diff options
Diffstat (limited to 'modules/mono/glue/Managed')
-rw-r--r-- | modules/mono/glue/Managed/Files/AABB.cs | 15 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Basis.cs | 73 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/DynamicObject.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/MarshalUtils.cs | 154 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Mathf.cs | 9 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Transform2D.cs | 1 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector2.cs | 8 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector3.cs | 8 | ||||
-rw-r--r-- | modules/mono/glue/Managed/IgnoredFiles/Node.cs | 5 |
10 files changed, 226 insertions, 53 deletions
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs index 33b2b46712..a2ebbc0736 100644 --- a/modules/mono/glue/Managed/Files/AABB.cs +++ b/modules/mono/glue/Managed/Files/AABB.cs @@ -414,6 +414,21 @@ namespace Godot _position = position; _size = size; } + public AABB(Vector3 position, real_t width, real_t height, real_t depth) + { + _position = position; + _size = new Vector3(width, height, depth); + } + public AABB(real_t x, real_t y, real_t z, Vector3 size) + { + _position = new Vector3(x, y, z); + _size = size; + } + public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth) + { + _position = new Vector3(x, y, z); + _size = new Vector3(width, height, depth); + } public static bool operator ==(AABB left, AABB right) { diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs index ac9576cebd..9cc31a0557 100644 --- a/modules/mono/glue/Managed/Files/Basis.cs +++ b/modules/mono/glue/Managed/Files/Basis.cs @@ -260,13 +260,13 @@ namespace Godot Vector3 euler; euler.z = 0.0f; - real_t mxy = m.Row1[2]; + real_t mzy = m.Row1[2]; - if (mxy < 1.0f) + if (mzy < 1.0f) { - if (mxy > -1.0f) + if (mzy > -1.0f) { - euler.x = Mathf.Asin(-mxy); + euler.x = Mathf.Asin(-mzy); euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]); euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]); } @@ -418,19 +418,11 @@ namespace Godot public Basis Scaled(Vector3 scale) { - var m = this; - - m.Row0[0] *= scale.x; - m.Row0[1] *= scale.x; - m.Row0[2] *= scale.x; - m.Row1[0] *= scale.y; - m.Row1[1] *= scale.y; - m.Row1[2] *= scale.y; - m.Row2[0] *= scale.z; - m.Row2[1] *= scale.z; - m.Row2[2] *= scale.z; - - return m; + var b = this; + b.Row0 *= scale.x; + b.Row1 *= scale.y; + b.Row2 *= scale.z; + return b; } public real_t Tdotx(Vector3 with) @@ -583,31 +575,29 @@ namespace Godot public Basis(Vector3 axis, real_t phi) { - var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); - + Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); real_t cosine = Mathf.Cos(phi); + Row0.x = axisSq.x + cosine * (1.0f - axisSq.x); + Row1.y = axisSq.y + cosine * (1.0f - axisSq.y); + Row2.z = axisSq.z + cosine * (1.0f - axisSq.z); + real_t sine = Mathf.Sin(phi); + real_t t = 1.0f - cosine; - Row0 = new Vector3 - ( - axis_sq.x + cosine * (1.0f - axis_sq.x), - axis.x * axis.y * (1.0f - cosine) - axis.z * sine, - axis.z * axis.x * (1.0f - cosine) + axis.y * sine - ); + real_t xyzt = axis.x * axis.y * t; + real_t zyxs = axis.z * sine; + Row0.y = xyzt - zyxs; + Row1.x = xyzt + zyxs; - Row1 = new Vector3 - ( - axis.x * axis.y * (1.0f - cosine) + axis.z * sine, - axis_sq.y + cosine * (1.0f - axis_sq.y), - axis.y * axis.z * (1.0f - cosine) - axis.x * sine - ); + xyzt = axis.x * axis.z * t; + zyxs = axis.y * sine; + Row0.z = xyzt + zyxs; + Row2.x = xyzt - zyxs; - Row2 = new Vector3 - ( - axis.z * axis.x * (1.0f - cosine) - axis.y * sine, - axis.y * axis.z * (1.0f - cosine) + axis.x * sine, - axis_sq.z + cosine * (1.0f - axis_sq.z) - ); + xyzt = axis.y * axis.z * t; + zyxs = axis.x * sine; + Row1.z = xyzt - zyxs; + Row2.y = xyzt + zyxs; } public Basis(Vector3 column0, Vector3 column1, Vector3 column2) @@ -622,11 +612,12 @@ namespace Godot // We need to assign the struct fields here first so we can't do it that way... } - internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) + // Arguments are named such that xy is equal to calling x.y + internal Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz) { - Row0 = new Vector3(xx, xy, xz); - Row1 = new Vector3(yx, yy, yz); - Row2 = new Vector3(zx, zy, zz); + Row0 = new Vector3(xx, yx, zx); + Row1 = new Vector3(xy, yy, zy); + Row2 = new Vector3(xz, yz, zz); } public static Basis operator *(Basis left, Basis right) diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs index 9860feafdd..a0f105d55e 100644 --- a/modules/mono/glue/Managed/Files/DynamicObject.cs +++ b/modules/mono/glue/Managed/Files/DynamicObject.cs @@ -202,7 +202,7 @@ namespace Godot //public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes); //public override bool TryDeleteMember(DeleteMemberBinder binder); - // Invokation on the object itself, e.g.: obj(param) + // Invocation on the object itself, e.g.: obj(param) //public override bool TryInvoke(InvokeBinder binder, object[] args, out object result); // No unnary operations to handle diff --git a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs index 366d89b1c2..5023725f17 100644 --- a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs @@ -24,12 +24,12 @@ namespace Godot public T GetOwner<T>() where T : class { - return (T)(object)GetOwner(); + return (T)(object)Owner; } public T GetOwnerOrNull<T>() where T : class { - return GetOwner() as T; + return Owner as T; } public T GetParent<T>() where T : class diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/Managed/Files/MarshalUtils.cs index 7e72b0edb5..a1d63a62ef 100644 --- a/modules/mono/glue/Managed/Files/MarshalUtils.cs +++ b/modules/mono/glue/Managed/Files/MarshalUtils.cs @@ -1,5 +1,6 @@ using System; using System.Collections; +using System.Collections.Generic; namespace Godot { @@ -8,29 +9,151 @@ namespace Godot static class MarshalUtils { + /// <summary> + /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/> + /// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>. + /// </summary> + /// <exception cref="System.InvalidOperationException"> + /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false. + /// </exception> static bool TypeIsGenericArray(Type type) { return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>); } + /// <summary> + /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/> + /// is <see cref="Godot.Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>. + /// </summary> + /// <exception cref="System.InvalidOperationException"> + /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false. + /// </exception> static bool TypeIsGenericDictionary(Type type) { return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>); } - static void ArrayGetElementType(Type type, out Type elementType) + static void ArrayGetElementType(Type arrayType, out Type elementType) { - elementType = type.GetGenericArguments()[0]; + elementType = arrayType.GetGenericArguments()[0]; } - static void DictionaryGetKeyValueTypes(Type type, out Type keyType, out Type valueType) + static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType) { - var genericArgs = type.GetGenericArguments(); - + var genericArgs = dictionaryType.GetGenericArguments(); keyType = genericArgs[0]; valueType = genericArgs[1]; } + static bool GenericIEnumerableIsAssignableFromType(Type type) + { + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>)) + return true; + + foreach (var interfaceType in type.GetInterfaces()) + { + if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>)) + return true; + } + + Type baseType = type.BaseType; + + if (baseType == null) + return false; + + return GenericIEnumerableIsAssignableFromType(baseType); + } + + static bool GenericIDictionaryIsAssignableFromType(Type type) + { + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>)) + return true; + + foreach (var interfaceType in type.GetInterfaces()) + { + if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>)) + return true; + } + + Type baseType = type.BaseType; + + if (baseType == null) + return false; + + return GenericIDictionaryIsAssignableFromType(baseType); + } + + static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType) + { + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>)) + { + elementType = type.GetGenericArguments()[0]; + return true; + } + + foreach (var interfaceType in type.GetInterfaces()) + { + if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>)) + { + elementType = interfaceType.GetGenericArguments()[0]; + return true; + } + } + + Type baseType = type.BaseType; + + if (baseType == null) + { + elementType = null; + return false; + } + + return GenericIEnumerableIsAssignableFromType(baseType, out elementType); + } + + static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType) + { + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>)) + { + var genericArgs = type.GetGenericArguments(); + keyType = genericArgs[0]; + valueType = genericArgs[1]; + return true; + } + + foreach (var interfaceType in type.GetInterfaces()) + { + if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>)) + { + var genericArgs = interfaceType.GetGenericArguments(); + keyType = genericArgs[0]; + valueType = genericArgs[1]; + return true; + } + } + + Type baseType = type.BaseType; + + if (baseType == null) + { + keyType = null; + valueType = null; + return false; + } + + return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType); + } + + static Type MakeGenericArrayType(Type elemType) + { + return typeof(Godot.Collections.Array<>).MakeGenericType(elemType); + } + + static Type MakeGenericDictionaryType(Type keyType, Type valueType) + { + return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType); + } + // TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue> // TODO: EnumerableToArray and IDictionaryToDictionary can be optimized @@ -64,5 +187,26 @@ namespace Godot Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value); } } + + internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr) + { +#if DEBUG + if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType())) + throw new InvalidOperationException("The type does not implement IDictionary<,>"); +#endif + + // TODO: Can we optimize this? + + var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator(); + var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator(); + + while (keys.MoveNext() && values.MoveNext()) + { + object key = keys.Current; + object value = values.Current; + + Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value); + } + } } } diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index ff26c7fddf..2d8c63fe7f 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -44,9 +44,9 @@ namespace Godot return (real_t)Math.Atan(s); } - public static real_t Atan2(real_t x, real_t y) + public static real_t Atan2(real_t y, real_t x) { - return (real_t)Math.Atan2(x, y); + return (real_t)Math.Atan2(y, x); } public static Vector2 Cartesian2Polar(real_t x, real_t y) @@ -210,6 +210,11 @@ namespace Godot return a < b ? a : b; } + public static real_t MoveToward(real_t from, real_t to, real_t delta) + { + return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta; + } + public static int NearestPo2(int value) { value--; diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs index f7bb41d523..33ff286769 100644 --- a/modules/mono/glue/Managed/Files/Transform2D.cs +++ b/modules/mono/glue/Managed/Files/Transform2D.cs @@ -298,6 +298,7 @@ namespace Godot origin = originPos; } + // Arguments are named such that xy is equal to calling x.y public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { x = new Vector2(xx, xy); diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index bb1950e1a8..a7f26283a7 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -186,6 +186,14 @@ namespace Godot return res; } + public Vector2 MoveToward(Vector2 to, real_t delta) + { + var v = this; + var vd = to - v; + var len = vd.Length(); + return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + } + public Vector2 Normalized() { var v = this; diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index 283cb6341a..16803ae55c 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -190,6 +190,14 @@ namespace Godot ); } + public Vector3 MoveToward(Vector3 to, real_t delta) + { + var v = this; + var vd = to - v; + var len = vd.Length(); + return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + } + public Axis MaxAxis() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); diff --git a/modules/mono/glue/Managed/IgnoredFiles/Node.cs b/modules/mono/glue/Managed/IgnoredFiles/Node.cs index 99ba0f827a..cff61b1e0b 100644 --- a/modules/mono/glue/Managed/IgnoredFiles/Node.cs +++ b/modules/mono/glue/Managed/IgnoredFiles/Node.cs @@ -15,9 +15,10 @@ namespace Godot throw new NotImplementedException(); } - public Node GetOwner() + public Node Owner { - throw new NotImplementedException(); + get => throw new NotImplementedException(); + set => throw new NotImplementedException(); } public Node GetParent() |