diff options
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs | 65 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs | 65 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 6 | ||||
-rw-r--r-- | modules/mono/glue/arguments_vector.h | 4 | ||||
-rw-r--r-- | modules/mono/glue/base_object_glue.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/collections_glue.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/gd_glue.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/glue_header.h | 4 | ||||
-rw-r--r-- | modules/mono/glue/nodepath_glue.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/rid_glue.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/scene_tree_glue.cpp | 6 | ||||
-rw-r--r-- | modules/mono/glue/string_glue.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/string_name_glue.cpp | 4 |
15 files changed, 93 insertions, 91 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 6eecc262d6..c3f372d415 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -618,10 +618,10 @@ namespace Godot /// This can also be used to round a floating point /// number to an arbitrary number of decimals. /// </summary> - /// <param name="s">The value to stepify.</param> + /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> /// <returns></returns> - public static real_t Stepify(real_t s, real_t step) + public static real_t Snapped(real_t s, real_t step) { if (step != 0f) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index f7703c77cc..868c3536fe 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -52,7 +52,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public real_t Area @@ -64,7 +64,7 @@ namespace Godot /// Returns a Rect2 with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2.</returns> public Rect2 Abs() { Vector2 end = End; @@ -74,10 +74,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2 and `b`. + /// If the rectangles do not intersect, an empty Rect2 is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2 Clip(Rect2 b) + /// <param name="b">The other Rect2.</param> + /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns> + public Rect2 Intersection(Rect2 b) { var newRect = b; @@ -101,8 +102,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2 completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2 that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns> public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -114,7 +115,7 @@ namespace Godot /// Returns this Rect2 expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2.</returns> public Rect2 Expand(Vector2 to) { var expanded = this; @@ -156,10 +157,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2 grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2.</returns> public Rect2 Grow(real_t by) { var g = this; @@ -173,13 +174,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2 grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2.</returns> public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; @@ -193,19 +194,19 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2 grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2 GrowMargin(Margin margin, real_t by) + /// <returns>The grown Rect2.</returns> + public Rect2 GrowSide(Side side, real_t by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } @@ -213,7 +214,7 @@ namespace Godot /// <summary> /// Returns true if the Rect2 is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2 has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; @@ -223,7 +224,7 @@ namespace Godot /// Returns true if the Rect2 contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2 contains `point`.</returns> public bool HasPoint(Vector2 point) { if (point.x < _position.x) @@ -246,7 +247,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2 to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2 b, bool includeBorders = false) @@ -296,8 +297,8 @@ namespace Godot /// <summary> /// Returns a larger Rect2 that contains this Rect2 and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2.</param> + /// <returns>The merged Rect2.</returns> public Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -387,11 +388,11 @@ namespace Godot } /// <summary> - /// Returns true if this rect and `other` are approximately equal, by running + /// Returns true if this Rect2 and `other` are approximately equal, by running /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. /// </summary> - /// <param name="other">The other rect to compare.</param> - /// <returns>Whether or not the rects are approximately equal.</returns> + /// <param name="other">The other Rect2 to compare.</param> + /// <returns>Whether or not the Rect2s are approximately equal.</returns> public bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 8f71c00d76..c27af74866 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -47,7 +47,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2i. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public int Area @@ -59,7 +59,7 @@ namespace Godot /// Returns a Rect2i with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2i.</returns> public Rect2i Abs() { Vector2i end = End; @@ -69,10 +69,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2i and `b`. + /// If the rectangles do not intersect, an empty Rect2i is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2i Clip(Rect2i b) + /// <param name="b">The other Rect2i.</param> + /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns> + public Rect2i Intersection(Rect2i b) { var newRect = b; @@ -96,8 +97,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2i completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2i that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns> public bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -109,7 +110,7 @@ namespace Godot /// Returns this Rect2i expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2i.</returns> public Rect2i Expand(Vector2i to) { var expanded = this; @@ -151,10 +152,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2i grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2i.</returns> public Rect2i Grow(int by) { var g = this; @@ -168,13 +169,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2i grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2i.</returns> public Rect2i GrowIndividual(int left, int top, int right, int bottom) { var g = this; @@ -188,37 +189,37 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2i grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2i GrowMargin(Margin margin, int by) + /// <returns>The grown Rect2i.</returns> + public Rect2i GrowSide(Side side, int by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } /// <summary> - /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// Returns true if the Rect2i is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2i has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } /// <summary> - /// Returns true if the Rect2 contains a point, or false otherwise. + /// Returns true if the Rect2i contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2i contains `point`.</returns> public bool HasPoint(Vector2i point) { if (point.x < _position.x) @@ -241,7 +242,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2i to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2i b, bool includeBorders = false) @@ -273,10 +274,10 @@ namespace Godot } /// <summary> - /// Returns a larger Rect2i that contains this Rect2 and `b`. + /// Returns a larger Rect2i that contains this Rect2i and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2i.</param> + /// <returns>The merged Rect2i.</returns> public Rect2i Merge(Rect2i b) { Rect2i newRect; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index b74dd6f4f4..6279ea1ace 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -511,7 +511,7 @@ namespace Godot /// <returns>The snapped vector.</returns> public Vector2 Snapped(Vector2 step) { - return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y)); + return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 07f5b3c38e..42dbdf25c3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -513,9 +513,9 @@ namespace Godot { return new Vector3 ( - Mathf.Stepify(x, step.x), - Mathf.Stepify(y, step.y), - Mathf.Stepify(z, step.z) + Mathf.Snapped(x, step.x), + Mathf.Snapped(y, step.y), + Mathf.Snapped(z, step.z) ); } diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index ab48904571..9ba6a05ac6 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index afcc75395b..34a96eba17 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index dedb5b9f75..191f863350 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index a4566b82fb..a2ff868f65 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index f4263e286e..3db52d7c30 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 9405360c6c..4ddb94e1a8 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 410a98aa84..f464e63a81 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index 88695201a3..5a6fd69db8 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa ptr->get_nodes_in_group(*group, &nodes); // No need to bother if the group is empty - if (!nodes.empty()) { + if (!nodes.is_empty()) { MonoType *elem_type = mono_reflection_type_get_type(refltype); MonoClass *mono_class = mono_class_from_mono_type(elem_type); GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index d71d175418..18a9221f89 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index fc2bf32b95..f537896559 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |