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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs2
-rw-r--r--modules/mono/glue/runtime_interop.cpp5
4 files changed, 7 insertions, 5 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 1b7f5158fd..bdedd2e87a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -72,7 +72,7 @@ namespace Godot
/// <param name="delegate">Delegate method that will be called.</param>
public Callable(Delegate @delegate)
{
- _target = null;
+ _target = @delegate?.Target as Object;
_method = null;
_delegate = @delegate;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 140fc167ba..76b186cd15 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -721,8 +721,9 @@ namespace Godot.NativeInterop
if (p_managed_callable.Delegate != null)
{
var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
+ IntPtr objectPtr = p_managed_callable.Target != null ? Object.GetPtr(p_managed_callable.Target) : IntPtr.Zero;
NativeFuncs.godotsharp_callable_new_with_delegate(
- GCHandle.ToIntPtr(gcHandle), out godot_callable callable);
+ GCHandle.ToIntPtr(gcHandle), objectPtr, out godot_callable callable);
return callable;
}
else
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index bd00611383..20ede9f0dd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -141,7 +141,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_packed_string_array_add(ref godot_packed_string_array r_dest,
in godot_string p_element);
- public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle,
+ public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle, IntPtr p_object,
out godot_callable r_callable);
internal static partial godot_bool godotsharp_callable_get_data_for_marshalling(in godot_callable p_callable,
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 276701cdaa..2717b945f6 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -447,9 +447,10 @@ void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String
r_dest->append(*p_element);
}
-void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
+void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, const Object *p_object, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
- CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
+ ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID();
+ CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, objid));
memnew_placement(r_callable, Callable(managed_callable));
}