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-rw-r--r--modules/mono/glue/Managed/Files/Array.cs194
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs435
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs39
-rw-r--r--modules/mono/glue/Managed/Files/Colors.cs303
-rw-r--r--modules/mono/glue/Managed/Files/DebuggingUtils.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Dictionary.cs265
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs213
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs128
-rw-r--r--modules/mono/glue/Managed/Files/GodotTraceListener.cs37
-rw-r--r--modules/mono/glue/Managed/Files/MarshalUtils.cs60
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs28
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs5
-rw-r--r--modules/mono/glue/Managed/Files/NodePath.cs14
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs44
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs33
-rw-r--r--modules/mono/glue/Managed/Files/RID.cs14
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs38
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs176
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs33
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs28
-rw-r--r--modules/mono/glue/Managed/IgnoredFiles/Variant.cs11
-rw-r--r--modules/mono/glue/Managed/Managed.csproj2
23 files changed, 1499 insertions, 609 deletions
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
index d5a35d7ae0..0e7b0362e0 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/Managed/Files/Array.cs
@@ -28,7 +28,7 @@ namespace Godot.Collections
}
}
- public class Array : IList<object>, ICollection<object>, IEnumerable<object>, IDisposable
+ public class Array : IList, IDisposable
{
ArraySafeHandle safeHandle;
bool disposed = false;
@@ -38,6 +38,14 @@ namespace Godot.Collections
safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
}
+ public Array(IEnumerable collection) : this()
+ {
+ if (collection == null)
+ throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
+
+ MarshalUtils.EnumerableToArray(collection, GetPtr());
+ }
+
internal Array(ArraySafeHandle handle)
{
safeHandle = handle;
@@ -50,9 +58,19 @@ namespace Godot.Collections
internal IntPtr GetPtr()
{
+ if (disposed)
+ throw new ObjectDisposedException(GetType().FullName);
+
return safeHandle.DangerousGetHandle();
}
+ public Error Resize(int newSize)
+ {
+ return godot_icall_Array_Resize(GetPtr(), newSize);
+ }
+
+ // IDisposable
+
public void Dispose()
{
if (disposed)
@@ -67,62 +85,55 @@ namespace Godot.Collections
disposed = true;
}
+ // IList
+
+ public bool IsReadOnly => false;
+
+ public bool IsFixedSize => false;
+
public object this[int index]
{
- get
- {
- return godot_icall_Array_At(GetPtr(), index);
- }
- set
- {
- godot_icall_Array_SetAt(GetPtr(), index, value);
- }
+ get => godot_icall_Array_At(GetPtr(), index);
+ set => godot_icall_Array_SetAt(GetPtr(), index, value);
}
- public int Count
- {
- get
- {
- return godot_icall_Array_Count(GetPtr());
- }
- }
+ public int Add(object value) => godot_icall_Array_Add(GetPtr(), value);
- public bool IsReadOnly
- {
- get
- {
- return false;
- }
- }
+ public bool Contains(object value) => godot_icall_Array_Contains(GetPtr(), value);
- public void Add(object item)
- {
- godot_icall_Array_Add(GetPtr(), item);
- }
+ public void Clear() => godot_icall_Array_Clear(GetPtr());
- public void Clear()
- {
- godot_icall_Array_Clear(GetPtr());
- }
+ public int IndexOf(object value) => godot_icall_Array_IndexOf(GetPtr(), value);
- public bool Contains(object item)
- {
- return godot_icall_Array_Contains(GetPtr(), item);
- }
+ public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value);
+
+ public void Remove(object value) => godot_icall_Array_Remove(GetPtr(), value);
- public void CopyTo(object[] array, int arrayIndex)
+ public void RemoveAt(int index) => godot_icall_Array_RemoveAt(GetPtr(), index);
+
+ // ICollection
+
+ public int Count => godot_icall_Array_Count(GetPtr());
+
+ public object SyncRoot => this;
+
+ public bool IsSynchronized => false;
+
+ public void CopyTo(System.Array array, int index)
{
if (array == null)
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
- if (arrayIndex < 0)
- throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
+ if (index < 0)
+ throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
// Internal call may throw ArgumentException
- godot_icall_Array_CopyTo(GetPtr(), array, arrayIndex);
+ godot_icall_Array_CopyTo(GetPtr(), array, index);
}
- public IEnumerator<object> GetEnumerator()
+ // IEnumerable
+
+ public IEnumerator GetEnumerator()
{
int count = Count;
@@ -132,29 +143,9 @@ namespace Godot.Collections
}
}
- public int IndexOf(object item)
+ public override string ToString()
{
- return godot_icall_Array_IndexOf(GetPtr(), item);
- }
-
- public void Insert(int index, object item)
- {
- godot_icall_Array_Insert(GetPtr(), index, item);
- }
-
- public bool Remove(object item)
- {
- return godot_icall_Array_Remove(GetPtr(), item);
- }
-
- public void RemoveAt(int index)
- {
- godot_icall_Array_RemoveAt(GetPtr(), index);
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
+ return godot_icall_Array_ToString(GetPtr());
}
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -176,7 +167,7 @@ namespace Godot.Collections
internal extern static int godot_icall_Array_Count(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Add(IntPtr ptr, object item);
+ internal extern static int godot_icall_Array_Add(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Clear(IntPtr ptr);
@@ -185,7 +176,7 @@ namespace Godot.Collections
internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex);
+ internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
@@ -200,7 +191,13 @@ namespace Godot.Collections
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Array_ToString(IntPtr ptr);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
@@ -220,6 +217,14 @@ namespace Godot.Collections
objectArray = new Array();
}
+ public Array(IEnumerable<T> collection)
+ {
+ if (collection == null)
+ throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
+
+ objectArray = new Array(collection);
+ }
+
public Array(Array array)
{
objectArray = array;
@@ -235,11 +240,23 @@ namespace Godot.Collections
objectArray = new Array(handle);
}
+ internal IntPtr GetPtr()
+ {
+ return objectArray.GetPtr();
+ }
+
public static explicit operator Array(Array<T> from)
{
return from.objectArray;
}
+ public Error Resize(int newSize)
+ {
+ return objectArray.Resize(newSize);
+ }
+
+ // IList<T>
+
public T this[int index]
{
get
@@ -252,6 +269,23 @@ namespace Godot.Collections
}
}
+ public int IndexOf(T item)
+ {
+ return objectArray.IndexOf(item);
+ }
+
+ public void Insert(int index, T item)
+ {
+ objectArray.Insert(index, item);
+ }
+
+ public void RemoveAt(int index)
+ {
+ objectArray.RemoveAt(index);
+ }
+
+ // ICollection<T>
+
public int Count
{
get
@@ -306,6 +340,13 @@ namespace Godot.Collections
}
}
+ public bool Remove(T item)
+ {
+ return Array.godot_icall_Array_Remove(GetPtr(), item);
+ }
+
+ // IEnumerable<T>
+
public IEnumerator<T> GetEnumerator()
{
int count = objectArray.Count;
@@ -316,34 +357,11 @@ namespace Godot.Collections
}
}
- public int IndexOf(T item)
- {
- return objectArray.IndexOf(item);
- }
-
- public void Insert(int index, T item)
- {
- objectArray.Insert(index, item);
- }
-
- public bool Remove(T item)
- {
- return objectArray.Remove(item);
- }
-
- public void RemoveAt(int index)
- {
- objectArray.RemoveAt(index);
- }
-
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
- internal IntPtr GetPtr()
- {
- return objectArray.GetPtr();
- }
+ public override string ToString() => objectArray.ToString();
}
}
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index b318d96bb9..ac9576cebd 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -45,74 +45,119 @@ namespace Godot
new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
};
+ // NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
+
+ /// <summary>
+ /// Returns the basis matrix’s x vector.
+ /// This is equivalent to <see cref="Column0"/>.
+ /// </summary>
public Vector3 x
{
- get { return GetAxis(0); }
- set { SetAxis(0, value); }
+ get => Column0;
+ set => Column0 = value;
}
+ /// <summary>
+ /// Returns the basis matrix’s y vector.
+ /// This is equivalent to <see cref="Column1"/>.
+ /// </summary>
public Vector3 y
{
- get { return GetAxis(1); }
- set { SetAxis(1, value); }
+
+ get => Column1;
+ set => Column1 = value;
}
+ /// <summary>
+ /// Returns the basis matrix’s z vector.
+ /// This is equivalent to <see cref="Column2"/>.
+ /// </summary>
public Vector3 z
{
- get { return GetAxis(2); }
- set { SetAxis(2, value); }
+
+ get => Column2;
+ set => Column2 = value;
}
- private Vector3 _x;
- private Vector3 _y;
- private Vector3 _z;
+ public Vector3 Row0;
+ public Vector3 Row1;
+ public Vector3 Row2;
- public static Basis Identity
+ public Vector3 Column0
+ {
+ get => new Vector3(Row0.x, Row1.x, Row2.x);
+ set
+ {
+ this.Row0.x = value.x;
+ this.Row1.x = value.y;
+ this.Row2.x = value.z;
+ }
+ }
+ public Vector3 Column1
{
- get { return identity; }
+ get => new Vector3(Row0.y, Row1.y, Row2.y);
+ set
+ {
+ this.Row0.y = value.x;
+ this.Row1.y = value.y;
+ this.Row2.y = value.z;
+ }
+ }
+ public Vector3 Column2
+ {
+ get => new Vector3(Row0.z, Row1.z, Row2.z);
+ set
+ {
+ this.Row0.z = value.x;
+ this.Row1.z = value.y;
+ this.Row2.z = value.z;
+ }
}
+ public static Basis Identity => identity;
+
public Vector3 Scale
{
get
{
- return new Vector3
+ real_t detSign = Mathf.Sign(Determinant());
+ return detSign * new Vector3
(
- new Vector3(this[0, 0], this[1, 0], this[2, 0]).Length(),
- new Vector3(this[0, 1], this[1, 1], this[2, 1]).Length(),
- new Vector3(this[0, 2], this[1, 2], this[2, 2]).Length()
+ new Vector3(this.Row0[0], this.Row1[0], this.Row2[0]).Length(),
+ new Vector3(this.Row0[1], this.Row1[1], this.Row2[1]).Length(),
+ new Vector3(this.Row0[2], this.Row1[2], this.Row2[2]).Length()
);
}
}
- public Vector3 this[int index]
+ public Vector3 this[int columnIndex]
{
get
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- return _x;
+ return Column0;
case 1:
- return _y;
+ return Column1;
case 2:
- return _z;
+ return Column2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- _x = value;
+ Column0 = value;
return;
case 1:
- _y = value;
+ Column1 = value;
return;
case 2:
- _z = value;
+ Column2 = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -120,51 +165,53 @@ namespace Godot
}
}
- public real_t this[int index, int axis]
+ public real_t this[int columnIndex, int rowIndex]
{
get
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- return _x[axis];
+ return Column0[rowIndex];
case 1:
- return _y[axis];
+ return Column1[rowIndex];
case 2:
- return _z[axis];
+ return Column2[rowIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (columnIndex)
{
case 0:
- _x[axis] = value;
+ {
+ var column0 = Column0;
+ column0[rowIndex] = value;
+ Column0 = column0;
return;
+ }
case 1:
- _y[axis] = value;
+ {
+ var column1 = Column1;
+ column1[rowIndex] = value;
+ Column1 = column1;
return;
+ }
case 2:
- _z[axis] = value;
+ {
+ var column2 = Column2;
+ column2[rowIndex] = value;
+ Column2 = column2;
return;
+ }
default:
throw new IndexOutOfRangeException();
}
}
}
- internal static Basis CreateFromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
- {
- return new Basis
- (
- xAxis.x, yAxis.x, zAxis.x,
- xAxis.y, yAxis.y, zAxis.y,
- xAxis.z, yAxis.z, zAxis.z
- );
- }
-
internal Quat RotationQuat()
{
Basis orthonormalizedBasis = Orthonormalized();
@@ -191,29 +238,19 @@ namespace Godot
private void SetDiagonal(Vector3 diagonal)
{
- _x = new Vector3(diagonal.x, 0, 0);
- _y = new Vector3(0, diagonal.y, 0);
- _z = new Vector3(0, 0, diagonal.z);
+ Row0 = new Vector3(diagonal.x, 0, 0);
+ Row1 = new Vector3(0, diagonal.y, 0);
+ Row2 = new Vector3(0, 0, diagonal.z);
}
public real_t Determinant()
{
- return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
- this[1, 0] * (this[0, 1] * this[2, 2] - this[2, 1] * this[0, 2]) +
- this[2, 0] * (this[0, 1] * this[1, 2] - this[1, 1] * this[0, 2]);
- }
+ real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
+ real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
+ real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
- public Vector3 GetAxis(int axis)
- {
- return new Vector3(this[0, axis], this[1, axis], this[2, axis]);
- }
-
- public void SetAxis(int axis, Vector3 value)
- {
- this[0, axis] = value.x;
- this[1, axis] = value.y;
- this[2, axis] = value.z;
+ return Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
}
public Vector3 GetEuler()
@@ -223,32 +260,80 @@ namespace Godot
Vector3 euler;
euler.z = 0.0f;
- real_t mxy = m[1, 2];
-
+ real_t mxy = m.Row1[2];
if (mxy < 1.0f)
{
if (mxy > -1.0f)
{
euler.x = Mathf.Asin(-mxy);
- euler.y = Mathf.Atan2(m[0, 2], m[2, 2]);
- euler.z = Mathf.Atan2(m[1, 0], m[1, 1]);
+ euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
+ euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
}
else
{
euler.x = Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
+ euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
}
}
else
{
euler.x = -Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]);
+ euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
}
return euler;
}
+ public Vector3 GetRow(int index)
+ {
+ switch (index)
+ {
+ case 0:
+ return Row0;
+ case 1:
+ return Row1;
+ case 2:
+ return Row2;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+
+ public void SetRow(int index, Vector3 value)
+ {
+ switch (index)
+ {
+ case 0:
+ Row0 = value;
+ return;
+ case 1:
+ Row1 = value;
+ return;
+ case 2:
+ Row2 = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+
+ public Vector3 GetColumn(int index)
+ {
+ return this[index];
+ }
+
+ public void SetColumn(int index, Vector3 value)
+ {
+ this[index] = value;
+ }
+
+ [Obsolete("GetAxis is deprecated. Use GetColumn instead.")]
+ public Vector3 GetAxis(int axis)
+ {
+ return new Vector3(this.Row0[axis], this.Row1[axis], this.Row2[axis]);
+ }
+
public int GetOrthogonalIndex()
{
var orth = this;
@@ -257,7 +342,9 @@ namespace Godot
{
for (int j = 0; j < 3; j++)
{
- real_t v = orth[i, j];
+ var row = orth.GetRow(i);
+
+ real_t v = row[j];
if (v > 0.5f)
v = 1.0f;
@@ -266,7 +353,9 @@ namespace Godot
else
v = 0f;
- orth[i, j] = v;
+ row[j] = v;
+
+ orth.SetRow(i, row);
}
}
@@ -281,57 +370,45 @@ namespace Godot
public Basis Inverse()
{
- var inv = this;
-
- real_t[] co = {
- inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
- inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
- inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]
- };
+ real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
+ real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
+ real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
- real_t det = inv[0, 0] * co[0] + inv[0, 1] * co[1] + inv[0, 2] * co[2];
+ real_t det = Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
if (det == 0)
- {
- return new Basis
- (
- real_t.NaN, real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN, real_t.NaN,
- real_t.NaN, real_t.NaN, real_t.NaN
- );
- }
+ throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
- real_t s = 1.0f / det;
+ real_t detInv = 1.0f / det;
- inv = new Basis
+ real_t cofac01 = Row0[2] * Row2[1] - Row0[1] * Row2[2];
+ real_t cofac02 = Row0[1] * Row1[2] - Row0[2] * Row1[1];
+ real_t cofac11 = Row0[0] * Row2[2] - Row0[2] * Row2[0];
+ real_t cofac12 = Row0[2] * Row1[0] - Row0[0] * Row1[2];
+ real_t cofac21 = Row0[1] * Row2[0] - Row0[0] * Row2[1];
+ real_t cofac22 = Row0[0] * Row1[1] - Row0[1] * Row1[0];
+
+ return new Basis
(
- co[0] * s,
- inv[0, 2] * inv[2, 1] - inv[0, 1] * inv[2, 2] * s,
- inv[0, 1] * inv[1, 2] - inv[0, 2] * inv[1, 1] * s,
- co[1] * s,
- inv[0, 0] * inv[2, 2] - inv[0, 2] * inv[2, 0] * s,
- inv[0, 2] * inv[1, 0] - inv[0, 0] * inv[1, 2] * s,
- co[2] * s,
- inv[0, 1] * inv[2, 0] - inv[0, 0] * inv[2, 1] * s,
- inv[0, 0] * inv[1, 1] - inv[0, 1] * inv[1, 0] * s
+ cofac00 * detInv, cofac01 * detInv, cofac02 * detInv,
+ cofac10 * detInv, cofac11 * detInv, cofac12 * detInv,
+ cofac20 * detInv, cofac21 * detInv, cofac22 * detInv
);
-
- return inv;
}
public Basis Orthonormalized()
{
- Vector3 xAxis = GetAxis(0);
- Vector3 yAxis = GetAxis(1);
- Vector3 zAxis = GetAxis(2);
+ Vector3 column0 = GetColumn(0);
+ Vector3 column1 = GetColumn(1);
+ Vector3 column2 = GetColumn(2);
- xAxis.Normalize();
- yAxis = yAxis - xAxis * xAxis.Dot(yAxis);
- yAxis.Normalize();
- zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis);
- zAxis.Normalize();
+ column0.Normalize();
+ column1 = column1 - column0 * column0.Dot(column1);
+ column1.Normalize();
+ column2 = column2 - column0 * column0.Dot(column2) - column1 * column1.Dot(column2);
+ column2.Normalize();
- return CreateFromAxes(xAxis, yAxis, zAxis);
+ return new Basis(column0, column1, column2);
}
public Basis Rotated(Vector3 axis, real_t phi)
@@ -343,49 +420,49 @@ namespace Godot
{
var m = this;
- m[0, 0] *= scale.x;
- m[0, 1] *= scale.x;
- m[0, 2] *= scale.x;
- m[1, 0] *= scale.y;
- m[1, 1] *= scale.y;
- m[1, 2] *= scale.y;
- m[2, 0] *= scale.z;
- m[2, 1] *= scale.z;
- m[2, 2] *= scale.z;
+ m.Row0[0] *= scale.x;
+ m.Row0[1] *= scale.x;
+ m.Row0[2] *= scale.x;
+ m.Row1[0] *= scale.y;
+ m.Row1[1] *= scale.y;
+ m.Row1[2] *= scale.y;
+ m.Row2[0] *= scale.z;
+ m.Row2[1] *= scale.z;
+ m.Row2[2] *= scale.z;
return m;
}
public real_t Tdotx(Vector3 with)
{
- return this[0, 0] * with[0] + this[1, 0] * with[1] + this[2, 0] * with[2];
+ return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2];
}
public real_t Tdoty(Vector3 with)
{
- return this[0, 1] * with[0] + this[1, 1] * with[1] + this[2, 1] * with[2];
+ return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2];
}
public real_t Tdotz(Vector3 with)
{
- return this[0, 2] * with[0] + this[1, 2] * with[1] + this[2, 2] * with[2];
+ return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2];
}
public Basis Transposed()
{
var tr = this;
- real_t temp = tr[0, 1];
- tr[0, 1] = tr[1, 0];
- tr[1, 0] = temp;
+ real_t temp = tr.Row0[1];
+ tr.Row0[1] = tr.Row1[0];
+ tr.Row1[0] = temp;
- temp = tr[0, 2];
- tr[0, 2] = tr[2, 0];
- tr[2, 0] = temp;
+ temp = tr.Row0[2];
+ tr.Row0[2] = tr.Row2[0];
+ tr.Row2[0] = temp;
- temp = tr[1, 2];
- tr[1, 2] = tr[2, 1];
- tr[2, 1] = temp;
+ temp = tr.Row1[2];
+ tr.Row1[2] = tr.Row2[1];
+ tr.Row2[1] = temp;
return tr;
}
@@ -394,9 +471,9 @@ namespace Godot
{
return new Vector3
(
- this[0].Dot(v),
- this[1].Dot(v),
- this[2].Dot(v)
+ this.Row0.Dot(v),
+ this.Row1.Dot(v),
+ this.Row2.Dot(v)
);
}
@@ -404,60 +481,60 @@ namespace Godot
{
return new Vector3
(
- this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z,
- this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z,
- this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z
+ this.Row0[0] * v.x + this.Row1[0] * v.y + this.Row2[0] * v.z,
+ this.Row0[1] * v.x + this.Row1[1] * v.y + this.Row2[1] * v.z,
+ this.Row0[2] * v.x + this.Row1[2] * v.y + this.Row2[2] * v.z
);
}
public Quat Quat()
{
- real_t trace = _x[0] + _y[1] + _z[2];
+ real_t trace = Row0[0] + Row1[1] + Row2[2];
if (trace > 0.0f)
{
real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_z[1] - _y[2]) * inv_s,
- (_x[2] - _z[0]) * inv_s,
- (_y[0] - _x[1]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s,
+ (Row1[0] - Row0[1]) * inv_s,
s * 0.25f
);
}
- if (_x[0] > _y[1] && _x[0] > _z[2])
+ if (Row0[0] > Row1[1] && Row0[0] > Row2[2])
{
- real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f;
+ real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
s * 0.25f,
- (_x[1] + _y[0]) * inv_s,
- (_x[2] + _z[0]) * inv_s,
- (_z[1] - _y[2]) * inv_s
+ (Row0[1] + Row1[0]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row2[1] - Row1[2]) * inv_s
);
}
- if (_y[1] > _z[2])
+ if (Row1[1] > Row2[2])
{
- real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f;
+ real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_x[1] + _y[0]) * inv_s,
+ (Row0[1] + Row1[0]) * inv_s,
s * 0.25f,
- (_y[2] + _z[1]) * inv_s,
- (_x[2] - _z[0]) * inv_s
+ (Row1[2] + Row2[1]) * inv_s,
+ (Row0[2] - Row2[0]) * inv_s
);
}
else
{
- real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f;
+ real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
real_t inv_s = 1f / s;
return new Quat(
- (_x[2] + _z[0]) * inv_s,
- (_y[2] + _z[1]) * inv_s,
+ (Row0[2] + Row2[0]) * inv_s,
+ (Row1[2] + Row2[1]) * inv_s,
s * 0.25f,
- (_y[0] - _x[1]) * inv_s
+ (Row1[0] - Row0[1]) * inv_s
);
}
}
@@ -479,9 +556,9 @@ namespace Godot
real_t yz = quat.y * zs;
real_t zz = quat.z * zs;
- _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
+ Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
+ Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
+ Row2 = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
}
public Basis(Vector3 euler)
@@ -511,21 +588,21 @@ namespace Godot
real_t cosine = Mathf.Cos(phi);
real_t sine = Mathf.Sin(phi);
- _x = new Vector3
+ Row0 = new Vector3
(
axis_sq.x + cosine * (1.0f - axis_sq.x),
axis.x * axis.y * (1.0f - cosine) - axis.z * sine,
axis.z * axis.x * (1.0f - cosine) + axis.y * sine
);
- _y = new Vector3
+ Row1 = new Vector3
(
axis.x * axis.y * (1.0f - cosine) + axis.z * sine,
axis_sq.y + cosine * (1.0f - axis_sq.y),
axis.y * axis.z * (1.0f - cosine) - axis.x * sine
);
- _z = new Vector3
+ Row2 = new Vector3
(
axis.z * axis.x * (1.0f - cosine) - axis.y * sine,
axis.y * axis.z * (1.0f - cosine) + axis.x * sine,
@@ -533,32 +610,32 @@ namespace Godot
);
}
- public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
+ public Basis(Vector3 column0, Vector3 column1, Vector3 column2)
{
- _x = new Vector3(xAxis.x, yAxis.x, zAxis.x);
- _y = new Vector3(xAxis.y, yAxis.y, zAxis.y);
- _z = new Vector3(xAxis.z, yAxis.z, zAxis.z);
+ Row0 = new Vector3(column0.x, column1.x, column2.x);
+ Row1 = new Vector3(column0.y, column1.y, column2.y);
+ Row2 = new Vector3(column0.z, column1.z, column2.z);
// Same as:
- // SetAxis(0, xAxis);
- // SetAxis(1, yAxis);
- // SetAxis(2, zAxis);
- // We need to assign the struct fields so we can't do that...
+ // Column0 = column0;
+ // Column1 = column1;
+ // Column2 = column2;
+ // We need to assign the struct fields here first so we can't do it that way...
}
internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
- _x = new Vector3(xx, xy, xz);
- _y = new Vector3(yx, yy, yz);
- _z = new Vector3(zx, zy, zz);
+ Row0 = new Vector3(xx, xy, xz);
+ Row1 = new Vector3(yx, yy, yz);
+ Row2 = new Vector3(zx, zy, zz);
}
public static Basis operator *(Basis left, Basis right)
{
return new Basis
(
- right.Tdotx(left[0]), right.Tdoty(left[0]), right.Tdotz(left[0]),
- right.Tdotx(left[1]), right.Tdoty(left[1]), right.Tdotz(left[1]),
- right.Tdotx(left[2]), right.Tdoty(left[2]), right.Tdotz(left[2])
+ right.Tdotx(left.Row0), right.Tdoty(left.Row0), right.Tdotz(left.Row0),
+ right.Tdotx(left.Row1), right.Tdoty(left.Row1), right.Tdotz(left.Row1),
+ right.Tdotx(left.Row2), right.Tdoty(left.Row2), right.Tdotz(left.Row2)
);
}
@@ -584,21 +661,21 @@ namespace Godot
public bool Equals(Basis other)
{
- return _x.Equals(other[0]) && _y.Equals(other[1]) && _z.Equals(other[2]);
+ return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
}
public override int GetHashCode()
{
- return _x.GetHashCode() ^ _y.GetHashCode() ^ _z.GetHashCode();
+ return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1}, {2})", new object[]
{
- _x.ToString(),
- _y.ToString(),
- _z.ToString()
+ Row0.ToString(),
+ Row1.ToString(),
+ Row2.ToString()
});
}
@@ -606,9 +683,9 @@ namespace Godot
{
return String.Format("({0}, {1}, {2})", new object[]
{
- _x.ToString(format),
- _y.ToString(format),
- _z.ToString(format)
+ Row0.ToString(format),
+ Row1.ToString(format),
+ Row2.ToString(format)
});
}
}
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index fc5bb010a9..84ff19fc54 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -104,17 +104,26 @@ namespace Godot
}
}
- private static readonly Color black = new Color(0f, 0f, 0f);
-
- public Color Black
+ public static Color ColorN(string name, float alpha = 1f)
{
- get
+ name = name.Replace(" ", String.Empty);
+ name = name.Replace("-", String.Empty);
+ name = name.Replace("_", String.Empty);
+ name = name.Replace("'", String.Empty);
+ name = name.Replace(".", String.Empty);
+ name = name.ToLower();
+
+ if (!Colors.namedColors.ContainsKey(name))
{
- return black;
+ throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
}
+
+ Color color = Colors.namedColors[name];
+ color.a = alpha;
+ return color;
}
- public float this [int index]
+ public float this[int index]
{
get
{
@@ -159,7 +168,7 @@ namespace Godot
int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8));
int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8));
- float delta = max - min;
+ int delta = max - min;
if (delta == 0)
{
@@ -380,7 +389,7 @@ namespace Godot
return txt;
}
- // Constructors
+ // Constructors
public Color(float r, float g, float b, float a = 1.0f)
{
this.r = r;
@@ -582,11 +591,11 @@ namespace Godot
public static bool operator <(Color left, Color right)
{
- if (left.r == right.r)
+ if (Mathf.IsEqualApprox(left.r, right.r))
{
- if (left.g == right.g)
+ if (Mathf.IsEqualApprox(left.g, right.g))
{
- if (left.b == right.b)
+ if (Mathf.IsEqualApprox(left.b, right.b))
return left.a < right.a;
return left.b < right.b;
}
@@ -599,11 +608,11 @@ namespace Godot
public static bool operator >(Color left, Color right)
{
- if (left.r == right.r)
+ if (Mathf.IsEqualApprox(left.r, right.r))
{
- if (left.g == right.g)
+ if (Mathf.IsEqualApprox(left.g, right.g))
{
- if (left.b == right.b)
+ if (Mathf.IsEqualApprox(left.b, right.b))
return left.a > right.a;
return left.b > right.b;
}
@@ -626,7 +635,7 @@ namespace Godot
public bool Equals(Color other)
{
- return r == other.r && g == other.g && b == other.b && a == other.a;
+ return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs
new file mode 100644
index 0000000000..bc2a1a3bd7
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/Colors.cs
@@ -0,0 +1,303 @@
+using System;
+using System.Collections.Generic;
+
+namespace Godot
+{
+ public static class Colors
+ {
+ // Color names and values are derived from core/color_names.inc
+ internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
+ {"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
+ {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
+ {"aqua", new Color(0.00f, 1.00f, 1.00f)},
+ {"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
+ {"azure", new Color(0.94f, 1.00f, 1.00f)},
+ {"beige", new Color(0.96f, 0.96f, 0.86f)},
+ {"bisque", new Color(1.00f, 0.89f, 0.77f)},
+ {"black", new Color(0.00f, 0.00f, 0.00f)},
+ {"blanchedalmond", new Color(1.00f, 0.92f, 0.80f)},
+ {"blue", new Color(0.00f, 0.00f, 1.00f)},
+ {"blueviolet", new Color(0.54f, 0.17f, 0.89f)},
+ {"brown", new Color(0.65f, 0.16f, 0.16f)},
+ {"burlywood", new Color(0.87f, 0.72f, 0.53f)},
+ {"cadetblue", new Color(0.37f, 0.62f, 0.63f)},
+ {"chartreuse", new Color(0.50f, 1.00f, 0.00f)},
+ {"chocolate", new Color(0.82f, 0.41f, 0.12f)},
+ {"coral", new Color(1.00f, 0.50f, 0.31f)},
+ {"cornflower", new Color(0.39f, 0.58f, 0.93f)},
+ {"cornsilk", new Color(1.00f, 0.97f, 0.86f)},
+ {"crimson", new Color(0.86f, 0.08f, 0.24f)},
+ {"cyan", new Color(0.00f, 1.00f, 1.00f)},
+ {"darkblue", new Color(0.00f, 0.00f, 0.55f)},
+ {"darkcyan", new Color(0.00f, 0.55f, 0.55f)},
+ {"darkgoldenrod", new Color(0.72f, 0.53f, 0.04f)},
+ {"darkgray", new Color(0.66f, 0.66f, 0.66f)},
+ {"darkgreen", new Color(0.00f, 0.39f, 0.00f)},
+ {"darkkhaki", new Color(0.74f, 0.72f, 0.42f)},
+ {"darkmagenta", new Color(0.55f, 0.00f, 0.55f)},
+ {"darkolivegreen", new Color(0.33f, 0.42f, 0.18f)},
+ {"darkorange", new Color(1.00f, 0.55f, 0.00f)},
+ {"darkorchid", new Color(0.60f, 0.20f, 0.80f)},
+ {"darkred", new Color(0.55f, 0.00f, 0.00f)},
+ {"darksalmon", new Color(0.91f, 0.59f, 0.48f)},
+ {"darkseagreen", new Color(0.56f, 0.74f, 0.56f)},
+ {"darkslateblue", new Color(0.28f, 0.24f, 0.55f)},
+ {"darkslategray", new Color(0.18f, 0.31f, 0.31f)},
+ {"darkturquoise", new Color(0.00f, 0.81f, 0.82f)},
+ {"darkviolet", new Color(0.58f, 0.00f, 0.83f)},
+ {"deeppink", new Color(1.00f, 0.08f, 0.58f)},
+ {"deepskyblue", new Color(0.00f, 0.75f, 1.00f)},
+ {"dimgray", new Color(0.41f, 0.41f, 0.41f)},
+ {"dodgerblue", new Color(0.12f, 0.56f, 1.00f)},
+ {"firebrick", new Color(0.70f, 0.13f, 0.13f)},
+ {"floralwhite", new Color(1.00f, 0.98f, 0.94f)},
+ {"forestgreen", new Color(0.13f, 0.55f, 0.13f)},
+ {"fuchsia", new Color(1.00f, 0.00f, 1.00f)},
+ {"gainsboro", new Color(0.86f, 0.86f, 0.86f)},
+ {"ghostwhite", new Color(0.97f, 0.97f, 1.00f)},
+ {"gold", new Color(1.00f, 0.84f, 0.00f)},
+ {"goldenrod", new Color(0.85f, 0.65f, 0.13f)},
+ {"gray", new Color(0.75f, 0.75f, 0.75f)},
+ {"green", new Color(0.00f, 1.00f, 0.00f)},
+ {"greenyellow", new Color(0.68f, 1.00f, 0.18f)},
+ {"honeydew", new Color(0.94f, 1.00f, 0.94f)},
+ {"hotpink", new Color(1.00f, 0.41f, 0.71f)},
+ {"indianred", new Color(0.80f, 0.36f, 0.36f)},
+ {"indigo", new Color(0.29f, 0.00f, 0.51f)},
+ {"ivory", new Color(1.00f, 1.00f, 0.94f)},
+ {"khaki", new Color(0.94f, 0.90f, 0.55f)},
+ {"lavender", new Color(0.90f, 0.90f, 0.98f)},
+ {"lavenderblush", new Color(1.00f, 0.94f, 0.96f)},
+ {"lawngreen", new Color(0.49f, 0.99f, 0.00f)},
+ {"lemonchiffon", new Color(1.00f, 0.98f, 0.80f)},
+ {"lightblue", new Color(0.68f, 0.85f, 0.90f)},
+ {"lightcoral", new Color(0.94f, 0.50f, 0.50f)},
+ {"lightcyan", new Color(0.88f, 1.00f, 1.00f)},
+ {"lightgoldenrod", new Color(0.98f, 0.98f, 0.82f)},
+ {"lightgray", new Color(0.83f, 0.83f, 0.83f)},
+ {"lightgreen", new Color(0.56f, 0.93f, 0.56f)},
+ {"lightpink", new Color(1.00f, 0.71f, 0.76f)},
+ {"lightsalmon", new Color(1.00f, 0.63f, 0.48f)},
+ {"lightseagreen", new Color(0.13f, 0.70f, 0.67f)},
+ {"lightskyblue", new Color(0.53f, 0.81f, 0.98f)},
+ {"lightslategray", new Color(0.47f, 0.53f, 0.60f)},
+ {"lightsteelblue", new Color(0.69f, 0.77f, 0.87f)},
+ {"lightyellow", new Color(1.00f, 1.00f, 0.88f)},
+ {"lime", new Color(0.00f, 1.00f, 0.00f)},
+ {"limegreen", new Color(0.20f, 0.80f, 0.20f)},
+ {"linen", new Color(0.98f, 0.94f, 0.90f)},
+ {"magenta", new Color(1.00f, 0.00f, 1.00f)},
+ {"maroon", new Color(0.69f, 0.19f, 0.38f)},
+ {"mediumaquamarine", new Color(0.40f, 0.80f, 0.67f)},
+ {"mediumblue", new Color(0.00f, 0.00f, 0.80f)},
+ {"mediumorchid", new Color(0.73f, 0.33f, 0.83f)},
+ {"mediumpurple", new Color(0.58f, 0.44f, 0.86f)},
+ {"mediumseagreen", new Color(0.24f, 0.70f, 0.44f)},
+ {"mediumslateblue", new Color(0.48f, 0.41f, 0.93f)},
+ {"mediumspringgreen", new Color(0.00f, 0.98f, 0.60f)},
+ {"mediumturquoise", new Color(0.28f, 0.82f, 0.80f)},
+ {"mediumvioletred", new Color(0.78f, 0.08f, 0.52f)},
+ {"midnightblue", new Color(0.10f, 0.10f, 0.44f)},
+ {"mintcream", new Color(0.96f, 1.00f, 0.98f)},
+ {"mistyrose", new Color(1.00f, 0.89f, 0.88f)},
+ {"moccasin", new Color(1.00f, 0.89f, 0.71f)},
+ {"navajowhite", new Color(1.00f, 0.87f, 0.68f)},
+ {"navyblue", new Color(0.00f, 0.00f, 0.50f)},
+ {"oldlace", new Color(0.99f, 0.96f, 0.90f)},
+ {"olive", new Color(0.50f, 0.50f, 0.00f)},
+ {"olivedrab", new Color(0.42f, 0.56f, 0.14f)},
+ {"orange", new Color(1.00f, 0.65f, 0.00f)},
+ {"orangered", new Color(1.00f, 0.27f, 0.00f)},
+ {"orchid", new Color(0.85f, 0.44f, 0.84f)},
+ {"palegoldenrod", new Color(0.93f, 0.91f, 0.67f)},
+ {"palegreen", new Color(0.60f, 0.98f, 0.60f)},
+ {"paleturquoise", new Color(0.69f, 0.93f, 0.93f)},
+ {"palevioletred", new Color(0.86f, 0.44f, 0.58f)},
+ {"papayawhip", new Color(1.00f, 0.94f, 0.84f)},
+ {"peachpuff", new Color(1.00f, 0.85f, 0.73f)},
+ {"peru", new Color(0.80f, 0.52f, 0.25f)},
+ {"pink", new Color(1.00f, 0.75f, 0.80f)},
+ {"plum", new Color(0.87f, 0.63f, 0.87f)},
+ {"powderblue", new Color(0.69f, 0.88f, 0.90f)},
+ {"purple", new Color(0.63f, 0.13f, 0.94f)},
+ {"rebeccapurple", new Color(0.40f, 0.20f, 0.60f)},
+ {"red", new Color(1.00f, 0.00f, 0.00f)},
+ {"rosybrown", new Color(0.74f, 0.56f, 0.56f)},
+ {"royalblue", new Color(0.25f, 0.41f, 0.88f)},
+ {"saddlebrown", new Color(0.55f, 0.27f, 0.07f)},
+ {"salmon", new Color(0.98f, 0.50f, 0.45f)},
+ {"sandybrown", new Color(0.96f, 0.64f, 0.38f)},
+ {"seagreen", new Color(0.18f, 0.55f, 0.34f)},
+ {"seashell", new Color(1.00f, 0.96f, 0.93f)},
+ {"sienna", new Color(0.63f, 0.32f, 0.18f)},
+ {"silver", new Color(0.75f, 0.75f, 0.75f)},
+ {"skyblue", new Color(0.53f, 0.81f, 0.92f)},
+ {"slateblue", new Color(0.42f, 0.35f, 0.80f)},
+ {"slategray", new Color(0.44f, 0.50f, 0.56f)},
+ {"snow", new Color(1.00f, 0.98f, 0.98f)},
+ {"springgreen", new Color(0.00f, 1.00f, 0.50f)},
+ {"steelblue", new Color(0.27f, 0.51f, 0.71f)},
+ {"tan", new Color(0.82f, 0.71f, 0.55f)},
+ {"teal", new Color(0.00f, 0.50f, 0.50f)},
+ {"thistle", new Color(0.85f, 0.75f, 0.85f)},
+ {"tomato", new Color(1.00f, 0.39f, 0.28f)},
+ {"turquoise", new Color(0.25f, 0.88f, 0.82f)},
+ {"violet", new Color(0.93f, 0.51f, 0.93f)},
+ {"webgreen", new Color(0.00f, 0.50f, 0.00f)},
+ {"webgray", new Color(0.50f, 0.50f, 0.50f)},
+ {"webmaroon", new Color(0.50f, 0.00f, 0.00f)},
+ {"webpurple", new Color(0.50f, 0.00f, 0.50f)},
+ {"wheat", new Color(0.96f, 0.87f, 0.70f)},
+ {"white", new Color(1.00f, 1.00f, 1.00f)},
+ {"whitesmoke", new Color(0.96f, 0.96f, 0.96f)},
+ {"yellow", new Color(1.00f, 1.00f, 0.00f)},
+ {"yellowgreen", new Color(0.60f, 0.80f, 0.20f)},
+ };
+
+ public static Color AliceBlue { get { return namedColors["aliceblue"]; } }
+ public static Color AntiqueWhite { get { return namedColors["antiquewhite"]; } }
+ public static Color Aqua { get { return namedColors["aqua"]; } }
+ public static Color Aquamarine { get { return namedColors["aquamarine"]; } }
+ public static Color Azure { get { return namedColors["azure"]; } }
+ public static Color Beige { get { return namedColors["beige"]; } }
+ public static Color Bisque { get { return namedColors["bisque"]; } }
+ public static Color Black { get { return namedColors["black"]; } }
+ public static Color BlanchedAlmond { get { return namedColors["blanchedalmond"]; } }
+ public static Color Blue { get { return namedColors["blue"]; } }
+ public static Color BlueViolet { get { return namedColors["blueviolet"]; } }
+ public static Color Brown { get { return namedColors["brown"]; } }
+ public static Color BurlyWood { get { return namedColors["burlywood"]; } }
+ public static Color CadetBlue { get { return namedColors["cadetblue"]; } }
+ public static Color Chartreuse { get { return namedColors["chartreuse"]; } }
+ public static Color Chocolate { get { return namedColors["chocolate"]; } }
+ public static Color Coral { get { return namedColors["coral"]; } }
+ public static Color Cornflower { get { return namedColors["cornflower"]; } }
+ public static Color Cornsilk { get { return namedColors["cornsilk"]; } }
+ public static Color Crimson { get { return namedColors["crimson"]; } }
+ public static Color Cyan { get { return namedColors["cyan"]; } }
+ public static Color DarkBlue { get { return namedColors["darkblue"]; } }
+ public static Color DarkCyan { get { return namedColors["darkcyan"]; } }
+ public static Color DarkGoldenrod { get { return namedColors["darkgoldenrod"]; } }
+ public static Color DarkGray { get { return namedColors["darkgray"]; } }
+ public static Color DarkGreen { get { return namedColors["darkgreen"]; } }
+ public static Color DarkKhaki { get { return namedColors["darkkhaki"]; } }
+ public static Color DarkMagenta { get { return namedColors["darkmagenta"]; } }
+ public static Color DarkOliveGreen { get { return namedColors["darkolivegreen"]; } }
+ public static Color DarkOrange { get { return namedColors["darkorange"]; } }
+ public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
+ public static Color DarkRed { get { return namedColors["darkred"]; } }
+ public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
+ public static Color DarkSeagreen { get { return namedColors["darkseagreen"]; } }
+ public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
+ public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
+ public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
+ public static Color DarkViolet { get { return namedColors["darkviolet"]; } }
+ public static Color DeepPink { get { return namedColors["deeppink"]; } }
+ public static Color DeepSkyBlue { get { return namedColors["deepskyblue"]; } }
+ public static Color DimGray { get { return namedColors["dimgray"]; } }
+ public static Color DodgerBlue { get { return namedColors["dodgerblue"]; } }
+ public static Color Firebrick { get { return namedColors["firebrick"]; } }
+ public static Color FloralWhite { get { return namedColors["floralwhite"]; } }
+ public static Color ForestGreen { get { return namedColors["forestgreen"]; } }
+ public static Color Fuchsia { get { return namedColors["fuchsia"]; } }
+ public static Color Gainsboro { get { return namedColors["gainsboro"]; } }
+ public static Color GhostWhite { get { return namedColors["ghostwhite"]; } }
+ public static Color Gold { get { return namedColors["gold"]; } }
+ public static Color Goldenrod { get { return namedColors["goldenrod"]; } }
+ public static Color Gray { get { return namedColors["gray"]; } }
+ public static Color Green { get { return namedColors["green"]; } }
+ public static Color GreenYellow { get { return namedColors["greenyellow"]; } }
+ public static Color Honeydew { get { return namedColors["honeydew"]; } }
+ public static Color HotPink { get { return namedColors["hotpink"]; } }
+ public static Color IndianRed { get { return namedColors["indianred"]; } }
+ public static Color Indigo { get { return namedColors["indigo"]; } }
+ public static Color Ivory { get { return namedColors["ivory"]; } }
+ public static Color Khaki { get { return namedColors["khaki"]; } }
+ public static Color Lavender { get { return namedColors["lavender"]; } }
+ public static Color LavenderBlush { get { return namedColors["lavenderblush"]; } }
+ public static Color LawnGreen { get { return namedColors["lawngreen"]; } }
+ public static Color LemonChiffon { get { return namedColors["lemonchiffon"]; } }
+ public static Color LightBlue { get { return namedColors["lightblue"]; } }
+ public static Color LightCoral { get { return namedColors["lightcoral"]; } }
+ public static Color LightCyan { get { return namedColors["lightcyan"]; } }
+ public static Color LightGoldenrod { get { return namedColors["lightgoldenrod"]; } }
+ public static Color LightGray { get { return namedColors["lightgray"]; } }
+ public static Color LightGreen { get { return namedColors["lightgreen"]; } }
+ public static Color LightPink { get { return namedColors["lightpink"]; } }
+ public static Color LightSalmon { get { return namedColors["lightsalmon"]; } }
+ public static Color LightSeaGreen { get { return namedColors["lightseagreen"]; } }
+ public static Color LightSkyBlue { get { return namedColors["lightskyblue"]; } }
+ public static Color LightSlateGray { get { return namedColors["lightslategray"]; } }
+ public static Color LightSteelBlue { get { return namedColors["lightsteelblue"]; } }
+ public static Color LightYellow { get { return namedColors["lightyellow"]; } }
+ public static Color Lime { get { return namedColors["lime"]; } }
+ public static Color Limegreen { get { return namedColors["limegreen"]; } }
+ public static Color Linen { get { return namedColors["linen"]; } }
+ public static Color Magenta { get { return namedColors["magenta"]; } }
+ public static Color Maroon { get { return namedColors["maroon"]; } }
+ public static Color MediumAquamarine { get { return namedColors["mediumaquamarine"]; } }
+ public static Color MediumBlue { get { return namedColors["mediumblue"]; } }
+ public static Color MediumOrchid { get { return namedColors["mediumorchid"]; } }
+ public static Color MediumPurple { get { return namedColors["mediumpurple"]; } }
+ public static Color MediumSeaGreen { get { return namedColors["mediumseagreen"]; } }
+ public static Color MediumSlateBlue { get { return namedColors["mediumslateblue"]; } }
+ public static Color MediumSpringGreen { get { return namedColors["mediumspringgreen"]; } }
+ public static Color MediumTurquoise { get { return namedColors["mediumturquoise"]; } }
+ public static Color MediumVioletRed { get { return namedColors["mediumvioletred"]; } }
+ public static Color MidnightBlue { get { return namedColors["midnightblue"]; } }
+ public static Color MintCream { get { return namedColors["mintcream"]; } }
+ public static Color MistyRose { get { return namedColors["mistyrose"]; } }
+ public static Color Moccasin { get { return namedColors["moccasin"]; } }
+ public static Color NavajoWhite { get { return namedColors["navajowhite"]; } }
+ public static Color NavyBlue { get { return namedColors["navyblue"]; } }
+ public static Color OldLace { get { return namedColors["oldlace"]; } }
+ public static Color Olive { get { return namedColors["olive"]; } }
+ public static Color OliveDrab { get { return namedColors["olivedrab"]; } }
+ public static Color Orange { get { return namedColors["orange"]; } }
+ public static Color OrangeRed { get { return namedColors["orangered"]; } }
+ public static Color Orchid { get { return namedColors["orchid"]; } }
+ public static Color PaleGoldenrod { get { return namedColors["palegoldenrod"]; } }
+ public static Color PaleGreen { get { return namedColors["palegreen"]; } }
+ public static Color PaleTurquoise { get { return namedColors["paleturquoise"]; } }
+ public static Color PaleVioletRed { get { return namedColors["palevioletred"]; } }
+ public static Color PapayaWhip { get { return namedColors["papayawhip"]; } }
+ public static Color PeachPuff { get { return namedColors["peachpuff"]; } }
+ public static Color Peru { get { return namedColors["peru"]; } }
+ public static Color Pink { get { return namedColors["pink"]; } }
+ public static Color Plum { get { return namedColors["plum"]; } }
+ public static Color PowderBlue { get { return namedColors["powderblue"]; } }
+ public static Color Purple { get { return namedColors["purple"]; } }
+ public static Color RebeccaPurple { get { return namedColors["rebeccapurple"]; } }
+ public static Color Red { get { return namedColors["red"]; } }
+ public static Color RosyBrown { get { return namedColors["rosybrown"]; } }
+ public static Color RoyalBlue { get { return namedColors["royalblue"]; } }
+ public static Color SaddleBrown { get { return namedColors["saddlebrown"]; } }
+ public static Color Salmon { get { return namedColors["salmon"]; } }
+ public static Color SandyBrown { get { return namedColors["sandybrown"]; } }
+ public static Color SeaGreen { get { return namedColors["seagreen"]; } }
+ public static Color SeaShell { get { return namedColors["seashell"]; } }
+ public static Color Sienna { get { return namedColors["sienna"]; } }
+ public static Color Silver { get { return namedColors["silver"]; } }
+ public static Color SkyBlue { get { return namedColors["skyblue"]; } }
+ public static Color SlateBlue { get { return namedColors["slateblue"]; } }
+ public static Color SlateGray { get { return namedColors["slategray"]; } }
+ public static Color Snow { get { return namedColors["snow"]; } }
+ public static Color SpringGreen { get { return namedColors["springgreen"]; } }
+ public static Color SteelBlue { get { return namedColors["steelblue"]; } }
+ public static Color Tan { get { return namedColors["tan"]; } }
+ public static Color Teal { get { return namedColors["teal"]; } }
+ public static Color Thistle { get { return namedColors["thistle"]; } }
+ public static Color Tomato { get { return namedColors["tomato"]; } }
+ public static Color Turquoise { get { return namedColors["turquoise"]; } }
+ public static Color Violet { get { return namedColors["violet"]; } }
+ public static Color WebGreen { get { return namedColors["webgreen"]; } }
+ public static Color WebGray { get { return namedColors["webgray"]; } }
+ public static Color WebMaroon { get { return namedColors["webmaroon"]; } }
+ public static Color WebPurple { get { return namedColors["webpurple"]; } }
+ public static Color Wheat { get { return namedColors["wheat"]; } }
+ public static Color White { get { return namedColors["white"]; } }
+ public static Color WhiteSmoke { get { return namedColors["whitesmoke"]; } }
+ public static Color Yellow { get { return namedColors["yellow"]; } }
+ public static Color YellowGreen { get { return namedColors["yellowgreen"]; } }
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/DebuggingUtils.cs b/modules/mono/glue/Managed/Files/DebuggingUtils.cs
index b27816084e..edfe3464ec 100644
--- a/modules/mono/glue/Managed/Files/DebuggingUtils.cs
+++ b/modules/mono/glue/Managed/Files/DebuggingUtils.cs
@@ -19,6 +19,12 @@ namespace Godot
sb.Append(" ");
}
+ public static void InstallTraceListener()
+ {
+ Trace.Listeners.Clear();
+ Trace.Listeners.Add(new GodotTraceListener());
+ }
+
public static void GetStackFrameInfo(StackFrame frame, out string fileName, out int fileLineNumber, out string methodDecl)
{
fileName = frame.GetFileName();
diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/Managed/Files/Dictionary.cs
index 7695f03cd6..6ab8549a01 100644
--- a/modules/mono/glue/Managed/Files/Dictionary.cs
+++ b/modules/mono/glue/Managed/Files/Dictionary.cs
@@ -29,9 +29,7 @@ namespace Godot.Collections
}
public class Dictionary :
- IDictionary<object, object>,
- ICollection<KeyValuePair<object, object>>,
- IEnumerable<KeyValuePair<object, object>>,
+ IDictionary,
IDisposable
{
DictionarySafeHandle safeHandle;
@@ -42,6 +40,14 @@ namespace Godot.Collections
safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
}
+ public Dictionary(IDictionary dictionary) : this()
+ {
+ if (dictionary == null)
+ throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");
+
+ MarshalUtils.IDictionaryToDictionary(dictionary, GetPtr());
+ }
+
internal Dictionary(DictionarySafeHandle handle)
{
safeHandle = handle;
@@ -54,6 +60,9 @@ namespace Godot.Collections
internal IntPtr GetPtr()
{
+ if (disposed)
+ throw new ObjectDisposedException(GetType().FullName);
+
return safeHandle.DangerousGetHandle();
}
@@ -71,19 +80,9 @@ namespace Godot.Collections
disposed = true;
}
- public object this[object key]
- {
- get
- {
- return godot_icall_Dictionary_GetValue(GetPtr(), key);
- }
- set
- {
- godot_icall_Dictionary_SetValue(GetPtr(), key, value);
- }
- }
+ // IDictionary
- public ICollection<object> Keys
+ public ICollection Keys
{
get
{
@@ -92,7 +91,7 @@ namespace Godot.Collections
}
}
- public ICollection<object> Values
+ public ICollection Values
{
get
{
@@ -101,97 +100,102 @@ namespace Godot.Collections
}
}
- public int Count
- {
- get
- {
- return godot_icall_Dictionary_Count(GetPtr());
- }
- }
+ public bool IsFixedSize => false;
- public bool IsReadOnly
- {
- get
- {
- return false;
- }
- }
+ public bool IsReadOnly => false;
- public void Add(object key, object value)
+ public object this[object key]
{
- godot_icall_Dictionary_Add(GetPtr(), key, value);
+ get => godot_icall_Dictionary_GetValue(GetPtr(), key);
+ set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
}
- public void Add(KeyValuePair<object, object> item)
- {
- Add(item.Key, item.Value);
- }
+ public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
- public void Clear()
- {
- godot_icall_Dictionary_Clear(GetPtr());
- }
+ public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
- public bool Contains(KeyValuePair<object, object> item)
- {
- return godot_icall_Dictionary_Contains(GetPtr(), item.Key, item.Value);
- }
+ public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
- public bool ContainsKey(object key)
- {
- return godot_icall_Dictionary_ContainsKey(GetPtr(), key);
- }
+ public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
+
+ public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
- public void CopyTo(KeyValuePair<object, object>[] array, int arrayIndex)
+ // ICollection
+
+ public object SyncRoot => this;
+
+ public bool IsSynchronized => false;
+
+ public int Count => godot_icall_Dictionary_Count(GetPtr());
+
+ public void CopyTo(System.Array array, int index)
{
- // TODO 3 internal calls, can reduce to 1
+ // TODO Can be done with single internal call
+
+ if (array == null)
+ throw new ArgumentNullException(nameof(array), "Value cannot be null.");
+
+ if (index < 0)
+ throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
+
Array keys = (Array)Keys;
Array values = (Array)Values;
int count = Count;
+ if (array.Length < (index + count))
+ throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
+
for (int i = 0; i < count; i++)
{
- // TODO 2 internal calls, can reduce to 1
- array[arrayIndex] = new KeyValuePair<object, object>(keys[i], values[i]);
- arrayIndex++;
+ array.SetValue(new DictionaryEntry(keys[i], values[i]), index);
+ index++;
}
}
- public IEnumerator<KeyValuePair<object, object>> GetEnumerator()
+ // IEnumerable
+
+ IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
+
+ private class DictionaryEnumerator : IDictionaryEnumerator
{
- // TODO 3 internal calls, can reduce to 1
- Array keys = (Array)Keys;
- Array values = (Array)Values;
- int count = Count;
+ Array keys;
+ Array values;
+ int count;
+ int index = -1;
- for (int i = 0; i < count; i++)
+ public DictionaryEnumerator(Dictionary dictionary)
{
- // TODO 2 internal calls, can reduce to 1
- yield return new KeyValuePair<object, object>(keys[i], values[i]);
+ // TODO 3 internal calls, can reduce to 1
+ keys = (Array)dictionary.Keys;
+ values = (Array)dictionary.Values;
+ count = dictionary.Count;
}
- }
- public bool Remove(object key)
- {
- return godot_icall_Dictionary_RemoveKey(GetPtr(), key);
- }
+ public object Current => Entry;
- public bool Remove(KeyValuePair<object, object> item)
- {
- return godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
- }
+ public DictionaryEntry Entry =>
+ // TODO 2 internal calls, can reduce to 1
+ new DictionaryEntry(keys[index], values[index]);
- public bool TryGetValue(object key, out object value)
- {
- object retValue;
- bool found = godot_icall_Dictionary_TryGetValue(GetPtr(), key, out retValue);
- value = found ? retValue : default(object);
- return found;
+ public object Key => Entry.Key;
+
+ public object Value => Entry.Value;
+
+ public bool MoveNext()
+ {
+ index++;
+ return index < count;
+ }
+
+ public void Reset()
+ {
+ index = -1;
+ }
}
- IEnumerator IEnumerable.GetEnumerator()
+ public override string ToString()
{
- return GetEnumerator();
+ return godot_icall_Dictionary_ToString(GetPtr());
}
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -244,12 +248,13 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
}
public class Dictionary<TKey, TValue> :
- IDictionary<TKey, TValue>,
- ICollection<KeyValuePair<TKey, TValue>>,
- IEnumerable<KeyValuePair<TKey, TValue>>
+ IDictionary<TKey, TValue>
{
Dictionary objectDict;
@@ -266,6 +271,23 @@ namespace Godot.Collections
objectDict = new Dictionary();
}
+ public Dictionary(IDictionary<TKey, TValue> dictionary)
+ {
+ objectDict = new Dictionary();
+
+ if (dictionary == null)
+ throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");
+
+ // TODO: Can be optimized
+
+ IntPtr godotDictionaryPtr = GetPtr();
+
+ foreach (KeyValuePair<TKey, TValue> entry in dictionary)
+ {
+ Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
+ }
+ }
+
public Dictionary(Dictionary dictionary)
{
objectDict = dictionary;
@@ -286,6 +308,13 @@ namespace Godot.Collections
return from.objectDict;
}
+ internal IntPtr GetPtr()
+ {
+ return objectDict.GetPtr();
+ }
+
+ // IDictionary<TKey, TValue>
+
public TValue this[TKey key]
{
get
@@ -316,6 +345,31 @@ namespace Godot.Collections
}
}
+ public void Add(TKey key, TValue value)
+ {
+ objectDict.Add(key, value);
+ }
+
+ public bool ContainsKey(TKey key)
+ {
+ return objectDict.Contains(key);
+ }
+
+ public bool Remove(TKey key)
+ {
+ return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
+ }
+
+ public bool TryGetValue(TKey key, out TValue value)
+ {
+ object retValue;
+ bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
+ value = found ? (TValue)retValue : default(TValue);
+ return found;
+ }
+
+ // ICollection<KeyValuePair<TKey, TValue>>
+
public int Count
{
get
@@ -332,11 +386,6 @@ namespace Godot.Collections
}
}
- public void Add(TKey key, TValue value)
- {
- objectDict.Add(key, value);
- }
-
public void Add(KeyValuePair<TKey, TValue> item)
{
objectDict.Add(item.Key, item.Value);
@@ -352,18 +401,22 @@ namespace Godot.Collections
return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
}
- public bool ContainsKey(TKey key)
- {
- return objectDict.ContainsKey(key);
- }
-
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
+ if (array == null)
+ throw new ArgumentNullException(nameof(array), "Value cannot be null.");
+
+ if (arrayIndex < 0)
+ throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
+
// TODO 3 internal calls, can reduce to 1
Array<TKey> keys = (Array<TKey>)Keys;
Array<TValue> values = (Array<TValue>)Values;
int count = Count;
+ if (array.Length < (arrayIndex + count))
+ throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
+
for (int i = 0; i < count; i++)
{
// TODO 2 internal calls, can reduce to 1
@@ -372,6 +425,13 @@ namespace Godot.Collections
}
}
+ public bool Remove(KeyValuePair<TKey, TValue> item)
+ {
+ return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); ;
+ }
+
+ // IEnumerable<KeyValuePair<TKey, TValue>>
+
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
// TODO 3 internal calls, can reduce to 1
@@ -386,32 +446,11 @@ namespace Godot.Collections
}
}
- public bool Remove(TKey key)
- {
- return objectDict.Remove(key);
- }
-
- public bool Remove(KeyValuePair<TKey, TValue> item)
- {
- return objectDict.Remove(new KeyValuePair<object, object>(item.Key, item.Value));
- }
-
- public bool TryGetValue(TKey key, out TValue value)
- {
- object retValue;
- bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
- value = found ? (TValue)retValue : default(TValue);
- return found;
- }
-
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
- internal IntPtr GetPtr()
- {
- return objectDict.GetPtr();
- }
+ public override string ToString() => objectDict.ToString();
}
}
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
new file mode 100644
index 0000000000..9860feafdd
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/DynamicObject.cs
@@ -0,0 +1,213 @@
+
+using System;
+using System.Collections.Generic;
+using System.Dynamic;
+using System.Linq.Expressions;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ /// <summary>
+ /// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
+ /// members of a <see cref="Godot.Object"/> instance at runtime.
+ /// </para>
+ /// <para>
+ /// This allows accessing the class members using their original names in the engine as well as the members from the
+ /// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
+ /// </para>
+ /// </remarks>
+ /// <example>
+ /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
+ /// <code>
+ /// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
+ /// sprite.add_child(this);
+ ///
+ /// if ((sprite.hframes * sprite.vframes) &gt; 0)
+ /// sprite.frame = 0;
+ /// </code>
+ /// </example>
+ /// <example>
+ /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
+ /// <code>
+ /// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
+ ///
+ /// if (childNode.print_allowed)
+ /// {
+ /// childNode.message = "Hello from C#";
+ /// childNode.print_message(3);
+ /// }
+ /// </code>
+ /// The <c>ChildNode</c> node has the following GDScript script attached:
+ /// <code>
+ /// // # ChildNode.gd
+ /// // var print_allowed = true
+ /// // var message = ""
+ /// //
+ /// // func print_message(times):
+ /// // for i in times:
+ /// // print(message)
+ /// </code>
+ /// </example>
+ public class DynamicGodotObject : DynamicObject
+ {
+ /// <summary>
+ /// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// </summary>
+ public Object Value { get; }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
+ /// </summary>
+ /// <param name="godotObject">
+ /// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
+ /// </param>
+ /// <exception cref="System.ArgumentNullException">
+ /// Thrown when the <paramref name="godotObject"/> parameter is null.
+ /// </exception>
+ public DynamicGodotObject(Object godotObject)
+ {
+ if (godotObject == null)
+ throw new ArgumentNullException(nameof(godotObject));
+
+ this.Value = godotObject;
+ }
+
+ public override IEnumerable<string> GetDynamicMemberNames()
+ {
+ return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
+ }
+
+ public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
+ {
+ switch (binder.Operation)
+ {
+ case ExpressionType.Equal:
+ case ExpressionType.NotEqual:
+ if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
+ {
+ if (arg == null)
+ {
+ bool boolResult = Object.IsInstanceValid(Value);
+
+ if (binder.Operation == ExpressionType.Equal)
+ boolResult = !boolResult;
+
+ result = boolResult;
+ return true;
+ }
+
+ if (arg is Object other)
+ {
+ bool boolResult = (Value == other);
+
+ if (binder.Operation == ExpressionType.NotEqual)
+ boolResult = !boolResult;
+
+ result = boolResult;
+ return true;
+ }
+ }
+
+ break;
+ default:
+ // We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
+ // These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
+ break;
+ }
+
+ return base.TryBinaryOperation(binder, arg, out result);
+ }
+
+ public override bool TryConvert(ConvertBinder binder, out object result)
+ {
+ if (binder.Type == typeof(Object))
+ {
+ result = Value;
+ return true;
+ }
+
+ if (typeof(Object).IsAssignableFrom(binder.Type))
+ {
+ // Throws InvalidCastException when the cast fails
+ result = Convert.ChangeType(Value, binder.Type);
+ return true;
+ }
+
+ return base.TryConvert(binder, out result);
+ }
+
+ public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
+ {
+ if (indexes.Length == 1)
+ {
+ if (indexes[0] is string name)
+ {
+ return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result);
+ }
+ }
+
+ return base.TryGetIndex(binder, indexes, out result);
+ }
+
+ public override bool TryGetMember(GetMemberBinder binder, out object result)
+ {
+ return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
+ }
+
+ public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
+ {
+ return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
+ }
+
+ public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
+ {
+ if (indexes.Length == 1)
+ {
+ if (indexes[0] is string name)
+ {
+ return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value);
+ }
+ }
+
+ return base.TrySetIndex(binder, indexes, value);
+ }
+
+ public override bool TrySetMember(SetMemberBinder binder, object value)
+ {
+ return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
+
+ #region We don't override these methods
+
+ // Looks like this is not usable from C#
+ //public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
+
+ // Object members cannot be deleted
+ //public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
+ //public override bool TryDeleteMember(DeleteMemberBinder binder);
+
+ // Invokation on the object itself, e.g.: obj(param)
+ //public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
+
+ // No unnary operations to handle
+ //public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
+
+ #endregion
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index 75a35a9eea..2068099ac6 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Runtime.CompilerServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
@@ -12,12 +13,12 @@ namespace Godot
{
public static partial class GD
{
- public static object Bytes2Var(byte[] bytes)
+ public static object Bytes2Var(byte[] bytes, bool allow_objects = false)
{
- return godot_icall_GD_bytes2var(bytes);
+ return godot_icall_GD_bytes2var(bytes, allow_objects);
}
- public static object Convert(object what, int type)
+ public static object Convert(object what, Variant.Type type)
{
return godot_icall_GD_convert(what, type);
}
@@ -50,7 +51,7 @@ namespace Godot
return godot_icall_GD_hash(var);
}
- public static Object InstanceFromId(int instanceId)
+ public static Object InstanceFromId(ulong instanceId)
{
return godot_icall_GD_instance_from_id(instanceId);
}
@@ -82,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
- godot_icall_GD_print(what);
+ godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintStack()
@@ -92,89 +93,80 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(what);
+ godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(what);
+ godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(what);
+ godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(what);
+ godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
}
- public static int[] Range(int length)
+ public static float Randf()
{
- var ret = new int[length];
-
- for (int i = 0; i < length; i++)
- {
- ret[i] = i;
- }
-
- return ret;
+ return godot_icall_GD_randf();
}
- public static int[] Range(int from, int to)
+ public static uint Randi()
{
- if (to < from)
- return new int[0];
+ return godot_icall_GD_randi();
+ }
- var ret = new int[to - from];
+ public static void Randomize()
+ {
+ godot_icall_GD_randomize();
+ }
- for (int i = from; i < to; i++)
- {
- ret[i - from] = i;
- }
+ public static double RandRange(double from, double to)
+ {
+ return godot_icall_GD_rand_range(from, to);
+ }
- return ret;
+ public static uint RandSeed(ulong seed, out ulong newSeed)
+ {
+ return godot_icall_GD_rand_seed(seed, out newSeed);
}
- public static int[] Range(int from, int to, int increment)
+ public static IEnumerable<int> Range(int end)
{
- if (to < from && increment > 0)
- return new int[0];
- if (to > from && increment < 0)
- return new int[0];
+ return Range(0, end, 1);
+ }
- // Calculate count
- int count;
+ public static IEnumerable<int> Range(int start, int end)
+ {
+ return Range(start, end, 1);
+ }
- if (increment > 0)
- count = (to - from - 1) / increment + 1;
- else
- count = (from - to - 1) / -increment + 1;
+ public static IEnumerable<int> Range(int start, int end, int step)
+ {
+ if (end < start && step > 0)
+ yield break;
- var ret = new int[count];
+ if (end > start && step < 0)
+ yield break;
- if (increment > 0)
+ if (step > 0)
{
- int idx = 0;
- for (int i = from; i < to; i += increment)
- {
- ret[idx++] = i;
- }
+ for (int i = start; i < end; i += step)
+ yield return i;
}
else
{
- int idx = 0;
- for (int i = from; i > to; i += increment)
- {
- ret[idx++] = i;
- }
+ for (int i = start; i > end; i += step)
+ yield return i;
}
-
- return ret;
}
- public static void Seed(int seed)
+ public static void Seed(ulong seed)
{
godot_icall_GD_seed(seed);
}
@@ -194,9 +186,9 @@ namespace Godot
return godot_icall_GD_type_exists(type);
}
- public static byte[] Var2Bytes(object var)
+ public static byte[] Var2Bytes(object var, bool full_objects = false)
{
- return godot_icall_GD_var2bytes(var);
+ return godot_icall_GD_var2bytes(var, full_objects);
}
public static string Var2Str(object var)
@@ -205,16 +197,16 @@ namespace Godot
}
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes);
+ internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_convert(object what, int type);
+ internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_GD_hash(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(int instance_id);
+ internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_print(object[] what);
@@ -232,7 +224,23 @@ namespace Godot
internal extern static void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_seed(int seed);
+ internal extern static float godot_icall_GD_randf();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static uint godot_icall_GD_randi();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_randomize();
+
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static double godot_icall_GD_rand_range(double from, double to);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_GD_seed(ulong seed);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_str(object[] what);
@@ -244,7 +252,7 @@ namespace Godot
internal extern static bool godot_icall_GD_type_exists(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what);
+ internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
diff --git a/modules/mono/glue/Managed/Files/GodotTraceListener.cs b/modules/mono/glue/Managed/Files/GodotTraceListener.cs
new file mode 100644
index 0000000000..f1a00ae0fa
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/GodotTraceListener.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Diagnostics;
+
+namespace Godot
+{
+ internal class GodotTraceListener : TraceListener
+ {
+ public override void Write(string message)
+ {
+ GD.PrintRaw(message);
+ }
+
+ public override void WriteLine(string message)
+ {
+ GD.Print(message);
+ }
+
+ public override void Fail(string message, string detailMessage)
+ {
+ GD.PrintErr("Assertion failed: ", message);
+ if (detailMessage != null)
+ {
+ GD.PrintErr(" Details: ", detailMessage);
+ }
+
+ try
+ {
+ var stackTrace = new StackTrace(true).ToString();
+ GD.PrintErr(stackTrace);
+ }
+ catch
+ {
+ // ignored
+ }
+ }
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/Managed/Files/MarshalUtils.cs
index f7699a15bf..7e72b0edb5 100644
--- a/modules/mono/glue/Managed/Files/MarshalUtils.cs
+++ b/modules/mono/glue/Managed/Files/MarshalUtils.cs
@@ -1,18 +1,68 @@
using System;
-using Godot.Collections;
+using System.Collections;
namespace Godot
{
+ using Array = Godot.Collections.Array;
+ using Dictionary = Godot.Collections.Dictionary;
+
static class MarshalUtils
{
- static bool IsArrayGenericType(Type type)
+ static bool TypeIsGenericArray(Type type)
{
- return type.GetGenericTypeDefinition() == typeof(Array<>);
+ return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
+ }
+
+ static bool TypeIsGenericDictionary(Type type)
+ {
+ return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
+ }
+
+ static void ArrayGetElementType(Type type, out Type elementType)
+ {
+ elementType = type.GetGenericArguments()[0];
+ }
+
+ static void DictionaryGetKeyValueTypes(Type type, out Type keyType, out Type valueType)
+ {
+ var genericArgs = type.GetGenericArguments();
+
+ keyType = genericArgs[0];
+ valueType = genericArgs[1];
+ }
+
+ // TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
+ // TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
+
+ internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)
+ {
+ if (enumerable is ICollection collection)
+ {
+ int count = collection.Count;
+
+ object[] tempArray = new object[count];
+ collection.CopyTo(tempArray, 0);
+
+ for (int i = 0; i < count; i++)
+ {
+ Array.godot_icall_Array_Add(godotArrayPtr, tempArray[i]);
+ }
+ }
+ else
+ {
+ foreach (object element in enumerable)
+ {
+ Array.godot_icall_Array_Add(godotArrayPtr, element);
+ }
+ }
}
- static bool IsDictionaryGenericType(Type type)
+ internal static void IDictionaryToDictionary(IDictionary dictionary, IntPtr godotDictionaryPtr)
{
- return type.GetGenericTypeDefinition() == typeof(Dictionary<, >);
+ foreach (DictionaryEntry entry in dictionary)
+ {
+ Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
+ }
}
}
}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index dcab3c1ffc..947fbb6665 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -143,6 +143,15 @@ namespace Godot
return (weight - from) / (to - from);
}
+ public static bool IsEqualApprox(real_t a, real_t b)
+ {
+ real_t tolerance = Epsilon * Abs(a);
+ if (tolerance < Epsilon) {
+ tolerance = Epsilon;
+ }
+ return Abs(a - b) < tolerance;
+ }
+
public static bool IsInf(real_t s)
{
return real_t.IsInfinity(s);
@@ -153,6 +162,11 @@ namespace Godot
return real_t.IsNaN(s);
}
+ public static bool IsZeroApprox(real_t s)
+ {
+ return Abs(s) < Epsilon;
+ }
+
public static real_t Lerp(real_t from, real_t to, real_t weight)
{
return from + (to - from) * weight;
@@ -261,6 +275,16 @@ namespace Godot
return (real_t)Math.Sinh(s);
}
+ public static real_t SmoothStep(real_t from, real_t to, real_t weight)
+ {
+ if (IsEqualApprox(from, to))
+ {
+ return from;
+ }
+ real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0);
+ return x * x * (3 - 2 * x);
+ }
+
public static real_t Sqrt(real_t s)
{
return (real_t)Math.Sqrt(s);
@@ -289,13 +313,13 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
int rng = max - min;
- return min + ((value - min) % rng + rng) % rng;
+ return rng != 0 ? min + ((value - min) % rng + rng) % rng : min;
}
public static real_t Wrap(real_t value, real_t min, real_t max)
{
real_t rng = max - min;
- return min + ((value - min) % rng + rng) % rng;
+ return !IsEqualApprox(rng, default(real_t)) ? min + ((value - min) % rng + rng) % rng : min;
}
}
}
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index 2ef02cc288..d6eb65b097 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -35,5 +35,10 @@ namespace Godot
{
return (int)Math.Round(s);
}
+
+ public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
+ {
+ return Abs(a - b) < tolerance;
+ }
}
} \ No newline at end of file
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/Managed/Files/NodePath.cs
index 2c89bec87f..94a4ed1de9 100644
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ b/modules/mono/glue/Managed/Files/NodePath.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace Godot
{
- public partial class NodePath : IDisposable
+ public sealed partial class NodePath : IDisposable
{
private bool disposed = false;
@@ -11,7 +11,13 @@ namespace Godot
internal static IntPtr GetPtr(NodePath instance)
{
- return instance == null ? IntPtr.Zero : instance.ptr;
+ if (instance == null)
+ return IntPtr.Zero;
+
+ if (instance.disposed)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
}
~NodePath()
@@ -25,7 +31,7 @@ namespace Godot
GC.SuppressFinalize(this);
}
- protected virtual void Dispose(bool disposing)
+ private void Dispose(bool disposing)
{
if (disposed)
return;
@@ -49,7 +55,7 @@ namespace Godot
get { return ptr; }
}
- public NodePath() : this(string.Empty) {}
+ public NodePath() : this(string.Empty) { }
public NodePath(string path)
{
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
index 30490a715f..de80f7fddc 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/Managed/Files/Object.base.cs
@@ -30,7 +30,13 @@ namespace Godot
internal static IntPtr GetPtr(Object instance)
{
- return instance == null ? IntPtr.Zero : instance.ptr;
+ if (instance == null)
+ return IntPtr.Zero;
+
+ if (instance.disposed)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
}
~Object()
@@ -67,11 +73,44 @@ namespace Godot
disposed = true;
}
+ public override string ToString()
+ {
+ return godot_icall_Object_ToString(GetPtr(this));
+ }
+
+ /// <summary>
+ /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
+ /// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
+ /// </summary>
+ /// <param name="source">
+ /// The instance the awaiter will be listening to.
+ /// </param>
+ /// <param name="signal">
+ /// The signal the awaiter will be waiting for.
+ /// </param>
+ /// <example>
+ /// This sample prints a message once every frame up to 100 times.
+ /// <code>
+ /// public override void _Ready()
+ /// {
+ /// for (int i = 0; i &lt; 100; i++)
+ /// {
+ /// await ToSignal(GetTree(), "idle_frame");
+ /// GD.Print($"Frame {i}");
+ /// }
+ /// }
+ /// </code>
+ /// </example>
public SignalAwaiter ToSignal(Object source, string signal)
{
return new SignalAwaiter(source, signal, this);
}
+ /// <summary>
+ /// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance.
+ /// </summary>
+ public dynamic DynamicObject => new DynamicGodotObject(this);
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
@@ -81,6 +120,9 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Object_ToString(IntPtr ptr);
+
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index f11cd490a9..e16d4315be 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -200,7 +200,7 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && D == other.D;
+ return _normal == other._normal && Mathf.IsEqualApprox(D, other.D);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index fd1ac01083..0d4349084a 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -123,22 +123,23 @@ namespace Godot
// Calculate cosine
real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
- var to1 = new real_t[4];
+ var to1 = new Quat();
// Adjust signs if necessary
if (cosom < 0.0)
{
- cosom = -cosom; to1[0] = -b.x;
- to1[1] = -b.y;
- to1[2] = -b.z;
- to1[3] = -b.w;
+ cosom = -cosom;
+ to1.x = -b.x;
+ to1.y = -b.y;
+ to1.z = -b.z;
+ to1.w = -b.w;
}
else
{
- to1[0] = b.x;
- to1[1] = b.y;
- to1[2] = b.z;
- to1[3] = b.w;
+ to1.x = b.x;
+ to1.y = b.y;
+ to1.z = b.z;
+ to1.w = b.w;
}
real_t sinom, scale0, scale1;
@@ -162,10 +163,10 @@ namespace Godot
// Calculate final values
return new Quat
(
- scale0 * x + scale1 * to1[0],
- scale0 * y + scale1 * to1[1],
- scale0 * z + scale1 * to1[2],
- scale0 * w + scale1 * to1[3]
+ scale0 * x + scale1 * to1.x,
+ scale0 * y + scale1 * to1.y,
+ scale0 * z + scale1 * to1.z,
+ scale0 * w + scale1 * to1.w
);
}
@@ -347,9 +348,9 @@ namespace Godot
public override bool Equals(object obj)
{
- if (obj is Vector2)
+ if (obj is Quat)
{
- return Equals((Vector2)obj);
+ return Equals((Quat)obj);
}
return false;
@@ -357,7 +358,7 @@ namespace Godot
public bool Equals(Quat other)
{
- return x == other.x && y == other.y && z == other.z && w == other.w;
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/Managed/Files/RID.cs
index b862b8cac0..12064beca2 100644
--- a/modules/mono/glue/Managed/Files/RID.cs
+++ b/modules/mono/glue/Managed/Files/RID.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace Godot
{
- public partial class RID : IDisposable
+ public sealed partial class RID : IDisposable
{
private bool disposed = false;
@@ -11,7 +11,13 @@ namespace Godot
internal static IntPtr GetPtr(RID instance)
{
- return instance == null ? IntPtr.Zero : instance.ptr;
+ if (instance == null)
+ return IntPtr.Zero;
+
+ if (instance.disposed)
+ throw new ObjectDisposedException(instance.GetType().FullName);
+
+ return instance.ptr;
}
~RID()
@@ -25,7 +31,7 @@ namespace Godot
GC.SuppressFinalize(this);
}
- protected virtual void Dispose(bool disposing)
+ private void Dispose(bool disposing)
{
if (disposed)
return;
@@ -64,6 +70,8 @@ namespace Godot
return godot_icall_RID_get_id(RID.GetPtr(this));
}
+ public override string ToString() => "[RID]";
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index fa85855edd..bd79144873 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -71,21 +71,21 @@ namespace Godot
{
// Make rotation matrix
// Z vector
- Vector3 zAxis = eye - target;
+ Vector3 column2 = eye - target;
- zAxis.Normalize();
+ column2.Normalize();
- Vector3 yAxis = up;
+ Vector3 column1 = up;
- Vector3 xAxis = yAxis.Cross(zAxis);
+ Vector3 column0 = column1.Cross(column2);
// Recompute Y = Z cross X
- yAxis = zAxis.Cross(xAxis);
+ column1 = column2.Cross(column0);
- xAxis.Normalize();
- yAxis.Normalize();
+ column0.Normalize();
+ column1.Normalize();
- basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = new Basis(column0, column1, column2);
origin = eye;
}
@@ -94,9 +94,9 @@ namespace Godot
{
return new Transform(basis, new Vector3
(
- origin[0] += basis[0].Dot(ofs),
- origin[1] += basis[1].Dot(ofs),
- origin[2] += basis[2].Dot(ofs)
+ origin[0] += basis.Row0.Dot(ofs),
+ origin[1] += basis.Row1.Dot(ofs),
+ origin[2] += basis.Row2.Dot(ofs)
));
}
@@ -104,9 +104,9 @@ namespace Godot
{
return new Vector3
(
- basis[0].Dot(v) + origin.x,
- basis[1].Dot(v) + origin.y,
- basis[2].Dot(v) + origin.z
+ basis.Row0.Dot(v) + origin.x,
+ basis.Row1.Dot(v) + origin.y,
+ basis.Row2.Dot(v) + origin.z
);
}
@@ -116,9 +116,9 @@ namespace Godot
return new Vector3
(
- basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
- basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
- basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
+ basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z,
+ basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z,
+ basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z
);
}
@@ -134,9 +134,9 @@ namespace Godot
public static Transform FlipZ { get { return _flipZ; } }
// Constructors
- public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
+ public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
{
- basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ basis = new Basis(column0, column1, column2);
this.origin = origin;
}
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index c9e5b560b2..f7bb41d523 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -13,42 +13,65 @@ namespace Godot
{
public Vector2 x;
public Vector2 y;
- public Vector2 o;
-
- public Vector2 Origin
- {
- get { return o; }
- }
+ public Vector2 origin;
public real_t Rotation
{
- get { return Mathf.Atan2(y.x, o.y); }
+ get
+ {
+ real_t det = BasisDeterminant();
+ Transform2D t = Orthonormalized();
+ if (det < 0)
+ {
+ t.ScaleBasis(new Vector2(1, -1));
+ }
+ return Mathf.Atan2(t.x.y, t.x.x);
+ }
+ set
+ {
+ Vector2 scale = Scale;
+ x.x = y.y = Mathf.Cos(value);
+ x.y = y.x = Mathf.Sin(value);
+ y.x *= -1;
+ Scale = scale;
+ }
}
public Vector2 Scale
{
- get { return new Vector2(x.Length(), y.Length()); }
+ get
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return new Vector2(x.Length(), detSign * y.Length());
+ }
+ set
+ {
+ x = x.Normalized();
+ y = y.Normalized();
+ x *= value.x;
+ y *= value.y;
+ }
}
- public Vector2 this[int index]
+ public Vector2 this[int rowIndex]
{
get
{
- switch (index)
+ switch (rowIndex)
{
case 0:
return x;
case 1:
return y;
case 2:
- return o;
+ return origin;
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (rowIndex)
{
case 0:
x = value;
@@ -57,7 +80,7 @@ namespace Godot
y = value;
return;
case 2:
- o = value;
+ origin = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -65,30 +88,29 @@ namespace Godot
}
}
-
- public real_t this[int index, int axis]
+ public real_t this[int rowIndex, int columnIndex]
{
get
{
- switch (index)
+ switch (rowIndex)
{
case 0:
- return x[axis];
+ return x[columnIndex];
case 1:
- return y[axis];
+ return y[columnIndex];
default:
throw new IndexOutOfRangeException();
}
}
set
{
- switch (index)
+ switch (rowIndex)
{
case 0:
- x[axis] = value;
+ x[columnIndex] = value;
return;
case 1:
- y[axis] = value;
+ y[columnIndex] = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -98,34 +120,32 @@ namespace Godot
public Transform2D AffineInverse()
{
- var inv = this;
-
- real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
+ real_t det = BasisDeterminant();
if (det == 0)
- {
- return new Transform2D
- (
- float.NaN, float.NaN,
- float.NaN, float.NaN,
- float.NaN, float.NaN
- );
- }
+ throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
- real_t idet = 1.0f / det;
+ var inv = this;
+
+ real_t temp = inv[0, 0];
+ inv[0, 0] = inv[1, 1];
+ inv[1, 1] = temp;
- real_t temp = this[0, 0];
- this[0, 0] = this[1, 1];
- this[1, 1] = temp;
+ real_t detInv = 1.0f / det;
- this[0] *= new Vector2(idet, -idet);
- this[1] *= new Vector2(-idet, idet);
+ inv[0] *= new Vector2(detInv, -detInv);
+ inv[1] *= new Vector2(-detInv, detInv);
- this[2] = BasisXform(-this[2]);
+ inv[2] = BasisXform(-inv[2]);
return inv;
}
+ private real_t BasisDeterminant()
+ {
+ return x.x * y.y - x.y * y.x;
+ }
+
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
@@ -168,8 +188,8 @@ namespace Godot
}
// Extract parameters
- Vector2 p1 = Origin;
- Vector2 p2 = m.Origin;
+ Vector2 p1 = origin;
+ Vector2 p2 = m.origin;
// Construct matrix
var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
@@ -189,7 +209,7 @@ namespace Godot
inv.x.y = inv.y.x;
inv.y.x = temp;
- inv.o = inv.BasisXform(-inv.o);
+ inv.origin = inv.BasisXform(-inv.origin);
return inv;
}
@@ -221,10 +241,18 @@ namespace Godot
var copy = this;
copy.x *= scale;
copy.y *= scale;
- copy.o *= scale;
+ copy.origin *= scale;
return copy;
}
+ private void ScaleBasis(Vector2 scale)
+ {
+ x.x *= scale.x;
+ x.y *= scale.y;
+ y.x *= scale.x;
+ y.y *= scale.y;
+ }
+
private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
@@ -238,66 +266,61 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
var copy = this;
- copy.o += copy.BasisXform(offset);
+ copy.origin += copy.BasisXform(offset);
return copy;
}
public Vector2 Xform(Vector2 v)
{
- return new Vector2(Tdotx(v), Tdoty(v)) + o;
+ return new Vector2(Tdotx(v), Tdoty(v)) + origin;
}
public Vector2 XformInv(Vector2 v)
{
- Vector2 vInv = v - o;
+ Vector2 vInv = v - origin;
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
// Constants
- private static readonly Transform2D _identity = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipX = new Transform2D(new Vector2(-1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipY = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, -1f), Vector2.Zero);
+ private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
- public static Transform2D Identity { get { return _identity; } }
- public static Transform2D FlipX { get { return _flipX; } }
- public static Transform2D FlipY { get { return _flipY; } }
+ public static Transform2D Identity => _identity;
+ public static Transform2D FlipX => _flipX;
+ public static Transform2D FlipY => _flipY;
// Constructors
- public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
+ public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
{
x = xAxis;
y = yAxis;
- o = origin;
+ origin = originPos;
}
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
y = new Vector2(yx, yy);
- o = new Vector2(ox, oy);
+ origin = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
{
- real_t cr = Mathf.Cos(rot);
- real_t sr = Mathf.Sin(rot);
- x.x = cr;
- y.y = cr;
- x.y = -sr;
- y.x = sr;
- o = pos;
+ x.x = y.y = Mathf.Cos(rot);
+ x.y = y.x = Mathf.Sin(rot);
+ y.x *= -1;
+ origin = pos;
}
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.o = left.Xform(right.o);
+ left.origin = left.Xform(right.origin);
- real_t x0, x1, y0, y1;
-
- x0 = left.Tdotx(right.x);
- x1 = left.Tdoty(right.x);
- y0 = left.Tdotx(right.y);
- y1 = left.Tdoty(right.y);
+ real_t x0 = left.Tdotx(right.x);
+ real_t x1 = left.Tdoty(right.x);
+ real_t y0 = left.Tdotx(right.y);
+ real_t y1 = left.Tdoty(right.y);
left.x.x = x0;
left.x.y = x1;
@@ -319,22 +342,17 @@ namespace Godot
public override bool Equals(object obj)
{
- if (obj is Transform2D)
- {
- return Equals((Transform2D)obj);
- }
-
- return false;
+ return obj is Transform2D transform2D && Equals(transform2D);
}
public bool Equals(Transform2D other)
{
- return x.Equals(other.x) && y.Equals(other.y) && o.Equals(other.o);
+ return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
public override int GetHashCode()
{
- return x.GetHashCode() ^ y.GetHashCode() ^ o.GetHashCode();
+ return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
public override string ToString()
@@ -343,7 +361,7 @@ namespace Godot
{
x.ToString(),
y.ToString(),
- o.ToString()
+ origin.ToString()
});
}
@@ -353,7 +371,7 @@ namespace Godot
{
x.ToString(format),
y.ToString(format),
- o.ToString(format)
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index ce41886bfc..bb1950e1a8 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -52,11 +52,15 @@ namespace Godot
internal void Normalize()
{
- real_t length = x * x + y * y;
+ real_t lengthsq = LengthSquared();
- if (length != 0f)
+ if (lengthsq == 0)
{
- length = Mathf.Sqrt(length);
+ x = y = 0f;
+ }
+ else
+ {
+ real_t length = Mathf.Sqrt(lengthsq);
x /= length;
y /= length;
}
@@ -84,7 +88,7 @@ namespace Godot
public real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(x - to.x, y - to.y);
+ return Mathf.Atan2(y - to.y, x - to.x);
}
public real_t Aspect()
@@ -132,6 +136,11 @@ namespace Godot
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
+ public Vector2 DirectionTo(Vector2 b)
+ {
+ return new Vector2(b.x - x, b.y - y).Normalized();
+ }
+
public real_t DistanceSquaredTo(Vector2 to)
{
return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
@@ -179,9 +188,9 @@ namespace Godot
public Vector2 Normalized()
{
- var result = this;
- result.Normalize();
- return result;
+ var v = this;
+ v.Normalize();
+ return v;
}
public Vector2 Project(Vector2 onNormal)
@@ -338,7 +347,7 @@ namespace Godot
public static bool operator <(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y < right.y;
}
@@ -348,7 +357,7 @@ namespace Godot
public static bool operator >(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y > right.y;
}
@@ -358,7 +367,7 @@ namespace Godot
public static bool operator <=(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y <= right.y;
}
@@ -368,7 +377,7 @@ namespace Godot
public static bool operator >=(Vector2 left, Vector2 right)
{
- if (left.x.Equals(right.x))
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
return left.y >= right.y;
}
@@ -388,7 +397,7 @@ namespace Godot
public bool Equals(Vector2 other)
{
- return x == other.x && y == other.y;
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index f6ff27989d..283cb6341a 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -65,14 +65,15 @@ namespace Godot
internal void Normalize()
{
- real_t length = Length();
+ real_t lengthsq = LengthSquared();
- if (length == 0f)
+ if (lengthsq == 0)
{
x = y = z = 0f;
}
else
{
+ real_t length = Mathf.Sqrt(lengthsq);
x /= length;
y /= length;
z /= length;
@@ -126,6 +127,11 @@ namespace Godot
);
}
+ public Vector3 DirectionTo(Vector3 b)
+ {
+ return new Vector3(b.x - x, b.y - y, b.z - z).Normalized();
+ }
+
public real_t DistanceSquaredTo(Vector3 b)
{
return (b - this).LengthSquared();
@@ -392,9 +398,9 @@ namespace Godot
public static bool operator <(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z < right.z;
return left.y < right.y;
}
@@ -404,9 +410,9 @@ namespace Godot
public static bool operator >(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z > right.z;
return left.y > right.y;
}
@@ -416,9 +422,9 @@ namespace Godot
public static bool operator <=(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z <= right.z;
return left.y < right.y;
}
@@ -428,9 +434,9 @@ namespace Godot
public static bool operator >=(Vector3 left, Vector3 right)
{
- if (left.x == right.x)
+ if (Mathf.IsEqualApprox(left.x, right.x))
{
- if (left.y == right.y)
+ if (Mathf.IsEqualApprox(left.y, right.y))
return left.z >= right.z;
return left.y > right.y;
}
@@ -450,7 +456,7 @@ namespace Godot
public bool Equals(Vector3 other)
{
- return x == other.x && y == other.y && z == other.z;
+ return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
}
public override int GetHashCode()
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Variant.cs b/modules/mono/glue/Managed/IgnoredFiles/Variant.cs
new file mode 100644
index 0000000000..802140b062
--- /dev/null
+++ b/modules/mono/glue/Managed/IgnoredFiles/Variant.cs
@@ -0,0 +1,11 @@
+
+namespace Godot
+{
+ public static class Variant
+ {
+ public enum Type
+ {
+
+ }
+ }
+}
diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj
index 1f82dde5e7..61f738922b 100644
--- a/modules/mono/glue/Managed/Managed.csproj
+++ b/modules/mono/glue/Managed/Managed.csproj
@@ -11,7 +11,7 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
+ <DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>