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-rw-r--r--modules/mono/glue/Managed/Files/GD.cs48
1 files changed, 44 insertions, 4 deletions
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index 75a35a9eea..1cd4384bcc 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -50,7 +50,7 @@ namespace Godot
return godot_icall_GD_hash(var);
}
- public static Object InstanceFromId(int instanceId)
+ public static Object InstanceFromId(ulong instanceId)
{
return godot_icall_GD_instance_from_id(instanceId);
}
@@ -110,6 +110,31 @@ namespace Godot
godot_icall_GD_printt(what);
}
+ public static double Randf()
+ {
+ return godot_icall_GD_randf();
+ }
+
+ public static uint Randi()
+ {
+ return godot_icall_GD_randi();
+ }
+
+ public static void Randomize()
+ {
+ godot_icall_GD_randomize();
+ }
+
+ public static double rand_range(double from, double to)
+ {
+ return godot_icall_GD_rand_range(from, to);
+ }
+
+ public static uint RandSeed(ulong seed, out ulong newSeed)
+ {
+ return godot_icall_GD_rand_seed(seed, out newSeed);
+ }
+
public static int[] Range(int length)
{
var ret = new int[length];
@@ -174,7 +199,7 @@ namespace Godot
return ret;
}
- public static void Seed(int seed)
+ public static void Seed(ulong seed)
{
godot_icall_GD_seed(seed);
}
@@ -214,7 +239,7 @@ namespace Godot
internal extern static int godot_icall_GD_hash(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(int instance_id);
+ internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_print(object[] what);
@@ -232,7 +257,22 @@ namespace Godot
internal extern static void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_seed(int seed);
+ internal extern static double godot_icall_GD_randf();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static uint godot_icall_GD_randi();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_randomize();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static double godot_icall_GD_rand_range(double from, double to);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_seed(ulong seed);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_str(object[] what);