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-rw-r--r--modules/mono/glue/Managed/Files/MarshalUtils.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/Managed/Files/MarshalUtils.cs
index c67cda55bf..7e72b0edb5 100644
--- a/modules/mono/glue/Managed/Files/MarshalUtils.cs
+++ b/modules/mono/glue/Managed/Files/MarshalUtils.cs
@@ -18,6 +18,20 @@ namespace Godot
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
}
+ static void ArrayGetElementType(Type type, out Type elementType)
+ {
+ elementType = type.GetGenericArguments()[0];
+ }
+
+ static void DictionaryGetKeyValueTypes(Type type, out Type keyType, out Type valueType)
+ {
+ var genericArgs = type.GetGenericArguments();
+
+ keyType = genericArgs[0];
+ valueType = genericArgs[1];
+ }
+
+ // TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
// TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)