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-rw-r--r--modules/mono/glue/cs_files/Basis.cs77
-rw-r--r--modules/mono/glue/cs_files/Quat.cs4
-rw-r--r--modules/mono/glue/cs_files/Transform.cs8
3 files changed, 70 insertions, 19 deletions
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index 6a73ebd554..c50e783349 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -160,26 +160,29 @@ namespace Godot
Basis m = this.orthonormalized();
Vector3 euler;
+ euler.z = 0.0f;
- euler.y = Mathf.asin(m.x[2]);
+ float mxy = m.y[2];
- if (euler.y < Mathf.PI * 0.5f)
+
+ if (mxy < 1.0f)
{
- if (euler.y > -Mathf.PI * 0.5f)
+ if (mxy > -1.0f)
{
- euler.x = Mathf.atan2(-m.y[2], m.z[2]);
- euler.z = Mathf.atan2(-m.x[1], m.x[0]);
+ euler.x = Mathf.asin(-mxy);
+ euler.y = Mathf.atan2(m.x[2], m.z[2]);
+ euler.z = Mathf.atan2(m.y[0], m.y[1]);
}
else
{
- euler.z = 0.0f;
- euler.x = euler.z - Mathf.atan2(m.y[0], m.y[1]);
+ euler.x = Mathf.PI * 0.5f;
+ euler.y = -Mathf.atan2(-m.x[1], m.x[0]);
}
}
else
{
- euler.z = 0f;
- euler.x = Mathf.atan2(m.x[1], m.y[1]) - euler.z;
+ euler.x = -Mathf.PI * 0.5f;
+ euler.y = -Mathf.atan2(m.x[1], m.x[0]);
}
return euler;
@@ -273,7 +276,7 @@ namespace Godot
public Basis rotated(Vector3 axis, float phi)
{
- return this * new Basis(axis, phi);
+ return new Basis(axis, phi) * this;
}
public Basis scaled(Vector3 scale)
@@ -281,13 +284,13 @@ namespace Godot
Basis m = this;
m[0, 0] *= scale.x;
- m[1, 0] *= scale.x;
- m[2, 0] *= scale.x;
- m[0, 1] *= scale.y;
+ m[0, 1] *= scale.x;
+ m[0, 2] *= scale.x;
+ m[1, 0] *= scale.y;
m[1, 1] *= scale.y;
- m[2, 1] *= scale.y;
- m[0, 2] *= scale.z;
- m[1, 2] *= scale.z;
+ m[1, 2] *= scale.y;
+ m[2, 0] *= scale.z;
+ m[2, 1] *= scale.z;
m[2, 2] *= scale.z;
return m;
@@ -347,6 +350,48 @@ namespace Godot
);
}
+ public Quat Quat() {
+ float trace = x[0] + y[1] + z[2];
+
+ if (trace > 0.0f) {
+ float s = Mathf.sqrt(trace + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ (z[1] - y[2]) * inv_s,
+ (x[2] - z[0]) * inv_s,
+ (y[0] - x[1]) * inv_s,
+ s * 0.25f
+ );
+ } else if (x[0] > y[1] && x[0] > z[2]) {
+ float s = Mathf.sqrt(x[0] - y[1] - z[2] + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ s * 0.25f,
+ (x[1] + y[0]) * inv_s,
+ (x[2] + z[0]) * inv_s,
+ (z[1] - y[2]) * inv_s
+ );
+ } else if (y[1] > z[2]) {
+ float s = Mathf.sqrt(-x[0] + y[1] - z[2] + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ (x[1] + y[0]) * inv_s,
+ s * 0.25f,
+ (y[2] + z[1]) * inv_s,
+ (x[2] - z[0]) * inv_s
+ );
+ } else {
+ float s = Mathf.sqrt(-x[0] - y[1] + z[2] + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ (x[2] + z[0]) * inv_s,
+ (y[2] + z[1]) * inv_s,
+ s * 0.25f,
+ (y[0] - x[1]) * inv_s
+ );
+ }
+ }
+
public Basis(Quat quat)
{
float s = 2.0f / quat.length_squared();
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
index 6345239f47..9b4b7fb297 100644
--- a/modules/mono/glue/cs_files/Quat.cs
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -201,12 +201,12 @@ namespace Godot
}
else
{
- float s = Mathf.sin(-angle * 0.5f) / d;
+ float s = Mathf.sin(angle * 0.5f) / d;
x = axis.x * s;
y = axis.y * s;
z = axis.z * s;
- w = Mathf.cos(-angle * 0.5f);
+ w = Mathf.cos(angle * 0.5f);
}
}
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index 2010f0b3af..74271e758b 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -35,7 +35,7 @@ namespace Godot
public Transform rotated(Vector3 axis, float phi)
{
- return this * new Transform(new Basis(axis, phi), new Vector3());
+ return new Transform(new Basis(axis, phi), new Vector3()) * this;
}
public Transform scaled(Vector3 scale)
@@ -104,6 +104,12 @@ namespace Godot
this.origin = origin;
}
+ public Transform(Quat quat, Vector3 origin)
+ {
+ this.basis = new Basis(quat);
+ this.origin = origin;
+ }
+
public Transform(Basis basis, Vector3 origin)
{
this.basis = basis;