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Diffstat (limited to 'modules/mono/glue/nodepath_glue.h')
-rw-r--r-- | modules/mono/glue/nodepath_glue.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h new file mode 100644 index 0000000000..92579399a6 --- /dev/null +++ b/modules/mono/glue/nodepath_glue.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* nodepath_glue.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NODEPATH_GLUE_H +#define NODEPATH_GLUE_H + +#ifdef MONO_GLUE_ENABLED + +#include "core/node_path.h" + +#include "../mono_gd/gd_mono_marshal.h" + +NodePath *godot_icall_NodePath_Ctor(MonoString *p_path); + +void godot_icall_NodePath_Dtor(NodePath *p_ptr); + +MonoString *godot_icall_NodePath_operator_String(NodePath *p_np); + +MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr); + +uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr); + +MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx); + +uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr); + +MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx); + +MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr); + +NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr); + +MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr); + +// Register internal calls + +void godot_register_nodepath_icalls(); + +#endif // MONO_GLUE_ENABLED + +#endif // NODEPATH_GLUE_H |