diff options
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r-- | modules/mono/glue/base_object_glue.cpp | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index f370883320..34a96eba17 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,17 +28,17 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "base_object_glue.h" - #ifdef MONO_GLUE_ENABLED -#include "core/reference.h" -#include "core/string_name.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/string/string_name.h" #include "../csharp_script.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" +#include "../mono_gd/gd_mono_marshal.h" #include "../mono_gd/gd_mono_utils.h" #include "../signal_awaiter_utils.h" #include "arguments_vector.h" @@ -140,16 +140,18 @@ MethodBind *godot_icall_Object_ClassDB_get_method(StringName *p_type, MonoString } MonoObject *godot_icall_Object_weakref(Object *p_ptr) { - if (!p_ptr) + if (!p_ptr) { return nullptr; + } Ref<WeakRef> wref; Reference *ref = Object::cast_to<Reference>(p_ptr); if (ref) { REF r = ref; - if (!r.is_valid()) + if (!r.is_valid()) { return nullptr; + } wref.instance(); wref->set_ref(r); @@ -161,9 +163,9 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) { return GDMonoUtils::unmanaged_get_managed(wref.ptr()); } -Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { +int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { StringName signal = p_signal ? *p_signal : StringName(); - return gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); + return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); } MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) { @@ -238,17 +240,18 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) { } void godot_register_object_icalls() { - mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); - mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); - mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString); - mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); - mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref); + GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember); } #endif // MONO_GLUE_ENABLED |