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-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs15
-rw-r--r--modules/mono/glue/Managed/Files/Array.cs10
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs73
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs16
-rw-r--r--modules/mono/glue/Managed/Files/Dictionary.cs10
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs4
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs15
-rw-r--r--modules/mono/glue/Managed/Files/MarshalUtils.cs154
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs52
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs14
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs10
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs2
-rw-r--r--modules/mono/glue/Managed/Files/RID.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs1
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs34
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs31
-rw-r--r--modules/mono/glue/Managed/IgnoredFiles/Node.cs5
19 files changed, 350 insertions, 104 deletions
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index 33b2b46712..a2ebbc0736 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -414,6 +414,21 @@ namespace Godot
_position = position;
_size = size;
}
+ public AABB(Vector3 position, real_t width, real_t height, real_t depth)
+ {
+ _position = position;
+ _size = new Vector3(width, height, depth);
+ }
+ public AABB(real_t x, real_t y, real_t z, Vector3 size)
+ {
+ _position = new Vector3(x, y, z);
+ _size = size;
+ }
+ public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth)
+ {
+ _position = new Vector3(x, y, z);
+ _size = new Vector3(width, height, depth);
+ }
public static bool operator ==(AABB left, AABB right)
{
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
index 2277c7bf18..0e7b0362e0 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/Managed/Files/Array.cs
@@ -143,6 +143,11 @@ namespace Godot.Collections
}
}
+ public override string ToString()
+ {
+ return godot_icall_Array_ToString(GetPtr());
+ }
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
@@ -190,6 +195,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Array_ToString(IntPtr ptr);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
@@ -353,5 +361,7 @@ namespace Godot.Collections
{
return GetEnumerator();
}
+
+ public override string ToString() => objectArray.ToString();
}
}
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index ac9576cebd..9cc31a0557 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -260,13 +260,13 @@ namespace Godot
Vector3 euler;
euler.z = 0.0f;
- real_t mxy = m.Row1[2];
+ real_t mzy = m.Row1[2];
- if (mxy < 1.0f)
+ if (mzy < 1.0f)
{
- if (mxy > -1.0f)
+ if (mzy > -1.0f)
{
- euler.x = Mathf.Asin(-mxy);
+ euler.x = Mathf.Asin(-mzy);
euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
}
@@ -418,19 +418,11 @@ namespace Godot
public Basis Scaled(Vector3 scale)
{
- var m = this;
-
- m.Row0[0] *= scale.x;
- m.Row0[1] *= scale.x;
- m.Row0[2] *= scale.x;
- m.Row1[0] *= scale.y;
- m.Row1[1] *= scale.y;
- m.Row1[2] *= scale.y;
- m.Row2[0] *= scale.z;
- m.Row2[1] *= scale.z;
- m.Row2[2] *= scale.z;
-
- return m;
+ var b = this;
+ b.Row0 *= scale.x;
+ b.Row1 *= scale.y;
+ b.Row2 *= scale.z;
+ return b;
}
public real_t Tdotx(Vector3 with)
@@ -583,31 +575,29 @@ namespace Godot
public Basis(Vector3 axis, real_t phi)
{
- var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
-
+ Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
real_t cosine = Mathf.Cos(phi);
+ Row0.x = axisSq.x + cosine * (1.0f - axisSq.x);
+ Row1.y = axisSq.y + cosine * (1.0f - axisSq.y);
+ Row2.z = axisSq.z + cosine * (1.0f - axisSq.z);
+
real_t sine = Mathf.Sin(phi);
+ real_t t = 1.0f - cosine;
- Row0 = new Vector3
- (
- axis_sq.x + cosine * (1.0f - axis_sq.x),
- axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
- axis.z * axis.x * (1.0f - cosine) + axis.y * sine
- );
+ real_t xyzt = axis.x * axis.y * t;
+ real_t zyxs = axis.z * sine;
+ Row0.y = xyzt - zyxs;
+ Row1.x = xyzt + zyxs;
- Row1 = new Vector3
- (
- axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
- axis_sq.y + cosine * (1.0f - axis_sq.y),
- axis.y * axis.z * (1.0f - cosine) - axis.x * sine
- );
+ xyzt = axis.x * axis.z * t;
+ zyxs = axis.y * sine;
+ Row0.z = xyzt + zyxs;
+ Row2.x = xyzt - zyxs;
- Row2 = new Vector3
- (
- axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
- axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
- axis_sq.z + cosine * (1.0f - axis_sq.z)
- );
+ xyzt = axis.y * axis.z * t;
+ zyxs = axis.x * sine;
+ Row1.z = xyzt - zyxs;
+ Row2.y = xyzt + zyxs;
}
public Basis(Vector3 column0, Vector3 column1, Vector3 column2)
@@ -622,11 +612,12 @@ namespace Godot
// We need to assign the struct fields here first so we can't do it that way...
}
- internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
+ // Arguments are named such that xy is equal to calling x.y
+ internal Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
{
- Row0 = new Vector3(xx, xy, xz);
- Row1 = new Vector3(yx, yy, yz);
- Row2 = new Vector3(zx, zy, zz);
+ Row0 = new Vector3(xx, yx, zx);
+ Row1 = new Vector3(xy, yy, zy);
+ Row2 = new Vector3(xz, yz, zz);
}
public static Basis operator *(Basis left, Basis right)
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 88fa3323c2..84ff19fc54 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -168,7 +168,7 @@ namespace Godot
int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8));
int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8));
- float delta = max - min;
+ int delta = max - min;
if (delta == 0)
{
@@ -591,11 +591,11 @@ namespace Godot
public static bool operator <(Color left, Color right)
{
- if (left.r == right.r)
+ if (Mathf.IsEqualApprox(left.r, right.r))
{
- if (left.g == right.g)
+ if (Mathf.IsEqualApprox(left.g, right.g))
{
- if (left.b == right.b)
+ if (Mathf.IsEqualApprox(left.b, right.b))
return left.a < right.a;
return left.b < right.b;
}
@@ -608,11 +608,11 @@ namespace Godot
public static bool operator >(Color left, Color right)
{
- if (left.r == right.r)
+ if (Mathf.IsEqualApprox(left.r, right.r))
{
- if (left.g == right.g)
+ if (Mathf.IsEqualApprox(left.g, right.g))
{
- if (left.b == right.b)
+ if (Mathf.IsEqualApprox(left.b, right.b))
return left.a > right.a;
return left.b > right.b;
}
@@ -635,7 +635,7 @@ namespace Godot
public bool Equals(Color other)
{
- return r == other.r && g == other.g && b == other.b && a == other.a;
+ return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/Managed/Files/Dictionary.cs
index af1782b79a..6ab8549a01 100644
--- a/modules/mono/glue/Managed/Files/Dictionary.cs
+++ b/modules/mono/glue/Managed/Files/Dictionary.cs
@@ -193,6 +193,11 @@ namespace Godot.Collections
}
}
+ public override string ToString()
+ {
+ return godot_icall_Dictionary_ToString(GetPtr());
+ }
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Ctor();
@@ -243,6 +248,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
}
public class Dictionary<TKey, TValue> :
@@ -442,5 +450,7 @@ namespace Godot.Collections
{
return GetEnumerator();
}
+
+ public override string ToString() => objectDict.ToString();
}
}
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
index 9504415664..a0f105d55e 100644
--- a/modules/mono/glue/Managed/Files/DynamicObject.cs
+++ b/modules/mono/glue/Managed/Files/DynamicObject.cs
@@ -26,7 +26,7 @@ namespace Godot
/// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
/// sprite.add_child(this);
///
- /// if ((sprite.hframes * sprite.vframes) > 0)
+ /// if ((sprite.hframes * sprite.vframes) &gt; 0)
/// sprite.frame = 0;
/// </code>
/// </example>
@@ -202,7 +202,7 @@ namespace Godot
//public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
//public override bool TryDeleteMember(DeleteMemberBinder binder);
- // Invokation on the object itself, e.g.: obj(param)
+ // Invocation on the object itself, e.g.: obj(param)
//public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
// No unnary operations to handle
diff --git a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
index 366d89b1c2..5023725f17 100644
--- a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
@@ -24,12 +24,12 @@ namespace Godot
public T GetOwner<T>() where T : class
{
- return (T)(object)GetOwner();
+ return (T)(object)Owner;
}
public T GetOwnerOrNull<T>() where T : class
{
- return GetOwner() as T;
+ return Owner as T;
}
public T GetParent<T>() where T : class
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index d968f8a78f..2068099ac6 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
- godot_icall_GD_print(what);
+ godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintStack()
@@ -93,25 +93,25 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(what);
+ godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(what);
+ godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(what);
+ godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(what);
+ godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
}
- public static double Randf()
+ public static float Randf()
{
return godot_icall_GD_randf();
}
@@ -224,7 +224,7 @@ namespace Godot
internal extern static void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static double godot_icall_GD_randf();
+ internal extern static float godot_icall_GD_randf();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static uint godot_icall_GD_randi();
@@ -232,6 +232,7 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_randomize();
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static double godot_icall_GD_rand_range(double from, double to);
diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/Managed/Files/MarshalUtils.cs
index 7e72b0edb5..a1d63a62ef 100644
--- a/modules/mono/glue/Managed/Files/MarshalUtils.cs
+++ b/modules/mono/glue/Managed/Files/MarshalUtils.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections;
+using System.Collections.Generic;
namespace Godot
{
@@ -8,29 +9,151 @@ namespace Godot
static class MarshalUtils
{
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="System.InvalidOperationException">
+ /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
+ /// </exception>
static bool TypeIsGenericArray(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
}
+ /// <summary>
+ /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
+ /// is <see cref="Godot.Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
+ /// </summary>
+ /// <exception cref="System.InvalidOperationException">
+ /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
+ /// </exception>
static bool TypeIsGenericDictionary(Type type)
{
return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
}
- static void ArrayGetElementType(Type type, out Type elementType)
+ static void ArrayGetElementType(Type arrayType, out Type elementType)
{
- elementType = type.GetGenericArguments()[0];
+ elementType = arrayType.GetGenericArguments()[0];
}
- static void DictionaryGetKeyValueTypes(Type type, out Type keyType, out Type valueType)
+ static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
{
- var genericArgs = type.GetGenericArguments();
-
+ var genericArgs = dictionaryType.GetGenericArguments();
keyType = genericArgs[0];
valueType = genericArgs[1];
}
+ static bool GenericIEnumerableIsAssignableFromType(Type type)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ return true;
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ return true;
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ return false;
+
+ return GenericIEnumerableIsAssignableFromType(baseType);
+ }
+
+ static bool GenericIDictionaryIsAssignableFromType(Type type)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ return true;
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ return true;
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ return false;
+
+ return GenericIDictionaryIsAssignableFromType(baseType);
+ }
+
+ static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ {
+ elementType = type.GetGenericArguments()[0];
+ return true;
+ }
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
+ {
+ elementType = interfaceType.GetGenericArguments()[0];
+ return true;
+ }
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ {
+ elementType = null;
+ return false;
+ }
+
+ return GenericIEnumerableIsAssignableFromType(baseType, out elementType);
+ }
+
+ static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType)
+ {
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ {
+ var genericArgs = type.GetGenericArguments();
+ keyType = genericArgs[0];
+ valueType = genericArgs[1];
+ return true;
+ }
+
+ foreach (var interfaceType in type.GetInterfaces())
+ {
+ if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
+ {
+ var genericArgs = interfaceType.GetGenericArguments();
+ keyType = genericArgs[0];
+ valueType = genericArgs[1];
+ return true;
+ }
+ }
+
+ Type baseType = type.BaseType;
+
+ if (baseType == null)
+ {
+ keyType = null;
+ valueType = null;
+ return false;
+ }
+
+ return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType);
+ }
+
+ static Type MakeGenericArrayType(Type elemType)
+ {
+ return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
+ }
+
+ static Type MakeGenericDictionaryType(Type keyType, Type valueType)
+ {
+ return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
+ }
+
// TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
// TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
@@ -64,5 +187,26 @@ namespace Godot
Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
}
}
+
+ internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr)
+ {
+#if DEBUG
+ if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType()))
+ throw new InvalidOperationException("The type does not implement IDictionary<,>");
+#endif
+
+ // TODO: Can we optimize this?
+
+ var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator();
+ var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator();
+
+ while (keys.MoveNext() && values.MoveNext())
+ {
+ object key = keys.Current;
+ object value = values.Current;
+
+ Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value);
+ }
+ }
}
}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index a064278237..2d8c63fe7f 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -44,9 +44,9 @@ namespace Godot
return (real_t)Math.Atan(s);
}
- public static real_t Atan2(real_t x, real_t y)
+ public static real_t Atan2(real_t y, real_t x)
{
- return (real_t)Math.Atan2(x, y);
+ return (real_t)Math.Atan2(y, x);
}
public static Vector2 Cartesian2Polar(real_t x, real_t y)
@@ -79,14 +79,27 @@ namespace Godot
return (real_t)Math.Cosh(s);
}
- public static int Decimals(real_t step)
- {
- return Decimals((decimal)step);
- }
-
- public static int Decimals(decimal step)
- {
- return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
+ public static int StepDecimals(real_t step)
+ {
+ double[] sd = new double[] {
+ 0.9999,
+ 0.09999,
+ 0.009999,
+ 0.0009999,
+ 0.00009999,
+ 0.000009999,
+ 0.0000009999,
+ 0.00000009999,
+ 0.000000009999,
+ };
+ double abs = Mathf.Abs(step);
+ double decs = abs - (int)abs; // Strip away integer part
+ for (int i = 0; i < sd.Length; i++) {
+ if (decs >= sd[i]) {
+ return i;
+ }
+ }
+ return 0;
}
public static real_t Deg2Rad(real_t deg)
@@ -143,6 +156,15 @@ namespace Godot
return (weight - from) / (to - from);
}
+ public static bool IsEqualApprox(real_t a, real_t b)
+ {
+ real_t tolerance = Epsilon * Abs(a);
+ if (tolerance < Epsilon) {
+ tolerance = Epsilon;
+ }
+ return Abs(a - b) < tolerance;
+ }
+
public static bool IsInf(real_t s)
{
return real_t.IsInfinity(s);
@@ -153,6 +175,11 @@ namespace Godot
return real_t.IsNaN(s);
}
+ public static bool IsZeroApprox(real_t s)
+ {
+ return Abs(s) < Epsilon;
+ }
+
public static real_t Lerp(real_t from, real_t to, real_t weight)
{
return from + (to - from) * weight;
@@ -183,6 +210,11 @@ namespace Godot
return a < b ? a : b;
}
+ public static real_t MoveToward(real_t from, real_t to, real_t delta)
+ {
+ return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta;
+ }
+
public static int NearestPo2(int value)
{
value--;
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index 414762f7b1..b96f01bc2e 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -21,6 +21,16 @@ namespace Godot
public const real_t Epsilon = 1e-06f;
#endif
+ public static int DecimalCount(real_t s)
+ {
+ return DecimalCount((decimal)s);
+ }
+
+ public static int DecimalCount(decimal s)
+ {
+ return BitConverter.GetBytes(decimal.GetBits(s)[3])[2];
+ }
+
public static int CeilToInt(real_t s)
{
return (int)Math.Ceiling(s);
@@ -36,9 +46,9 @@ namespace Godot
return (int)Math.Round(s);
}
- public static bool IsEqualApprox(real_t a, real_t b, real_t ratio = Mathf.Epsilon)
+ public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
{
- return Abs(a - b) < ratio;
+ return Abs(a - b) < tolerance;
}
}
} \ No newline at end of file
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
index e152d56871..de80f7fddc 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/Managed/Files/Object.base.cs
@@ -73,6 +73,11 @@ namespace Godot
disposed = true;
}
+ public override string ToString()
+ {
+ return godot_icall_Object_ToString(GetPtr(this));
+ }
+
/// <summary>
/// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
/// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
@@ -88,7 +93,7 @@ namespace Godot
/// <code>
/// public override void _Ready()
/// {
- /// for (int i = 0; i < 100; i++)
+ /// for (int i = 0; i &lt; 100; i++)
/// {
/// await ToSignal(GetTree(), "idle_frame");
/// GD.Print($"Frame {i}");
@@ -115,6 +120,9 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Object_ToString(IntPtr ptr);
+
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index f11cd490a9..e16d4315be 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -200,7 +200,7 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && D == other.D;
+ return _normal == other._normal && Mathf.IsEqualApprox(D, other.D);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index d0c15146a5..0d4349084a 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -358,7 +358,7 @@ namespace Godot
public bool Equals(Quat other)
{
- return x == other.x && y == other.y && z == other.z && w == other.w;
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/Managed/Files/RID.cs
index f1268c8518..12064beca2 100644
--- a/modules/mono/glue/Managed/Files/RID.cs
+++ b/modules/mono/glue/Managed/Files/RID.cs
@@ -70,6 +70,8 @@ namespace Godot
return godot_icall_RID_get_id(RID.GetPtr(this));
}
+ public override string ToString() => "[RID]";
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index f7bb41d523..33ff286769 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -298,6 +298,7 @@ namespace Godot
origin = originPos;
}
+ // Arguments are named such that xy is equal to calling x.y
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index 908162ec45..a7f26283a7 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -52,11 +52,15 @@ namespace Godot
internal void Normalize()
{
- real_t length = x * x + y * y;
+ real_t lengthsq = LengthSquared();
- if (length != 0f)
+ if (lengthsq == 0)
{
- length = Mathf.Sqrt(length);
+ x = y = 0f;
+ }
+ else
+ {
+ real_t length = Mathf.Sqrt(lengthsq);
x /= length;
y /= length;
}
@@ -182,11 +186,19 @@ namespace Godot
return res;
}
+ public Vector2 MoveToward(Vector2 to, real_t delta)
+ {
+ var v = this;
+ var vd = to - v;
+ var len = vd.Length();
+ return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ }
+
public Vector2 Normalized()
{
- var result = this;
- result.Normalize();
- return result;
+ var v = this;
+ v.Normalize();
+ return v;
}
public Vector2 Project(Vector2 onNormal)
@@ -343,7 +355,7 @@ namespace Godot
public static bool operator <(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y < right.y;
}
@@ -353,7 +365,7 @@ namespace Godot
public static bool operator >(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y > right.y;
}
@@ -363,7 +375,7 @@ namespace Godot
public static bool operator <=(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y <= right.y;
}
@@ -373,7 +385,7 @@ namespace Godot
public static bool operator >=(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y >= right.y;
}
@@ -393,7 +405,7 @@ namespace Godot
public bool Equals(Vector2 other)
{
- return x == other.x && y == other.y;
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 0c96d346a9..16803ae55c 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -65,14 +65,15 @@ namespace Godot
internal void Normalize()
{
- real_t length = Length();
+ real_t lengthsq = LengthSquared();
- if (length == 0f)
+ if (lengthsq == 0)
{
x = y = z = 0f;
}
else
{
+ real_t length = Mathf.Sqrt(lengthsq);
x /= length;
y /= length;
z /= length;
@@ -189,6 +190,14 @@ namespace Godot
);
}
+ public Vector3 MoveToward(Vector3 to, real_t delta)
+ {
+ var v = this;
+ var vd = to - v;
+ var len = vd.Length();
+ return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
+ }
+
public Axis MaxAxis()
{
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
@@ -397,9 +406,9 @@ namespace Godot
public static bool operator <(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z < right.z;
return left.y < right.y;
}
@@ -409,9 +418,9 @@ namespace Godot
public static bool operator >(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z > right.z;
return left.y > right.y;
}
@@ -421,9 +430,9 @@ namespace Godot
public static bool operator <=(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z <= right.z;
return left.y < right.y;
}
@@ -433,9 +442,9 @@ namespace Godot
public static bool operator >=(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z >= right.z;
return left.y > right.y;
}
@@ -455,7 +464,7 @@ namespace Godot
public bool Equals(Vector3 other)
{
- return x == other.x && y == other.y && z == other.z;
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Node.cs b/modules/mono/glue/Managed/IgnoredFiles/Node.cs
index 99ba0f827a..cff61b1e0b 100644
--- a/modules/mono/glue/Managed/IgnoredFiles/Node.cs
+++ b/modules/mono/glue/Managed/IgnoredFiles/Node.cs
@@ -15,9 +15,10 @@ namespace Godot
throw new NotImplementedException();
}
- public Node GetOwner()
+ public Node Owner
{
- throw new NotImplementedException();
+ get => throw new NotImplementedException();
+ set => throw new NotImplementedException();
}
public Node GetParent()