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-rw-r--r--modules/mono/glue/cs_files/Array.cs5
-rw-r--r--modules/mono/glue/cs_files/Color.cs5
-rw-r--r--modules/mono/glue/cs_files/Dictionary.cs5
-rw-r--r--modules/mono/glue/cs_files/GD.cs10
-rw-r--r--modules/mono/glue/cs_files/NodeExtensions.cs35
-rw-r--r--modules/mono/glue/cs_files/ObjectExtensions.cs17
-rw-r--r--modules/mono/glue/cs_files/Plane.cs9
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs121
-rw-r--r--modules/mono/glue/cs_files/ResourceLoaderExtensions.cs10
-rw-r--r--modules/mono/glue/cs_files/Transform.cs13
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs21
-rwxr-xr-xmodules/mono/glue/cs_files/VERSION.txt1
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs39
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs41
14 files changed, 214 insertions, 118 deletions
diff --git a/modules/mono/glue/cs_files/Array.cs b/modules/mono/glue/cs_files/Array.cs
index 51f57daef4..1ec4d7d20a 100644
--- a/modules/mono/glue/cs_files/Array.cs
+++ b/modules/mono/glue/cs_files/Array.cs
@@ -331,5 +331,10 @@ namespace Godot
{
return GetEnumerator();
}
+
+ internal IntPtr GetPtr()
+ {
+ return objectArray.GetPtr();
+ }
}
}
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index 1195071bd3..49e04b333a 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -258,11 +258,6 @@ namespace Godot
return res;
}
- public float Gray()
- {
- return (r + g + b) / 3.0f;
- }
-
public Color Inverted()
{
return new Color(
diff --git a/modules/mono/glue/cs_files/Dictionary.cs b/modules/mono/glue/cs_files/Dictionary.cs
index 57a1960ad9..30d17c2a59 100644
--- a/modules/mono/glue/cs_files/Dictionary.cs
+++ b/modules/mono/glue/cs_files/Dictionary.cs
@@ -397,5 +397,10 @@ namespace Godot
{
return GetEnumerator();
}
+
+ internal IntPtr GetPtr()
+ {
+ return objectDict.GetPtr();
+ }
}
}
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index e2457ff98b..0a5d703f27 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -64,6 +64,11 @@ namespace Godot
return ResourceLoader.Load(path);
}
+ public static T Load<T>(string path) where T : Godot.Resource
+ {
+ return (T) ResourceLoader.Load(path);
+ }
+
public static void Print(params object[] what)
{
NativeCalls.godot_icall_Godot_print(what);
@@ -187,10 +192,5 @@ namespace Godot
{
return NativeCalls.godot_icall_Godot_var2str(var);
}
-
- public static WeakRef WeakRef(Object obj)
- {
- return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
- }
}
}
diff --git a/modules/mono/glue/cs_files/NodeExtensions.cs b/modules/mono/glue/cs_files/NodeExtensions.cs
index a099b0e400..71534d7782 100644
--- a/modules/mono/glue/cs_files/NodeExtensions.cs
+++ b/modules/mono/glue/cs_files/NodeExtensions.cs
@@ -6,5 +6,40 @@ namespace Godot
{
return (T)GetNode(path);
}
+
+ public T GetNodeOrNull<T>(NodePath path) where T : Godot.Node
+ {
+ return GetNode(path) as T;
+ }
+
+ public T GetChild<T>(int idx) where T : Godot.Node
+ {
+ return (T)GetChild(idx);
+ }
+
+ public T GetChildOrNull<T>(int idx) where T : Godot.Node
+ {
+ return GetChild(idx) as T;
+ }
+
+ public T GetOwner<T>() where T : Godot.Node
+ {
+ return (T)GetOwner();
+ }
+
+ public T GetOwnerOrNull<T>() where T : Godot.Node
+ {
+ return GetOwner() as T;
+ }
+
+ public T GetParent<T>() where T : Godot.Node
+ {
+ return (T)GetParent();
+ }
+
+ public T GetParentOrNull<T>() where T : Godot.Node
+ {
+ return GetParent() as T;
+ }
}
}
diff --git a/modules/mono/glue/cs_files/ObjectExtensions.cs b/modules/mono/glue/cs_files/ObjectExtensions.cs
new file mode 100644
index 0000000000..5c9e6609f4
--- /dev/null
+++ b/modules/mono/glue/cs_files/ObjectExtensions.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Godot
+{
+ public partial class Object
+ {
+ public static bool IsInstanceValid(Object instance)
+ {
+ return instance != null && instance.NativeInstance != IntPtr.Zero;
+ }
+
+ public static WeakRef WeakRef(Object obj)
+ {
+ return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index 1020f06bf5..9611dce11e 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -145,6 +145,15 @@ namespace Godot
return point - _normal * DistanceTo(point);
}
+ // Constants
+ private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0);
+ private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0);
+ private static readonly Plane _planeXY = new Plane(0, 0, 1, 0);
+
+ public static Plane PlaneYZ { get { return _planeYZ; } }
+ public static Plane PlaneXZ { get { return _planeXZ; } }
+ public static Plane PlaneXY { get { return _planeXY; } }
+
// Constructors
public Plane(real_t a, real_t b, real_t c, real_t d)
{
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index 6f16656573..e772665009 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -11,24 +11,24 @@ namespace Godot
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
- private Vector2 position;
- private Vector2 size;
+ private Vector2 _position;
+ private Vector2 _size;
public Vector2 Position
{
- get { return position; }
- set { position = value; }
+ get { return _position; }
+ set { _position = value; }
}
public Vector2 Size
{
- get { return size; }
- set { size = value; }
+ get { return _size; }
+ set { _size = value; }
}
public Vector2 End
{
- get { return position + size; }
+ get { return _position + _size; }
}
public real_t Area
@@ -36,6 +36,13 @@ namespace Godot
get { return GetArea(); }
}
+ public Rect2 Abs()
+ {
+ Vector2 end = End;
+ Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
+ return new Rect2(topLeft, _size.Abs());
+ }
+
public Rect2 Clip(Rect2 b)
{
var newRect = b;
@@ -43,31 +50,31 @@ namespace Godot
if (!Intersects(newRect))
return new Rect2();
- newRect.position.x = Mathf.Max(b.position.x, position.x);
- newRect.position.y = Mathf.Max(b.position.y, position.y);
+ newRect._position.x = Mathf.Max(b._position.x, _position.x);
+ newRect._position.y = Mathf.Max(b._position.y, _position.y);
- Vector2 bEnd = b.position + b.size;
- Vector2 end = position + size;
+ Vector2 bEnd = b._position + b._size;
+ Vector2 end = _position + _size;
- newRect.size.x = Mathf.Min(bEnd.x, end.x) - newRect.position.x;
- newRect.size.y = Mathf.Min(bEnd.y, end.y) - newRect.position.y;
+ newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
+ newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
return newRect;
}
public bool Encloses(Rect2 b)
{
- return b.position.x >= position.x && b.position.y >= position.y &&
- b.position.x + b.size.x < position.x + size.x &&
- b.position.y + b.size.y < position.y + size.y;
+ return b._position.x >= _position.x && b._position.y >= _position.y &&
+ b._position.x + b._size.x < _position.x + _size.x &&
+ b._position.y + b._size.y < _position.y + _size.y;
}
public Rect2 Expand(Vector2 to)
{
var expanded = this;
- Vector2 begin = expanded.position;
- Vector2 end = expanded.position + expanded.size;
+ Vector2 begin = expanded._position;
+ Vector2 end = expanded._position + expanded._size;
if (to.x < begin.x)
begin.x = to.x;
@@ -79,25 +86,25 @@ namespace Godot
if (to.y > end.y)
end.y = to.y;
- expanded.position = begin;
- expanded.size = end - begin;
+ expanded._position = begin;
+ expanded._size = end - begin;
return expanded;
}
public real_t GetArea()
{
- return size.x * size.y;
+ return _size.x * _size.y;
}
public Rect2 Grow(real_t by)
{
var g = this;
- g.position.x -= by;
- g.position.y -= by;
- g.size.x += by * 2;
- g.size.y += by * 2;
+ g._position.x -= by;
+ g._position.y -= by;
+ g._size.x += by * 2;
+ g._size.y += by * 2;
return g;
}
@@ -106,10 +113,10 @@ namespace Godot
{
var g = this;
- g.position.x -= left;
- g.position.y -= top;
- g.size.x += left + right;
- g.size.y += top + bottom;
+ g._position.x -= left;
+ g._position.y -= top;
+ g._size.x += left + right;
+ g._size.y += top + bottom;
return g;
}
@@ -128,19 +135,19 @@ namespace Godot
public bool HasNoArea()
{
- return size.x <= 0 || size.y <= 0;
+ return _size.x <= 0 || _size.y <= 0;
}
public bool HasPoint(Vector2 point)
{
- if (point.x < position.x)
+ if (point.x < _position.x)
return false;
- if (point.y < position.y)
+ if (point.y < _position.y)
return false;
- if (point.x >= position.x + size.x)
+ if (point.x >= _position.x + _size.x)
return false;
- if (point.y >= position.y + size.y)
+ if (point.y >= _position.y + _size.y)
return false;
return true;
@@ -148,13 +155,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
- if (position.x > b.position.x + b.size.x)
+ if (_position.x > b._position.x + b._size.x)
return false;
- if (position.x + size.x < b.position.x)
+ if (_position.x + _size.x < b._position.x)
return false;
- if (position.y > b.position.y + b.size.y)
+ if (_position.y > b._position.y + b._size.y)
return false;
- if (position.y + size.y < b.position.y)
+ if (_position.y + _size.y < b._position.y)
return false;
return true;
@@ -164,13 +171,13 @@ namespace Godot
{
Rect2 newRect;
- newRect.position.x = Mathf.Min(b.position.x, position.x);
- newRect.position.y = Mathf.Min(b.position.y, position.y);
+ newRect._position.x = Mathf.Min(b._position.x, _position.x);
+ newRect._position.y = Mathf.Min(b._position.y, _position.y);
- newRect.size.x = Mathf.Max(b.position.x + b.size.x, position.x + size.x);
- newRect.size.y = Mathf.Max(b.position.y + b.size.y, position.y + size.y);
+ newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
+ newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
- newRect.size = newRect.size - newRect.position; // Make relative again
+ newRect._size = newRect._size - newRect._position; // Make relative again
return newRect;
}
@@ -178,23 +185,23 @@ namespace Godot
// Constructors
public Rect2(Vector2 position, Vector2 size)
{
- this.position = position;
- this.size = size;
+ _position = position;
+ _size = size;
}
public Rect2(Vector2 position, real_t width, real_t height)
{
- this.position = position;
- size = new Vector2(width, height);
+ _position = position;
+ _size = new Vector2(width, height);
}
public Rect2(real_t x, real_t y, Vector2 size)
{
- position = new Vector2(x, y);
- this.size = size;
+ _position = new Vector2(x, y);
+ _size = size;
}
public Rect2(real_t x, real_t y, real_t width, real_t height)
{
- position = new Vector2(x, y);
- size = new Vector2(width, height);
+ _position = new Vector2(x, y);
+ _size = new Vector2(width, height);
}
public static bool operator ==(Rect2 left, Rect2 right)
@@ -219,20 +226,20 @@ namespace Godot
public bool Equals(Rect2 other)
{
- return position.Equals(other.position) && size.Equals(other.size);
+ return _position.Equals(other._position) && _size.Equals(other._size);
}
public override int GetHashCode()
{
- return position.GetHashCode() ^ size.GetHashCode();
+ return _position.GetHashCode() ^ _size.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1})", new object[]
{
- position.ToString(),
- size.ToString()
+ _position.ToString(),
+ _size.ToString()
});
}
@@ -240,8 +247,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- position.ToString(format),
- size.ToString(format)
+ _position.ToString(format),
+ _size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs b/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs
new file mode 100644
index 0000000000..ceecc589e6
--- /dev/null
+++ b/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs
@@ -0,0 +1,10 @@
+namespace Godot
+{
+ public static partial class ResourceLoader
+ {
+ public static T Load<T>(string path) where T : Godot.Resource
+ {
+ return (T) Load(path);
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index d1b247a552..e432d5b52c 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -102,7 +102,18 @@ namespace Godot
basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
);
}
-
+
+ // Constants
+ private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
+ private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
+ private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
+ private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero);
+
+ public static Transform Identity { get { return _identity; } }
+ public static Transform FlipX { get { return _flipX; } }
+ public static Transform FlipY { get { return _flipY; } }
+ public static Transform FlipZ { get { return _flipZ; } }
+
// Constructors
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
index ff5259178b..8d30833066 100644
--- a/modules/mono/glue/cs_files/Transform2D.cs
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -11,22 +11,10 @@ namespace Godot
[StructLayout(LayoutKind.Sequential)]
public struct Transform2D : IEquatable<Transform2D>
{
- private static readonly Transform2D identity = new Transform2D
- (
- new Vector2(1f, 0f),
- new Vector2(0f, 1f),
- new Vector2(0f, 0f)
- );
-
public Vector2 x;
public Vector2 y;
public Vector2 o;
- public static Transform2D Identity
- {
- get { return identity; }
- }
-
public Vector2 Origin
{
get { return o; }
@@ -264,6 +252,15 @@ namespace Godot
Vector2 vInv = v - o;
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
+
+ // Constants
+ private static readonly Transform2D _identity = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
+ private static readonly Transform2D _flipX = new Transform2D(new Vector2(-1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
+ private static readonly Transform2D _flipY = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, -1f), Vector2.Zero);
+
+ public static Transform2D Identity { get { return _identity; } }
+ public static Transform2D FlipX { get { return _flipX; } }
+ public static Transform2D FlipY { get { return _flipY; } }
// Constructors
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt
deleted file mode 100755
index 1e8b314962..0000000000
--- a/modules/mono/glue/cs_files/VERSION.txt
+++ /dev/null
@@ -1 +0,0 @@
-6
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index c274364895..14c8de6986 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -231,24 +231,27 @@ namespace Godot
{
return new Vector2(y, -x);
}
-
- private static readonly Vector2 zero = new Vector2 (0, 0);
- private static readonly Vector2 one = new Vector2 (1, 1);
- private static readonly Vector2 negOne = new Vector2 (-1, -1);
-
- private static readonly Vector2 up = new Vector2 (0, 1);
- private static readonly Vector2 down = new Vector2 (0, -1);
- private static readonly Vector2 right = new Vector2 (1, 0);
- private static readonly Vector2 left = new Vector2 (-1, 0);
-
- public static Vector2 Zero { get { return zero; } }
- public static Vector2 One { get { return one; } }
- public static Vector2 NegOne { get { return negOne; } }
-
- public static Vector2 Up { get { return up; } }
- public static Vector2 Down { get { return down; } }
- public static Vector2 Right { get { return right; } }
- public static Vector2 Left { get { return left; } }
+
+ // Constants
+ private static readonly Vector2 _zero = new Vector2(0, 0);
+ private static readonly Vector2 _one = new Vector2(1, 1);
+ private static readonly Vector2 _negOne = new Vector2(-1, -1);
+ private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf);
+
+ private static readonly Vector2 _up = new Vector2(0, -1);
+ private static readonly Vector2 _down = new Vector2(0, 1);
+ private static readonly Vector2 _right = new Vector2(1, 0);
+ private static readonly Vector2 _left = new Vector2(-1, 0);
+
+ public static Vector2 Zero { get { return _zero; } }
+ public static Vector2 NegOne { get { return _negOne; } }
+ public static Vector2 One { get { return _one; } }
+ public static Vector2 Inf { get { return _inf; } }
+
+ public static Vector2 Up { get { return _up; } }
+ public static Vector2 Down { get { return _down; } }
+ public static Vector2 Right { get { return _right; } }
+ public static Vector2 Left { get { return _left; } }
// Constructors
public Vector2(real_t x, real_t y)
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 085a4f0043..861d9c54d9 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -272,27 +272,30 @@ namespace Godot
);
}
- private static readonly Vector3 zero = new Vector3 (0, 0, 0);
- private static readonly Vector3 one = new Vector3 (1, 1, 1);
- private static readonly Vector3 negOne = new Vector3 (-1, -1, -1);
+ // Constants
+ private static readonly Vector3 _zero = new Vector3(0, 0, 0);
+ private static readonly Vector3 _one = new Vector3(1, 1, 1);
+ private static readonly Vector3 _negOne = new Vector3(-1, -1, -1);
+ private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf);
- private static readonly Vector3 up = new Vector3 (0, 1, 0);
- private static readonly Vector3 down = new Vector3 (0, -1, 0);
- private static readonly Vector3 right = new Vector3 (1, 0, 0);
- private static readonly Vector3 left = new Vector3 (-1, 0, 0);
- private static readonly Vector3 forward = new Vector3 (0, 0, -1);
- private static readonly Vector3 back = new Vector3 (0, 0, 1);
-
- public static Vector3 Zero { get { return zero; } }
- public static Vector3 One { get { return one; } }
- public static Vector3 NegOne { get { return negOne; } }
+ private static readonly Vector3 _up = new Vector3(0, 1, 0);
+ private static readonly Vector3 _down = new Vector3(0, -1, 0);
+ private static readonly Vector3 _right = new Vector3(1, 0, 0);
+ private static readonly Vector3 _left = new Vector3(-1, 0, 0);
+ private static readonly Vector3 _forward = new Vector3(0, 0, -1);
+ private static readonly Vector3 _back = new Vector3(0, 0, 1);
+
+ public static Vector3 Zero { get { return _zero; } }
+ public static Vector3 One { get { return _one; } }
+ public static Vector3 NegOne { get { return _negOne; } }
+ public static Vector3 Inf { get { return _inf; } }
- public static Vector3 Up { get { return up; } }
- public static Vector3 Down { get { return down; } }
- public static Vector3 Right { get { return right; } }
- public static Vector3 Left { get { return left; } }
- public static Vector3 Forward { get { return forward; } }
- public static Vector3 Back { get { return back; } }
+ public static Vector3 Up { get { return _up; } }
+ public static Vector3 Down { get { return _down; } }
+ public static Vector3 Right { get { return _right; } }
+ public static Vector3 Left { get { return _left; } }
+ public static Vector3 Forward { get { return _forward; } }
+ public static Vector3 Back { get { return _back; } }
// Constructors
public Vector3(real_t x, real_t y, real_t z)