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-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs12
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs)16
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs)26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs (renamed from modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs)2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs12
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs14
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj6
20 files changed, 105 insertions, 104 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index 4ce02d221e..2a72b7c53e 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -65,7 +65,7 @@ namespace GodotPlugins
}
private static readonly List<AssemblyName> SharedAssemblies = new();
- private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly;
+ private static readonly Assembly CoreApiAssembly = typeof(global::Godot.GodotObject).Assembly;
private static Assembly? _editorApiAssembly;
private static PluginLoadContextWrapper? _projectLoadContext;
private static bool _editorHint = false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 469238db4d..f4646d1d3c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -120,7 +120,7 @@ namespace Godot.Collections
// fine as long as the array is not mutated. However, Span does this type checking at
// instantiation, so it's not possible to use it even when not mutating anything.
// ReSharper disable once RedundantNameQualifier
- public Array(ReadOnlySpan<Godot.Object> array) : this()
+ public Array(ReadOnlySpan<GodotObject> array) : this()
{
if (array == null)
throw new ArgumentNullException(nameof(array));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
index ccb21502c0..16be494d99 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
@@ -12,7 +12,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
{
@@ -49,7 +49,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
throw new InvalidOperationException();
@@ -79,7 +79,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
throw new InvalidOperationException();
@@ -134,7 +134,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (okIfNull.ToBool())
godotObject?.Dispose();
@@ -152,7 +152,7 @@ namespace Godot.Bridge
{
try
{
- var self = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var self = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (self == null)
{
@@ -186,7 +186,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
return godot_bool.False;
@@ -209,7 +209,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
return;
@@ -242,7 +242,7 @@ namespace Godot.Bridge
{
try
{
- var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+ var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
if (godotObject == null)
return;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index feb08bee0d..859b47c276 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -100,7 +100,7 @@ namespace Godot.Bridge
Type nativeType = TypeGetProxyClass(nativeTypeNameStr) ?? throw new InvalidOperationException(
"Wrapper class not found for type: " + nativeTypeNameStr);
- var obj = (Object)FormatterServices.GetUninitializedObject(nativeType);
+ var obj = (GodotObject)FormatterServices.GetUninitializedObject(nativeType);
var ctor = nativeType.GetConstructor(
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
@@ -150,7 +150,7 @@ namespace Godot.Bridge
}
}
- var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
+ var obj = (GodotObject)FormatterServices.GetUninitializedObject(scriptType);
var parameters = ctor.GetParameters();
int paramCount = parameters.Length;
@@ -189,7 +189,7 @@ namespace Godot.Bridge
return;
}
- var native = Object.InternalGetClassNativeBase(scriptType);
+ var native = GodotObject.InternalGetClassNativeBase(scriptType);
var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static |
BindingFlags.Public | BindingFlags.NonPublic);
@@ -222,7 +222,7 @@ namespace Godot.Bridge
{
try
{
- var target = (Object?)GCHandle.FromIntPtr(gcHandlePtr).Target;
+ var target = (GodotObject?)GCHandle.FromIntPtr(gcHandlePtr).Target;
if (target != null)
target.NativePtr = newPtr;
}
@@ -239,7 +239,7 @@ namespace Godot.Bridge
if (nativeTypeNameStr[0] == '_')
nativeTypeNameStr = nativeTypeNameStr.Substring(1);
- Type? wrapperType = typeof(Object).Assembly.GetType("Godot." + nativeTypeNameStr);
+ Type? wrapperType = typeof(GodotObject).Assembly.GetType("Godot." + nativeTypeNameStr);
if (wrapperType == null)
{
@@ -252,8 +252,8 @@ namespace Godot.Bridge
if (wrapperType != null && IsStatic(wrapperType))
{
- // A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
- return typeof(Object);
+ // A static class means this is a Godot singleton class. If an instance is needed we use GodotObject.
+ return typeof(GodotObject);
}
return wrapperType;
@@ -293,7 +293,7 @@ namespace Godot.Bridge
// such as when disabling C# source generators (for whatever reason) or when using a
// language other than C# that has nothing similar to source generators to automate it.
- var typeOfGodotObject = typeof(Object);
+ var typeOfGodotObject = typeof(GodotObject);
foreach (var type in assembly.GetTypes())
{
@@ -331,7 +331,7 @@ namespace Godot.Bridge
{
try
{
- var owner = (Object?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;
+ var owner = (GodotObject?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;
if (owner == null)
{
@@ -539,9 +539,9 @@ namespace Godot.Bridge
}
// ReSharper disable once RedundantNameQualifier
- if (!typeof(Godot.Object).IsAssignableFrom(scriptType))
+ if (!typeof(GodotObject).IsAssignableFrom(scriptType))
{
- // The class no longer inherits Godot.Object, can't reload
+ // The class no longer inherits GodotObject, can't reload
return godot_bool.False;
}
@@ -589,7 +589,7 @@ namespace Godot.Bridge
using var methods = new Collections.Array();
Type? top = scriptType;
- Type native = Object.InternalGetClassNativeBase(top);
+ Type native = GodotObject.InternalGetClassNativeBase(top);
while (top != null && top != native)
{
@@ -899,7 +899,7 @@ namespace Godot.Bridge
try
{
Type? top = _scriptTypeBiMap.GetScriptType(scriptPtr);
- Type native = Object.InternalGetClassNativeBase(top);
+ Type native = GodotObject.InternalGetClassNativeBase(top);
while (top != null && top != native)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 23b0aa9204..219a9a8c15 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -28,7 +28,7 @@ namespace Godot
/// </example>
public readonly partial struct Callable
{
- private readonly Object _target;
+ private readonly GodotObject _target;
private readonly StringName _method;
private readonly Delegate _delegate;
private readonly unsafe delegate* managed<object, NativeVariantPtrArgs, out godot_variant, void> _trampoline;
@@ -36,7 +36,7 @@ namespace Godot
/// <summary>
/// Object that contains the method.
/// </summary>
- public Object Target => _target;
+ public GodotObject Target => _target;
/// <summary>
/// Name of the method that will be called.
@@ -60,7 +60,7 @@ namespace Godot
/// </summary>
/// <param name="target">Object that contains the method.</param>
/// <param name="method">Name of the method that will be called.</param>
- public unsafe Callable(Object target, StringName method)
+ public unsafe Callable(GodotObject target, StringName method)
{
_target = target;
_method = method;
@@ -71,7 +71,7 @@ namespace Godot
private unsafe Callable(Delegate @delegate,
delegate* managed<object, NativeVariantPtrArgs, out godot_variant, void> trampoline)
{
- _target = @delegate?.Target as Object;
+ _target = @delegate?.Target as GodotObject;
_method = null;
_delegate = @delegate;
_trampoline = trampoline;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index 43bb5c5598..4a54f67cc9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -126,7 +126,7 @@ namespace Godot
}
}
// ReSharper disable once RedundantNameQualifier
- case Godot.Object godotObject:
+ case GodotObject godotObject:
{
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
@@ -399,7 +399,7 @@ namespace Godot
{
ulong objectId = reader.ReadUInt64();
// ReSharper disable once RedundantNameQualifier
- Godot.Object godotObject = Godot.Object.InstanceFromId(objectId);
+ GodotObject godotObject = GodotObject.InstanceFromId(objectId);
if (godotObject == null)
return false;
@@ -641,7 +641,7 @@ namespace Godot
return VariantUtils.CreateFrom(nodePathArray);
case Rid[] ridArray:
return VariantUtils.CreateFrom(ridArray);
- case Godot.Object[] godotObjectArray:
+ case GodotObject[] godotObjectArray:
return VariantUtils.CreateFrom(godotObjectArray);
case StringName stringName:
return VariantUtils.CreateFrom(stringName);
@@ -655,7 +655,7 @@ namespace Godot
return VariantUtils.CreateFrom(godotArray);
case Variant variant:
return VariantUtils.CreateFrom(variant);
- case Godot.Object godotObject:
+ case GodotObject godotObject:
return VariantUtils.CreateFrom(godotObject);
case Enum @enum:
return VariantUtils.CreateFrom(Convert.ToInt64(@enum));
@@ -736,18 +736,18 @@ namespace Godot
if (ToSystemObjectFuncByType.TryGetValue(type, out var func))
return func(variant);
- if (typeof(Godot.Object).IsAssignableFrom(type))
- return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type);
+ if (typeof(GodotObject).IsAssignableFrom(type))
+ return Convert.ChangeType(VariantUtils.ConvertTo<GodotObject>(variant), type);
- if (typeof(Godot.Object[]).IsAssignableFrom(type))
+ if (typeof(GodotObject[]).IsAssignableFrom(type))
{
- static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
+ static GodotObject[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_array_new_copy(nativeArray));
int length = array.Count;
- var ret = (Godot.Object[])Activator.CreateInstance(type, length)!;
+ var ret = (GodotObject[])Activator.CreateInstance(type, length)!;
for (int i = 0; i < length; i++)
ret[i] = array[i].AsGodotObject();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 505763e6a2..fa304c1b94 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -74,7 +74,7 @@ namespace Godot.Collections
/// the original dictionary. If <see langword="false"/>, a shallow copy is made and
/// references to the original nested arrays and dictionaries are kept, so that
/// modifying a sub-array or dictionary in the copy will also impact those
- /// referenced in the source dictionary. Note that any <see cref="Object"/> derived
+ /// referenced in the source dictionary. Note that any <see cref="GodotObject"/> derived
/// elements will be shallow copied regardless of the <paramref name="deep"/>
/// setting.
/// </summary>
@@ -494,7 +494,7 @@ namespace Godot.Collections
/// the original dictionary. If <see langword="false"/>, a shallow copy is made and
/// references to the original nested arrays and dictionaries are kept, so that
/// modifying a sub-array or dictionary in the copy will also impact those
- /// referenced in the source dictionary. Note that any <see cref="Object"/> derived
+ /// referenced in the source dictionary. Note that any <see cref="GodotObject"/> derived
/// elements will be shallow copied regardless of the <paramref name="deep"/>
/// setting.
/// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
index bdefb3c2c5..53292e10cf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
@@ -43,9 +43,9 @@ namespace Godot
// like StringName, NodePath, Godot.Collections.Array/Dictionary, etc.
// The Godot Object Dispose() method may need any of the later instances.
- foreach (WeakReference<Object> item in GodotObjectInstances.Keys)
+ foreach (WeakReference<GodotObject> item in GodotObjectInstances.Keys)
{
- if (item.TryGetTarget(out Object? self))
+ if (item.TryGetTarget(out GodotObject? self))
self.Dispose();
}
@@ -60,15 +60,15 @@ namespace Godot
}
// ReSharper disable once RedundantNameQualifier
- private static ConcurrentDictionary<WeakReference<Godot.Object>, byte> GodotObjectInstances { get; } =
+ private static ConcurrentDictionary<WeakReference<GodotObject>, byte> GodotObjectInstances { get; } =
new();
private static ConcurrentDictionary<WeakReference<IDisposable>, byte> OtherInstances { get; } =
new();
- public static WeakReference<Object> RegisterGodotObject(Object godotObject)
+ public static WeakReference<GodotObject> RegisterGodotObject(GodotObject godotObject)
{
- var weakReferenceToSelf = new WeakReference<Object>(godotObject);
+ var weakReferenceToSelf = new WeakReference<GodotObject>(godotObject);
GodotObjectInstances.TryAdd(weakReferenceToSelf, 0);
return weakReferenceToSelf;
}
@@ -80,7 +80,7 @@ namespace Godot
return weakReferenceToSelf;
}
- public static void UnregisterGodotObject(Object godotObject, WeakReference<Object> weakReferenceToSelf)
+ public static void UnregisterGodotObject(GodotObject godotObject, WeakReference<GodotObject> weakReferenceToSelf)
{
if (!GodotObjectInstances.TryRemove(weakReferenceToSelf, out _))
throw new ArgumentException("Godot Object not registered.", nameof(weakReferenceToSelf));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
index a9f3f02856..6c90c17078 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
@@ -3,10 +3,10 @@ using Godot.NativeInterop;
namespace Godot
{
- public partial class Object
+ public partial class GodotObject
{
/// <summary>
- /// Returns the <see cref="Object"/> that corresponds to <paramref name="instanceId"/>.
+ /// Returns the <see cref="GodotObject"/> that corresponds to <paramref name="instanceId"/>.
/// All Objects have a unique instance ID. See also <see cref="GetInstanceId"/>.
/// </summary>
/// <example>
@@ -25,14 +25,14 @@ namespace Godot
/// </code>
/// </example>
/// <param name="instanceId">Instance ID of the Object to retrieve.</param>
- /// <returns>The <see cref="Object"/> instance.</returns>
- public static Object InstanceFromId(ulong instanceId)
+ /// <returns>The <see cref="GodotObject"/> instance.</returns>
+ public static GodotObject InstanceFromId(ulong instanceId)
{
return InteropUtils.UnmanagedGetManaged(NativeFuncs.godotsharp_instance_from_id(instanceId));
}
/// <summary>
- /// Returns <see langword="true"/> if the <see cref="Object"/> that corresponds
+ /// Returns <see langword="true"/> if the <see cref="GodotObject"/> that corresponds
/// to <paramref name="id"/> is a valid object (e.g. has not been deleted from
/// memory). All Objects have a unique instance ID.
/// </summary>
@@ -45,11 +45,11 @@ namespace Godot
/// <summary>
/// Returns <see langword="true"/> if <paramref name="instance"/> is a
- /// valid <see cref="Object"/> (e.g. has not been deleted from memory).
+ /// valid <see cref="GodotObject"/> (e.g. has not been deleted from memory).
/// </summary>
/// <param name="instance">The instance to check.</param>
/// <returns>If the instance is a valid object.</returns>
- public static bool IsInstanceValid(Object instance)
+ public static bool IsInstanceValid(GodotObject instance)
{
return instance != null && instance.NativeInstance != IntPtr.Zero;
}
@@ -68,7 +68,7 @@ namespace Godot
/// <returns>
/// The <see cref="WeakRef"/> reference to the object or <see langword="null"/>.
/// </returns>
- public static WeakRef WeakRef(Object obj)
+ public static WeakRef WeakRef(GodotObject obj)
{
if (!IsInstanceValid(obj))
return null;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
index 60ee6eb6f4..b9a5ac82d1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
@@ -5,20 +5,20 @@ using Godot.NativeInterop;
namespace Godot
{
- public partial class Object : IDisposable
+ public partial class GodotObject : IDisposable
{
private bool _disposed = false;
- private static readonly Type CachedType = typeof(Object);
+ private static readonly Type CachedType = typeof(GodotObject);
internal IntPtr NativePtr;
private bool _memoryOwn;
- private WeakReference<Object> _weakReferenceToSelf;
+ private WeakReference<GodotObject> _weakReferenceToSelf;
/// <summary>
- /// Constructs a new <see cref="Object"/>.
+ /// Constructs a new <see cref="GodotObject"/>.
/// </summary>
- public Object() : this(false)
+ public GodotObject() : this(false)
{
unsafe
{
@@ -49,17 +49,17 @@ namespace Godot
_weakReferenceToSelf = DisposablesTracker.RegisterGodotObject(this);
}
- internal Object(bool memoryOwn)
+ internal GodotObject(bool memoryOwn)
{
_memoryOwn = memoryOwn;
}
/// <summary>
- /// The pointer to the native instance of this <see cref="Object"/>.
+ /// The pointer to the native instance of this <see cref="GodotObject"/>.
/// </summary>
public IntPtr NativeInstance => NativePtr;
- internal static IntPtr GetPtr(Object instance)
+ internal static IntPtr GetPtr(GodotObject instance)
{
if (instance == null)
return IntPtr.Zero;
@@ -75,13 +75,13 @@ namespace Godot
return instance.NativePtr;
}
- ~Object()
+ ~GodotObject()
{
Dispose(false);
}
/// <summary>
- /// Disposes of this <see cref="Object"/>.
+ /// Disposes of this <see cref="GodotObject"/>.
/// </summary>
public void Dispose()
{
@@ -90,7 +90,7 @@ namespace Godot
}
/// <summary>
- /// Disposes implementation of this <see cref="Object"/>.
+ /// Disposes implementation of this <see cref="GodotObject"/>.
/// </summary>
protected virtual void Dispose(bool disposing)
{
@@ -129,7 +129,7 @@ namespace Godot
}
/// <summary>
- /// Converts this <see cref="Object"/> to a string.
+ /// Converts this <see cref="GodotObject"/> to a string.
/// </summary>
/// <returns>A string representation of this object.</returns>
public override string ToString()
@@ -166,7 +166,7 @@ namespace Godot
/// A <see cref="SignalAwaiter"/> that completes when
/// <paramref name="source"/> emits the <paramref name="signal"/>.
/// </returns>
- public SignalAwaiter ToSignal(Object source, StringName signal)
+ public SignalAwaiter ToSignal(GodotObject source, StringName signal)
{
return new SignalAwaiter(source, signal, this);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs
index 0fcc4ee01b..a7640043ce 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs
@@ -5,7 +5,7 @@ using System.Text;
namespace Godot
{
- public partial class Object
+ public partial class GodotObject
{
public class NativeMemberNotFoundException : Exception
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
index 82f1c04d40..cc308bfdb3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
@@ -8,7 +8,7 @@ namespace Godot.NativeInterop
{
internal static class InteropUtils
{
- public static Object UnmanagedGetManaged(IntPtr unmanaged)
+ public static GodotObject UnmanagedGetManaged(IntPtr unmanaged)
{
// The native pointer may be null
if (unmanaged == IntPtr.Zero)
@@ -23,7 +23,7 @@ namespace Godot.NativeInterop
unmanaged, out hasCsScriptInstance);
if (gcHandlePtr != IntPtr.Zero)
- return (Object)GCHandle.FromIntPtr(gcHandlePtr).Target;
+ return (GodotObject)GCHandle.FromIntPtr(gcHandlePtr).Target;
// Otherwise, if the object has a CSharpInstance script instance, return null
@@ -37,17 +37,17 @@ namespace Godot.NativeInterop
object target = gcHandlePtr != IntPtr.Zero ? GCHandle.FromIntPtr(gcHandlePtr).Target : null;
if (target != null)
- return (Object)target;
+ return (GodotObject)target;
// If the native instance binding GC handle target was collected, create a new one
gcHandlePtr = NativeFuncs.godotsharp_internal_unmanaged_instance_binding_create_managed(
unmanaged, gcHandlePtr);
- return gcHandlePtr != IntPtr.Zero ? (Object)GCHandle.FromIntPtr(gcHandlePtr).Target : null;
+ return gcHandlePtr != IntPtr.Zero ? (GodotObject)GCHandle.FromIntPtr(gcHandlePtr).Target : null;
}
- public static void TieManagedToUnmanaged(Object managed, IntPtr unmanaged,
+ public static void TieManagedToUnmanaged(GodotObject managed, IntPtr unmanaged,
StringName nativeName, bool refCounted, Type type, Type nativeType)
{
var gcHandle = refCounted ?
@@ -76,7 +76,7 @@ namespace Godot.NativeInterop
}
}
- public static void TieManagedToUnmanagedWithPreSetup(Object managed, IntPtr unmanaged,
+ public static void TieManagedToUnmanagedWithPreSetup(GodotObject managed, IntPtr unmanaged,
Type type, Type nativeType)
{
if (type == nativeType)
@@ -87,7 +87,7 @@ namespace Godot.NativeInterop
GCHandle.ToIntPtr(strongGCHandle), unmanaged);
}
- public static Object EngineGetSingleton(string name)
+ public static GodotObject EngineGetSingleton(string name)
{
using godot_string src = Marshaling.ConvertStringToNative(name);
return UnmanagedGetManaged(NativeFuncs.godotsharp_engine_get_singleton(src));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index f79ad2c0ed..93a83b701b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -143,12 +143,12 @@ namespace Godot.NativeInterop
if (type == typeof(Rid[]))
return Variant.Type.Array;
- if (typeof(Godot.Object[]).IsAssignableFrom(type))
+ if (typeof(GodotObject[]).IsAssignableFrom(type))
return Variant.Type.Array;
}
else if (type.IsGenericType)
{
- if (typeof(Godot.Object).IsAssignableFrom(type))
+ if (typeof(GodotObject).IsAssignableFrom(type))
return Variant.Type.Object;
// We use `IsAssignableFrom` with our helper interfaces to detect generic Godot collections
@@ -167,7 +167,7 @@ namespace Godot.NativeInterop
}
else
{
- if (typeof(Godot.Object).IsAssignableFrom(type))
+ if (typeof(GodotObject).IsAssignableFrom(type))
return Variant.Type.Object;
if (typeof(StringName) == type)
@@ -232,7 +232,7 @@ namespace Godot.NativeInterop
var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
IntPtr objectPtr = p_managed_callable.Target != null ?
- Object.GetPtr(p_managed_callable.Target) :
+ GodotObject.GetPtr(p_managed_callable.Target) :
IntPtr.Zero;
unsafe
@@ -310,7 +310,7 @@ namespace Godot.NativeInterop
public static Signal ConvertSignalToManaged(in godot_signal p_signal)
{
- var owner = Godot.Object.InstanceFromId(p_signal.ObjectId);
+ var owner = GodotObject.InstanceFromId(p_signal.ObjectId);
var name = StringName.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_string_name_new_copy(p_signal.Name));
return new Signal(owner, name);
@@ -319,7 +319,7 @@ namespace Godot.NativeInterop
// Array
internal static T[] ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(in godot_array p_array)
- where T : Godot.Object
+ where T : GodotObject
{
var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
NativeFuncs.godotsharp_array_new_copy(p_array));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index ff083929d4..e6bcd9393d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -241,7 +241,7 @@ namespace Godot.NativeInterop
=> CreateFromArray(new Collections.Array(from));
// ReSharper disable once RedundantNameQualifier
- public static godot_variant CreateFromSystemArrayOfGodotObject(Godot.Object[]? from)
+ public static godot_variant CreateFromSystemArrayOfGodotObject(GodotObject[]? from)
{
if (from == null)
return default; // Nil
@@ -307,8 +307,8 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// ReSharper disable once RedundantNameQualifier
- public static godot_variant CreateFromGodotObject(Godot.Object? from)
- => from != null ? CreateFromGodotObjectPtr(Object.GetPtr(from)) : default;
+ public static godot_variant CreateFromGodotObject(GodotObject? from)
+ => from != null ? CreateFromGodotObjectPtr(GodotObject.GetPtr(from)) : default;
// We avoid the internal call if the stored type is the same we want.
@@ -460,7 +460,7 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
// ReSharper disable once RedundantNameQualifier
- public static Godot.Object ConvertToGodotObject(in godot_variant p_var)
+ public static GodotObject ConvertToGodotObject(in godot_variant p_var)
=> InteropUtils.UnmanagedGetManaged(ConvertToGodotObjectPtr(p_var));
public static string ConvertToString(in godot_variant p_var)
@@ -616,7 +616,7 @@ namespace Godot.NativeInterop
public static T[] ConvertToSystemArrayOfGodotObject<T>(in godot_variant p_var)
// ReSharper disable once RedundantNameQualifier
- where T : Godot.Object
+ where T : GodotObject
{
using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(godotArray);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
index bfa5bc7f41..12b0a47079 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
@@ -192,8 +192,8 @@ public partial class VariantUtils
// `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
- if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
- return CreateFromGodotObject(UnsafeAs<Godot.Object>(from));
+ if (typeof(GodotObject).IsAssignableFrom(typeof(T)))
+ return CreateFromGodotObject(UnsafeAs<GodotObject>(from));
// `typeof(T).IsValueType` is optimized away
// `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113
@@ -381,7 +381,7 @@ public partial class VariantUtils
// `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
- if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
+ if (typeof(GodotObject).IsAssignableFrom(typeof(T)))
return (T)(object)ConvertToGodotObject(variant);
// `typeof(T).IsValueType` is optimized away
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
index e727526ec3..150eb98fc7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
@@ -24,7 +24,7 @@ namespace Godot
/// <summary>
/// Constructs a new <see cref="Rid"/> for the given <see cref="GodotObject"/> <paramref name="from"/>.
/// </summary>
- public Rid(Godot.Object from)
+ public Rid(GodotObject from)
=> _id = from is Resource res ? res.GetRid()._id : default;
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
index f9b8f06603..9ac8abd37b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
@@ -5,13 +5,14 @@ namespace Godot
/// </summary>
public readonly struct Signal : IAwaitable<Variant[]>
{
- private readonly Object _owner;
+ private readonly GodotObject _owner;
private readonly StringName _signalName;
/// <summary>
/// Object that contains the signal.
/// </summary>
- public Object Owner => _owner;
+ public GodotObject Owner => _owner;
+
/// <summary>
/// Name of the signal.
/// </summary>
@@ -23,7 +24,7 @@ namespace Godot
/// </summary>
/// <param name="owner">Object that contains the signal.</param>
/// <param name="name">Name of the signal.</param>
- public Signal(Object owner, StringName name)
+ public Signal(GodotObject owner, StringName name)
{
_owner = owner;
_signalName = name;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
index 96fb891086..a67f626d35 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
@@ -10,13 +10,13 @@ namespace Godot
private Variant[] _result;
private Action _continuation;
- public SignalAwaiter(Object source, StringName signal, Object target)
+ public SignalAwaiter(GodotObject source, StringName signal, GodotObject target)
{
var awaiterGcHandle = CustomGCHandle.AllocStrong(this);
using godot_string_name signalSrc = NativeFuncs.godotsharp_string_name_new_copy(
(godot_string_name)(signal?.NativeValue ?? default));
- NativeFuncs.godotsharp_internal_signal_awaiter_connect(Object.GetPtr(source), in signalSrc,
- Object.GetPtr(target), GCHandle.ToIntPtr(awaiterGcHandle));
+ NativeFuncs.godotsharp_internal_signal_awaiter_connect(GodotObject.GetPtr(source), in signalSrc,
+ GodotObject.GetPtr(target), GCHandle.ToIntPtr(awaiterGcHandle));
}
public bool IsCompleted => _completed;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
index 63a9ba2747..9aad965ad0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
@@ -324,7 +324,7 @@ public partial struct Variant : IDisposable
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T[] AsGodotObjectArray<T>()
- where T : Godot.Object =>
+ where T : GodotObject =>
VariantUtils.ConvertToSystemArrayOfGodotObject<T>((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -348,7 +348,7 @@ public partial struct Variant : IDisposable
VariantUtils.ConvertToSystemArrayOfRid((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public Godot.Object AsGodotObject() =>
+ public GodotObject AsGodotObject() =>
VariantUtils.ConvertToGodotObject((godot_variant)NativeVar);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -503,7 +503,7 @@ public partial struct Variant : IDisposable
public static explicit operator Rid[](Variant from) => from.AsSystemArrayOfRid();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static explicit operator Godot.Object(Variant from) => from.AsGodotObject();
+ public static explicit operator GodotObject(Variant from) => from.AsGodotObject();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator StringName(Variant from) => from.AsStringName();
@@ -644,7 +644,7 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Span<Color> from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Godot.Object[] from) => from;
+ public static Variant CreateFrom(GodotObject[] from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom<[MustBeVariant] TKey, [MustBeVariant] TValue>(Collections.Dictionary<TKey, TValue> from) =>
@@ -664,7 +664,7 @@ public partial struct Variant : IDisposable
public static Variant CreateFrom(Span<Rid> from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static Variant CreateFrom(Godot.Object from) => from;
+ public static Variant CreateFrom(GodotObject from) => from;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Variant CreateFrom(StringName from) => from;
@@ -844,7 +844,7 @@ public partial struct Variant : IDisposable
(Variant)from.AsSpan();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Godot.Object[] from) =>
+ public static implicit operator Variant(GodotObject[] from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfGodotObject(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -908,7 +908,7 @@ public partial struct Variant : IDisposable
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfRid(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator Variant(Godot.Object from) =>
+ public static implicit operator Variant(GodotObject from) =>
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromGodotObject(from));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 465d6f1a5e..7aa2f7e959 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -81,11 +81,13 @@
<Compile Include="Core\DelegateUtils.cs" />
<Compile Include="Core\Dictionary.cs" />
<Compile Include="Core\Dispatcher.cs" />
+ <Compile Include="Core\Extensions\GodotObjectExtensions.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
- <Compile Include="Core\Extensions\ObjectExtensions.cs" />
<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\GD.cs" />
+ <Compile Include="Core\GodotObject.base.cs" />
+ <Compile Include="Core\GodotObject.exceptions.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
@@ -105,8 +107,6 @@
<Compile Include="Core\NativeInterop\VariantUtils.cs" />
<Compile Include="Core\NativeInterop\VariantUtils.generic.cs" />
<Compile Include="Core\NodePath.cs" />
- <Compile Include="Core\Object.base.cs" />
- <Compile Include="Core\Object.exceptions.cs" />
<Compile Include="Core\Plane.cs" />
<Compile Include="Core\Projection.cs" />
<Compile Include="Core\Quaternion.cs" />