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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs31
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs395
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs37
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs59
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs29
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs262
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs12
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs82
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs380
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs402
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj7
-rw-r--r--modules/mono/glue/base_object_glue.cpp37
-rw-r--r--modules/mono/glue/base_object_glue.h8
-rw-r--r--modules/mono/glue/gd_glue.cpp10
-rw-r--r--modules/mono/glue/gd_glue.h2
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/glue/string_name_glue.cpp61
-rw-r--r--modules/mono/glue/string_name_glue.h54
22 files changed, 1824 insertions, 109 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
index 3957387be9..39d5782db8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
@@ -2,7 +2,7 @@ using System;
namespace Godot
{
- [AttributeUsage(AttributeTargets.Delegate)]
+ [AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Event)]
public class SignalAttribute : Attribute
{
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
new file mode 100644
index 0000000000..c85cc1884c
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -0,0 +1,31 @@
+using System;
+
+namespace Godot
+{
+ public struct Callable
+ {
+ private readonly Object _target;
+ private readonly StringName _method;
+ private readonly Delegate _delegate;
+
+ public Object Target => _target;
+ public StringName Method => _method;
+ public Delegate Delegate => _delegate;
+
+ public static implicit operator Callable(Delegate @delegate) => new Callable(@delegate);
+
+ public Callable(Object target, StringName method)
+ {
+ _target = target;
+ _method = method;
+ _delegate = null;
+ }
+
+ public Callable(Delegate @delegate)
+ {
+ _target = null;
+ _method = null;
+ _delegate = @delegate;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
new file mode 100644
index 0000000000..785e87a043
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -0,0 +1,395 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ internal static class DelegateUtils
+ {
+ private enum TargetKind : uint
+ {
+ Static,
+ GodotObject,
+ CompilerGenerated
+ }
+
+ internal static bool TrySerializeDelegate(Delegate @delegate, Collections.Array serializedData)
+ {
+ if (@delegate is MulticastDelegate multicastDelegate)
+ {
+ bool someDelegatesSerialized = false;
+
+ Delegate[] invocationList = multicastDelegate.GetInvocationList();
+
+ if (invocationList.Length > 1)
+ {
+ var multiCastData = new Collections.Array();
+
+ foreach (Delegate oneDelegate in invocationList)
+ someDelegatesSerialized |= TrySerializeDelegate(oneDelegate, multiCastData);
+
+ if (!someDelegatesSerialized)
+ return false;
+
+ serializedData.Add(multiCastData);
+ return true;
+ }
+ }
+
+ if (TrySerializeSingleDelegate(@delegate, out byte[] buffer))
+ {
+ serializedData.Add(buffer);
+ return true;
+ }
+
+ return false;
+ }
+
+ private static bool TrySerializeSingleDelegate(Delegate @delegate, out byte[] buffer)
+ {
+ buffer = null;
+
+ object target = @delegate.Target;
+
+ switch (target)
+ {
+ case null:
+ {
+ using (var stream = new MemoryStream())
+ using (var writer = new BinaryWriter(stream))
+ {
+ writer.Write((ulong) TargetKind.Static);
+
+ SerializeType(writer, @delegate.GetType());
+
+ if (!TrySerializeMethodInfo(writer, @delegate.Method))
+ return false;
+
+ buffer = stream.ToArray();
+ return true;
+ }
+ }
+ case Godot.Object godotObject:
+ {
+ using (var stream = new MemoryStream())
+ using (var writer = new BinaryWriter(stream))
+ {
+ writer.Write((ulong) TargetKind.GodotObject);
+ writer.Write((ulong) godotObject.GetInstanceId());
+
+ SerializeType(writer, @delegate.GetType());
+
+ if (!TrySerializeMethodInfo(writer, @delegate.Method))
+ return false;
+
+ buffer = stream.ToArray();
+ return true;
+ }
+ }
+ default:
+ {
+ Type targetType = target.GetType();
+
+ if (targetType.GetCustomAttribute(typeof(CompilerGeneratedAttribute), true) != null)
+ {
+ // Compiler generated. Probably a closure. Try to serialize it.
+
+ using (var stream = new MemoryStream())
+ using (var writer = new BinaryWriter(stream))
+ {
+ writer.Write((ulong) TargetKind.CompilerGenerated);
+ SerializeType(writer, targetType);
+
+ SerializeType(writer, @delegate.GetType());
+
+ if (!TrySerializeMethodInfo(writer, @delegate.Method))
+ return false;
+
+ FieldInfo[] fields = targetType.GetFields(BindingFlags.Instance | BindingFlags.Public);
+
+ writer.Write(fields.Length);
+
+ foreach (FieldInfo field in fields)
+ {
+ Type fieldType = field.GetType();
+
+ Variant.Type variantType = GD.TypeToVariantType(fieldType);
+
+ if (variantType == Variant.Type.Nil)
+ return false;
+
+ writer.Write(field.Name);
+ byte[] valueBuffer = GD.Var2Bytes(field.GetValue(target));
+ writer.Write(valueBuffer.Length);
+ writer.Write(valueBuffer);
+ }
+
+ buffer = stream.ToArray();
+ return true;
+ }
+ }
+
+ return false;
+ }
+ }
+ }
+
+ private static bool TrySerializeMethodInfo(BinaryWriter writer, MethodInfo methodInfo)
+ {
+ if (methodInfo == null)
+ return false;
+
+ SerializeType(writer, methodInfo.DeclaringType);
+
+ writer.Write(methodInfo.Name);
+
+ int flags = 0;
+
+ if (methodInfo.IsPublic)
+ flags |= (int) BindingFlags.Public;
+ else
+ flags |= (int) BindingFlags.NonPublic;
+
+ if (methodInfo.IsStatic)
+ flags |= (int) BindingFlags.Static;
+ else
+ flags |= (int) BindingFlags.Instance;
+
+ writer.Write(flags);
+
+ Type returnType = methodInfo.ReturnType;
+ bool hasReturn = methodInfo.ReturnType != typeof(void);
+
+ writer.Write(hasReturn);
+ if (hasReturn)
+ SerializeType(writer, returnType);
+
+ ParameterInfo[] parameters = methodInfo.GetParameters();
+
+ writer.Write(parameters.Length);
+
+ if (parameters.Length > 0)
+ {
+ for (int i = 0; i < parameters.Length; i++)
+ SerializeType(writer, parameters[i].ParameterType);
+ }
+
+ return true;
+ }
+
+ private static void SerializeType(BinaryWriter writer, Type type)
+ {
+ if (type == null)
+ {
+ int genericArgumentsCount = -1;
+ writer.Write(genericArgumentsCount);
+ }
+ else if (type.IsGenericType)
+ {
+ Type genericTypeDef = type.GetGenericTypeDefinition();
+ Type[] genericArgs = type.GetGenericArguments();
+
+ int genericArgumentsCount = genericArgs.Length;
+ writer.Write(genericArgumentsCount);
+
+ string assemblyQualifiedName = genericTypeDef.AssemblyQualifiedName;
+ Debug.Assert(assemblyQualifiedName != null);
+ writer.Write(assemblyQualifiedName);
+
+ for (int i = 0; i < genericArgs.Length; i++)
+ SerializeType(writer, genericArgs[i]);
+ }
+ else
+ {
+ int genericArgumentsCount = 0;
+ writer.Write(genericArgumentsCount);
+
+ string assemblyQualifiedName = type.AssemblyQualifiedName;
+ Debug.Assert(assemblyQualifiedName != null);
+ writer.Write(assemblyQualifiedName);
+ }
+ }
+
+ private static bool TryDeserializeDelegate(Collections.Array serializedData, out Delegate @delegate)
+ {
+ if (serializedData.Count == 1)
+ {
+ object elem = serializedData[0];
+
+ if (elem is Collections.Array multiCastData)
+ return TryDeserializeDelegate(multiCastData, out @delegate);
+
+ return TryDeserializeSingleDelegate((byte[])elem, out @delegate);
+ }
+
+ @delegate = null;
+
+ var delegates = new List<Delegate>(serializedData.Count);
+
+ foreach (object elem in serializedData)
+ {
+ if (elem is Collections.Array multiCastData)
+ {
+ if (TryDeserializeDelegate(multiCastData, out Delegate oneDelegate))
+ delegates.Add(oneDelegate);
+ }
+ else
+ {
+ if (TryDeserializeSingleDelegate((byte[]) elem, out Delegate oneDelegate))
+ delegates.Add(oneDelegate);
+ }
+ }
+
+ if (delegates.Count <= 0)
+ return false;
+
+ @delegate = delegates.Count == 1 ? delegates[0] : Delegate.Combine(delegates.ToArray());
+ return true;
+ }
+
+ private static bool TryDeserializeSingleDelegate(byte[] buffer, out Delegate @delegate)
+ {
+ @delegate = null;
+
+ using (var stream = new MemoryStream(buffer, writable: false))
+ using (var reader = new BinaryReader(stream))
+ {
+ var targetKind = (TargetKind) reader.ReadUInt64();
+
+ switch (targetKind)
+ {
+ case TargetKind.Static:
+ {
+ Type delegateType = DeserializeType(reader);
+ if (delegateType == null)
+ return false;
+
+ if (!TryDeserializeMethodInfo(reader, out MethodInfo methodInfo))
+ return false;
+
+ @delegate = Delegate.CreateDelegate(delegateType, null, methodInfo);
+ return true;
+ }
+ case TargetKind.GodotObject:
+ {
+ ulong objectId = reader.ReadUInt64();
+ Godot.Object godotObject = GD.InstanceFromId(objectId);
+ if (godotObject == null)
+ return false;
+
+ Type delegateType = DeserializeType(reader);
+ if (delegateType == null)
+ return false;
+
+ if (!TryDeserializeMethodInfo(reader, out MethodInfo methodInfo))
+ return false;
+
+ @delegate = Delegate.CreateDelegate(delegateType, godotObject, methodInfo);
+ return true;
+ }
+ case TargetKind.CompilerGenerated:
+ {
+ Type targetType = DeserializeType(reader);
+ if (targetType == null)
+ return false;
+
+ Type delegateType = DeserializeType(reader);
+ if (delegateType == null)
+ return false;
+
+ if (!TryDeserializeMethodInfo(reader, out MethodInfo methodInfo))
+ return false;
+
+ int fieldCount = reader.ReadInt32();
+
+ object recreatedTarget = Activator.CreateInstance(targetType);
+
+ for (int i = 0; i < fieldCount; i++)
+ {
+ string name = reader.ReadString();
+ int valueBufferLength = reader.ReadInt32();
+ byte[] valueBuffer = reader.ReadBytes(valueBufferLength);
+
+ FieldInfo fieldInfo = targetType.GetField(name, BindingFlags.Instance | BindingFlags.Public);
+ fieldInfo?.SetValue(recreatedTarget, GD.Bytes2Var(valueBuffer));
+ }
+
+ @delegate = Delegate.CreateDelegate(delegateType, recreatedTarget, methodInfo);
+ return true;
+ }
+ default:
+ return false;
+ }
+ }
+ }
+
+ private static bool TryDeserializeMethodInfo(BinaryReader reader, out MethodInfo methodInfo)
+ {
+ methodInfo = null;
+
+ Type declaringType = DeserializeType(reader);
+
+ string methodName = reader.ReadString();
+
+ int flags = reader.ReadInt32();
+
+ bool hasReturn = reader.ReadBoolean();
+ Type returnType = hasReturn ? DeserializeType(reader) : typeof(void);
+
+ int parametersCount = reader.ReadInt32();
+
+ if (parametersCount > 0)
+ {
+ var parameterTypes = new Type[parametersCount];
+
+ for (int i = 0; i < parametersCount; i++)
+ {
+ Type parameterType = DeserializeType(reader);
+ if (parameterType == null)
+ return false;
+ parameterTypes[i] = parameterType;
+ }
+
+ methodInfo = declaringType.GetMethod(methodName, (BindingFlags) flags, null, parameterTypes, null);
+ return methodInfo != null && methodInfo.ReturnType == returnType;
+ }
+
+ methodInfo = declaringType.GetMethod(methodName, (BindingFlags) flags);
+ return methodInfo != null && methodInfo.ReturnType == returnType;
+ }
+
+ private static Type DeserializeType(BinaryReader reader)
+ {
+ int genericArgumentsCount = reader.ReadInt32();
+
+ if (genericArgumentsCount == -1)
+ return null;
+
+ string assemblyQualifiedName = reader.ReadString();
+ var type = Type.GetType(assemblyQualifiedName);
+
+ if (type == null)
+ return null; // Type not found
+
+ if (genericArgumentsCount != 0)
+ {
+ var genericArgumentTypes = new Type[genericArgumentsCount];
+
+ for (int i = 0; i < genericArgumentsCount; i++)
+ {
+ Type genericArgumentType = DeserializeType(reader);
+ if (genericArgumentType == null)
+ return null;
+ genericArgumentTypes[i] = genericArgumentType;
+ }
+
+ type = type.MakeGenericType(genericArgumentTypes);
+ }
+
+ return type;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 2a9c2d73b1..9384da0e48 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -5,6 +5,7 @@ using System.Runtime.CompilerServices;
using real_t = System.Double;
#else
using real_t = System.Single;
+
#endif
// TODO: Add comments describing what this class does. It is not obvious.
@@ -13,9 +14,9 @@ namespace Godot
{
public static partial class GD
{
- public static object Bytes2Var(byte[] bytes, bool allow_objects = false)
+ public static object Bytes2Var(byte[] bytes, bool allowObjects = false)
{
- return godot_icall_GD_bytes2var(bytes, allow_objects);
+ return godot_icall_GD_bytes2var(bytes, allowObjects);
}
public static object Convert(object what, Variant.Type type)
@@ -25,7 +26,7 @@ namespace Godot
public static real_t Db2Linear(real_t db)
{
- return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
+ return (real_t) Math.Exp(db * 0.11512925464970228420089957273422);
}
public static real_t DecTime(real_t value, real_t amount, real_t step)
@@ -38,11 +39,11 @@ namespace Godot
return val * sgn;
}
- public static FuncRef FuncRef(Object instance, string funcname)
+ public static FuncRef FuncRef(Object instance, StringName funcName)
{
var ret = new FuncRef();
ret.SetInstance(instance);
- ret.SetFunction(funcname);
+ ret.SetFunction(funcName);
return ret;
}
@@ -58,7 +59,7 @@ namespace Godot
public static real_t Linear2Db(real_t linear)
{
- return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
+ return (real_t) (Math.Log(linear) * 8.6858896380650365530225783783321);
}
public static Resource Load(string path)
@@ -181,14 +182,14 @@ namespace Godot
return godot_icall_GD_str2var(str);
}
- public static bool TypeExists(string type)
+ public static bool TypeExists(StringName type)
{
- return godot_icall_GD_type_exists(type);
+ return godot_icall_GD_type_exists(StringName.GetPtr(type));
}
- public static byte[] Var2Bytes(object var, bool full_objects = false)
+ public static byte[] Var2Bytes(object var, bool fullObjects = false)
{
- return godot_icall_GD_var2bytes(var, full_objects);
+ return godot_icall_GD_var2bytes(var, fullObjects);
}
public static string Var2Str(object var)
@@ -196,8 +197,13 @@ namespace Godot
return godot_icall_GD_var2str(var);
}
+ public static Variant.Type TypeToVariantType(Type type)
+ {
+ return godot_icall_TypeToVariantType(type);
+ }
+
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
+ internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allowObjects);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
@@ -206,7 +212,7 @@ namespace Godot
internal extern static int godot_icall_GD_hash(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
+ internal extern static Object godot_icall_GD_instance_from_id(ulong instanceId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_print(object[] what);
@@ -249,10 +255,10 @@ namespace Godot
internal extern static object godot_icall_GD_str2var(string str);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_GD_type_exists(string type);
+ internal extern static bool godot_icall_GD_type_exists(IntPtr type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects);
+ internal extern static byte[] godot_icall_GD_var2bytes(object what, bool fullObjects);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
@@ -262,5 +268,8 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_pushwarning(string type);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern Variant.Type godot_icall_TypeToVariantType(Type type);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index 8c5872ba5a..4ecc55f94e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -7,7 +7,7 @@ namespace Godot
{
private bool disposed = false;
- internal IntPtr ptr;
+ private IntPtr ptr;
internal static IntPtr GetPtr(NodePath instance)
{
@@ -50,104 +50,93 @@ namespace Godot
this.ptr = ptr;
}
- public IntPtr NativeInstance
- {
- get { return ptr; }
- }
-
public NodePath() : this(string.Empty) {}
public NodePath(string path)
{
- this.ptr = godot_icall_NodePath_Ctor(path);
+ ptr = godot_icall_NodePath_Ctor(path);
}
- public static implicit operator NodePath(string from)
- {
- return new NodePath(from);
- }
+ public static implicit operator NodePath(string from) => new NodePath(from);
- public static implicit operator string(NodePath from)
- {
- return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
- }
+ public static implicit operator string(NodePath from) => from.ToString();
public override string ToString()
{
- return (string)this;
+ return godot_icall_NodePath_operator_String(GetPtr(this));
}
public NodePath GetAsPropertyPath()
{
- return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
+ return new NodePath(godot_icall_NodePath_get_as_property_path(GetPtr(this)));
}
public string GetConcatenatedSubnames()
{
- return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
+ return godot_icall_NodePath_get_concatenated_subnames(GetPtr(this));
}
public string GetName(int idx)
{
- return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
+ return godot_icall_NodePath_get_name(GetPtr(this), idx);
}
public int GetNameCount()
{
- return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
+ return godot_icall_NodePath_get_name_count(GetPtr(this));
}
public string GetSubname(int idx)
{
- return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
+ return godot_icall_NodePath_get_subname(GetPtr(this), idx);
}
public int GetSubnameCount()
{
- return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
+ return godot_icall_NodePath_get_subname_count(GetPtr(this));
}
public bool IsAbsolute()
{
- return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
+ return godot_icall_NodePath_is_absolute(GetPtr(this));
}
public bool IsEmpty()
{
- return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
+ return godot_icall_NodePath_is_empty(GetPtr(this));
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
+ private static extern IntPtr godot_icall_NodePath_Ctor(string path);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
+ private static extern void godot_icall_NodePath_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
+ private static extern string godot_icall_NodePath_operator_String(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
+ private static extern IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
+ private static extern string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
+ private static extern string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
+ private static extern int godot_icall_NodePath_get_name_count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
+ private static extern string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
+ private static extern int godot_icall_NodePath_get_subname_count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
+ private static extern bool godot_icall_NodePath_is_absolute(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
+ private static extern bool godot_icall_NodePath_is_empty(IntPtr ptr);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index de80f7fddc..42610c5ef7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -7,7 +7,7 @@ namespace Godot
{
private bool disposed = false;
- private const string nativeName = "Object";
+ private static StringName nativeName = "Object";
internal IntPtr ptr;
internal bool memoryOwn;
@@ -15,7 +15,14 @@ namespace Godot
public Object() : this(false)
{
if (ptr == IntPtr.Zero)
+ {
ptr = godot_icall_Object_Ctor(this);
+ }
+ else
+ {
+ // This is called inside godot_icall_Object_Ctor, so we must call it as well in this case.
+ godot_icall_Object_ConnectEventSignals(ptr);
+ }
}
internal Object(bool memoryOwn)
@@ -101,7 +108,7 @@ namespace Godot
/// }
/// </code>
/// </example>
- public SignalAwaiter ToSignal(Object source, string signal)
+ public SignalAwaiter ToSignal(Object source, StringName signal)
{
return new SignalAwaiter(source, signal, this);
}
@@ -111,20 +118,28 @@ namespace Godot
/// </summary>
public dynamic DynamicObject => new DynamicGodotObject(this);
+ internal static IntPtr __ClassDB_get_method(StringName type, string method)
+ {
+ return godot_icall_Object_ClassDB_get_method(StringName.GetPtr(type), method);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal static extern IntPtr godot_icall_Object_Ctor(Object obj);
+
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
+ internal static extern void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
+ internal static extern void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ internal static extern void godot_icall_Object_ConnectEventSignals(IntPtr obj);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_Object_ToString(IntPtr ptr);
+ internal static extern string godot_icall_Object_ToString(IntPtr ptr);
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
+ internal static extern IntPtr godot_icall_Object_ClassDB_get_method(IntPtr type, string method);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
new file mode 100644
index 0000000000..bc2cad8713
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -0,0 +1,262 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace Godot
+{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Rect2i : IEquatable<Rect2i>
+ {
+ private Vector2i _position;
+ private Vector2i _size;
+
+ public Vector2i Position
+ {
+ get { return _position; }
+ set { _position = value; }
+ }
+
+ public Vector2i Size
+ {
+ get { return _size; }
+ set { _size = value; }
+ }
+
+ public Vector2i End
+ {
+ get { return _position + _size; }
+ set { _size = value - _position; }
+ }
+
+ public int Area
+ {
+ get { return GetArea(); }
+ }
+
+ public Rect2i Abs()
+ {
+ Vector2i end = End;
+ Vector2i topLeft = new Vector2i(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
+ return new Rect2i(topLeft, _size.Abs());
+ }
+
+ public Rect2i Clip(Rect2i b)
+ {
+ var newRect = b;
+
+ if (!Intersects(newRect))
+ return new Rect2i();
+
+ newRect._position.x = Mathf.Max(b._position.x, _position.x);
+ newRect._position.y = Mathf.Max(b._position.y, _position.y);
+
+ Vector2i bEnd = b._position + b._size;
+ Vector2i end = _position + _size;
+
+ newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
+ newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
+
+ return newRect;
+ }
+
+ public bool Encloses(Rect2i b)
+ {
+ return b._position.x >= _position.x && b._position.y >= _position.y &&
+ b._position.x + b._size.x < _position.x + _size.x &&
+ b._position.y + b._size.y < _position.y + _size.y;
+ }
+
+ public Rect2i Expand(Vector2i to)
+ {
+ var expanded = this;
+
+ Vector2i begin = expanded._position;
+ Vector2i end = expanded._position + expanded._size;
+
+ if (to.x < begin.x)
+ begin.x = to.x;
+ if (to.y < begin.y)
+ begin.y = to.y;
+
+ if (to.x > end.x)
+ end.x = to.x;
+ if (to.y > end.y)
+ end.y = to.y;
+
+ expanded._position = begin;
+ expanded._size = end - begin;
+
+ return expanded;
+ }
+
+ public int GetArea()
+ {
+ return _size.x * _size.y;
+ }
+
+ public Rect2i Grow(int by)
+ {
+ var g = this;
+
+ g._position.x -= by;
+ g._position.y -= by;
+ g._size.x += by * 2;
+ g._size.y += by * 2;
+
+ return g;
+ }
+
+ public Rect2i GrowIndividual(int left, int top, int right, int bottom)
+ {
+ var g = this;
+
+ g._position.x -= left;
+ g._position.y -= top;
+ g._size.x += left + right;
+ g._size.y += top + bottom;
+
+ return g;
+ }
+
+ public Rect2i GrowMargin(Margin margin, int by)
+ {
+ var g = this;
+
+ g.GrowIndividual(Margin.Left == margin ? by : 0,
+ Margin.Top == margin ? by : 0,
+ Margin.Right == margin ? by : 0,
+ Margin.Bottom == margin ? by : 0);
+
+ return g;
+ }
+
+ public bool HasNoArea()
+ {
+ return _size.x <= 0 || _size.y <= 0;
+ }
+
+ public bool HasPoint(Vector2i point)
+ {
+ if (point.x < _position.x)
+ return false;
+ if (point.y < _position.y)
+ return false;
+
+ if (point.x >= _position.x + _size.x)
+ return false;
+ if (point.y >= _position.y + _size.y)
+ return false;
+
+ return true;
+ }
+
+ public bool Intersects(Rect2i b)
+ {
+ if (_position.x >= b._position.x + b._size.x)
+ return false;
+ if (_position.x + _size.x <= b._position.x)
+ return false;
+ if (_position.y >= b._position.y + b._size.y)
+ return false;
+ if (_position.y + _size.y <= b._position.y)
+ return false;
+
+ return true;
+ }
+
+ public Rect2i Merge(Rect2i b)
+ {
+ Rect2i newRect;
+
+ newRect._position.x = Mathf.Min(b._position.x, _position.x);
+ newRect._position.y = Mathf.Min(b._position.y, _position.y);
+
+ newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
+ newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
+
+ newRect._size = newRect._size - newRect._position; // Make relative again
+
+ return newRect;
+ }
+
+ // Constructors
+ public Rect2i(Vector2i position, Vector2i size)
+ {
+ _position = position;
+ _size = size;
+ }
+ public Rect2i(Vector2i position, int width, int height)
+ {
+ _position = position;
+ _size = new Vector2i(width, height);
+ }
+ public Rect2i(int x, int y, Vector2i size)
+ {
+ _position = new Vector2i(x, y);
+ _size = size;
+ }
+ public Rect2i(int x, int y, int width, int height)
+ {
+ _position = new Vector2i(x, y);
+ _size = new Vector2i(width, height);
+ }
+
+ public static bool operator ==(Rect2i left, Rect2i right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Rect2i left, Rect2i right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static implicit operator Rect2(Rect2i value)
+ {
+ return new Rect2(value._position, value._size);
+ }
+
+ public static explicit operator Rect2i(Rect2 value)
+ {
+ return new Rect2i((Vector2i)value.Position, (Vector2i)value.Size);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Rect2i)
+ {
+ return Equals((Rect2i)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Rect2i other)
+ {
+ return _position.Equals(other._position) && _size.Equals(other._size);
+ }
+
+ public override int GetHashCode()
+ {
+ return _position.GetHashCode() ^ _size.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("{0}, {1}", new object[]
+ {
+ _position.ToString(),
+ _size.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("{0}, {1}", new object[]
+ {
+ _position.ToString(format),
+ _size.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
index 9483b6ffb4..4dc630238b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
@@ -9,13 +9,13 @@ namespace Godot
private object[] result;
private Action action;
- public SignalAwaiter(Object source, string signal, Object target)
+ public SignalAwaiter(Object source, StringName signal, Object target)
{
- godot_icall_SignalAwaiter_connect(Object.GetPtr(source), signal, Object.GetPtr(target), this);
+ godot_icall_SignalAwaiter_connect(Object.GetPtr(source), StringName.GetPtr(signal), Object.GetPtr(target), this);
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter);
+ internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, IntPtr signal, IntPtr target, SignalAwaiter awaiter);
public bool IsCompleted
{
@@ -50,11 +50,5 @@ namespace Godot
action();
}
}
-
- internal void FailureCallback()
- {
- action = null;
- completed = true;
- }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
new file mode 100644
index 0000000000..dc92de7a61
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalInfo.cs
@@ -0,0 +1,17 @@
+namespace Godot
+{
+ public struct SignalInfo
+ {
+ private readonly Object _owner;
+ private readonly StringName _signalName;
+
+ public Object Owner => _owner;
+ public StringName Name => _signalName;
+
+ public SignalInfo(Object owner, StringName name)
+ {
+ _owner = owner;
+ _signalName = name;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
new file mode 100644
index 0000000000..7700b6d4ed
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
@@ -0,0 +1,82 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public sealed partial class StringName : IDisposable
+ {
+ private IntPtr ptr;
+
+ internal static IntPtr GetPtr(StringName instance)
+ {
+ if (instance == null)
+ throw new NullReferenceException($"The instance of type {nameof(StringName)} is null.");
+
+ if (instance.ptr == IntPtr.Zero)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
+ }
+
+ ~StringName()
+ {
+ Dispose(false);
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ private void Dispose(bool disposing)
+ {
+ if (ptr != IntPtr.Zero)
+ {
+ godot_icall_StringName_Dtor(ptr);
+ ptr = IntPtr.Zero;
+ }
+ }
+
+ internal StringName(IntPtr ptr)
+ {
+ this.ptr = ptr;
+ }
+
+ public StringName()
+ {
+ ptr = IntPtr.Zero;
+ }
+
+ public StringName(string path)
+ {
+ ptr = path == null ? IntPtr.Zero : godot_icall_StringName_Ctor(path);
+ }
+
+ public static implicit operator StringName(string from) => new StringName(from);
+
+ public static implicit operator string(StringName from) => from.ToString();
+
+ public override string ToString()
+ {
+ return ptr == IntPtr.Zero ? string.Empty : godot_icall_StringName_operator_String(GetPtr(this));
+ }
+
+ public bool IsEmpty()
+ {
+ return ptr == IntPtr.Zero || godot_icall_StringName_is_empty(GetPtr(this));
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern IntPtr godot_icall_StringName_Ctor(string path);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern void godot_icall_StringName_Dtor(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern string godot_icall_StringName_operator_String(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern bool godot_icall_StringName_is_empty(IntPtr ptr);
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 385bfed122..f7b13198f8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -76,11 +76,6 @@ namespace Godot
}
}
- public real_t Cross(Vector2 b)
- {
- return x * b.y - y * b.x;
- }
-
public Vector2 Abs()
{
return new Vector2(Mathf.Abs(x), Mathf.Abs(y));
@@ -130,6 +125,11 @@ namespace Godot
return v;
}
+ public real_t Cross(Vector2 b)
+ {
+ return x * b.y - y * b.x;
+ }
+
public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
{
var p0 = preA;
@@ -234,7 +234,7 @@ namespace Godot
public Vector2 Reflect(Vector2 n)
{
- return 2.0f * n * Dot(n) - this;
+ return 2 * Dot(n) * n - this;
}
public Vector2 Rotated(real_t phi)
@@ -352,18 +352,18 @@ namespace Godot
return left;
}
- public static Vector2 operator /(Vector2 vec, real_t scale)
+ public static Vector2 operator /(Vector2 vec, real_t divisor)
{
- vec.x /= scale;
- vec.y /= scale;
+ vec.x /= divisor;
+ vec.y /= divisor;
return vec;
}
- public static Vector2 operator /(Vector2 left, Vector2 right)
+ public static Vector2 operator /(Vector2 vec, Vector2 divisorv)
{
- left.x /= right.x;
- left.y /= right.y;
- return left;
+ vec.x /= divisorv.x;
+ vec.y /= divisorv.y;
+ return vec;
}
public static Vector2 operator %(Vector2 vec, real_t divisor)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
new file mode 100644
index 0000000000..7dc22d7918
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -0,0 +1,380 @@
+using System;
+using System.Runtime.InteropServices;
+
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+namespace Godot
+{
+ /// <summary>
+ /// 2-element structure that can be used to represent 2D grid coordinates or pairs of integers.
+ /// </summary>
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector2i : IEquatable<Vector2i>
+ {
+ public enum Axis
+ {
+ X = 0,
+ Y
+ }
+
+ public int x;
+ public int y;
+
+ public int this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public Vector2i Abs()
+ {
+ return new Vector2i(Mathf.Abs(x), Mathf.Abs(y));
+ }
+
+ public real_t Angle()
+ {
+ return Mathf.Atan2(y, x);
+ }
+
+ public real_t AngleTo(Vector2i to)
+ {
+ return Mathf.Atan2(Cross(to), Dot(to));
+ }
+
+ public real_t AngleToPoint(Vector2i to)
+ {
+ return Mathf.Atan2(y - to.y, x - to.x);
+ }
+
+ public real_t Aspect()
+ {
+ return x / (real_t)y;
+ }
+
+ public Vector2i Bounce(Vector2i n)
+ {
+ return -Reflect(n);
+ }
+
+ public int Cross(Vector2i b)
+ {
+ return x * b.y - y * b.x;
+ }
+
+ public int DistanceSquaredTo(Vector2i b)
+ {
+ return (b - this).LengthSquared();
+ }
+
+ public real_t DistanceTo(Vector2i b)
+ {
+ return (b - this).Length();
+ }
+
+ public int Dot(Vector2i b)
+ {
+ return x * b.x + y * b.y;
+ }
+
+ public real_t Length()
+ {
+ int x2 = x * x;
+ int y2 = y * y;
+
+ return Mathf.Sqrt(x2 + y2);
+ }
+
+ public int LengthSquared()
+ {
+ int x2 = x * x;
+ int y2 = y * y;
+
+ return x2 + y2;
+ }
+
+ public Axis MaxAxis()
+ {
+ return x < y ? Axis.Y : Axis.X;
+ }
+
+ public Axis MinAxis()
+ {
+ return x > y ? Axis.Y : Axis.X;
+ }
+
+ public Vector2i PosMod(int mod)
+ {
+ Vector2i v = this;
+ v.x = Mathf.PosMod(v.x, mod);
+ v.y = Mathf.PosMod(v.y, mod);
+ return v;
+ }
+
+ public Vector2i PosMod(Vector2i modv)
+ {
+ Vector2i v = this;
+ v.x = Mathf.PosMod(v.x, modv.x);
+ v.y = Mathf.PosMod(v.y, modv.y);
+ return v;
+ }
+
+ public Vector2i Reflect(Vector2i n)
+ {
+ return 2 * Dot(n) * n - this;
+ }
+
+ public Vector2i Sign()
+ {
+ Vector2i v = this;
+ v.x = Mathf.Sign(v.x);
+ v.y = Mathf.Sign(v.y);
+ return v;
+ }
+
+ public Vector2i Tangent()
+ {
+ return new Vector2i(y, -x);
+ }
+
+ // Constants
+ private static readonly Vector2i _zero = new Vector2i(0, 0);
+ private static readonly Vector2i _one = new Vector2i(1, 1);
+
+ private static readonly Vector2i _up = new Vector2i(0, -1);
+ private static readonly Vector2i _down = new Vector2i(0, 1);
+ private static readonly Vector2i _right = new Vector2i(1, 0);
+ private static readonly Vector2i _left = new Vector2i(-1, 0);
+
+ public static Vector2i Zero { get { return _zero; } }
+ public static Vector2i One { get { return _one; } }
+
+ public static Vector2i Up { get { return _up; } }
+ public static Vector2i Down { get { return _down; } }
+ public static Vector2i Right { get { return _right; } }
+ public static Vector2i Left { get { return _left; } }
+
+ // Constructors
+ public Vector2i(int x, int y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+ public Vector2i(Vector2i vi)
+ {
+ this.x = vi.x;
+ this.y = vi.y;
+ }
+ public Vector2i(Vector2 v)
+ {
+ this.x = Mathf.RoundToInt(v.x);
+ this.y = Mathf.RoundToInt(v.y);
+ }
+
+ public static Vector2i operator +(Vector2i left, Vector2i right)
+ {
+ left.x += right.x;
+ left.y += right.y;
+ return left;
+ }
+
+ public static Vector2i operator -(Vector2i left, Vector2i right)
+ {
+ left.x -= right.x;
+ left.y -= right.y;
+ return left;
+ }
+
+ public static Vector2i operator -(Vector2i vec)
+ {
+ vec.x = -vec.x;
+ vec.y = -vec.y;
+ return vec;
+ }
+
+ public static Vector2i operator *(Vector2i vec, int scale)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ return vec;
+ }
+
+ public static Vector2i operator *(int scale, Vector2i vec)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ return vec;
+ }
+
+ public static Vector2i operator *(Vector2i left, Vector2i right)
+ {
+ left.x *= right.x;
+ left.y *= right.y;
+ return left;
+ }
+
+ public static Vector2i operator /(Vector2i vec, int divisor)
+ {
+ vec.x /= divisor;
+ vec.y /= divisor;
+ return vec;
+ }
+
+ public static Vector2i operator /(Vector2i vec, Vector2i divisorv)
+ {
+ vec.x /= divisorv.x;
+ vec.y /= divisorv.y;
+ return vec;
+ }
+
+ public static Vector2i operator %(Vector2i vec, int divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ return vec;
+ }
+
+ public static Vector2i operator %(Vector2i vec, Vector2i divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ return vec;
+ }
+
+ public static Vector2i operator &(Vector2i vec, int and)
+ {
+ vec.x &= and;
+ vec.y &= and;
+ return vec;
+ }
+
+ public static Vector2i operator &(Vector2i vec, Vector2i andv)
+ {
+ vec.x &= andv.x;
+ vec.y &= andv.y;
+ return vec;
+ }
+
+ public static bool operator ==(Vector2i left, Vector2i right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Vector2i left, Vector2i right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static bool operator <(Vector2i left, Vector2i right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y < right.y;
+ }
+ return left.x < right.x;
+ }
+
+ public static bool operator >(Vector2i left, Vector2i right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y > right.y;
+ }
+ return left.x > right.x;
+ }
+
+ public static bool operator <=(Vector2i left, Vector2i right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y <= right.y;
+ }
+ return left.x <= right.x;
+ }
+
+ public static bool operator >=(Vector2i left, Vector2i right)
+ {
+ if (left.x.Equals(right.x))
+ {
+ return left.y >= right.y;
+ }
+ return left.x >= right.x;
+ }
+
+ public static implicit operator Vector2(Vector2i value)
+ {
+ return new Vector2(value.x, value.y);
+ }
+
+ public static explicit operator Vector2i(Vector2 value)
+ {
+ return new Vector2i(value);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector2i)
+ {
+ return Equals((Vector2i)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Vector2i other)
+ {
+ return x == other.x && y == other.y;
+ }
+
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 390036c654..a43836e985 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -400,20 +400,20 @@ namespace Godot
return left;
}
- public static Vector3 operator /(Vector3 vec, real_t scale)
+ public static Vector3 operator /(Vector3 vec, real_t divisor)
{
- vec.x /= scale;
- vec.y /= scale;
- vec.z /= scale;
+ vec.x /= divisor;
+ vec.y /= divisor;
+ vec.z /= divisor;
return vec;
}
- public static Vector3 operator /(Vector3 left, Vector3 right)
+ public static Vector3 operator /(Vector3 vec, Vector3 divisorv)
{
- left.x /= right.x;
- left.y /= right.y;
- left.z /= right.z;
- return left;
+ vec.x /= divisorv.x;
+ vec.y /= divisorv.y;
+ vec.z /= divisorv.z;
+ return vec;
}
public static Vector3 operator %(Vector3 vec, real_t divisor)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
new file mode 100644
index 0000000000..c17f900131
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -0,0 +1,402 @@
+using System;
+using System.Runtime.InteropServices;
+
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+namespace Godot
+{
+ /// <summary>
+ /// 3-element structure that can be used to represent 3D grid coordinates or sets of integers.
+ /// </summary>
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Vector3i : IEquatable<Vector3i>
+ {
+ public enum Axis
+ {
+ X = 0,
+ Y,
+ Z
+ }
+
+ public int x;
+ public int y;
+ public int z;
+
+ public int this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public Vector3i Abs()
+ {
+ Vector3i v = this;
+ if (v.x < 0)
+ {
+ v.x = -v.x;
+ }
+ if (v.y < 0)
+ {
+ v.y = -v.y;
+ }
+ if (v.z < 0)
+ {
+ v.z = -v.z;
+ }
+ return v;
+ }
+
+ public int DistanceSquaredTo(Vector3i b)
+ {
+ return (b - this).LengthSquared();
+ }
+
+ public real_t DistanceTo(Vector3i b)
+ {
+ return (b - this).Length();
+ }
+
+ public int Dot(Vector3i b)
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+
+ public real_t Length()
+ {
+ int x2 = x * x;
+ int y2 = y * y;
+ int z2 = z * z;
+
+ return Mathf.Sqrt(x2 + y2 + z2);
+ }
+
+ public int LengthSquared()
+ {
+ int x2 = x * x;
+ int y2 = y * y;
+ int z2 = z * z;
+
+ return x2 + y2 + z2;
+ }
+
+ public Axis MaxAxis()
+ {
+ return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
+ }
+
+ public Axis MinAxis()
+ {
+ return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
+ }
+
+ public Vector3i PosMod(int mod)
+ {
+ Vector3i v = this;
+ v.x = Mathf.PosMod(v.x, mod);
+ v.y = Mathf.PosMod(v.y, mod);
+ v.z = Mathf.PosMod(v.z, mod);
+ return v;
+ }
+
+ public Vector3i PosMod(Vector3i modv)
+ {
+ Vector3i v = this;
+ v.x = Mathf.PosMod(v.x, modv.x);
+ v.y = Mathf.PosMod(v.y, modv.y);
+ v.z = Mathf.PosMod(v.z, modv.z);
+ return v;
+ }
+
+ public Vector3i Sign()
+ {
+ Vector3i v = this;
+ v.x = Mathf.Sign(v.x);
+ v.y = Mathf.Sign(v.y);
+ v.z = Mathf.Sign(v.z);
+ return v;
+ }
+
+ // Constants
+ private static readonly Vector3i _zero = new Vector3i(0, 0, 0);
+ private static readonly Vector3i _one = new Vector3i(1, 1, 1);
+
+ private static readonly Vector3i _up = new Vector3i(0, 1, 0);
+ private static readonly Vector3i _down = new Vector3i(0, -1, 0);
+ private static readonly Vector3i _right = new Vector3i(1, 0, 0);
+ private static readonly Vector3i _left = new Vector3i(-1, 0, 0);
+ private static readonly Vector3i _forward = new Vector3i(0, 0, -1);
+ private static readonly Vector3i _back = new Vector3i(0, 0, 1);
+
+ public static Vector3i Zero { get { return _zero; } }
+ public static Vector3i One { get { return _one; } }
+
+ public static Vector3i Up { get { return _up; } }
+ public static Vector3i Down { get { return _down; } }
+ public static Vector3i Right { get { return _right; } }
+ public static Vector3i Left { get { return _left; } }
+ public static Vector3i Forward { get { return _forward; } }
+ public static Vector3i Back { get { return _back; } }
+
+ // Constructors
+ public Vector3i(int x, int y, int z)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+ public Vector3i(Vector3i vi)
+ {
+ this.x = vi.x;
+ this.y = vi.y;
+ this.z = vi.z;
+ }
+ public Vector3i(Vector3 v)
+ {
+ this.x = Mathf.RoundToInt(v.x);
+ this.y = Mathf.RoundToInt(v.y);
+ this.z = Mathf.RoundToInt(v.z);
+ }
+
+ public static Vector3i operator +(Vector3i left, Vector3i right)
+ {
+ left.x += right.x;
+ left.y += right.y;
+ left.z += right.z;
+ return left;
+ }
+
+ public static Vector3i operator -(Vector3i left, Vector3i right)
+ {
+ left.x -= right.x;
+ left.y -= right.y;
+ left.z -= right.z;
+ return left;
+ }
+
+ public static Vector3i operator -(Vector3i vec)
+ {
+ vec.x = -vec.x;
+ vec.y = -vec.y;
+ vec.z = -vec.z;
+ return vec;
+ }
+
+ public static Vector3i operator *(Vector3i vec, int scale)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ return vec;
+ }
+
+ public static Vector3i operator *(int scale, Vector3i vec)
+ {
+ vec.x *= scale;
+ vec.y *= scale;
+ vec.z *= scale;
+ return vec;
+ }
+
+ public static Vector3i operator *(Vector3i left, Vector3i right)
+ {
+ left.x *= right.x;
+ left.y *= right.y;
+ left.z *= right.z;
+ return left;
+ }
+
+ public static Vector3i operator /(Vector3i vec, int divisor)
+ {
+ vec.x /= divisor;
+ vec.y /= divisor;
+ vec.z /= divisor;
+ return vec;
+ }
+
+ public static Vector3i operator /(Vector3i vec, Vector3i divisorv)
+ {
+ vec.x /= divisorv.x;
+ vec.y /= divisorv.y;
+ vec.z /= divisorv.z;
+ return vec;
+ }
+
+ public static Vector3i operator %(Vector3i vec, int divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ vec.z %= divisor;
+ return vec;
+ }
+
+ public static Vector3i operator %(Vector3i vec, Vector3i divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ vec.z %= divisorv.z;
+ return vec;
+ }
+
+ public static Vector3i operator &(Vector3i vec, int and)
+ {
+ vec.x &= and;
+ vec.y &= and;
+ vec.z &= and;
+ return vec;
+ }
+
+ public static Vector3i operator &(Vector3i vec, Vector3i andv)
+ {
+ vec.x &= andv.x;
+ vec.y &= andv.y;
+ vec.z &= andv.z;
+ return vec;
+ }
+
+ public static bool operator ==(Vector3i left, Vector3i right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Vector3i left, Vector3i right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static bool operator <(Vector3i left, Vector3i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z < right.z;
+ else
+ return left.y < right.y;
+ }
+
+ return left.x < right.x;
+ }
+
+ public static bool operator >(Vector3i left, Vector3i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z > right.z;
+ else
+ return left.y > right.y;
+ }
+
+ return left.x > right.x;
+ }
+
+ public static bool operator <=(Vector3i left, Vector3i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z <= right.z;
+ else
+ return left.y < right.y;
+ }
+
+ return left.x < right.x;
+ }
+
+ public static bool operator >=(Vector3i left, Vector3i right)
+ {
+ if (left.x == right.x)
+ {
+ if (left.y == right.y)
+ return left.z >= right.z;
+ else
+ return left.y > right.y;
+ }
+
+ return left.x > right.x;
+ }
+
+ public static implicit operator Vector3(Vector3i value)
+ {
+ return new Vector3(value.x, value.y, value.z);
+ }
+
+ public static explicit operator Vector3i(Vector3 value)
+ {
+ return new Vector3i(value);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Vector3i)
+ {
+ return Equals((Vector3i)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Vector3i other)
+ {
+ return x == other.x && y == other.y && z == other.z;
+ }
+
+ public override int GetHashCode()
+ {
+ return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(),
+ this.y.ToString(),
+ this.z.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1}, {2})", new object[]
+ {
+ this.x.ToString(format),
+ this.y.ToString(format),
+ this.z.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 5419cd06e6..ba0bbd7630 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -41,9 +41,11 @@
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />
<Compile Include="Core\Basis.cs" />
+ <Compile Include="Core\Callable.cs" />
<Compile Include="Core\Color.cs" />
<Compile Include="Core\Colors.cs" />
<Compile Include="Core\DebuggingUtils.cs" />
+ <Compile Include="Core\DelegateUtils.cs" />
<Compile Include="Core\Dictionary.cs" />
<Compile Include="Core\Dispatcher.cs" />
<Compile Include="Core\DynamicObject.cs" />
@@ -65,13 +67,18 @@
<Compile Include="Core\Plane.cs" />
<Compile Include="Core\Quat.cs" />
<Compile Include="Core\Rect2.cs" />
+ <Compile Include="Core\Rect2i.cs" />
<Compile Include="Core\RID.cs" />
+ <Compile Include="Core\SignalInfo.cs" />
<Compile Include="Core\SignalAwaiter.cs" />
<Compile Include="Core\StringExtensions.cs" />
+ <Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
<Compile Include="Core\Vector2.cs" />
+ <Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
+ <Compile Include="Core\Vector3i.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<!--
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 8c77220b85..120668d1ef 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -70,8 +70,8 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- if (gchandle.is_valid()) {
+ MonoGCHandleData &gchandle = script_binding.gchandle;
+ if (!gchandle.is_released()) {
CSharpLanguage::release_script_gchandle(p_obj, gchandle);
}
}
@@ -117,8 +117,8 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
if (data) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- if (gchandle.is_valid()) {
+ MonoGCHandleData &gchandle = script_binding.gchandle;
+ if (!gchandle.is_released()) {
CSharpLanguage::release_script_gchandle(p_obj, gchandle);
}
}
@@ -126,18 +126,25 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
}
}
-MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
- StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
+void godot_icall_Object_ConnectEventSignals(Object *p_ptr) {
+ CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
+ if (csharp_instance) {
+ csharp_instance->connect_event_signals();
+ }
+}
+
+MethodBind *godot_icall_Object_ClassDB_get_method(StringName *p_type, MonoString *p_method) {
+ StringName type = p_type ? *p_type : StringName();
StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
return ClassDB::get_method(type, method);
}
-MonoObject *godot_icall_Object_weakref(Object *p_obj) {
- if (!p_obj)
+MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
+ if (!p_ptr)
return NULL;
Ref<WeakRef> wref;
- Reference *ref = Object::cast_to<Reference>(p_obj);
+ Reference *ref = Object::cast_to<Reference>(p_ptr);
if (ref) {
REF r = ref;
@@ -148,15 +155,15 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj) {
wref->set_ref(r);
} else {
wref.instance();
- wref->set_obj(p_obj);
+ wref->set_obj(p_ptr);
}
return GDMonoUtils::unmanaged_get_managed(wref.ptr());
}
-Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
- String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
- return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
+Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) {
+ StringName signal = p_signal ? *p_signal : StringName();
+ return gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
@@ -225,8 +232,8 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
// Cannot happen in C#; would get an ObjectDisposedException instead.
CRASH_COND(p_ptr == NULL);
#endif
-
- String result = p_ptr->to_string();
+ // Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
+ String result = "[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]";
return GDMonoMarshal::mono_string_from_godot(result);
}
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index 22532dcff9..67769f3061 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -44,11 +44,13 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr);
void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer);
-MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
+void godot_icall_Object_ConnectEventSignals(Object *p_ptr);
-MonoObject *godot_icall_Object_weakref(Object *p_obj);
+MethodBind *godot_icall_Object_ClassDB_get_method(StringName *p_type, MonoString *p_method);
-Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter);
+MonoObject *godot_icall_Object_weakref(Object *p_ptr);
+
+Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter);
// DynamicGodotObject
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index cdacd90538..1576d31a3b 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -241,8 +241,9 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
return GDMonoMarshal::variant_to_mono_object(ret);
}
-MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
- return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
+MonoBoolean godot_icall_GD_type_exists(StringName *p_type) {
+ StringName type = p_type ? *p_type : StringName();
+ return ClassDB::class_exists(type);
}
void godot_icall_GD_pusherror(MonoString *p_str) {
@@ -273,6 +274,10 @@ MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
return GDMonoMarshal::mono_string_from_godot(vars);
}
+uint32_t godot_icall_TypeToVariantType(MonoReflectionType *p_refl_type) {
+ return (uint32_t)GDMonoMarshal::managed_to_variant_type(ManagedType::from_reftype(p_refl_type));
+}
+
MonoObject *godot_icall_DefaultGodotTaskScheduler() {
return GDMonoCache::cached_data.task_scheduler_handle->get_target();
}
@@ -300,6 +305,7 @@ void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
+ mono_add_internal_call("Godot.GD::godot_icall_TypeToVariantType", (void *)godot_icall_TypeToVariantType);
// Dispatcher
mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler);
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index f00e2efc5d..3ad6058205 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -69,7 +69,7 @@ MonoString *godot_icall_GD_str(MonoArray *p_what);
MonoObject *godot_icall_GD_str2var(MonoString *p_str);
-MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
+MonoBoolean godot_icall_GD_type_exists(StringName *p_type);
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 758b71f719..8130b0cc39 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -36,6 +36,7 @@
#include "nodepath_glue.h"
#include "rid_glue.h"
#include "string_glue.h"
+#include "string_name_glue.h"
/**
* Registers internal calls that were not generated. This function is called
@@ -44,6 +45,7 @@
void godot_register_glue_header_icalls() {
godot_register_collections_icalls();
godot_register_gd_icalls();
+ godot_register_string_name_icalls();
godot_register_nodepath_icalls();
godot_register_object_icalls();
godot_register_rid_icalls();
diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp
new file mode 100644
index 0000000000..81006e5849
--- /dev/null
+++ b/modules/mono/glue/string_name_glue.cpp
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* string_name_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "string_name_glue.h"
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/ustring.h"
+
+StringName *godot_icall_StringName_Ctor(MonoString *p_path) {
+ return memnew(StringName(GDMonoMarshal::mono_string_to_godot(p_path)));
+}
+
+void godot_icall_StringName_Dtor(StringName *p_ptr) {
+ ERR_FAIL_NULL(p_ptr);
+ memdelete(p_ptr);
+}
+
+MonoString *godot_icall_StringName_operator_String(StringName *p_np) {
+ return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
+}
+
+MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) {
+ return (MonoBoolean)(p_ptr == StringName());
+}
+
+void godot_register_string_name_icalls() {
+ mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor);
+ mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor);
+ mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String);
+ mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty);
+}
+
+#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/string_name_glue.h b/modules/mono/glue/string_name_glue.h
new file mode 100644
index 0000000000..88354ddd84
--- /dev/null
+++ b/modules/mono/glue/string_name_glue.h
@@ -0,0 +1,54 @@
+/*************************************************************************/
+/* string_name_glue.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef STRING_NAME_GLUE_H
+#define STRING_NAME_GLUE_H
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/string_name.h"
+
+#include "../mono_gd/gd_mono_marshal.h"
+
+StringName *godot_icall_StringName_Ctor(MonoString *p_path);
+
+void godot_icall_StringName_Dtor(StringName *p_ptr);
+
+MonoString *godot_icall_StringName_operator_String(StringName *p_np);
+
+MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr);
+
+// Register internal calls
+
+void godot_register_string_name_icalls();
+
+#endif // MONO_GLUE_ENABLED
+
+#endif // STRING_NAME_GLUE_H