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-rw-r--r--modules/mono/glue/nodepath_glue.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
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index 0000000000..4b7648a4f9
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+++ b/modules/mono/glue/nodepath_glue.cpp
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+/*************************************************************************/
+/* nodepath_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "nodepath_glue.h"
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/ustring.h"
+
+NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
+ return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
+}
+
+void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
+ ERR_FAIL_NULL(p_ptr);
+ _GodotSharp::get_singleton()->queue_dispose(p_ptr);
+}
+
+MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
+ return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
+}
+
+MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
+ return (MonoBoolean)p_ptr->is_absolute();
+}
+
+uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
+ return p_ptr->get_name_count();
+}
+
+MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) {
+ return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx));
+}
+
+uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
+ return p_ptr->get_subname_count();
+}
+
+MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx) {
+ return GDMonoMarshal::mono_string_from_godot(p_ptr->get_subname(p_idx));
+}
+
+MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr) {
+ return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_subnames());
+}
+
+NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr) {
+ return memnew(NodePath(p_ptr->get_as_property_path()));
+}
+
+MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
+ return (MonoBoolean)p_ptr->is_empty();
+}
+
+void godot_register_nodepath_icalls() {
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
+ mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
+}
+
+#endif // MONO_GLUE_ENABLED