diff options
Diffstat (limited to 'modules/mono/glue/cs_files/Rect2.cs')
-rw-r--r-- | modules/mono/glue/cs_files/Rect2.cs | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs new file mode 100644 index 0000000000..019342134a --- /dev/null +++ b/modules/mono/glue/cs_files/Rect2.cs @@ -0,0 +1,233 @@ +using System; +using System.Runtime.InteropServices; + +namespace Godot +{ + [StructLayout(LayoutKind.Sequential)] + public struct Rect2 : IEquatable<Rect2> + { + private Vector2 position; + private Vector2 size; + + public Vector2 Position + { + get { return position; } + set { position = value; } + } + + public Vector2 Size + { + get { return size; } + set { size = value; } + } + + public Vector2 End + { + get { return position + size; } + } + + public float Area + { + get { return get_area(); } + } + + public Rect2 clip(Rect2 b) + { + Rect2 newRect = b; + + if (!intersects(newRect)) + return new Rect2(); + + newRect.position.x = Mathf.max(b.position.x, position.x); + newRect.position.y = Mathf.max(b.position.y, position.y); + + Vector2 bEnd = b.position + b.size; + Vector2 end = position + size; + + newRect.size.x = Mathf.min(bEnd.x, end.x) - newRect.position.x; + newRect.size.y = Mathf.min(bEnd.y, end.y) - newRect.position.y; + + return newRect; + } + + public bool encloses(Rect2 b) + { + return (b.position.x >= position.x) && (b.position.y >= position.y) && + ((b.position.x + b.size.x) < (position.x + size.x)) && + ((b.position.y + b.size.y) < (position.y + size.y)); + } + + public Rect2 expand(Vector2 to) + { + Rect2 expanded = this; + + Vector2 begin = expanded.position; + Vector2 end = expanded.position + expanded.size; + + if (to.x < begin.x) + begin.x = to.x; + if (to.y < begin.y) + begin.y = to.y; + + if (to.x > end.x) + end.x = to.x; + if (to.y > end.y) + end.y = to.y; + + expanded.position = begin; + expanded.size = end - begin; + + return expanded; + } + + public float get_area() + { + return size.x * size.y; + } + + public Rect2 grow(float by) + { + Rect2 g = this; + + g.position.x -= by; + g.position.y -= by; + g.size.x += by * 2; + g.size.y += by * 2; + + return g; + } + + public Rect2 grow_individual(float left, float top, float right, float bottom) + { + Rect2 g = this; + + g.position.x -= left; + g.position.y -= top; + g.size.x += left + right; + g.size.y += top + bottom; + + return g; + } + + public Rect2 grow_margin(int margin, float by) + { + Rect2 g = this; + + g.grow_individual((GD.MARGIN_LEFT == margin) ? by : 0, + (GD.MARGIN_TOP == margin) ? by : 0, + (GD.MARGIN_RIGHT == margin) ? by : 0, + (GD.MARGIN_BOTTOM == margin) ? by : 0); + + return g; + } + + public bool has_no_area() + { + return size.x <= 0 || size.y <= 0; + } + + public bool has_point(Vector2 point) + { + if (point.x < position.x) + return false; + if (point.y < position.y) + return false; + + if (point.x >= (position.x + size.x)) + return false; + if (point.y >= (position.y + size.y)) + return false; + + return true; + } + + public bool intersects(Rect2 b) + { + if (position.x > (b.position.x + b.size.x)) + return false; + if ((position.x + size.x) < b.position.x) + return false; + if (position.y > (b.position.y + b.size.y)) + return false; + if ((position.y + size.y) < b.position.y) + return false; + + return true; + } + + public Rect2 merge(Rect2 b) + { + Rect2 newRect; + + newRect.position.x = Mathf.min(b.position.x, position.x); + newRect.position.y = Mathf.min(b.position.y, position.y); + + newRect.size.x = Mathf.max(b.position.x + b.size.x, position.x + size.x); + newRect.size.y = Mathf.max(b.position.y + b.size.y, position.y + size.y); + + newRect.size = newRect.size - newRect.position; // Make relative again + + return newRect; + } + + public Rect2(Vector2 position, Vector2 size) + { + this.position = position; + this.size = size; + } + + public Rect2(float x, float y, float width, float height) + { + this.position = new Vector2(x, y); + this.size = new Vector2(width, height); + } + + public static bool operator ==(Rect2 left, Rect2 right) + { + return left.Equals(right); + } + + public static bool operator !=(Rect2 left, Rect2 right) + { + return !left.Equals(right); + } + + public override bool Equals(object obj) + { + if (obj is Rect2) + { + return Equals((Rect2)obj); + } + + return false; + } + + public bool Equals(Rect2 other) + { + return position.Equals(other.position) && size.Equals(other.size); + } + + public override int GetHashCode() + { + return position.GetHashCode() ^ size.GetHashCode(); + } + + public override string ToString() + { + return String.Format("({0}, {1})", new object[] + { + this.position.ToString(), + this.size.ToString() + }); + } + + public string ToString(string format) + { + return String.Format("({0}, {1})", new object[] + { + this.position.ToString(format), + this.size.ToString(format) + }); + } + } +}
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