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Diffstat (limited to 'modules/mono/glue/scene_tree_glue.cpp')
-rw-r--r--modules/mono/glue/scene_tree_glue.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp
index bea9544b08..5a6fd69db8 100644
--- a/modules/mono/glue/scene_tree_glue.cpp
+++ b/modules/mono/glue/scene_tree_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,14 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene_tree_glue.h"
-
#ifdef MONO_GLUE_ENABLED
-#include "core/class_db.h"
-#include "modules/mono/csharp_script.h"
-#include "modules/mono/mono_gd/gd_mono_utils.h"
+#include "core/object/class_db.h"
+#include "core/string/string_name.h"
+#include "core/variant/array.h"
#include "scene/main/node.h"
+#include "scene/main/scene_tree.h"
+
+#include "../csharp_script.h"
+#include "../mono_gd/gd_mono_marshal.h"
+#include "../mono_gd/gd_mono_utils.h"
Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) {
List<Node *> nodes;
@@ -45,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
ptr->get_nodes_in_group(*group, &nodes);
// No need to bother if the group is empty
- if (!nodes.empty()) {
+ if (!nodes.is_empty()) {
MonoType *elem_type = mono_reflection_type_get_type(refltype);
MonoClass *mono_class = mono_class_from_mono_type(elem_type);
GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class);
@@ -54,8 +57,9 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
// If we're trying to get native objects, just check the inheritance list
StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass);
for (int i = 0; i < nodes.size(); ++i) {
- if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name))
+ if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name)) {
ret.push_back(nodes[i]);
+ }
}
} else {
// If we're trying to get csharpscript instances, get the mono object and compare the classes
@@ -76,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa
}
void godot_register_scene_tree_icalls() {
- mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic);
+ GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic);
}
#endif // MONO_GLUE_ENABLED