diff options
Diffstat (limited to 'modules/mono/glue/scene_tree_glue.cpp')
-rw-r--r-- | modules/mono/glue/scene_tree_glue.cpp | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp deleted file mode 100644 index c60e7c4869..0000000000 --- a/modules/mono/glue/scene_tree_glue.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/*************************************************************************/ -/* scene_tree_glue.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef MONO_GLUE_ENABLED - -#include "core/object/class_db.h" -#include "core/string/string_name.h" -#include "core/variant/array.h" -#include "scene/main/node.h" -#include "scene/main/scene_tree.h" - -#include "../csharp_script.h" -#include "../mono_gd/gd_mono_marshal.h" -#include "../mono_gd/gd_mono_utils.h" - -Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) { - List<Node *> nodes; - Array ret; - - // Retrieve all the nodes in the group - ptr->get_nodes_in_group(*group, &nodes); - - // No need to bother if the group is empty - if (!nodes.is_empty()) { - MonoType *elem_type = mono_reflection_type_get_type(refltype); - MonoClass *mono_class = mono_class_from_mono_type(elem_type); - GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); - - if (klass == GDMonoUtils::get_class_native_base(klass)) { - // If we're trying to get native objects, just check the inheritance list - StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass); - for (int i = 0; i < nodes.size(); ++i) { - if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name)) { - ret.push_back(nodes[i]); - } - } - } else { - // If we're trying to get csharpscript instances, get the mono object and compare the classes - for (int i = 0; i < nodes.size(); ++i) { - CSharpInstance *si = CAST_CSHARP_INSTANCE(nodes[i]->get_script_instance()); - - if (si != nullptr) { - MonoObject *obj = si->get_mono_object(); - if (obj != nullptr && mono_object_get_class(obj) == mono_class) { - ret.push_back(nodes[i]); - } - } - } - } - } - - return memnew(Array(ret)); -} - -void godot_register_scene_tree_icalls() { - GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic); -} - -#endif // MONO_GLUE_ENABLED |