diff options
Diffstat (limited to 'modules/mono/glue/gd_glue.cpp')
| -rw-r--r-- | modules/mono/glue/gd_glue.cpp | 54 | 
1 files changed, 27 insertions, 27 deletions
| diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 58d8dceb25..a2ff868f65 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@  /*                           GODOT ENGINE                                */  /*                      https://godotengine.org                          */  /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */  /*                                                                       */  /* Permission is hereby granted, free of charge, to any person obtaining */  /* a copy of this software and associated documentation files (the       */ @@ -289,33 +289,33 @@ MonoObject *godot_icall_DefaultGodotTaskScheduler() {  }  void godot_register_gd_icalls() { -	mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var); -	mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert); -	mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash); -	mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id); -	mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror); -	mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning); -	mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print); -	mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr); -	mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw); -	mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints); -	mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt); -	mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf); -	mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi); -	mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize); -	mono_add_internal_call("Godot.GD::godot_icall_GD_randf_range", (void *)godot_icall_GD_randf_range); -	mono_add_internal_call("Godot.GD::godot_icall_GD_randi_range", (void *)godot_icall_GD_randi_range); -	mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed); -	mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed); -	mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str); -	mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var); -	mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists); -	mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes); -	mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str); -	mono_add_internal_call("Godot.GD::godot_icall_TypeToVariantType", (void *)godot_icall_TypeToVariantType); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str); +	GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType);  	// Dispatcher -	mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler); +	GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler);  }  #endif // MONO_GLUE_ENABLED |