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Diffstat (limited to 'modules/mono/glue/nodepath_glue.cpp')
-rw-r--r--modules/mono/glue/nodepath_glue.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 2aa75dd309..4ddb94e1a8 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#ifdef MONO_GLUE_ENABLED
-#include "core/node_path.h"
-#include "core/ustring.h"
+#include "core/string/node_path.h"
+#include "core/string/ustring.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -81,17 +81,17 @@ MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
}
void godot_register_nodepath_icalls() {
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", godot_icall_NodePath_Ctor);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", godot_icall_NodePath_Dtor);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", godot_icall_NodePath_operator_String);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute);
+ GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", godot_icall_NodePath_is_empty);
}
#endif // MONO_GLUE_ENABLED