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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 5dd629aeb0..f01f0be985 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -312,7 +312,7 @@ namespace Godot
/// the rotation angles in the format (X angle, Y angle, Z angle).
/// </summary>
/// <returns>The Euler angle representation of this quaternion.</returns>
- public Vector3 GetEuler()
+ public Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz)
{
#if DEBUG
if (!IsNormalized())
@@ -321,7 +321,7 @@ namespace Godot
}
#endif
var basis = new Basis(this);
- return basis.GetEuler();
+ return basis.GetEuler(order);
}
/// <summary>