diff options
Diffstat (limited to 'modules/mono/glue/base_object_glue.cpp')
-rw-r--r-- | modules/mono/glue/base_object_glue.cpp | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp deleted file mode 100644 index 7b9dbc87cf..0000000000 --- a/modules/mono/glue/base_object_glue.cpp +++ /dev/null @@ -1,257 +0,0 @@ -/*************************************************************************/ -/* base_object_glue.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef MONO_GLUE_ENABLED - -#include "core/object/class_db.h" -#include "core/object/ref_counted.h" -#include "core/string/string_name.h" - -#include "../csharp_script.h" -#include "../mono_gd/gd_mono_cache.h" -#include "../mono_gd/gd_mono_class.h" -#include "../mono_gd/gd_mono_internals.h" -#include "../mono_gd/gd_mono_marshal.h" -#include "../mono_gd/gd_mono_utils.h" -#include "../signal_awaiter_utils.h" -#include "arguments_vector.h" - -Object *godot_icall_Object_Ctor(MonoObject *p_obj) { - Object *instance = memnew(Object); - GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance); - return instance; -} - -void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { -#ifdef DEBUG_ENABLED - CRASH_COND(p_ptr == nullptr); -#endif - - if (p_ptr->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); - if (cs_instance) { - if (!cs_instance->is_destructing_script_instance()) { - cs_instance->mono_object_disposed(p_obj); - p_ptr->set_script_instance(nullptr); - } - return; - } - } - - void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); - - if (data) { - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); - if (script_binding.inited) { - MonoGCHandleData &gchandle = script_binding.gchandle; - if (!gchandle.is_released()) { - CSharpLanguage::release_script_gchandle(p_obj, gchandle); - } - } - } -} - -void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) { -#ifdef DEBUG_ENABLED - CRASH_COND(p_ptr == nullptr); - // This is only called with RefCounted derived classes - CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); -#endif - - RefCounted *rc = static_cast<RefCounted *>(p_ptr); - - if (rc->get_script_instance()) { - CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance()); - if (cs_instance) { - if (!cs_instance->is_destructing_script_instance()) { - bool delete_owner; - bool remove_script_instance; - - cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance); - - if (delete_owner) { - memdelete(rc); - } else if (remove_script_instance) { - rc->set_script_instance(nullptr); - } - } - return; - } - } - - // Unsafe refcount decrement. The managed instance also counts as a reference. - // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) - CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc); - if (rc->unreference()) { - memdelete(rc); - } else { - void *data = CSharpLanguage::get_existing_instance_binding(rc); - - if (data) { - CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get(); - if (script_binding.inited) { - MonoGCHandleData &gchandle = script_binding.gchandle; - if (!gchandle.is_released()) { - CSharpLanguage::release_script_gchandle(p_obj, gchandle); - } - } - } - } -} - -void godot_icall_Object_ConnectEventSignals(Object *p_ptr) { - CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); - if (csharp_instance) { - csharp_instance->connect_event_signals(); - } -} - -MethodBind *godot_icall_Object_ClassDB_get_method(StringName *p_type, MonoString *p_method) { - StringName type = p_type ? *p_type : StringName(); - StringName method(GDMonoMarshal::mono_string_to_godot(p_method)); - return ClassDB::get_method(type, method); -} - -MonoObject *godot_icall_Object_weakref(Object *p_ptr) { - if (!p_ptr) { - return nullptr; - } - - Ref<WeakRef> wref; - RefCounted *rc = Object::cast_to<RefCounted>(p_ptr); - - if (rc) { - Ref<RefCounted> r = rc; - if (!r.is_valid()) { - return nullptr; - } - - wref.instantiate(); - wref->set_ref(r); - } else { - wref.instantiate(); - wref->set_obj(p_ptr); - } - - return GDMonoUtils::unmanaged_get_managed(wref.ptr()); -} - -int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { - StringName signal = p_signal ? *p_signal : StringName(); - return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); -} - -MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) { - List<PropertyInfo> property_list; - p_ptr->get_property_list(&property_list); - - MonoArray *result = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(String), property_list.size()); - - int i = 0; - for (const PropertyInfo &E : property_list) { - MonoString *boxed = GDMonoMarshal::mono_string_from_godot(E.name); - mono_array_setref(result, i, boxed); - i++; - } - - return result; -} - -MonoBoolean godot_icall_DynamicGodotObject_InvokeMember(Object *p_ptr, MonoString *p_name, MonoArray *p_args, MonoObject **r_result) { - String name = GDMonoMarshal::mono_string_to_godot(p_name); - - int argc = mono_array_length(p_args); - - ArgumentsVector<Variant> arg_store(argc); - ArgumentsVector<const Variant *> args(argc); - - for (int i = 0; i < argc; i++) { - MonoObject *elem = mono_array_get(p_args, MonoObject *, i); - arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); - args.set(i, &arg_store.get(i)); - } - - Callable::CallError error; - Variant result = p_ptr->callp(StringName(name), args.ptr(), argc, error); - - *r_result = GDMonoMarshal::variant_to_mono_object(result); - - return error.error == Callable::CallError::CALL_OK; -} - -MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *p_name, MonoObject **r_result) { - String name = GDMonoMarshal::mono_string_to_godot(p_name); - - bool valid; - Variant value = p_ptr->get(StringName(name), &valid); - - if (valid) { - *r_result = GDMonoMarshal::variant_to_mono_object(value); - } - - return valid; -} - -MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value) { - String name = GDMonoMarshal::mono_string_to_godot(p_name); - Variant value = GDMonoMarshal::mono_object_to_variant(p_value); - - bool valid; - p_ptr->set(StringName(name), value, &valid); - - return valid; -} - -MonoString *godot_icall_Object_ToString(Object *p_ptr) { -#ifdef DEBUG_ENABLED - // Cannot happen in C#; would get an ObjectDisposedException instead. - CRASH_COND(p_ptr == nullptr); -#endif - // Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop. - String result = "[" + p_ptr->get_class() + ":" + itos(p_ptr->get_instance_id()) + "]"; - return GDMonoMarshal::mono_string_from_godot(result); -} - -void godot_register_object_icalls() { - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_RefCounted_Disposed", godot_icall_RefCounted_Disposed); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString); - GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref); - GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); - GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList); - GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember); - GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember); - GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember); -} - -#endif // MONO_GLUE_ENABLED |