summaryrefslogtreecommitdiff
path: root/modules/mono/glue/cs_files/AABB.cs
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/glue/cs_files/AABB.cs')
-rw-r--r--modules/mono/glue/cs_files/AABB.cs147
1 files changed, 71 insertions, 76 deletions
diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs
index e6e12f7ba3..39f2d2ed51 100644
--- a/modules/mono/glue/cs_files/AABB.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,11 +1,15 @@
-using System;
-
// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
namespace Godot
{
@@ -45,12 +49,12 @@ namespace Godot
Vector3 dst_min = with.position;
Vector3 dst_max = with.position + with.size;
- return ((src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
+ return src_min.x <= dst_min.x &&
+ src_max.x > dst_max.x &&
+ src_min.y <= dst_min.y &&
+ src_max.y > dst_max.y &&
+ src_min.z <= dst_min.z &&
+ src_max.z > dst_max.z;
}
public AABB Expand(Vector3 to_point)
@@ -75,7 +79,7 @@ namespace Godot
return new AABB(begin, end - begin);
}
- public float GetArea()
+ public real_t GetArea()
{
return size.x * size.y * size.z;
}
@@ -107,8 +111,8 @@ namespace Godot
public Vector3 GetLongestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
+ var axis = new Vector3(1f, 0f, 0f);
+ real_t max_size = size.x;
if (size.y > max_size)
{
@@ -119,7 +123,6 @@ namespace Godot
if (size.z > max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -127,8 +130,8 @@ namespace Godot
public Vector3.Axis GetLongestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
+ var axis = Vector3.Axis.X;
+ real_t max_size = size.x;
if (size.y > max_size)
{
@@ -139,15 +142,14 @@ namespace Godot
if (size.z > max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
}
- public float GetLongestAxisSize()
+ public real_t GetLongestAxisSize()
{
- float max_size = size.x;
+ real_t max_size = size.x;
if (size.y > max_size)
max_size = size.y;
@@ -160,8 +162,8 @@ namespace Godot
public Vector3 GetShortestAxis()
{
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
+ var axis = new Vector3(1f, 0f, 0f);
+ real_t max_size = size.x;
if (size.y < max_size)
{
@@ -172,7 +174,6 @@ namespace Godot
if (size.z < max_size)
{
axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
}
return axis;
@@ -180,8 +181,8 @@ namespace Godot
public Vector3.Axis GetShortestAxisIndex()
{
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
+ var axis = Vector3.Axis.X;
+ real_t max_size = size.x;
if (size.y < max_size)
{
@@ -192,15 +193,14 @@ namespace Godot
if (size.z < max_size)
{
axis = Vector3.Axis.Z;
- max_size = size.z;
}
return axis;
}
- public float GetShortestAxisSize()
+ public real_t GetShortestAxisSize()
{
- float max_size = size.x;
+ real_t max_size = size.x;
if (size.y < max_size)
max_size = size.y;
@@ -217,14 +217,14 @@ namespace Godot
Vector3 ofs = position + half_extents;
return ofs + new Vector3(
- (dir.x > 0f) ? -half_extents.x : half_extents.x,
- (dir.y > 0f) ? -half_extents.y : half_extents.y,
- (dir.z > 0f) ? -half_extents.z : half_extents.z);
+ dir.x > 0f ? -half_extents.x : half_extents.x,
+ dir.y > 0f ? -half_extents.y : half_extents.y,
+ dir.z > 0f ? -half_extents.z : half_extents.z);
}
- public AABB Grow(float by)
+ public AABB Grow(real_t by)
{
- AABB res = this;
+ var res = this;
res.position.x -= by;
res.position.y -= by;
@@ -277,48 +277,42 @@ namespace Godot
{
return new AABB();
}
- else
- {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
+
+ min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
+ max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
return new AABB();
}
- else
- {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
+
+ min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
+ max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
return new AABB();
}
- else
- {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
+
+ min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
+ max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
return new AABB(min, max - min);
}
public bool Intersects(AABB with)
{
- if (position.x >= (with.position.x + with.size.x))
+ if (position.x >= with.position.x + with.size.x)
return false;
- if ((position.x + size.x) <= with.position.x)
+ if (position.x + size.x <= with.position.x)
return false;
- if (position.y >= (with.position.y + with.size.y))
+ if (position.y >= with.position.y + with.size.y)
return false;
- if ((position.y + size.y) <= with.position.y)
+ if (position.y + size.y <= with.position.y)
return false;
- if (position.z >= (with.position.z + with.size.z))
+ if (position.z >= with.position.z + with.size.z)
return false;
- if ((position.z + size.z) <= with.position.z)
+ if (position.z + size.z <= with.position.z)
return false;
return true;
@@ -335,7 +329,7 @@ namespace Godot
new Vector3(position.x + size.x, position.y, position.z),
new Vector3(position.x + size.x, position.y, position.z + size.z),
new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z + size.z)
};
bool over = false;
@@ -354,23 +348,23 @@ namespace Godot
public bool IntersectsSegment(Vector3 from, Vector3 to)
{
- float min = 0f;
- float max = 1f;
+ real_t min = 0f;
+ real_t max = 1f;
for (int i = 0; i < 3; i++)
{
- float seg_from = from[i];
- float seg_to = to[i];
- float box_begin = position[i];
- float box_end = box_begin + size[i];
- float cmin, cmax;
+ real_t seg_from = from[i];
+ real_t seg_to = to[i];
+ real_t box_begin = position[i];
+ real_t box_end = box_begin + size[i];
+ real_t cmin, cmax;
if (seg_from < seg_to)
{
if (seg_from > box_end || seg_to < box_begin)
return false;
- float length = seg_to - seg_from;
+ real_t length = seg_to - seg_from;
cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
}
@@ -379,7 +373,7 @@ namespace Godot
if (seg_to > box_end || seg_from < box_begin)
return false;
- float length = seg_to - seg_from;
+ real_t length = seg_to - seg_from;
cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
}
@@ -402,24 +396,25 @@ namespace Godot
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+ var end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
+ var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
- Vector3 min = new Vector3(
- (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
- (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
- (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
+ var min = new Vector3(
+ beg_1.x < beg_2.x ? beg_1.x : beg_2.x,
+ beg_1.y < beg_2.y ? beg_1.y : beg_2.y,
+ beg_1.z < beg_2.z ? beg_1.z : beg_2.z
);
- Vector3 max = new Vector3(
- (end_1.x > end_2.x) ? end_1.x : end_2.x,
- (end_1.y > end_2.y) ? end_1.y : end_2.y,
- (end_1.z > end_2.z) ? end_1.z : end_2.z
+ var max = new Vector3(
+ end_1.x > end_2.x ? end_1.x : end_2.x,
+ end_1.y > end_2.y ? end_1.y : end_2.y,
+ end_1.z > end_2.z ? end_1.z : end_2.z
);
return new AABB(min, max - min);
}
-
+
+ // Constructors
public AABB(Vector3 position, Vector3 size)
{
this.position = position;
@@ -460,8 +455,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(),
- this.size.ToString()
+ position.ToString(),
+ size.ToString()
});
}
@@ -469,8 +464,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- this.position.ToString(format),
- this.size.ToString(format)
+ position.ToString(format),
+ size.ToString(format)
});
}
}