diff options
Diffstat (limited to 'modules/mono/glue')
-rw-r--r-- | modules/mono/glue/cs_files/AABB.cs (renamed from modules/mono/glue/cs_files/Rect3.cs) | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/AABB.cs index 617d33e7fd..6ee3bbe53a 100644 --- a/modules/mono/glue/cs_files/Rect3.cs +++ b/modules/mono/glue/cs_files/AABB.cs @@ -1,15 +1,15 @@ using System; -// file: core/math/rect3.h +// file: core/math/aabb.h // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 -// file: core/math/rect3.cpp +// file: core/math/aabb.cpp // commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0 // file: core/variant_call.cpp // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 namespace Godot { - public struct Rect3 : IEquatable<Rect3> + public struct AABB : IEquatable<AABB> { private Vector3 position; private Vector3 size; @@ -38,7 +38,7 @@ namespace Godot } } - public bool encloses(Rect3 with) + public bool encloses(AABB with) { Vector3 src_min = position; Vector3 src_max = position + size; @@ -53,7 +53,7 @@ namespace Godot (src_max.z > dst_max.z)); } - public Rect3 expand(Vector3 to_point) + public AABB expand(Vector3 to_point) { Vector3 begin = position; Vector3 end = position + size; @@ -72,7 +72,7 @@ namespace Godot if (to_point.z > end.z) end.z = to_point.z; - return new Rect3(begin, end - begin); + return new AABB(begin, end - begin); } public float get_area() @@ -222,9 +222,9 @@ namespace Godot (dir.z > 0f) ? -half_extents.z : half_extents.z); } - public Rect3 grow(float by) + public AABB grow(float by) { - Rect3 res = this; + AABB res = this; res.position.x -= by; res.position.y -= by; @@ -264,7 +264,7 @@ namespace Godot return true; } - public Rect3 intersection(Rect3 with) + public AABB intersection(AABB with) { Vector3 src_min = position; Vector3 src_max = position + size; @@ -275,7 +275,7 @@ namespace Godot if (src_min.x > dst_max.x || src_max.x < dst_min.x) { - return new Rect3(); + return new AABB(); } else { @@ -285,7 +285,7 @@ namespace Godot if (src_min.y > dst_max.y || src_max.y < dst_min.y) { - return new Rect3(); + return new AABB(); } else { @@ -295,7 +295,7 @@ namespace Godot if (src_min.z > dst_max.z || src_max.z < dst_min.z) { - return new Rect3(); + return new AABB(); } else { @@ -303,10 +303,10 @@ namespace Godot max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; } - return new Rect3(min, max - min); + return new AABB(min, max - min); } - public bool intersects(Rect3 with) + public bool intersects(AABB with) { if (position.x >= (with.position.x + with.size.x)) return false; @@ -398,7 +398,7 @@ namespace Godot return true; } - public Rect3 merge(Rect3 with) + public AABB merge(AABB with) { Vector3 beg_1 = position; Vector3 beg_2 = with.position; @@ -417,36 +417,36 @@ namespace Godot (end_1.z > end_2.z) ? end_1.z : end_2.z ); - return new Rect3(min, max - min); + return new AABB(min, max - min); } - public Rect3(Vector3 position, Vector3 size) + public AABB(Vector3 position, Vector3 size) { this.position = position; this.size = size; } - public static bool operator ==(Rect3 left, Rect3 right) + public static bool operator ==(AABB left, AABB right) { return left.Equals(right); } - public static bool operator !=(Rect3 left, Rect3 right) + public static bool operator !=(AABB left, AABB right) { return !left.Equals(right); } public override bool Equals(object obj) { - if (obj is Rect3) + if (obj is AABB) { - return Equals((Rect3)obj); + return Equals((AABB)obj); } return false; } - public bool Equals(Rect3 other) + public bool Equals(AABB other) { return position == other.position && size == other.size; } |