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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs47
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs22
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs15
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs287
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs586
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs27
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs19
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs13
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs65
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs65
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs301
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs20
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs27
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs60
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj6
-rw-r--r--modules/mono/glue/arguments_vector.h4
-rw-r--r--modules/mono/glue/base_object_glue.cpp39
-rw-r--r--modules/mono/glue/collections_glue.cpp134
-rw-r--r--modules/mono/glue/gd_glue.cpp70
-rw-r--r--modules/mono/glue/glue_header.h21
-rw-r--r--modules/mono/glue/nodepath_glue.cpp30
-rw-r--r--modules/mono/glue/rid_glue.cpp16
-rw-r--r--modules/mono/glue/scene_tree_glue.cpp14
-rw-r--r--modules/mono/glue/string_glue.cpp22
-rw-r--r--modules/mono/glue/string_name_glue.cpp16
32 files changed, 1185 insertions, 792 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index a963810d63..ce613f7ef9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -44,6 +44,15 @@ namespace Godot.Collections
Add(element);
}
+ public Array(params object[] array) : this()
+ {
+ if (array == null)
+ {
+ throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
+ }
+ safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array));
+ }
+
internal Array(ArraySafeHandle handle)
{
safeHandle = handle;
@@ -72,6 +81,16 @@ namespace Godot.Collections
return godot_icall_Array_Resize(GetPtr(), newSize);
}
+ public void Shuffle()
+ {
+ godot_icall_Array_Shuffle(GetPtr());
+ }
+
+ public static Array operator +(Array left, Array right)
+ {
+ return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr()));
+ }
+
// IDisposable
public void Dispose()
@@ -155,6 +174,9 @@ namespace Godot.Collections
internal extern static IntPtr godot_icall_Array_Ctor();
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -176,6 +198,9 @@ namespace Godot.Collections
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -200,6 +225,9 @@ namespace Godot.Collections
internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static Error godot_icall_Array_Shuffle(IntPtr ptr);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -231,6 +259,15 @@ namespace Godot.Collections
objectArray = new Array(collection);
}
+ public Array(params T[] array) : this()
+ {
+ if (array == null)
+ {
+ throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'");
+ }
+ objectArray = new Array(array);
+ }
+
public Array(Array array)
{
objectArray = array;
@@ -266,6 +303,16 @@ namespace Godot.Collections
return objectArray.Resize(newSize);
}
+ public void Shuffle()
+ {
+ objectArray.Shuffle();
+ }
+
+ public static Array<T> operator +(Array<T> left, Array<T> right)
+ {
+ return new Array<T>(left.objectArray + right.objectArray);
+ }
+
// IList<T>
public T this[int index]
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
new file mode 100644
index 0000000000..ef135da51a
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -0,0 +1,22 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Assembly)]
+ public class AssemblyHasScriptsAttribute : Attribute
+ {
+ private readonly bool requiresLookup;
+ private readonly System.Type[] scriptTypes;
+
+ public AssemblyHasScriptsAttribute()
+ {
+ requiresLookup = true;
+ }
+
+ public AssemblyHasScriptsAttribute(System.Type[] scriptTypes)
+ {
+ requiresLookup = false;
+ this.scriptTypes = scriptTypes;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
new file mode 100644
index 0000000000..ac6cffceb2
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class)]
+ public class DisableGodotGeneratorsAttribute : Attribute
+ {
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
new file mode 100644
index 0000000000..12eb1035c3
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -0,0 +1,15 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
+ public class ScriptPathAttribute : Attribute
+ {
+ private string path;
+
+ public ScriptPathAttribute(string path)
+ {
+ this.path = path;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 5aba31c622..3f1120575f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- internal Quat RotationQuat()
+ public Quat RotationQuat()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index d851abc6d3..2a9f834aac 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -104,7 +104,7 @@ namespace Godot
/// <summary>
/// The HSV hue of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsv"/>.</value>
+ /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value>
public float h
{
get
@@ -145,14 +145,14 @@ namespace Godot
}
set
{
- this = FromHsv(value, s, v, a);
+ this = FromHSV(value, s, v, a);
}
}
/// <summary>
/// The HSV saturation of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsv"/>.</value>
+ /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value>
public float s
{
get
@@ -166,14 +166,14 @@ namespace Godot
}
set
{
- this = FromHsv(h, value, v, a);
+ this = FromHSV(h, value, v, a);
}
}
/// <summary>
/// The HSV value (brightness) of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHsv"/>.</value>
+ /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHSV"/>.</value>
public float v
{
get
@@ -182,7 +182,7 @@ namespace Godot
}
set
{
- this = FromHsv(h, s, value, a);
+ this = FromHSV(h, s, value, a);
}
}
@@ -257,20 +257,6 @@ namespace Godot
}
/// <summary>
- /// Returns the most contrasting color.
- /// </summary>
- /// <returns>The most contrasting color</returns>
- public Color Contrasted()
- {
- return new Color(
- (r + 0.5f) % 1.0f,
- (g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f,
- a
- );
- }
-
- /// <summary>
/// Returns a new color resulting from making this color darker
/// by the specified ratio (on the range of 0 to 1).
/// </summary>
@@ -351,8 +337,8 @@ namespace Godot
}
/// <summary>
- /// Returns the color's 32-bit integer in ABGR format
- /// (each byte represents a component of the ABGR profile).
+ /// Returns the color converted to an unsigned 32-bit integer in ABGR
+ /// format (each byte represents a color channel).
/// ABGR is the reversed version of the default format.
/// </summary>
/// <returns>A uint representing this color in ABGR32 format.</returns>
@@ -370,8 +356,8 @@ namespace Godot
}
/// <summary>
- /// Returns the color's 64-bit integer in ABGR format
- /// (each word represents a component of the ABGR profile).
+ /// Returns the color converted to an unsigned 64-bit integer in ABGR
+ /// format (each word represents a color channel).
/// ABGR is the reversed version of the default format.
/// </summary>
/// <returns>A ulong representing this color in ABGR64 format.</returns>
@@ -389,8 +375,8 @@ namespace Godot
}
/// <summary>
- /// Returns the color's 32-bit integer in ARGB format
- /// (each byte represents a component of the ARGB profile).
+ /// Returns the color converted to an unsigned 32-bit integer in ARGB
+ /// format (each byte represents a color channel).
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
/// <returns>A uint representing this color in ARGB32 format.</returns>
@@ -408,8 +394,8 @@ namespace Godot
}
/// <summary>
- /// Returns the color's 64-bit integer in ARGB format
- /// (each word represents a component of the ARGB profile).
+ /// Returns the color converted to an unsigned 64-bit integer in ARGB
+ /// format (each word represents a color channel).
/// ARGB is more compatible with DirectX, but not used much in Godot.
/// </summary>
/// <returns>A ulong representing this color in ARGB64 format.</returns>
@@ -427,8 +413,8 @@ namespace Godot
}
/// <summary>
- /// Returns the color's 32-bit integer in RGBA format
- /// (each byte represents a component of the RGBA profile).
+ /// Returns the color converted to an unsigned 32-bit integer in RGBA
+ /// format (each byte represents a color channel).
/// RGBA is Godot's default and recommended format.
/// </summary>
/// <returns>A uint representing this color in RGBA32 format.</returns>
@@ -446,8 +432,8 @@ namespace Godot
}
/// <summary>
- /// Returns the color's 64-bit integer in RGBA format
- /// (each word represents a component of the RGBA profile).
+ /// Returns the color converted to an unsigned 64-bit integer in RGBA
+ /// format (each word represents a color channel).
/// RGBA is Godot's default and recommended format.
/// </summary>
/// <returns>A ulong representing this color in RGBA64 format.</returns>
@@ -469,7 +455,7 @@ namespace Godot
/// </summary>
/// <param name="includeAlpha">Whether or not to include alpha. If false, the color is RGB instead of RGBA.</param>
/// <returns>A string for the HTML hexadecimal representation of this color.</returns>
- public string ToHtml(bool includeAlpha = true)
+ public string ToHTML(bool includeAlpha = true)
{
var txt = string.Empty;
@@ -486,7 +472,7 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from RGBA values on the range of 0 to 1.
+ /// Constructs a color from RGBA values, typically on the range of 0 to 1.
/// </summary>
/// <param name="r">The color's red component, typically on the range of 0 to 1.</param>
/// <param name="g">The color's green component, typically on the range of 0 to 1.</param>
@@ -514,8 +500,8 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from a 32-bit integer
- /// (each byte represents a component of the RGBA profile).
+ /// Constructs a color from an unsigned 32-bit integer in RGBA format
+ /// (each byte represents a color channel).
/// </summary>
/// <param name="rgba">The uint representing the color.</param>
public Color(uint rgba)
@@ -530,8 +516,8 @@ namespace Godot
}
/// <summary>
- /// Constructs a color from a 64-bit integer
- /// (each word represents a component of the RGBA profile).
+ /// Constructs a color from an unsigned 64-bit integer in RGBA format
+ /// (each word represents a color channel).
/// </summary>
/// <param name="rgba">The ulong representing the color.</param>
public Color(ulong rgba)
@@ -546,18 +532,50 @@ namespace Godot
}
/// <summary>
+ /// Constructs a color either from an HTML color code or from a
+ /// standardized color name. Supported
+ /// color names are the same as the <see cref="Colors"/> constants.
+ /// </summary>
+ /// <param name="code">The HTML color code or color name to construct from.</param>
+ public Color(string code)
+ {
+ if (HtmlIsValid(code))
+ {
+ this = FromHTML(code);
+ }
+ else
+ {
+ this = Named(code);
+ }
+ }
+
+ /// <summary>
+ /// Constructs a color either from an HTML color code or from a
+ /// standardized color name, with `alpha` on the range of 0 to 1. Supported
+ /// color names are the same as the <see cref="Colors"/> constants.
+ /// </summary>
+ /// <param name="code">The HTML color code or color name to construct from.</param>
+ /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
+ public Color(string code, float alpha)
+ {
+ this = new Color(code);
+ a = alpha;
+ }
+
+ /// <summary>
/// Constructs a color from the HTML hexadecimal color string in RGBA format.
/// </summary>
/// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param>
- public Color(string rgba)
+ private static Color FromHTML(string rgba)
{
+ Color c;
if (rgba.Length == 0)
{
- r = 0f;
- g = 0f;
- b = 0f;
- a = 1.0f;
- return;
+ c.r = 0f;
+ c.g = 0f;
+ c.b = 0f;
+ c.a = 1.0f;
+ return c;
}
if (rgba[0] == '#')
@@ -565,6 +583,9 @@ namespace Godot
rgba = rgba.Substring(1);
}
+ // If enabled, use 1 hex digit per channel instead of 2.
+ // Other sizes aren't in the HTML/CSS spec but we could add them if desired.
+ bool isShorthand = rgba.Length < 5;
bool alpha;
if (rgba.Length == 8)
@@ -575,47 +596,61 @@ namespace Godot
{
alpha = false;
}
+ else if (rgba.Length == 4)
+ {
+ alpha = true;
+ }
+ else if (rgba.Length == 3)
+ {
+ alpha = false;
+ }
else
{
throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
}
- if (alpha)
+ c.a = 1.0f;
+ if (isShorthand)
{
- a = ParseCol8(rgba, 6) / 255f;
-
- if (a < 0)
+ c.r = ParseCol4(rgba, 0) / 15f;
+ c.g = ParseCol4(rgba, 1) / 15f;
+ c.b = ParseCol4(rgba, 2) / 15f;
+ if (alpha)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ c.a = ParseCol4(rgba, 3) / 15f;
}
}
else
{
- a = 1.0f;
+ c.r = ParseCol8(rgba, 0) / 255f;
+ c.g = ParseCol8(rgba, 2) / 255f;
+ c.b = ParseCol8(rgba, 4) / 255f;
+ if (alpha)
+ {
+ c.a = ParseCol8(rgba, 6) / 255f;
+ }
}
- int from = alpha ? 2 : 0;
-
- r = ParseCol8(rgba, 0) / 255f;
-
- if (r < 0)
+ if (c.r < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
}
- g = ParseCol8(rgba, 2) / 255f;
-
- if (g < 0)
+ if (c.g < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
}
- b = ParseCol8(rgba, 4) / 255f;
-
- if (b < 0)
+ if (c.b < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
}
+
+ if (c.a < 0)
+ {
+ throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ }
+ return c;
}
/// <summary>
@@ -638,25 +673,22 @@ namespace Godot
/// the constants defined in <see cref="Colors"/>.
/// </summary>
/// <param name="name">The name of the color.</param>
- /// <param name="alpha">The alpha (transparency) component represented on the range of 0 to 1. Default: 1.</param>
/// <returns>The constructed color.</returns>
- public static Color ColorN(string name, float alpha = 1f)
+ private static Color Named(string name)
{
name = name.Replace(" ", String.Empty);
name = name.Replace("-", String.Empty);
name = name.Replace("_", String.Empty);
name = name.Replace("'", String.Empty);
name = name.Replace(".", String.Empty);
- name = name.ToLower();
+ name = name.ToUpper();
if (!Colors.namedColors.ContainsKey(name))
{
throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
}
- Color color = Colors.namedColors[name];
- color.a = alpha;
- return color;
+ return Colors.namedColors[name];
}
/// <summary>
@@ -669,11 +701,11 @@ namespace Godot
/// <param name="value">The HSV value (brightness), typically on the range of 0 to 1.</param>
/// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
/// <returns>The constructed color.</returns>
- public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
+ public static Color FromHSV(float hue, float saturation, float value, float alpha = 1.0f)
{
if (saturation == 0)
{
- // acp_hromatic (grey)
+ // Achromatic (grey)
return new Color(value, value, value, alpha);
}
@@ -713,7 +745,7 @@ namespace Godot
/// <param name="hue">Output parameter for the HSV hue.</param>
/// <param name="saturation">Output parameter for the HSV saturation.</param>
/// <param name="value">Output parameter for the HSV value.</param>
- public void ToHsv(out float hue, out float saturation, out float value)
+ public void ToHSV(out float hue, out float saturation, out float value)
{
float max = (float)Mathf.Max(r, Mathf.Max(g, b));
float min = (float)Mathf.Min(r, Mathf.Min(g, b));
@@ -751,72 +783,34 @@ namespace Godot
value = max;
}
- private static int ParseCol8(string str, int ofs)
+ private static int ParseCol4(string str, int ofs)
{
- int ig = 0;
+ char character = str[ofs];
- for (int i = 0; i < 2; i++)
+ if (character >= '0' && character <= '9')
{
- int c = str[i + ofs];
- int v;
-
- if (c >= '0' && c <= '9')
- {
- v = c - '0';
- }
- else if (c >= 'a' && c <= 'f')
- {
- v = c - 'a';
- v += 10;
- }
- else if (c >= 'A' && c <= 'F')
- {
- v = c - 'A';
- v += 10;
- }
- else
- {
- return -1;
- }
-
- if (i == 0)
- {
- ig += v * 16;
- }
- else
- {
- ig += v;
- }
+ return character - '0';
}
-
- return ig;
+ else if (character >= 'a' && character <= 'f')
+ {
+ return character + (10 - 'a');
+ }
+ else if (character >= 'A' && character <= 'F')
+ {
+ return character + (10 - 'A');
+ }
+ return -1;
}
- private String ToHex32(float val)
+ private static int ParseCol8(string str, int ofs)
{
- int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
-
- var ret = string.Empty;
-
- for (int i = 0; i < 2; i++)
- {
- char c;
- int lv = v & 0xF;
-
- if (lv < 10)
- {
- c = (char)('0' + lv);
- }
- else
- {
- c = (char)('a' + lv - 10);
- }
-
- v >>= 4;
- ret = c + ret;
- }
+ return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1);
+ }
- return ret;
+ private string ToHex32(float val)
+ {
+ byte b = (byte)Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
+ return b.HexEncode();
}
internal static bool HtmlIsValid(string color)
@@ -828,46 +822,25 @@ namespace Godot
if (color[0] == '#')
{
- color = color.Substring(1, color.Length - 1);
+ color = color.Substring(1);
}
- bool alpha;
-
- switch (color.Length)
+ // Check if the amount of hex digits is valid.
+ int len = color.Length;
+ if (!(len == 3 || len == 4 || len == 6 || len == 8))
{
- case 8:
- alpha = true;
- break;
- case 6:
- alpha = false;
- break;
- default:
- return false;
+ return false;
}
- if (alpha)
+ // Check if each hex digit is valid.
+ for (int i = 0; i < len; i++)
{
- if (ParseCol8(color, 0) < 0)
+ if (ParseCol4(color, i) == -1)
{
return false;
}
}
- int from = alpha ? 2 : 0;
-
- if (ParseCol8(color, from + 0) < 0)
- {
- return false;
- }
- if (ParseCol8(color, from + 2) < 0)
- {
- return false;
- }
- if (ParseCol8(color, from + 4) < 0)
- {
- return false;
- }
-
return true;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
index d05a0414aa..4bb727bd35 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
@@ -9,301 +9,301 @@ namespace Godot
/// </summary>
public static class Colors
{
- // Color names and values are derived from core/color_names.inc
+ // Color names and values are derived from core/math/color_names.inc
internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
- {"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
- {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
- {"aqua", new Color(0.00f, 1.00f, 1.00f)},
- {"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
- {"azure", new Color(0.94f, 1.00f, 1.00f)},
- {"beige", new Color(0.96f, 0.96f, 0.86f)},
- {"bisque", new Color(1.00f, 0.89f, 0.77f)},
- {"black", new Color(0.00f, 0.00f, 0.00f)},
- {"blanchedalmond", new Color(1.00f, 0.92f, 0.80f)},
- {"blue", new Color(0.00f, 0.00f, 1.00f)},
- {"blueviolet", new Color(0.54f, 0.17f, 0.89f)},
- {"brown", new Color(0.65f, 0.16f, 0.16f)},
- {"burlywood", new Color(0.87f, 0.72f, 0.53f)},
- {"cadetblue", new Color(0.37f, 0.62f, 0.63f)},
- {"chartreuse", new Color(0.50f, 1.00f, 0.00f)},
- {"chocolate", new Color(0.82f, 0.41f, 0.12f)},
- {"coral", new Color(1.00f, 0.50f, 0.31f)},
- {"cornflower", new Color(0.39f, 0.58f, 0.93f)},
- {"cornsilk", new Color(1.00f, 0.97f, 0.86f)},
- {"crimson", new Color(0.86f, 0.08f, 0.24f)},
- {"cyan", new Color(0.00f, 1.00f, 1.00f)},
- {"darkblue", new Color(0.00f, 0.00f, 0.55f)},
- {"darkcyan", new Color(0.00f, 0.55f, 0.55f)},
- {"darkgoldenrod", new Color(0.72f, 0.53f, 0.04f)},
- {"darkgray", new Color(0.66f, 0.66f, 0.66f)},
- {"darkgreen", new Color(0.00f, 0.39f, 0.00f)},
- {"darkkhaki", new Color(0.74f, 0.72f, 0.42f)},
- {"darkmagenta", new Color(0.55f, 0.00f, 0.55f)},
- {"darkolivegreen", new Color(0.33f, 0.42f, 0.18f)},
- {"darkorange", new Color(1.00f, 0.55f, 0.00f)},
- {"darkorchid", new Color(0.60f, 0.20f, 0.80f)},
- {"darkred", new Color(0.55f, 0.00f, 0.00f)},
- {"darksalmon", new Color(0.91f, 0.59f, 0.48f)},
- {"darkseagreen", new Color(0.56f, 0.74f, 0.56f)},
- {"darkslateblue", new Color(0.28f, 0.24f, 0.55f)},
- {"darkslategray", new Color(0.18f, 0.31f, 0.31f)},
- {"darkturquoise", new Color(0.00f, 0.81f, 0.82f)},
- {"darkviolet", new Color(0.58f, 0.00f, 0.83f)},
- {"deeppink", new Color(1.00f, 0.08f, 0.58f)},
- {"deepskyblue", new Color(0.00f, 0.75f, 1.00f)},
- {"dimgray", new Color(0.41f, 0.41f, 0.41f)},
- {"dodgerblue", new Color(0.12f, 0.56f, 1.00f)},
- {"firebrick", new Color(0.70f, 0.13f, 0.13f)},
- {"floralwhite", new Color(1.00f, 0.98f, 0.94f)},
- {"forestgreen", new Color(0.13f, 0.55f, 0.13f)},
- {"fuchsia", new Color(1.00f, 0.00f, 1.00f)},
- {"gainsboro", new Color(0.86f, 0.86f, 0.86f)},
- {"ghostwhite", new Color(0.97f, 0.97f, 1.00f)},
- {"gold", new Color(1.00f, 0.84f, 0.00f)},
- {"goldenrod", new Color(0.85f, 0.65f, 0.13f)},
- {"gray", new Color(0.75f, 0.75f, 0.75f)},
- {"green", new Color(0.00f, 1.00f, 0.00f)},
- {"greenyellow", new Color(0.68f, 1.00f, 0.18f)},
- {"honeydew", new Color(0.94f, 1.00f, 0.94f)},
- {"hotpink", new Color(1.00f, 0.41f, 0.71f)},
- {"indianred", new Color(0.80f, 0.36f, 0.36f)},
- {"indigo", new Color(0.29f, 0.00f, 0.51f)},
- {"ivory", new Color(1.00f, 1.00f, 0.94f)},
- {"khaki", new Color(0.94f, 0.90f, 0.55f)},
- {"lavender", new Color(0.90f, 0.90f, 0.98f)},
- {"lavenderblush", new Color(1.00f, 0.94f, 0.96f)},
- {"lawngreen", new Color(0.49f, 0.99f, 0.00f)},
- {"lemonchiffon", new Color(1.00f, 0.98f, 0.80f)},
- {"lightblue", new Color(0.68f, 0.85f, 0.90f)},
- {"lightcoral", new Color(0.94f, 0.50f, 0.50f)},
- {"lightcyan", new Color(0.88f, 1.00f, 1.00f)},
- {"lightgoldenrod", new Color(0.98f, 0.98f, 0.82f)},
- {"lightgray", new Color(0.83f, 0.83f, 0.83f)},
- {"lightgreen", new Color(0.56f, 0.93f, 0.56f)},
- {"lightpink", new Color(1.00f, 0.71f, 0.76f)},
- {"lightsalmon", new Color(1.00f, 0.63f, 0.48f)},
- {"lightseagreen", new Color(0.13f, 0.70f, 0.67f)},
- {"lightskyblue", new Color(0.53f, 0.81f, 0.98f)},
- {"lightslategray", new Color(0.47f, 0.53f, 0.60f)},
- {"lightsteelblue", new Color(0.69f, 0.77f, 0.87f)},
- {"lightyellow", new Color(1.00f, 1.00f, 0.88f)},
- {"lime", new Color(0.00f, 1.00f, 0.00f)},
- {"limegreen", new Color(0.20f, 0.80f, 0.20f)},
- {"linen", new Color(0.98f, 0.94f, 0.90f)},
- {"magenta", new Color(1.00f, 0.00f, 1.00f)},
- {"maroon", new Color(0.69f, 0.19f, 0.38f)},
- {"mediumaquamarine", new Color(0.40f, 0.80f, 0.67f)},
- {"mediumblue", new Color(0.00f, 0.00f, 0.80f)},
- {"mediumorchid", new Color(0.73f, 0.33f, 0.83f)},
- {"mediumpurple", new Color(0.58f, 0.44f, 0.86f)},
- {"mediumseagreen", new Color(0.24f, 0.70f, 0.44f)},
- {"mediumslateblue", new Color(0.48f, 0.41f, 0.93f)},
- {"mediumspringgreen", new Color(0.00f, 0.98f, 0.60f)},
- {"mediumturquoise", new Color(0.28f, 0.82f, 0.80f)},
- {"mediumvioletred", new Color(0.78f, 0.08f, 0.52f)},
- {"midnightblue", new Color(0.10f, 0.10f, 0.44f)},
- {"mintcream", new Color(0.96f, 1.00f, 0.98f)},
- {"mistyrose", new Color(1.00f, 0.89f, 0.88f)},
- {"moccasin", new Color(1.00f, 0.89f, 0.71f)},
- {"navajowhite", new Color(1.00f, 0.87f, 0.68f)},
- {"navyblue", new Color(0.00f, 0.00f, 0.50f)},
- {"oldlace", new Color(0.99f, 0.96f, 0.90f)},
- {"olive", new Color(0.50f, 0.50f, 0.00f)},
- {"olivedrab", new Color(0.42f, 0.56f, 0.14f)},
- {"orange", new Color(1.00f, 0.65f, 0.00f)},
- {"orangered", new Color(1.00f, 0.27f, 0.00f)},
- {"orchid", new Color(0.85f, 0.44f, 0.84f)},
- {"palegoldenrod", new Color(0.93f, 0.91f, 0.67f)},
- {"palegreen", new Color(0.60f, 0.98f, 0.60f)},
- {"paleturquoise", new Color(0.69f, 0.93f, 0.93f)},
- {"palevioletred", new Color(0.86f, 0.44f, 0.58f)},
- {"papayawhip", new Color(1.00f, 0.94f, 0.84f)},
- {"peachpuff", new Color(1.00f, 0.85f, 0.73f)},
- {"peru", new Color(0.80f, 0.52f, 0.25f)},
- {"pink", new Color(1.00f, 0.75f, 0.80f)},
- {"plum", new Color(0.87f, 0.63f, 0.87f)},
- {"powderblue", new Color(0.69f, 0.88f, 0.90f)},
- {"purple", new Color(0.63f, 0.13f, 0.94f)},
- {"rebeccapurple", new Color(0.40f, 0.20f, 0.60f)},
- {"red", new Color(1.00f, 0.00f, 0.00f)},
- {"rosybrown", new Color(0.74f, 0.56f, 0.56f)},
- {"royalblue", new Color(0.25f, 0.41f, 0.88f)},
- {"saddlebrown", new Color(0.55f, 0.27f, 0.07f)},
- {"salmon", new Color(0.98f, 0.50f, 0.45f)},
- {"sandybrown", new Color(0.96f, 0.64f, 0.38f)},
- {"seagreen", new Color(0.18f, 0.55f, 0.34f)},
- {"seashell", new Color(1.00f, 0.96f, 0.93f)},
- {"sienna", new Color(0.63f, 0.32f, 0.18f)},
- {"silver", new Color(0.75f, 0.75f, 0.75f)},
- {"skyblue", new Color(0.53f, 0.81f, 0.92f)},
- {"slateblue", new Color(0.42f, 0.35f, 0.80f)},
- {"slategray", new Color(0.44f, 0.50f, 0.56f)},
- {"snow", new Color(1.00f, 0.98f, 0.98f)},
- {"springgreen", new Color(0.00f, 1.00f, 0.50f)},
- {"steelblue", new Color(0.27f, 0.51f, 0.71f)},
- {"tan", new Color(0.82f, 0.71f, 0.55f)},
- {"teal", new Color(0.00f, 0.50f, 0.50f)},
- {"thistle", new Color(0.85f, 0.75f, 0.85f)},
- {"tomato", new Color(1.00f, 0.39f, 0.28f)},
- {"transparent", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
- {"turquoise", new Color(0.25f, 0.88f, 0.82f)},
- {"violet", new Color(0.93f, 0.51f, 0.93f)},
- {"webgreen", new Color(0.00f, 0.50f, 0.00f)},
- {"webgray", new Color(0.50f, 0.50f, 0.50f)},
- {"webmaroon", new Color(0.50f, 0.00f, 0.00f)},
- {"webpurple", new Color(0.50f, 0.00f, 0.50f)},
- {"wheat", new Color(0.96f, 0.87f, 0.70f)},
- {"white", new Color(1.00f, 1.00f, 1.00f)},
- {"whitesmoke", new Color(0.96f, 0.96f, 0.96f)},
- {"yellow", new Color(1.00f, 1.00f, 0.00f)},
- {"yellowgreen", new Color(0.60f, 0.80f, 0.20f)},
+ {"ALICEBLUE", new Color(0.94f, 0.97f, 1.00f)},
+ {"ANTIQUEWHITE", new Color(0.98f, 0.92f, 0.84f)},
+ {"AQUA", new Color(0.00f, 1.00f, 1.00f)},
+ {"AQUAMARINE", new Color(0.50f, 1.00f, 0.83f)},
+ {"AZURE", new Color(0.94f, 1.00f, 1.00f)},
+ {"BEIGE", new Color(0.96f, 0.96f, 0.86f)},
+ {"BISQUE", new Color(1.00f, 0.89f, 0.77f)},
+ {"BLACK", new Color(0.00f, 0.00f, 0.00f)},
+ {"BLANCHEDALMOND", new Color(1.00f, 0.92f, 0.80f)},
+ {"BLUE", new Color(0.00f, 0.00f, 1.00f)},
+ {"BLUEVIOLET", new Color(0.54f, 0.17f, 0.89f)},
+ {"BROWN", new Color(0.65f, 0.16f, 0.16f)},
+ {"BURLYWOOD", new Color(0.87f, 0.72f, 0.53f)},
+ {"CADETBLUE", new Color(0.37f, 0.62f, 0.63f)},
+ {"CHARTREUSE", new Color(0.50f, 1.00f, 0.00f)},
+ {"CHOCOLATE", new Color(0.82f, 0.41f, 0.12f)},
+ {"CORAL", new Color(1.00f, 0.50f, 0.31f)},
+ {"CORNFLOWERBLUE", new Color(0.39f, 0.58f, 0.93f)},
+ {"CORNSILK", new Color(1.00f, 0.97f, 0.86f)},
+ {"CRIMSON", new Color(0.86f, 0.08f, 0.24f)},
+ {"CYAN", new Color(0.00f, 1.00f, 1.00f)},
+ {"DARKBLUE", new Color(0.00f, 0.00f, 0.55f)},
+ {"DARKCYAN", new Color(0.00f, 0.55f, 0.55f)},
+ {"DARKGOLDENROD", new Color(0.72f, 0.53f, 0.04f)},
+ {"DARKGRAY", new Color(0.66f, 0.66f, 0.66f)},
+ {"DARKGREEN", new Color(0.00f, 0.39f, 0.00f)},
+ {"DARKKHAKI", new Color(0.74f, 0.72f, 0.42f)},
+ {"DARKMAGENTA", new Color(0.55f, 0.00f, 0.55f)},
+ {"DARKOLIVEGREEN", new Color(0.33f, 0.42f, 0.18f)},
+ {"DARKORANGE", new Color(1.00f, 0.55f, 0.00f)},
+ {"DARKORCHID", new Color(0.60f, 0.20f, 0.80f)},
+ {"DARKRED", new Color(0.55f, 0.00f, 0.00f)},
+ {"DARKSALMON", new Color(0.91f, 0.59f, 0.48f)},
+ {"DARKSEAGREEN", new Color(0.56f, 0.74f, 0.56f)},
+ {"DARKSLATEBLUE", new Color(0.28f, 0.24f, 0.55f)},
+ {"DARKSLATEGRAY", new Color(0.18f, 0.31f, 0.31f)},
+ {"DARKTURQUOISE", new Color(0.00f, 0.81f, 0.82f)},
+ {"DARKVIOLET", new Color(0.58f, 0.00f, 0.83f)},
+ {"DEEPPINK", new Color(1.00f, 0.08f, 0.58f)},
+ {"DEEPSKYBLUE", new Color(0.00f, 0.75f, 1.00f)},
+ {"DIMGRAY", new Color(0.41f, 0.41f, 0.41f)},
+ {"DODGERBLUE", new Color(0.12f, 0.56f, 1.00f)},
+ {"FIREBRICK", new Color(0.70f, 0.13f, 0.13f)},
+ {"FLORALWHITE", new Color(1.00f, 0.98f, 0.94f)},
+ {"FORESTGREEN", new Color(0.13f, 0.55f, 0.13f)},
+ {"FUCHSIA", new Color(1.00f, 0.00f, 1.00f)},
+ {"GAINSBORO", new Color(0.86f, 0.86f, 0.86f)},
+ {"GHOSTWHITE", new Color(0.97f, 0.97f, 1.00f)},
+ {"GOLD", new Color(1.00f, 0.84f, 0.00f)},
+ {"GOLDENROD", new Color(0.85f, 0.65f, 0.13f)},
+ {"GRAY", new Color(0.75f, 0.75f, 0.75f)},
+ {"GREEN", new Color(0.00f, 1.00f, 0.00f)},
+ {"GREENYELLOW", new Color(0.68f, 1.00f, 0.18f)},
+ {"HONEYDEW", new Color(0.94f, 1.00f, 0.94f)},
+ {"HOTPINK", new Color(1.00f, 0.41f, 0.71f)},
+ {"INDIANRED", new Color(0.80f, 0.36f, 0.36f)},
+ {"INDIGO", new Color(0.29f, 0.00f, 0.51f)},
+ {"IVORY", new Color(1.00f, 1.00f, 0.94f)},
+ {"KHAKI", new Color(0.94f, 0.90f, 0.55f)},
+ {"LAVENDER", new Color(0.90f, 0.90f, 0.98f)},
+ {"LAVENDERBLUSH", new Color(1.00f, 0.94f, 0.96f)},
+ {"LAWNGREEN", new Color(0.49f, 0.99f, 0.00f)},
+ {"LEMONCHIFFON", new Color(1.00f, 0.98f, 0.80f)},
+ {"LIGHTBLUE", new Color(0.68f, 0.85f, 0.90f)},
+ {"LIGHTCORAL", new Color(0.94f, 0.50f, 0.50f)},
+ {"LIGHTCYAN", new Color(0.88f, 1.00f, 1.00f)},
+ {"LIGHTGOLDENROD", new Color(0.98f, 0.98f, 0.82f)},
+ {"LIGHTGRAY", new Color(0.83f, 0.83f, 0.83f)},
+ {"LIGHTGREEN", new Color(0.56f, 0.93f, 0.56f)},
+ {"LIGHTPINK", new Color(1.00f, 0.71f, 0.76f)},
+ {"LIGHTSALMON", new Color(1.00f, 0.63f, 0.48f)},
+ {"LIGHTSEAGREEN", new Color(0.13f, 0.70f, 0.67f)},
+ {"LIGHTSKYBLUE", new Color(0.53f, 0.81f, 0.98f)},
+ {"LIGHTSLATEGRAY", new Color(0.47f, 0.53f, 0.60f)},
+ {"LIGHTSTEELBLUE", new Color(0.69f, 0.77f, 0.87f)},
+ {"LIGHTYELLOW", new Color(1.00f, 1.00f, 0.88f)},
+ {"LIME", new Color(0.00f, 1.00f, 0.00f)},
+ {"LIMEGREEN", new Color(0.20f, 0.80f, 0.20f)},
+ {"LINEN", new Color(0.98f, 0.94f, 0.90f)},
+ {"MAGENTA", new Color(1.00f, 0.00f, 1.00f)},
+ {"MAROON", new Color(0.69f, 0.19f, 0.38f)},
+ {"MEDIUMAQUAMARINE", new Color(0.40f, 0.80f, 0.67f)},
+ {"MEDIUMBLUE", new Color(0.00f, 0.00f, 0.80f)},
+ {"MEDIUMORCHID", new Color(0.73f, 0.33f, 0.83f)},
+ {"MEDIUMPURPLE", new Color(0.58f, 0.44f, 0.86f)},
+ {"MEDIUMSEAGREEN", new Color(0.24f, 0.70f, 0.44f)},
+ {"MEDIUMSLATEBLUE", new Color(0.48f, 0.41f, 0.93f)},
+ {"MEDIUMSPRINGGREEN", new Color(0.00f, 0.98f, 0.60f)},
+ {"MEDIUMTURQUOISE", new Color(0.28f, 0.82f, 0.80f)},
+ {"MEDIUMVIOLETRED", new Color(0.78f, 0.08f, 0.52f)},
+ {"MIDNIGHTBLUE", new Color(0.10f, 0.10f, 0.44f)},
+ {"MINTCREAM", new Color(0.96f, 1.00f, 0.98f)},
+ {"MISTYROSE", new Color(1.00f, 0.89f, 0.88f)},
+ {"MOCCASIN", new Color(1.00f, 0.89f, 0.71f)},
+ {"NAVAJOWHITE", new Color(1.00f, 0.87f, 0.68f)},
+ {"NAVYBLUE", new Color(0.00f, 0.00f, 0.50f)},
+ {"OLDLACE", new Color(0.99f, 0.96f, 0.90f)},
+ {"OLIVE", new Color(0.50f, 0.50f, 0.00f)},
+ {"OLIVEDRAB", new Color(0.42f, 0.56f, 0.14f)},
+ {"ORANGE", new Color(1.00f, 0.65f, 0.00f)},
+ {"ORANGERED", new Color(1.00f, 0.27f, 0.00f)},
+ {"ORCHID", new Color(0.85f, 0.44f, 0.84f)},
+ {"PALEGOLDENROD", new Color(0.93f, 0.91f, 0.67f)},
+ {"PALEGREEN", new Color(0.60f, 0.98f, 0.60f)},
+ {"PALETURQUOISE", new Color(0.69f, 0.93f, 0.93f)},
+ {"PALEVIOLETRED", new Color(0.86f, 0.44f, 0.58f)},
+ {"PAPAYAWHIP", new Color(1.00f, 0.94f, 0.84f)},
+ {"PEACHPUFF", new Color(1.00f, 0.85f, 0.73f)},
+ {"PERU", new Color(0.80f, 0.52f, 0.25f)},
+ {"PINK", new Color(1.00f, 0.75f, 0.80f)},
+ {"PLUM", new Color(0.87f, 0.63f, 0.87f)},
+ {"POWDERBLUE", new Color(0.69f, 0.88f, 0.90f)},
+ {"PURPLE", new Color(0.63f, 0.13f, 0.94f)},
+ {"REBECCAPURPLE", new Color(0.40f, 0.20f, 0.60f)},
+ {"RED", new Color(1.00f, 0.00f, 0.00f)},
+ {"ROSYBROWN", new Color(0.74f, 0.56f, 0.56f)},
+ {"ROYALBLUE", new Color(0.25f, 0.41f, 0.88f)},
+ {"SADDLEBROWN", new Color(0.55f, 0.27f, 0.07f)},
+ {"SALMON", new Color(0.98f, 0.50f, 0.45f)},
+ {"SANDYBROWN", new Color(0.96f, 0.64f, 0.38f)},
+ {"SEAGREEN", new Color(0.18f, 0.55f, 0.34f)},
+ {"SEASHELL", new Color(1.00f, 0.96f, 0.93f)},
+ {"SIENNA", new Color(0.63f, 0.32f, 0.18f)},
+ {"SILVER", new Color(0.75f, 0.75f, 0.75f)},
+ {"SKYBLUE", new Color(0.53f, 0.81f, 0.92f)},
+ {"SLATEBLUE", new Color(0.42f, 0.35f, 0.80f)},
+ {"SLATEGRAY", new Color(0.44f, 0.50f, 0.56f)},
+ {"SNOW", new Color(1.00f, 0.98f, 0.98f)},
+ {"SPRINGGREEN", new Color(0.00f, 1.00f, 0.50f)},
+ {"STEELBLUE", new Color(0.27f, 0.51f, 0.71f)},
+ {"TAN", new Color(0.82f, 0.71f, 0.55f)},
+ {"TEAL", new Color(0.00f, 0.50f, 0.50f)},
+ {"THISTLE", new Color(0.85f, 0.75f, 0.85f)},
+ {"TOMATO", new Color(1.00f, 0.39f, 0.28f)},
+ {"TRANSPARENT", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
+ {"TURQUOISE", new Color(0.25f, 0.88f, 0.82f)},
+ {"VIOLET", new Color(0.93f, 0.51f, 0.93f)},
+ {"WEBGRAY", new Color(0.50f, 0.50f, 0.50f)},
+ {"WEBGREEN", new Color(0.00f, 0.50f, 0.00f)},
+ {"WEBMAROON", new Color(0.50f, 0.00f, 0.00f)},
+ {"WEBPURPLE", new Color(0.50f, 0.00f, 0.50f)},
+ {"WHEAT", new Color(0.96f, 0.87f, 0.70f)},
+ {"WHITE", new Color(1.00f, 1.00f, 1.00f)},
+ {"WHITESMOKE", new Color(0.96f, 0.96f, 0.96f)},
+ {"YELLOW", new Color(1.00f, 1.00f, 0.00f)},
+ {"YELLOWGREEN", new Color(0.60f, 0.80f, 0.20f)},
};
- public static Color AliceBlue { get { return namedColors["aliceblue"]; } }
- public static Color AntiqueWhite { get { return namedColors["antiquewhite"]; } }
- public static Color Aqua { get { return namedColors["aqua"]; } }
- public static Color Aquamarine { get { return namedColors["aquamarine"]; } }
- public static Color Azure { get { return namedColors["azure"]; } }
- public static Color Beige { get { return namedColors["beige"]; } }
- public static Color Bisque { get { return namedColors["bisque"]; } }
- public static Color Black { get { return namedColors["black"]; } }
- public static Color BlanchedAlmond { get { return namedColors["blanchedalmond"]; } }
- public static Color Blue { get { return namedColors["blue"]; } }
- public static Color BlueViolet { get { return namedColors["blueviolet"]; } }
- public static Color Brown { get { return namedColors["brown"]; } }
- public static Color BurlyWood { get { return namedColors["burlywood"]; } }
- public static Color CadetBlue { get { return namedColors["cadetblue"]; } }
- public static Color Chartreuse { get { return namedColors["chartreuse"]; } }
- public static Color Chocolate { get { return namedColors["chocolate"]; } }
- public static Color Coral { get { return namedColors["coral"]; } }
- public static Color Cornflower { get { return namedColors["cornflower"]; } }
- public static Color Cornsilk { get { return namedColors["cornsilk"]; } }
- public static Color Crimson { get { return namedColors["crimson"]; } }
- public static Color Cyan { get { return namedColors["cyan"]; } }
- public static Color DarkBlue { get { return namedColors["darkblue"]; } }
- public static Color DarkCyan { get { return namedColors["darkcyan"]; } }
- public static Color DarkGoldenrod { get { return namedColors["darkgoldenrod"]; } }
- public static Color DarkGray { get { return namedColors["darkgray"]; } }
- public static Color DarkGreen { get { return namedColors["darkgreen"]; } }
- public static Color DarkKhaki { get { return namedColors["darkkhaki"]; } }
- public static Color DarkMagenta { get { return namedColors["darkmagenta"]; } }
- public static Color DarkOliveGreen { get { return namedColors["darkolivegreen"]; } }
- public static Color DarkOrange { get { return namedColors["darkorange"]; } }
- public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
- public static Color DarkRed { get { return namedColors["darkred"]; } }
- public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
- public static Color DarkSeaGreen { get { return namedColors["darkseagreen"]; } }
- public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
- public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
- public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
- public static Color DarkViolet { get { return namedColors["darkviolet"]; } }
- public static Color DeepPink { get { return namedColors["deeppink"]; } }
- public static Color DeepSkyBlue { get { return namedColors["deepskyblue"]; } }
- public static Color DimGray { get { return namedColors["dimgray"]; } }
- public static Color DodgerBlue { get { return namedColors["dodgerblue"]; } }
- public static Color Firebrick { get { return namedColors["firebrick"]; } }
- public static Color FloralWhite { get { return namedColors["floralwhite"]; } }
- public static Color ForestGreen { get { return namedColors["forestgreen"]; } }
- public static Color Fuchsia { get { return namedColors["fuchsia"]; } }
- public static Color Gainsboro { get { return namedColors["gainsboro"]; } }
- public static Color GhostWhite { get { return namedColors["ghostwhite"]; } }
- public static Color Gold { get { return namedColors["gold"]; } }
- public static Color Goldenrod { get { return namedColors["goldenrod"]; } }
- public static Color Gray { get { return namedColors["gray"]; } }
- public static Color Green { get { return namedColors["green"]; } }
- public static Color GreenYellow { get { return namedColors["greenyellow"]; } }
- public static Color Honeydew { get { return namedColors["honeydew"]; } }
- public static Color HotPink { get { return namedColors["hotpink"]; } }
- public static Color IndianRed { get { return namedColors["indianred"]; } }
- public static Color Indigo { get { return namedColors["indigo"]; } }
- public static Color Ivory { get { return namedColors["ivory"]; } }
- public static Color Khaki { get { return namedColors["khaki"]; } }
- public static Color Lavender { get { return namedColors["lavender"]; } }
- public static Color LavenderBlush { get { return namedColors["lavenderblush"]; } }
- public static Color LawnGreen { get { return namedColors["lawngreen"]; } }
- public static Color LemonChiffon { get { return namedColors["lemonchiffon"]; } }
- public static Color LightBlue { get { return namedColors["lightblue"]; } }
- public static Color LightCoral { get { return namedColors["lightcoral"]; } }
- public static Color LightCyan { get { return namedColors["lightcyan"]; } }
- public static Color LightGoldenrod { get { return namedColors["lightgoldenrod"]; } }
- public static Color LightGray { get { return namedColors["lightgray"]; } }
- public static Color LightGreen { get { return namedColors["lightgreen"]; } }
- public static Color LightPink { get { return namedColors["lightpink"]; } }
- public static Color LightSalmon { get { return namedColors["lightsalmon"]; } }
- public static Color LightSeaGreen { get { return namedColors["lightseagreen"]; } }
- public static Color LightSkyBlue { get { return namedColors["lightskyblue"]; } }
- public static Color LightSlateGray { get { return namedColors["lightslategray"]; } }
- public static Color LightSteelBlue { get { return namedColors["lightsteelblue"]; } }
- public static Color LightYellow { get { return namedColors["lightyellow"]; } }
- public static Color Lime { get { return namedColors["lime"]; } }
- public static Color Limegreen { get { return namedColors["limegreen"]; } }
- public static Color Linen { get { return namedColors["linen"]; } }
- public static Color Magenta { get { return namedColors["magenta"]; } }
- public static Color Maroon { get { return namedColors["maroon"]; } }
- public static Color MediumAquamarine { get { return namedColors["mediumaquamarine"]; } }
- public static Color MediumBlue { get { return namedColors["mediumblue"]; } }
- public static Color MediumOrchid { get { return namedColors["mediumorchid"]; } }
- public static Color MediumPurple { get { return namedColors["mediumpurple"]; } }
- public static Color MediumSeaGreen { get { return namedColors["mediumseagreen"]; } }
- public static Color MediumSlateBlue { get { return namedColors["mediumslateblue"]; } }
- public static Color MediumSpringGreen { get { return namedColors["mediumspringgreen"]; } }
- public static Color MediumTurquoise { get { return namedColors["mediumturquoise"]; } }
- public static Color MediumVioletRed { get { return namedColors["mediumvioletred"]; } }
- public static Color MidnightBlue { get { return namedColors["midnightblue"]; } }
- public static Color MintCream { get { return namedColors["mintcream"]; } }
- public static Color MistyRose { get { return namedColors["mistyrose"]; } }
- public static Color Moccasin { get { return namedColors["moccasin"]; } }
- public static Color NavajoWhite { get { return namedColors["navajowhite"]; } }
- public static Color NavyBlue { get { return namedColors["navyblue"]; } }
- public static Color OldLace { get { return namedColors["oldlace"]; } }
- public static Color Olive { get { return namedColors["olive"]; } }
- public static Color OliveDrab { get { return namedColors["olivedrab"]; } }
- public static Color Orange { get { return namedColors["orange"]; } }
- public static Color OrangeRed { get { return namedColors["orangered"]; } }
- public static Color Orchid { get { return namedColors["orchid"]; } }
- public static Color PaleGoldenrod { get { return namedColors["palegoldenrod"]; } }
- public static Color PaleGreen { get { return namedColors["palegreen"]; } }
- public static Color PaleTurquoise { get { return namedColors["paleturquoise"]; } }
- public static Color PaleVioletRed { get { return namedColors["palevioletred"]; } }
- public static Color PapayaWhip { get { return namedColors["papayawhip"]; } }
- public static Color PeachPuff { get { return namedColors["peachpuff"]; } }
- public static Color Peru { get { return namedColors["peru"]; } }
- public static Color Pink { get { return namedColors["pink"]; } }
- public static Color Plum { get { return namedColors["plum"]; } }
- public static Color PowderBlue { get { return namedColors["powderblue"]; } }
- public static Color Purple { get { return namedColors["purple"]; } }
- public static Color RebeccaPurple { get { return namedColors["rebeccapurple"]; } }
- public static Color Red { get { return namedColors["red"]; } }
- public static Color RosyBrown { get { return namedColors["rosybrown"]; } }
- public static Color RoyalBlue { get { return namedColors["royalblue"]; } }
- public static Color SaddleBrown { get { return namedColors["saddlebrown"]; } }
- public static Color Salmon { get { return namedColors["salmon"]; } }
- public static Color SandyBrown { get { return namedColors["sandybrown"]; } }
- public static Color SeaGreen { get { return namedColors["seagreen"]; } }
- public static Color SeaShell { get { return namedColors["seashell"]; } }
- public static Color Sienna { get { return namedColors["sienna"]; } }
- public static Color Silver { get { return namedColors["silver"]; } }
- public static Color SkyBlue { get { return namedColors["skyblue"]; } }
- public static Color SlateBlue { get { return namedColors["slateblue"]; } }
- public static Color SlateGray { get { return namedColors["slategray"]; } }
- public static Color Snow { get { return namedColors["snow"]; } }
- public static Color SpringGreen { get { return namedColors["springgreen"]; } }
- public static Color SteelBlue { get { return namedColors["steelblue"]; } }
- public static Color Tan { get { return namedColors["tan"]; } }
- public static Color Teal { get { return namedColors["teal"]; } }
- public static Color Thistle { get { return namedColors["thistle"]; } }
- public static Color Tomato { get { return namedColors["tomato"]; } }
- public static Color Transparent { get { return namedColors["transparent"]; } }
- public static Color Turquoise { get { return namedColors["turquoise"]; } }
- public static Color Violet { get { return namedColors["violet"]; } }
- public static Color WebGreen { get { return namedColors["webgreen"]; } }
- public static Color WebGray { get { return namedColors["webgray"]; } }
- public static Color WebMaroon { get { return namedColors["webmaroon"]; } }
- public static Color WebPurple { get { return namedColors["webpurple"]; } }
- public static Color Wheat { get { return namedColors["wheat"]; } }
- public static Color White { get { return namedColors["white"]; } }
- public static Color WhiteSmoke { get { return namedColors["whitesmoke"]; } }
- public static Color Yellow { get { return namedColors["yellow"]; } }
- public static Color YellowGreen { get { return namedColors["yellowgreen"]; } }
+ public static Color AliceBlue { get { return namedColors["ALICEBLUE"]; } }
+ public static Color AntiqueWhite { get { return namedColors["ANTIQUEWHITE"]; } }
+ public static Color Aqua { get { return namedColors["AQUA"]; } }
+ public static Color Aquamarine { get { return namedColors["AQUAMARINE"]; } }
+ public static Color Azure { get { return namedColors["AZURE"]; } }
+ public static Color Beige { get { return namedColors["BEIGE"]; } }
+ public static Color Bisque { get { return namedColors["BISQUE"]; } }
+ public static Color Black { get { return namedColors["BLACK"]; } }
+ public static Color BlanchedAlmond { get { return namedColors["BLANCHEDALMOND"]; } }
+ public static Color Blue { get { return namedColors["BLUE"]; } }
+ public static Color BlueViolet { get { return namedColors["BLUEVIOLET"]; } }
+ public static Color Brown { get { return namedColors["BROWN"]; } }
+ public static Color Burlywood { get { return namedColors["BURLYWOOD"]; } }
+ public static Color CadetBlue { get { return namedColors["CADETBLUE"]; } }
+ public static Color Chartreuse { get { return namedColors["CHARTREUSE"]; } }
+ public static Color Chocolate { get { return namedColors["CHOCOLATE"]; } }
+ public static Color Coral { get { return namedColors["CORAL"]; } }
+ public static Color CornflowerBlue { get { return namedColors["CORNFLOWERBLUE"]; } }
+ public static Color Cornsilk { get { return namedColors["CORNSILK"]; } }
+ public static Color Crimson { get { return namedColors["CRIMSON"]; } }
+ public static Color Cyan { get { return namedColors["CYAN"]; } }
+ public static Color DarkBlue { get { return namedColors["DARKBLUE"]; } }
+ public static Color DarkCyan { get { return namedColors["DARKCYAN"]; } }
+ public static Color DarkGoldenrod { get { return namedColors["DARKGOLDENROD"]; } }
+ public static Color DarkGray { get { return namedColors["DARKGRAY"]; } }
+ public static Color DarkGreen { get { return namedColors["DARKGREEN"]; } }
+ public static Color DarkKhaki { get { return namedColors["DARKKHAKI"]; } }
+ public static Color DarkMagenta { get { return namedColors["DARKMAGENTA"]; } }
+ public static Color DarkOliveGreen { get { return namedColors["DARKOLIVEGREEN"]; } }
+ public static Color DarkOrange { get { return namedColors["DARKORANGE"]; } }
+ public static Color DarkOrchid { get { return namedColors["DARKORCHID"]; } }
+ public static Color DarkRed { get { return namedColors["DARKRED"]; } }
+ public static Color DarkSalmon { get { return namedColors["DARKSALMON"]; } }
+ public static Color DarkSeaGreen { get { return namedColors["DARKSEAGREEN"]; } }
+ public static Color DarkSlateBlue { get { return namedColors["DARKSLATEBLUE"]; } }
+ public static Color DarkSlateGray { get { return namedColors["DARKSLATEGRAY"]; } }
+ public static Color DarkTurquoise { get { return namedColors["DARKTURQUOISE"]; } }
+ public static Color DarkViolet { get { return namedColors["DARKVIOLET"]; } }
+ public static Color DeepPink { get { return namedColors["DEEPPINK"]; } }
+ public static Color DeepSkyBlue { get { return namedColors["DEEPSKYBLUE"]; } }
+ public static Color DimGray { get { return namedColors["DIMGRAY"]; } }
+ public static Color DodgerBlue { get { return namedColors["DODGERBLUE"]; } }
+ public static Color Firebrick { get { return namedColors["FIREBRICK"]; } }
+ public static Color FloralWhite { get { return namedColors["FLORALWHITE"]; } }
+ public static Color ForestGreen { get { return namedColors["FORESTGREEN"]; } }
+ public static Color Fuchsia { get { return namedColors["FUCHSIA"]; } }
+ public static Color Gainsboro { get { return namedColors["GAINSBORO"]; } }
+ public static Color GhostWhite { get { return namedColors["GHOSTWHITE"]; } }
+ public static Color Gold { get { return namedColors["GOLD"]; } }
+ public static Color Goldenrod { get { return namedColors["GOLDENROD"]; } }
+ public static Color Gray { get { return namedColors["GRAY"]; } }
+ public static Color Green { get { return namedColors["GREEN"]; } }
+ public static Color GreenYellow { get { return namedColors["GREENYELLOW"]; } }
+ public static Color Honeydew { get { return namedColors["HONEYDEW"]; } }
+ public static Color HotPink { get { return namedColors["HOTPINK"]; } }
+ public static Color IndianRed { get { return namedColors["INDIANRED"]; } }
+ public static Color Indigo { get { return namedColors["INDIGO"]; } }
+ public static Color Ivory { get { return namedColors["IVORY"]; } }
+ public static Color Khaki { get { return namedColors["KHAKI"]; } }
+ public static Color Lavender { get { return namedColors["LAVENDER"]; } }
+ public static Color LavenderBlush { get { return namedColors["LAVENDERBLUSH"]; } }
+ public static Color LawnGreen { get { return namedColors["LAWNGREEN"]; } }
+ public static Color LemonChiffon { get { return namedColors["LEMONCHIFFON"]; } }
+ public static Color LightBlue { get { return namedColors["LIGHTBLUE"]; } }
+ public static Color LightCoral { get { return namedColors["LIGHTCORAL"]; } }
+ public static Color LightCyan { get { return namedColors["LIGHTCYAN"]; } }
+ public static Color LightGoldenrod { get { return namedColors["LIGHTGOLDENROD"]; } }
+ public static Color LightGray { get { return namedColors["LIGHTGRAY"]; } }
+ public static Color LightGreen { get { return namedColors["LIGHTGREEN"]; } }
+ public static Color LightPink { get { return namedColors["LIGHTPINK"]; } }
+ public static Color LightSalmon { get { return namedColors["LIGHTSALMON"]; } }
+ public static Color LightSeaGreen { get { return namedColors["LIGHTSEAGREEN"]; } }
+ public static Color LightSkyBlue { get { return namedColors["LIGHTSKYBLUE"]; } }
+ public static Color LightSlateGray { get { return namedColors["LIGHTSLATEGRAY"]; } }
+ public static Color LightSteelBlue { get { return namedColors["LIGHTSTEELBLUE"]; } }
+ public static Color LightYellow { get { return namedColors["LIGHTYELLOW"]; } }
+ public static Color Lime { get { return namedColors["LIME"]; } }
+ public static Color LimeGreen { get { return namedColors["LIMEGREEN"]; } }
+ public static Color Linen { get { return namedColors["LINEN"]; } }
+ public static Color Magenta { get { return namedColors["MAGENTA"]; } }
+ public static Color Maroon { get { return namedColors["MAROON"]; } }
+ public static Color MediumAquamarine { get { return namedColors["MEDIUMAQUAMARINE"]; } }
+ public static Color MediumBlue { get { return namedColors["MEDIUMBLUE"]; } }
+ public static Color MediumOrchid { get { return namedColors["MEDIUMORCHID"]; } }
+ public static Color MediumPurple { get { return namedColors["MEDIUMPURPLE"]; } }
+ public static Color MediumSeaGreen { get { return namedColors["MEDIUMSEAGREEN"]; } }
+ public static Color MediumSlateBlue { get { return namedColors["MEDIUMSLATEBLUE"]; } }
+ public static Color MediumSpringGreen { get { return namedColors["MEDIUMSPRINGGREEN"]; } }
+ public static Color MediumTurquoise { get { return namedColors["MEDIUMTURQUOISE"]; } }
+ public static Color MediumVioletRed { get { return namedColors["MEDIUMVIOLETRED"]; } }
+ public static Color MidnightBlue { get { return namedColors["MIDNIGHTBLUE"]; } }
+ public static Color MintCream { get { return namedColors["MINTCREAM"]; } }
+ public static Color MistyRose { get { return namedColors["MISTYROSE"]; } }
+ public static Color Moccasin { get { return namedColors["MOCCASIN"]; } }
+ public static Color NavajoWhite { get { return namedColors["NAVAJOWHITE"]; } }
+ public static Color NavyBlue { get { return namedColors["NAVYBLUE"]; } }
+ public static Color OldLace { get { return namedColors["OLDLACE"]; } }
+ public static Color Olive { get { return namedColors["OLIVE"]; } }
+ public static Color OliveDrab { get { return namedColors["OLIVEDRAB"]; } }
+ public static Color Orange { get { return namedColors["ORANGE"]; } }
+ public static Color OrangeRed { get { return namedColors["ORANGERED"]; } }
+ public static Color Orchid { get { return namedColors["ORCHID"]; } }
+ public static Color PaleGoldenrod { get { return namedColors["PALEGOLDENROD"]; } }
+ public static Color PaleGreen { get { return namedColors["PALEGREEN"]; } }
+ public static Color PaleTurquoise { get { return namedColors["PALETURQUOISE"]; } }
+ public static Color PaleVioletRed { get { return namedColors["PALEVIOLETRED"]; } }
+ public static Color PapayaWhip { get { return namedColors["PAPAYAWHIP"]; } }
+ public static Color PeachPuff { get { return namedColors["PEACHPUFF"]; } }
+ public static Color Peru { get { return namedColors["PERU"]; } }
+ public static Color Pink { get { return namedColors["PINK"]; } }
+ public static Color Plum { get { return namedColors["PLUM"]; } }
+ public static Color PowderBlue { get { return namedColors["POWDERBLUE"]; } }
+ public static Color Purple { get { return namedColors["PURPLE"]; } }
+ public static Color RebeccaPurple { get { return namedColors["REBECCAPURPLE"]; } }
+ public static Color Red { get { return namedColors["RED"]; } }
+ public static Color RosyBrown { get { return namedColors["ROSYBROWN"]; } }
+ public static Color RoyalBlue { get { return namedColors["ROYALBLUE"]; } }
+ public static Color SaddleBrown { get { return namedColors["SADDLEBROWN"]; } }
+ public static Color Salmon { get { return namedColors["SALMON"]; } }
+ public static Color SandyBrown { get { return namedColors["SANDYBROWN"]; } }
+ public static Color SeaGreen { get { return namedColors["SEAGREEN"]; } }
+ public static Color Seashell { get { return namedColors["SEASHELL"]; } }
+ public static Color Sienna { get { return namedColors["SIENNA"]; } }
+ public static Color Silver { get { return namedColors["SILVER"]; } }
+ public static Color SkyBlue { get { return namedColors["SKYBLUE"]; } }
+ public static Color SlateBlue { get { return namedColors["SLATEBLUE"]; } }
+ public static Color SlateGray { get { return namedColors["SLATEGRAY"]; } }
+ public static Color Snow { get { return namedColors["SNOW"]; } }
+ public static Color SpringGreen { get { return namedColors["SPRINGGREEN"]; } }
+ public static Color SteelBlue { get { return namedColors["STEELBLUE"]; } }
+ public static Color Tan { get { return namedColors["TAN"]; } }
+ public static Color Teal { get { return namedColors["TEAL"]; } }
+ public static Color Thistle { get { return namedColors["THISTLE"]; } }
+ public static Color Tomato { get { return namedColors["TOMATO"]; } }
+ public static Color Transparent { get { return namedColors["TRANSPARENT"]; } }
+ public static Color Turquoise { get { return namedColors["TURQUOISE"]; } }
+ public static Color Violet { get { return namedColors["VIOLET"]; } }
+ public static Color WebGray { get { return namedColors["WEBGRAY"]; } }
+ public static Color WebGreen { get { return namedColors["WEBGREEN"]; } }
+ public static Color WebMaroon { get { return namedColors["WEBMAROON"]; } }
+ public static Color WebPurple { get { return namedColors["WEBPURPLE"]; } }
+ public static Color Wheat { get { return namedColors["WHEAT"]; } }
+ public static Color White { get { return namedColors["WHITE"]; } }
+ public static Color WhiteSmoke { get { return namedColors["WHITESMOKE"]; } }
+ public static Color Yellow { get { return namedColors["YELLOW"]; } }
+ public static Color YellowGreen { get { return namedColors["YELLOWGREEN"]; } }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
new file mode 100644
index 0000000000..763f470504
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -0,0 +1,27 @@
+namespace Godot
+{
+ public partial class PackedScene
+ {
+ /// <summary>
+ /// Instantiates the scene's node hierarchy, erroring on failure.
+ /// Triggers child scene instantiation(s). Triggers a
+ /// `Node.NotificationInstanced` notification on the root node.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
+ {
+ return (T)(object)Instance(editState);
+ }
+
+ /// <summary>
+ /// Instantiates the scene's node hierarchy, returning null on failure.
+ /// Triggers child scene instantiation(s). Triggers a
+ /// `Node.NotificationInstanced` notification on the root node.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
+ {
+ return Instance(editState) as T;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
index 5f64c09a89..74fa05d1fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
@@ -2,7 +2,7 @@ namespace Godot
{
public static partial class ResourceLoader
{
- public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class
+ public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class
{
return (T)(object)Load(path, typeHint, noCache);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index e050d1fdd1..6699c5992c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -39,14 +39,6 @@ namespace Godot
return val * sgn;
}
- public static FuncRef FuncRef(Object instance, StringName funcName)
- {
- var ret = new FuncRef();
- ret.SetInstance(instance);
- ret.SetFunction(funcName);
- return ret;
- }
-
public static int Hash(object var)
{
return godot_icall_GD_hash(var);
@@ -129,7 +121,12 @@ namespace Godot
public static double RandRange(double from, double to)
{
- return godot_icall_GD_rand_range(from, to);
+ return godot_icall_GD_randf_range(from, to);
+ }
+
+ public static int RandRange(int from, int to)
+ {
+ return godot_icall_GD_randi_range(from, to);
}
public static uint RandSeed(ulong seed, out ulong newSeed)
@@ -238,9 +235,11 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_randomize();
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static double godot_icall_GD_randf_range(double from, double to);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static double godot_icall_GD_rand_range(double from, double to);
+ internal extern static int godot_icall_GD_randi_range(int from, int to);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
new file mode 100644
index 0000000000..702a6c76ba
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Godot
+{
+ public static partial class GD
+ {
+ /// <summary>
+ /// Fires when an unhandled exception occurs, regardless of project settings.
+ /// </summary>
+ public static event EventHandler<UnhandledExceptionArgs> UnhandledException;
+
+ private static void OnUnhandledException(Exception e)
+ {
+ UnhandledException?.Invoke(null, new UnhandledExceptionArgs(e));
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 6eecc262d6..c3f372d415 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -618,10 +618,10 @@ namespace Godot
/// This can also be used to round a floating point
/// number to an arbitrary number of decimals.
/// </summary>
- /// <param name="s">The value to stepify.</param>
+ /// <param name="s">The value to snap.</param>
/// <param name="step">The step size to snap to.</param>
/// <returns></returns>
- public static real_t Stepify(real_t s, real_t step)
+ public static real_t Snapped(real_t s, real_t step)
{
if (step != 0f)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index 42610c5ef7..48582d5ad8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -15,14 +15,13 @@ namespace Godot
public Object() : this(false)
{
if (ptr == IntPtr.Zero)
- {
ptr = godot_icall_Object_Ctor(this);
- }
- else
- {
- // This is called inside godot_icall_Object_Ctor, so we must call it as well in this case.
- godot_icall_Object_ConnectEventSignals(ptr);
- }
+ _InitializeGodotScriptInstanceInternals();
+ }
+
+ internal void _InitializeGodotScriptInstanceInternals()
+ {
+ godot_icall_Object_ConnectEventSignals(ptr);
}
internal Object(bool memoryOwn)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
index b33490f9cb..bd3bcb0c58 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
@@ -120,13 +120,13 @@ namespace Godot
/// <param name="b">The destination quaternion.</param>
/// <param name="preA">A quaternion before this quaternion.</param>
/// <param name="postB">A quaternion after `b`.</param>
- /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
- public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t)
+ public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight)
{
- real_t t2 = (1.0f - t) * t * 2f;
- Quat sp = Slerp(b, t);
- Quat sq = preA.Slerpni(postB, t);
+ real_t t2 = (1.0f - weight) * weight * 2f;
+ Quat sp = Slerp(b, weight);
+ Quat sq = preA.Slerpni(postB, weight);
return sp.Slerpni(sq, t2);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index f7703c77cc..868c3536fe 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -52,7 +52,7 @@ namespace Godot
}
/// <summary>
- /// The area of this rect.
+ /// The area of this Rect2.
/// </summary>
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
public real_t Area
@@ -64,7 +64,7 @@ namespace Godot
/// Returns a Rect2 with equivalent position and size, modified so that
/// the top-left corner is the origin and width and height are positive.
/// </summary>
- /// <returns>The modified rect.</returns>
+ /// <returns>The modified Rect2.</returns>
public Rect2 Abs()
{
Vector2 end = End;
@@ -74,10 +74,11 @@ namespace Godot
/// <summary>
/// Returns the intersection of this Rect2 and `b`.
+ /// If the rectangles do not intersect, an empty Rect2 is returned.
/// </summary>
- /// <param name="b">The other rect.</param>
- /// <returns>The clipped rect.</returns>
- public Rect2 Clip(Rect2 b)
+ /// <param name="b">The other Rect2.</param>
+ /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns>
+ public Rect2 Intersection(Rect2 b)
{
var newRect = b;
@@ -101,8 +102,8 @@ namespace Godot
/// <summary>
/// Returns true if this Rect2 completely encloses another one.
/// </summary>
- /// <param name="b">The other rect that may be enclosed.</param>
- /// <returns>A bool for whether or not this rect encloses `b`.</returns>
+ /// <param name="b">The other Rect2 that may be enclosed.</param>
+ /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns>
public bool Encloses(Rect2 b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
@@ -114,7 +115,7 @@ namespace Godot
/// Returns this Rect2 expanded to include a given point.
/// </summary>
/// <param name="to">The point to include.</param>
- /// <returns>The expanded rect.</returns>
+ /// <returns>The expanded Rect2.</returns>
public Rect2 Expand(Vector2 to)
{
var expanded = this;
@@ -156,10 +157,10 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2 grown a given amount of units towards all the sides.
+ /// Returns a copy of the Rect2 grown by the specified amount on all sides.
/// </summary>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown rect.</returns>
+ /// <returns>The grown Rect2.</returns>
public Rect2 Grow(real_t by)
{
var g = this;
@@ -173,13 +174,13 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually.
+ /// Returns a copy of the Rect2 grown by the specified amount on each side individually.
/// </summary>
- /// <param name="left">The amount to grow by on the left.</param>
- /// <param name="top">The amount to grow by on the top.</param>
- /// <param name="right">The amount to grow by on the right.</param>
- /// <param name="bottom">The amount to grow by on the bottom.</param>
- /// <returns>The grown rect.</returns>
+ /// <param name="left">The amount to grow by on the left side.</param>
+ /// <param name="top">The amount to grow by on the top side.</param>
+ /// <param name="right">The amount to grow by on the right side.</param>
+ /// <param name="bottom">The amount to grow by on the bottom side.</param>
+ /// <returns>The grown Rect2.</returns>
public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
{
var g = this;
@@ -193,19 +194,19 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction.
+ /// Returns a copy of the Rect2 grown by the specified amount on the specified Side.
/// </summary>
- /// <param name="margin">The direction to grow in.</param>
+ /// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown rect.</returns>
- public Rect2 GrowMargin(Margin margin, real_t by)
+ /// <returns>The grown Rect2.</returns>
+ public Rect2 GrowSide(Side side, real_t by)
{
var g = this;
- g = g.GrowIndividual(Margin.Left == margin ? by : 0,
- Margin.Top == margin ? by : 0,
- Margin.Right == margin ? by : 0,
- Margin.Bottom == margin ? by : 0);
+ g = g.GrowIndividual(Side.Left == side ? by : 0,
+ Side.Top == side ? by : 0,
+ Side.Right == side ? by : 0,
+ Side.Bottom == side ? by : 0);
return g;
}
@@ -213,7 +214,7 @@ namespace Godot
/// <summary>
/// Returns true if the Rect2 is flat or empty, or false otherwise.
/// </summary>
- /// <returns>A bool for whether or not the rect has area.</returns>
+ /// <returns>A bool for whether or not the Rect2 has area.</returns>
public bool HasNoArea()
{
return _size.x <= 0 || _size.y <= 0;
@@ -223,7 +224,7 @@ namespace Godot
/// Returns true if the Rect2 contains a point, or false otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
- /// <returns>A bool for whether or not the rect contains `point`.</returns>
+ /// <returns>A bool for whether or not the Rect2 contains `point`.</returns>
public bool HasPoint(Vector2 point)
{
if (point.x < _position.x)
@@ -246,7 +247,7 @@ namespace Godot
/// If `includeBorders` is true, they will also be considered overlapping
/// if their borders touch, even without intersection.
/// </summary>
- /// <param name="b">The other rect to check for intersections with.</param>
+ /// <param name="b">The other Rect2 to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
/// <returns>A bool for whether or not they are intersecting.</returns>
public bool Intersects(Rect2 b, bool includeBorders = false)
@@ -296,8 +297,8 @@ namespace Godot
/// <summary>
/// Returns a larger Rect2 that contains this Rect2 and `b`.
/// </summary>
- /// <param name="b">The other rect.</param>
- /// <returns>The merged rect.</returns>
+ /// <param name="b">The other Rect2.</param>
+ /// <returns>The merged Rect2.</returns>
public Rect2 Merge(Rect2 b)
{
Rect2 newRect;
@@ -387,11 +388,11 @@ namespace Godot
}
/// <summary>
- /// Returns true if this rect and `other` are approximately equal, by running
+ /// Returns true if this Rect2 and `other` are approximately equal, by running
/// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component.
/// </summary>
- /// <param name="other">The other rect to compare.</param>
- /// <returns>Whether or not the rects are approximately equal.</returns>
+ /// <param name="other">The other Rect2 to compare.</param>
+ /// <returns>Whether or not the Rect2s are approximately equal.</returns>
public bool IsEqualApprox(Rect2 other)
{
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index 8f71c00d76..c27af74866 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -47,7 +47,7 @@ namespace Godot
}
/// <summary>
- /// The area of this rect.
+ /// The area of this Rect2i.
/// </summary>
/// <value>Equivalent to <see cref="GetArea()"/>.</value>
public int Area
@@ -59,7 +59,7 @@ namespace Godot
/// Returns a Rect2i with equivalent position and size, modified so that
/// the top-left corner is the origin and width and height are positive.
/// </summary>
- /// <returns>The modified rect.</returns>
+ /// <returns>The modified Rect2i.</returns>
public Rect2i Abs()
{
Vector2i end = End;
@@ -69,10 +69,11 @@ namespace Godot
/// <summary>
/// Returns the intersection of this Rect2i and `b`.
+ /// If the rectangles do not intersect, an empty Rect2i is returned.
/// </summary>
- /// <param name="b">The other rect.</param>
- /// <returns>The clipped rect.</returns>
- public Rect2i Clip(Rect2i b)
+ /// <param name="b">The other Rect2i.</param>
+ /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns>
+ public Rect2i Intersection(Rect2i b)
{
var newRect = b;
@@ -96,8 +97,8 @@ namespace Godot
/// <summary>
/// Returns true if this Rect2i completely encloses another one.
/// </summary>
- /// <param name="b">The other rect that may be enclosed.</param>
- /// <returns>A bool for whether or not this rect encloses `b`.</returns>
+ /// <param name="b">The other Rect2i that may be enclosed.</param>
+ /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns>
public bool Encloses(Rect2i b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
@@ -109,7 +110,7 @@ namespace Godot
/// Returns this Rect2i expanded to include a given point.
/// </summary>
/// <param name="to">The point to include.</param>
- /// <returns>The expanded rect.</returns>
+ /// <returns>The expanded Rect2i.</returns>
public Rect2i Expand(Vector2i to)
{
var expanded = this;
@@ -151,10 +152,10 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2i grown a given amount of units towards all the sides.
+ /// Returns a copy of the Rect2i grown by the specified amount on all sides.
/// </summary>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown rect.</returns>
+ /// <returns>The grown Rect2i.</returns>
public Rect2i Grow(int by)
{
var g = this;
@@ -168,13 +169,13 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually.
+ /// Returns a copy of the Rect2i grown by the specified amount on each side individually.
/// </summary>
- /// <param name="left">The amount to grow by on the left.</param>
- /// <param name="top">The amount to grow by on the top.</param>
- /// <param name="right">The amount to grow by on the right.</param>
- /// <param name="bottom">The amount to grow by on the bottom.</param>
- /// <returns>The grown rect.</returns>
+ /// <param name="left">The amount to grow by on the left side.</param>
+ /// <param name="top">The amount to grow by on the top side.</param>
+ /// <param name="right">The amount to grow by on the right side.</param>
+ /// <param name="bottom">The amount to grow by on the bottom side.</param>
+ /// <returns>The grown Rect2i.</returns>
public Rect2i GrowIndividual(int left, int top, int right, int bottom)
{
var g = this;
@@ -188,37 +189,37 @@ namespace Godot
}
/// <summary>
- /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction.
+ /// Returns a copy of the Rect2i grown by the specified amount on the specified Side.
/// </summary>
- /// <param name="margin">The direction to grow in.</param>
+ /// <param name="side">The side to grow.</param>
/// <param name="by">The amount to grow by.</param>
- /// <returns>The grown rect.</returns>
- public Rect2i GrowMargin(Margin margin, int by)
+ /// <returns>The grown Rect2i.</returns>
+ public Rect2i GrowSide(Side side, int by)
{
var g = this;
- g = g.GrowIndividual(Margin.Left == margin ? by : 0,
- Margin.Top == margin ? by : 0,
- Margin.Right == margin ? by : 0,
- Margin.Bottom == margin ? by : 0);
+ g = g.GrowIndividual(Side.Left == side ? by : 0,
+ Side.Top == side ? by : 0,
+ Side.Right == side ? by : 0,
+ Side.Bottom == side ? by : 0);
return g;
}
/// <summary>
- /// Returns true if the Rect2 is flat or empty, or false otherwise.
+ /// Returns true if the Rect2i is flat or empty, or false otherwise.
/// </summary>
- /// <returns>A bool for whether or not the rect has area.</returns>
+ /// <returns>A bool for whether or not the Rect2i has area.</returns>
public bool HasNoArea()
{
return _size.x <= 0 || _size.y <= 0;
}
/// <summary>
- /// Returns true if the Rect2 contains a point, or false otherwise.
+ /// Returns true if the Rect2i contains a point, or false otherwise.
/// </summary>
/// <param name="point">The point to check.</param>
- /// <returns>A bool for whether or not the rect contains `point`.</returns>
+ /// <returns>A bool for whether or not the Rect2i contains `point`.</returns>
public bool HasPoint(Vector2i point)
{
if (point.x < _position.x)
@@ -241,7 +242,7 @@ namespace Godot
/// If `includeBorders` is true, they will also be considered overlapping
/// if their borders touch, even without intersection.
/// </summary>
- /// <param name="b">The other rect to check for intersections with.</param>
+ /// <param name="b">The other Rect2i to check for intersections with.</param>
/// <param name="includeBorders">Whether or not to consider borders.</param>
/// <returns>A bool for whether or not they are intersecting.</returns>
public bool Intersects(Rect2i b, bool includeBorders = false)
@@ -273,10 +274,10 @@ namespace Godot
}
/// <summary>
- /// Returns a larger Rect2i that contains this Rect2 and `b`.
+ /// Returns a larger Rect2i that contains this Rect2i and `b`.
/// </summary>
- /// <param name="b">The other rect.</param>
- /// <returns>The merged rect.</returns>
+ /// <param name="b">The other Rect2i.</param>
+ /// <returns>The merged Rect2i.</returns>
public Rect2i Merge(Rect2i b)
{
Rect2i newRect;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 41b4e9367f..98efa89ef0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -97,6 +97,36 @@ namespace Godot
return b;
}
+ /// <summary>
+ /// Converts a string containing a binary number into an integer.
+ /// Binary strings can either be prefixed with `0b` or not,
+ /// and they can also start with a `-` before the optional prefix.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
+ public static int BinToInt(this string instance)
+ {
+ if (instance.Length == 0)
+ {
+ return 0;
+ }
+
+ int sign = 1;
+
+ if (instance[0] == '-')
+ {
+ sign = -1;
+ instance = instance.Substring(1);
+ }
+
+ if (instance.StartsWith("0b"))
+ {
+ instance = instance.Substring(2);
+ }
+
+ return sign * Convert.ToInt32(instance, 2);;
+ }
+
// <summary>
// Return the amount of substrings in string.
// </summary>
@@ -322,6 +352,15 @@ namespace Godot
return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
}
+ /// <summary>Find the first occurrence of a char. Optionally, the search starting position can be passed.</summary>
+ /// <returns>The first instance of the char, or -1 if not found.</returns>
+ public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true)
+ {
+ // TODO: Could be more efficient if we get a char version of `IndexOf`.
+ // See https://github.com/dotnet/runtime/issues/44116
+ return instance.IndexOf(what.ToString(), from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
+ }
+
/// <summary>Find the last occurrence of a substring.</summary>
/// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int FindLast(this string instance, string what, bool caseSensitive = true)
@@ -393,26 +432,111 @@ namespace Godot
return instance.Substring(sep + 1);
}
+ /// <summary>
+ /// Converts the given byte array of ASCII encoded text to a string.
+ /// Faster alternative to <see cref="GetStringFromUTF8"/> if the
+ /// content is ASCII-only. Unlike the UTF-8 function this function
+ /// maps every byte to a character in the array. Multibyte sequences
+ /// will not be interpreted correctly. For parsing user input always
+ /// use <see cref="GetStringFromUTF8"/>.
+ /// </summary>
+ /// <param name="bytes">A byte array of ASCII characters (on the range of 0-127).</param>
+ /// <returns>A string created from the bytes.</returns>
+ public static string GetStringFromASCII(this byte[] bytes)
+ {
+ return Encoding.ASCII.GetString(bytes);
+ }
+
+ /// <summary>
+ /// Converts the given byte array of UTF-8 encoded text to a string.
+ /// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8
+ /// encoded data. Use this function if you are unsure about the
+ /// source of the data. For user input this function
+ /// should always be preferred.
+ /// </summary>
+ /// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param>
+ /// <returns>A string created from the bytes.</returns>
+ public static string GetStringFromUTF8(this byte[] bytes)
+ {
+ return Encoding.UTF8.GetString(bytes);
+ }
+
// <summary>
- // Hash the string and return a 32 bits integer.
+ // Hash the string and return a 32 bits unsigned integer.
// </summary>
- public static int Hash(this string instance)
+ public static uint Hash(this string instance)
{
- int index = 0;
- int hashv = 5381;
- int c;
+ uint hash = 5381;
- while ((c = instance[index++]) != 0)
- hashv = (hashv << 5) + hashv + c; // hash * 33 + c
+ foreach(uint c in instance)
+ {
+ hash = (hash << 5) + hash + c; // hash * 33 + c
+ }
- return hashv;
+ return hash;
}
- // <summary>
- // Convert a string containing an hexadecimal number into an int.
- // </summary>
+ /// <summary>
+ /// Returns a hexadecimal representation of this byte as a string.
+ /// </summary>
+ /// <param name="b">The byte to encode.</param>
+ /// <returns>The hexadecimal representation of this byte.</returns>
+ internal static string HexEncode(this byte b)
+ {
+ var ret = string.Empty;
+
+ for (int i = 0; i < 2; i++)
+ {
+ char c;
+ int lv = b & 0xF;
+
+ if (lv < 10)
+ {
+ c = (char)('0' + lv);
+ }
+ else
+ {
+ c = (char)('a' + lv - 10);
+ }
+
+ b >>= 4;
+ ret = c + ret;
+ }
+
+ return ret;
+ }
+
+ /// <summary>
+ /// Returns a hexadecimal representation of this byte array as a string.
+ /// </summary>
+ /// <param name="bytes">The byte array to encode.</param>
+ /// <returns>The hexadecimal representation of this byte array.</returns>
+ public static string HexEncode(this byte[] bytes)
+ {
+ var ret = string.Empty;
+
+ foreach (byte b in bytes)
+ {
+ ret += b.HexEncode();
+ }
+
+ return ret;
+ }
+
+ /// <summary>
+ /// Converts a string containing a hexadecimal number into an integer.
+ /// Hexadecimal strings can either be prefixed with `0x` or not,
+ /// and they can also start with a `-` before the optional prefix.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
public static int HexToInt(this string instance)
{
+ if (instance.Length == 0)
+ {
+ return 0;
+ }
+
int sign = 1;
if (instance[0] == '-')
@@ -421,10 +545,12 @@ namespace Godot
instance = instance.Substring(1);
}
- if (!instance.StartsWith("0x"))
- return 0;
+ if (instance.StartsWith("0x"))
+ {
+ instance = instance.Substring(2);
+ }
- return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber);
+ return sign * int.Parse(instance, NumberStyles.HexNumber);
}
// <summary>
@@ -440,7 +566,12 @@ namespace Godot
// </summary>
public static bool IsAbsPath(this string instance)
{
- return System.IO.Path.IsPathRooted(instance);
+ if (string.IsNullOrEmpty(instance))
+ return false;
+ else if (instance.Length > 1)
+ return instance[0] == '/' || instance[0] == '\\' || instance.Contains(":/") || instance.Contains(":\\");
+ else
+ return instance[0] == '/' || instance[0] == '\\';
}
// <summary>
@@ -448,7 +579,7 @@ namespace Godot
// </summary>
public static bool IsRelPath(this string instance)
{
- return !System.IO.Path.IsPathRooted(instance);
+ return !IsAbsPath(instance);
}
// <summary>
@@ -624,41 +755,73 @@ namespace Godot
return instance.Length;
}
- // <summary>
- // Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
- // </summary>
- public static bool ExprMatch(this string instance, string expr, bool caseSensitive)
+ /// <summary>
+ /// Returns a copy of the string with characters removed from the left.
+ /// </summary>
+ /// <param name="instance">The string to remove characters from.</param>
+ /// <param name="chars">The characters to be removed.</param>
+ /// <returns>A copy of the string with characters removed from the left.</returns>
+ public static string LStrip(this string instance, string chars)
{
- if (expr.Length == 0 || instance.Length == 0)
- return false;
+ int len = instance.Length;
+ int beg;
+
+ for (beg = 0; beg < len; beg++)
+ {
+ if (chars.Find(instance[beg]) == -1)
+ {
+ break;
+ }
+ }
+
+ if (beg == 0)
+ {
+ return instance;
+ }
+
+ return instance.Substr(beg, len - beg);
+ }
+
+ /// <summary>
+ /// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
+ /// </summary>
+ private static bool ExprMatch(this string instance, string expr, bool caseSensitive)
+ {
+ // case '\0':
+ if (expr.Length == 0)
+ return instance.Length == 0;
switch (expr[0])
{
- case '\0':
- return instance[0] == 0;
case '*':
- return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive);
+ return ExprMatch(instance, expr.Substring(1), caseSensitive) || (instance.Length > 0 && ExprMatch(instance.Substring(1), expr, caseSensitive));
case '?':
- return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
+ return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
default:
- return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) &&
- ExprMatch(expr + 1, instance + 1, caseSensitive);
+ if (instance.Length == 0) return false;
+ return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
}
}
- // <summary>
- // Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
- // </summary>
+ /// <summary>
+ /// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
+ /// </summary>
public static bool Match(this string instance, string expr, bool caseSensitive = true)
{
+ if (instance.Length == 0 || expr.Length == 0)
+ return false;
+
return instance.ExprMatch(expr, caseSensitive);
}
- // <summary>
- // Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
- // </summary>
+ /// <summary>
+ /// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
+ /// </summary>
public static bool MatchN(this string instance, string expr)
{
+ if (instance.Length == 0 || expr.Length == 0)
+ return false;
+
return instance.ExprMatch(expr, caseSensitive: false);
}
@@ -770,22 +933,6 @@ namespace Godot
}
// <summary>
- // Decode a percent-encoded string. See [method percent_encode].
- // </summary>
- public static string PercentDecode(this string instance)
- {
- return Uri.UnescapeDataString(instance);
- }
-
- // <summary>
- // Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request.
- // </summary>
- public static string PercentEncode(this string instance)
- {
- return Uri.EscapeDataString(instance);
- }
-
- // <summary>
// If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
// </summary>
public static string PlusFile(this string instance, string file)
@@ -847,6 +994,33 @@ namespace Godot
return instance.Substring(pos, instance.Length - pos);
}
+ /// <summary>
+ /// Returns a copy of the string with characters removed from the right.
+ /// </summary>
+ /// <param name="instance">The string to remove characters from.</param>
+ /// <param name="chars">The characters to be removed.</param>
+ /// <returns>A copy of the string with characters removed from the right.</returns>
+ public static string RStrip(this string instance, string chars)
+ {
+ int len = instance.Length;
+ int end;
+
+ for (end = len - 1; end >= 0; end--)
+ {
+ if (chars.Find(instance[end]) == -1)
+ {
+ break;
+ }
+ }
+
+ if (end == len - 1)
+ {
+ return instance;
+ }
+
+ return instance.Substr(0, end + 1);
+ }
+
public static byte[] SHA256Buffer(this string instance)
{
return godot_icall_String_sha256_buffer(instance);
@@ -1020,6 +1194,33 @@ namespace Godot
return Encoding.UTF8.GetBytes(instance);
}
+ /// <summary>
+ /// Decodes a string in URL encoded format. This is meant to
+ /// decode parameters in a URL when receiving an HTTP request.
+ /// This mostly wraps around `System.Uri.UnescapeDataString()`,
+ /// but also handles `+`.
+ /// See <see cref="URIEncode"/> for encoding.
+ /// </summary>
+ /// <param name="instance">The string to decode.</param>
+ /// <returns>The unescaped string.</returns>
+ public static string URIDecode(this string instance)
+ {
+ return Uri.UnescapeDataString(instance.Replace("+", "%20"));
+ }
+
+ /// <summary>
+ /// Encodes a string to URL friendly format. This is meant to
+ /// encode parameters in a URL when sending an HTTP request.
+ /// This wraps around `System.Uri.EscapeDataString()`.
+ /// See <see cref="URIDecode"/> for decoding.
+ /// </summary>
+ /// <param name="instance">The string to encode.</param>
+ /// <returns>The escaped string.</returns>
+ public static string URIEncode(this string instance)
+ {
+ return Uri.EscapeDataString(instance);
+ }
+
// <summary>
// Return a copy of the string with special characters escaped using the XML standard.
// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 06bbe98497..bc0f81b2a7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -221,8 +221,7 @@ namespace Godot
real_t dot = v1.Dot(v2);
- // Clamp dot to [-1, 1]
- dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
+ dot = Mathf.Clamp(dot, -1.0f, 1.0f);
Vector2 v;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
new file mode 100644
index 0000000000..be01674568
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
@@ -0,0 +1,20 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Event arguments for when unhandled exceptions occur.
+ /// </summary>
+ public class UnhandledExceptionArgs
+ {
+ /// <summary>
+ /// Exception object
+ /// </summary>
+ public Exception Exception { get; private set; }
+
+ internal UnhandledExceptionArgs(Exception exception)
+ {
+ Exception = exception;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 26bd828a5b..6279ea1ace 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -194,15 +194,16 @@ namespace Godot
/// <param name="b">The destination vector.</param>
/// <param name="preA">A vector before this vector.</param>
/// <param name="postB">A vector after `b`.</param>
- /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
+ public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight)
{
Vector2 p0 = preA;
Vector2 p1 = this;
Vector2 p2 = b;
Vector2 p3 = postB;
+ real_t t = weight;
real_t t2 = t * t;
real_t t3 = t2 * t;
@@ -437,8 +438,11 @@ namespace Godot
/// <returns>The rotated vector.</returns>
public Vector2 Rotated(real_t phi)
{
- real_t rads = Angle() + phi;
- return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
+ real_t sine = Mathf.Sin(phi);
+ real_t cosi = Mathf.Cos(phi);
+ return new Vector2(
+ x * cosi - y * sine,
+ x * sine + y * cosi);
}
/// <summary>
@@ -507,7 +511,7 @@ namespace Godot
/// <returns>The snapped vector.</returns>
public Vector2 Snapped(Vector2 step)
{
- return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y));
+ return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y));
}
/// <summary>
@@ -670,41 +674,37 @@ namespace Godot
public static bool operator <(Vector2 left, Vector2 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
return left.y < right.y;
}
-
return left.x < right.x;
}
public static bool operator >(Vector2 left, Vector2 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
return left.y > right.y;
}
-
return left.x > right.x;
}
public static bool operator <=(Vector2 left, Vector2 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
return left.y <= right.y;
}
-
return left.x <= right.x;
}
public static bool operator >=(Vector2 left, Vector2 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
return left.y >= right.y;
}
-
return left.x >= right.x;
}
@@ -714,7 +714,6 @@ namespace Godot
{
return Equals((Vector2)obj);
}
-
return false;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index d9b16a6afd..3b895bbbf6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -111,10 +111,10 @@ namespace Godot
}
/// <summary>
- /// Returns the minimum angle to the given vector, in radians.
+ /// Returns the unsigned minimum angle to the given vector, in radians.
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
- /// <returns>The angle between the two vectors, in radians.</returns>
+ /// <returns>The unsigned angle between the two vectors, in radians.</returns>
public real_t AngleTo(Vector3 to)
{
return Mathf.Atan2(Cross(to).Length(), Dot(to));
@@ -161,15 +161,16 @@ namespace Godot
/// <param name="b">The destination vector.</param>
/// <param name="preA">A vector before this vector.</param>
/// <param name="postB">A vector after `b`.</param>
- /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated vector.</returns>
- public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
+ public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight)
{
Vector3 p0 = preA;
Vector3 p1 = this;
Vector3 p2 = b;
Vector3 p3 = postB;
+ real_t t = weight;
real_t t2 = t * t;
real_t t3 = t2 * t;
@@ -468,6 +469,23 @@ namespace Godot
}
/// <summary>
+ /// Returns the signed angle to the given vector, in radians.
+ /// The sign of the angle is positive in a counter-clockwise
+ /// direction and negative in a clockwise direction when viewed
+ /// from the side specified by the `axis`.
+ /// </summary>
+ /// <param name="to">The other vector to compare this vector to.</param>
+ /// <param name="axis">The reference axis to use for the angle sign.</param>
+ /// <returns>The signed angle between the two vectors, in radians.</returns>
+ public real_t SignedAngleTo(Vector3 to, Vector3 axis)
+ {
+ Vector3 crossTo = Cross(to);
+ real_t unsignedAngle = Mathf.Atan2(crossTo.Length(), Dot(to));
+ real_t sign = crossTo.Dot(axis);
+ return (sign < 0) ? -unsignedAngle : unsignedAngle;
+ }
+
+ /// <summary>
/// Returns the result of the spherical linear interpolation between
/// this vector and `to` by amount `weight`.
///
@@ -512,9 +530,9 @@ namespace Godot
{
return new Vector3
(
- Mathf.Stepify(x, step.x),
- Mathf.Stepify(y, step.y),
- Mathf.Stepify(z, step.z)
+ Mathf.Snapped(x, step.x),
+ Mathf.Snapped(y, step.y),
+ Mathf.Snapped(z, step.z)
);
}
@@ -713,49 +731,53 @@ namespace Godot
public static bool operator <(Vector3 left, Vector3 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
- if (Mathf.IsEqualApprox(left.y, right.y))
+ if (left.y == right.y)
+ {
return left.z < right.z;
+ }
return left.y < right.y;
}
-
return left.x < right.x;
}
public static bool operator >(Vector3 left, Vector3 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
- if (Mathf.IsEqualApprox(left.y, right.y))
+ if (left.y == right.y)
+ {
return left.z > right.z;
+ }
return left.y > right.y;
}
-
return left.x > right.x;
}
public static bool operator <=(Vector3 left, Vector3 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
- if (Mathf.IsEqualApprox(left.y, right.y))
+ if (left.y == right.y)
+ {
return left.z <= right.z;
+ }
return left.y < right.y;
}
-
return left.x < right.x;
}
public static bool operator >=(Vector3 left, Vector3 right)
{
- if (Mathf.IsEqualApprox(left.x, right.x))
+ if (left.x == right.x)
{
- if (Mathf.IsEqualApprox(left.y, right.y))
+ if (left.y == right.y)
+ {
return left.z >= right.z;
+ }
return left.y > right.y;
}
-
return left.x > right.x;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 86a16c17f1..54aaaf1f92 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -14,9 +14,12 @@
<ItemGroup>
<Compile Include="Core\AABB.cs" />
<Compile Include="Core\Array.cs" />
+ <Compile Include="Core\Attributes\AssemblyHasScriptsAttribute.cs" />
+ <Compile Include="Core\Attributes\DisableGodotGeneratorsAttribute.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
<Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
<Compile Include="Core\Attributes\RPCAttributes.cs" />
+ <Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />
<Compile Include="Core\Basis.cs" />
@@ -30,12 +33,14 @@
<Compile Include="Core\DynamicObject.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
+ <Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
+ <Compile Include="Core\GodotUnhandledExceptionEvent.cs" />
<Compile Include="Core\Interfaces\IAwaitable.cs" />
<Compile Include="Core\Interfaces\IAwaiter.cs" />
<Compile Include="Core\Interfaces\ISerializationListener.cs" />
@@ -55,6 +60,7 @@
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h
index ab48904571..9ba6a05ac6 100644
--- a/modules/mono/glue/arguments_vector.h
+++ b/modules/mono/glue/arguments_vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index ebcd6d5e9c..34a96eba17 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,9 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/class_db.h"
-#include "core/object.h"
-#include "core/reference.h"
-#include "core/string_name.h"
+#include "core/object/class_db.h"
+#include "core/object/reference.h"
+#include "core/string/string_name.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_cache.h"
@@ -164,9 +163,9 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) {
return GDMonoUtils::unmanaged_get_managed(wref.ptr());
}
-Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) {
+int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) {
StringName signal = p_signal ? *p_signal : StringName();
- return gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
+ return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
}
MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) {
@@ -241,18 +240,18 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) {
}
void godot_register_object_icalls() {
- mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
- mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
- mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
- mono_add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", (void *)godot_icall_Object_ConnectEventSignals);
- mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
- mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString);
- mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
- mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
- mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);
- mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember);
- mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember);
- mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString);
+ GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref);
+ GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect);
+ GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList);
+ GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember);
+ GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember);
+ GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 766b00d612..191f863350 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include <mono/metadata/exception.h>
-#include "core/array.h"
+#include "core/variant/array.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_class.h"
@@ -47,7 +47,7 @@ void godot_icall_Array_Dtor(Array *ptr) {
memdelete(ptr);
}
-MonoObject *godot_icall_Array_At(Array *ptr, int index) {
+MonoObject *godot_icall_Array_At(Array *ptr, int32_t index) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return nullptr;
@@ -55,7 +55,7 @@ MonoObject *godot_icall_Array_At(Array *ptr, int index) {
return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index));
}
-MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class) {
+MonoObject *godot_icall_Array_At_Generic(Array *ptr, int32_t index, uint32_t type_encoding, GDMonoClass *type_class) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return nullptr;
@@ -63,7 +63,7 @@ MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_en
return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class));
}
-void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) {
+void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
@@ -71,11 +71,11 @@ void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) {
ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value);
}
-int godot_icall_Array_Count(Array *ptr) {
+int32_t godot_icall_Array_Count(Array *ptr) {
return ptr->size();
}
-int godot_icall_Array_Add(Array *ptr, MonoObject *item) {
+int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) {
ptr->append(GDMonoMarshal::mono_object_to_variant(item));
return ptr->size();
}
@@ -88,7 +88,7 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1;
}
-void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
+void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) {
unsigned int count = ptr->size();
if (mono_array_length(array) < (array_index + count)) {
@@ -104,15 +104,36 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
}
}
+Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) {
+ Array *godot_array = memnew(Array);
+ unsigned int count = mono_array_length(mono_array);
+ godot_array->resize(count);
+ for (unsigned int i = 0; i < count; i++) {
+ MonoObject *item = mono_array_get(mono_array, MonoObject *, i);
+ godot_icall_Array_SetAt(godot_array, i, item);
+ }
+ return godot_array;
+}
+
Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
return memnew(Array(ptr->duplicate(deep)));
}
-int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
+Array *godot_icall_Array_Concatenate(Array *left, Array *right) {
+ int count = left->size() + right->size();
+ Array *new_array = memnew(Array(left->duplicate(false)));
+ new_array->resize(count);
+ for (unsigned int i = 0; i < (unsigned int)right->size(); i++) {
+ new_array->operator[](i + left->size()) = right->operator[](i);
+ }
+ return new_array;
+}
+
+int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
}
-void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) {
+void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) {
if (index < 0 || index > ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
@@ -129,7 +150,7 @@ MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) {
return false;
}
-void godot_icall_Array_RemoveAt(Array *ptr, int index) {
+void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) {
if (index < 0 || index >= ptr->size()) {
GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range());
return;
@@ -137,8 +158,12 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) {
ptr->remove(index);
}
-Error godot_icall_Array_Resize(Array *ptr, int new_size) {
- return ptr->resize(new_size);
+int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) {
+ return (int32_t)ptr->resize(new_size);
+}
+
+void godot_icall_Array_Shuffle(Array *ptr) {
+ ptr->shuffle();
}
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) {
@@ -201,7 +226,7 @@ Array *godot_icall_Dictionary_Values(Dictionary *ptr) {
return memnew(Array(ptr->values()));
}
-int godot_icall_Dictionary_Count(Dictionary *ptr) {
+int32_t godot_icall_Dictionary_Count(Dictionary *ptr) {
return ptr->size();
}
@@ -283,44 +308,47 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
}
void godot_register_collections_icalls() {
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo);
- mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString);
-
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", (void *)godot_icall_Dictionary_GetValue_Generic);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", (void *)godot_icall_Dictionary_TryGetValue_Generic);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", (void *)godot_icall_Dictionary_Generic_GetValueTypeInfo);
- mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", (void *)godot_icall_Dictionary_ToString);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", godot_icall_Array_Dtor);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", godot_icall_Array_At_Generic);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", godot_icall_Array_Generic_GetElementTypeInfo);
+ GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString);
+
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", godot_icall_Dictionary_Dtor);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", godot_icall_Dictionary_GetValue_Generic);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", godot_icall_Dictionary_TryGetValue_Generic);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", godot_icall_Dictionary_Generic_GetValueTypeInfo);
+ GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 5e892b616b..a2ff868f65 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,12 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/array.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
-#include "core/ustring.h"
-#include "core/variant.h"
-#include "core/variant_parser.h"
+#include "core/string/ustring.h"
+#include "core/variant/array.h"
+#include "core/variant/variant.h"
+#include "core/variant/variant_parser.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -55,7 +55,8 @@ MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Callable::CallError ce;
- Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
+ Variant ret;
+ Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
return GDMonoMarshal::variant_to_mono_object(ret);
}
@@ -193,7 +194,11 @@ void godot_icall_GD_randomize() {
Math::randomize();
}
-double godot_icall_GD_rand_range(double from, double to) {
+double godot_icall_GD_randf_range(double from, double to) {
+ return Math::random(from, to);
+}
+
+int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
return Math::random(from, to);
}
@@ -284,32 +289,33 @@ MonoObject *godot_icall_DefaultGodotTaskScheduler() {
}
void godot_register_gd_icalls() {
- mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
- mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
- mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
- mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
- mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
- mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
- mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
- mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
- mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
- mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
- mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
- mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
- mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
- mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
- mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
- mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
- mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
- mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
- mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
- mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
- mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
- mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
- mono_add_internal_call("Godot.GD::godot_icall_TypeToVariantType", (void *)godot_icall_TypeToVariantType);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType);
// Dispatcher
- mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler);
+ GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index c1f1936711..3db52d7c30 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,16 +58,15 @@ void godot_register_glue_header_icalls() {
// Used by the generated glue
-#include "core/array.h"
-#include "core/class_db.h"
-#include "core/dictionary.h"
-#include "core/engine.h"
-#include "core/method_bind.h"
-#include "core/node_path.h"
-#include "core/object.h"
-#include "core/reference.h"
+#include "core/config/engine.h"
+#include "core/object/class_db.h"
+#include "core/object/method_bind.h"
+#include "core/object/reference.h"
+#include "core/string/node_path.h"
+#include "core/string/ustring.h"
#include "core/typedefs.h"
-#include "core/ustring.h"
+#include "core/variant/array.h"
+#include "core/variant/dictionary.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 2aa75dd309..4ddb94e1a8 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/node_path.h"
-#include "core/ustring.h"
+#include "core/string/node_path.h"
+#include "core/string/ustring.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -81,17 +81,17 @@ MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
}
void godot_register_nodepath_icalls() {
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", godot_icall_NodePath_Ctor);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", godot_icall_NodePath_Dtor);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", godot_icall_NodePath_operator_String);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", godot_icall_NodePath_is_empty);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp
index 6d2e6b559f..f464e63a81 100644
--- a/modules/mono/glue/rid_glue.cpp
+++ b/modules/mono/glue/rid_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/object.h"
-#include "core/resource.h"
-#include "core/rid.h"
+#include "core/io/resource.h"
+#include "core/object/class_db.h"
+#include "core/templates/rid.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -56,9 +56,9 @@ uint32_t godot_icall_RID_get_id(RID *p_ptr) {
}
void godot_register_rid_icalls() {
- mono_add_internal_call("Godot.RID::godot_icall_RID_Ctor", (void *)godot_icall_RID_Ctor);
- mono_add_internal_call("Godot.RID::godot_icall_RID_Dtor", (void *)godot_icall_RID_Dtor);
- mono_add_internal_call("Godot.RID::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id);
+ GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Ctor", godot_icall_RID_Ctor);
+ GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Dtor", godot_icall_RID_Dtor);
+ GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_get_id", godot_icall_RID_get_id);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp
index b43daccc1b..5a6fd69db8 100644
--- a/modules/mono/glue/scene_tree_glue.cpp
+++ b/modules/mono/glue/scene_tree_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/array.h"
-#include "core/class_db.h"
-#include "core/string_name.h"
+#include "core/object/class_db.h"
+#include "core/string/string_name.h"
+#include "core/variant/array.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
@@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
ptr->get_nodes_in_group(*group, &nodes);
// No need to bother if the group is empty
- if (!nodes.empty()) {
+ if (!nodes.is_empty()) {
MonoType *elem_type = mono_reflection_type_get_type(refltype);
MonoClass *mono_class = mono_class_from_mono_type(elem_type);
GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class);
@@ -80,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
}
void godot_register_scene_tree_icalls() {
- mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic);
+ GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
index 595b8d71f1..18a9221f89 100644
--- a/modules/mono/glue/string_glue.cpp
+++ b/modules/mono/glue/string_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/ustring.h"
-#include "core/variant.h"
-#include "core/vector.h"
+#include "core/string/ustring.h"
+#include "core/templates/vector.h"
+#include "core/variant/variant.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -68,12 +68,12 @@ MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
}
void godot_register_string_icalls() {
- mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", (void *)godot_icall_String_md5_buffer);
- mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", (void *)godot_icall_String_md5_text);
- mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", (void *)godot_icall_String_rfind);
- mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", (void *)godot_icall_String_rfindn);
- mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", (void *)godot_icall_String_sha256_buffer);
- mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", (void *)godot_icall_String_sha256_text);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
+ GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp
index 4b2e88569b..f537896559 100644
--- a/modules/mono/glue/string_name_glue.cpp
+++ b/modules/mono/glue/string_name_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/string_name.h"
-#include "core/ustring.h"
+#include "core/string/string_name.h"
+#include "core/string/ustring.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -53,10 +53,10 @@ MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) {
}
void godot_register_string_name_icalls() {
- mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor);
- mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor);
- mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String);
- mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty);
+ GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", godot_icall_StringName_Ctor);
+ GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", godot_icall_StringName_Dtor);
+ GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", godot_icall_StringName_operator_String);
+ GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", godot_icall_StringName_is_empty);
}
#endif // MONO_GLUE_ENABLED