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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index c4eb3b6ad0..5dd629aeb0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -543,6 +543,30 @@ namespace Godot
}
}
+ public Quaternion(Vector3 arcFrom, Vector3 arcTo)
+ {
+ Vector3 c = arcFrom.Cross(arcTo);
+ real_t d = arcFrom.Dot(arcTo);
+
+ if (d < -1.0f + Mathf.Epsilon)
+ {
+ x = 0f;
+ y = 1f;
+ z = 0f;
+ w = 0f;
+ }
+ else
+ {
+ real_t s = Mathf.Sqrt((1.0f + d) * 2.0f);
+ real_t rs = 1.0f / s;
+
+ x = c.x * rs;
+ y = c.y * rs;
+ z = c.z * rs;
+ w = s * 0.5f;
+ }
+ }
+
/// <summary>
/// Constructs a <see cref="Quaternion"/> that will perform a rotation specified by
/// Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last),