summaryrefslogtreecommitdiff
path: root/modules/mono/glue
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs59
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs275
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs513
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs15
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs718
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs52
-rw-r--r--modules/mono/glue/runtime_interop.cpp30
10 files changed, 878 insertions, 810 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index e3b7ac297d..130776499b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -418,8 +418,8 @@ namespace Godot.Collections
{
for (int i = 0; i < count; i++)
{
- object obj = Marshaling.ConvertVariantToManagedObject(NativeValue.DangerousSelfRef.Elements[i]);
- array.SetValue(obj, index);
+ object boxedVariant = Variant.CreateCopyingBorrowed(NativeValue.DangerousSelfRef.Elements[i]);
+ array.SetValue(boxedVariant, index);
index++;
}
}
@@ -474,6 +474,11 @@ namespace Godot.Collections
}
}
+ internal interface IGenericGodotArray
+ {
+ public Array UnderlyingArray { get; }
+ }
+
/// <summary>
/// Typed wrapper around Godot's Array class, an array of Variant
/// typed elements allocated in the engine in C++. Useful when
@@ -487,7 +492,8 @@ namespace Godot.Collections
IList<T>,
IReadOnlyList<T>,
ICollection<T>,
- IEnumerable<T>
+ IEnumerable<T>,
+ IGenericGodotArray
{
private static godot_variant ToVariantFunc(in Array<T> godotArray) =>
VariantUtils.CreateFromArray(godotArray);
@@ -503,6 +509,8 @@ namespace Godot.Collections
private readonly Array _underlyingArray;
+ Array IGenericGodotArray.UnderlyingArray => _underlyingArray;
+
internal ref godot_array.movable NativeValue
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index d6fad391b6..e6a8054ae2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -159,7 +159,7 @@ namespace Godot.Bridge
for (int i = 0; i < paramCount; i++)
{
- invokeParams[i] = Marshaling.ConvertVariantToManagedObjectOfType(
+ invokeParams[i] = DelegateUtils.RuntimeTypeConversionHelper.ConvertToObjectOfType(
*args[i], parameters[i].ParameterType);
}
@@ -832,7 +832,8 @@ namespace Godot.Bridge
}
else
{
- interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_info)))!;
+ interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc(
+ (nuint)length, (nuint)sizeof(godotsharp_property_info)))!;
}
try
@@ -858,8 +859,8 @@ namespace Godot.Bridge
addPropInfoFunc(scriptPtr, &currentClassName, interopProperties, length);
- // We're borrowing the StringName's without making an owning copy, so the
- // managed collection needs to be kept alive until `addPropInfoFunc` returns.
+ // We're borrowing the native value of the StringName entries.
+ // The dictionary needs to be kept alive until `addPropInfoFunc` returns.
GC.KeepAlive(properties);
}
finally
@@ -884,12 +885,7 @@ namespace Godot.Bridge
{
// Careful with padding...
public godot_string_name Name; // Not owned
- public godot_variant Value;
-
- public void Dispose()
- {
- Value.Dispose();
- }
+ public godot_variant Value; // Not owned
}
[UnmanagedCallersOnly]
@@ -928,10 +924,35 @@ namespace Godot.Bridge
if (getGodotPropertyDefaultValuesMethod == null)
return;
- var defaultValues = (Dictionary<StringName, object>?)
- getGodotPropertyDefaultValuesMethod.Invoke(null, null);
+ var defaultValuesObj = getGodotPropertyDefaultValuesMethod.Invoke(null, null);
+
+ if (defaultValuesObj == null)
+ return;
+
+ Dictionary<StringName, Variant> defaultValues;
+
+ if (defaultValuesObj is Dictionary<StringName, object> defaultValuesLegacy)
+ {
+ // We have to support this for some time, otherwise this could cause data loss for projects
+ // built with previous releases. Ideally, we should remove this before Godot 4.0 stable.
+
+ if (defaultValuesLegacy.Count <= 0)
+ return;
- if (defaultValues == null || defaultValues.Count <= 0)
+ defaultValues = new();
+
+ foreach (var pair in defaultValuesLegacy)
+ {
+ defaultValues[pair.Key] = Variant.CreateTakingOwnershipOfDisposableValue(
+ DelegateUtils.RuntimeTypeConversionHelper.ConvertToVariant(pair.Value));
+ }
+ }
+ else
+ {
+ defaultValues = (Dictionary<StringName, Variant>)defaultValuesObj;
+ }
+
+ if (defaultValues.Count <= 0)
return;
int length = defaultValues.Count;
@@ -952,7 +973,8 @@ namespace Godot.Bridge
}
else
{
- interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!;
+ interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc(
+ (nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!;
}
try
@@ -963,7 +985,7 @@ namespace Godot.Bridge
godotsharp_property_def_val_pair interopProperty = new()
{
Name = (godot_string_name)defaultValuePair.Key.NativeValue, // Not owned
- Value = Marshaling.ConvertManagedObjectToVariant(defaultValuePair.Value)
+ Value = (godot_variant)defaultValuePair.Value.NativeVar // Not owned
};
interopDefaultValues[i] = interopProperty;
@@ -973,15 +995,12 @@ namespace Godot.Bridge
addDefValFunc(scriptPtr, interopDefaultValues, length);
- // We're borrowing the StringName's without making an owning copy, so the
- // managed collection needs to be kept alive until `addDefValFunc` returns.
+ // We're borrowing the native value of the StringName and Variant entries.
+ // The dictionary needs to be kept alive until `addDefValFunc` returns.
GC.KeepAlive(defaultValues);
}
finally
{
- for (int i = 0; i < length; i++)
- interopDefaultValues[i].Dispose();
-
if (!useStack)
NativeMemory.Free(interopDefaultValues);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index d19e0c08f2..a3cfecfaa6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -186,7 +186,7 @@ namespace Godot
writer.Write(field.Name);
var fieldValue = field.GetValue(target);
- using var fieldValueVariant = Marshaling.ConvertManagedObjectToVariant(fieldValue);
+ using var fieldValueVariant = RuntimeTypeConversionHelper.ConvertToVariant(fieldValue);
byte[] valueBuffer = VarToBytes(fieldValueVariant);
writer.Write(valueBuffer.Length);
writer.Write(valueBuffer);
@@ -443,7 +443,14 @@ namespace Godot
FieldInfo? fieldInfo = targetType.GetField(name,
BindingFlags.Instance | BindingFlags.Public);
- fieldInfo?.SetValue(recreatedTarget, GD.BytesToVar(valueBuffer));
+
+ if (fieldInfo != null)
+ {
+ var variantValue = GD.BytesToVar(valueBuffer);
+ object? managedValue = RuntimeTypeConversionHelper.ConvertToObjectOfType(
+ (godot_variant)variantValue.NativeVar, fieldInfo.FieldType);
+ fieldInfo.SetValue(recreatedTarget, managedValue);
+ }
}
@delegate = Delegate.CreateDelegate(delegateType, recreatedTarget, methodInfo,
@@ -537,5 +544,269 @@ namespace Godot
return type;
}
+
+ internal static class RuntimeTypeConversionHelper
+ {
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ public static godot_variant ConvertToVariant(object? obj)
+ {
+ if (obj == null)
+ return default;
+
+ switch (obj)
+ {
+ case bool @bool:
+ return VariantUtils.CreateFrom(@bool);
+ case char @char:
+ return VariantUtils.CreateFrom(@char);
+ case sbyte int8:
+ return VariantUtils.CreateFrom(int8);
+ case short int16:
+ return VariantUtils.CreateFrom(int16);
+ case int int32:
+ return VariantUtils.CreateFrom(int32);
+ case long int64:
+ return VariantUtils.CreateFrom(int64);
+ case byte uint8:
+ return VariantUtils.CreateFrom(uint8);
+ case ushort uint16:
+ return VariantUtils.CreateFrom(uint16);
+ case uint uint32:
+ return VariantUtils.CreateFrom(uint32);
+ case ulong uint64:
+ return VariantUtils.CreateFrom(uint64);
+ case float @float:
+ return VariantUtils.CreateFrom(@float);
+ case double @double:
+ return VariantUtils.CreateFrom(@double);
+ case Vector2 vector2:
+ return VariantUtils.CreateFrom(vector2);
+ case Vector2i vector2I:
+ return VariantUtils.CreateFrom(vector2I);
+ case Rect2 rect2:
+ return VariantUtils.CreateFrom(rect2);
+ case Rect2i rect2I:
+ return VariantUtils.CreateFrom(rect2I);
+ case Transform2D transform2D:
+ return VariantUtils.CreateFrom(transform2D);
+ case Vector3 vector3:
+ return VariantUtils.CreateFrom(vector3);
+ case Vector3i vector3I:
+ return VariantUtils.CreateFrom(vector3I);
+ case Vector4 vector4:
+ return VariantUtils.CreateFrom(vector4);
+ case Vector4i vector4I:
+ return VariantUtils.CreateFrom(vector4I);
+ case Basis basis:
+ return VariantUtils.CreateFrom(basis);
+ case Quaternion quaternion:
+ return VariantUtils.CreateFrom(quaternion);
+ case Transform3D transform3d:
+ return VariantUtils.CreateFrom(transform3d);
+ case Projection projection:
+ return VariantUtils.CreateFrom(projection);
+ case AABB aabb:
+ return VariantUtils.CreateFrom(aabb);
+ case Color color:
+ return VariantUtils.CreateFrom(color);
+ case Plane plane:
+ return VariantUtils.CreateFrom(plane);
+ case Callable callable:
+ return VariantUtils.CreateFrom(callable);
+ case SignalInfo signalInfo:
+ return VariantUtils.CreateFrom(signalInfo);
+ case string @string:
+ return VariantUtils.CreateFrom(@string);
+ case byte[] byteArray:
+ return VariantUtils.CreateFrom(byteArray);
+ case int[] int32Array:
+ return VariantUtils.CreateFrom(int32Array);
+ case long[] int64Array:
+ return VariantUtils.CreateFrom(int64Array);
+ case float[] floatArray:
+ return VariantUtils.CreateFrom(floatArray);
+ case double[] doubleArray:
+ return VariantUtils.CreateFrom(doubleArray);
+ case string[] stringArray:
+ return VariantUtils.CreateFrom(stringArray);
+ case Vector2[] vector2Array:
+ return VariantUtils.CreateFrom(vector2Array);
+ case Vector3[] vector3Array:
+ return VariantUtils.CreateFrom(vector3Array);
+ case Color[] colorArray:
+ return VariantUtils.CreateFrom(colorArray);
+ case StringName[] stringNameArray:
+ return VariantUtils.CreateFrom(stringNameArray);
+ case NodePath[] nodePathArray:
+ return VariantUtils.CreateFrom(nodePathArray);
+ case RID[] ridArray:
+ return VariantUtils.CreateFrom(ridArray);
+ case Godot.Object[] godotObjectArray:
+ return VariantUtils.CreateFrom(godotObjectArray);
+ case StringName stringName:
+ return VariantUtils.CreateFrom(stringName);
+ case NodePath nodePath:
+ return VariantUtils.CreateFrom(nodePath);
+ case RID rid:
+ return VariantUtils.CreateFrom(rid);
+ case Collections.Dictionary godotDictionary:
+ return VariantUtils.CreateFrom(godotDictionary);
+ case Collections.Array godotArray:
+ return VariantUtils.CreateFrom(godotArray);
+ case Variant variant:
+ return VariantUtils.CreateFrom(variant);
+ case Godot.Object godotObject:
+ return VariantUtils.CreateFrom(godotObject);
+ case Enum @enum:
+ return VariantUtils.CreateFrom(Convert.ToInt64(@enum));
+ case Collections.IGenericGodotDictionary godotDictionary:
+ return VariantUtils.CreateFrom(godotDictionary.UnderlyingDictionary);
+ case Collections.IGenericGodotArray godotArray:
+ return VariantUtils.CreateFrom(godotArray.UnderlyingArray);
+ }
+
+ GD.PushError("Attempted to convert an unmarshallable managed type to Variant. Name: '" +
+ obj.GetType().FullName + ".");
+ return new godot_variant();
+ }
+
+ private delegate object? ConvertToSystemObjectFunc(in godot_variant managed);
+
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ // ReSharper disable once RedundantNameQualifier
+ private static readonly System.Collections.Generic.Dictionary<Type, ConvertToSystemObjectFunc>
+ ToSystemObjectFuncByType = new()
+ {
+ [typeof(bool)] = (in godot_variant variant) => VariantUtils.ConvertTo<bool>(variant),
+ [typeof(char)] = (in godot_variant variant) => VariantUtils.ConvertTo<char>(variant),
+ [typeof(sbyte)] = (in godot_variant variant) => VariantUtils.ConvertTo<sbyte>(variant),
+ [typeof(short)] = (in godot_variant variant) => VariantUtils.ConvertTo<short>(variant),
+ [typeof(int)] = (in godot_variant variant) => VariantUtils.ConvertTo<int>(variant),
+ [typeof(long)] = (in godot_variant variant) => VariantUtils.ConvertTo<long>(variant),
+ [typeof(byte)] = (in godot_variant variant) => VariantUtils.ConvertTo<byte>(variant),
+ [typeof(ushort)] = (in godot_variant variant) => VariantUtils.ConvertTo<ushort>(variant),
+ [typeof(uint)] = (in godot_variant variant) => VariantUtils.ConvertTo<uint>(variant),
+ [typeof(ulong)] = (in godot_variant variant) => VariantUtils.ConvertTo<ulong>(variant),
+ [typeof(float)] = (in godot_variant variant) => VariantUtils.ConvertTo<float>(variant),
+ [typeof(double)] = (in godot_variant variant) => VariantUtils.ConvertTo<double>(variant),
+ [typeof(Vector2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2>(variant),
+ [typeof(Vector2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2i>(variant),
+ [typeof(Rect2)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2>(variant),
+ [typeof(Rect2i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Rect2i>(variant),
+ [typeof(Transform2D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform2D>(variant),
+ [typeof(Vector3)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3>(variant),
+ [typeof(Vector3i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3i>(variant),
+ [typeof(Basis)] = (in godot_variant variant) => VariantUtils.ConvertTo<Basis>(variant),
+ [typeof(Quaternion)] = (in godot_variant variant) => VariantUtils.ConvertTo<Quaternion>(variant),
+ [typeof(Transform3D)] = (in godot_variant variant) => VariantUtils.ConvertTo<Transform3D>(variant),
+ [typeof(Vector4)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4>(variant),
+ [typeof(Vector4i)] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector4i>(variant),
+ [typeof(AABB)] = (in godot_variant variant) => VariantUtils.ConvertTo<AABB>(variant),
+ [typeof(Color)] = (in godot_variant variant) => VariantUtils.ConvertTo<Color>(variant),
+ [typeof(Plane)] = (in godot_variant variant) => VariantUtils.ConvertTo<Plane>(variant),
+ [typeof(Callable)] = (in godot_variant variant) => VariantUtils.ConvertTo<Callable>(variant),
+ [typeof(SignalInfo)] = (in godot_variant variant) => VariantUtils.ConvertTo<SignalInfo>(variant),
+ [typeof(string)] = (in godot_variant variant) => VariantUtils.ConvertTo<string>(variant),
+ [typeof(byte[])] = (in godot_variant variant) => VariantUtils.ConvertTo<byte[]>(variant),
+ [typeof(int[])] = (in godot_variant variant) => VariantUtils.ConvertTo<int[]>(variant),
+ [typeof(long[])] = (in godot_variant variant) => VariantUtils.ConvertTo<long[]>(variant),
+ [typeof(float[])] = (in godot_variant variant) => VariantUtils.ConvertTo<float[]>(variant),
+ [typeof(double[])] = (in godot_variant variant) => VariantUtils.ConvertTo<double[]>(variant),
+ [typeof(string[])] = (in godot_variant variant) => VariantUtils.ConvertTo<string[]>(variant),
+ [typeof(Vector2[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector2[]>(variant),
+ [typeof(Vector3[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Vector3[]>(variant),
+ [typeof(Color[])] = (in godot_variant variant) => VariantUtils.ConvertTo<Color[]>(variant),
+ [typeof(StringName[])] =
+ (in godot_variant variant) => VariantUtils.ConvertTo<StringName[]>(variant),
+ [typeof(NodePath[])] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath[]>(variant),
+ [typeof(RID[])] = (in godot_variant variant) => VariantUtils.ConvertTo<RID[]>(variant),
+ [typeof(StringName)] = (in godot_variant variant) => VariantUtils.ConvertTo<StringName>(variant),
+ [typeof(NodePath)] = (in godot_variant variant) => VariantUtils.ConvertTo<NodePath>(variant),
+ [typeof(RID)] = (in godot_variant variant) => VariantUtils.ConvertTo<RID>(variant),
+ [typeof(Godot.Collections.Dictionary)] = (in godot_variant variant) =>
+ VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant),
+ [typeof(Godot.Collections.Array)] =
+ (in godot_variant variant) => VariantUtils.ConvertTo<Godot.Collections.Array>(variant),
+ [typeof(Variant)] = (in godot_variant variant) => VariantUtils.ConvertTo<Variant>(variant),
+ };
+
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ public static object? ConvertToObjectOfType(in godot_variant variant, Type type)
+ {
+ if (ToSystemObjectFuncByType.TryGetValue(type, out var func))
+ return func(variant);
+
+ if (typeof(Godot.Object).IsAssignableFrom(type))
+ return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type);
+
+ if (type.IsEnum)
+ {
+ var enumUnderlyingType = type.GetEnumUnderlyingType();
+
+ switch (Type.GetTypeCode(enumUnderlyingType))
+ {
+ case TypeCode.SByte:
+ return Enum.ToObject(type, VariantUtils.ConvertToInt8(variant));
+ case TypeCode.Int16:
+ return Enum.ToObject(type, VariantUtils.ConvertToInt16(variant));
+ case TypeCode.Int32:
+ return Enum.ToObject(type, VariantUtils.ConvertToInt32(variant));
+ case TypeCode.Int64:
+ return Enum.ToObject(type, VariantUtils.ConvertToInt64(variant));
+ case TypeCode.Byte:
+ return Enum.ToObject(type, VariantUtils.ConvertToUInt8(variant));
+ case TypeCode.UInt16:
+ return Enum.ToObject(type, VariantUtils.ConvertToUInt16(variant));
+ case TypeCode.UInt32:
+ return Enum.ToObject(type, VariantUtils.ConvertToUInt32(variant));
+ case TypeCode.UInt64:
+ return Enum.ToObject(type, VariantUtils.ConvertToUInt64(variant));
+ default:
+ {
+ GD.PushError(
+ "Attempted to convert Variant to enum value of unsupported underlying type. Name: " +
+ type.FullName + " : " + enumUnderlyingType.FullName + ".");
+ return null;
+ }
+ }
+ }
+
+ if (type.IsGenericType)
+ {
+ var genericTypeDef = type.GetGenericTypeDefinition();
+
+ if (genericTypeDef == typeof(Godot.Collections.Dictionary<,>))
+ {
+ var ctor = type.GetConstructor(BindingFlags.Default,
+ new[] { typeof(Godot.Collections.Dictionary) });
+
+ if (ctor == null)
+ throw new InvalidOperationException("Dictionary constructor not found");
+
+ return ctor.Invoke(new object?[]
+ {
+ VariantUtils.ConvertTo<Godot.Collections.Dictionary>(variant)
+ });
+ }
+
+ if (genericTypeDef == typeof(Godot.Collections.Array<>))
+ {
+ var ctor = type.GetConstructor(BindingFlags.Default,
+ new[] { typeof(Godot.Collections.Array) });
+
+ if (ctor == null)
+ throw new InvalidOperationException("Array constructor not found");
+
+ return ctor.Invoke(new object?[]
+ {
+ VariantUtils.ConvertTo<Godot.Collections.Array>(variant)
+ });
+ }
+ }
+
+ GD.PushError($"Attempted to convert Variant to unsupported type. Name: {type.FullName}.");
+ return null;
+ }
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index f14790a218..cf25e1f0ae 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -344,6 +344,11 @@ namespace Godot.Collections
}
}
+ internal interface IGenericGodotDictionary
+ {
+ public Dictionary UnderlyingDictionary { get; }
+ }
+
/// <summary>
/// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
/// typed elements allocated in the engine in C++. Useful when
@@ -354,7 +359,8 @@ namespace Godot.Collections
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
public class Dictionary<[MustBeVariant] TKey, [MustBeVariant] TValue> :
IDictionary<TKey, TValue>,
- IReadOnlyDictionary<TKey, TValue>
+ IReadOnlyDictionary<TKey, TValue>,
+ IGenericGodotDictionary
{
private static godot_variant ToVariantFunc(in Dictionary<TKey, TValue> godotDictionary) =>
VariantUtils.CreateFromDictionary(godotDictionary);
@@ -370,6 +376,8 @@ namespace Godot.Collections
private readonly Dictionary _underlyingDict;
+ Dictionary IGenericGodotDictionary.UnderlyingDictionary => _underlyingDict;
+
internal ref godot_dictionary.movable NativeValue
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 649661ee06..6176093bc1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -1,5 +1,7 @@
using System;
using System.Runtime.InteropServices;
+using Godot.Collections;
+using Array = System.Array;
// ReSharper disable InconsistentNaming
@@ -148,6 +150,15 @@ namespace Godot.NativeInterop
{
if (typeof(Godot.Object).IsAssignableFrom(type))
return Variant.Type.Object;
+
+ // We use `IsAssignableFrom` with our helper interfaces to detect generic Godot collections
+ // because `GetGenericTypeDefinition` is not supported in NativeAOT reflection-free mode.
+
+ if (typeof(IGenericGodotDictionary).IsAssignableFrom(type))
+ return Variant.Type.Dictionary;
+
+ if (typeof(IGenericGodotArray).IsAssignableFrom(type))
+ return Variant.Type.Array;
}
else if (type == typeof(Variant))
{
@@ -183,508 +194,6 @@ namespace Godot.NativeInterop
return Variant.Type.Nil;
}
- /* TODO: Reflection and type checking each time is slow. This will be replaced with source generators. */
- public static godot_variant ConvertManagedObjectToVariant(object? p_obj)
- {
- if (p_obj == null)
- return new godot_variant();
-
- switch (p_obj)
- {
- case bool @bool:
- return VariantUtils.CreateFromBool(@bool);
- case char @char:
- return VariantUtils.CreateFromInt(@char);
- case sbyte @int8:
- return VariantUtils.CreateFromInt(@int8);
- case short @int16:
- return VariantUtils.CreateFromInt(@int16);
- case int @int32:
- return VariantUtils.CreateFromInt(@int32);
- case long @int64:
- return VariantUtils.CreateFromInt(@int64);
- case byte @uint8:
- return VariantUtils.CreateFromInt(@uint8);
- case ushort @uint16:
- return VariantUtils.CreateFromInt(@uint16);
- case uint @uint32:
- return VariantUtils.CreateFromInt(@uint32);
- case ulong @uint64:
- return VariantUtils.CreateFromInt(@uint64);
- case float @float:
- return VariantUtils.CreateFromFloat(@float);
- case double @double:
- return VariantUtils.CreateFromFloat(@double);
- case Vector2 @vector2:
- return VariantUtils.CreateFromVector2(@vector2);
- case Vector2i @vector2i:
- return VariantUtils.CreateFromVector2i(@vector2i);
- case Rect2 @rect2:
- return VariantUtils.CreateFromRect2(@rect2);
- case Rect2i @rect2i:
- return VariantUtils.CreateFromRect2i(@rect2i);
- case Transform2D @transform2D:
- return VariantUtils.CreateFromTransform2D(@transform2D);
- case Vector3 @vector3:
- return VariantUtils.CreateFromVector3(@vector3);
- case Vector3i @vector3i:
- return VariantUtils.CreateFromVector3i(@vector3i);
- case Vector4 @vector4:
- return VariantUtils.CreateFromVector4(@vector4);
- case Vector4i @vector4i:
- return VariantUtils.CreateFromVector4i(@vector4i);
- case Basis @basis:
- return VariantUtils.CreateFromBasis(@basis);
- case Quaternion @quaternion:
- return VariantUtils.CreateFromQuaternion(@quaternion);
- case Transform3D @transform3d:
- return VariantUtils.CreateFromTransform3D(@transform3d);
- case Projection @projection:
- return VariantUtils.CreateFromProjection(@projection);
- case AABB @aabb:
- return VariantUtils.CreateFromAABB(@aabb);
- case Color @color:
- return VariantUtils.CreateFromColor(@color);
- case Plane @plane:
- return VariantUtils.CreateFromPlane(@plane);
- case Callable @callable:
- return VariantUtils.CreateFromCallable(@callable);
- case SignalInfo @signalInfo:
- return VariantUtils.CreateFromSignalInfo(@signalInfo);
- case Enum @enum:
- return VariantUtils.CreateFromInt(Convert.ToInt64(@enum));
- case string @string:
- return VariantUtils.CreateFromString(@string);
- case byte[] byteArray:
- return VariantUtils.CreateFromPackedByteArray(byteArray);
- case int[] int32Array:
- return VariantUtils.CreateFromPackedInt32Array(int32Array);
- case long[] int64Array:
- return VariantUtils.CreateFromPackedInt64Array(int64Array);
- case float[] floatArray:
- return VariantUtils.CreateFromPackedFloat32Array(floatArray);
- case double[] doubleArray:
- return VariantUtils.CreateFromPackedFloat64Array(doubleArray);
- case string[] stringArray:
- return VariantUtils.CreateFromPackedStringArray(stringArray);
- case Vector2[] vector2Array:
- return VariantUtils.CreateFromPackedVector2Array(vector2Array);
- case Vector3[] vector3Array:
- return VariantUtils.CreateFromPackedVector3Array(vector3Array);
- case Color[] colorArray:
- return VariantUtils.CreateFromPackedColorArray(colorArray);
- case StringName[] stringNameArray:
- return VariantUtils.CreateFromSystemArrayOfStringName(stringNameArray);
- case NodePath[] nodePathArray:
- return VariantUtils.CreateFromSystemArrayOfNodePath(nodePathArray);
- case RID[] ridArray:
- return VariantUtils.CreateFromSystemArrayOfRID(ridArray);
- case Godot.Object[] godotObjectArray:
- return VariantUtils.CreateFromSystemArrayOfGodotObject(godotObjectArray);
- case Godot.Object godotObject:
- return VariantUtils.CreateFromGodotObject(godotObject);
- case StringName stringName:
- return VariantUtils.CreateFromStringName(stringName);
- case NodePath nodePath:
- return VariantUtils.CreateFromNodePath(nodePath);
- case RID rid:
- return VariantUtils.CreateFromRID(rid);
- case Collections.Dictionary godotDictionary:
- return VariantUtils.CreateFromDictionary(godotDictionary);
- case Collections.Array godotArray:
- return VariantUtils.CreateFromArray(godotArray);
- case Variant variant:
- return NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar);
- }
-
- GD.PushError("Attempted to convert an unmarshallable managed type to Variant. Name: '" +
- p_obj.GetType().FullName + ".");
- return new godot_variant();
- }
-
- public static object? ConvertVariantToManagedObjectOfType(in godot_variant p_var, Type type)
- {
- // This function is only needed to set the value of properties. Fields have their own implementation, set_value_from_variant.
- switch (Type.GetTypeCode(type))
- {
- case TypeCode.Boolean:
- return VariantUtils.ConvertToBool(p_var);
- case TypeCode.Char:
- return VariantUtils.ConvertToChar(p_var);
- case TypeCode.SByte:
- return VariantUtils.ConvertToInt8(p_var);
- case TypeCode.Int16:
- return VariantUtils.ConvertToInt16(p_var);
- case TypeCode.Int32:
- return VariantUtils.ConvertToInt32(p_var);
- case TypeCode.Int64:
- return VariantUtils.ConvertToInt64(p_var);
- case TypeCode.Byte:
- return VariantUtils.ConvertToUInt8(p_var);
- case TypeCode.UInt16:
- return VariantUtils.ConvertToUInt16(p_var);
- case TypeCode.UInt32:
- return VariantUtils.ConvertToUInt32(p_var);
- case TypeCode.UInt64:
- return VariantUtils.ConvertToUInt64(p_var);
- case TypeCode.Single:
- return VariantUtils.ConvertToFloat32(p_var);
- case TypeCode.Double:
- return VariantUtils.ConvertToFloat64(p_var);
- case TypeCode.String:
- return VariantUtils.ConvertToStringObject(p_var);
- default:
- {
- if (type == typeof(Vector2))
- return VariantUtils.ConvertToVector2(p_var);
-
- if (type == typeof(Vector2i))
- return VariantUtils.ConvertToVector2i(p_var);
-
- if (type == typeof(Rect2))
- return VariantUtils.ConvertToRect2(p_var);
-
- if (type == typeof(Rect2i))
- return VariantUtils.ConvertToRect2i(p_var);
-
- if (type == typeof(Transform2D))
- return VariantUtils.ConvertToTransform2D(p_var);
-
- if (type == typeof(Vector3))
- return VariantUtils.ConvertToVector3(p_var);
-
- if (type == typeof(Vector3i))
- return VariantUtils.ConvertToVector3i(p_var);
-
- if (type == typeof(Vector4))
- return VariantUtils.ConvertToVector4(p_var);
-
- if (type == typeof(Vector4i))
- return VariantUtils.ConvertToVector4i(p_var);
-
- if (type == typeof(Basis))
- return VariantUtils.ConvertToBasis(p_var);
-
- if (type == typeof(Quaternion))
- return VariantUtils.ConvertToQuaternion(p_var);
-
- if (type == typeof(Transform3D))
- return VariantUtils.ConvertToTransform3D(p_var);
-
- if (type == typeof(Projection))
- return VariantUtils.ConvertToProjection(p_var);
-
- if (type == typeof(AABB))
- return VariantUtils.ConvertToAABB(p_var);
-
- if (type == typeof(Color))
- return VariantUtils.ConvertToColor(p_var);
-
- if (type == typeof(Plane))
- return VariantUtils.ConvertToPlane(p_var);
-
- if (type == typeof(Callable))
- return VariantUtils.ConvertToCallableManaged(p_var);
-
- if (type == typeof(SignalInfo))
- return VariantUtils.ConvertToSignalInfo(p_var);
-
- if (type.IsEnum)
- {
- var enumUnderlyingType = type.GetEnumUnderlyingType();
- switch (Type.GetTypeCode(enumUnderlyingType))
- {
- case TypeCode.SByte:
- return VariantUtils.ConvertToInt8(p_var);
- case TypeCode.Int16:
- return VariantUtils.ConvertToInt16(p_var);
- case TypeCode.Int32:
- return VariantUtils.ConvertToInt32(p_var);
- case TypeCode.Int64:
- return VariantUtils.ConvertToInt64(p_var);
- case TypeCode.Byte:
- return VariantUtils.ConvertToUInt8(p_var);
- case TypeCode.UInt16:
- return VariantUtils.ConvertToUInt16(p_var);
- case TypeCode.UInt32:
- return VariantUtils.ConvertToUInt32(p_var);
- case TypeCode.UInt64:
- return VariantUtils.ConvertToUInt64(p_var);
- default:
- {
- GD.PushError(
- "Attempted to convert Variant to enum value of unsupported underlying type. Name: " +
- type.FullName + " : " + enumUnderlyingType.FullName + ".");
- return null;
- }
- }
- }
-
- if (type.IsArray || type.IsSZArray)
- {
- return ConvertVariantToSystemArrayOfType(p_var, type);
- }
- else if (type.IsGenericType)
- {
- if (typeof(Godot.Object).IsAssignableFrom(type))
- {
- var godotObject = VariantUtils.ConvertToGodotObject(p_var);
-
- if (!type.IsInstanceOfType(godotObject))
- {
- GD.PushError("Invalid cast when marshaling Godot.Object type." +
- $" `{godotObject.GetType()}` is not assignable to `{type.FullName}`.");
- return null;
- }
-
- return godotObject;
- }
-
- return null;
- }
- else if (type == typeof(Variant))
- {
- return Variant.CreateCopyingBorrowed(p_var);
- }
-
- if (ConvertVariantToManagedObjectOfClass(p_var, type, out object? res))
- return res;
-
- break;
- }
- }
-
- GD.PushError("Attempted to convert Variant to unsupported type. Name: " +
- type.FullName + ".");
- return null;
- }
-
- private static object? ConvertVariantToSystemArrayOfType(in godot_variant p_var, Type type)
- {
- if (type == typeof(byte[]))
- return VariantUtils.ConvertAsPackedByteArrayToSystemArray(p_var);
-
- if (type == typeof(int[]))
- return VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(p_var);
-
- if (type == typeof(long[]))
- return VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(p_var);
-
- if (type == typeof(float[]))
- return VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(p_var);
-
- if (type == typeof(double[]))
- return VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(p_var);
-
- if (type == typeof(string[]))
- return VariantUtils.ConvertAsPackedStringArrayToSystemArray(p_var);
-
- if (type == typeof(Vector2[]))
- return VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(p_var);
-
- if (type == typeof(Vector3[]))
- return VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(p_var);
-
- if (type == typeof(Color[]))
- return VariantUtils.ConvertAsPackedColorArrayToSystemArray(p_var);
-
- if (type == typeof(StringName[]))
- return VariantUtils.ConvertToSystemArrayOfStringName(p_var);
-
- if (type == typeof(NodePath[]))
- return VariantUtils.ConvertToSystemArrayOfNodePath(p_var);
-
- if (type == typeof(RID[]))
- return VariantUtils.ConvertToSystemArrayOfRID(p_var);
-
- if (typeof(Godot.Object[]).IsAssignableFrom(type))
- return VariantUtils.ConvertToSystemArrayOfGodotObject(p_var, type);
-
- GD.PushError("Attempted to convert Variant to array of unsupported element type. Name: " +
- type.GetElementType()!.FullName + ".");
- return null;
- }
-
- private static bool ConvertVariantToManagedObjectOfClass(in godot_variant p_var, Type type,
- out object? res)
- {
- if (typeof(Godot.Object).IsAssignableFrom(type))
- {
- if (p_var.Type == Variant.Type.Nil)
- {
- res = null;
- return true;
- }
-
- if (p_var.Type != Variant.Type.Object)
- {
- GD.PushError("Invalid cast when marshaling Godot.Object type." +
- $" Variant type is `{p_var.Type}`; expected `{p_var.Object}`.");
- res = null;
- return true;
- }
-
- var godotObjectPtr = VariantUtils.ConvertToGodotObjectPtr(p_var);
-
- if (godotObjectPtr == IntPtr.Zero)
- {
- res = null;
- return true;
- }
-
- var godotObject = InteropUtils.UnmanagedGetManaged(godotObjectPtr);
-
- if (!type.IsInstanceOfType(godotObject))
- {
- GD.PushError("Invalid cast when marshaling Godot.Object type." +
- $" `{godotObject.GetType()}` is not assignable to `{type.FullName}`.");
- res = null;
- return false;
- }
-
- res = godotObject;
- return true;
- }
-
- if (typeof(StringName) == type)
- {
- res = VariantUtils.ConvertToStringNameObject(p_var);
- return true;
- }
-
- if (typeof(NodePath) == type)
- {
- res = VariantUtils.ConvertToNodePathObject(p_var);
- return true;
- }
-
- if (typeof(RID) == type)
- {
- res = VariantUtils.ConvertToRID(p_var);
- return true;
- }
-
- if (typeof(Collections.Dictionary) == type)
- {
- res = VariantUtils.ConvertToDictionaryObject(p_var);
- return true;
- }
-
- if (typeof(Collections.Array) == type)
- {
- res = VariantUtils.ConvertToArrayObject(p_var);
- return true;
- }
-
- res = null;
- return false;
- }
-
- public static unsafe object? ConvertVariantToManagedObject(in godot_variant p_var)
- {
- switch (p_var.Type)
- {
- case Variant.Type.Bool:
- return p_var.Bool.ToBool();
- case Variant.Type.Int:
- return p_var.Int;
- case Variant.Type.Float:
- {
-#if REAL_T_IS_DOUBLE
- return p_var.Float;
-#else
- return (float)p_var.Float;
-#endif
- }
- case Variant.Type.String:
- return ConvertStringToManaged(p_var.String);
- case Variant.Type.Vector2:
- return p_var.Vector2;
- case Variant.Type.Vector2i:
- return p_var.Vector2i;
- case Variant.Type.Rect2:
- return p_var.Rect2;
- case Variant.Type.Rect2i:
- return p_var.Rect2i;
- case Variant.Type.Vector3:
- return p_var.Vector3;
- case Variant.Type.Vector3i:
- return p_var.Vector3i;
- case Variant.Type.Transform2d:
- return *p_var.Transform2D;
- case Variant.Type.Vector4:
- return p_var.Vector4;
- case Variant.Type.Vector4i:
- return p_var.Vector4i;
- case Variant.Type.Plane:
- return p_var.Plane;
- case Variant.Type.Quaternion:
- return p_var.Quaternion;
- case Variant.Type.Aabb:
- return *p_var.AABB;
- case Variant.Type.Basis:
- return *p_var.Basis;
- case Variant.Type.Transform3d:
- return *p_var.Transform3D;
- case Variant.Type.Projection:
- return *p_var.Projection;
- case Variant.Type.Color:
- return p_var.Color;
- case Variant.Type.StringName:
- {
- // The Variant owns the value, so we need to make a copy
- return StringName.CreateTakingOwnershipOfDisposableValue(
- NativeFuncs.godotsharp_string_name_new_copy(p_var.StringName));
- }
- case Variant.Type.NodePath:
- {
- // The Variant owns the value, so we need to make a copy
- return NodePath.CreateTakingOwnershipOfDisposableValue(
- NativeFuncs.godotsharp_node_path_new_copy(p_var.NodePath));
- }
- case Variant.Type.Rid:
- return p_var.RID;
- case Variant.Type.Object:
- return InteropUtils.UnmanagedGetManaged(p_var.Object);
- case Variant.Type.Callable:
- return ConvertCallableToManaged(p_var.Callable);
- case Variant.Type.Signal:
- return ConvertSignalToManaged(p_var.Signal);
- case Variant.Type.Dictionary:
- {
- // The Variant owns the value, so we need to make a copy
- return Collections.Dictionary.CreateTakingOwnershipOfDisposableValue(
- NativeFuncs.godotsharp_dictionary_new_copy(p_var.Dictionary));
- }
- case Variant.Type.Array:
- {
- // The Variant owns the value, so we need to make a copy
- return Collections.Array.CreateTakingOwnershipOfDisposableValue(
- NativeFuncs.godotsharp_array_new_copy(p_var.Array));
- }
- case Variant.Type.PackedByteArray:
- return VariantUtils.ConvertAsPackedByteArrayToSystemArray(p_var);
- case Variant.Type.PackedInt32Array:
- return VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(p_var);
- case Variant.Type.PackedInt64Array:
- return VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(p_var);
- case Variant.Type.PackedFloat32Array:
- return VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(p_var);
- case Variant.Type.PackedFloat64Array:
- return VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(p_var);
- case Variant.Type.PackedStringArray:
- return VariantUtils.ConvertAsPackedStringArrayToSystemArray(p_var);
- case Variant.Type.PackedVector2Array:
- return VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(p_var);
- case Variant.Type.PackedVector3Array:
- return VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(p_var);
- case Variant.Type.PackedColorArray:
- return VariantUtils.ConvertAsPackedColorArrayToSystemArray(p_var);
- default:
- return null;
- }
- }
-
// String
public static unsafe godot_string ConvertStringToNative(string? p_mono_string)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index b30b6a0752..c7deb6423b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -414,21 +414,6 @@ namespace Godot.NativeInterop
// StringExtensions
- public static partial void godotsharp_string_md5_buffer(in godot_string p_self,
- out godot_packed_byte_array r_md5_buffer);
-
- public static partial void godotsharp_string_md5_text(in godot_string p_self, out godot_string r_md5_text);
-
- public static partial int godotsharp_string_rfind(in godot_string p_self, in godot_string p_what, int p_from);
-
- public static partial int godotsharp_string_rfindn(in godot_string p_self, in godot_string p_what, int p_from);
-
- public static partial void godotsharp_string_sha256_buffer(in godot_string p_self,
- out godot_packed_byte_array r_sha256_buffer);
-
- public static partial void godotsharp_string_sha256_text(in godot_string p_self,
- out godot_string r_sha256_text);
-
public static partial void godotsharp_string_simplify_path(in godot_string p_self,
out godot_string r_simplified_path);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
index 694da6db77..80ef2a1ea1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
@@ -4,6 +4,8 @@ using System.Runtime.CompilerServices;
namespace Godot.NativeInterop;
+#nullable enable
+
public partial class VariantUtils
{
private static Exception UnsupportedType<T>() => new InvalidOperationException(
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index f511233fcc..d4329d78c1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Globalization;
+using System.IO;
using System.Security;
+using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Godot.NativeInterop;
@@ -67,30 +69,13 @@ namespace Godot
}
/// <summary>
- /// If the string is a path to a file, return the path to the file without the extension.
- /// </summary>
- /// <seealso cref="GetExtension(string)"/>
- /// <seealso cref="GetBaseDir(string)"/>
- /// <seealso cref="GetFile(string)"/>
- /// <param name="instance">The path to a file.</param>
- /// <returns>The path to the file without the extension.</returns>
- public static string GetBaseName(this string instance)
- {
- int index = instance.LastIndexOf('.');
-
- if (index > 0)
- return instance.Substring(0, index);
-
- return instance;
- }
-
- /// <summary>
/// Returns <see langword="true"/> if the strings begins
/// with the given string <paramref name="text"/>.
/// </summary>
/// <param name="instance">The string to check.</param>
/// <param name="text">The beginning string.</param>
/// <returns>If the string begins with the given string.</returns>
+ [Obsolete("Use string.StartsWith instead.")]
public static bool BeginsWith(this string instance, string text)
{
return instance.StartsWith(text);
@@ -144,15 +129,15 @@ namespace Godot
}
/// <summary>
- /// Returns the amount of substrings <paramref name="what"/> in the string.
+ /// Returns the number of occurrences of substring <paramref name="what"/> in the string.
/// </summary>
/// <param name="instance">The string where the substring will be searched.</param>
/// <param name="what">The substring that will be counted.</param>
- /// <param name="caseSensitive">If the search is case sensitive.</param>
/// <param name="from">Index to start searching from.</param>
/// <param name="to">Index to stop searching at.</param>
- /// <returns>Amount of substrings in the string.</returns>
- public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
+ /// <param name="caseSensitive">If the search is case sensitive.</param>
+ /// <returns>Number of occurrences of the substring in the string.</returns>
+ public static int Count(this string instance, string what, int from = 0, int to = 0, bool caseSensitive = true)
{
if (what.Length == 0)
{
@@ -211,6 +196,82 @@ namespace Godot
}
/// <summary>
+ /// Returns the number of occurrences of substring <paramref name="what"/> (ignoring case)
+ /// between <paramref name="from"/> and <paramref name="to"/> positions. If <paramref name="from"/>
+ /// and <paramref name="to"/> equals 0 the whole string will be used. If only <paramref name="to"/>
+ /// equals 0 the remained substring will be used.
+ /// </summary>
+ /// <param name="instance">The string where the substring will be searched.</param>
+ /// <param name="what">The substring that will be counted.</param>
+ /// <param name="from">Index to start searching from.</param>
+ /// <param name="to">Index to stop searching at.</param>
+ /// <returns>Number of occurrences of the substring in the string.</returns>
+ public static int CountN(this string instance, string what, int from = 0, int to = 0)
+ {
+ return instance.Count(what, from, to, caseSensitive: false);
+ }
+
+ /// <summary>
+ /// Returns a copy of the string with indentation (leading tabs and spaces) removed.
+ /// See also <see cref="Indent"/> to add indentation.
+ /// </summary>
+ /// <param name="instance">The string to remove the indentation from.</param>
+ /// <returns>The string with the indentation removed.</returns>
+ public static string Dedent(this string instance)
+ {
+ var sb = new StringBuilder();
+ string indent = "";
+ bool hasIndent = false;
+ bool hasText = false;
+ int lineStart = 0;
+ int indentStop = -1;
+
+ for (int i = 0; i < instance.Length; i++)
+ {
+ char c = instance[i];
+ if (c == '\n')
+ {
+ if (hasText)
+ {
+ sb.Append(instance.Substring(indentStop, i - indentStop));
+ }
+ sb.Append('\n');
+ hasText = false;
+ lineStart = i + 1;
+ indentStop = -1;
+ }
+ else if (!hasText)
+ {
+ if (c > 32)
+ {
+ hasText = true;
+ if (!hasIndent)
+ {
+ hasIndent = true;
+ indent = instance.Substring(lineStart, i - lineStart);
+ indentStop = i;
+ }
+ }
+ if (hasIndent && indentStop < 0)
+ {
+ int j = i - lineStart;
+ if (j >= indent.Length || c != indent[j])
+ {
+ indentStop = i;
+ }
+ }
+ }
+ }
+
+ if (hasText)
+ {
+ sb.Append(instance.Substring(indentStop, instance.Length - indentStop));
+ }
+
+ return sb.ToString();
+ }
+
+ /// <summary>
/// Returns a copy of the string with special characters escaped using the C language standard.
/// </summary>
/// <param name="instance">The string to escape.</param>
@@ -443,29 +504,6 @@ namespace Godot
}
/// <summary>
- /// Returns <see langword="true"/> if the strings ends
- /// with the given string <paramref name="text"/>.
- /// </summary>
- /// <param name="instance">The string to check.</param>
- /// <param name="text">The ending string.</param>
- /// <returns>If the string ends with the given string.</returns>
- public static bool EndsWith(this string instance, string text)
- {
- return instance.EndsWith(text);
- }
-
- /// <summary>
- /// Erase <paramref name="chars"/> characters from the string starting from <paramref name="pos"/>.
- /// </summary>
- /// <param name="instance">The string to modify.</param>
- /// <param name="pos">Starting position from which to erase.</param>
- /// <param name="chars">Amount of characters to erase.</param>
- public static void Erase(this StringBuilder instance, int pos, int chars)
- {
- instance.Remove(pos, chars);
- }
-
- /// <summary>
/// Returns the extension without the leading period character (<c>.</c>)
/// if the string is a valid file name or path. If the string does not contain
/// an extension, returns an empty string instead.
@@ -489,7 +527,7 @@ namespace Godot
/// <returns>The extension of the file or an empty string.</returns>
public static string GetExtension(this string instance)
{
- int pos = instance.FindLast(".");
+ int pos = instance.RFind(".");
if (pos < 0)
return instance;
@@ -498,12 +536,16 @@ namespace Godot
}
/// <summary>
- /// Find the first occurrence of a substring. Optionally, the search starting position can be passed.
+ /// Returns the index of the first occurrence of the specified string in this instance,
+ /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing
+ /// to the end of the string.
+ /// Note: If you just want to know whether a string contains a substring, use the
+ /// <see cref="string.Contains(string)"/> method.
/// </summary>
/// <seealso cref="Find(string, char, int, bool)"/>
- /// <seealso cref="FindLast(string, string, bool)"/>
- /// <seealso cref="FindLast(string, string, int, bool)"/>
/// <seealso cref="FindN(string, string, int)"/>
+ /// <seealso cref="RFind(string, string, int, bool)"/>
+ /// <seealso cref="RFindN(string, string, int)"/>
/// <param name="instance">The string that will be searched.</param>
/// <param name="what">The substring to find.</param>
/// <param name="from">The search starting position.</param>
@@ -519,9 +561,9 @@ namespace Godot
/// Find the first occurrence of a char. Optionally, the search starting position can be passed.
/// </summary>
/// <seealso cref="Find(string, string, int, bool)"/>
- /// <seealso cref="FindLast(string, string, bool)"/>
- /// <seealso cref="FindLast(string, string, int, bool)"/>
/// <seealso cref="FindN(string, string, int)"/>
+ /// <seealso cref="RFind(string, string, int, bool)"/>
+ /// <seealso cref="RFindN(string, string, int)"/>
/// <param name="instance">The string that will be searched.</param>
/// <param name="what">The substring to find.</param>
/// <param name="from">The search starting position.</param>
@@ -529,50 +571,21 @@ namespace Godot
/// <returns>The first instance of the char, or -1 if not found.</returns>
public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true)
{
- // TODO: Could be more efficient if we get a char version of `IndexOf`.
- // See https://github.com/dotnet/runtime/issues/44116
- return instance.IndexOf(what.ToString(), from,
- caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
- }
+ if (caseSensitive)
+ return instance.IndexOf(what, from);
- /// <summary>Find the last occurrence of a substring.</summary>
- /// <seealso cref="Find(string, string, int, bool)"/>
- /// <seealso cref="Find(string, char, int, bool)"/>
- /// <seealso cref="FindLast(string, string, int, bool)"/>
- /// <seealso cref="FindN(string, string, int)"/>
- /// <param name="instance">The string that will be searched.</param>
- /// <param name="what">The substring to find.</param>
- /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
- /// <returns>The starting position of the substring, or -1 if not found.</returns>
- public static int FindLast(this string instance, string what, bool caseSensitive = true)
- {
- return instance.FindLast(what, instance.Length - 1, caseSensitive);
- }
-
- /// <summary>Find the last occurrence of a substring specifying the search starting position.</summary>
- /// <seealso cref="Find(string, string, int, bool)"/>
- /// <seealso cref="Find(string, char, int, bool)"/>
- /// <seealso cref="FindLast(string, string, bool)"/>
- /// <seealso cref="FindN(string, string, int)"/>
- /// <param name="instance">The string that will be searched.</param>
- /// <param name="what">The substring to find.</param>
- /// <param name="from">The search starting position.</param>
- /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
- /// <returns>The starting position of the substring, or -1 if not found.</returns>
- public static int FindLast(this string instance, string what, int from, bool caseSensitive = true)
- {
- return instance.LastIndexOf(what, from,
- caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
+ return CultureInfo.InvariantCulture.CompareInfo.IndexOf(instance, what, from, CompareOptions.OrdinalIgnoreCase);
}
/// <summary>
- /// Find the first occurrence of a substring but search as case-insensitive.
- /// Optionally, the search starting position can be passed.
+ /// Returns the index of the first case-insensitive occurrence of the specified string in this instance,
+ /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing
+ /// to the end of the string.
/// </summary>
/// <seealso cref="Find(string, string, int, bool)"/>
/// <seealso cref="Find(string, char, int, bool)"/>
- /// <seealso cref="FindLast(string, string, bool)"/>
- /// <seealso cref="FindLast(string, string, int, bool)"/>
+ /// <seealso cref="RFind(string, string, int, bool)"/>
+ /// <seealso cref="RFindN(string, string, int)"/>
/// <param name="instance">The string that will be searched.</param>
/// <param name="what">The substring to find.</param>
/// <param name="from">The search starting position.</param>
@@ -616,7 +629,7 @@ namespace Godot
}
}
- int sep = Mathf.Max(rs.FindLast("/"), rs.FindLast("\\"));
+ int sep = Mathf.Max(rs.RFind("/"), rs.RFind("\\"));
if (sep == -1)
return directory;
@@ -625,6 +638,24 @@ namespace Godot
}
/// <summary>
+ /// If the string is a path to a file, return the path to the file without the extension.
+ /// </summary>
+ /// <seealso cref="GetExtension(string)"/>
+ /// <seealso cref="GetBaseDir(string)"/>
+ /// <seealso cref="GetFile(string)"/>
+ /// <param name="instance">The path to a file.</param>
+ /// <returns>The path to the file without the extension.</returns>
+ public static string GetBaseName(this string instance)
+ {
+ int index = instance.RFind(".");
+
+ if (index > 0)
+ return instance.Substring(0, index);
+
+ return instance;
+ }
+
+ /// <summary>
/// If the string is a path to a file, return the file and ignore the base directory.
/// </summary>
/// <seealso cref="GetBaseName(string)"/>
@@ -634,7 +665,7 @@ namespace Godot
/// <returns>The file name.</returns>
public static string GetFile(this string instance)
{
- int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\"));
+ int sep = Mathf.Max(instance.RFind("/"), instance.RFind("\\"));
if (sep == -1)
return instance;
@@ -643,8 +674,8 @@ namespace Godot
}
/// <summary>
- /// Converts the given byte array of ASCII encoded text to a string.
- /// Faster alternative to <see cref="GetStringFromUTF8"/> if the
+ /// Converts ASCII encoded array to string.
+ /// Fast alternative to <see cref="GetStringFromUTF8"/> if the
/// content is ASCII-only. Unlike the UTF-8 function this function
/// maps every byte to a character in the array. Multibyte sequences
/// will not be interpreted correctly. For parsing user input always
@@ -658,13 +689,35 @@ namespace Godot
}
/// <summary>
- /// Converts the given byte array of UTF-8 encoded text to a string.
+ /// Converts UTF-16 encoded array to string using the little endian byte order.
+ /// </summary>
+ /// <param name="bytes">A byte array of UTF-16 characters.</param>
+ /// <returns>A string created from the bytes.</returns>
+ public static string GetStringFromUTF16(this byte[] bytes)
+ {
+ return Encoding.Unicode.GetString(bytes);
+ }
+
+ /// <summary>
+ /// Converts UTF-32 encoded array to string using the little endian byte order.
+ /// </summary>
+ /// <param name="bytes">A byte array of UTF-32 characters.</param>
+ /// <returns>A string created from the bytes.</returns>
+ public static string GetStringFromUTF32(this byte[] bytes)
+ {
+ return Encoding.UTF32.GetString(bytes);
+ }
+
+ /// <summary>
+ /// Converts UTF-8 encoded array to string.
/// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8
/// encoded data. Use this function if you are unsure about the
/// source of the data. For user input this function
/// should always be preferred.
/// </summary>
- /// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param>
+ /// <param name="bytes">
+ /// A byte array of UTF-8 characters (a character may take up multiple bytes).
+ /// </param>
/// <returns>A string created from the bytes.</returns>
public static string GetStringFromUTF8(this byte[] bytes)
{
@@ -766,18 +819,44 @@ namespace Godot
}
/// <summary>
- /// Inserts a substring at a given position.
+ /// Returns a copy of the string with lines indented with <paramref name="prefix"/>.
+ /// For example, the string can be indented with two tabs using <c>"\t\t"</c>,
+ /// or four spaces using <c>" "</c>. The prefix can be any string so it can
+ /// also be used to comment out strings with e.g. <c>"// </c>.
+ /// See also <see cref="Dedent"/> to remove indentation.
+ /// Note: Empty lines are kept empty.
/// </summary>
- /// <param name="instance">The string to modify.</param>
- /// <param name="pos">Position at which to insert the substring.</param>
- /// <param name="what">Substring to insert.</param>
- /// <returns>
- /// The string with <paramref name="what"/> inserted at the given
- /// position <paramref name="pos"/>.
- /// </returns>
- public static string Insert(this string instance, int pos, string what)
+ /// <param name="instance">The string to add indentation to.</param>
+ /// <param name="prefix">The string to use as indentation.</param>
+ /// <returns>The string with indentation added.</returns>
+ public static string Indent(this string instance, string prefix)
{
- return instance.Insert(pos, what);
+ var sb = new StringBuilder();
+ int lineStart = 0;
+
+ for (int i = 0; i < instance.Length; i++)
+ {
+ char c = instance[i];
+ if (c == '\n')
+ {
+ if (i == lineStart)
+ {
+ sb.Append(c); // Leave empty lines empty.
+ }
+ else
+ {
+ sb.Append(prefix);
+ sb.Append(instance.Substring(lineStart, i - lineStart + 1));
+ }
+ lineStart = i + 1;
+ }
+ }
+ if (lineStart != instance.Length)
+ {
+ sb.Append(prefix);
+ sb.Append(instance.Substring(lineStart));
+ }
+ return sb.ToString();
}
/// <summary>
@@ -873,19 +952,94 @@ namespace Godot
return instance.IsSubsequenceOf(text, caseSensitive: false);
}
+ private static readonly char[] _invalidFileNameCharacters = { ':', '/', '\\', '?', '*', '"', '|', '%', '<', '>' };
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this string is free from characters that
+ /// aren't allowed in file names.
+ /// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <returns>If the string contains a valid file name.</returns>
+ public static bool IsValidFileName(this string instance)
+ {
+ var stripped = instance.Trim();
+ if (instance != stripped)
+ return false;
+
+ if (string.IsNullOrEmpty(stripped))
+ return false;
+
+ return instance.IndexOfAny(_invalidFileNameCharacters) == -1;
+ }
+
/// <summary>
- /// Check whether the string contains a valid <see langword="float"/>.
+ /// Returns <see langword="true"/> if this string contains a valid <see langword="float"/>.
+ /// This is inclusive of integers, and also supports exponents.
/// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print("1.7".IsValidFloat()) // Prints "True"
+ /// GD.Print("24".IsValidFloat()) // Prints "True"
+ /// GD.Print("7e3".IsValidFloat()) // Prints "True"
+ /// GD.Print("Hello".IsValidFloat()) // Prints "False"
+ /// </code>
+ /// </example>
/// <param name="instance">The string to check.</param>
/// <returns>If the string contains a valid floating point number.</returns>
public static bool IsValidFloat(this string instance)
{
- float f;
- return float.TryParse(instance, out f);
+ return float.TryParse(instance, out _);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if this string contains a valid hexadecimal number.
+ /// If <paramref name="withPrefix"/> is <see langword="true"/>, then a validity of the
+ /// hexadecimal number is determined by <c>0x</c> prefix, for instance: <c>0xDEADC0DE</c>.
+ /// </summary>
+ /// <param name="instance">The string to check.</param>
+ /// <param name="withPrefix">If the string must contain the <c>0x</c> prefix to be valid.</param>
+ /// <returns>If the string contains a valid hexadecimal number.</returns>
+ public static bool IsValidHexNumber(this string instance, bool withPrefix = false)
+ {
+ if (string.IsNullOrEmpty(instance))
+ return false;
+
+ int from = 0;
+ if (instance.Length != 1 && instance[0] == '+' || instance[0] == '-')
+ {
+ from++;
+ }
+
+ if (withPrefix)
+ {
+ if (instance.Length < 3)
+ return false;
+ if (instance[from] != '0' || instance[from + 1] != 'x')
+ return false;
+ from += 2;
+ }
+
+ for (int i = from; i < instance.Length; i++)
+ {
+ char c = instance[i];
+ if (IsHexDigit(c))
+ continue;
+
+ return false;
+ }
+
+ return true;
+
+ static bool IsHexDigit(char c)
+ {
+ return char.IsDigit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
+ }
}
/// <summary>
- /// Check whether the string contains a valid color in HTML notation.
+ /// Returns <see langword="true"/> if this string contains a valid color in hexadecimal
+ /// HTML notation. Other HTML notations such as named colors or <c>hsl()</c> aren't
+ /// considered valid by this method and will return <see langword="false"/>.
/// </summary>
/// <param name="instance">The string to check.</param>
/// <returns>If the string contains a valid HTML color.</returns>
@@ -895,10 +1049,17 @@ namespace Godot
}
/// <summary>
- /// Check whether the string is a valid identifier. As is common in
- /// programming languages, a valid identifier may contain only letters,
- /// digits and underscores (_) and the first character may not be a digit.
+ /// Returns <see langword="true"/> if this string is a valid identifier.
+ /// A valid identifier may contain only letters, digits and underscores (<c>_</c>)
+ /// and the first character may not be a digit.
/// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print("good_ident_1".IsValidIdentifier()) // Prints "True"
+ /// GD.Print("1st_bad_ident".IsValidIdentifier()) // Prints "False"
+ /// GD.Print("bad_ident_#2".IsValidIdentifier()) // Prints "False"
+ /// </code>
+ /// </example>
/// <param name="instance">The string to check.</param>
/// <returns>If the string contains a valid identifier.</returns>
public static bool IsValidIdentifier(this string instance)
@@ -926,38 +1087,73 @@ namespace Godot
}
/// <summary>
- /// Check whether the string contains a valid integer.
+ /// Returns <see langword="true"/> if this string contains a valid <see langword="int"/>.
/// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print("7".IsValidInt()) // Prints "True"
+ /// GD.Print("14.6".IsValidInt()) // Prints "False"
+ /// GD.Print("L".IsValidInt()) // Prints "False"
+ /// GD.Print("+3".IsValidInt()) // Prints "True"
+ /// GD.Print("-12".IsValidInt()) // Prints "True"
+ /// </code>
+ /// </example>
/// <param name="instance">The string to check.</param>
/// <returns>If the string contains a valid integer.</returns>
- public static bool IsValidInteger(this string instance)
+ public static bool IsValidInt(this string instance)
{
- int f;
- return int.TryParse(instance, out f);
+ return int.TryParse(instance, out _);
}
/// <summary>
- /// Check whether the string contains a valid IP address.
+ /// Returns <see langword="true"/> if this string contains only a well-formatted
+ /// IPv4 or IPv6 address. This method considers reserved IP addresses such as
+ /// <c>0.0.0.0</c> as valid.
/// </summary>
/// <param name="instance">The string to check.</param>
/// <returns>If the string contains a valid IP address.</returns>
public static bool IsValidIPAddress(this string instance)
{
- // TODO: Support IPv6 addresses
- string[] ip = instance.Split(".");
+ if (instance.Contains(':'))
+ {
+ string[] ip = instance.Split(':');
- if (ip.Length != 4)
- return false;
+ for (int i = 0; i < ip.Length; i++)
+ {
+ string n = ip[i];
+ if (n.Length == 0)
+ continue;
+
+ if (n.IsValidHexNumber(withPrefix: false))
+ {
+ long nint = n.HexToInt();
+ if (nint < 0 || nint > 0xffff)
+ return false;
- for (int i = 0; i < ip.Length; i++)
+ continue;
+ }
+
+ if (!n.IsValidIPAddress())
+ return false;
+ }
+ }
+ else
{
- string n = ip[i];
- if (!n.IsValidInteger())
- return false;
+ string[] ip = instance.Split('.');
- int val = n.ToInt();
- if (val < 0 || val > 255)
+ if (ip.Length != 4)
return false;
+
+ for (int i = 0; i < ip.Length; i++)
+ {
+ string n = ip[i];
+ if (!n.IsValidInt())
+ return false;
+
+ int val = n.ToInt();
+ if (val < 0 || val > 255)
+ return false;
+ }
}
return true;
@@ -1003,41 +1199,20 @@ namespace Godot
}
/// <summary>
- /// Returns the length of the string in characters.
- /// </summary>
- /// <param name="instance">The string to check.</param>
- /// <returns>The length of the string.</returns>
- public static int Length(this string instance)
- {
- return instance.Length;
- }
-
- /// <summary>
/// Returns a copy of the string with characters removed from the left.
+ /// The <paramref name="chars"/> argument is a string specifying the set of characters
+ /// to be removed.
+ /// Note: The <paramref name="chars"/> is not a prefix. See <see cref="TrimPrefix"/>
+ /// method that will remove a single prefix string rather than a set of characters.
/// </summary>
/// <seealso cref="RStrip(string, string)"/>
/// <param name="instance">The string to remove characters from.</param>
/// <param name="chars">The characters to be removed.</param>
/// <returns>A copy of the string with characters removed from the left.</returns>
+ [Obsolete("Use string.TrimStart instead.")]
public static string LStrip(this string instance, string chars)
{
- int len = instance.Length;
- int beg;
-
- for (beg = 0; beg < len; beg++)
- {
- if (chars.Find(instance[beg]) == -1)
- {
- break;
- }
- }
-
- if (beg == 0)
- {
- return instance;
- }
-
- return instance.Substr(beg, len - beg);
+ return instance.TrimStart(chars.ToCharArray());
}
/// <summary>
@@ -1117,10 +1292,9 @@ namespace Godot
/// <returns>The MD5 hash of the string.</returns>
public static byte[] MD5Buffer(this string instance)
{
- using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
- NativeFuncs.godotsharp_string_md5_buffer(instanceStr, out var md5Buffer);
- using (md5Buffer)
- return Marshaling.ConvertNativePackedByteArrayToSystemArray(md5Buffer);
+#pragma warning disable CA5351 // Do Not Use Broken Cryptographic Algorithms
+ return MD5.HashData(Encoding.UTF8.GetBytes(instance));
+#pragma warning restore CA5351
}
/// <summary>
@@ -1131,10 +1305,7 @@ namespace Godot
/// <returns>The MD5 hash of the string.</returns>
public static string MD5Text(this string instance)
{
- using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
- NativeFuncs.godotsharp_string_md5_text(instanceStr, out var md5Text);
- using (md5Text)
- return Marshaling.ConvertStringToManaged(md5Text);
+ return instance.MD5Buffer().HexEncode();
}
/// <summary>
@@ -1151,17 +1322,6 @@ namespace Godot
}
/// <summary>
- /// Returns the character code at position <paramref name="at"/>.
- /// </summary>
- /// <param name="instance">The string to check.</param>
- /// <param name="at">The position int the string for the character to check.</param>
- /// <returns>The character code.</returns>
- public static int OrdAt(this string instance, int at)
- {
- return instance[at];
- }
-
- /// <summary>
/// Format a number to have an exact number of <paramref name="digits"/>
/// after the decimal point.
/// </summary>
@@ -1282,34 +1442,47 @@ namespace Godot
}
/// <summary>
- /// Perform a search for a substring, but start from the end of the string instead of the beginning.
+ /// Returns the index of the last occurrence of the specified string in this instance,
+ /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing to
+ /// the beginning of the string.
/// </summary>
+ /// <seealso cref="Find(string, string, int, bool)"/>
+ /// <seealso cref="Find(string, char, int, bool)"/>
+ /// <seealso cref="FindN(string, string, int)"/>
/// <seealso cref="RFindN(string, string, int)"/>
/// <param name="instance">The string that will be searched.</param>
/// <param name="what">The substring to search in the string.</param>
/// <param name="from">The position at which to start searching.</param>
+ /// <param name="caseSensitive">If <see langword="true"/>, the search is case sensitive.</param>
/// <returns>The position at which the substring was found, or -1 if not found.</returns>
- public static int RFind(this string instance, string what, int from = -1)
+ public static int RFind(this string instance, string what, int from = -1, bool caseSensitive = true)
{
- using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
- using godot_string whatStr = Marshaling.ConvertStringToNative(instance);
- return NativeFuncs.godotsharp_string_rfind(instanceStr, whatStr, from);
+ if (from == -1)
+ from = instance.Length - 1;
+
+ return instance.LastIndexOf(what, from,
+ caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
}
/// <summary>
- /// Perform a search for a substring, but start from the end of the string instead of the beginning.
- /// Also search case-insensitive.
+ /// Returns the index of the last case-insensitive occurrence of the specified string in this instance,
+ /// or <c>-1</c>. Optionally, the starting search index can be specified, continuing to
+ /// the beginning of the string.
/// </summary>
- /// <seealso cref="RFind(string, string, int)"/>
+ /// <seealso cref="Find(string, string, int, bool)"/>
+ /// <seealso cref="Find(string, char, int, bool)"/>
+ /// <seealso cref="FindN(string, string, int)"/>
+ /// <seealso cref="RFind(string, string, int, bool)"/>
/// <param name="instance">The string that will be searched.</param>
/// <param name="what">The substring to search in the string.</param>
/// <param name="from">The position at which to start searching.</param>
/// <returns>The position at which the substring was found, or -1 if not found.</returns>
public static int RFindN(this string instance, string what, int from = -1)
{
- using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
- using godot_string whatStr = Marshaling.ConvertStringToNative(instance);
- return NativeFuncs.godotsharp_string_rfindn(instanceStr, whatStr, from);
+ if (from == -1)
+ from = instance.Length - 1;
+
+ return instance.LastIndexOf(what, from, StringComparison.OrdinalIgnoreCase);
}
/// <summary>
@@ -1332,30 +1505,43 @@ namespace Godot
/// <summary>
/// Returns a copy of the string with characters removed from the right.
+ /// The <paramref name="chars"/> argument is a string specifying the set of characters
+ /// to be removed.
+ /// Note: The <paramref name="chars"/> is not a suffix. See <see cref="TrimSuffix"/>
+ /// method that will remove a single suffix string rather than a set of characters.
/// </summary>
/// <seealso cref="LStrip(string, string)"/>
/// <param name="instance">The string to remove characters from.</param>
/// <param name="chars">The characters to be removed.</param>
/// <returns>A copy of the string with characters removed from the right.</returns>
+ [Obsolete("Use string.TrimEnd instead.")]
public static string RStrip(this string instance, string chars)
{
- int len = instance.Length;
- int end;
-
- for (end = len - 1; end >= 0; end--)
- {
- if (chars.Find(instance[end]) == -1)
- {
- break;
- }
- }
+ return instance.TrimEnd(chars.ToCharArray());
+ }
- if (end == len - 1)
- {
- return instance;
- }
+ /// <summary>
+ /// Returns the SHA-1 hash of the string as an array of bytes.
+ /// </summary>
+ /// <seealso cref="SHA1Text(string)"/>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The SHA-1 hash of the string.</returns>
+ public static byte[] SHA1Buffer(this string instance)
+ {
+#pragma warning disable CA5350 // Do Not Use Weak Cryptographic Algorithms
+ return SHA1.HashData(Encoding.UTF8.GetBytes(instance));
+#pragma warning restore CA5350
+ }
- return instance.Substr(0, end + 1);
+ /// <summary>
+ /// Returns the SHA-1 hash of the string as a string.
+ /// </summary>
+ /// <seealso cref="SHA1Buffer(string)"/>
+ /// <param name="instance">The string to hash.</param>
+ /// <returns>The SHA-1 hash of the string.</returns>
+ public static string SHA1Text(this string instance)
+ {
+ return instance.SHA1Buffer().HexEncode();
}
/// <summary>
@@ -1366,10 +1552,7 @@ namespace Godot
/// <returns>The SHA-256 hash of the string.</returns>
public static byte[] SHA256Buffer(this string instance)
{
- using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
- NativeFuncs.godotsharp_string_sha256_buffer(instanceStr, out var sha256Buffer);
- using (sha256Buffer)
- return Marshaling.ConvertNativePackedByteArrayToSystemArray(sha256Buffer);
+ return SHA256.HashData(Encoding.UTF8.GetBytes(instance));
}
/// <summary>
@@ -1380,10 +1563,7 @@ namespace Godot
/// <returns>The SHA-256 hash of the string.</returns>
public static string SHA256Text(this string instance)
{
- using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
- NativeFuncs.godotsharp_string_sha256_text(instanceStr, out var sha256Text);
- using (sha256Text)
- return Marshaling.ConvertStringToManaged(sha256Text);
+ return instance.SHA256Buffer().HexEncode();
}
/// <summary>
@@ -1455,7 +1635,7 @@ namespace Godot
/// <returns>The array of strings split from the string.</returns>
public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
{
- return instance.Split(new[] { divisor },
+ return instance.Split(divisor,
allowEmpty ? StringSplitOptions.None : StringSplitOptions.RemoveEmptyEntries);
}
@@ -1503,8 +1683,10 @@ namespace Godot
};
/// <summary>
- /// Returns a copy of the string stripped of any non-printable character at the beginning and the end.
- /// The optional arguments are used to toggle stripping on the left and right edges respectively.
+ /// Returns a copy of the string stripped of any non-printable character
+ /// (including tabulations, spaces and line breaks) at the beginning and the end.
+ /// The optional arguments are used to toggle stripping on the left and right
+ /// edges respectively.
/// </summary>
/// <param name="instance">The string to strip.</param>
/// <param name="left">If the left side should be stripped.</param>
@@ -1522,6 +1704,30 @@ namespace Godot
return instance.TrimEnd(_nonPrintable);
}
+
+ /// <summary>
+ /// Returns a copy of the string stripped of any escape character.
+ /// These include all non-printable control characters of the first page
+ /// of the ASCII table (&lt; 32), such as tabulation (<c>\t</c>) and
+ /// newline (<c>\n</c> and <c>\r</c>) characters, but not spaces.
+ /// </summary>
+ /// <param name="instance">The string to strip.</param>
+ /// <returns>The string stripped of any escape characters.</returns>
+ public static string StripEscapes(this string instance)
+ {
+ var sb = new StringBuilder();
+ for (int i = 0; i < instance.Length; i++)
+ {
+ // Escape characters on first page of the ASCII table, before 32 (Space).
+ if (instance[i] < 32)
+ continue;
+
+ sb.Append(instance[i]);
+ }
+
+ return sb.ToString();
+ }
+
/// <summary>
/// Returns part of the string from the position <paramref name="from"/>, with length <paramref name="len"/>.
/// </summary>
@@ -1539,13 +1745,15 @@ namespace Godot
/// <summary>
/// Converts the String (which is a character array) to PackedByteArray (which is an array of bytes).
- /// The conversion is speeded up in comparison to <see cref="ToUTF8(string)"/> with the assumption
- /// that all the characters the String contains are only ASCII characters.
+ /// The conversion is faster compared to <see cref="ToUTF8Buffer(string)"/>,
+ /// as this method assumes that all the characters in the String are ASCII characters.
/// </summary>
- /// <seealso cref="ToUTF8(string)"/>
+ /// <seealso cref="ToUTF8Buffer(string)"/>
+ /// <seealso cref="ToUTF16Buffer(string)"/>
+ /// <seealso cref="ToUTF32Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
/// <returns>The string as ASCII encoded bytes.</returns>
- public static byte[] ToAscii(this string instance)
+ public static byte[] ToASCIIBuffer(this string instance)
{
return Encoding.ASCII.GetBytes(instance);
}
@@ -1573,41 +1781,76 @@ namespace Godot
}
/// <summary>
- /// Returns the string converted to lowercase.
+ /// Converts the string (which is an array of characters) to an UTF-16 encoded array of bytes.
/// </summary>
- /// <seealso cref="ToUpper(string)"/>
+ /// <seealso cref="ToASCIIBuffer(string)"/>
+ /// <seealso cref="ToUTF32Buffer(string)"/>
+ /// <seealso cref="ToUTF8Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
- /// <returns>The string converted to lowercase.</returns>
- public static string ToLower(this string instance)
+ /// <returns>The string as UTF-16 encoded bytes.</returns>
+ public static byte[] ToUTF16Buffer(this string instance)
{
- return instance.ToLower();
+ return Encoding.Unicode.GetBytes(instance);
}
/// <summary>
- /// Returns the string converted to uppercase.
+ /// Converts the string (which is an array of characters) to an UTF-32 encoded array of bytes.
/// </summary>
- /// <seealso cref="ToLower(string)"/>
+ /// <seealso cref="ToASCIIBuffer(string)"/>
+ /// <seealso cref="ToUTF16Buffer(string)"/>
+ /// <seealso cref="ToUTF8Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
- /// <returns>The string converted to uppercase.</returns>
- public static string ToUpper(this string instance)
+ /// <returns>The string as UTF-32 encoded bytes.</returns>
+ public static byte[] ToUTF32Buffer(this string instance)
{
- return instance.ToUpper();
+ return Encoding.UTF32.GetBytes(instance);
}
/// <summary>
- /// Converts the String (which is an array of characters) to PackedByteArray (which is an array of bytes).
- /// The conversion is a bit slower than <see cref="ToAscii(string)"/>, but supports all UTF-8 characters.
- /// Therefore, you should prefer this function over <see cref="ToAscii(string)"/>.
+ /// Converts the string (which is an array of characters) to an UTF-8 encoded array of bytes.
+ /// The conversion is a bit slower than <see cref="ToASCIIBuffer(string)"/>,
+ /// but supports all UTF-8 characters. Therefore, you should prefer this function
+ /// over <see cref="ToASCIIBuffer(string)"/>.
/// </summary>
- /// <seealso cref="ToAscii(string)"/>
+ /// <seealso cref="ToASCIIBuffer(string)"/>
+ /// <seealso cref="ToUTF16Buffer(string)"/>
+ /// <seealso cref="ToUTF32Buffer(string)"/>
/// <param name="instance">The string to convert.</param>
/// <returns>The string as UTF-8 encoded bytes.</returns>
- public static byte[] ToUTF8(this string instance)
+ public static byte[] ToUTF8Buffer(this string instance)
{
return Encoding.UTF8.GetBytes(instance);
}
/// <summary>
+ /// Removes a given string from the start if it starts with it or leaves the string unchanged.
+ /// </summary>
+ /// <param name="instance">The string to remove the prefix from.</param>
+ /// <param name="prefix">The string to remove from the start.</param>
+ /// <returns>A copy of the string with the prefix string removed from the start.</returns>
+ public static string TrimPrefix(this string instance, string prefix)
+ {
+ if (instance.StartsWith(prefix))
+ return instance.Substring(prefix.Length);
+
+ return instance;
+ }
+
+ /// <summary>
+ /// Removes a given string from the end if it ends with it or leaves the string unchanged.
+ /// </summary>
+ /// <param name="instance">The string to remove the suffix from.</param>
+ /// <param name="suffix">The string to remove from the end.</param>
+ /// <returns>A copy of the string with the suffix string removed from the end.</returns>
+ public static string TrimSuffix(this string instance, string suffix)
+ {
+ if (instance.EndsWith(suffix))
+ return instance.Substring(0, instance.Length - suffix.Length);
+
+ return instance;
+ }
+
+ /// <summary>
/// Decodes a string in URL encoded format. This is meant to
/// decode parameters in a URL when receiving an HTTP request.
/// This mostly wraps around <see cref="Uri.UnescapeDataString"/>,
@@ -1634,6 +1877,25 @@ namespace Godot
return Uri.EscapeDataString(instance);
}
+ private const string _uniqueNodePrefix = "%";
+ private static readonly string[] _invalidNodeNameCharacters = { ".", ":", "@", "/", "\"", _uniqueNodePrefix };
+
+ /// <summary>
+ /// Removes any characters from the string that are prohibited in
+ /// <see cref="Node"/> names (<c>.</c> <c>:</c> <c>@</c> <c>/</c> <c>"</c>).
+ /// </summary>
+ /// <param name="instance">The string to sanitize.</param>
+ /// <returns>The string sanitized as a valid node name.</returns>
+ public static string ValidateNodeName(this string instance)
+ {
+ string name = instance.Replace(_invalidNodeNameCharacters[0], "");
+ for (int i = 1; i < _invalidNodeNameCharacters.Length; i++)
+ {
+ name = name.Replace(_invalidNodeNameCharacters[i], "");
+ }
+ return name;
+ }
+
/// <summary>
/// Returns a copy of the string with special characters escaped using the XML standard.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index 237a4da364..49a363cef2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -109,16 +109,50 @@ public partial struct Variant : IDisposable
public override string ToString() => AsString();
- public object? Obj
- {
- get
+ public object? Obj =>
+ _obj ??= NativeVar.DangerousSelfRef.Type switch
{
- if (_obj == null)
- _obj = Marshaling.ConvertVariantToManagedObject((godot_variant)NativeVar);
-
- return _obj;
- }
- }
+ Type.Bool => AsBool(),
+ Type.Int => AsInt64(),
+ Type.Float => AsDouble(),
+ Type.String => AsString(),
+ Type.Vector2 => AsVector2(),
+ Type.Vector2i => AsVector2i(),
+ Type.Rect2 => AsRect2(),
+ Type.Rect2i => AsRect2i(),
+ Type.Vector3 => AsVector3(),
+ Type.Vector3i => AsVector3i(),
+ Type.Transform2d => AsTransform2D(),
+ Type.Vector4 => AsVector4(),
+ Type.Vector4i => AsVector4i(),
+ Type.Plane => AsPlane(),
+ Type.Quaternion => AsQuaternion(),
+ Type.Aabb => AsAABB(),
+ Type.Basis => AsBasis(),
+ Type.Transform3d => AsTransform3D(),
+ Type.Projection => AsProjection(),
+ Type.Color => AsColor(),
+ Type.StringName => AsStringName(),
+ Type.NodePath => AsNodePath(),
+ Type.Rid => AsRID(),
+ Type.Object => AsGodotObject(),
+ Type.Callable => AsCallable(),
+ Type.Signal => AsSignalInfo(),
+ Type.Dictionary => AsGodotDictionary(),
+ Type.Array => AsGodotArray(),
+ Type.PackedByteArray => AsByteArray(),
+ Type.PackedInt32Array => AsInt32Array(),
+ Type.PackedInt64Array => AsInt64Array(),
+ Type.PackedFloat32Array => AsFloat32Array(),
+ Type.PackedFloat64Array => AsFloat64Array(),
+ Type.PackedStringArray => AsStringArray(),
+ Type.PackedVector2Array => AsVector2Array(),
+ Type.PackedVector3Array => AsVector3Array(),
+ Type.PackedColorArray => AsColorArray(),
+ Type.Nil => null,
+ Type.Max or _ =>
+ throw new InvalidOperationException($"Invalid Variant type: {NativeVar.DangerousSelfRef.Type}"),
+ };
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant From<[MustBeVariant] T>(in T from) =>
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index e20a88076a..338e5a0147 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -1067,30 +1067,6 @@ void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
-void godotsharp_string_md5_buffer(const String *p_self, PackedByteArray *r_md5_buffer) {
- memnew_placement(r_md5_buffer, PackedByteArray(p_self->md5_buffer()));
-}
-
-void godotsharp_string_md5_text(const String *p_self, String *r_md5_text) {
- memnew_placement(r_md5_text, String(p_self->md5_text()));
-}
-
-int32_t godotsharp_string_rfind(const String *p_self, const String *p_what, int32_t p_from) {
- return p_self->rfind(*p_what, p_from);
-}
-
-int32_t godotsharp_string_rfindn(const String *p_self, const String *p_what, int32_t p_from) {
- return p_self->rfindn(*p_what, p_from);
-}
-
-void godotsharp_string_sha256_buffer(const String *p_self, PackedByteArray *r_sha256_buffer) {
- memnew_placement(r_sha256_buffer, PackedByteArray(p_self->sha256_buffer()));
-}
-
-void godotsharp_string_sha256_text(const String *p_self, String *r_sha256_text) {
- memnew_placement(r_sha256_text, String(p_self->sha256_text()));
-}
-
void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) {
memnew_placement(r_simplified_path, String(p_self->simplify_path()));
}
@@ -1473,12 +1449,6 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_dictionary_duplicate,
(void *)godotsharp_dictionary_remove_key,
(void *)godotsharp_dictionary_to_string,
- (void *)godotsharp_string_md5_buffer,
- (void *)godotsharp_string_md5_text,
- (void *)godotsharp_string_rfind,
- (void *)godotsharp_string_rfindn,
- (void *)godotsharp_string_sha256_buffer,
- (void *)godotsharp_string_sha256_text,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_string_to_camel_case,
(void *)godotsharp_string_to_pascal_case,