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Diffstat (limited to 'modules/mono/glue/nodepath_glue.h')
-rw-r--r-- | modules/mono/glue/nodepath_glue.h | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h deleted file mode 100644 index 727679c278..0000000000 --- a/modules/mono/glue/nodepath_glue.h +++ /dev/null @@ -1,68 +0,0 @@ -/*************************************************************************/ -/* nodepath_glue.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NODEPATH_GLUE_H -#define NODEPATH_GLUE_H - -#ifdef MONO_GLUE_ENABLED - -#include "core/node_path.h" - -#include "../mono_gd/gd_mono_marshal.h" - -NodePath *godot_icall_NodePath_Ctor(MonoString *p_path); - -void godot_icall_NodePath_Dtor(NodePath *p_ptr); - -MonoString *godot_icall_NodePath_operator_String(NodePath *p_np); - -MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr); - -uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr); - -MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx); - -uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr); - -MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx); - -MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr); - -NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr); - -MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr); - -// Register internal calls - -void godot_register_nodepath_icalls(); - -#endif // MONO_GLUE_ENABLED - -#endif // NODEPATH_GLUE_H |