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Diffstat (limited to 'modules/mono/glue/cs_files/SignalAwaiter.cs')
-rw-r--r--modules/mono/glue/cs_files/SignalAwaiter.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs
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+++ b/modules/mono/glue/cs_files/SignalAwaiter.cs
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+using System;
+
+namespace Godot
+{
+ public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
+ {
+ private bool completed = false;
+ private object[] result = null;
+ private Action action = null;
+
+ public SignalAwaiter(Godot.Object source, string signal, Godot.Object target)
+ {
+ NativeCalls.godot_icall_Object_connect_signal_awaiter(
+ Godot.Object.GetPtr(source),
+ signal, Godot.Object.GetPtr(target), this
+ );
+ }
+
+ public bool IsCompleted
+ {
+ get
+ {
+ return completed;
+ }
+ }
+
+ public void OnCompleted(Action action)
+ {
+ this.action = action;
+ }
+
+ public object[] GetResult()
+ {
+ return result;
+ }
+
+ public IAwaiter<object[]> GetAwaiter()
+ {
+ return this;
+ }
+
+ internal void SignalCallback(object[] args)
+ {
+ completed = true;
+ result = args;
+
+ if (action != null)
+ {
+ action();
+ }
+ }
+
+ internal void FailureCallback()
+ {
+ action = null;
+ completed = true;
+ }
+ }
+}