diff options
Diffstat (limited to 'modules/mono/glue/collections_glue.cpp')
-rw-r--r-- | modules/mono/glue/collections_glue.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp new file mode 100644 index 0000000000..148bb32398 --- /dev/null +++ b/modules/mono/glue/collections_glue.cpp @@ -0,0 +1,240 @@ +/*************************************************************************/ +/* collections_glue.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "collections_glue.h" + +#include <mono/metadata/exception.h> + +#include "../mono_gd/gd_mono_class.h" + +Array *godot_icall_Array_Ctor() { + return memnew(Array); +} + +void godot_icall_Array_Dtor(Array *ptr) { + memdelete(ptr); +} + +MonoObject *godot_icall_Array_At(Array *ptr, int index) { + if (index < 0 || index > ptr->size()) { + GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); + return NULL; + } + return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index)); +} + +void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { + if (index < 0 || index > ptr->size()) { + GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); + return; + } + ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value); +} + +int godot_icall_Array_Count(Array *ptr) { + return ptr->size(); +} + +void godot_icall_Array_Add(Array *ptr, MonoObject *item) { + ptr->append(GDMonoMarshal::mono_object_to_variant(item)); +} + +void godot_icall_Array_Clear(Array *ptr) { + ptr->clear(); +} + +bool godot_icall_Array_Contains(Array *ptr, MonoObject *item) { + return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; +} + +void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { + int count = ptr->size(); + + if (mono_array_length(array) < (array_index + count)) { + MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); + GDMonoUtils::set_pending_exception(exc); + return; + } + + for (int i = 0; i < count; i++) { + MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i)); + mono_array_setref(array, array_index, boxed); + array_index++; + } +} + +int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { + return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); +} + +void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) { + if (index < 0 || index > ptr->size()) { + GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); + return; + } + ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item)); +} + +bool godot_icall_Array_Remove(Array *ptr, MonoObject *item) { + int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item)); + if (idx >= 0) { + ptr->remove(idx); + return true; + } + return false; +} + +void godot_icall_Array_RemoveAt(Array *ptr, int index) { + if (index < 0 || index > ptr->size()) { + GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); + return; + } + ptr->remove(index); +} + +Dictionary *godot_icall_Dictionary_Ctor() { + return memnew(Dictionary); +} + +void godot_icall_Dictionary_Dtor(Dictionary *ptr) { + memdelete(ptr); +} + +MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) { + Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); + if (ret == NULL) { + MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr()); +#ifdef DEBUG_ENABLED + CRASH_COND(!exc); +#endif + GDMonoUtils::runtime_object_init(exc); + GDMonoUtils::set_pending_exception((MonoException *)exc); + return NULL; + } + return GDMonoMarshal::variant_to_mono_object(ret); +} + +void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) { + ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value); +} + +Array *godot_icall_Dictionary_Keys(Dictionary *ptr) { + return memnew(Array(ptr->keys())); +} + +Array *godot_icall_Dictionary_Values(Dictionary *ptr) { + return memnew(Array(ptr->values())); +} + +int godot_icall_Dictionary_Count(Dictionary *ptr) { + return ptr->size(); +} + +void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) { + Variant varKey = GDMonoMarshal::mono_object_to_variant(key); + Variant *ret = ptr->getptr(varKey); + if (ret != NULL) { + GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists")); + return; + } + ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value); +} + +void godot_icall_Dictionary_Clear(Dictionary *ptr) { + ptr->clear(); +} + +bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) { + // no dupes + Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); + return ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value); +} + +bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) { + return ptr->has(GDMonoMarshal::mono_object_to_variant(key)); +} + +bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { + return ptr->erase(GDMonoMarshal::mono_object_to_variant(key)); +} + +bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) { + Variant varKey = GDMonoMarshal::mono_object_to_variant(key); + + // no dupes + Variant *ret = ptr->getptr(varKey); + if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) { + ptr->erase(varKey); + return true; + } + + return false; +} + +bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value) { + Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); + if (ret == NULL) { + *value = NULL; + return false; + } + *value = GDMonoMarshal::variant_to_mono_object(ret); + return true; +} + +void godot_register_collections_icalls() { + mono_add_internal_call("Godot.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); + mono_add_internal_call("Godot.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); + mono_add_internal_call("Godot.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); + mono_add_internal_call("Godot.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt); + mono_add_internal_call("Godot.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); + mono_add_internal_call("Godot.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); + mono_add_internal_call("Godot.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); + mono_add_internal_call("Godot.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); + mono_add_internal_call("Godot.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); + mono_add_internal_call("Godot.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf); + mono_add_internal_call("Godot.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); + mono_add_internal_call("Godot.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); + mono_add_internal_call("Godot.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt); + + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove); + mono_add_internal_call("Godot.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue); +} |