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-rw-r--r--modules/mono/glue/cs_files/GD.cs242
1 files changed, 0 insertions, 242 deletions
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
deleted file mode 100644
index 264be23588..0000000000
--- a/modules/mono/glue/cs_files/GD.cs
+++ /dev/null
@@ -1,242 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-// TODO: Add comments describing what this class does. It is not obvious.
-
-namespace Godot
-{
- public static partial class GD
- {
- public static object Bytes2Var(byte[] bytes)
- {
- return godot_icall_GD_bytes2var(bytes);
- }
-
- public static object Convert(object what, int type)
- {
- return godot_icall_GD_convert(what, type);
- }
-
- public static real_t Db2Linear(real_t db)
- {
- return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
- }
-
- public static real_t DecTime(real_t value, real_t amount, real_t step)
- {
- real_t sgn = Mathf.Sign(value);
- real_t val = Mathf.Abs(value);
- val -= amount * step;
- if (val < 0)
- val = 0;
- return val * sgn;
- }
-
- public static FuncRef FuncRef(Object instance, string funcname)
- {
- var ret = new FuncRef();
- ret.SetInstance(instance);
- ret.SetFunction(funcname);
- return ret;
- }
-
- public static int Hash(object var)
- {
- return godot_icall_GD_hash(var);
- }
-
- public static Object InstanceFromId(int instanceId)
- {
- return godot_icall_GD_instance_from_id(instanceId);
- }
-
- public static real_t Linear2Db(real_t linear)
- {
- return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
- }
-
- public static Resource Load(string path)
- {
- return ResourceLoader.Load(path);
- }
-
- public static T Load<T>(string path) where T : Godot.Resource
- {
- return (T) ResourceLoader.Load(path);
- }
-
- public static void Print(params object[] what)
- {
- godot_icall_GD_print(what);
- }
-
- public static void PrintStack()
- {
- Print(System.Environment.StackTrace);
- }
-
- public static void PrintErr(params object[] what)
- {
- godot_icall_GD_printerr(what);
- }
-
- public static void PrintRaw(params object[] what)
- {
- godot_icall_GD_printraw(what);
- }
-
- public static void PrintS(params object[] what)
- {
- godot_icall_GD_prints(what);
- }
-
- public static void PrintT(params object[] what)
- {
- godot_icall_GD_printt(what);
- }
-
- public static int[] Range(int length)
- {
- var ret = new int[length];
-
- for (int i = 0; i < length; i++)
- {
- ret[i] = i;
- }
-
- return ret;
- }
-
- public static int[] Range(int from, int to)
- {
- if (to < from)
- return new int[0];
-
- var ret = new int[to - from];
-
- for (int i = from; i < to; i++)
- {
- ret[i - from] = i;
- }
-
- return ret;
- }
-
- public static int[] Range(int from, int to, int increment)
- {
- if (to < from && increment > 0)
- return new int[0];
- if (to > from && increment < 0)
- return new int[0];
-
- // Calculate count
- int count;
-
- if (increment > 0)
- count = (to - from - 1) / increment + 1;
- else
- count = (from - to - 1) / -increment + 1;
-
- var ret = new int[count];
-
- if (increment > 0)
- {
- int idx = 0;
- for (int i = from; i < to; i += increment)
- {
- ret[idx++] = i;
- }
- }
- else
- {
- int idx = 0;
- for (int i = from; i > to; i += increment)
- {
- ret[idx++] = i;
- }
- }
-
- return ret;
- }
-
- public static void Seed(int seed)
- {
- godot_icall_GD_seed(seed);
- }
-
- public static string Str(params object[] what)
- {
- return godot_icall_GD_str(what);
- }
-
- public static object Str2Var(string str)
- {
- return godot_icall_GD_str2var(str);
- }
-
- public static bool TypeExists(string type)
- {
- return godot_icall_GD_type_exists(type);
- }
-
- public static byte[] Var2Bytes(object var)
- {
- return godot_icall_GD_var2bytes(var);
- }
-
- public static string Var2Str(object var)
- {
- return godot_icall_GD_var2str(var);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_convert(object what, int type);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_GD_hash(object var);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(int instance_id);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_print(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printerr(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printraw(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_prints(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printt(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_seed(int seed);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_GD_str(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_str2var(string str);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_GD_type_exists(string type);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_GD_var2str(object var);
- }
-}