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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs43
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs22
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj2
6 files changed, 116 insertions, 23 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
new file mode 100644
index 0000000000..0a1c8322d7
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttribute.cs
@@ -0,0 +1,43 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Attribute that changes the RPC mode for the annotated <c>method</c> to the given <see cref="Mode"/>,
+ /// optionally specifying the <see cref="TransferMode"/> and <see cref="TransferChannel"/> (on supported peers).
+ /// See <see cref="RPCMode"/> and <see cref="TransferMode"/>. By default, methods are not exposed to networking
+ /// (and RPCs).
+ /// </summary>
+ [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
+ public class RPCAttribute : Attribute
+ {
+ /// <summary>
+ /// RPC mode for the annotated method.
+ /// </summary>
+ public RPCMode Mode { get; } = RPCMode.Disabled;
+
+ /// <summary>
+ /// If the method will also be called locally; otherwise, it is only called remotely.
+ /// </summary>
+ public bool CallLocal { get; set; } = false;
+
+ /// <summary>
+ /// Transfer mode for the annotated method.
+ /// </summary>
+ public TransferMode TransferMode { get; set; } = TransferMode.Reliable;
+
+ /// <summary>
+ /// Transfer channel for the annotated mode.
+ /// </summary>
+ public int TransferChannel { get; set; } = 0;
+
+ /// <summary>
+ /// Constructs a <see cref="RPCAttribute"/> instance.
+ /// </summary>
+ /// <param name="mode">The RPC mode to use.</param>
+ public RPCAttribute(RPCMode mode = RPCMode.Authority)
+ {
+ Mode = mode;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
deleted file mode 100644
index f0d37c344d..0000000000
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System;
-
-namespace Godot
-{
- /// <summary>
- /// Constructs a new AnyPeerAttribute instance. Members with the AnyPeerAttribute are given authority over their own player.
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class AnyPeerAttribute : Attribute { }
-
- /// <summary>
- /// Constructs a new AuthorityAttribute instance. Members with the AuthorityAttribute are given authority over the game.
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class AuthorityAttribute : Attribute { }
-}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 2b820070d6..36b7d0f80f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -198,6 +198,28 @@ namespace Godot
}
/// <summary>
+ /// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
+ /// the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="start">The start value for the interpolation.</param>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t BezierInterpolate(real_t start, real_t control1, real_t control2, real_t end, real_t t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ real_t omt = 1 - t;
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ return start * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ }
+
+ /// <summary>
/// Converts an angle expressed in degrees to radians.
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 9e990ce83e..7bdbe1c28b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -221,6 +221,27 @@ namespace Godot
}
/// <summary>
+ /// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination vector.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The interpolated vector.</returns>
+ public Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ real_t omt = 1 - t;
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ }
+
+ /// <summary>
/// Returns the normalized vector pointing from this vector to <paramref name="to"/>.
/// </summary>
/// <param name="to">The other vector to point towards.</param>
@@ -522,9 +543,10 @@ namespace Godot
{
real_t startLengthSquared = LengthSquared();
real_t endLengthSquared = to.LengthSquared();
- if (startLengthSquared == 0.0 || endLengthSquared == 0.0) {
- // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
- return Lerp(to, weight);
+ if (startLengthSquared == 0.0 || endLengthSquared == 0.0)
+ {
+ // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
+ return Lerp(to, weight);
}
real_t startLength = Mathf.Sqrt(startLengthSquared);
real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 56859da7f2..480165d44a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -214,6 +214,27 @@ namespace Godot
}
/// <summary>
+ /// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination vector.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The interpolated vector.</returns>
+ public Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ real_t omt = 1 - t;
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ }
+
+ /// <summary>
/// Returns the normalized vector pointing from this vector to <paramref name="to"/>.
/// </summary>
/// <param name="to">The other vector to point towards.</param>
@@ -562,9 +583,10 @@ namespace Godot
{
real_t startLengthSquared = LengthSquared();
real_t endLengthSquared = to.LengthSquared();
- if (startLengthSquared == 0.0 || endLengthSquared == 0.0) {
- // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
- return Lerp(to, weight);
+ if (startLengthSquared == 0.0 || endLengthSquared == 0.0)
+ {
+ // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
+ return Lerp(to, weight);
}
real_t startLength = Mathf.Sqrt(startLengthSquared);
real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 1fcfe74c86..e59f45bbf6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -18,7 +18,7 @@
<Compile Include="Core\Attributes\DisableGodotGeneratorsAttribute.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
<Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
- <Compile Include="Core\Attributes\RPCAttributes.cs" />
+ <Compile Include="Core\Attributes\RPCAttribute.cs" />
<Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />