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-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs22
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs25
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs25
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs11
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs97
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs292
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs29
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs38
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs109
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs34
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs25
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs30
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs260
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs22
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs31
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs115
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs294
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs39
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs40
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs277
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs45
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs37
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs52
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs40
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs52
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs47
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Variant.cs6
-rw-r--r--modules/mono/glue/callable_glue.cpp79
-rw-r--r--modules/mono/glue/runtime_interop.cpp43
49 files changed, 1356 insertions, 962 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index dad7464410..8308bada24 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -153,7 +153,7 @@ namespace GodotPlugins
string assemblyPath = new(nAssemblyPath);
if (_editorApiAssembly == null)
- throw new InvalidOperationException("The Godot editor API assembly is not loaded");
+ throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
var (assembly, _) = LoadPlugin(assemblyPath);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index f87f37bc43..17f680361d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
@@ -145,6 +145,9 @@ namespace Godot
/// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
/// </summary>
/// <param name="idx">Which endpoint to get.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="idx"/> is less than 0 or greater than 7.
+ /// </exception>
/// <returns>An endpoint of the <see cref="AABB"/>.</returns>
public Vector3 GetEndpoint(int idx)
{
@@ -697,12 +700,7 @@ namespace Godot
/// <returns>Whether or not the AABB and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is AABB)
- {
- return Equals((AABB)obj);
- }
-
- return false;
+ return obj is AABB other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 81991c6626..1c98dfcdf6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -483,7 +483,7 @@ namespace Godot.Collections
/// <typeparam name="T">The type of the array.</typeparam>
[SuppressMessage("ReSharper", "RedundantExtendsListEntry")]
[SuppressMessage("Naming", "CA1710", MessageId = "Identifiers should have correct suffix")]
- public sealed class Array<T> :
+ public sealed class Array<[MustBeVariant] T> :
IList<T>,
IReadOnlyList<T>,
ICollection<T>,
@@ -510,7 +510,7 @@ namespace Godot.Collections
if (_convertToVariantCallback == null || _convertToManagedCallback == null)
{
throw new InvalidOperationException(
- $"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'");
+ $"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'.");
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs
new file mode 100644
index 0000000000..101e56f8d3
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportCategoryAttribute.cs
@@ -0,0 +1,22 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Define a new category for the following exported properties. This helps to organize properties in the Inspector dock.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public sealed class ExportCategoryAttribute : Attribute
+ {
+ private string name;
+
+ /// <summary>
+ /// Define a new category for the following exported properties.
+ /// </summary>
+ /// <param name="name">The name of the category.</param>
+ public ExportCategoryAttribute(string name)
+ {
+ this.name = name;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs
new file mode 100644
index 0000000000..3bd532cec1
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportGroupAttribute.cs
@@ -0,0 +1,25 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Define a new group for the following exported properties. This helps to organize properties in the Inspector dock.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public sealed class ExportGroupAttribute : Attribute
+ {
+ private string name;
+ private string prefix;
+
+ /// <summary>
+ /// Define a new group for the following exported properties.
+ /// </summary>
+ /// <param name="name">The name of the group.</param>
+ /// <param name="prefix">If provided, the group would make group to only consider properties that have this prefix.</param>
+ public ExportGroupAttribute(string name, string prefix = "")
+ {
+ this.name = name;
+ this.prefix = prefix;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs
new file mode 100644
index 0000000000..2ae6eb0b68
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportSubgroupAttribute.cs
@@ -0,0 +1,25 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public sealed class ExportSubgroupAttribute : Attribute
+ {
+ private string name;
+ private string prefix;
+
+ /// <summary>
+ /// Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock.
+ /// </summary>
+ /// <param name="name">The name of the subgroup.</param>
+ /// <param name="prefix">If provided, the subgroup would make group to only consider properties that have this prefix.</param>
+ public ExportSubgroupAttribute(string name, string prefix = "")
+ {
+ this.name = name;
+ this.prefix = prefix;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
new file mode 100644
index 0000000000..23088378d1
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/MustBeVariantAttribute.cs
@@ -0,0 +1,11 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Attribute that restricts generic type parameters to be only types
+ /// that can be marshaled from/to a <see cref="Variant"/>.
+ /// </summary>
+ [AttributeUsage(AttributeTargets.GenericParameter)]
+ public class MustBeVariantAttribute : Attribute { }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
index 07a214f543..38e68a89d5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
@@ -2,6 +2,6 @@ using System;
namespace Godot
{
- [AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Event)]
+ [AttributeUsage(AttributeTargets.Delegate)]
public class SignalAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 646681a9b1..fbd59d649f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -148,6 +148,9 @@ namespace Godot
/// Access whole columns in the form of <see cref="Vector3"/>.
/// </summary>
/// <param name="column">Which column vector.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> is not 0, 1, 2 or 3.
+ /// </exception>
/// <value>The basis column.</value>
public Vector3 this[int column]
{
@@ -366,8 +369,8 @@ namespace Godot
/// but are more efficient for some internal calculations.
/// </summary>
/// <param name="index">Which row.</param>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
/// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns>
public Vector3 GetRow(int index)
@@ -391,8 +394,8 @@ namespace Godot
/// </summary>
/// <param name="index">Which row.</param>
/// <param name="value">The vector to set the row to.</param>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
public void SetRow(int index, Vector3 value)
{
@@ -498,6 +501,15 @@ namespace Godot
);
}
+ internal Basis Lerp(Basis to, real_t weight)
+ {
+ Basis b = this;
+ b.Row0 = Row0.Lerp(to.Row0, weight);
+ b.Row1 = Row1.Lerp(to.Row1, weight);
+ b.Row2 = Row2.Lerp(to.Row2, weight);
+ return b;
+ }
+
/// <summary>
/// Returns the orthonormalized version of the basis matrix (useful to
/// call occasionally to avoid rounding errors for orthogonal matrices).
@@ -618,41 +630,6 @@ namespace Godot
return tr;
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by the basis matrix.
- /// </summary>
- /// <seealso cref="XformInv(Vector3)"/>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public Vector3 Xform(Vector3 v)
- {
- return new Vector3
- (
- Row0.Dot(v),
- Row1.Dot(v),
- Row2.Dot(v)
- );
- }
-
- /// <summary>
- /// Returns a vector transformed (multiplied) by the transposed basis matrix.
- ///
- /// Note: This results in a multiplication by the inverse of the
- /// basis matrix only if it represents a rotation-reflection.
- /// </summary>
- /// <seealso cref="Xform(Vector3)"/>
- /// <param name="v">A vector to inversely transform.</param>
- /// <returns>The inversely transformed vector.</returns>
- public Vector3 XformInv(Vector3 v)
- {
- return new Vector3
- (
- Row0[0] * v.x + Row1[0] * v.y + Row2[0] * v.z,
- Row0[1] * v.x + Row1[1] * v.y + Row2[1] * v.z,
- Row0[2] * v.x + Row1[2] * v.y + Row2[2] * v.z
- );
- }
-
private static readonly Basis[] _orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
@@ -857,6 +834,41 @@ namespace Godot
}
/// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the basis matrix.
+ /// </summary>
+ /// <param name="basis">The basis matrix transformation to apply.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The transformed Vector3.</returns>
+ public static Vector3 operator *(Basis basis, Vector3 vector)
+ {
+ return new Vector3
+ (
+ basis.Row0.Dot(vector),
+ basis.Row1.Dot(vector),
+ basis.Row2.Dot(vector)
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the transposed basis matrix.
+ ///
+ /// Note: This results in a multiplication by the inverse of the
+ /// basis matrix only if it represents a rotation-reflection.
+ /// </summary>
+ /// <param name="vector">A Vector3 to inversely transform.</param>
+ /// <param name="basis">The basis matrix transformation to apply.</param>
+ /// <returns>The inversely transformed vector.</returns>
+ public static Vector3 operator *(Vector3 vector, Basis basis)
+ {
+ return new Vector3
+ (
+ basis.Row0[0] * vector.x + basis.Row1[0] * vector.y + basis.Row2[0] * vector.z,
+ basis.Row0[1] * vector.x + basis.Row1[1] * vector.y + basis.Row2[1] * vector.z,
+ basis.Row0[2] * vector.x + basis.Row1[2] * vector.y + basis.Row2[2] * vector.z
+ );
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the basis matrices are exactly
/// equal. Note: Due to floating-point precision errors, consider using
/// <see cref="IsEqualApprox"/> instead, which is more reliable.
@@ -892,12 +904,7 @@ namespace Godot
/// <returns>Whether or not the basis matrix and the object are exactly equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Basis)
- {
- return Equals((Basis)obj);
- }
-
- return false;
+ return obj is Basis other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs
index 8f26967dcd..6d20f95007 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/GodotSerializationInfo.cs
@@ -4,7 +4,7 @@ using Godot.NativeInterop;
namespace Godot.Bridge;
-public class GodotSerializationInfo : IDisposable
+public sealed class GodotSerializationInfo : IDisposable
{
private readonly Collections.Dictionary _properties;
private readonly Collections.Dictionary _signalEvents;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index 0dc5ba7678..3884781988 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -831,7 +831,7 @@ namespace Godot.Bridge
}
else
{
- interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc((nuint)length))!;
+ interopProperties = ((godotsharp_property_info*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_info)))!;
}
try
@@ -951,7 +951,7 @@ namespace Godot.Bridge
}
else
{
- interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc((nuint)length))!;
+ interopDefaultValues = ((godotsharp_property_def_val_pair*)NativeMemory.Alloc((nuint)length, (nuint)sizeof(godotsharp_property_def_val_pair)))!;
}
try
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 8d0e77d171..1b7f5158fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -149,11 +149,5 @@ namespace Godot
NativeFuncs.godotsharp_callable_call_deferred(callable, (godot_variant**)argsPtr, argc);
}
}
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index ed0e1efd35..33d8aef1a9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -595,7 +595,7 @@ namespace Godot
/// </summary>
/// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param>
/// <exception name="ArgumentOutOfRangeException">
- /// Thrown when the given <paramref name="rgba"/> color code is invalid.
+ /// <paramref name="rgba"/> color code is invalid.
/// </exception>
private static Color FromHTML(string rgba)
{
@@ -1151,12 +1151,7 @@ namespace Godot
/// <returns>Whether or not the color and the other object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Color)
- {
- return Equals((Color)obj);
- }
-
- return false;
+ return obj is Color other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
index 68c821b447..5bce66ea87 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
@@ -10,152 +10,152 @@ namespace Godot
{
// Color names and values are derived from core/math/color_names.inc
internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
- {"ALICEBLUE", new Color(0.94f, 0.97f, 1.00f)},
- {"ANTIQUEWHITE", new Color(0.98f, 0.92f, 0.84f)},
- {"AQUA", new Color(0.00f, 1.00f, 1.00f)},
- {"AQUAMARINE", new Color(0.50f, 1.00f, 0.83f)},
- {"AZURE", new Color(0.94f, 1.00f, 1.00f)},
- {"BEIGE", new Color(0.96f, 0.96f, 0.86f)},
- {"BISQUE", new Color(1.00f, 0.89f, 0.77f)},
- {"BLACK", new Color(0.00f, 0.00f, 0.00f)},
- {"BLANCHEDALMOND", new Color(1.00f, 0.92f, 0.80f)},
- {"BLUE", new Color(0.00f, 0.00f, 1.00f)},
- {"BLUEVIOLET", new Color(0.54f, 0.17f, 0.89f)},
- {"BROWN", new Color(0.65f, 0.16f, 0.16f)},
- {"BURLYWOOD", new Color(0.87f, 0.72f, 0.53f)},
- {"CADETBLUE", new Color(0.37f, 0.62f, 0.63f)},
- {"CHARTREUSE", new Color(0.50f, 1.00f, 0.00f)},
- {"CHOCOLATE", new Color(0.82f, 0.41f, 0.12f)},
- {"CORAL", new Color(1.00f, 0.50f, 0.31f)},
- {"CORNFLOWERBLUE", new Color(0.39f, 0.58f, 0.93f)},
- {"CORNSILK", new Color(1.00f, 0.97f, 0.86f)},
- {"CRIMSON", new Color(0.86f, 0.08f, 0.24f)},
- {"CYAN", new Color(0.00f, 1.00f, 1.00f)},
- {"DARKBLUE", new Color(0.00f, 0.00f, 0.55f)},
- {"DARKCYAN", new Color(0.00f, 0.55f, 0.55f)},
- {"DARKGOLDENROD", new Color(0.72f, 0.53f, 0.04f)},
- {"DARKGRAY", new Color(0.66f, 0.66f, 0.66f)},
- {"DARKGREEN", new Color(0.00f, 0.39f, 0.00f)},
- {"DARKKHAKI", new Color(0.74f, 0.72f, 0.42f)},
- {"DARKMAGENTA", new Color(0.55f, 0.00f, 0.55f)},
- {"DARKOLIVEGREEN", new Color(0.33f, 0.42f, 0.18f)},
- {"DARKORANGE", new Color(1.00f, 0.55f, 0.00f)},
- {"DARKORCHID", new Color(0.60f, 0.20f, 0.80f)},
- {"DARKRED", new Color(0.55f, 0.00f, 0.00f)},
- {"DARKSALMON", new Color(0.91f, 0.59f, 0.48f)},
- {"DARKSEAGREEN", new Color(0.56f, 0.74f, 0.56f)},
- {"DARKSLATEBLUE", new Color(0.28f, 0.24f, 0.55f)},
- {"DARKSLATEGRAY", new Color(0.18f, 0.31f, 0.31f)},
- {"DARKTURQUOISE", new Color(0.00f, 0.81f, 0.82f)},
- {"DARKVIOLET", new Color(0.58f, 0.00f, 0.83f)},
- {"DEEPPINK", new Color(1.00f, 0.08f, 0.58f)},
- {"DEEPSKYBLUE", new Color(0.00f, 0.75f, 1.00f)},
- {"DIMGRAY", new Color(0.41f, 0.41f, 0.41f)},
- {"DODGERBLUE", new Color(0.12f, 0.56f, 1.00f)},
- {"FIREBRICK", new Color(0.70f, 0.13f, 0.13f)},
- {"FLORALWHITE", new Color(1.00f, 0.98f, 0.94f)},
- {"FORESTGREEN", new Color(0.13f, 0.55f, 0.13f)},
- {"FUCHSIA", new Color(1.00f, 0.00f, 1.00f)},
- {"GAINSBORO", new Color(0.86f, 0.86f, 0.86f)},
- {"GHOSTWHITE", new Color(0.97f, 0.97f, 1.00f)},
- {"GOLD", new Color(1.00f, 0.84f, 0.00f)},
- {"GOLDENROD", new Color(0.85f, 0.65f, 0.13f)},
- {"GRAY", new Color(0.75f, 0.75f, 0.75f)},
- {"GREEN", new Color(0.00f, 1.00f, 0.00f)},
- {"GREENYELLOW", new Color(0.68f, 1.00f, 0.18f)},
- {"HONEYDEW", new Color(0.94f, 1.00f, 0.94f)},
- {"HOTPINK", new Color(1.00f, 0.41f, 0.71f)},
- {"INDIANRED", new Color(0.80f, 0.36f, 0.36f)},
- {"INDIGO", new Color(0.29f, 0.00f, 0.51f)},
- {"IVORY", new Color(1.00f, 1.00f, 0.94f)},
- {"KHAKI", new Color(0.94f, 0.90f, 0.55f)},
- {"LAVENDER", new Color(0.90f, 0.90f, 0.98f)},
- {"LAVENDERBLUSH", new Color(1.00f, 0.94f, 0.96f)},
- {"LAWNGREEN", new Color(0.49f, 0.99f, 0.00f)},
- {"LEMONCHIFFON", new Color(1.00f, 0.98f, 0.80f)},
- {"LIGHTBLUE", new Color(0.68f, 0.85f, 0.90f)},
- {"LIGHTCORAL", new Color(0.94f, 0.50f, 0.50f)},
- {"LIGHTCYAN", new Color(0.88f, 1.00f, 1.00f)},
- {"LIGHTGOLDENROD", new Color(0.98f, 0.98f, 0.82f)},
- {"LIGHTGRAY", new Color(0.83f, 0.83f, 0.83f)},
- {"LIGHTGREEN", new Color(0.56f, 0.93f, 0.56f)},
- {"LIGHTPINK", new Color(1.00f, 0.71f, 0.76f)},
- {"LIGHTSALMON", new Color(1.00f, 0.63f, 0.48f)},
- {"LIGHTSEAGREEN", new Color(0.13f, 0.70f, 0.67f)},
- {"LIGHTSKYBLUE", new Color(0.53f, 0.81f, 0.98f)},
- {"LIGHTSLATEGRAY", new Color(0.47f, 0.53f, 0.60f)},
- {"LIGHTSTEELBLUE", new Color(0.69f, 0.77f, 0.87f)},
- {"LIGHTYELLOW", new Color(1.00f, 1.00f, 0.88f)},
- {"LIME", new Color(0.00f, 1.00f, 0.00f)},
- {"LIMEGREEN", new Color(0.20f, 0.80f, 0.20f)},
- {"LINEN", new Color(0.98f, 0.94f, 0.90f)},
- {"MAGENTA", new Color(1.00f, 0.00f, 1.00f)},
- {"MAROON", new Color(0.69f, 0.19f, 0.38f)},
- {"MEDIUMAQUAMARINE", new Color(0.40f, 0.80f, 0.67f)},
- {"MEDIUMBLUE", new Color(0.00f, 0.00f, 0.80f)},
- {"MEDIUMORCHID", new Color(0.73f, 0.33f, 0.83f)},
- {"MEDIUMPURPLE", new Color(0.58f, 0.44f, 0.86f)},
- {"MEDIUMSEAGREEN", new Color(0.24f, 0.70f, 0.44f)},
- {"MEDIUMSLATEBLUE", new Color(0.48f, 0.41f, 0.93f)},
- {"MEDIUMSPRINGGREEN", new Color(0.00f, 0.98f, 0.60f)},
- {"MEDIUMTURQUOISE", new Color(0.28f, 0.82f, 0.80f)},
- {"MEDIUMVIOLETRED", new Color(0.78f, 0.08f, 0.52f)},
- {"MIDNIGHTBLUE", new Color(0.10f, 0.10f, 0.44f)},
- {"MINTCREAM", new Color(0.96f, 1.00f, 0.98f)},
- {"MISTYROSE", new Color(1.00f, 0.89f, 0.88f)},
- {"MOCCASIN", new Color(1.00f, 0.89f, 0.71f)},
- {"NAVAJOWHITE", new Color(1.00f, 0.87f, 0.68f)},
- {"NAVYBLUE", new Color(0.00f, 0.00f, 0.50f)},
- {"OLDLACE", new Color(0.99f, 0.96f, 0.90f)},
- {"OLIVE", new Color(0.50f, 0.50f, 0.00f)},
- {"OLIVEDRAB", new Color(0.42f, 0.56f, 0.14f)},
- {"ORANGE", new Color(1.00f, 0.65f, 0.00f)},
- {"ORANGERED", new Color(1.00f, 0.27f, 0.00f)},
- {"ORCHID", new Color(0.85f, 0.44f, 0.84f)},
- {"PALEGOLDENROD", new Color(0.93f, 0.91f, 0.67f)},
- {"PALEGREEN", new Color(0.60f, 0.98f, 0.60f)},
- {"PALETURQUOISE", new Color(0.69f, 0.93f, 0.93f)},
- {"PALEVIOLETRED", new Color(0.86f, 0.44f, 0.58f)},
- {"PAPAYAWHIP", new Color(1.00f, 0.94f, 0.84f)},
- {"PEACHPUFF", new Color(1.00f, 0.85f, 0.73f)},
- {"PERU", new Color(0.80f, 0.52f, 0.25f)},
- {"PINK", new Color(1.00f, 0.75f, 0.80f)},
- {"PLUM", new Color(0.87f, 0.63f, 0.87f)},
- {"POWDERBLUE", new Color(0.69f, 0.88f, 0.90f)},
- {"PURPLE", new Color(0.63f, 0.13f, 0.94f)},
- {"REBECCAPURPLE", new Color(0.40f, 0.20f, 0.60f)},
- {"RED", new Color(1.00f, 0.00f, 0.00f)},
- {"ROSYBROWN", new Color(0.74f, 0.56f, 0.56f)},
- {"ROYALBLUE", new Color(0.25f, 0.41f, 0.88f)},
- {"SADDLEBROWN", new Color(0.55f, 0.27f, 0.07f)},
- {"SALMON", new Color(0.98f, 0.50f, 0.45f)},
- {"SANDYBROWN", new Color(0.96f, 0.64f, 0.38f)},
- {"SEAGREEN", new Color(0.18f, 0.55f, 0.34f)},
- {"SEASHELL", new Color(1.00f, 0.96f, 0.93f)},
- {"SIENNA", new Color(0.63f, 0.32f, 0.18f)},
- {"SILVER", new Color(0.75f, 0.75f, 0.75f)},
- {"SKYBLUE", new Color(0.53f, 0.81f, 0.92f)},
- {"SLATEBLUE", new Color(0.42f, 0.35f, 0.80f)},
- {"SLATEGRAY", new Color(0.44f, 0.50f, 0.56f)},
- {"SNOW", new Color(1.00f, 0.98f, 0.98f)},
- {"SPRINGGREEN", new Color(0.00f, 1.00f, 0.50f)},
- {"STEELBLUE", new Color(0.27f, 0.51f, 0.71f)},
- {"TAN", new Color(0.82f, 0.71f, 0.55f)},
- {"TEAL", new Color(0.00f, 0.50f, 0.50f)},
- {"THISTLE", new Color(0.85f, 0.75f, 0.85f)},
- {"TOMATO", new Color(1.00f, 0.39f, 0.28f)},
- {"TRANSPARENT", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
- {"TURQUOISE", new Color(0.25f, 0.88f, 0.82f)},
- {"VIOLET", new Color(0.93f, 0.51f, 0.93f)},
- {"WEBGRAY", new Color(0.50f, 0.50f, 0.50f)},
- {"WEBGREEN", new Color(0.00f, 0.50f, 0.00f)},
- {"WEBMAROON", new Color(0.50f, 0.00f, 0.00f)},
- {"WEBPURPLE", new Color(0.50f, 0.00f, 0.50f)},
- {"WHEAT", new Color(0.96f, 0.87f, 0.70f)},
- {"WHITE", new Color(1.00f, 1.00f, 1.00f)},
- {"WHITESMOKE", new Color(0.96f, 0.96f, 0.96f)},
- {"YELLOW", new Color(1.00f, 1.00f, 0.00f)},
- {"YELLOWGREEN", new Color(0.60f, 0.80f, 0.20f)},
+ { "ALICEBLUE", new Color(0xF0F8FFFF) },
+ { "ANTIQUEWHITE", new Color(0xFAEBD7FF) },
+ { "AQUA", new Color(0x00FFFFFF) },
+ { "AQUAMARINE", new Color(0x7FFFD4FF) },
+ { "AZURE", new Color(0xF0FFFFFF) },
+ { "BEIGE", new Color(0xF5F5DCFF) },
+ { "BISQUE", new Color(0xFFE4C4FF) },
+ { "BLACK", new Color(0x000000FF) },
+ { "BLANCHEDALMOND", new Color(0xFFEBCDFF) },
+ { "BLUE", new Color(0x0000FFFF) },
+ { "BLUEVIOLET", new Color(0x8A2BE2FF) },
+ { "BROWN", new Color(0xA52A2AFF) },
+ { "BURLYWOOD", new Color(0xDEB887FF) },
+ { "CADETBLUE", new Color(0x5F9EA0FF) },
+ { "CHARTREUSE", new Color(0x7FFF00FF) },
+ { "CHOCOLATE", new Color(0xD2691EFF) },
+ { "CORAL", new Color(0xFF7F50FF) },
+ { "CORNFLOWERBLUE", new Color(0x6495EDFF) },
+ { "CORNSILK", new Color(0xFFF8DCFF) },
+ { "CRIMSON", new Color(0xDC143CFF) },
+ { "CYAN", new Color(0x00FFFFFF) },
+ { "DARKBLUE", new Color(0x00008BFF) },
+ { "DARKCYAN", new Color(0x008B8BFF) },
+ { "DARKGOLDENROD", new Color(0xB8860BFF) },
+ { "DARKGRAY", new Color(0xA9A9A9FF) },
+ { "DARKGREEN", new Color(0x006400FF) },
+ { "DARKKHAKI", new Color(0xBDB76BFF) },
+ { "DARKMAGENTA", new Color(0x8B008BFF) },
+ { "DARKOLIVEGREEN", new Color(0x556B2FFF) },
+ { "DARKORANGE", new Color(0xFF8C00FF) },
+ { "DARKORCHID", new Color(0x9932CCFF) },
+ { "DARKRED", new Color(0x8B0000FF) },
+ { "DARKSALMON", new Color(0xE9967AFF) },
+ { "DARKSEAGREEN", new Color(0x8FBC8FFF) },
+ { "DARKSLATEBLUE", new Color(0x483D8BFF) },
+ { "DARKSLATEGRAY", new Color(0x2F4F4FFF) },
+ { "DARKTURQUOISE", new Color(0x00CED1FF) },
+ { "DARKVIOLET", new Color(0x9400D3FF) },
+ { "DEEPPINK", new Color(0xFF1493FF) },
+ { "DEEPSKYBLUE", new Color(0x00BFFFFF) },
+ { "DIMGRAY", new Color(0x696969FF) },
+ { "DODGERBLUE", new Color(0x1E90FFFF) },
+ { "FIREBRICK", new Color(0xB22222FF) },
+ { "FLORALWHITE", new Color(0xFFFAF0FF) },
+ { "FORESTGREEN", new Color(0x228B22FF) },
+ { "FUCHSIA", new Color(0xFF00FFFF) },
+ { "GAINSBORO", new Color(0xDCDCDCFF) },
+ { "GHOSTWHITE", new Color(0xF8F8FFFF) },
+ { "GOLD", new Color(0xFFD700FF) },
+ { "GOLDENROD", new Color(0xDAA520FF) },
+ { "GRAY", new Color(0xBEBEBEFF) },
+ { "GREEN", new Color(0x00FF00FF) },
+ { "GREENYELLOW", new Color(0xADFF2FFF) },
+ { "HONEYDEW", new Color(0xF0FFF0FF) },
+ { "HOTPINK", new Color(0xFF69B4FF) },
+ { "INDIANRED", new Color(0xCD5C5CFF) },
+ { "INDIGO", new Color(0x4B0082FF) },
+ { "IVORY", new Color(0xFFFFF0FF) },
+ { "KHAKI", new Color(0xF0E68CFF) },
+ { "LAVENDER", new Color(0xE6E6FAFF) },
+ { "LAVENDERBLUSH", new Color(0xFFF0F5FF) },
+ { "LAWNGREEN", new Color(0x7CFC00FF) },
+ { "LEMONCHIFFON", new Color(0xFFFACDFF) },
+ { "LIGHTBLUE", new Color(0xADD8E6FF) },
+ { "LIGHTCORAL", new Color(0xF08080FF) },
+ { "LIGHTCYAN", new Color(0xE0FFFFFF) },
+ { "LIGHTGOLDENROD", new Color(0xFAFAD2FF) },
+ { "LIGHTGRAY", new Color(0xD3D3D3FF) },
+ { "LIGHTGREEN", new Color(0x90EE90FF) },
+ { "LIGHTPINK", new Color(0xFFB6C1FF) },
+ { "LIGHTSALMON", new Color(0xFFA07AFF) },
+ { "LIGHTSEAGREEN", new Color(0x20B2AAFF) },
+ { "LIGHTSKYBLUE", new Color(0x87CEFAFF) },
+ { "LIGHTSLATEGRAY", new Color(0x778899FF) },
+ { "LIGHTSTEELBLUE", new Color(0xB0C4DEFF) },
+ { "LIGHTYELLOW", new Color(0xFFFFE0FF) },
+ { "LIME", new Color(0x00FF00FF) },
+ { "LIMEGREEN", new Color(0x32CD32FF) },
+ { "LINEN", new Color(0xFAF0E6FF) },
+ { "MAGENTA", new Color(0xFF00FFFF) },
+ { "MAROON", new Color(0xB03060FF) },
+ { "MEDIUMAQUAMARINE", new Color(0x66CDAAFF) },
+ { "MEDIUMBLUE", new Color(0x0000CDFF) },
+ { "MEDIUMORCHID", new Color(0xBA55D3FF) },
+ { "MEDIUMPURPLE", new Color(0x9370DBFF) },
+ { "MEDIUMSEAGREEN", new Color(0x3CB371FF) },
+ { "MEDIUMSLATEBLUE", new Color(0x7B68EEFF) },
+ { "MEDIUMSPRINGGREEN", new Color(0x00FA9AFF) },
+ { "MEDIUMTURQUOISE", new Color(0x48D1CCFF) },
+ { "MEDIUMVIOLETRED", new Color(0xC71585FF) },
+ { "MIDNIGHTBLUE", new Color(0x191970FF) },
+ { "MINTCREAM", new Color(0xF5FFFAFF) },
+ { "MISTYROSE", new Color(0xFFE4E1FF) },
+ { "MOCCASIN", new Color(0xFFE4B5FF) },
+ { "NAVAJOWHITE", new Color(0xFFDEADFF) },
+ { "NAVYBLUE", new Color(0x000080FF) },
+ { "OLDLACE", new Color(0xFDF5E6FF) },
+ { "OLIVE", new Color(0x808000FF) },
+ { "OLIVEDRAB", new Color(0x6B8E23FF) },
+ { "ORANGE", new Color(0xFFA500FF) },
+ { "ORANGERED", new Color(0xFF4500FF) },
+ { "ORCHID", new Color(0xDA70D6FF) },
+ { "PALEGOLDENROD", new Color(0xEEE8AAFF) },
+ { "PALEGREEN", new Color(0x98FB98FF) },
+ { "PALETURQUOISE", new Color(0xAFEEEEFF) },
+ { "PALEVIOLETRED", new Color(0xDB7093FF) },
+ { "PAPAYAWHIP", new Color(0xFFEFD5FF) },
+ { "PEACHPUFF", new Color(0xFFDAB9FF) },
+ { "PERU", new Color(0xCD853FFF) },
+ { "PINK", new Color(0xFFC0CBFF) },
+ { "PLUM", new Color(0xDDA0DDFF) },
+ { "POWDERBLUE", new Color(0xB0E0E6FF) },
+ { "PURPLE", new Color(0xA020F0FF) },
+ { "REBECCAPURPLE", new Color(0x663399FF) },
+ { "RED", new Color(0xFF0000FF) },
+ { "ROSYBROWN", new Color(0xBC8F8FFF) },
+ { "ROYALBLUE", new Color(0x4169E1FF) },
+ { "SADDLEBROWN", new Color(0x8B4513FF) },
+ { "SALMON", new Color(0xFA8072FF) },
+ { "SANDYBROWN", new Color(0xF4A460FF) },
+ { "SEAGREEN", new Color(0x2E8B57FF) },
+ { "SEASHELL", new Color(0xFFF5EEFF) },
+ { "SIENNA", new Color(0xA0522DFF) },
+ { "SILVER", new Color(0xC0C0C0FF) },
+ { "SKYBLUE", new Color(0x87CEEBFF) },
+ { "SLATEBLUE", new Color(0x6A5ACDFF) },
+ { "SLATEGRAY", new Color(0x708090FF) },
+ { "SNOW", new Color(0xFFFAFAFF) },
+ { "SPRINGGREEN", new Color(0x00FF7FFF) },
+ { "STEELBLUE", new Color(0x4682B4FF) },
+ { "TAN", new Color(0xD2B48CFF) },
+ { "TEAL", new Color(0x008080FF) },
+ { "THISTLE", new Color(0xD8BFD8FF) },
+ { "TOMATO", new Color(0xFF6347FF) },
+ { "TRANSPARENT", new Color(0xFFFFFF00) },
+ { "TURQUOISE", new Color(0x40E0D0FF) },
+ { "VIOLET", new Color(0xEE82EEFF) },
+ { "WEBGRAY", new Color(0x808080FF) },
+ { "WEBGREEN", new Color(0x008000FF) },
+ { "WEBMAROON", new Color(0x800000FF) },
+ { "WEBPURPLE", new Color(0x800080FF) },
+ { "WHEAT", new Color(0xF5DEB3FF) },
+ { "WHITE", new Color(0xFFFFFFFF) },
+ { "WHITESMOKE", new Color(0xF5F5F5FF) },
+ { "YELLOW", new Color(0xFFFF00FF) },
+ { "YELLOWGREEN", new Color(0x9ACD32FF) },
};
#pragma warning disable CS1591 // Disable warning: "Missing XML comment for publicly visible type or member"
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
index 6fbc04702a..c4161d2ded 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
@@ -121,8 +121,8 @@ namespace Godot
var sb = new StringBuilder();
- if (methodBase is MethodInfo)
- sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
+ if (methodBase is MethodInfo methodInfo)
+ sb.AppendTypeName(methodInfo.ReturnType);
sb.Append(methodBase.DeclaringType?.FullName ?? "<unknown>");
sb.Append('.');
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index 266038a0af..3c75d18943 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -181,9 +181,9 @@ namespace Godot
if (variantType == Variant.Type.Nil)
return false;
- static byte[] Var2Bytes(in godot_variant var)
+ static byte[] VarToBytes(in godot_variant var)
{
- NativeFuncs.godotsharp_var2bytes(var, false.ToGodotBool(), out var varBytes);
+ NativeFuncs.godotsharp_var_to_bytes(var, false.ToGodotBool(), out var varBytes);
using (varBytes)
return Marshaling.ConvertNativePackedByteArrayToSystemArray(varBytes);
}
@@ -192,7 +192,7 @@ namespace Godot
var fieldValue = field.GetValue(target);
using var fieldValueVariant = Marshaling.ConvertManagedObjectToVariant(fieldValue);
- byte[] valueBuffer = Var2Bytes(fieldValueVariant);
+ byte[] valueBuffer = VarToBytes(fieldValueVariant);
writer.Write(valueBuffer.Length);
writer.Write(valueBuffer);
}
@@ -448,7 +448,7 @@ namespace Godot
FieldInfo? fieldInfo = targetType.GetField(name,
BindingFlags.Instance | BindingFlags.Public);
- fieldInfo?.SetValue(recreatedTarget, GD.Bytes2Var(valueBuffer));
+ fieldInfo?.SetValue(recreatedTarget, GD.BytesToVar(valueBuffer));
}
@delegate = Delegate.CreateDelegate(delegateType, recreatedTarget, methodInfo,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index fa8c94ed18..93103d0f6b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -171,7 +171,7 @@ namespace Godot.Collections
var self = (godot_dictionary)NativeValue;
if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
- throw new ArgumentException("An element with the same key already exists", nameof(key));
+ throw new ArgumentException("An element with the same key already exists.", nameof(key));
godot_variant variantValue = (godot_variant)value.NativeVar;
NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
@@ -352,7 +352,7 @@ namespace Godot.Collections
/// </summary>
/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
- public class Dictionary<TKey, TValue> :
+ public class Dictionary<[MustBeVariant] TKey, [MustBeVariant] TValue> :
IDictionary<TKey, TValue>,
IReadOnlyDictionary<TKey, TValue>
{
@@ -381,13 +381,13 @@ namespace Godot.Collections
if (_convertKeyToVariantCallback == null || _convertKeyToManagedCallback == null)
{
throw new InvalidOperationException(
- $"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'");
+ $"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'.");
}
if (_convertValueToVariantCallback == null || _convertValueToManagedCallback == null)
{
throw new InvalidOperationException(
- $"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'");
+ $"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'.");
}
}
@@ -556,7 +556,7 @@ namespace Godot.Collections
var self = (godot_dictionary)_underlyingDict.NativeValue;
if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
- throw new ArgumentException("An element with the same key already exists", nameof(key));
+ throw new ArgumentException("An element with the same key already exists.", nameof(key));
using var variantValue = _convertValueToVariantCallback(value);
NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
index 75793ea446..421b588560 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
@@ -83,13 +83,13 @@ namespace Godot
public static void UnregisterGodotObject(Object godotObject, WeakReference<Object> weakReferenceToSelf)
{
if (!GodotObjectInstances.TryRemove(weakReferenceToSelf, out _))
- throw new ArgumentException("Godot Object not registered", nameof(weakReferenceToSelf));
+ throw new ArgumentException("Godot Object not registered.", nameof(weakReferenceToSelf));
}
public static void UnregisterDisposable(WeakReference<IDisposable> weakReference)
{
if (!OtherInstances.TryRemove(weakReference, out _))
- throw new ArgumentException("Disposable not registered", nameof(weakReference));
+ throw new ArgumentException("Disposable not registered.", nameof(weakReference));
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 1dc21b6303..03996bafdd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -36,7 +36,7 @@ namespace Godot
/// <seealso cref="GetNodeOrNull{T}(NodePath)"/>
/// <param name="path">The path to the node to fetch.</param>
/// <exception cref="InvalidCastException">
- /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// The fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
@@ -93,18 +93,22 @@ namespace Godot
/// Negative indices access the children from the last one.
/// To access a child node via its name, use <see cref="GetNode"/>.
/// </summary>
- /// <seealso cref="GetChildOrNull{T}(int)"/>
+ /// <seealso cref="GetChildOrNull{T}(int, bool)"/>
/// <param name="idx">Child index.</param>
+ /// <param name="includeInternal">
+ /// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
+ /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
+ /// </param>
/// <exception cref="InvalidCastException">
- /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// The fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
/// </returns>
- public T GetChild<T>(int idx) where T : class
+ public T GetChild<T>(int idx, bool includeInternal = false) where T : class
{
- return (T)(object)GetChild(idx);
+ return (T)(object)GetChild(idx, includeInternal);
}
/// <summary>
@@ -113,15 +117,20 @@ namespace Godot
/// Negative indices access the children from the last one.
/// To access a child node via its name, use <see cref="GetNode"/>.
/// </summary>
- /// <seealso cref="GetChild{T}(int)"/>
+ /// <seealso cref="GetChild{T}(int, bool)"/>
/// <param name="idx">Child index.</param>
+ /// <param name="includeInternal">
+ /// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
+ /// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
+ /// </param>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
/// The child <see cref="Node"/> at the given index <paramref name="idx"/>, or <see langword="null"/> if not found.
/// </returns>
- public T GetChildOrNull<T>(int idx) where T : class
+ public T GetChildOrNull<T>(int idx, bool includeInternal = false) where T : class
{
- return GetChild(idx) as T;
+ int count = GetChildCount(includeInternal);
+ return idx >= -count && idx < count ? GetChild(idx, includeInternal) as T : null;
}
/// <summary>
@@ -133,7 +142,7 @@ namespace Godot
/// </summary>
/// <seealso cref="GetOwnerOrNull{T}"/>
/// <exception cref="InvalidCastException">
- /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// The fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
@@ -167,7 +176,7 @@ namespace Godot
/// </summary>
/// <seealso cref="GetParentOrNull{T}"/>
/// <exception cref="InvalidCastException">
- /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
+ /// The fetched node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
index 435b59d5f3..8463403096 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -11,7 +11,7 @@ namespace Godot
/// </summary>
/// <seealso cref="InstantiateOrNull{T}(GenEditState)"/>
/// <exception cref="InvalidCastException">
- /// Thrown when the given the instantiated node can't be casted to the given type <typeparamref name="T"/>.
+ /// The instantiated node can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
/// <returns>The instantiated scene.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
index 25c11d5cf6..b246e56fa9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
@@ -19,7 +19,7 @@ namespace Godot
/// Returns an empty resource if no <see cref="ResourceFormatLoader"/> could handle the file.
/// </summary>
/// <exception cref="InvalidCastException">
- /// Thrown when the given the loaded resource can't be casted to the given type <typeparamref name="T"/>.
+ /// The loaded resource can't be casted to the given type <typeparamref name="T"/>.
/// </exception>
/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Resource"/>.</typeparam>
public static T Load<T>(string path, string typeHint = null, CacheMode cacheMode = CacheMode.Reuse) where T : class
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 9348cc1d00..e4b79e7ec4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -21,10 +21,10 @@ namespace Godot
/// <param name="bytes">Byte array that will be decoded to a <c>Variant</c>.</param>
/// <param name="allowObjects">If objects should be decoded.</param>
/// <returns>The decoded <c>Variant</c>.</returns>
- public static Variant Bytes2Var(Span<byte> bytes, bool allowObjects = false)
+ public static Variant BytesToVar(Span<byte> bytes, bool allowObjects = false)
{
using var varBytes = Marshaling.ConvertSystemArrayToNativePackedByteArray(bytes);
- NativeFuncs.godotsharp_bytes2var(varBytes, allowObjects.ToGodotBool(), out godot_variant ret);
+ NativeFuncs.godotsharp_bytes_to_var(varBytes, allowObjects.ToGodotBool(), out godot_variant ret);
return Variant.CreateTakingOwnershipOfDisposableValue(ret);
}
@@ -52,10 +52,10 @@ namespace Godot
/// <summary>
/// Converts from decibels to linear energy (audio).
/// </summary>
- /// <seealso cref="Linear2Db(real_t)"/>
+ /// <seealso cref="LinearToDb(real_t)"/>
/// <param name="db">Decibels to convert.</param>
/// <returns>Audio volume as linear energy.</returns>
- public static real_t Db2Linear(real_t db)
+ public static real_t DbToLinear(real_t db)
{
return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
}
@@ -115,18 +115,18 @@ namespace Godot
/// Converts from linear energy to decibels (audio).
/// This can be used to implement volume sliders that behave as expected (since volume isn't linear).
/// </summary>
- /// <seealso cref="Db2Linear(real_t)"/>
+ /// <seealso cref="DbToLinear(real_t)"/>
/// <example>
/// <code>
/// // "slider" refers to a node that inherits Range such as HSlider or VSlider.
/// // Its range must be configured to go from 0 to 1.
/// // Change the bus name if you'd like to change the volume of a specific bus only.
- /// AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("Master"), GD.Linear2Db(slider.value));
+ /// AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("Master"), GD.LinearToDb(slider.value));
/// </code>
/// </example>
/// <param name="linear">The linear energy to convert.</param>
/// <returns>Audio as decibels.</returns>
- public static real_t Linear2Db(real_t linear)
+ public static real_t LinearToDb(real_t linear)
{
return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
}
@@ -189,8 +189,6 @@ namespace Godot
/// Pushes an error message to Godot's built-in debugger and to the OS terminal.
///
/// Note: Errors printed this way will not pause project execution.
- /// To print an error message and pause project execution in debug builds,
- /// use [code]assert(false, "test error")[/code] instead.
/// </summary>
/// <example>
/// <code>
@@ -520,21 +518,21 @@ namespace Godot
}
/// <summary>
- /// Converts a formatted string that was returned by <see cref="Var2Str(Variant)"/> to the original value.
+ /// Converts a formatted string that was returned by <see cref="VarToStr(Variant)"/> to the original value.
/// </summary>
/// <example>
/// <code>
/// string a = "{\"a\": 1, \"b\": 2 }";
- /// var b = (Godot.Collections.Dictionary)GD.Str2Var(a);
+ /// var b = (Godot.Collections.Dictionary)GD.StrToVar(a);
/// GD.Print(b["a"]); // Prints 1
/// </code>
/// </example>
/// <param name="str">String that will be converted to Variant.</param>
/// <returns>The decoded <c>Variant</c>.</returns>
- public static Variant Str2Var(string str)
+ public static Variant StrToVar(string str)
{
using var godotStr = Marshaling.ConvertStringToNative(str);
- NativeFuncs.godotsharp_str2var(godotStr, out godot_variant ret);
+ NativeFuncs.godotsharp_str_to_var(godotStr, out godot_variant ret);
return Variant.CreateTakingOwnershipOfDisposableValue(ret);
}
@@ -542,26 +540,26 @@ namespace Godot
/// Encodes a <c>Variant</c> value to a byte array.
/// If <paramref name="fullObjects"/> is <see langword="true"/> encoding objects is allowed
/// (and can potentially include code).
- /// Deserialization can be done with <see cref="Bytes2Var(Span{byte}, bool)"/>.
+ /// Deserialization can be done with <see cref="BytesToVar(Span{byte}, bool)"/>.
/// </summary>
/// <param name="var">Variant that will be encoded.</param>
/// <param name="fullObjects">If objects should be serialized.</param>
/// <returns>The <c>Variant</c> encoded as an array of bytes.</returns>
- public static byte[] Var2Bytes(Variant var, bool fullObjects = false)
+ public static byte[] VarToBytes(Variant var, bool fullObjects = false)
{
- NativeFuncs.godotsharp_var2bytes((godot_variant)var.NativeVar, fullObjects.ToGodotBool(), out var varBytes);
+ NativeFuncs.godotsharp_var_to_bytes((godot_variant)var.NativeVar, fullObjects.ToGodotBool(), out var varBytes);
using (varBytes)
return Marshaling.ConvertNativePackedByteArrayToSystemArray(varBytes);
}
/// <summary>
/// Converts a <c>Variant</c> <paramref name="var"/> to a formatted string that
- /// can later be parsed using <see cref="Str2Var(string)"/>.
+ /// can later be parsed using <see cref="StrToVar(string)"/>.
/// </summary>
/// <example>
/// <code>
/// var a = new Godot.Collections.Dictionary { ["a"] = 1, ["b"] = 2 };
- /// GD.Print(GD.Var2Str(a));
+ /// GD.Print(GD.VarToStr(a));
/// // Prints
/// // {
/// // "a": 1,
@@ -571,9 +569,9 @@ namespace Godot
/// </example>
/// <param name="var">Variant that will be converted to string.</param>
/// <returns>The <c>Variant</c> encoded as a string.</returns>
- public static string Var2Str(Variant var)
+ public static string VarToStr(Variant var)
{
- NativeFuncs.godotsharp_var2str((godot_variant)var.NativeVar, out godot_string ret);
+ NativeFuncs.godotsharp_var_to_str((godot_variant)var.NativeVar, out godot_string ret);
using (ret)
return Marshaling.ConvertStringToManaged(ret);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 08beff8104..b30012d214 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -35,9 +35,9 @@ namespace Godot
public const real_t NaN = real_t.NaN;
// 0.0174532924f and 0.0174532925199433
- private const real_t _deg2RadConst = (real_t)0.0174532925199432957692369077M;
+ private const real_t _degToRadConst = (real_t)0.0174532925199432957692369077M;
// 57.29578f and 57.2957795130823
- private const real_t _rad2DegConst = (real_t)57.295779513082320876798154814M;
+ private const real_t _radToDegConst = (real_t)57.295779513082320876798154814M;
/// <summary>
/// Returns the absolute value of <paramref name="s"/> (i.e. positive value).
@@ -175,7 +175,8 @@ namespace Godot
}
/// <summary>
- /// Cubic interpolates between two values by a normalized value with pre and post values.
+ /// Cubic interpolates between two values by the factor defined in <paramref name="weight"/>
+ /// with pre and post values.
/// </summary>
/// <param name="from">The start value for interpolation.</param>
/// <param name="to">The destination value for interpolation.</param>
@@ -193,6 +194,93 @@ namespace Godot
}
/// <summary>
+ /// Cubic interpolates between two rotation values with shortest path
+ /// by the factor defined in <paramref name="weight"/> with pre and post values.
+ /// See also <see cref="LerpAngle"/>.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t CubicInterpolateAngle(real_t from, real_t to, real_t pre, real_t post, real_t weight)
+ {
+ real_t fromRot = from % Mathf.Tau;
+
+ real_t preDiff = (pre - fromRot) % Mathf.Tau;
+ real_t preRot = fromRot + (2.0f * preDiff) % Mathf.Tau - preDiff;
+
+ real_t toDiff = (to - fromRot) % Mathf.Tau;
+ real_t toRot = fromRot + (2.0f * toDiff) % Mathf.Tau - toDiff;
+
+ real_t postDiff = (post - toRot) % Mathf.Tau;
+ real_t postRot = toRot + (2.0f * postDiff) % Mathf.Tau - postDiff;
+
+ return CubicInterpolate(fromRot, toRot, preRot, postRot, weight);
+ }
+
+ /// <summary>
+ /// Cubic interpolates between two values by the factor defined in <paramref name="weight"/>
+ /// with pre and post values.
+ /// It can perform smoother interpolation than <see cref="CubicInterpolate"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="toT"></param>
+ /// <param name="preT"></param>
+ /// <param name="postT"></param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t CubicInterpolateInTime(real_t from, real_t to, real_t pre, real_t post, real_t weight, real_t toT, real_t preT, real_t postT)
+ {
+ /* Barry-Goldman method */
+ real_t t = Lerp(0.0f, toT, weight);
+ real_t a1 = Lerp(pre, from, preT == 0 ? 0.0f : (t - preT) / -preT);
+ real_t a2 = Lerp(from, to, toT == 0 ? 0.5f : t / toT);
+ real_t a3 = Lerp(to, post, postT - toT == 0 ? 1.0f : (t - toT) / (postT - toT));
+ real_t b1 = Lerp(a1, a2, toT - preT == 0 ? 0.0f : (t - preT) / (toT - preT));
+ real_t b2 = Lerp(a2, a3, postT == 0 ? 1.0f : t / postT);
+ return Lerp(b1, b2, toT == 0 ? 0.5f : t / toT);
+ }
+
+ /// <summary>
+ /// Cubic interpolates between two rotation values with shortest path
+ /// by the factor defined in <paramref name="weight"/> with pre and post values.
+ /// See also <see cref="LerpAngle"/>.
+ /// It can perform smoother interpolation than <see cref="CubicInterpolateAngle"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="from">The start value for interpolation.</param>
+ /// <param name="to">The destination value for interpolation.</param>
+ /// <param name="pre">The value which before "from" value for interpolation.</param>
+ /// <param name="post">The value which after "to" value for interpolation.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="toT"></param>
+ /// <param name="preT"></param>
+ /// <param name="postT"></param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t CubicInterpolateAngleInTime(real_t from, real_t to, real_t pre, real_t post, real_t weight,
+ real_t toT, real_t preT, real_t postT)
+ {
+ real_t fromRot = from % Mathf.Tau;
+
+ real_t preDiff = (pre - fromRot) % Mathf.Tau;
+ real_t preRot = fromRot + (2.0f * preDiff) % Mathf.Tau - preDiff;
+
+ real_t toDiff = (to - fromRot) % Mathf.Tau;
+ real_t toRot = fromRot + (2.0f * toDiff) % Mathf.Tau - toDiff;
+
+ real_t postDiff = (post - toRot) % Mathf.Tau;
+ real_t postRot = toRot + (2.0f * postDiff) % Mathf.Tau - postDiff;
+
+ return CubicInterpolateInTime(fromRot, toRot, preRot, postRot, weight, toT, preT, postT);
+ }
+
+ /// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
/// the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
/// </summary>
@@ -219,9 +307,9 @@ namespace Godot
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
/// <returns>The same angle expressed in radians.</returns>
- public static real_t Deg2Rad(real_t deg)
+ public static real_t DegToRad(real_t deg)
{
- return deg * _deg2RadConst;
+ return deg * _degToRadConst;
}
/// <summary>
@@ -531,9 +619,9 @@ namespace Godot
/// </summary>
/// <param name="rad">An angle expressed in radians.</param>
/// <returns>The same angle expressed in degrees.</returns>
- public static real_t Rad2Deg(real_t rad)
+ public static real_t RadToDeg(real_t rad)
{
- return rad * _rad2DegConst;
+ return rad * _radToDegConst;
}
/// <summary>
@@ -754,9 +842,10 @@ namespace Godot
}
/// <summary>
- /// Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code].
- /// If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave).
- /// If [code]length[/code] is less than zero, it becomes positive.
+ /// Returns the <paramref name="value"/> wrapped between <c>0</c> and the <paramref name="length"/>.
+ /// If the limit is reached, the next value the function returned is decreased to the <c>0</c> side
+ /// or increased to the <paramref name="length"/> side (like a triangle wave).
+ /// If <paramref name="length"/> is less than zero, it becomes positive.
/// </summary>
/// <param name="value">The value to pingpong.</param>
/// <param name="length">The maximum value of the function.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
index 44806e8ecf..fa79c2efbc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
@@ -130,14 +130,14 @@ namespace Godot.NativeInterop
[FieldOffset(0)] public AABB* _aabb;
[FieldOffset(0)] public Basis* _basis;
[FieldOffset(0)] public Transform3D* _transform3D;
- [FieldOffset(0)] public Vector4* _vector4;
- [FieldOffset(0)] public Vector4i* _vector4i;
[FieldOffset(0)] public Projection* _projection;
[FieldOffset(0)] private godot_variant_data_mem _mem;
// The following fields are not in the C++ union, but this is how they're stored in _mem.
[FieldOffset(0)] public godot_string_name _m_string_name;
[FieldOffset(0)] public godot_string _m_string;
+ [FieldOffset(0)] public Vector4 _m_vector4;
+ [FieldOffset(0)] public Vector4i _m_vector4i;
[FieldOffset(0)] public Vector3 _m_vector3;
[FieldOffset(0)] public Vector3i _m_vector3i;
[FieldOffset(0)] public Vector2 _m_vector2;
@@ -232,18 +232,6 @@ namespace Godot.NativeInterop
get => _data._transform3D;
}
- public readonly unsafe Vector4* Vector4
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _data._vector4;
- }
-
- public readonly unsafe Vector4i* Vector4i
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _data._vector4i;
- }
-
public readonly unsafe Projection* Projection
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -266,6 +254,22 @@ namespace Godot.NativeInterop
set => _data._m_string = value;
}
+ public Vector4 Vector4
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ readonly get => _data._m_vector4;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ set => _data._m_vector4 = value;
+ }
+
+ public Vector4i Vector4i
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ readonly get => _data._m_vector4i;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ set => _data._m_vector4i = value;
+ }
+
public Vector3 Vector3
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -406,6 +410,8 @@ namespace Godot.NativeInterop
case Variant.Type.Rect2i:
case Variant.Type.Vector3:
case Variant.Type.Vector3i:
+ case Variant.Type.Vector4:
+ case Variant.Type.Vector4i:
case Variant.Type.Plane:
case Variant.Type.Quaternion:
case Variant.Type.Color:
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index eee19aea46..140fc167ba 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -613,9 +613,9 @@ namespace Godot.NativeInterop
case Variant.Type.Transform2d:
return *p_var.Transform2D;
case Variant.Type.Vector4:
- return *p_var.Vector4;
+ return p_var.Vector4;
case Variant.Type.Vector4i:
- return *p_var.Vector4i;
+ return p_var.Vector4i;
case Variant.Type.Plane:
return p_var.Plane;
case Variant.Type.Quaternion:
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index 6d2534e6f7..bd00611383 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -22,11 +22,11 @@ namespace Godot.NativeInterop
public static void Initialize(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
{
if (initialized)
- throw new InvalidOperationException("Already initialized");
+ throw new InvalidOperationException("Already initialized.");
initialized = true;
if (unmanagedCallbacksSize != sizeof(UnmanagedCallbacks))
- throw new ArgumentException("Unmanaged callbacks size mismatch");
+ throw new ArgumentException("Unmanaged callbacks size mismatch.", nameof(unmanagedCallbacksSize));
_unmanagedCallbacks = Unsafe.AsRef<UnmanagedCallbacks>((void*)unmanagedCallbacks);
}
@@ -176,10 +176,6 @@ namespace Godot.NativeInterop
public static partial void godotsharp_variant_new_transform2d(out godot_variant r_dest, in Transform2D p_t2d);
- public static partial void godotsharp_variant_new_vector4(out godot_variant r_dest, in Vector4 p_vec4);
-
- public static partial void godotsharp_variant_new_vector4i(out godot_variant r_dest, in Vector4i p_vec4i);
-
public static partial void godotsharp_variant_new_basis(out godot_variant r_dest, in Basis p_basis);
public static partial void godotsharp_variant_new_transform3d(out godot_variant r_dest, in Transform3D p_trans);
@@ -436,6 +432,15 @@ namespace Godot.NativeInterop
public static partial void godotsharp_string_simplify_path(in godot_string p_self,
out godot_string r_simplified_path);
+ public static partial void godotsharp_string_to_camel_case(in godot_string p_self,
+ out godot_string r_camel_case);
+
+ public static partial void godotsharp_string_to_pascal_case(in godot_string p_self,
+ out godot_string r_pascal_case);
+
+ public static partial void godotsharp_string_to_snake_case(in godot_string p_self,
+ out godot_string r_snake_case);
+
// NodePath
public static partial void godotsharp_node_path_get_as_property_path(in godot_node_path p_self,
@@ -461,7 +466,7 @@ namespace Godot.NativeInterop
// GD, etc
- internal static partial void godotsharp_bytes2var(in godot_packed_byte_array p_bytes,
+ internal static partial void godotsharp_bytes_to_var(in godot_packed_byte_array p_bytes,
godot_bool p_allow_objects,
out godot_variant r_ret);
@@ -504,12 +509,12 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_str(in godot_array p_what, out godot_string r_ret);
- internal static partial void godotsharp_str2var(in godot_string p_str, out godot_variant r_ret);
+ internal static partial void godotsharp_str_to_var(in godot_string p_str, out godot_variant r_ret);
- internal static partial void godotsharp_var2bytes(in godot_variant p_what, godot_bool p_full_objects,
+ internal static partial void godotsharp_var_to_bytes(in godot_variant p_what, godot_bool p_full_objects,
out godot_packed_byte_array r_bytes);
- internal static partial void godotsharp_var2str(in godot_variant p_var, out godot_string r_ret);
+ internal static partial void godotsharp_var_to_str(in godot_variant p_var, out godot_string r_ret);
internal static partial void godotsharp_pusherror(in godot_string p_str);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
index 2ea3c18d26..9f0b55431b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
@@ -11,31 +11,35 @@ namespace Godot.NativeInterop
case Variant.Type.Nil:
return default;
case Variant.Type.Bool:
- return new godot_variant() { Bool = src.Bool };
+ return new godot_variant() { Bool = src.Bool, Type = Variant.Type.Bool };
case Variant.Type.Int:
- return new godot_variant() { Int = src.Int };
+ return new godot_variant() { Int = src.Int, Type = Variant.Type.Int };
case Variant.Type.Float:
- return new godot_variant() { Float = src.Float };
+ return new godot_variant() { Float = src.Float, Type = Variant.Type.Float };
case Variant.Type.Vector2:
- return new godot_variant() { Vector2 = src.Vector2 };
+ return new godot_variant() { Vector2 = src.Vector2, Type = Variant.Type.Vector2 };
case Variant.Type.Vector2i:
- return new godot_variant() { Vector2i = src.Vector2i };
+ return new godot_variant() { Vector2i = src.Vector2i, Type = Variant.Type.Vector2i };
case Variant.Type.Rect2:
- return new godot_variant() { Rect2 = src.Rect2 };
+ return new godot_variant() { Rect2 = src.Rect2, Type = Variant.Type.Rect2 };
case Variant.Type.Rect2i:
- return new godot_variant() { Rect2i = src.Rect2i };
+ return new godot_variant() { Rect2i = src.Rect2i, Type = Variant.Type.Rect2i };
case Variant.Type.Vector3:
- return new godot_variant() { Vector3 = src.Vector3 };
+ return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 };
case Variant.Type.Vector3i:
- return new godot_variant() { Vector3i = src.Vector3i };
+ return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i };
+ case Variant.Type.Vector4:
+ return new godot_variant() { Vector4 = src.Vector4, Type = Variant.Type.Vector4 };
+ case Variant.Type.Vector4i:
+ return new godot_variant() { Vector4i = src.Vector4i, Type = Variant.Type.Vector4i };
case Variant.Type.Plane:
- return new godot_variant() { Plane = src.Plane };
+ return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane };
case Variant.Type.Quaternion:
- return new godot_variant() { Quaternion = src.Quaternion };
+ return new godot_variant() { Quaternion = src.Quaternion, Type = Variant.Type.Quaternion };
case Variant.Type.Color:
- return new godot_variant() { Color = src.Color };
+ return new godot_variant() { Color = src.Color, Type = Variant.Type.Color };
case Variant.Type.Rid:
- return new godot_variant() { RID = src.RID };
+ return new godot_variant() { RID = src.RID, Type = Variant.Type.Rid };
}
godotsharp_variant_new_copy(out godot_variant ret, src);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
index 2b5bf2e142..9cde62c7c5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
@@ -6,7 +6,7 @@ namespace Godot.NativeInterop;
internal static unsafe class VariantConversionCallbacks
{
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
- internal static delegate* <in T, godot_variant> GetToVariantCallback<T>()
+ internal static delegate*<in T, godot_variant> GetToVariantCallback<T>()
{
static godot_variant FromBool(in bool @bool) =>
VariantUtils.CreateFromBool(@bool);
@@ -74,6 +74,12 @@ internal static unsafe class VariantConversionCallbacks
static godot_variant FromTransform3D(in Transform3D @transform3d) =>
VariantUtils.CreateFromTransform3D(@transform3d);
+ static godot_variant FromVector4(in Vector4 @vector4) =>
+ VariantUtils.CreateFromVector4(@vector4);
+
+ static godot_variant FromVector4I(in Vector4i vector4I) =>
+ VariantUtils.CreateFromVector4i(vector4I);
+
static godot_variant FromAabb(in AABB @aabb) =>
VariantUtils.CreateFromAABB(@aabb);
@@ -153,163 +159,175 @@ internal static unsafe class VariantConversionCallbacks
if (typeOfT == typeof(bool))
{
- return (delegate* <in T, godot_variant>)(delegate* <in bool, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in bool, godot_variant>)
&FromBool;
}
if (typeOfT == typeof(char))
{
- return (delegate* <in T, godot_variant>)(delegate* <in char, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in char, godot_variant>)
&FromChar;
}
if (typeOfT == typeof(sbyte))
{
- return (delegate* <in T, godot_variant>)(delegate* <in sbyte, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>)
&FromInt8;
}
if (typeOfT == typeof(short))
{
- return (delegate* <in T, godot_variant>)(delegate* <in short, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>)
&FromInt16;
}
if (typeOfT == typeof(int))
{
- return (delegate* <in T, godot_variant>)(delegate* <in int, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>)
&FromInt32;
}
if (typeOfT == typeof(long))
{
- return (delegate* <in T, godot_variant>)(delegate* <in long, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>)
&FromInt64;
}
if (typeOfT == typeof(byte))
{
- return (delegate* <in T, godot_variant>)(delegate* <in byte, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>)
&FromUInt8;
}
if (typeOfT == typeof(ushort))
{
- return (delegate* <in T, godot_variant>)(delegate* <in ushort, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>)
&FromUInt16;
}
if (typeOfT == typeof(uint))
{
- return (delegate* <in T, godot_variant>)(delegate* <in uint, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>)
&FromUInt32;
}
if (typeOfT == typeof(ulong))
{
- return (delegate* <in T, godot_variant>)(delegate* <in ulong, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>)
&FromUInt64;
}
if (typeOfT == typeof(float))
{
- return (delegate* <in T, godot_variant>)(delegate* <in float, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in float, godot_variant>)
&FromFloat;
}
if (typeOfT == typeof(double))
{
- return (delegate* <in T, godot_variant>)(delegate* <in double, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in double, godot_variant>)
&FromDouble;
}
if (typeOfT == typeof(Vector2))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Vector2, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector2, godot_variant>)
&FromVector2;
}
if (typeOfT == typeof(Vector2i))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Vector2i, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector2i, godot_variant>)
&FromVector2I;
}
if (typeOfT == typeof(Rect2))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Rect2, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Rect2, godot_variant>)
&FromRect2;
}
if (typeOfT == typeof(Rect2i))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Rect2i, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Rect2i, godot_variant>)
&FromRect2I;
}
if (typeOfT == typeof(Transform2D))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Transform2D, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Transform2D, godot_variant>)
&FromTransform2D;
}
if (typeOfT == typeof(Vector3))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Vector3, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector3, godot_variant>)
&FromVector3;
}
if (typeOfT == typeof(Vector3i))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Vector3i, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector3i, godot_variant>)
&FromVector3I;
}
if (typeOfT == typeof(Basis))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Basis, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Basis, godot_variant>)
&FromBasis;
}
if (typeOfT == typeof(Quaternion))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Quaternion, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Quaternion, godot_variant>)
&FromQuaternion;
}
if (typeOfT == typeof(Transform3D))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Transform3D, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Transform3D, godot_variant>)
&FromTransform3D;
}
+ if (typeOfT == typeof(Vector4))
+ {
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector4, godot_variant>)
+ &FromVector4;
+ }
+
+ if (typeOfT == typeof(Vector4i))
+ {
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector4i, godot_variant>)
+ &FromVector4I;
+ }
+
if (typeOfT == typeof(AABB))
{
- return (delegate* <in T, godot_variant>)(delegate* <in AABB, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in AABB, godot_variant>)
&FromAabb;
}
if (typeOfT == typeof(Color))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Color, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Color, godot_variant>)
&FromColor;
}
if (typeOfT == typeof(Plane))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Plane, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Plane, godot_variant>)
&FromPlane;
}
if (typeOfT == typeof(Callable))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Callable, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Callable, godot_variant>)
&FromCallable;
}
if (typeOfT == typeof(SignalInfo))
{
- return (delegate* <in T, godot_variant>)(delegate* <in SignalInfo, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in SignalInfo, godot_variant>)
&FromSignalInfo;
}
@@ -321,42 +339,42 @@ internal static unsafe class VariantConversionCallbacks
{
case TypeCode.SByte:
{
- return (delegate* <in T, godot_variant>)(delegate* <in sbyte, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in sbyte, godot_variant>)
&FromInt8;
}
case TypeCode.Int16:
{
- return (delegate* <in T, godot_variant>)(delegate* <in short, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in short, godot_variant>)
&FromInt16;
}
case TypeCode.Int32:
{
- return (delegate* <in T, godot_variant>)(delegate* <in int, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in int, godot_variant>)
&FromInt32;
}
case TypeCode.Int64:
{
- return (delegate* <in T, godot_variant>)(delegate* <in long, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in long, godot_variant>)
&FromInt64;
}
case TypeCode.Byte:
{
- return (delegate* <in T, godot_variant>)(delegate* <in byte, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in byte, godot_variant>)
&FromUInt8;
}
case TypeCode.UInt16:
{
- return (delegate* <in T, godot_variant>)(delegate* <in ushort, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in ushort, godot_variant>)
&FromUInt16;
}
case TypeCode.UInt32:
{
- return (delegate* <in T, godot_variant>)(delegate* <in uint, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in uint, godot_variant>)
&FromUInt32;
}
case TypeCode.UInt64:
{
- return (delegate* <in T, godot_variant>)(delegate* <in ulong, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in ulong, godot_variant>)
&FromUInt64;
}
default:
@@ -366,121 +384,121 @@ internal static unsafe class VariantConversionCallbacks
if (typeOfT == typeof(string))
{
- return (delegate* <in T, godot_variant>)(delegate* <in string, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in string, godot_variant>)
&FromString;
}
if (typeOfT == typeof(byte[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in byte[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in byte[], godot_variant>)
&FromByteArray;
}
if (typeOfT == typeof(int[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in int[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in int[], godot_variant>)
&FromInt32Array;
}
if (typeOfT == typeof(long[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in long[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in long[], godot_variant>)
&FromInt64Array;
}
if (typeOfT == typeof(float[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in float[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in float[], godot_variant>)
&FromFloatArray;
}
if (typeOfT == typeof(double[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in double[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in double[], godot_variant>)
&FromDoubleArray;
}
if (typeOfT == typeof(string[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in string[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in string[], godot_variant>)
&FromStringArray;
}
if (typeOfT == typeof(Vector2[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Vector2[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector2[], godot_variant>)
&FromVector2Array;
}
if (typeOfT == typeof(Vector3[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Vector3[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector3[], godot_variant>)
&FromVector3Array;
}
if (typeOfT == typeof(Color[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Color[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Color[], godot_variant>)
&FromColorArray;
}
if (typeOfT == typeof(StringName[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in StringName[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in StringName[], godot_variant>)
&FromStringNameArray;
}
if (typeOfT == typeof(NodePath[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in NodePath[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in NodePath[], godot_variant>)
&FromNodePathArray;
}
if (typeOfT == typeof(RID[]))
{
- return (delegate* <in T, godot_variant>)(delegate* <in RID[], godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in RID[], godot_variant>)
&FromRidArray;
}
if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Godot.Object, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Godot.Object, godot_variant>)
&FromGodotObject;
}
if (typeOfT == typeof(StringName))
{
- return (delegate* <in T, godot_variant>)(delegate* <in StringName, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in StringName, godot_variant>)
&FromStringName;
}
if (typeOfT == typeof(NodePath))
{
- return (delegate* <in T, godot_variant>)(delegate* <in NodePath, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in NodePath, godot_variant>)
&FromNodePath;
}
if (typeOfT == typeof(RID))
{
- return (delegate* <in T, godot_variant>)(delegate* <in RID, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in RID, godot_variant>)
&FromRid;
}
if (typeOfT == typeof(Godot.Collections.Dictionary))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Godot.Collections.Dictionary, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Dictionary, godot_variant>)
&FromGodotDictionary;
}
if (typeOfT == typeof(Godot.Collections.Array))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Godot.Collections.Array, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Godot.Collections.Array, godot_variant>)
&FromGodotArray;
}
if (typeOfT == typeof(Variant))
{
- return (delegate* <in T, godot_variant>)(delegate* <in Variant, godot_variant>)
+ return (delegate*<in T, godot_variant>)(delegate*<in Variant, godot_variant>)
&FromVariant;
}
@@ -488,7 +506,7 @@ internal static unsafe class VariantConversionCallbacks
}
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
- internal static delegate* <in godot_variant, T> GetToManagedCallback<T>()
+ internal static delegate*<in godot_variant, T> GetToManagedCallback<T>()
{
static bool ToBool(in godot_variant variant) =>
VariantUtils.ConvertToBool(variant);
@@ -556,6 +574,12 @@ internal static unsafe class VariantConversionCallbacks
static Transform3D ToTransform3D(in godot_variant variant) =>
VariantUtils.ConvertToTransform3D(variant);
+ static Vector4 ToVector4(in godot_variant variant) =>
+ VariantUtils.ConvertToVector4(variant);
+
+ static Vector4i ToVector4I(in godot_variant variant) =>
+ VariantUtils.ConvertToVector4i(variant);
+
static AABB ToAabb(in godot_variant variant) =>
VariantUtils.ConvertToAABB(variant);
@@ -638,163 +662,175 @@ internal static unsafe class VariantConversionCallbacks
if (typeOfT == typeof(bool))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, bool>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, bool>)
&ToBool;
}
if (typeOfT == typeof(char))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, char>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, char>)
&ToChar;
}
if (typeOfT == typeof(sbyte))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, sbyte>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>)
&ToInt8;
}
if (typeOfT == typeof(short))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, short>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>)
&ToInt16;
}
if (typeOfT == typeof(int))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>)
&ToInt32;
}
if (typeOfT == typeof(long))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>)
&ToInt64;
}
if (typeOfT == typeof(byte))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>)
&ToUInt8;
}
if (typeOfT == typeof(ushort))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ushort>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>)
&ToUInt16;
}
if (typeOfT == typeof(uint))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, uint>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>)
&ToUInt32;
}
if (typeOfT == typeof(ulong))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ulong>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>)
&ToUInt64;
}
if (typeOfT == typeof(float))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, float>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float>)
&ToFloat;
}
if (typeOfT == typeof(double))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, double>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double>)
&ToDouble;
}
if (typeOfT == typeof(Vector2))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2>)
&ToVector2;
}
if (typeOfT == typeof(Vector2i))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2i>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2i>)
&ToVector2I;
}
if (typeOfT == typeof(Rect2))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Rect2>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2>)
&ToRect2;
}
if (typeOfT == typeof(Rect2i))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Rect2i>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Rect2i>)
&ToRect2I;
}
if (typeOfT == typeof(Transform2D))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Transform2D>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform2D>)
&ToTransform2D;
}
if (typeOfT == typeof(Vector3))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3>)
&ToVector3;
}
if (typeOfT == typeof(Vector3i))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3i>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3i>)
&ToVector3I;
}
if (typeOfT == typeof(Basis))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Basis>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Basis>)
&ToBasis;
}
if (typeOfT == typeof(Quaternion))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Quaternion>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Quaternion>)
&ToQuaternion;
}
if (typeOfT == typeof(Transform3D))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Transform3D>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Transform3D>)
&ToTransform3D;
}
+ if (typeOfT == typeof(Vector4))
+ {
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4>)
+ &ToVector4;
+ }
+
+ if (typeOfT == typeof(Vector4i))
+ {
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4i>)
+ &ToVector4I;
+ }
+
if (typeOfT == typeof(AABB))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, AABB>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, AABB>)
&ToAabb;
}
if (typeOfT == typeof(Color))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Color>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color>)
&ToColor;
}
if (typeOfT == typeof(Plane))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Plane>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Plane>)
&ToPlane;
}
if (typeOfT == typeof(Callable))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Callable>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Callable>)
&ToCallable;
}
if (typeOfT == typeof(SignalInfo))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, SignalInfo>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, SignalInfo>)
&ToSignalInfo;
}
@@ -806,42 +842,42 @@ internal static unsafe class VariantConversionCallbacks
{
case TypeCode.SByte:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, sbyte>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, sbyte>)
&ToInt8;
}
case TypeCode.Int16:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, short>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, short>)
&ToInt16;
}
case TypeCode.Int32:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int>)
&ToInt32;
}
case TypeCode.Int64:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long>)
&ToInt64;
}
case TypeCode.Byte:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte>)
&ToUInt8;
}
case TypeCode.UInt16:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ushort>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ushort>)
&ToUInt16;
}
case TypeCode.UInt32:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, uint>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, uint>)
&ToUInt32;
}
case TypeCode.UInt64:
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ulong>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, ulong>)
&ToUInt64;
}
default:
@@ -851,121 +887,121 @@ internal static unsafe class VariantConversionCallbacks
if (typeOfT == typeof(string))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, string>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string>)
&ToString;
}
if (typeOfT == typeof(byte[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, byte[]>)
&ToByteArray;
}
if (typeOfT == typeof(int[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, int[]>)
&ToInt32Array;
}
if (typeOfT == typeof(long[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, long[]>)
&ToInt64Array;
}
if (typeOfT == typeof(float[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, float[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, float[]>)
&ToFloatArray;
}
if (typeOfT == typeof(double[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, double[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, double[]>)
&ToDoubleArray;
}
if (typeOfT == typeof(string[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, string[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, string[]>)
&ToStringArray;
}
if (typeOfT == typeof(Vector2[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector2[]>)
&ToVector2Array;
}
if (typeOfT == typeof(Vector3[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector3[]>)
&ToVector3Array;
}
if (typeOfT == typeof(Color[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Color[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Color[]>)
&ToColorArray;
}
if (typeOfT == typeof(StringName[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, StringName[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName[]>)
&ToStringNameArray;
}
if (typeOfT == typeof(NodePath[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, NodePath[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath[]>)
&ToNodePathArray;
}
if (typeOfT == typeof(RID[]))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, RID[]>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID[]>)
&ToRidArray;
}
if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Object>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Object>)
&ToGodotObject;
}
if (typeOfT == typeof(StringName))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, StringName>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, StringName>)
&ToStringName;
}
if (typeOfT == typeof(NodePath))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, NodePath>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, NodePath>)
&ToNodePath;
}
if (typeOfT == typeof(RID))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, RID>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, RID>)
&ToRid;
}
if (typeOfT == typeof(Godot.Collections.Dictionary))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Collections.Dictionary>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Dictionary>)
&ToGodotDictionary;
}
if (typeOfT == typeof(Godot.Collections.Array))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Collections.Array>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Godot.Collections.Array>)
&ToGodotArray;
}
if (typeOfT == typeof(Variant))
{
- return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Variant>)
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Variant>)
&ToVariant;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index 491ccf904e..57f9ec7d95 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -37,6 +37,12 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromVector3i(Vector3i from)
=> new() { Type = Variant.Type.Vector3i, Vector3i = from };
+ public static godot_variant CreateFromVector4(Vector4 from)
+ => new() { Type = Variant.Type.Vector4, Vector4 = from };
+
+ public static godot_variant CreateFromVector4i(Vector4i from)
+ => new() { Type = Variant.Type.Vector4i, Vector4i = from };
+
public static godot_variant CreateFromRect2(Rect2 from)
=> new() { Type = Variant.Type.Rect2, Rect2 = from };
@@ -58,18 +64,6 @@ namespace Godot.NativeInterop
return ret;
}
- public static godot_variant CreateFromVector4(Vector4 from)
- {
- NativeFuncs.godotsharp_variant_new_vector4(out godot_variant ret, from);
- return ret;
- }
-
- public static godot_variant CreateFromVector4i(Vector4i from)
- {
- NativeFuncs.godotsharp_variant_new_vector4i(out godot_variant ret, from);
- return ret;
- }
-
public static godot_variant CreateFromBasis(Basis from)
{
NativeFuncs.godotsharp_variant_new_basis(out godot_variant ret, from);
@@ -386,12 +380,12 @@ namespace Godot.NativeInterop
public static unsafe Vector4 ConvertToVector4(in godot_variant p_var)
=> p_var.Type == Variant.Type.Vector4 ?
- *p_var.Vector4 :
+ p_var.Vector4 :
NativeFuncs.godotsharp_variant_as_vector4(p_var);
public static unsafe Vector4i ConvertToVector4i(in godot_variant p_var)
=> p_var.Type == Variant.Type.Vector4i ?
- *p_var.Vector4i :
+ p_var.Vector4i :
NativeFuncs.godotsharp_variant_as_vector4i(p_var);
public static unsafe Basis ConvertToBasis(in godot_variant p_var)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs
index eb2811c73d..0fcc4ee01b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs
@@ -1,4 +1,5 @@
using System;
+using System.Text;
#nullable enable
@@ -60,19 +61,22 @@ namespace Godot
{
get
{
- string s = base.Message;
-
- if (string.IsNullOrEmpty(s))
+ StringBuilder sb;
+ if (string.IsNullOrEmpty(base.Message))
+ {
+ sb = new(Arg_NativeConstructorNotFoundException);
+ }
+ else
{
- s = Arg_NativeConstructorNotFoundException;
+ sb = new(base.Message);
}
if (!string.IsNullOrEmpty(_nativeClassName))
{
- s += " " + string.Format("(Class '{0}')", _nativeClassName);
+ sb.Append($" (Method '{_nativeClassName}')");
}
- return s;
+ return sb.ToString();
}
}
}
@@ -115,19 +119,22 @@ namespace Godot
{
get
{
- string s = base.Message;
-
- if (string.IsNullOrEmpty(s))
+ StringBuilder sb;
+ if (string.IsNullOrEmpty(base.Message))
+ {
+ sb = new(Arg_NativeMethodBindNotFoundException);
+ }
+ else
{
- s = Arg_NativeMethodBindNotFoundException;
+ sb = new(base.Message);
}
if (!string.IsNullOrEmpty(_nativeMethodName))
{
- s += " " + string.Format("(Method '{0}')", _nativeMethodName);
+ sb.Append($" (Method '{_nativeMethodName}')");
}
- return s;
+ return sb.ToString();
}
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 50832d7679..13070c8033 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -353,12 +353,7 @@ namespace Godot
/// <returns>Whether or not the plane and the other object are exactly equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Plane)
- {
- return Equals((Plane)obj);
- }
-
- return false;
+ return obj is Plane other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index df16fe5718..da895fd121 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -39,22 +39,22 @@ namespace Godot
}
/// <summary>
- /// The projections's X column. Also accessible by using the index position <c>[0]</c>.
+ /// The projection's X column. Also accessible by using the index position <c>[0]</c>.
/// </summary>
public Vector4 x;
/// <summary>
- /// The projections's Y column. Also accessible by using the index position <c>[1]</c>.
+ /// The projection's Y column. Also accessible by using the index position <c>[1]</c>.
/// </summary>
public Vector4 y;
/// <summary>
- /// The projections's Z column. Also accessible by using the index position <c>[2]</c>.
+ /// The projection's Z column. Also accessible by using the index position <c>[2]</c>.
/// </summary>
public Vector4 z;
/// <summary>
- /// The projections's W column. Also accessible by using the index position <c>[3]</c>.
+ /// The projection's W column. Also accessible by using the index position <c>[3]</c>.
/// </summary>
public Vector4 w;
@@ -74,18 +74,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Projection"/> from an existing <see cref="Projection"/>.
- /// </summary>
- /// <param name="proj">The existing <see cref="Projection"/>.</param>
- public Projection(Projection proj)
- {
- x = proj.x;
- y = proj.y;
- z = proj.z;
- w = proj.w;
- }
-
- /// <summary>
/// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
/// </summary>
/// <param name="transform">The <see cref="Transform3D"/>.</param>
@@ -238,7 +226,7 @@ namespace Godot
{
fovyDegrees = GetFovy(fovyDegrees, (real_t)1.0 / aspect);
}
- real_t radians = Mathf.Deg2Rad(fovyDegrees / (real_t)2.0);
+ real_t radians = Mathf.DegToRad(fovyDegrees / (real_t)2.0);
real_t deltaZ = zFar - zNear;
real_t sine = Mathf.Sin(radians);
@@ -268,7 +256,7 @@ namespace Godot
fovyDegrees = GetFovy(fovyDegrees, (real_t)1.0 / aspect);
}
- real_t ymax = zNear * Mathf.Tan(Mathf.Deg2Rad(fovyDegrees / (real_t)2.0));
+ real_t ymax = zNear * Mathf.Tan(Mathf.DegToRad(fovyDegrees / (real_t)2.0));
real_t xmax = ymax * aspect;
real_t frustumshift = (intraocularDist / (real_t)2.0) * zNear / convergenceDist;
real_t left;
@@ -325,18 +313,18 @@ namespace Godot
Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized();
if (z.x == 0 && z.y == 0)
{
- return Mathf.Rad2Deg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x))) * (real_t)2.0;
+ return Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x))) * (real_t)2.0;
}
else
{
Plane leftPlane = new Plane(x.w + x.x, y.w + y.x, z.w + z.x, w.w + w.x).Normalized();
- return Mathf.Rad2Deg(Mathf.Acos(Mathf.Abs(leftPlane.Normal.x))) + Mathf.Rad2Deg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x)));
+ return Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(leftPlane.Normal.x))) + Mathf.RadToDeg(Mathf.Acos(Mathf.Abs(rightPlane.Normal.x)));
}
}
public static real_t GetFovy(real_t fovx, real_t aspect)
{
- return Mathf.Rad2Deg(Mathf.Atan(aspect * Mathf.Tan(Mathf.Deg2Rad(fovx) * (real_t)0.5)) * (real_t)2.0);
+ return Mathf.RadToDeg(Mathf.Atan(aspect * Mathf.Tan(Mathf.DegToRad(fovx) * (real_t)0.5)) * (real_t)2.0);
}
public real_t GetLodMultiplier()
@@ -355,7 +343,7 @@ namespace Godot
public int GetPixelsPerMeter(int forPixelWidth)
{
- Vector3 result = Xform(new Vector3(1, 0, -1));
+ Vector3 result = this * new Vector3(1, 0, -1);
return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
}
@@ -588,19 +576,51 @@ namespace Godot
}
/// <summary>
- /// Returns a vector transformed (multiplied) by this projection.
+ /// Returns a Vector4 transformed (multiplied) by the projection.
/// </summary>
/// <param name="proj">The projection to apply.</param>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public static Vector4 operator *(Projection proj, Vector4 v)
+ /// <param name="vector">A Vector4 to transform.</param>
+ /// <returns>The transformed Vector4.</returns>
+ public static Vector4 operator *(Projection proj, Vector4 vector)
{
return new Vector4(
- proj.x.x * v.x + proj.y.x * v.y + proj.z.x * v.z + proj.w.x * v.w,
- proj.x.y * v.x + proj.y.y * v.y + proj.z.y * v.z + proj.w.y * v.w,
- proj.x.z * v.x + proj.y.z * v.y + proj.z.z * v.z + proj.w.z * v.w,
- proj.x.w * v.x + proj.y.w * v.y + proj.z.w * v.z + proj.w.w * v.w
+ proj.x.x * vector.x + proj.y.x * vector.y + proj.z.x * vector.z + proj.w.x * vector.w,
+ proj.x.y * vector.x + proj.y.y * vector.y + proj.z.y * vector.z + proj.w.y * vector.w,
+ proj.x.z * vector.x + proj.y.z * vector.y + proj.z.z * vector.z + proj.w.z * vector.w,
+ proj.x.w * vector.x + proj.y.w * vector.y + proj.z.w * vector.z + proj.w.w * vector.w
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector4 transformed (multiplied) by the inverse projection.
+ /// </summary>
+ /// <param name="proj">The projection to apply.</param>
+ /// <param name="vector">A Vector4 to transform.</param>
+ /// <returns>The inversely transformed Vector4.</returns>
+ public static Vector4 operator *(Vector4 vector, Projection proj)
+ {
+ return new Vector4(
+ proj.x.x * vector.x + proj.x.y * vector.y + proj.x.z * vector.z + proj.x.w * vector.w,
+ proj.y.x * vector.x + proj.y.y * vector.y + proj.y.z * vector.z + proj.y.w * vector.w,
+ proj.z.x * vector.x + proj.z.y * vector.y + proj.z.z * vector.z + proj.z.w * vector.w,
+ proj.w.x * vector.x + proj.w.y * vector.y + proj.w.z * vector.z + proj.w.w * vector.w
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the projection.
+ /// </summary>
+ /// <param name="proj">The projection to apply.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The transformed Vector3.</returns>
+ public static Vector3 operator *(Projection proj, Vector3 vector)
+ {
+ Vector3 ret = new Vector3(
+ proj.x.x * vector.x + proj.y.x * vector.y + proj.z.x * vector.z + proj.w.x,
+ proj.x.y * vector.x + proj.y.y * vector.y + proj.z.y * vector.z + proj.w.y,
+ proj.x.z * vector.x + proj.y.z * vector.y + proj.z.z * vector.z + proj.w.z
);
+ return ret / (proj.x.w * vector.x + proj.y.w * vector.y + proj.z.w * vector.z + proj.w.w);
}
/// <summary>
@@ -629,6 +649,9 @@ namespace Godot
/// Access whole columns in the form of <see cref="Vector4"/>.
/// </summary>
/// <param name="column">Which column vector.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> is not 0, 1, 2 or 3.
+ /// </exception>
public Vector4 this[int column]
{
get
@@ -644,7 +667,7 @@ namespace Godot
case 3:
return w;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(column));
}
}
set
@@ -664,7 +687,7 @@ namespace Godot
w = value;
return;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(column));
}
}
}
@@ -674,6 +697,9 @@ namespace Godot
/// </summary>
/// <param name="column">Which column vector.</param>
/// <param name="row">Which row of the column.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
+ /// </exception>
public real_t this[int column, int row]
{
get
@@ -689,7 +715,7 @@ namespace Godot
case 3:
return w[row];
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(column));
}
}
set
@@ -709,26 +735,11 @@ namespace Godot
w[row] = value;
return;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(column));
}
}
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this projection.
- /// </summary>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- private Vector3 Xform(Vector3 v)
- {
- Vector3 ret = new Vector3(
- x.x * v.x + y.x * v.y + z.x * v.z + w.x,
- x.y * v.x + y.y * v.y + z.y * v.z + w.y,
- x.z * v.x + y.z * v.y + z.z * v.z + w.z
- );
- return ret / (x.w * v.x + y.w * v.y + z.w * v.z + w.w);
- }
-
// Constants
private static readonly Projection _zero = new Projection(
new Vector4(0, 0, 0, 0),
@@ -795,11 +806,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Projection)
- {
- return Equals((Projection)obj);
- }
- return false;
+ return obj is Projection other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 90e4e3b41e..d459fe8c96 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -47,6 +47,9 @@ namespace Godot
/// <summary>
/// Access quaternion components using their index.
/// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1, 2 or 3.
+ /// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
/// <c>[1]</c> is equivalent to <see cref="y"/>,
@@ -132,7 +135,7 @@ namespace Godot
}
/// <summary>
- /// Performs a cubic spherical interpolation between quaternions <paramref name="preA"/>, this quaternion,
+ /// Performs a spherical cubic interpolation between quaternions <paramref name="preA"/>, this quaternion,
/// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
/// </summary>
/// <param name="b">The destination quaternion.</param>
@@ -140,12 +143,128 @@ namespace Godot
/// <param name="postB">A quaternion after <paramref name="b"/>.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The interpolated quaternion.</returns>
- public Quaternion CubicSlerp(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
+ public Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight)
{
- real_t t2 = (1.0f - weight) * weight * 2f;
- Quaternion sp = Slerp(b, weight);
- Quaternion sq = preA.Slerpni(postB, weight);
- return sp.Slerpni(sq, t2);
+#if DEBUG
+ if (!IsNormalized())
+ {
+ throw new InvalidOperationException("Quaternion is not normalized");
+ }
+ if (!b.IsNormalized())
+ {
+ throw new ArgumentException("Argument is not normalized", nameof(b));
+ }
+#endif
+
+ // Align flip phases.
+ Quaternion fromQ = new Basis(this).GetRotationQuaternion();
+ Quaternion preQ = new Basis(preA).GetRotationQuaternion();
+ Quaternion toQ = new Basis(b).GetRotationQuaternion();
+ Quaternion postQ = new Basis(postB).GetRotationQuaternion();
+
+ // Flip quaternions to shortest path if necessary.
+ bool flip1 = Math.Sign(fromQ.Dot(preQ)) < 0;
+ preQ = flip1 ? -preQ : preQ;
+ bool flip2 = Math.Sign(fromQ.Dot(toQ)) < 0;
+ toQ = flip2 ? -toQ : toQ;
+ bool flip3 = flip2 ? toQ.Dot(postQ) <= 0 : Math.Sign(toQ.Dot(postQ)) < 0;
+ postQ = flip3 ? -postQ : postQ;
+
+ // Calc by Expmap in fromQ space.
+ Quaternion lnFrom = new Quaternion(0, 0, 0, 0);
+ Quaternion lnTo = (fromQ.Inverse() * toQ).Log();
+ Quaternion lnPre = (fromQ.Inverse() * preQ).Log();
+ Quaternion lnPost = (fromQ.Inverse() * postQ).Log();
+ Quaternion ln = new Quaternion(
+ Mathf.CubicInterpolate(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight),
+ Mathf.CubicInterpolate(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight),
+ Mathf.CubicInterpolate(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight),
+ 0);
+ Quaternion q1 = fromQ * ln.Exp();
+
+ // Calc by Expmap in toQ space.
+ lnFrom = (toQ.Inverse() * fromQ).Log();
+ lnTo = new Quaternion(0, 0, 0, 0);
+ lnPre = (toQ.Inverse() * preQ).Log();
+ lnPost = (toQ.Inverse() * postQ).Log();
+ ln = new Quaternion(
+ Mathf.CubicInterpolate(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight),
+ Mathf.CubicInterpolate(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight),
+ Mathf.CubicInterpolate(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight),
+ 0);
+ Quaternion q2 = toQ * ln.Exp();
+
+ // To cancel error made by Expmap ambiguity, do blends.
+ return q1.Slerp(q2, weight);
+ }
+
+ /// <summary>
+ /// Performs a spherical cubic interpolation between quaternions <paramref name="preA"/>, this quaternion,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
+ /// It can perform smoother interpolation than <see cref="SphericalCubicInterpolate"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="b">The destination quaternion.</param>
+ /// <param name="preA">A quaternion before this quaternion.</param>
+ /// <param name="postB">A quaternion after <paramref name="b"/>.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="bT"></param>
+ /// <param name="preAT"></param>
+ /// <param name="postBT"></param>
+ /// <returns>The interpolated quaternion.</returns>
+ public Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT)
+ {
+#if DEBUG
+ if (!IsNormalized())
+ {
+ throw new InvalidOperationException("Quaternion is not normalized");
+ }
+ if (!b.IsNormalized())
+ {
+ throw new ArgumentException("Argument is not normalized", nameof(b));
+ }
+#endif
+
+ // Align flip phases.
+ Quaternion fromQ = new Basis(this).GetRotationQuaternion();
+ Quaternion preQ = new Basis(preA).GetRotationQuaternion();
+ Quaternion toQ = new Basis(b).GetRotationQuaternion();
+ Quaternion postQ = new Basis(postB).GetRotationQuaternion();
+
+ // Flip quaternions to shortest path if necessary.
+ bool flip1 = Math.Sign(fromQ.Dot(preQ)) < 0;
+ preQ = flip1 ? -preQ : preQ;
+ bool flip2 = Math.Sign(fromQ.Dot(toQ)) < 0;
+ toQ = flip2 ? -toQ : toQ;
+ bool flip3 = flip2 ? toQ.Dot(postQ) <= 0 : Math.Sign(toQ.Dot(postQ)) < 0;
+ postQ = flip3 ? -postQ : postQ;
+
+ // Calc by Expmap in fromQ space.
+ Quaternion lnFrom = new Quaternion(0, 0, 0, 0);
+ Quaternion lnTo = (fromQ.Inverse() * toQ).Log();
+ Quaternion lnPre = (fromQ.Inverse() * preQ).Log();
+ Quaternion lnPost = (fromQ.Inverse() * postQ).Log();
+ Quaternion ln = new Quaternion(
+ Mathf.CubicInterpolateInTime(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight, bT, preAT, postBT),
+ 0);
+ Quaternion q1 = fromQ * ln.Exp();
+
+ // Calc by Expmap in toQ space.
+ lnFrom = (toQ.Inverse() * fromQ).Log();
+ lnTo = new Quaternion(0, 0, 0, 0);
+ lnPre = (toQ.Inverse() * preQ).Log();
+ lnPost = (toQ.Inverse() * postQ).Log();
+ ln = new Quaternion(
+ Mathf.CubicInterpolateInTime(lnFrom.x, lnTo.x, lnPre.x, lnPost.x, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.y, lnTo.y, lnPre.y, lnPost.y, weight, bT, preAT, postBT),
+ Mathf.CubicInterpolateInTime(lnFrom.z, lnTo.z, lnPre.z, lnPost.z, weight, bT, preAT, postBT),
+ 0);
+ Quaternion q2 = toQ * ln.Exp();
+
+ // To cancel error made by Expmap ambiguity, do blends.
+ return q1.Slerp(q2, weight);
}
/// <summary>
@@ -158,6 +277,34 @@ namespace Godot
return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w);
}
+ public Quaternion Exp()
+ {
+ Vector3 v = new Vector3(x, y, z);
+ real_t theta = v.Length();
+ v = v.Normalized();
+ if (theta < Mathf.Epsilon || !v.IsNormalized())
+ {
+ return new Quaternion(0, 0, 0, 1);
+ }
+ return new Quaternion(v, theta);
+ }
+
+ public real_t GetAngle()
+ {
+ return 2 * Mathf.Acos(w);
+ }
+
+ public Vector3 GetAxis()
+ {
+ if (Mathf.Abs(w) > 1 - Mathf.Epsilon)
+ {
+ return new Vector3(x, y, z);
+ }
+
+ real_t r = 1 / Mathf.Sqrt(1 - w * w);
+ return new Vector3(x * r, y * r, z * r);
+ }
+
/// <summary>
/// Returns Euler angles (in the YXZ convention: when decomposing,
/// first Z, then X, and Y last) corresponding to the rotation
@@ -170,7 +317,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quaternion is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized.");
}
#endif
var basis = new Basis(this);
@@ -186,7 +333,7 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quaternion is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized.");
}
#endif
return new Quaternion(-x, -y, -z, w);
@@ -201,6 +348,12 @@ namespace Godot
return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon;
}
+ public Quaternion Log()
+ {
+ Vector3 v = GetAxis() * GetAngle();
+ return new Quaternion(v.x, v.y, v.z, 0);
+ }
+
/// <summary>
/// Returns a copy of the quaternion, normalized to unit length.
/// </summary>
@@ -224,16 +377,16 @@ namespace Godot
#if DEBUG
if (!IsNormalized())
{
- throw new InvalidOperationException("Quaternion is not normalized");
+ throw new InvalidOperationException("Quaternion is not normalized.");
}
if (!to.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(to));
+ throw new ArgumentException("Argument is not normalized.", nameof(to));
}
#endif
// Calculate cosine.
- real_t cosom = x * to.x + y * to.y + z * to.z + w * to.w;
+ real_t cosom = Dot(to);
var to1 = new Quaternion();
@@ -241,17 +394,11 @@ namespace Godot
if (cosom < 0.0)
{
cosom = -cosom;
- to1.x = -to.x;
- to1.y = -to.y;
- to1.z = -to.z;
- to1.w = -to.w;
+ to1 = -to;
}
else
{
- to1.x = to.x;
- to1.y = to.y;
- to1.z = to.z;
- to1.w = to.w;
+ to1 = to;
}
real_t sinom, scale0, scale1;
@@ -292,6 +439,17 @@ namespace Godot
/// <returns>The resulting quaternion of the interpolation.</returns>
public Quaternion Slerpni(Quaternion to, real_t weight)
{
+#if DEBUG
+ if (!IsNormalized())
+ {
+ throw new InvalidOperationException("Quaternion is not normalized");
+ }
+ if (!to.IsNormalized())
+ {
+ throw new ArgumentException("Argument is not normalized", nameof(to));
+ }
+#endif
+
real_t dot = Dot(to);
if (Mathf.Abs(dot) > 0.9999f)
@@ -313,24 +471,6 @@ namespace Godot
);
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this quaternion.
- /// </summary>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public Vector3 Xform(Vector3 v)
- {
-#if DEBUG
- if (!IsNormalized())
- {
- throw new InvalidOperationException("Quaternion is not normalized");
- }
-#endif
- var u = new Vector3(x, y, z);
- Vector3 uv = u.Cross(v);
- return v + (((uv * w) + u.Cross(uv)) * 2);
- }
-
// Constants
private static readonly Quaternion _identity = new Quaternion(0, 0, 0, 1);
@@ -358,15 +498,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a <see cref="Quaternion"/> from the given <see cref="Quaternion"/>.
- /// </summary>
- /// <param name="q">The existing quaternion.</param>
- public Quaternion(Quaternion q)
- {
- this = q;
- }
-
- /// <summary>
/// Constructs a <see cref="Quaternion"/> from the given <see cref="Basis"/>.
/// </summary>
/// <param name="basis">The <see cref="Basis"/> to construct from.</param>
@@ -415,7 +546,7 @@ namespace Godot
#if DEBUG
if (!axis.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(axis));
+ throw new ArgumentException("Argument is not normalized.", nameof(axis));
}
#endif
@@ -461,6 +592,36 @@ namespace Godot
}
/// <summary>
+ /// Returns a Vector3 rotated (multiplied) by the quaternion.
+ /// </summary>
+ /// <param name="quaternion">The quaternion to rotate by.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The rotated Vector3.</returns>
+ public static Vector3 operator *(Quaternion quaternion, Vector3 vector)
+ {
+#if DEBUG
+ if (!quaternion.IsNormalized())
+ {
+ throw new InvalidOperationException("Quaternion is not normalized.");
+ }
+#endif
+ var u = new Vector3(quaternion.x, quaternion.y, quaternion.z);
+ Vector3 uv = u.Cross(vector);
+ return vector + (((uv * quaternion.w) + u.Cross(uv)) * 2);
+ }
+
+ /// <summary>
+ /// Returns a Vector3 rotated (multiplied) by the inverse quaternion.
+ /// </summary>
+ /// <param name="vector">A Vector3 to inversely rotate.</param>
+ /// <param name="quaternion">The quaternion to rotate by.</param>
+ /// <returns>The inversely rotated Vector3.</returns>
+ public static Vector3 operator *(Vector3 vector, Quaternion quaternion)
+ {
+ return quaternion.Inverse() * vector;
+ }
+
+ /// <summary>
/// Adds each component of the left <see cref="Quaternion"/>
/// to the right <see cref="Quaternion"/>. This operation is not
/// meaningful on its own, but it can be used as a part of a
@@ -503,38 +664,6 @@ namespace Godot
}
/// <summary>
- /// Rotates (multiplies) the <see cref="Vector3"/>
- /// by the given <see cref="Quaternion"/>.
- /// </summary>
- /// <param name="quat">The quaternion to rotate by.</param>
- /// <param name="vec">The vector to rotate.</param>
- /// <returns>The rotated vector.</returns>
- public static Vector3 operator *(Quaternion quat, Vector3 vec)
- {
-#if DEBUG
- if (!quat.IsNormalized())
- {
- throw new InvalidOperationException("Quaternion is not normalized.");
- }
-#endif
- var u = new Vector3(quat.x, quat.y, quat.z);
- Vector3 uv = u.Cross(vec);
- return vec + (((uv * quat.w) + u.Cross(uv)) * 2);
- }
-
- /// <summary>
- /// Inversely rotates (multiplies) the <see cref="Vector3"/>
- /// by the given <see cref="Quaternion"/>.
- /// </summary>
- /// <param name="vec">The vector to rotate.</param>
- /// <param name="quat">The quaternion to rotate by.</param>
- /// <returns>The inversely rotated vector.</returns>
- public static Vector3 operator *(Vector3 vec, Quaternion quat)
- {
- return quat.Inverse() * vec;
- }
-
- /// <summary>
/// Multiplies each component of the <see cref="Quaternion"/>
/// by the given <see cref="real_t"/>. This operation is not
/// meaningful on its own, but it can be used as a part of a
@@ -609,12 +738,7 @@ namespace Godot
/// <returns>Whether or not the quaternion and the other object are exactly equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Quaternion)
- {
- return Equals((Quaternion)obj);
- }
-
- return false;
+ return obj is Quaternion other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index d2c9b0ca8b..0b475fec19 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -426,12 +426,7 @@ namespace Godot
/// <returns>Whether or not the rect and the other object are exactly equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Rect2)
- {
- return Equals((Rect2)obj);
- }
-
- return false;
+ return obj is Rect2 other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index 5d53b8330e..8a2a98d6ee 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -426,12 +426,7 @@ namespace Godot
/// <returns>Whether or not the rect and the other object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Rect2i)
- {
- return Equals((Rect2i)obj);
- }
-
- return false;
+ return obj is Rect2i other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index f0bc5949df..44f951e314 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -287,6 +287,45 @@ namespace Godot
return cap;
}
+ /// <summary>
+ /// Returns the string converted to <c>camelCase</c>.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
+ public static string ToCamelCase(this string instance)
+ {
+ using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
+ NativeFuncs.godotsharp_string_to_camel_case(instanceStr, out godot_string camelCase);
+ using (camelCase)
+ return Marshaling.ConvertStringToManaged(camelCase);
+ }
+
+ /// <summary>
+ /// Returns the string converted to <c>PascalCase</c>.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
+ public static string ToPascalCase(this string instance)
+ {
+ using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
+ NativeFuncs.godotsharp_string_to_pascal_case(instanceStr, out godot_string pascalCase);
+ using (pascalCase)
+ return Marshaling.ConvertStringToManaged(pascalCase);
+ }
+
+ /// <summary>
+ /// Returns the string converted to <c>snake_case</c>.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
+ public static string ToSnakeCase(this string instance)
+ {
+ using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
+ NativeFuncs.godotsharp_string_to_snake_case(instanceStr, out godot_string snakeCase);
+ using (snakeCase)
+ return Marshaling.ConvertStringToManaged(snakeCase);
+ }
+
private static string CamelcaseToUnderscore(this string instance, bool lowerCase)
{
string newString = string.Empty;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
index 10739c02a7..b9ee0bc278 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
@@ -59,9 +59,9 @@ namespace Godot
}
/// <summary>
- /// Constructs a <see cref="StringName"/> from the given <paramref name="path"/> string.
+ /// Constructs a <see cref="StringName"/> from the given <paramref name="name"/> string.
/// </summary>
- /// <param name="path">String to construct the <see cref="StringName"/> from.</param>
+ /// <param name="name">String to construct the <see cref="StringName"/> from.</param>
public StringName(string name)
{
if (!string.IsNullOrEmpty(name))
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index ab2c0cd785..894667db76 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -75,6 +75,9 @@ namespace Godot
/// The third column is the <see cref="origin"/> vector.
/// </summary>
/// <param name="column">Which column vector.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> is not 0, 1 or 2.
+ /// </exception>
public Vector2 this[int column]
{
get
@@ -384,31 +387,6 @@ namespace Godot
return copy;
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this transformation matrix.
- /// </summary>
- /// <seealso cref="XformInv(Vector2)"/>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- [Obsolete("Xform is deprecated. Use the multiplication operator (Transform2D * Vector2) instead.")]
- public Vector2 Xform(Vector2 v)
- {
- return new Vector2(Tdotx(v), Tdoty(v)) + origin;
- }
-
- /// <summary>
- /// Returns a vector transformed (multiplied) by the inverse transformation matrix.
- /// </summary>
- /// <seealso cref="Xform(Vector2)"/>
- /// <param name="v">A vector to inversely transform.</param>
- /// <returns>The inversely transformed vector.</returns>
- [Obsolete("XformInv is deprecated. Use the multiplication operator (Vector2 * Transform2D) instead.")]
- public Vector2 XformInv(Vector2 v)
- {
- Vector2 vInv = v - origin;
- return new Vector2(x.Dot(vInv), y.Dot(vInv));
- }
-
// Constants
private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
@@ -502,7 +480,7 @@ namespace Godot
}
/// <summary>
- /// Returns a Vector2 transformed (multiplied) by transformation matrix.
+ /// Returns a Vector2 transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="vector">A Vector2 to transform.</param>
@@ -525,7 +503,7 @@ namespace Godot
}
/// <summary>
- /// Returns a Rect2 transformed (multiplied) by transformation matrix.
+ /// Returns a Rect2 transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="rect">A Rect2 to transform.</param>
@@ -536,7 +514,7 @@ namespace Godot
Vector2 toX = transform.x * rect.Size.x;
Vector2 toY = transform.y * rect.Size.y;
- return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
+ return new Rect2(pos, new Vector2()).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
}
/// <summary>
@@ -552,11 +530,11 @@ namespace Godot
Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
- return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3);
+ return new Rect2(pos, new Vector2()).Expand(to1).Expand(to2).Expand(to3);
}
/// <summary>
- /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix.
+ /// Returns a copy of the given Vector2[] transformed (multiplied) by the transformation matrix.
/// </summary>
/// <param name="transform">The transformation to apply.</param>
/// <param name="array">A Vector2[] to transform.</param>
@@ -627,7 +605,7 @@ namespace Godot
/// <returns>Whether or not the transform and the object are exactly equal.</returns>
public override bool Equals(object obj)
{
- return obj is Transform2D transform2D && Equals(transform2D);
+ return obj is Transform2D other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 810f55e150..2f7891e7ef 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -32,6 +32,9 @@ namespace Godot
/// The fourth column is the <see cref="origin"/> vector.
/// </summary>
/// <param name="column">Which column vector.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> is not 0, 1, 2 or 3.
+ /// </exception>
public Vector3 this[int column]
{
get
@@ -108,7 +111,7 @@ namespace Godot
public Transform3D AffineInverse()
{
Basis basisInv = basis.Inverse();
- return new Transform3D(basisInv, basisInv.Xform(-origin));
+ return new Transform3D(basisInv, basisInv * -origin);
}
/// <summary>
@@ -119,23 +122,9 @@ namespace Godot
/// <returns>The interpolated transform.</returns>
public Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
- /* not sure if very "efficient" but good enough? */
-
- Vector3 sourceScale = basis.Scale;
- Quaternion sourceRotation = basis.GetRotationQuaternion();
- Vector3 sourceLocation = origin;
-
- Vector3 destinationScale = transform.basis.Scale;
- Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
- Vector3 destinationLocation = transform.origin;
-
- var interpolated = new Transform3D();
- Quaternion quaternion = sourceRotation.Slerp(destinationRotation, weight).Normalized();
- Vector3 scale = sourceScale.Lerp(destinationScale, weight);
- interpolated.basis.SetQuaternionScale(quaternion, scale);
- interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
-
- return interpolated;
+ Basis retBasis = basis.Lerp(transform.basis, weight);
+ Vector3 retOrigin = origin.Lerp(transform.origin, weight);
+ return new Transform3D(retBasis, retOrigin);
}
/// <summary>
@@ -147,7 +136,7 @@ namespace Godot
public Transform3D Inverse()
{
Basis basisTr = basis.Transposed();
- return new Transform3D(basisTr, basisTr.Xform(-origin));
+ return new Transform3D(basisTr, basisTr * -origin);
}
/// <summary>
@@ -234,6 +223,34 @@ namespace Godot
return new Transform3D(basis * tmpBasis, origin);
}
+ /// <summary>
+ /// Returns a transform spherically interpolated between this transform and
+ /// another <paramref name="transform"/> by <paramref name="weight"/>.
+ /// </summary>
+ /// <param name="transform">The other transform.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The interpolated transform.</returns>
+ public Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight)
+ {
+ /* not sure if very "efficient" but good enough? */
+
+ Vector3 sourceScale = basis.Scale;
+ Quaternion sourceRotation = basis.GetRotationQuaternion();
+ Vector3 sourceLocation = origin;
+
+ Vector3 destinationScale = transform.basis.Scale;
+ Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
+ Vector3 destinationLocation = transform.origin;
+
+ var interpolated = new Transform3D();
+ Quaternion quaternion = sourceRotation.Slerp(destinationRotation, weight).Normalized();
+ Vector3 scale = sourceScale.Lerp(destinationScale, weight);
+ interpolated.basis.SetQuaternionScale(quaternion, scale);
+ interpolated.origin = sourceLocation.Lerp(destinationLocation, weight);
+
+ return interpolated;
+ }
+
private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
{
// Make rotation matrix
@@ -286,43 +303,6 @@ namespace Godot
));
}
- /// <summary>
- /// Returns a vector transformed (multiplied) by this transformation matrix.
- /// </summary>
- /// <seealso cref="XformInv(Vector3)"/>
- /// <param name="v">A vector to transform.</param>
- /// <returns>The transformed vector.</returns>
- public Vector3 Xform(Vector3 v)
- {
- return new Vector3
- (
- basis.Row0.Dot(v) + origin.x,
- basis.Row1.Dot(v) + origin.y,
- basis.Row2.Dot(v) + origin.z
- );
- }
-
- /// <summary>
- /// Returns a vector transformed (multiplied) by the transposed transformation matrix.
- ///
- /// Note: This results in a multiplication by the inverse of the
- /// transformation matrix only if it represents a rotation-reflection.
- /// </summary>
- /// <seealso cref="Xform(Vector3)"/>
- /// <param name="v">A vector to inversely transform.</param>
- /// <returns>The inversely transformed vector.</returns>
- public Vector3 XformInv(Vector3 v)
- {
- Vector3 vInv = v - origin;
-
- return new Vector3
- (
- (basis.Row0[0] * vInv.x) + (basis.Row1[0] * vInv.y) + (basis.Row2[0] * vInv.z),
- (basis.Row0[1] * vInv.x) + (basis.Row1[1] * vInv.y) + (basis.Row2[1] * vInv.z),
- (basis.Row0[2] * vInv.x) + (basis.Row1[2] * vInv.y) + (basis.Row2[2] * vInv.z)
- );
- }
-
// Constants
private static readonly Transform3D _identity = new Transform3D(Basis.Identity, Vector3.Zero);
private static readonly Transform3D _flipX = new Transform3D(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
@@ -399,12 +379,188 @@ namespace Godot
/// <returns>The composed transform.</returns>
public static Transform3D operator *(Transform3D left, Transform3D right)
{
- left.origin = left.Xform(right.origin);
+ left.origin = left * right.origin;
left.basis *= right.basis;
return left;
}
/// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="vector">A Vector3 to transform.</param>
+ /// <returns>The transformed Vector3.</returns>
+ public static Vector3 operator *(Transform3D transform, Vector3 vector)
+ {
+ return new Vector3
+ (
+ transform.basis.Row0.Dot(vector) + transform.origin.x,
+ transform.basis.Row1.Dot(vector) + transform.origin.y,
+ transform.basis.Row2.Dot(vector) + transform.origin.z
+ );
+ }
+
+ /// <summary>
+ /// Returns a Vector3 transformed (multiplied) by the transposed transformation matrix.
+ ///
+ /// Note: This results in a multiplication by the inverse of the
+ /// transformation matrix only if it represents a rotation-reflection.
+ /// </summary>
+ /// <param name="vector">A Vector3 to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed Vector3.</returns>
+ public static Vector3 operator *(Vector3 vector, Transform3D transform)
+ {
+ Vector3 vInv = vector - transform.origin;
+
+ return new Vector3
+ (
+ (transform.basis.Row0[0] * vInv.x) + (transform.basis.Row1[0] * vInv.y) + (transform.basis.Row2[0] * vInv.z),
+ (transform.basis.Row0[1] * vInv.x) + (transform.basis.Row1[1] * vInv.y) + (transform.basis.Row2[1] * vInv.z),
+ (transform.basis.Row0[2] * vInv.x) + (transform.basis.Row1[2] * vInv.y) + (transform.basis.Row2[2] * vInv.z)
+ );
+ }
+
+ /// <summary>
+ /// Returns an AABB transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="aabb">An AABB to transform.</param>
+ /// <returns>The transformed AABB.</returns>
+ public static AABB operator *(Transform3D transform, AABB aabb)
+ {
+ Vector3 min = aabb.Position;
+ Vector3 max = aabb.Position + aabb.Size;
+
+ Vector3 tmin = transform.origin;
+ Vector3 tmax = transform.origin;
+ for (int i = 0; i < 3; i++)
+ {
+ for (int j = 0; j < 3; j++)
+ {
+ real_t e = transform.basis[i][j] * min[j];
+ real_t f = transform.basis[i][j] * max[j];
+ if (e < f)
+ {
+ tmin[i] += e;
+ tmax[i] += f;
+ }
+ else
+ {
+ tmin[i] += f;
+ tmax[i] += e;
+ }
+ }
+ }
+
+ return new AABB(tmin, tmax - tmin);
+ }
+
+ /// <summary>
+ /// Returns an AABB transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="aabb">An AABB to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed AABB.</returns>
+ public static AABB operator *(AABB aabb, Transform3D transform)
+ {
+ Vector3 pos = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y + aabb.Size.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to1 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y + aabb.Size.y, aabb.Position.z) * transform;
+ Vector3 to2 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to3 = new Vector3(aabb.Position.x + aabb.Size.x, aabb.Position.y, aabb.Position.z) * transform;
+ Vector3 to4 = new Vector3(aabb.Position.x, aabb.Position.y + aabb.Size.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to5 = new Vector3(aabb.Position.x, aabb.Position.y + aabb.Size.y, aabb.Position.z) * transform;
+ Vector3 to6 = new Vector3(aabb.Position.x, aabb.Position.y, aabb.Position.z + aabb.Size.z) * transform;
+ Vector3 to7 = new Vector3(aabb.Position.x, aabb.Position.y, aabb.Position.z) * transform;
+
+ return new AABB(pos, new Vector3()).Expand(to1).Expand(to2).Expand(to3).Expand(to4).Expand(to5).Expand(to6).Expand(to7);
+ }
+
+ /// <summary>
+ /// Returns a Plane transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="plane">A Plane to transform.</param>
+ /// <returns>The transformed Plane.</returns>
+ public static Plane operator *(Transform3D transform, Plane plane)
+ {
+ Basis bInvTrans = transform.basis.Inverse().Transposed();
+
+ // Transform a single point on the plane.
+ Vector3 point = transform * (plane.Normal * plane.D);
+
+ // Use inverse transpose for correct normals with non-uniform scaling.
+ Vector3 normal = (bInvTrans * plane.Normal).Normalized();
+
+ real_t d = normal.Dot(point);
+ return new Plane(normal, d);
+ }
+
+ /// <summary>
+ /// Returns a Plane transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="plane">A Plane to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed Plane.</returns>
+ public static Plane operator *(Plane plane, Transform3D transform)
+ {
+ Transform3D tInv = transform.AffineInverse();
+ Basis bTrans = transform.basis.Transposed();
+
+ // Transform a single point on the plane.
+ Vector3 point = tInv * (plane.Normal * plane.D);
+
+ // Note that instead of precalculating the transpose, an alternative
+ // would be to use the transpose for the basis transform.
+ // However that would be less SIMD friendly (requiring a swizzle).
+ // So the cost is one extra precalced value in the calling code.
+ // This is probably worth it, as this could be used in bottleneck areas. And
+ // where it is not a bottleneck, the non-fast method is fine.
+
+ // Use transpose for correct normals with non-uniform scaling.
+ Vector3 normal = (bTrans * plane.Normal).Normalized();
+
+ real_t d = normal.Dot(point);
+ return new Plane(normal, d);
+ }
+
+ /// <summary>
+ /// Returns a copy of the given Vector3[] transformed (multiplied) by the transformation matrix.
+ /// </summary>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <param name="array">A Vector3[] to transform.</param>
+ /// <returns>The transformed copy of the Vector3[].</returns>
+ public static Vector3[] operator *(Transform3D transform, Vector3[] array)
+ {
+ Vector3[] newArray = new Vector3[array.Length];
+
+ for (int i = 0; i < array.Length; i++)
+ {
+ newArray[i] = transform * array[i];
+ }
+
+ return newArray;
+ }
+
+ /// <summary>
+ /// Returns a copy of the given Vector3[] transformed (multiplied) by the inverse transformation matrix.
+ /// </summary>
+ /// <param name="array">A Vector3[] to inversely transform.</param>
+ /// <param name="transform">The transformation to apply.</param>
+ /// <returns>The inversely transformed copy of the Vector3[].</returns>
+ public static Vector3[] operator *(Vector3[] array, Transform3D transform)
+ {
+ Vector3[] newArray = new Vector3[array.Length];
+
+ for (int i = 0; i < array.Length; i++)
+ {
+ newArray[i] = array[i] * transform;
+ }
+
+ return newArray;
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the transforms are exactly equal.
/// Note: Due to floating-point precision errors, consider using
/// <see cref="IsEqualApprox"/> instead, which is more reliable.
@@ -440,12 +596,7 @@ namespace Godot
/// <returns>Whether or not the transform and the object are exactly equal.</returns>
public override readonly bool Equals(object obj)
{
- if (obj is Transform3D)
- {
- return Equals((Transform3D)obj);
- }
-
- return false;
+ return obj is Transform3D other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index e47efacf69..87f397891e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -39,8 +39,8 @@ namespace Godot
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the given the <paramref name="index"/> is not 0 or 1.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0 or 1.
/// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
@@ -216,6 +216,29 @@ namespace Godot
}
/// <summary>
+ /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
+ /// It can perform smoother interpolation than <see cref="CubicInterpolate"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="b">The destination vector.</param>
+ /// <param name="preA">A vector before this vector.</param>
+ /// <param name="postB">A vector after <paramref name="b"/>.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="t"></param>
+ /// <param name="preAT"></param>
+ /// <param name="postBT"></param>
+ /// <returns>The interpolated vector.</returns>
+ public Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
+ {
+ return new Vector2
+ (
+ Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT)
+ );
+ }
+
+ /// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
/// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
/// </summary>
@@ -479,7 +502,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized.", nameof(normal));
}
#endif
return (2 * Dot(normal) * normal) - this;
@@ -639,16 +662,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector2"/> from an existing <see cref="Vector2"/>.
- /// </summary>
- /// <param name="v">The existing <see cref="Vector2"/>.</param>
- public Vector2(Vector2 v)
- {
- x = v.x;
- y = v.y;
- }
-
- /// <summary>
/// Creates a unit Vector2 rotated to the given angle. This is equivalent to doing
/// <c>Vector2(Mathf.Cos(angle), Mathf.Sin(angle))</c> or <c>Vector2.Right.Rotated(angle)</c>.
/// </summary>
@@ -935,11 +948,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Vector2)
- {
- return Equals((Vector2)obj);
- }
- return false;
+ return obj is Vector2 other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 84790404d7..bdadf696e3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -39,8 +39,8 @@ namespace Godot
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the given the <paramref name="index"/> is not 0 or 1.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0 or 1.
/// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
@@ -350,27 +350,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2i"/>.
- /// </summary>
- /// <param name="vi">The existing <see cref="Vector2i"/>.</param>
- public Vector2i(Vector2i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- }
-
- /// <summary>
- /// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2"/>
- /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
- /// </summary>
- /// <param name="v">The <see cref="Vector2"/> to convert.</param>
- public Vector2i(Vector2 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector2i"/>
/// with the components of the given <see cref="Vector2i"/>.
/// </summary>
@@ -674,7 +653,10 @@ namespace Godot
/// <param name="value">The vector to convert.</param>
public static explicit operator Vector2i(Vector2 value)
{
- return new Vector2i(value);
+ return new Vector2i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y)
+ );
}
/// <summary>
@@ -685,12 +667,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Vector2i)
- {
- return Equals((Vector2i)obj);
- }
-
- return false;
+ return obj is Vector2i other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index e796d2f20f..6649f3b784 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -48,8 +48,8 @@ namespace Godot
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
@@ -209,6 +209,30 @@ namespace Godot
}
/// <summary>
+ /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
+ /// It can perform smoother interpolation than <see cref="CubicInterpolate"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="b">The destination vector.</param>
+ /// <param name="preA">A vector before this vector.</param>
+ /// <param name="postB">A vector after <paramref name="b"/>.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="t"></param>
+ /// <param name="preAT"></param>
+ /// <param name="postBT"></param>
+ /// <returns>The interpolated vector.</returns>
+ public Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
+ {
+ return new Vector3
+ (
+ Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT)
+ );
+ }
+
+ /// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
/// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
/// </summary>
@@ -497,7 +521,7 @@ namespace Godot
#if DEBUG
if (!normal.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(normal));
+ throw new ArgumentException("Argument is not normalized.", nameof(normal));
}
#endif
return (2.0f * Dot(normal) * normal) - this;
@@ -515,10 +539,10 @@ namespace Godot
#if DEBUG
if (!axis.IsNormalized())
{
- throw new ArgumentException("Argument is not normalized", nameof(axis));
+ throw new ArgumentException("Argument is not normalized.", nameof(axis));
}
#endif
- return new Basis(axis, angle).Xform(this);
+ return new Basis(axis, angle) * this;
}
/// <summary>
@@ -692,17 +716,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector3"/> from an existing <see cref="Vector3"/>.
- /// </summary>
- /// <param name="v">The existing <see cref="Vector3"/>.</param>
- public Vector3(Vector3 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector3"/>
/// with the components of the given <see cref="Vector3"/>.
/// </summary>
@@ -1004,12 +1017,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Vector3)
- {
- return Equals((Vector3)obj);
- }
-
- return false;
+ return obj is Vector3 other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index 897e14ae88..e88a043cb3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -48,8 +48,8 @@ namespace Godot
/// <summary>
/// Access vector components using their <paramref name="index"/>.
/// </summary>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1 or 2.
/// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
@@ -330,29 +330,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3i"/>.
- /// </summary>
- /// <param name="vi">The existing <see cref="Vector3i"/>.</param>
- public Vector3i(Vector3i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- this.z = vi.z;
- }
-
- /// <summary>
- /// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3"/>
- /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
- /// </summary>
- /// <param name="v">The <see cref="Vector3"/> to convert.</param>
- public Vector3i(Vector3 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- this.z = Mathf.RoundToInt(v.z);
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector3i"/>
/// with the components of the given <see cref="Vector3i"/>.
/// </summary>
@@ -684,7 +661,11 @@ namespace Godot
/// <param name="value">The vector to convert.</param>
public static explicit operator Vector3i(Vector3 value)
{
- return new Vector3i(value);
+ return new Vector3i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y),
+ Mathf.RoundToInt(value.z)
+ );
}
/// <summary>
@@ -695,12 +676,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Vector3i)
- {
- return Equals((Vector3i)obj);
- }
-
- return false;
+ return obj is Vector3i other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index f60033078c..d1962c68cf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -57,8 +57,8 @@ namespace Godot
/// <summary>
/// Access vector components using their index.
/// </summary>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1, 2 or 3.
/// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
@@ -81,7 +81,7 @@ namespace Godot
case 3:
return w;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(index));
}
}
set
@@ -101,7 +101,7 @@ namespace Godot
w = value;
return;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(index));
}
}
}
@@ -193,6 +193,31 @@ namespace Godot
}
/// <summary>
+ /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector,
+ /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>.
+ /// It can perform smoother interpolation than <see cref="CubicInterpolate"/>
+ /// by the time values.
+ /// </summary>
+ /// <param name="b">The destination vector.</param>
+ /// <param name="preA">A vector before this vector.</param>
+ /// <param name="postB">A vector after <paramref name="b"/>.</param>
+ /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <param name="t"></param>
+ /// <param name="preAT"></param>
+ /// <param name="postBT"></param>
+ /// <returns>The interpolated vector.</returns>
+ public Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT)
+ {
+ return new Vector4
+ (
+ Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(y, b.z, preA.z, postB.z, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(w, b.w, preA.w, postB.w, weight, t, preAT, postBT)
+ );
+ }
+
+ /// <summary>
/// Returns the normalized vector pointing from this vector to <paramref name="to"/>.
/// </summary>
/// <param name="to">The other vector to point towards.</param>
@@ -477,18 +502,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector4"/> from an existing <see cref="Vector4"/>.
- /// </summary>
- /// <param name="v">The existing <see cref="Vector4"/>.</param>
- public Vector4(Vector4 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- w = v.w;
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector4"/>
/// with the components of the given <see cref="Vector4"/>.
/// </summary>
@@ -766,12 +779,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Vector4)
- {
- return Equals((Vector4)obj);
- }
-
- return false;
+ return obj is Vector4 other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
index 2802c1bb06..4b1bb3ba19 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs
@@ -57,8 +57,8 @@ namespace Godot
/// <summary>
/// Access vector components using their <paramref name="index"/>.
/// </summary>
- /// <exception cref="IndexOutOfRangeException">
- /// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is not 0, 1, 2 or 3.
/// </exception>
/// <value>
/// <c>[0]</c> is equivalent to <see cref="x"/>,
@@ -81,7 +81,7 @@ namespace Godot
case 3:
return w;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(index));
}
}
set
@@ -101,7 +101,7 @@ namespace Godot
w = value;
return;
default:
- throw new IndexOutOfRangeException();
+ throw new ArgumentOutOfRangeException(nameof(index));
}
}
}
@@ -258,31 +258,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4i"/>.
- /// </summary>
- /// <param name="vi">The existing <see cref="Vector4i"/>.</param>
- public Vector4i(Vector4i vi)
- {
- this.x = vi.x;
- this.y = vi.y;
- this.z = vi.z;
- this.w = vi.w;
- }
-
- /// <summary>
- /// Constructs a new <see cref="Vector4i"/> from an existing <see cref="Vector4"/>
- /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>.
- /// </summary>
- /// <param name="v">The <see cref="Vector4"/> to convert.</param>
- public Vector4i(Vector4 v)
- {
- this.x = Mathf.RoundToInt(v.x);
- this.y = Mathf.RoundToInt(v.y);
- this.z = Mathf.RoundToInt(v.z);
- this.w = Mathf.RoundToInt(v.w);
- }
-
- /// <summary>
/// Adds each component of the <see cref="Vector4i"/>
/// with the components of the given <see cref="Vector4i"/>.
/// </summary>
@@ -638,7 +613,12 @@ namespace Godot
/// <param name="value">The vector to convert.</param>
public static explicit operator Vector4i(Vector4 value)
{
- return new Vector4i(value);
+ return new Vector4i(
+ Mathf.RoundToInt(value.x),
+ Mathf.RoundToInt(value.y),
+ Mathf.RoundToInt(value.z),
+ Mathf.RoundToInt(value.w)
+ );
}
/// <summary>
@@ -649,12 +629,7 @@ namespace Godot
/// <returns>Whether or not the vector and the object are equal.</returns>
public override bool Equals(object obj)
{
- if (obj is Vector4i)
- {
- return Equals((Vector4i)obj);
- }
-
- return false;
+ return obj is Vector4i other && Equals(other);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 111920ecf6..aae7a5ebfa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -53,6 +53,10 @@
<Compile Include="Core\Array.cs" />
<Compile Include="Core\Attributes\AssemblyHasScriptsAttribute.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
+ <Compile Include="Core\Attributes\ExportCategoryAttribute.cs" />
+ <Compile Include="Core\Attributes\ExportGroupAttribute.cs" />
+ <Compile Include="Core\Attributes\ExportSubgroupAttribute.cs" />
+ <Compile Include="Core\Attributes\MustBeVariantAttribute.cs" />
<Compile Include="Core\Attributes\RPCAttribute.cs" />
<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
index eb8b061120..1f37694995 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
@@ -14,7 +14,7 @@ public partial struct Variant : IDisposable
private object? _obj;
private Disposer? _disposer;
- private class Disposer : IDisposable
+ private sealed class Disposer : IDisposable
{
private godot_variant.movable _native;
@@ -37,7 +37,7 @@ public partial struct Variant : IDisposable
GC.SuppressFinalize(this);
}
- public void Dispose(bool disposing)
+ private void Dispose(bool disposing)
{
_native.DangerousSelfRef.Dispose();
@@ -65,6 +65,8 @@ public partial struct Variant : IDisposable
case Type.Rect2i:
case Type.Vector3:
case Type.Vector3i:
+ case Type.Vector4:
+ case Type.Vector4i:
case Type.Plane:
case Type.Quaternion:
case Type.Color:
diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp
deleted file mode 100644
index 521dc3dff7..0000000000
--- a/modules/mono/glue/callable_glue.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/*************************************************************************/
-/* callable_glue.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef MONO_GLUE_ENABLED
-
-#include "../mono_gd/gd_mono_marshal.h"
-#include "arguments_vector.h"
-
-MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
- Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
-
- int argc = mono_array_length(p_args);
-
- ArgumentsVector<Variant> arg_store(argc);
- ArgumentsVector<const Variant *> args(argc);
-
- for (int i = 0; i < argc; i++) {
- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
- args.set(i, &arg_store.get(i));
- }
-
- Variant result;
- Callable::CallError error;
- callable.callp(args.ptr(), argc, result, error);
-
- return GDMonoMarshal::variant_to_mono_object(result);
-}
-
-void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
- Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
-
- int argc = mono_array_length(p_args);
-
- ArgumentsVector<Variant> arg_store(argc);
- ArgumentsVector<const Variant *> args(argc);
-
- for (int i = 0; i < argc; i++) {
- MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
- arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
- args.set(i, &arg_store.get(i));
- }
-
- callable.call_deferredp(args.ptr(), argc);
-}
-
-void godot_register_callable_icalls() {
- GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call);
- GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred);
-}
-
-#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 13d4395a64..276701cdaa 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -548,14 +548,6 @@ void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D
memnew_placement(r_dest, Variant(*p_t2d));
}
-void godotsharp_variant_new_vector4(godot_variant *r_dest, const Vector4 *p_vec4) {
- memnew_placement(r_dest, Variant(*p_vec4));
-}
-
-void godotsharp_variant_new_vector4i(godot_variant *r_dest, const Vector4i *p_vec4i) {
- memnew_placement(r_dest, Variant(*p_vec4i));
-}
-
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
memnew_placement(r_dest, Variant(*p_basis));
}
@@ -1096,6 +1088,18 @@ void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_
memnew_placement(r_simplified_path, String(p_self->simplify_path()));
}
+void godotsharp_string_to_camel_case(const String *p_self, String *r_camel_case) {
+ memnew_placement(r_camel_case, String(p_self->to_camel_case()));
+}
+
+void godotsharp_string_to_pascal_case(const String *p_self, String *r_pascal_case) {
+ memnew_placement(r_pascal_case, String(p_self->to_pascal_case()));
+}
+
+void godotsharp_string_to_snake_case(const String *p_self, String *r_snake_case) {
+ memnew_placement(r_snake_case, String(p_self->to_snake_case()));
+}
+
void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
}
@@ -1233,13 +1237,13 @@ void godotsharp_pushwarning(const godot_string *p_str) {
WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
-void godotsharp_var2str(const godot_variant *p_var, godot_string *r_ret) {
+void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
String &vars = *memnew_placement(r_ret, String);
VariantWriter::write_to_string(var, vars);
}
-void godotsharp_str2var(const godot_string *p_str, godot_variant *r_ret) {
+void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) {
Variant ret;
VariantParser::StreamString ss;
@@ -1256,7 +1260,7 @@ void godotsharp_str2var(const godot_string *p_str, godot_variant *r_ret) {
memnew_placement(r_ret, Variant(ret));
}
-void godotsharp_var2bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {
+void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray);
@@ -1268,7 +1272,7 @@ void godotsharp_var2bytes(const godot_variant *p_var, bool p_full_objects, godot
encode_variant(var, bytes.ptrw(), len, p_full_objects);
}
-void godotsharp_bytes2var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
+void godotsharp_bytes_to_var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
const PackedByteArray *bytes = reinterpret_cast<const PackedByteArray *>(p_bytes);
Variant ret;
Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects);
@@ -1307,7 +1311,7 @@ void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#endif
// Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
memnew_placement(r_str,
- String("[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]"));
+ String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">"));
}
#ifdef __cplusplus
@@ -1365,8 +1369,6 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_variant_new_node_path,
(void *)godotsharp_variant_new_object,
(void *)godotsharp_variant_new_transform2d,
- (void *)godotsharp_variant_new_vector4,
- (void *)godotsharp_variant_new_vector4i,
(void *)godotsharp_variant_new_basis,
(void *)godotsharp_variant_new_transform3d,
(void *)godotsharp_variant_new_projection,
@@ -1471,6 +1473,9 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_string_sha256_buffer,
(void *)godotsharp_string_sha256_text,
(void *)godotsharp_string_simplify_path,
+ (void *)godotsharp_string_to_camel_case,
+ (void *)godotsharp_string_to_pascal_case,
+ (void *)godotsharp_string_to_snake_case,
(void *)godotsharp_node_path_get_as_property_path,
(void *)godotsharp_node_path_get_concatenated_names,
(void *)godotsharp_node_path_get_concatenated_subnames,
@@ -1479,7 +1484,7 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_node_path_get_subname,
(void *)godotsharp_node_path_get_subname_count,
(void *)godotsharp_node_path_is_absolute,
- (void *)godotsharp_bytes2var,
+ (void *)godotsharp_bytes_to_var,
(void *)godotsharp_convert,
(void *)godotsharp_hash,
(void *)godotsharp_instance_from_id,
@@ -1499,9 +1504,9 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_seed,
(void *)godotsharp_weakref,
(void *)godotsharp_str,
- (void *)godotsharp_str2var,
- (void *)godotsharp_var2bytes,
- (void *)godotsharp_var2str,
+ (void *)godotsharp_str_to_var,
+ (void *)godotsharp_var_to_bytes,
+ (void *)godotsharp_var_to_str,
(void *)godotsharp_pusherror,
(void *)godotsharp_pushwarning,
(void *)godotsharp_object_to_string,