summaryrefslogtreecommitdiff
path: root/modules/mono/glue
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/glue')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs25
-rw-r--r--modules/mono/glue/base_object_glue.cpp4
15 files changed, 118 insertions, 5 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
index ef135da51a..2febf37f05 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -2,17 +2,27 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute that determines if an assembly has scripts. If so, what types of scripts the assembly has.
+ /// </summary>
[AttributeUsage(AttributeTargets.Assembly)]
public class AssemblyHasScriptsAttribute : Attribute
{
private readonly bool requiresLookup;
private readonly System.Type[] scriptTypes;
+ /// <summary>
+ /// Constructs a new AssemblyHasScriptsAttribute instance.
+ /// </summary>
public AssemblyHasScriptsAttribute()
{
requiresLookup = true;
}
+ /// <summary>
+ /// Constructs a new AssemblyHasScriptsAttribute instance.
+ /// </summary>
+ /// <param name="scriptTypes">The specified type(s) of scripts.</param>
public AssemblyHasScriptsAttribute(System.Type[] scriptTypes)
{
requiresLookup = false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
index e93bc89811..0b00878e8c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
@@ -2,6 +2,9 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute that disables Godot Generators.
+ /// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class DisableGodotGeneratorsAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
index 6adf044886..46eb128d37 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
@@ -2,12 +2,20 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute used to export objects.
+ /// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
+ /// <summary>
+ /// Constructs a new ExportAttribute Instance.
+ /// </summary>
+ /// <param name="hint">A hint to the exported object.</param>
+ /// <param name="hintString">A string representing the exported object.</param>
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
index 55848769d5..8d4ff0fdb7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
@@ -2,6 +2,9 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute for a method.
+ /// </summary>
[AttributeUsage(AttributeTargets.Method)]
internal class GodotMethodAttribute : Attribute
{
@@ -9,6 +12,10 @@ namespace Godot
public string MethodName { get { return methodName; } }
+ /// <summary>
+ /// Constructs a new GodotMethodAttribute instance.
+ /// </summary>
+ /// <param name="methodName">The name of the method.</param>
public GodotMethodAttribute(string methodName)
{
this.methodName = methodName;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
index b8b9bc660c..f0d37c344d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
@@ -2,9 +2,15 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// Constructs a new AnyPeerAttribute instance. Members with the AnyPeerAttribute are given authority over their own player.
+ /// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class AnyPeerAttribute : Attribute { }
+ /// <summary>
+ /// Constructs a new AuthorityAttribute instance. Members with the AuthorityAttribute are given authority over the game.
+ /// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class AuthorityAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
index 12eb1035c3..3ebb6612de 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -2,11 +2,18 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute that contains the path to the object's script.
+ /// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class ScriptPathAttribute : Attribute
{
private string path;
+ /// <summary>
+ /// Constructs a new ScriptPathAttribute instance.
+ /// </summary>
+ /// <param name="path">The file path to the script</param>
public ScriptPathAttribute(string path)
{
this.path = path;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
index 072e0f20ff..6475237002 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
@@ -4,9 +4,16 @@ namespace Godot
{
public static class Dispatcher
{
+ /// <summary>
+ /// Implements an external instance of GodotTaskScheduler.
+ /// </summary>
+ /// <returns>A GodotTaskScheduler instance.</returns>
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
+ /// <summary>
+ /// Initializes the synchronization context as the context of the GodotTaskScheduler.
+ /// </summary>
public static GodotSynchronizationContext SynchronizationContext =>
godot_icall_DefaultGodotTaskScheduler().Context;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
index c01c926e82..1b599beab5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
@@ -14,6 +14,9 @@ namespace Godot
_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
+ /// <summary>
+ /// Calls the Key method on each workItem object in the _queue to activate their callbacks.
+ /// </summary>
public void ExecutePendingContinuations()
{
while (_queue.TryTake(out var workItem))
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
index 8eaeea50dc..408bed71b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
@@ -6,11 +6,25 @@ using System.Threading.Tasks;
namespace Godot
{
+ /// <summary>
+ /// GodotTaskScheduler contains a linked list of tasks to perform as a queue. Methods
+ /// within the class are used to control the queue and perform the contained tasks.
+ /// </summary>
public class GodotTaskScheduler : TaskScheduler
{
+ /// <summary>
+ /// The current synchronization context.
+ /// </summary>
internal GodotSynchronizationContext Context { get; }
+
+ /// <summary>
+ /// The queue of tasks for the task scheduler.
+ /// </summary>
private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
+ /// <summary>
+ /// Constructs a new GodotTaskScheduler instance.
+ /// </summary>
public GodotTaskScheduler()
{
Context = new GodotSynchronizationContext();
@@ -53,12 +67,19 @@ namespace Godot
}
}
+ /// <summary>
+ /// Executes all queued tasks and pending tasks from the current context.
+ /// </summary>
public void Activate()
{
ExecuteQueuedTasks();
Context.ExecutePendingContinuations();
}
+ /// <summary>
+ /// Loops through and attempts to execute each task in _tasks.
+ /// </summary>
+ /// <exception cref="InvalidOperationException"></exception>
private void ExecuteQueuedTasks()
{
while (true)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
index 0397957d00..e747e03c1e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
@@ -1,10 +1,17 @@
namespace Godot
{
+ /// <summary>
+ /// An interface that requires a GetAwaiter() method to get a reference to the Awaiter.
+ /// </summary>
public interface IAwaitable
{
IAwaiter GetAwaiter();
}
+ /// <summary>
+ /// A templated interface that requires a GetAwaiter() method to get a reference to the Awaiter.
+ /// </summary>
+ /// <typeparam name="TResult">A reference to the result to be passed out.</typeparam>
public interface IAwaitable<out TResult>
{
IAwaiter<TResult> GetAwaiter();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
index d3be9d781c..dec225eb29 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
@@ -2,6 +2,9 @@ using System.Runtime.CompilerServices;
namespace Godot
{
+ /// <summary>
+ /// An interface that requires a boolean for completion status and a method that gets the result of completion.
+ /// </summary>
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
@@ -9,6 +12,10 @@ namespace Godot
void GetResult();
}
+ /// <summary>
+ /// A templated interface that requires a boolean for completion status and a method that gets the result of completion and returns it.
+ /// </summary>
+ /// <typeparam name="TResult">A reference to the result to be passed out.</typeparam>
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
index c3fa2f3e82..90b4d1b8d3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
@@ -1,5 +1,8 @@
namespace Godot
{
+ /// <summary>
+ /// An interface that requires methods for before and after serialization.
+ /// </summary>
public interface ISerializationListener
{
void OnBeforeSerialize();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
index ee4d0eed08..50ae2eb112 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
@@ -80,6 +80,11 @@ namespace Godot
private static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>);
/// <summary>
+ /// Returns <see langword="true"/> if the <see cref="FlagsAttribute"/> is applied to the given type.
+ /// </summary>
+ private static bool TypeHasFlagsAttribute(Type type) => type.IsDefined(typeof(FlagsAttribute), false);
+
+ /// <summary>
/// Returns the generic type definition of <paramref name="type"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index ce213da6a7..2b820070d6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -276,10 +276,14 @@ namespace Godot
/// Returns a normalized value considering the given range.
/// This is the opposite of <see cref="Lerp(real_t, real_t, real_t)"/>.
/// </summary>
- /// <param name="from">The interpolated value.</param>
+ /// <param name="from">The start value for interpolation.</param>
/// <param name="to">The destination value for interpolation.</param>
- /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
- /// <returns>The resulting value of the inverse interpolation.</returns>
+ /// <param name="weight">The interpolated value.</param>
+ /// <returns>
+ /// The resulting value of the inverse interpolation.
+ /// The returned value will be between 0.0 and 1.0 if <paramref name="weight"/> is
+ /// between <paramref name="from"/> and <paramref name="to"/> (inclusive).
+ /// </returns>
public static real_t InverseLerp(real_t from, real_t to, real_t weight)
{
return (weight - from) / (to - from);
@@ -516,6 +520,21 @@ namespace Godot
}
/// <summary>
+ /// Maps a <paramref name="value"/> from [<paramref name="inFrom"/>, <paramref name="inTo"/>]
+ /// to [<paramref name="outFrom"/>, <paramref name="outTo"/>].
+ /// </summary>
+ /// <param name="value">The value to map.</param>
+ /// <param name="inFrom">The start value for the input interpolation.</param>
+ /// <param name="inTo">The destination value for the input interpolation.</param>
+ /// <param name="outFrom">The start value for the output interpolation.</param>
+ /// <param name="outTo">The destination value for the output interpolation.</param>
+ /// <returns>The resulting mapped value mapped.</returns>
+ public static real_t RangeLerp(real_t value, real_t inFrom, real_t inTo, real_t outFrom, real_t outTo)
+ {
+ return Lerp(outFrom, outTo, InverseLerp(inFrom, inTo, value));
+ }
+
+ /// <summary>
/// Rounds <paramref name="s"/> to the nearest whole number,
/// with halfway cases rounded towards the nearest multiple of two.
/// </summary>
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index b10d78c593..7b9dbc87cf 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -68,7 +68,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
if (!gchandle.is_released()) {
@@ -115,7 +115,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
if (!gchandle.is_released()) {