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-rw-r--r--modules/mono/glue/gd_glue.cpp49
1 files changed, 38 insertions, 11 deletions
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index a2ff868f65..8b1c2b729e 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,6 +90,27 @@ void godot_icall_GD_print(MonoArray *p_what) {
print_line(str);
}
+void godot_icall_GD_print_rich(MonoArray *p_what) {
+ String str;
+ int length = mono_array_length(p_what);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
+
+ MonoException *exc = nullptr;
+ String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
+ str += elem_str;
+ }
+
+ print_line_rich(str);
+}
+
void godot_icall_GD_printerr(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
@@ -182,26 +203,30 @@ void godot_icall_GD_printt(MonoArray *p_what) {
print_line(str);
}
-float godot_icall_GD_randf() {
- return Math::randf();
+void godot_icall_GD_randomize() {
+ Math::randomize();
}
uint32_t godot_icall_GD_randi() {
return Math::rand();
}
-void godot_icall_GD_randomize() {
- Math::randomize();
+float godot_icall_GD_randf() {
+ return Math::randf();
}
-double godot_icall_GD_randf_range(double from, double to) {
+int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
return Math::random(from, to);
}
-int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) {
+double godot_icall_GD_randf_range(double from, double to) {
return Math::random(from, to);
}
+double godot_icall_GD_randfn(double mean, double deviation) {
+ return Math::randfn(mean, deviation);
+}
+
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
uint32_t ret = Math::rand_from_seed(&seed);
*newSeed = seed;
@@ -296,15 +321,17 @@ void godot_register_gd_icalls() {
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print_rich", godot_icall_GD_print_rich);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt);
- GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
- GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize);
- GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range);
+ GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randfn", godot_icall_GD_randfn);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed);
GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str);