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-rw-r--r--modules/mono/glue/nodepath_glue.h68
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diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h
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--- a/modules/mono/glue/nodepath_glue.h
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-/*************************************************************************/
-/* nodepath_glue.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NODEPATH_GLUE_H
-#define NODEPATH_GLUE_H
-
-#ifdef MONO_GLUE_ENABLED
-
-#include "core/node_path.h"
-
-#include "../mono_gd/gd_mono_marshal.h"
-
-NodePath *godot_icall_NodePath_Ctor(MonoString *p_path);
-
-void godot_icall_NodePath_Dtor(NodePath *p_ptr);
-
-MonoString *godot_icall_NodePath_operator_String(NodePath *p_np);
-
-MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr);
-
-uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr);
-
-MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx);
-
-uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr);
-
-MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx);
-
-MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr);
-
-NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr);
-
-MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr);
-
-// Register internal calls
-
-void godot_register_nodepath_icalls();
-
-#endif // MONO_GLUE_ENABLED
-
-#endif // NODEPATH_GLUE_H