diff options
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs | 65 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs | 65 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 6 | ||||
-rw-r--r-- | modules/mono/glue/arguments_vector.h | 4 | ||||
-rw-r--r-- | modules/mono/glue/base_object_glue.cpp | 32 | ||||
-rw-r--r-- | modules/mono/glue/collections_glue.cpp | 110 | ||||
-rw-r--r-- | modules/mono/glue/gd_glue.cpp | 54 | ||||
-rw-r--r-- | modules/mono/glue/glue_header.h | 4 | ||||
-rw-r--r-- | modules/mono/glue/nodepath_glue.cpp | 26 | ||||
-rw-r--r-- | modules/mono/glue/rid_glue.cpp | 10 | ||||
-rw-r--r-- | modules/mono/glue/scene_tree_glue.cpp | 8 | ||||
-rw-r--r-- | modules/mono/glue/string_glue.cpp | 16 | ||||
-rw-r--r-- | modules/mono/glue/string_name_glue.cpp | 12 |
15 files changed, 210 insertions, 208 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 6eecc262d6..c3f372d415 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -618,10 +618,10 @@ namespace Godot /// This can also be used to round a floating point /// number to an arbitrary number of decimals. /// </summary> - /// <param name="s">The value to stepify.</param> + /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> /// <returns></returns> - public static real_t Stepify(real_t s, real_t step) + public static real_t Snapped(real_t s, real_t step) { if (step != 0f) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index f7703c77cc..868c3536fe 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -52,7 +52,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public real_t Area @@ -64,7 +64,7 @@ namespace Godot /// Returns a Rect2 with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2.</returns> public Rect2 Abs() { Vector2 end = End; @@ -74,10 +74,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2 and `b`. + /// If the rectangles do not intersect, an empty Rect2 is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2 Clip(Rect2 b) + /// <param name="b">The other Rect2.</param> + /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns> + public Rect2 Intersection(Rect2 b) { var newRect = b; @@ -101,8 +102,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2 completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2 that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns> public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -114,7 +115,7 @@ namespace Godot /// Returns this Rect2 expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2.</returns> public Rect2 Expand(Vector2 to) { var expanded = this; @@ -156,10 +157,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2 grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2.</returns> public Rect2 Grow(real_t by) { var g = this; @@ -173,13 +174,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2 grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2.</returns> public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; @@ -193,19 +194,19 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2 grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2 GrowMargin(Margin margin, real_t by) + /// <returns>The grown Rect2.</returns> + public Rect2 GrowSide(Side side, real_t by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } @@ -213,7 +214,7 @@ namespace Godot /// <summary> /// Returns true if the Rect2 is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2 has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; @@ -223,7 +224,7 @@ namespace Godot /// Returns true if the Rect2 contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2 contains `point`.</returns> public bool HasPoint(Vector2 point) { if (point.x < _position.x) @@ -246,7 +247,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2 to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2 b, bool includeBorders = false) @@ -296,8 +297,8 @@ namespace Godot /// <summary> /// Returns a larger Rect2 that contains this Rect2 and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2.</param> + /// <returns>The merged Rect2.</returns> public Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -387,11 +388,11 @@ namespace Godot } /// <summary> - /// Returns true if this rect and `other` are approximately equal, by running + /// Returns true if this Rect2 and `other` are approximately equal, by running /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. /// </summary> - /// <param name="other">The other rect to compare.</param> - /// <returns>Whether or not the rects are approximately equal.</returns> + /// <param name="other">The other Rect2 to compare.</param> + /// <returns>Whether or not the Rect2s are approximately equal.</returns> public bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 8f71c00d76..c27af74866 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -47,7 +47,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2i. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public int Area @@ -59,7 +59,7 @@ namespace Godot /// Returns a Rect2i with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2i.</returns> public Rect2i Abs() { Vector2i end = End; @@ -69,10 +69,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2i and `b`. + /// If the rectangles do not intersect, an empty Rect2i is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2i Clip(Rect2i b) + /// <param name="b">The other Rect2i.</param> + /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns> + public Rect2i Intersection(Rect2i b) { var newRect = b; @@ -96,8 +97,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2i completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2i that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns> public bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -109,7 +110,7 @@ namespace Godot /// Returns this Rect2i expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2i.</returns> public Rect2i Expand(Vector2i to) { var expanded = this; @@ -151,10 +152,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2i grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2i.</returns> public Rect2i Grow(int by) { var g = this; @@ -168,13 +169,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2i grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2i.</returns> public Rect2i GrowIndividual(int left, int top, int right, int bottom) { var g = this; @@ -188,37 +189,37 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2i grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2i GrowMargin(Margin margin, int by) + /// <returns>The grown Rect2i.</returns> + public Rect2i GrowSide(Side side, int by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } /// <summary> - /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// Returns true if the Rect2i is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2i has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } /// <summary> - /// Returns true if the Rect2 contains a point, or false otherwise. + /// Returns true if the Rect2i contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2i contains `point`.</returns> public bool HasPoint(Vector2i point) { if (point.x < _position.x) @@ -241,7 +242,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2i to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2i b, bool includeBorders = false) @@ -273,10 +274,10 @@ namespace Godot } /// <summary> - /// Returns a larger Rect2i that contains this Rect2 and `b`. + /// Returns a larger Rect2i that contains this Rect2i and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2i.</param> + /// <returns>The merged Rect2i.</returns> public Rect2i Merge(Rect2i b) { Rect2i newRect; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index b74dd6f4f4..6279ea1ace 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -511,7 +511,7 @@ namespace Godot /// <returns>The snapped vector.</returns> public Vector2 Snapped(Vector2 step) { - return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y)); + return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 07f5b3c38e..42dbdf25c3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -513,9 +513,9 @@ namespace Godot { return new Vector3 ( - Mathf.Stepify(x, step.x), - Mathf.Stepify(y, step.y), - Mathf.Stepify(z, step.z) + Mathf.Snapped(x, step.x), + Mathf.Snapped(y, step.y), + Mathf.Snapped(z, step.z) ); } diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index ab48904571..9ba6a05ac6 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 544f414cba..34a96eba17 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -163,9 +163,9 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) { return GDMonoUtils::unmanaged_get_managed(wref.ptr()); } -Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { +int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { StringName signal = p_signal ? *p_signal : StringName(); - return gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); + return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); } MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) { @@ -240,18 +240,18 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) { } void godot_register_object_icalls() { - mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); - mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", (void *)godot_icall_Object_ConnectEventSignals); - mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); - mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString); - mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); - mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref); + GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index bb3ea0f730..191f863350 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,7 @@ void godot_icall_Array_Dtor(Array *ptr) { memdelete(ptr); } -MonoObject *godot_icall_Array_At(Array *ptr, int index) { +MonoObject *godot_icall_Array_At(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return nullptr; @@ -55,7 +55,7 @@ MonoObject *godot_icall_Array_At(Array *ptr, int index) { return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index)); } -MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class) { +MonoObject *godot_icall_Array_At_Generic(Array *ptr, int32_t index, uint32_t type_encoding, GDMonoClass *type_class) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return nullptr; @@ -63,7 +63,7 @@ MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_en return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class)); } -void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { +void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -71,11 +71,11 @@ void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value); } -int godot_icall_Array_Count(Array *ptr) { +int32_t godot_icall_Array_Count(Array *ptr) { return ptr->size(); } -int godot_icall_Array_Add(Array *ptr, MonoObject *item) { +int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) { ptr->append(GDMonoMarshal::mono_object_to_variant(item)); return ptr->size(); } @@ -88,7 +88,7 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; } -void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { +void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) { unsigned int count = ptr->size(); if (mono_array_length(array) < (array_index + count)) { @@ -129,11 +129,11 @@ Array *godot_icall_Array_Concatenate(Array *left, Array *right) { return new_array; } -int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { +int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } -void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) { +void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -150,7 +150,7 @@ MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) { return false; } -void godot_icall_Array_RemoveAt(Array *ptr, int index) { +void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -158,8 +158,8 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) { ptr->remove(index); } -Error godot_icall_Array_Resize(Array *ptr, int new_size) { - return ptr->resize(new_size); +int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) { + return (int32_t)ptr->resize(new_size); } void godot_icall_Array_Shuffle(Array *ptr) { @@ -226,7 +226,7 @@ Array *godot_icall_Dictionary_Values(Dictionary *ptr) { return memnew(Array(ptr->values())); } -int godot_icall_Dictionary_Count(Dictionary *ptr) { +int32_t godot_icall_Dictionary_Count(Dictionary *ptr) { return ptr->size(); } @@ -308,47 +308,47 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) { } void godot_register_collections_icalls() { - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", (void *)godot_icall_Array_Ctor_MonoArray); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", (void *)godot_icall_Array_Concatenate); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", (void *)godot_icall_Array_Shuffle); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString); - - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", (void *)godot_icall_Dictionary_GetValue_Generic); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", (void *)godot_icall_Dictionary_TryGetValue_Generic); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", (void *)godot_icall_Dictionary_Generic_GetValueTypeInfo); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", (void *)godot_icall_Dictionary_ToString); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", godot_icall_Array_Dtor); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", godot_icall_Array_At_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", godot_icall_Array_Generic_GetElementTypeInfo); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString); + + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", godot_icall_Dictionary_Dtor); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", godot_icall_Dictionary_GetValue_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", godot_icall_Dictionary_TryGetValue_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", godot_icall_Dictionary_Generic_GetValueTypeInfo); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 58d8dceb25..a2ff868f65 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -289,33 +289,33 @@ MonoObject *godot_icall_DefaultGodotTaskScheduler() { } void godot_register_gd_icalls() { - mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var); - mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert); - mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash); - mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id); - mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror); - mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning); - mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print); - mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr); - mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw); - mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints); - mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt); - mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf); - mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi); - mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize); - mono_add_internal_call("Godot.GD::godot_icall_GD_randf_range", (void *)godot_icall_GD_randf_range); - mono_add_internal_call("Godot.GD::godot_icall_GD_randi_range", (void *)godot_icall_GD_randi_range); - mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed); - mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed); - mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str); - mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var); - mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists); - mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes); - mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str); - mono_add_internal_call("Godot.GD::godot_icall_TypeToVariantType", (void *)godot_icall_TypeToVariantType); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType); // Dispatcher - mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler); + GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index f4263e286e..3db52d7c30 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 09c6d8f482..4ddb94e1a8 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,17 +81,17 @@ MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) { } void godot_register_nodepath_icalls() { - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", godot_icall_NodePath_Ctor); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", godot_icall_NodePath_Dtor); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", godot_icall_NodePath_operator_String); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", godot_icall_NodePath_is_empty); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index cb4f26511f..f464e63a81 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,9 +56,9 @@ uint32_t godot_icall_RID_get_id(RID *p_ptr) { } void godot_register_rid_icalls() { - mono_add_internal_call("Godot.RID::godot_icall_RID_Ctor", (void *)godot_icall_RID_Ctor); - mono_add_internal_call("Godot.RID::godot_icall_RID_Dtor", (void *)godot_icall_RID_Dtor); - mono_add_internal_call("Godot.RID::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Ctor", godot_icall_RID_Ctor); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Dtor", godot_icall_RID_Dtor); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_get_id", godot_icall_RID_get_id); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index 53d6c1436d..5a6fd69db8 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa ptr->get_nodes_in_group(*group, &nodes); // No need to bother if the group is empty - if (!nodes.empty()) { + if (!nodes.is_empty()) { MonoType *elem_type = mono_reflection_type_get_type(refltype); MonoClass *mono_class = mono_class_from_mono_type(elem_type); GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); @@ -80,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa } void godot_register_scene_tree_icalls() { - mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic); + GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index 9271731573..18a9221f89 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,12 +68,12 @@ MonoString *godot_icall_String_sha256_text(MonoString *p_str) { } void godot_register_string_icalls() { - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", (void *)godot_icall_String_md5_buffer); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", (void *)godot_icall_String_md5_text); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", (void *)godot_icall_String_rfind); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", (void *)godot_icall_String_rfindn); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", (void *)godot_icall_String_sha256_buffer); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", (void *)godot_icall_String_sha256_text); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index 9323e3bbb3..f537896559 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,10 +53,10 @@ MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) { } void godot_register_string_name_icalls() { - mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", godot_icall_StringName_Ctor); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", godot_icall_StringName_Dtor); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", godot_icall_StringName_operator_String); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", godot_icall_StringName_is_empty); } #endif // MONO_GLUE_ENABLED |