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-rw-r--r--modules/mono/glue/collections_glue.cpp56
-rw-r--r--modules/mono/glue/cs_files/Array.cs2
-rw-r--r--modules/mono/glue/cs_files/Dictionary.cs2
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs1
4 files changed, 31 insertions, 30 deletions
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 148bb32398..bb218b49b7 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -209,32 +209,32 @@ bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoOb
}
void godot_register_collections_icalls() {
- mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
- mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
- mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
- mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
- mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
- mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
- mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
-
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
- mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
+
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
}
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs
index 1ec4d7d20a..2f0185b1e3 100644
--- a/modules/mono/glue/cs_files/Array.cs
+++ b/modules/mono/glue/cs_files/Array.cs
@@ -4,7 +4,7 @@ using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
-namespace Godot
+namespace Godot.Collections
{
class ArraySafeHandle : SafeHandle
{
diff --git a/modules/mono/glue/cs_files/Dictionary.cs b/modules/mono/glue/cs_files/Dictionary.cs
index 30d17c2a59..64cb9f935d 100644
--- a/modules/mono/glue/cs_files/Dictionary.cs
+++ b/modules/mono/glue/cs_files/Dictionary.cs
@@ -4,7 +4,7 @@ using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
-namespace Godot
+namespace Godot.Collections
{
class DictionarySafeHandle : SafeHandle
{
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
index 6ad4b3dcb2..f7699a15bf 100644
--- a/modules/mono/glue/cs_files/MarshalUtils.cs
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -1,4 +1,5 @@
using System;
+using Godot.Collections;
namespace Godot
{