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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs15
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs10
-rw-r--r--modules/mono/glue/arguments_vector.h2
-rw-r--r--modules/mono/glue/base_object_glue.cpp2
6 files changed, 46 insertions, 6 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 8679f28132..d4b623b2ea 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -81,6 +81,15 @@ namespace Godot
}
}
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y)
+ {
+ x = this.x;
+ y = this.y;
+ }
+
internal void Normalize()
{
real_t lengthsq = LengthSquared();
@@ -502,8 +511,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
- /// This method also handles interpolating the lengths if the input vectors have different lengths.
- /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
+ /// This method also handles interpolating the lengths if the input vectors
+ /// have different lengths. For the special case of one or both input vectors
+ /// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 9b51de5c8c..412a885daa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -82,6 +82,15 @@ namespace Godot
}
/// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y)
+ {
+ x = this.x;
+ y = this.y;
+ }
+
+ /// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 1e60fb9523..eddfa76f10 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -96,6 +96,16 @@ namespace Godot
}
}
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y, out real_t z)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ }
+
internal void Normalize()
{
real_t lengthsq = LengthSquared();
@@ -541,8 +551,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
- /// This method also handles interpolating the lengths if the input vectors have different lengths.
- /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
+ /// This method also handles interpolating the lengths if the input vectors
+ /// have different lengths. For the special case of one or both input vectors
+ /// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index eb06d2b87e..abfd2ae720 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -97,6 +97,16 @@ namespace Godot
}
/// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y, out int z)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ }
+
+ /// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h
index 7c991d87a4..4405809887 100644
--- a/modules/mono/glue/arguments_vector.h
+++ b/modules/mono/glue/arguments_vector.h
@@ -37,7 +37,7 @@ template <typename T, int POOL_SIZE = 5>
struct ArgumentsVector {
private:
T pool[POOL_SIZE];
- T *_ptr;
+ T *_ptr = nullptr;
int size;
ArgumentsVector() = delete;
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 8e7b125ed5..b5f2c98af5 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -199,7 +199,7 @@ MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoStrin
}
Callable::CallError error;
- Variant result = p_ptr->call(StringName(name), args.ptr(), argc, error);
+ Variant result = p_ptr->callp(StringName(name), args.ptr(), argc, error);
*r_result = GDMonoMarshal::variant_to_mono_object(result);