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-rw-r--r--modules/mono/glue/Managed/Files/Array.cs13
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs435
-rw-r--r--modules/mono/glue/Managed/Files/DebuggingUtils.cs6
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs213
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs16
-rw-r--r--modules/mono/glue/Managed/Files/GodotTraceListener.cs37
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs4
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs5
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs28
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs27
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs38
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs70
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs2
-rw-r--r--modules/mono/glue/Managed/Managed.csproj2
-rw-r--r--modules/mono/glue/arguments_vector.h68
-rw-r--r--modules/mono/glue/base_object_glue.cpp69
-rw-r--r--modules/mono/glue/base_object_glue.h12
-rw-r--r--modules/mono/glue/collections_glue.cpp25
-rw-r--r--modules/mono/glue/collections_glue.h18
-rw-r--r--modules/mono/glue/gd_glue.cpp12
-rw-r--r--modules/mono/glue/gd_glue.h6
-rw-r--r--modules/mono/glue/glue_header.h2
22 files changed, 814 insertions, 294 deletions
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
index 9c804eba64..1ee64f3b71 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/Managed/Files/Array.cs
@@ -155,6 +155,11 @@ namespace Godot.Collections
godot_icall_Array_RemoveAt(GetPtr(), index);
}
+ public Error Resize(int newSize)
+ {
+ return godot_icall_Array_Resize(GetPtr(), newSize);
+ }
+
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
@@ -203,6 +208,9 @@ namespace Godot.Collections
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
}
@@ -339,6 +347,11 @@ namespace Godot.Collections
objectArray.RemoveAt(index);
}
+ public Error Resize(int newSize)
+ {
+ return objectArray.Resize(newSize);
+ }
+
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index b318d96bb9..ac9576cebd 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -45,74 +45,119 @@ namespace Godot
new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
};
+ // NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
+
+ /// <summary>
+ /// Returns the basis matrix’s x vector.
+ /// This is equivalent to <see cref="Column0"/>.
+ /// </summary>
public Vector3 x
{
- get { return GetAxis(0); }
- set { SetAxis(0, value); }
+ get => Column0;
+ set => Column0 = value;
}
+ /// <summary>
+ /// Returns the basis matrix’s y vector.
+ /// This is equivalent to <see cref="Column1"/>.
+ /// </summary>
public Vector3 y
{
- get { return GetAxis(1); }
- set { SetAxis(1, value); }
+
+ get => Column1;
+ set => Column1 = value;
}
+ /// <summary>
+ /// Returns the basis matrix’s z vector.
+ /// This is equivalent to <see cref="Column2"/>.
+ /// </summary>
public Vector3 z
{
- get { return GetAxis(2); }
- set { SetAxis(2, value); }
+
+ get => Column2;
+ set => Column2 = value;
}
- private Vector3 _x;
- private Vector3 _y;
- private Vector3 _z;
+ public Vector3 Row0;
+ public Vector3 Row1;
+ public Vector3 Row2;
- public static Basis Identity
+ public Vector3 Column0
+ {
+ get => new Vector3(Row0.x, Row1.x, Row2.x);
+ set
+ {
+ this.Row0.x = value.x;
+ this.Row1.x = value.y;
+ this.Row2.x = value.z;
+ }
+ }
+ public Vector3 Column1
{
- get { return identity; }
+ get => new Vector3(Row0.y, Row1.y, Row2.y);
+ set
+ {
+ this.Row0.y = value.x;
+ this.Row1.y = value.y;
+ this.Row2.y = value.z;
+ }
+ }
+ public Vector3 Column2
+ {
+ get => new Vector3(Row0.z, Row1.z, Row2.z);
+ set
+ {
+ this.Row0.z = value.x;
+ this.Row1.z = value.y;
+ this.Row2.z = value.z;
+ }
}
+ public static Basis Identity => identity;
+
public Vector3 Scale
{
get
{
- return new Vector3
+ real_t detSign = Mathf.Sign(Determinant());
+ return detSign * new Vector3
(
- new Vector3(this[0, 0], this[1, 0], this[2, 0]).Length(),
- new Vector3(this[0, 1], this[1, 1], this[2, 1]).Length(),
- new Vector3(this[0, 2], this[1, 2], this[2, 2]).Length()
+ new Vector3(this.Row0[0], this.Row1[0], this.Row2[0]).Length(),
+ new Vector3(this.Row0[1], this.Row1[1], this.Row2[1]).Length(),
+ new Vector3(this.Row0[2], this.Row1[2], this.Row2[2]).Length()
);
}
}
- public Vector3 this[int index]
+ public Vector3 this[int columnIndex]
{
get
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- return _x;
+ return Column0;
case 1:
- return _y;
+ return Column1;
case 2:
- return _z;
+ return Column2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- _x = value;
+ Column0 = value;
return;
case 1:
- _y = value;
+ Column1 = value;
return;
case 2:
- _z = value;
+ Column2 = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -120,51 +165,53 @@ namespace Godot
}
}
- public real_t this[int index, int axis]
+ public real_t this[int columnIndex, int rowIndex]
{
get
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- return _x[axis];
+ return Column0[rowIndex];
case 1:
- return _y[axis];
+ return Column1[rowIndex];
case 2:
- return _z[axis];
+ return Column2[rowIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- _x[axis] = value;
+ {
+ var column0 = Column0;
+ column0[rowIndex] = value;
+ Column0 = column0;
return;
+ }
case 1:
- _y[axis] = value;
+ {
+ var column1 = Column1;
+ column1[rowIndex] = value;
+ Column1 = column1;
return;
+ }
case 2:
- _z[axis] = value;
+ {
+ var column2 = Column2;
+ column2[rowIndex] = value;
+ Column2 = column2;
return;
+ }
default:
throw new IndexOutOfRangeException();
}
}
}
- internal static Basis CreateFromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
- {
- return new Basis
- (
- xAxis.x, yAxis.x, zAxis.x,
- xAxis.y, yAxis.y, zAxis.y,
- xAxis.z, yAxis.z, zAxis.z
- );
- }
-
internal Quat RotationQuat()
{
Basis orthonormalizedBasis = Orthonormalized();
@@ -191,29 +238,19 @@ namespace Godot
private void SetDiagonal(Vector3 diagonal)
{
- _x = new Vector3(diagonal.x, 0, 0);
- _y = new Vector3(0, diagonal.y, 0);
- _z = new Vector3(0, 0, diagonal.z);
+ Row0 = new Vector3(diagonal.x, 0, 0);
+ Row1 = new Vector3(0, diagonal.y, 0);
+ Row2 = new Vector3(0, 0, diagonal.z);
}
public real_t Determinant()
{
- return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
- this[1, 0] * (this[0, 1] * this[2, 2] - this[2, 1] * this[0, 2]) +
- this[2, 0] * (this[0, 1] * this[1, 2] - this[1, 1] * this[0, 2]);
- }
+ real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
+ real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
+ real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
- public Vector3 GetAxis(int axis)
- {
- return new Vector3(this[0, axis], this[1, axis], this[2, axis]);
- }
-
- public void SetAxis(int axis, Vector3 value)
- {
- this[0, axis] = value.x;
- this[1, axis] = value.y;
- this[2, axis] = value.z;
+ return Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
}
public Vector3 GetEuler()
@@ -223,32 +260,80 @@ namespace Godot
Vector3 euler;
euler.z = 0.0f;
- real_t mxy = m[1, 2];
-
+ real_t mxy = m.Row1[2];
if (mxy < 1.0f)
{
if (mxy > -1.0f)
{
euler.x = Mathf.Asin(-mxy);
- euler.y = Mathf.Atan2(m[0, 2], m[2, 2]);
- euler.z = Mathf.Atan2(m[1, 0], m[1, 1]);
+ euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
+ euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
}
else
{
euler.x = Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
+ euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
}
}
else
{
euler.x = -Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
+ euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
}
return euler;
}
+ public Vector3 GetRow(int index)
+ {
+ switch (index)
+ {
+ case 0:
+ return Row0;
+ case 1:
+ return Row1;
+ case 2:
+ return Row2;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+
+ public void SetRow(int index, Vector3 value)
+ {
+ switch (index)
+ {
+ case 0:
+ Row0 = value;
+ return;
+ case 1:
+ Row1 = value;
+ return;
+ case 2:
+ Row2 = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+
+ public Vector3 GetColumn(int index)
+ {
+ return this[index];
+ }
+
+ public void SetColumn(int index, Vector3 value)
+ {
+ this[index] = value;
+ }
+
+ [Obsolete("GetAxis is deprecated. Use GetColumn instead.")]
+ public Vector3 GetAxis(int axis)
+ {
+ return new Vector3(this.Row0[axis], this.Row1[axis], this.Row2[axis]);
+ }
+
public int GetOrthogonalIndex()
{
var orth = this;
@@ -257,7 +342,9 @@ namespace Godot
{
for (int j = 0; j < 3; j++)
{
- real_t v = orth[i, j];
+ var row = orth.GetRow(i);
+
+ real_t v = row[j];
if (v > 0.5f)
v = 1.0f;
@@ -266,7 +353,9 @@ namespace Godot
else
v = 0f;
- orth[i, j] = v;
+ row[j] = v;
+
+ orth.SetRow(i, row);
}
}
@@ -281,57 +370,45 @@ namespace Godot
public Basis Inverse()
{
- var inv = this;
-
- real_t[] co = {
- inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
- inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
- inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
- };
+ real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
+ real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
+ real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
- real_t det = inv[0, 0] * co[0] + inv[0, 1] * co[1] + inv[0, 2] * co[2];
+ real_t det = Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
if (det == 0)
- {
- return new Basis
- (
- real_t.NaN, real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN, real_t.NaN
- );
- }
+ throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
- real_t s = 1.0f / det;
+ real_t detInv = 1.0f / det;
- inv = new Basis
+ real_t cofac01 = Row0[2] * Row2[1] - Row0[1] * Row2[2];
+ real_t cofac02 = Row0[1] * Row1[2] - Row0[2] * Row1[1];
+ real_t cofac11 = Row0[0] * Row2[2] - Row0[2] * Row2[0];
+ real_t cofac12 = Row0[2] * Row1[0] - Row0[0] * Row1[2];
+ real_t cofac21 = Row0[1] * Row2[0] - Row0[0] * Row2[1];
+ real_t cofac22 = Row0[0] * Row1[1] - Row0[1] * Row1[0];
+
+ return new Basis
(
- co[0] * s,
- inv[0, 2] * inv[2, 1] - inv[0, 1] * inv[2, 2] * s,
- inv[0, 1] * inv[1, 2] - inv[0, 2] * inv[1, 1] * s,
- co[1] * s,
- inv[0, 0] * inv[2, 2] - inv[0, 2] * inv[2, 0] * s,
- inv[0, 2] * inv[1, 0] - inv[0, 0] * inv[1, 2] * s,
- co[2] * s,
- inv[0, 1] * inv[2, 0] - inv[0, 0] * inv[2, 1] * s,
- inv[0, 0] * inv[1, 1] - inv[0, 1] * inv[1, 0] * s
+ cofac00 * detInv, cofac01 * detInv, cofac02 * detInv,
+ cofac10 * detInv, cofac11 * detInv, cofac12 * detInv,
+ cofac20 * detInv, cofac21 * detInv, cofac22 * detInv
);
-
- return inv;
}
public Basis Orthonormalized()
{
- Vector3 xAxis = GetAxis(0);
- Vector3 yAxis = GetAxis(1);
- Vector3 zAxis = GetAxis(2);
+ Vector3 column0 = GetColumn(0);
+ Vector3 column1 = GetColumn(1);
+ Vector3 column2 = GetColumn(2);
- xAxis.Normalize();
- yAxis = yAxis - xAxis * xAxis.Dot(yAxis);
- yAxis.Normalize();
- zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis);
- zAxis.Normalize();
+ column0.Normalize();
+ column1 = column1 - column0 * column0.Dot(column1);
+ column1.Normalize();
+ column2 = column2 - column0 * column0.Dot(column2) - column1 * column1.Dot(column2);
+ column2.Normalize();
- return CreateFromAxes(xAxis, yAxis, zAxis);
+ return new Basis(column0, column1, column2);
}
public Basis Rotated(Vector3 axis, real_t phi)
@@ -343,49 +420,49 @@ namespace Godot
{
var m = this;
- m[0, 0] *= scale.x;
- m[0, 1] *= scale.x;
- m[0, 2] *= scale.x;
- m[1, 0] *= scale.y;
- m[1, 1] *= scale.y;
- m[1, 2] *= scale.y;
- m[2, 0] *= scale.z;
- m[2, 1] *= scale.z;
- m[2, 2] *= scale.z;
+ m.Row0[0] *= scale.x;
+ m.Row0[1] *= scale.x;
+ m.Row0[2] *= scale.x;
+ m.Row1[0] *= scale.y;
+ m.Row1[1] *= scale.y;
+ m.Row1[2] *= scale.y;
+ m.Row2[0] *= scale.z;
+ m.Row2[1] *= scale.z;
+ m.Row2[2] *= scale.z;
return m;
}
public real_t Tdotx(Vector3 with)
{
- return this[0, 0] * with[0] + this[1, 0] * with[1] + this[2, 0] * with[2];
+ return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2];
}
public real_t Tdoty(Vector3 with)
{
- return this[0, 1] * with[0] + this[1, 1] * with[1] + this[2, 1] * with[2];
+ return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2];
}
public real_t Tdotz(Vector3 with)
{
- return this[0, 2] * with[0] + this[1, 2] * with[1] + this[2, 2] * with[2];
+ return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2];
}
public Basis Transposed()
{
var tr = this;
- real_t temp = tr[0, 1];
- tr[0, 1] = tr[1, 0];
- tr[1, 0] = temp;
+ real_t temp = tr.Row0[1];
+ tr.Row0[1] = tr.Row1[0];
+ tr.Row1[0] = temp;
- temp = tr[0, 2];
- tr[0, 2] = tr[2, 0];
- tr[2, 0] = temp;
+ temp = tr.Row0[2];
+ tr.Row0[2] = tr.Row2[0];
+ tr.Row2[0] = temp;
- temp = tr[1, 2];
- tr[1, 2] = tr[2, 1];
- tr[2, 1] = temp;
+ temp = tr.Row1[2];
+ tr.Row1[2] = tr.Row2[1];
+ tr.Row2[1] = temp;
return tr;
}
@@ -394,9 +471,9 @@ namespace Godot
{
return new Vector3
(
- this[0].Dot(v),
- this[1].Dot(v),
- this[2].Dot(v)
+ this.Row0.Dot(v),
+ this.Row1.Dot(v),
+ this.Row2.Dot(v)
);
}
@@ -404,60 +481,60 @@ namespace Godot
{
return new Vector3
(
- this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z,
- this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z,
- this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z
+ this.Row0[0] * v.x + this.Row1[0] * v.y + this.Row2[0] * v.z,
+ this.Row0[1] * v.x + this.Row1[1] * v.y + this.Row2[1] * v.z,
+ this.Row0[2] * v.x + this.Row1[2] * v.y + this.Row2[2] * v.z
);
}
public Quat Quat()
{
- real_t trace = _x[0] + _y[1] + _z[2];
+ real_t trace = Row0[0] + Row1[1] + Row2[2];
if (trace > 0.0f)
{
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_z[1] - _y[2]) * inv_s,
- (_x[2] - _z[0]) * inv_s,
- (_y[0] - _x[1]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s,
+ (Row1[0] - Row0[1]) * inv_s,
s * 0.25f
);
}
- if (_x[0] > _y[1] && _x[0] > _z[2])
+ if (Row0[0] > Row1[1] && Row0[0] > Row2[2])
{
- real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
+ real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
s * 0.25f,
- (_x[1] + _y[0]) * inv_s,
- (_x[2] + _z[0]) * inv_s,
- (_z[1] - _y[2]) * inv_s
+ (Row0[1] + Row1[0]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s
);
}
- if (_y[1] > _z[2])
+ if (Row1[1] > Row2[2])
{
- real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
+ real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_x[1] + _y[0]) * inv_s,
+ (Row0[1] + Row1[0]) * inv_s,
s * 0.25f,
- (_y[2] + _z[1]) * inv_s,
- (_x[2] - _z[0]) * inv_s
+ (Row1[2] + Row2[1]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s
);
}
else
{
- real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_x[2] + _z[0]) * inv_s,
- (_y[2] + _z[1]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row1[2] + Row2[1]) * inv_s,
s * 0.25f,
- (_y[0] - _x[1]) * inv_s
+ (Row1[0] - Row0[1]) * inv_s
);
}
}
@@ -479,9 +556,9 @@ namespace Godot
real_t yz = quat.y * zs;
real_t zz = quat.z * zs;
- _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ Row2 = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
}
public Basis(Vector3 euler)
@@ -511,21 +588,21 @@ namespace Godot
real_t cosine = Mathf.Cos(phi);
real_t sine = Mathf.Sin(phi);
- _x = new Vector3
+ Row0 = new Vector3
(
axis_sq.x + cosine * (1.0f - axis_sq.x),
axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
axis.z * axis.x * (1.0f - cosine) + axis.y * sine
);
- _y = new Vector3
+ Row1 = new Vector3
(
axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
axis_sq.y + cosine * (1.0f - axis_sq.y),
axis.y * axis.z * (1.0f - cosine) - axis.x * sine
);
- _z = new Vector3
+ Row2 = new Vector3
(
axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
@@ -533,32 +610,32 @@ namespace Godot
);
}
- public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
+ public Basis(Vector3 column0, Vector3 column1, Vector3 column2)
{
- _x = new Vector3(xAxis.x, yAxis.x, zAxis.x);
- _y = new Vector3(xAxis.y, yAxis.y, zAxis.y);
- _z = new Vector3(xAxis.z, yAxis.z, zAxis.z);
+ Row0 = new Vector3(column0.x, column1.x, column2.x);
+ Row1 = new Vector3(column0.y, column1.y, column2.y);
+ Row2 = new Vector3(column0.z, column1.z, column2.z);
// Same as:
- // SetAxis(0, xAxis);
- // SetAxis(1, yAxis);
- // SetAxis(2, zAxis);
- // We need to assign the struct fields so we can't do that...
+ // Column0 = column0;
+ // Column1 = column1;
+ // Column2 = column2;
+ // We need to assign the struct fields here first so we can't do it that way...
}
internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
- _x = new Vector3(xx, xy, xz);
- _y = new Vector3(yx, yy, yz);
- _z = new Vector3(zx, zy, zz);
+ Row0 = new Vector3(xx, xy, xz);
+ Row1 = new Vector3(yx, yy, yz);
+ Row2 = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)
{
return new Basis
(
- right.Tdotx(left[0]), right.Tdoty(left[0]), right.Tdotz(left[0]),
- right.Tdotx(left[1]), right.Tdoty(left[1]), right.Tdotz(left[1]),
- right.Tdotx(left[2]), right.Tdoty(left[2]), right.Tdotz(left[2])
+ right.Tdotx(left.Row0), right.Tdoty(left.Row0), right.Tdotz(left.Row0),
+ right.Tdotx(left.Row1), right.Tdoty(left.Row1), right.Tdotz(left.Row1),
+ right.Tdotx(left.Row2), right.Tdoty(left.Row2), right.Tdotz(left.Row2)
);
}
@@ -584,21 +661,21 @@ namespace Godot
public bool Equals(Basis other)
{
- return _x.Equals(other[0]) && _y.Equals(other[1]) && _z.Equals(other[2]);
+ return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
}
public override int GetHashCode()
{
- return _x.GetHashCode() ^ _y.GetHashCode() ^ _z.GetHashCode();
+ return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1}, {2})", new object[]
{
- _x.ToString(),
- _y.ToString(),
- _z.ToString()
+ Row0.ToString(),
+ Row1.ToString(),
+ Row2.ToString()
});
}
@@ -606,9 +683,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- _x.ToString(format),
- _y.ToString(format),
- _z.ToString(format)
+ Row0.ToString(format),
+ Row1.ToString(format),
+ Row2.ToString(format)
});
}
}
diff --git a/modules/mono/glue/Managed/Files/DebuggingUtils.cs b/modules/mono/glue/Managed/Files/DebuggingUtils.cs
index b27816084e..edfe3464ec 100644
--- a/modules/mono/glue/Managed/Files/DebuggingUtils.cs
+++ b/modules/mono/glue/Managed/Files/DebuggingUtils.cs
@@ -19,6 +19,12 @@ namespace Godot
sb.Append(" ");
}
+ public static void InstallTraceListener()
+ {
+ Trace.Listeners.Clear();
+ Trace.Listeners.Add(new GodotTraceListener());
+ }
+
public static void GetStackFrameInfo(StackFrame frame, out string fileName, out int fileLineNumber, out string methodDecl)
{
fileName = frame.GetFileName();
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
new file mode 100644
index 0000000000..9504415664
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/DynamicObject.cs
@@ -0,0 +1,213 @@
+
+using System;
+using System.Collections.Generic;
+using System.Dynamic;
+using System.Linq.Expressions;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ /// <summary>
+ /// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
+ /// members of a <see cref="Godot.Object"/> instance at runtime.
+ /// </para>
+ /// <para>
+ /// This allows accessing the class members using their original names in the engine as well as the members from the
+ /// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
+ /// </para>
+ /// </remarks>
+ /// <example>
+ /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
+ /// <code>
+ /// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
+ /// sprite.add_child(this);
+ ///
+ /// if ((sprite.hframes * sprite.vframes) > 0)
+ /// sprite.frame = 0;
+ /// </code>
+ /// </example>
+ /// <example>
+ /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
+ /// <code>
+ /// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
+ ///
+ /// if (childNode.print_allowed)
+ /// {
+ /// childNode.message = "Hello from C#";
+ /// childNode.print_message(3);
+ /// }
+ /// </code>
+ /// The <c>ChildNode</c> node has the following GDScript script attached:
+ /// <code>
+ /// // # ChildNode.gd
+ /// // var print_allowed = true
+ /// // var message = ""
+ /// //
+ /// // func print_message(times):
+ /// // for i in times:
+ /// // print(message)
+ /// </code>
+ /// </example>
+ public class DynamicGodotObject : DynamicObject
+ {
+ /// <summary>
+ /// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// </summary>
+ public Object Value { get; }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
+ /// </summary>
+ /// <param name="godotObject">
+ /// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// </param>
+ /// <exception cref="System.ArgumentNullException">
+ /// Thrown when the <paramref name="godotObject"/> parameter is null.
+ /// </exception>
+ public DynamicGodotObject(Object godotObject)
+ {
+ if (godotObject == null)
+ throw new ArgumentNullException(nameof(godotObject));
+
+ this.Value = godotObject;
+ }
+
+ public override IEnumerable<string> GetDynamicMemberNames()
+ {
+ return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
+ }
+
+ public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
+ {
+ switch (binder.Operation)
+ {
+ case ExpressionType.Equal:
+ case ExpressionType.NotEqual:
+ if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
+ {
+ if (arg == null)
+ {
+ bool boolResult = Object.IsInstanceValid(Value);
+
+ if (binder.Operation == ExpressionType.Equal)
+ boolResult = !boolResult;
+
+ result = boolResult;
+ return true;
+ }
+
+ if (arg is Object other)
+ {
+ bool boolResult = (Value == other);
+
+ if (binder.Operation == ExpressionType.NotEqual)
+ boolResult = !boolResult;
+
+ result = boolResult;
+ return true;
+ }
+ }
+
+ break;
+ default:
+ // We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
+ // These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
+ break;
+ }
+
+ return base.TryBinaryOperation(binder, arg, out result);
+ }
+
+ public override bool TryConvert(ConvertBinder binder, out object result)
+ {
+ if (binder.Type == typeof(Object))
+ {
+ result = Value;
+ return true;
+ }
+
+ if (typeof(Object).IsAssignableFrom(binder.Type))
+ {
+ // Throws InvalidCastException when the cast fails
+ result = Convert.ChangeType(Value, binder.Type);
+ return true;
+ }
+
+ return base.TryConvert(binder, out result);
+ }
+
+ public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
+ {
+ if (indexes.Length == 1)
+ {
+ if (indexes[0] is string name)
+ {
+ return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result);
+ }
+ }
+
+ return base.TryGetIndex(binder, indexes, out result);
+ }
+
+ public override bool TryGetMember(GetMemberBinder binder, out object result)
+ {
+ return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
+ }
+
+ public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
+ {
+ return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
+ }
+
+ public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
+ {
+ if (indexes.Length == 1)
+ {
+ if (indexes[0] is string name)
+ {
+ return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value);
+ }
+ }
+
+ return base.TrySetIndex(binder, indexes, value);
+ }
+
+ public override bool TrySetMember(SetMemberBinder binder, object value)
+ {
+ return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
+
+ #region We don't override these methods
+
+ // Looks like this is not usable from C#
+ //public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
+
+ // Object members cannot be deleted
+ //public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
+ //public override bool TryDeleteMember(DeleteMemberBinder binder);
+
+ // Invokation on the object itself, e.g.: obj(param)
+ //public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
+
+ // No unnary operations to handle
+ //public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
+
+ #endregion
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index 3afaf5d08b..d968f8a78f 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -13,12 +13,12 @@ namespace Godot
{
public static partial class GD
{
- public static object Bytes2Var(byte[] bytes)
+ public static object Bytes2Var(byte[] bytes, bool allow_objects = false)
{
- return godot_icall_GD_bytes2var(bytes);
+ return godot_icall_GD_bytes2var(bytes, allow_objects);
}
- public static object Convert(object what, int type)
+ public static object Convert(object what, Variant.Type type)
{
return godot_icall_GD_convert(what, type);
}
@@ -186,9 +186,9 @@ namespace Godot
return godot_icall_GD_type_exists(type);
}
- public static byte[] Var2Bytes(object var)
+ public static byte[] Var2Bytes(object var, bool full_objects = false)
{
- return godot_icall_GD_var2bytes(var);
+ return godot_icall_GD_var2bytes(var, full_objects);
}
public static string Var2Str(object var)
@@ -197,10 +197,10 @@ namespace Godot
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes);
+ internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_convert(object what, int type);
+ internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_GD_hash(object var);
@@ -251,7 +251,7 @@ namespace Godot
internal extern static bool godot_icall_GD_type_exists(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what);
+ internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
diff --git a/modules/mono/glue/Managed/Files/GodotTraceListener.cs b/modules/mono/glue/Managed/Files/GodotTraceListener.cs
new file mode 100644
index 0000000000..f1a00ae0fa
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/GodotTraceListener.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Diagnostics;
+
+namespace Godot
+{
+ internal class GodotTraceListener : TraceListener
+ {
+ public override void Write(string message)
+ {
+ GD.PrintRaw(message);
+ }
+
+ public override void WriteLine(string message)
+ {
+ GD.Print(message);
+ }
+
+ public override void Fail(string message, string detailMessage)
+ {
+ GD.PrintErr("Assertion failed: ", message);
+ if (detailMessage != null)
+ {
+ GD.PrintErr(" Details: ", detailMessage);
+ }
+
+ try
+ {
+ var stackTrace = new StackTrace(true).ToString();
+ GD.PrintErr(stackTrace);
+ }
+ catch
+ {
+ // ignored
+ }
+ }
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index dcab3c1ffc..5f5de12959 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -289,13 +289,13 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
int rng = max - min;
- return min + ((value - min) % rng + rng) % rng;
+ return rng != 0 ? min + ((value - min) % rng + rng) % rng : min;
}
public static real_t Wrap(real_t value, real_t min, real_t max)
{
real_t rng = max - min;
- return min + ((value - min) % rng + rng) % rng;
+ return !IsEqualApprox(rng, default(real_t)) ? min + ((value - min) % rng + rng) % rng : min;
}
}
}
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index 2ef02cc288..414762f7b1 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -35,5 +35,10 @@ namespace Godot
{
return (int)Math.Round(s);
}
+
+ public static bool IsEqualApprox(real_t a, real_t b, real_t ratio = Mathf.Epsilon)
+ {
+ return Abs(a - b) < ratio;
+ }
}
} \ No newline at end of file
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
index 41fc43996f..e152d56871 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/Managed/Files/Object.base.cs
@@ -73,11 +73,39 @@ namespace Godot
disposed = true;
}
+ /// <summary>
+ /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
+ /// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
+ /// </summary>
+ /// <param name="source">
+ /// The instance the awaiter will be listening to.
+ /// </param>
+ /// <param name="signal">
+ /// The signal the awaiter will be waiting for.
+ /// </param>
+ /// <example>
+ /// This sample prints a message once every frame up to 100 times.
+ /// <code>
+ /// public override void _Ready()
+ /// {
+ /// for (int i = 0; i < 100; i++)
+ /// {
+ /// await ToSignal(GetTree(), "idle_frame");
+ /// GD.Print($"Frame {i}");
+ /// }
+ /// }
+ /// </code>
+ /// </example>
public SignalAwaiter ToSignal(Object source, string signal)
{
return new SignalAwaiter(source, signal, this);
}
+ /// <summary>
+ /// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance.
+ /// </summary>
+ public dynamic DynamicObject => new DynamicGodotObject(this);
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index d4dcff583a..d0c15146a5 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -123,22 +123,23 @@ namespace Godot
// Calculate cosine
real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- var to1 = new real_t[4];
+ var to1 = new Quat();
// Adjust signs if necessary
if (cosom < 0.0)
{
- cosom = -cosom; to1[0] = -b.x;
- to1[1] = -b.y;
- to1[2] = -b.z;
- to1[3] = -b.w;
+ cosom = -cosom;
+ to1.x = -b.x;
+ to1.y = -b.y;
+ to1.z = -b.z;
+ to1.w = -b.w;
}
else
{
- to1[0] = b.x;
- to1[1] = b.y;
- to1[2] = b.z;
- to1[3] = b.w;
+ to1.x = b.x;
+ to1.y = b.y;
+ to1.z = b.z;
+ to1.w = b.w;
}
real_t sinom, scale0, scale1;
@@ -162,10 +163,10 @@ namespace Godot
// Calculate final values
return new Quat
(
- scale0 * x + scale1 * to1[0],
- scale0 * y + scale1 * to1[1],
- scale0 * z + scale1 * to1[2],
- scale0 * w + scale1 * to1[3]
+ scale0 * x + scale1 * to1.x,
+ scale0 * y + scale1 * to1.y,
+ scale0 * z + scale1 * to1.z,
+ scale0 * w + scale1 * to1.w
);
}
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index fa85855edd..bd79144873 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -71,21 +71,21 @@ namespace Godot
{
// Make rotation matrix
// Z vector
- Vector3 zAxis = eye - target;
+ Vector3 column2 = eye - target;
- zAxis.Normalize();
+ column2.Normalize();
- Vector3 yAxis = up;
+ Vector3 column1 = up;
- Vector3 xAxis = yAxis.Cross(zAxis);
+ Vector3 column0 = column1.Cross(column2);
// Recompute Y = Z cross X
- yAxis = zAxis.Cross(xAxis);
+ column1 = column2.Cross(column0);
- xAxis.Normalize();
- yAxis.Normalize();
+ column0.Normalize();
+ column1.Normalize();
- basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = new Basis(column0, column1, column2);
origin = eye;
}
@@ -94,9 +94,9 @@ namespace Godot
{
return new Transform(basis, new Vector3
(
- origin[0] += basis[0].Dot(ofs),
- origin[1] += basis[1].Dot(ofs),
- origin[2] += basis[2].Dot(ofs)
+ origin[0] += basis.Row0.Dot(ofs),
+ origin[1] += basis.Row1.Dot(ofs),
+ origin[2] += basis.Row2.Dot(ofs)
));
}
@@ -104,9 +104,9 @@ namespace Godot
{
return new Vector3
(
- basis[0].Dot(v) + origin.x,
- basis[1].Dot(v) + origin.y,
- basis[2].Dot(v) + origin.z
+ basis.Row0.Dot(v) + origin.x,
+ basis.Row1.Dot(v) + origin.y,
+ basis.Row2.Dot(v) + origin.z
);
}
@@ -116,9 +116,9 @@ namespace Godot
return new Vector3
(
- basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
- basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
- basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
+ basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z,
+ basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z,
+ basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z
);
}
@@ -134,9 +134,9 @@ namespace Godot
public static Transform FlipZ { get { return _flipZ; } }
// Constructors
- public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
+ public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
- basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = new Basis(column0, column1, column2);
this.origin = origin;
}
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 53c8abf08b..f7bb41d523 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -53,11 +53,11 @@ namespace Godot
}
}
- public Vector2 this[int index]
+ public Vector2 this[int rowIndex]
{
get
{
- switch (index)
+ switch (rowIndex)
{
case 0:
return x;
@@ -71,7 +71,7 @@ namespace Godot
}
set
{
- switch (index)
+ switch (rowIndex)
{
case 0:
x = value;
@@ -88,29 +88,29 @@ namespace Godot
}
}
- public real_t this[int index, int axis]
+ public real_t this[int rowIndex, int columnIndex]
{
get
{
- switch (index)
+ switch (rowIndex)
{
case 0:
- return x[axis];
+ return x[columnIndex];
case 1:
- return y[axis];
+ return y[columnIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (rowIndex)
{
case 0:
- x[axis] = value;
+ x[columnIndex] = value;
return;
case 1:
- y[axis] = value;
+ y[columnIndex] = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -120,30 +120,23 @@ namespace Godot
public Transform2D AffineInverse()
{
- var inv = this;
-
real_t det = BasisDeterminant();
if (det == 0)
- {
- return new Transform2D
- (
- real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN
- );
- }
+ throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
- real_t detInv = 1.0f / det;
+ var inv = this;
- real_t temp = this[0, 0];
- this[0, 0] = this[1, 1];
- this[1, 1] = temp;
+ real_t temp = inv[0, 0];
+ inv[0, 0] = inv[1, 1];
+ inv[1, 1] = temp;
- this[0] *= new Vector2(detInv, -detInv);
- this[1] *= new Vector2(-detInv, detInv);
+ real_t detInv = 1.0f / det;
+
+ inv[0] *= new Vector2(detInv, -detInv);
+ inv[1] *= new Vector2(-detInv, detInv);
- this[2] = BasisXform(-this[2]);
+ inv[2] = BasisXform(-inv[2]);
return inv;
}
@@ -293,9 +286,9 @@ namespace Godot
private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
- public static Transform2D Identity { get { return _identity; } }
- public static Transform2D FlipX { get { return _flipX; } }
- public static Transform2D FlipY { get { return _flipY; } }
+ public static Transform2D Identity => _identity;
+ public static Transform2D FlipX => _flipX;
+ public static Transform2D FlipY => _flipY;
// Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
@@ -324,12 +317,10 @@ namespace Godot
{
left.origin = left.Xform(right.origin);
- real_t x0, x1, y0, y1;
-
- x0 = left.Tdotx(right.x);
- x1 = left.Tdoty(right.x);
- y0 = left.Tdotx(right.y);
- y1 = left.Tdoty(right.y);
+ real_t x0 = left.Tdotx(right.x);
+ real_t x1 = left.Tdoty(right.x);
+ real_t y0 = left.Tdotx(right.y);
+ real_t y1 = left.Tdoty(right.y);
left.x.x = x0;
left.x.y = x1;
@@ -351,12 +342,7 @@ namespace Godot
public override bool Equals(object obj)
{
- if (obj is Transform2D)
- {
- return Equals((Transform2D)obj);
- }
-
- return false;
+ return obj is Transform2D transform2D && Equals(transform2D);
}
public bool Equals(Transform2D other)
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index ce41886bfc..73a3252fdb 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -84,7 +84,7 @@ namespace Godot
public real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(x - to.x, y - to.y);
+ return Mathf.Atan2(y - to.y, x - to.x);
}
public real_t Aspect()
diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj
index 1f82dde5e7..61f738922b 100644
--- a/modules/mono/glue/Managed/Managed.csproj
+++ b/modules/mono/glue/Managed/Managed.csproj
@@ -11,7 +11,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
+ <DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h
new file mode 100644
index 0000000000..8c0f308c15
--- /dev/null
+++ b/modules/mono/glue/arguments_vector.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* arguments_vector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ARGUMENTS_VECTOR_H
+#define ARGUMENTS_VECTOR_H
+
+#include "core/os/memory.h"
+
+template <typename T, int POOL_SIZE = 5>
+struct ArgumentsVector {
+
+private:
+ T pool[POOL_SIZE];
+ T *_ptr;
+ int size;
+
+ ArgumentsVector();
+ ArgumentsVector(const ArgumentsVector &);
+
+public:
+ T *ptr() { return _ptr; }
+ T &get(int p_idx) { return _ptr[p_idx]; }
+ void set(int p_idx, const T &p_value) { _ptr[p_idx] = p_value; }
+
+ explicit ArgumentsVector(int p_size) :
+ size(p_size) {
+ if (p_size <= POOL_SIZE) {
+ _ptr = pool;
+ } else {
+ _ptr = memnew_arr(T, p_size);
+ }
+ }
+
+ ~ArgumentsVector() {
+ if (size > POOL_SIZE) {
+ memdelete_arr(_ptr);
+ }
+ }
+};
+
+#endif // ARGUMENTS_VECTOR_H
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index fad02b01d3..b690de0d20 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -36,9 +36,11 @@
#include "core/string_name.h"
#include "../csharp_script.h"
+#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
#include "../signal_awaiter_utils.h"
+#include "arguments_vector.h"
Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
Object *instance = memnew(Object);
@@ -75,7 +77,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == NULL);
// This is only called with Reference derived classes
@@ -155,6 +157,67 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal,
return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
+MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
+ List<PropertyInfo> property_list;
+ p_ptr->get_property_list(&property_list);
+
+ MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size());
+
+ int i = 0;
+ for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
+ MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E->get().name);
+ mono_array_set(result, MonoString *, i, boxed);
+ i++;
+ }
+
+ return result;
+}
+
+MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) {
+ String name = GDMonoMarshal::mono_string_to_godot(p_name);
+
+ int argc = mono_array_length(p_args);
+
+ ArgumentsVector<Variant> arg_store(argc);
+ ArgumentsVector<const Variant *> args(argc);
+
+ for (int i = 0; i < argc; i++) {
+ MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
+ arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
+ args.set(i, &arg_store.get(i));
+ }
+
+ Variant::CallError error;
+ Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
+
+ *r_result = GDMonoMarshal::variant_to_mono_object(result);
+
+ return error.error == OK;
+}
+
+MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) {
+ String name = GDMonoMarshal::mono_string_to_godot(p_name);
+
+ bool valid;
+ Variant value = p_ptr->get(StringName(name), &valid);
+
+ if (valid) {
+ *r_result = GDMonoMarshal::variant_to_mono_object(value);
+ }
+
+ return valid;
+}
+
+MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) {
+ String name = GDMonoMarshal::mono_string_to_godot(p_name);
+ Variant value = GDMonoMarshal::mono_object_to_variant(p_value);
+
+ bool valid;
+ p_ptr->set(StringName(name), value, &valid);
+
+ return valid;
+}
+
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
@@ -162,6 +225,10 @@ void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember);
+ mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index e126fac6ca..9b5224a347 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -42,7 +42,7 @@ Object *godot_icall_Object_Ctor(MonoObject *p_obj);
void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr);
-void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer);
+void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer);
MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
@@ -50,6 +50,16 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj);
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter);
+// DynamicGodotObject
+
+MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr);
+
+MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result);
+
+MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result);
+
+MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value);
+
// Register internal calls
void godot_register_object_icalls();
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 0e5747a014..1aad1c53bc 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -81,12 +81,12 @@ void godot_icall_Array_Clear(Array *ptr) {
ptr->clear();
}
-bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
+MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
}
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
- int count = ptr->size();
+ unsigned int count = ptr->size();
if (mono_array_length(array) < (array_index + count)) {
MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
@@ -94,7 +94,7 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
return;
}
- for (int i = 0; i < count; i++) {
+ for (unsigned int i = 0; i < count; i++) {
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i));
mono_array_setref(array, array_index, boxed);
array_index++;
@@ -113,7 +113,7 @@ void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item));
}
-bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
+MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item));
if (idx >= 0) {
ptr->remove(idx);
@@ -130,6 +130,10 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) {
ptr->remove(index);
}
+Error godot_icall_Array_Resize(Array *ptr, int new_size) {
+ return ptr->resize(new_size);
+}
+
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
MonoType *elem_type = mono_reflection_type_get_type(refltype);
@@ -204,21 +208,21 @@ void godot_icall_Dictionary_Clear(Dictionary *ptr) {
ptr->clear();
}
-bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) {
// no dupes
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value);
}
-bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
+MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
}
-bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
+MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
}
-bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
+MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
Variant varKey = GDMonoMarshal::mono_object_to_variant(key);
// no dupes
@@ -231,7 +235,7 @@ bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject
return false;
}
-bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
+MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
*value = NULL;
@@ -241,7 +245,7 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
return true;
}
-bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
+MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class) {
Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
if (ret == NULL) {
*value = NULL;
@@ -274,6 +278,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index 52ca98b7f9..85a2e243a2 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -55,7 +55,7 @@ void godot_icall_Array_Add(Array *ptr, MonoObject *item);
void godot_icall_Array_Clear(Array *ptr);
-bool godot_icall_Array_Contains(Array *ptr, MonoObject *item);
+MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item);
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
@@ -63,10 +63,12 @@ int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
-bool godot_icall_Array_Remove(Array *ptr, MonoObject *item);
+MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item);
void godot_icall_Array_RemoveAt(Array *ptr, int index);
+Error godot_icall_Array_Resize(Array *ptr, int new_size);
+
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
// Dictionary
@@ -91,17 +93,17 @@ void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *va
void godot_icall_Dictionary_Clear(Dictionary *ptr);
-bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
+MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
-bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
+MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
-bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
+MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
-bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
+MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
-bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
+MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
-bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
+MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 5edf49d2bf..d756131ac9 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -41,11 +41,11 @@
#include "../mono_gd/gd_mono_utils.h"
-MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
+MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
- Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
+ Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
@@ -175,7 +175,7 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
return GDMonoMarshal::variant_to_mono_object(ret);
}
-bool godot_icall_GD_type_exists(MonoString *p_type) {
+MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
@@ -187,19 +187,19 @@ void godot_icall_GD_pushwarning(MonoString *p_str) {
WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
-MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
+MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
- Error err = encode_variant(var, NULL, len);
+ Error err = encode_variant(var, NULL, len, p_full_objects);
ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
ERR_FAIL_COND_V(err != OK, NULL);
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
- encode_variant(var, w.ptr(), len);
+ encode_variant(var, w.ptr(), len, p_full_objects);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index ba75d85343..910979aae3 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -35,7 +35,7 @@
#include "../mono_gd/gd_mono_marshal.h"
-MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes);
+MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects);
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type);
@@ -69,9 +69,9 @@ MonoString *godot_icall_GD_str(MonoArray *p_what);
MonoObject *godot_icall_GD_str2var(MonoString *p_str);
-bool godot_icall_GD_type_exists(MonoString *p_type);
+MonoBoolean godot_icall_GD_type_exists(MonoString *p_type);
-MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var);
+MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects);
MonoString *godot_icall_GD_var2str(MonoObject *p_var);
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index b6e8ac6909..1836130b76 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -74,4 +74,6 @@ void godot_register_glue_header_icalls() {
} \
Object *m_instance = ci->creation_func();
+#include "arguments_vector.h"
+
#endif // MONO_GLUE_ENABLED