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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs34
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs36
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs22
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs57
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Variant.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj1
-rw-r--r--modules/mono/glue/runtime_interop.cpp12
13 files changed, 140 insertions, 58 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index 3884781988..092724a6b1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -130,7 +130,6 @@ namespace Godot.Bridge
{
// Performance is not critical here as this will be replaced with source generators.
Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);
- var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
var ctor = scriptType
.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
@@ -151,6 +150,8 @@ namespace Godot.Bridge
}
}
+ var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
+
var parameters = ctor.GetParameters();
int paramCount = parameters.Length;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 33d8aef1a9..3483a04c83 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -333,14 +333,14 @@ namespace Godot
/// <param name="to">The destination color for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
/// <returns>The resulting color of the interpolation.</returns>
- public Color Lerp(Color to, float weight)
+ public Color Lerp(Color to, real_t weight)
{
return new Color
(
- Mathf.Lerp(r, to.r, weight),
- Mathf.Lerp(g, to.g, weight),
- Mathf.Lerp(b, to.b, weight),
- Mathf.Lerp(a, to.a, weight)
+ (float)Mathf.Lerp(r, to.r, weight),
+ (float)Mathf.Lerp(g, to.g, weight),
+ (float)Mathf.Lerp(b, to.b, weight),
+ (float)Mathf.Lerp(a, to.a, weight)
);
}
@@ -355,10 +355,10 @@ namespace Godot
{
return new Color
(
- Mathf.Lerp(r, to.r, weight.r),
- Mathf.Lerp(g, to.g, weight.g),
- Mathf.Lerp(b, to.b, weight.b),
- Mathf.Lerp(a, to.a, weight.a)
+ (float)Mathf.Lerp(r, to.r, weight.r),
+ (float)Mathf.Lerp(g, to.g, weight.g),
+ (float)Mathf.Lerp(b, to.b, weight.b),
+ (float)Mathf.Lerp(a, to.a, weight.a)
);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
index 44806e8ecf..fa79c2efbc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
@@ -130,14 +130,14 @@ namespace Godot.NativeInterop
[FieldOffset(0)] public AABB* _aabb;
[FieldOffset(0)] public Basis* _basis;
[FieldOffset(0)] public Transform3D* _transform3D;
- [FieldOffset(0)] public Vector4* _vector4;
- [FieldOffset(0)] public Vector4i* _vector4i;
[FieldOffset(0)] public Projection* _projection;
[FieldOffset(0)] private godot_variant_data_mem _mem;
// The following fields are not in the C++ union, but this is how they're stored in _mem.
[FieldOffset(0)] public godot_string_name _m_string_name;
[FieldOffset(0)] public godot_string _m_string;
+ [FieldOffset(0)] public Vector4 _m_vector4;
+ [FieldOffset(0)] public Vector4i _m_vector4i;
[FieldOffset(0)] public Vector3 _m_vector3;
[FieldOffset(0)] public Vector3i _m_vector3i;
[FieldOffset(0)] public Vector2 _m_vector2;
@@ -232,18 +232,6 @@ namespace Godot.NativeInterop
get => _data._transform3D;
}
- public readonly unsafe Vector4* Vector4
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _data._vector4;
- }
-
- public readonly unsafe Vector4i* Vector4i
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => _data._vector4i;
- }
-
public readonly unsafe Projection* Projection
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -266,6 +254,22 @@ namespace Godot.NativeInterop
set => _data._m_string = value;
}
+ public Vector4 Vector4
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ readonly get => _data._m_vector4;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ set => _data._m_vector4 = value;
+ }
+
+ public Vector4i Vector4i
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ readonly get => _data._m_vector4i;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ set => _data._m_vector4i = value;
+ }
+
public Vector3 Vector3
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -406,6 +410,8 @@ namespace Godot.NativeInterop
case Variant.Type.Rect2i:
case Variant.Type.Vector3:
case Variant.Type.Vector3i:
+ case Variant.Type.Vector4:
+ case Variant.Type.Vector4i:
case Variant.Type.Plane:
case Variant.Type.Quaternion:
case Variant.Type.Color:
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index eee19aea46..140fc167ba 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -613,9 +613,9 @@ namespace Godot.NativeInterop
case Variant.Type.Transform2d:
return *p_var.Transform2D;
case Variant.Type.Vector4:
- return *p_var.Vector4;
+ return p_var.Vector4;
case Variant.Type.Vector4i:
- return *p_var.Vector4i;
+ return p_var.Vector4i;
case Variant.Type.Plane:
return p_var.Plane;
case Variant.Type.Quaternion:
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index e84bba1179..bd00611383 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -176,10 +176,6 @@ namespace Godot.NativeInterop
public static partial void godotsharp_variant_new_transform2d(out godot_variant r_dest, in Transform2D p_t2d);
- public static partial void godotsharp_variant_new_vector4(out godot_variant r_dest, in Vector4 p_vec4);
-
- public static partial void godotsharp_variant_new_vector4i(out godot_variant r_dest, in Vector4i p_vec4i);
-
public static partial void godotsharp_variant_new_basis(out godot_variant r_dest, in Basis p_basis);
public static partial void godotsharp_variant_new_transform3d(out godot_variant r_dest, in Transform3D p_trans);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
index 26fffc079c..9f0b55431b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.extended.cs
@@ -28,6 +28,10 @@ namespace Godot.NativeInterop
return new godot_variant() { Vector3 = src.Vector3, Type = Variant.Type.Vector3 };
case Variant.Type.Vector3i:
return new godot_variant() { Vector3i = src.Vector3i, Type = Variant.Type.Vector3i };
+ case Variant.Type.Vector4:
+ return new godot_variant() { Vector4 = src.Vector4, Type = Variant.Type.Vector4 };
+ case Variant.Type.Vector4i:
+ return new godot_variant() { Vector4i = src.Vector4i, Type = Variant.Type.Vector4i };
case Variant.Type.Plane:
return new godot_variant() { Plane = src.Plane, Type = Variant.Type.Plane };
case Variant.Type.Quaternion:
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
index a13fb936e8..9cde62c7c5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantConversionCallbacks.cs
@@ -74,6 +74,12 @@ internal static unsafe class VariantConversionCallbacks
static godot_variant FromTransform3D(in Transform3D @transform3d) =>
VariantUtils.CreateFromTransform3D(@transform3d);
+ static godot_variant FromVector4(in Vector4 @vector4) =>
+ VariantUtils.CreateFromVector4(@vector4);
+
+ static godot_variant FromVector4I(in Vector4i vector4I) =>
+ VariantUtils.CreateFromVector4i(vector4I);
+
static godot_variant FromAabb(in AABB @aabb) =>
VariantUtils.CreateFromAABB(@aabb);
@@ -283,6 +289,18 @@ internal static unsafe class VariantConversionCallbacks
&FromTransform3D;
}
+ if (typeOfT == typeof(Vector4))
+ {
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector4, godot_variant>)
+ &FromVector4;
+ }
+
+ if (typeOfT == typeof(Vector4i))
+ {
+ return (delegate*<in T, godot_variant>)(delegate*<in Vector4i, godot_variant>)
+ &FromVector4I;
+ }
+
if (typeOfT == typeof(AABB))
{
return (delegate*<in T, godot_variant>)(delegate*<in AABB, godot_variant>)
@@ -556,6 +574,12 @@ internal static unsafe class VariantConversionCallbacks
static Transform3D ToTransform3D(in godot_variant variant) =>
VariantUtils.ConvertToTransform3D(variant);
+ static Vector4 ToVector4(in godot_variant variant) =>
+ VariantUtils.ConvertToVector4(variant);
+
+ static Vector4i ToVector4I(in godot_variant variant) =>
+ VariantUtils.ConvertToVector4i(variant);
+
static AABB ToAabb(in godot_variant variant) =>
VariantUtils.ConvertToAABB(variant);
@@ -768,6 +792,18 @@ internal static unsafe class VariantConversionCallbacks
&ToTransform3D;
}
+ if (typeOfT == typeof(Vector4))
+ {
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4>)
+ &ToVector4;
+ }
+
+ if (typeOfT == typeof(Vector4i))
+ {
+ return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, Vector4i>)
+ &ToVector4I;
+ }
+
if (typeOfT == typeof(AABB))
{
return (delegate*<in godot_variant, T>)(delegate*<in godot_variant, AABB>)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index 491ccf904e..57f9ec7d95 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -37,6 +37,12 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromVector3i(Vector3i from)
=> new() { Type = Variant.Type.Vector3i, Vector3i = from };
+ public static godot_variant CreateFromVector4(Vector4 from)
+ => new() { Type = Variant.Type.Vector4, Vector4 = from };
+
+ public static godot_variant CreateFromVector4i(Vector4i from)
+ => new() { Type = Variant.Type.Vector4i, Vector4i = from };
+
public static godot_variant CreateFromRect2(Rect2 from)
=> new() { Type = Variant.Type.Rect2, Rect2 = from };
@@ -58,18 +64,6 @@ namespace Godot.NativeInterop
return ret;
}
- public static godot_variant CreateFromVector4(Vector4 from)
- {
- NativeFuncs.godotsharp_variant_new_vector4(out godot_variant ret, from);
- return ret;
- }
-
- public static godot_variant CreateFromVector4i(Vector4i from)
- {
- NativeFuncs.godotsharp_variant_new_vector4i(out godot_variant ret, from);
- return ret;
- }
-
public static godot_variant CreateFromBasis(Basis from)
{
NativeFuncs.godotsharp_variant_new_basis(out godot_variant ret, from);
@@ -386,12 +380,12 @@ namespace Godot.NativeInterop
public static unsafe Vector4 ConvertToVector4(in godot_variant p_var)
=> p_var.Type == Variant.Type.Vector4 ?
- *p_var.Vector4 :
+ p_var.Vector4 :
NativeFuncs.godotsharp_variant_as_vector4(p_var);
public static unsafe Vector4i ConvertToVector4i(in godot_variant p_var)
=> p_var.Type == Variant.Type.Vector4i ?
- *p_var.Vector4i :
+ p_var.Vector4i :
NativeFuncs.godotsharp_variant_as_vector4i(p_var);
public static unsafe Basis ConvertToBasis(in godot_variant p_var)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
index d1962c68cf..e2da41ff47 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs
@@ -187,7 +187,7 @@ namespace Godot
(
Mathf.CubicInterpolate(x, b.x, preA.x, postB.x, weight),
Mathf.CubicInterpolate(y, b.y, preA.y, postB.y, weight),
- Mathf.CubicInterpolate(y, b.z, preA.z, postB.z, weight),
+ Mathf.CubicInterpolate(z, b.z, preA.z, postB.z, weight),
Mathf.CubicInterpolate(w, b.w, preA.w, postB.w, weight)
);
}
@@ -212,7 +212,7 @@ namespace Godot
(
Mathf.CubicInterpolateInTime(x, b.x, preA.x, postB.x, weight, t, preAT, postBT),
Mathf.CubicInterpolateInTime(y, b.y, preA.y, postB.y, weight, t, preAT, postBT),
- Mathf.CubicInterpolateInTime(y, b.z, preA.z, postB.z, weight, t, preAT, postBT),
+ Mathf.CubicInterpolateInTime(z, b.z, preA.z, postB.z, weight, t, preAT, postBT),
Mathf.CubicInterpolateInTime(w, b.w, preA.w, postB.w, weight, t, preAT, postBT)
);
}
@@ -258,7 +258,7 @@ namespace Godot
/// <returns>The dot product of the two vectors.</returns>
public real_t Dot(Vector4 with)
{
- return (x * with.x) + (y * with.y) + (z * with.z) + (w + with.w);
+ return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w);
}
/// <summary>
@@ -455,6 +455,7 @@ namespace Godot
/// This can also be used to round to an arbitrary number of decimals.
/// </summary>
/// <param name="step">A vector value representing the step size to snap to.</param>
+ /// <returns>The snapped vector.</returns>
public Vector4 Snapped(Vector4 step)
{
return new Vector4(
@@ -632,6 +633,56 @@ namespace Godot
}
/// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector4"/>
+ /// with the components of the given <see cref="real_t"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(real_t)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector4(10, -20, 30, 40) % 7); // Prints "(3, -6, 2, 5)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisor">The divisor value.</param>
+ /// <returns>The remainder vector.</returns>
+ public static Vector4 operator %(Vector4 vec, real_t divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ vec.z %= divisor;
+ vec.w %= divisor;
+ return vec;
+ }
+
+ /// <summary>
+ /// Gets the remainder of each component of the <see cref="Vector4"/>
+ /// with the components of the given <see cref="Vector4"/>.
+ /// This operation uses truncated division, which is often not desired
+ /// as it does not work well with negative numbers.
+ /// Consider using <see cref="PosMod(Vector4)"/> instead
+ /// if you want to handle negative numbers.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// GD.Print(new Vector4(10, -20, 30, 10) % new Vector4(7, 8, 9, 10)); // Prints "(3, -4, 3, 0)"
+ /// </code>
+ /// </example>
+ /// <param name="vec">The dividend vector.</param>
+ /// <param name="divisorv">The divisor vector.</param>
+ /// <returns>The remainder vector.</returns>
+ public static Vector4 operator %(Vector4 vec, Vector4 divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ vec.z %= divisorv.z;
+ vec.w %= divisorv.w;
+ return vec;
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if the vectors are exactly equal.
/// Note: Due to floating-point precision errors, consider using
/// <see cref="IsEqualApprox"/> instead, which is more reliable.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index aae7a5ebfa..5827d3e591 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -36,6 +36,7 @@
</ItemGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
+ <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ReflectionAnalyzers" Version="0.1.22-dev" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers" />
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
index 85ef258922..1f37694995 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Variant.cs
@@ -65,6 +65,8 @@ public partial struct Variant : IDisposable
case Type.Rect2i:
case Type.Vector3:
case Type.Vector3i:
+ case Type.Vector4:
+ case Type.Vector4i:
case Type.Plane:
case Type.Quaternion:
case Type.Color:
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
index ebf09aab7b..5d69ad8ec6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
@@ -25,6 +25,7 @@
</PropertyGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
+ <DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 529bda4c38..276701cdaa 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -548,14 +548,6 @@ void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D
memnew_placement(r_dest, Variant(*p_t2d));
}
-void godotsharp_variant_new_vector4(godot_variant *r_dest, const Vector4 *p_vec4) {
- memnew_placement(r_dest, Variant(*p_vec4));
-}
-
-void godotsharp_variant_new_vector4i(godot_variant *r_dest, const Vector4i *p_vec4i) {
- memnew_placement(r_dest, Variant(*p_vec4i));
-}
-
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
memnew_placement(r_dest, Variant(*p_basis));
}
@@ -1319,7 +1311,7 @@ void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#endif
// Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
memnew_placement(r_str,
- String("[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]"));
+ String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">"));
}
#ifdef __cplusplus
@@ -1377,8 +1369,6 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_variant_new_node_path,
(void *)godotsharp_variant_new_object,
(void *)godotsharp_variant_new_transform2d,
- (void *)godotsharp_variant_new_vector4,
- (void *)godotsharp_variant_new_vector4i,
(void *)godotsharp_variant_new_basis,
(void *)godotsharp_variant_new_transform3d,
(void *)godotsharp_variant_new_projection,