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-rw-r--r--modules/mono/glue/string_glue.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
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+++ b/modules/mono/glue/string_glue.cpp
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+/*************************************************************************/
+/* string_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "string_glue.h"
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/ustring.h"
+#include "core/variant.h"
+#include "core/vector.h"
+
+MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
+ Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
+ // TODO Check possible Array/Vector<uint8_t> problem?
+ return GDMonoMarshal::Array_to_mono_array(Variant(ret));
+}
+
+MonoString *godot_icall_String_md5_text(MonoString *p_str) {
+ String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
+ return GDMonoMarshal::mono_string_from_godot(ret);
+}
+
+int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) {
+ String what = GDMonoMarshal::mono_string_to_godot(p_what);
+ return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from);
+}
+
+int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) {
+ String what = GDMonoMarshal::mono_string_to_godot(p_what);
+ return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from);
+}
+
+MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) {
+ Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer();
+ return GDMonoMarshal::Array_to_mono_array(Variant(ret));
+}
+
+MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
+ String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text();
+ return GDMonoMarshal::mono_string_from_godot(ret);
+}
+
+void godot_register_string_icalls() {
+ mono_add_internal_call("Godot.String::godot_icall_String_md5_buffer", (void *)godot_icall_String_md5_buffer);
+ mono_add_internal_call("Godot.String::godot_icall_String_md5_text", (void *)godot_icall_String_md5_text);
+ mono_add_internal_call("Godot.String::godot_icall_String_rfind", (void *)godot_icall_String_rfind);
+ mono_add_internal_call("Godot.String::godot_icall_String_rfindn", (void *)godot_icall_String_rfindn);
+ mono_add_internal_call("Godot.String::godot_icall_String_sha256_buffer", (void *)godot_icall_String_sha256_buffer);
+ mono_add_internal_call("Godot.String::godot_icall_String_sha256_text", (void *)godot_icall_String_sha256_text);
+}
+
+#endif // MONO_GLUE_ENABLED