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-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs78
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs30
-rw-r--r--modules/mono/glue/Managed/Files/Dispatcher.cs13
-rw-r--r--modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs7
-rw-r--r--modules/mono/glue/Managed/Files/GodotTaskScheduler.cs9
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs1
-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs1
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs1
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs1
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs50
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs47
14 files changed, 187 insertions, 65 deletions
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index a2ebbc0736..98a73382f4 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -5,6 +5,7 @@
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -13,6 +14,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct AABB : IEquatable<AABB>
{
private Vector3 _position;
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 5a6a5ff658..0eb76e9c63 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -8,43 +8,10 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Basis : IEquatable<Basis>
{
- private static readonly Basis identity = new Basis
- (
- 1f, 0f, 0f,
- 0f, 1f, 0f,
- 0f, 0f, 1f
- );
-
- private static readonly Basis[] orthoBases = {
- new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
- new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
- new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
- new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
- new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
- new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
- new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
- new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
- new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
- };
-
// NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
/// <summary>
@@ -63,7 +30,6 @@ namespace Godot
/// </summary>
public Vector3 y
{
-
get => Column1;
set => Column1 = value;
}
@@ -74,7 +40,6 @@ namespace Godot
/// </summary>
public Vector3 z
{
-
get => Column2;
set => Column2 = value;
}
@@ -114,8 +79,6 @@ namespace Godot
}
}
- public static Basis Identity => identity;
-
public Vector3 Scale
{
get
@@ -360,7 +323,7 @@ namespace Godot
for (int i = 0; i < 24; i++)
{
- if (orthoBases[i] == orth)
+ if (orth == _orthoBases[i])
return i;
}
@@ -530,6 +493,43 @@ namespace Godot
}
}
+ private static readonly Basis[] _orthoBases = {
+ new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
+ };
+
+ private static readonly Basis _identity = new Basis(1, 0, 0, 0, 1, 0, 0, 0, 1);
+ private static readonly Basis _flipX = new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
+ private static readonly Basis _flipY = new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
+ private static readonly Basis _flipZ = new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
+
+ public static Basis Identity { get { return _identity; } }
+ public static Basis FlipX { get { return _flipX; } }
+ public static Basis FlipY { get { return _flipY; } }
+ public static Basis FlipZ { get { return _flipZ; } }
+
public Basis(Quat quat)
{
real_t s = 2.0f / quat.LengthSquared;
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 84ff19fc54..447697c671 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -1,7 +1,10 @@
using System;
+using System.Runtime.InteropServices;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct Color : IEquatable<Color>
{
public float r;
@@ -375,7 +378,7 @@ namespace Godot
return c;
}
- public string ToHtml(bool include_alpha = true)
+ public string ToHtml(bool includeAlpha = true)
{
var txt = string.Empty;
@@ -383,7 +386,7 @@ namespace Godot
txt += ToHex32(g);
txt += ToHex32(b);
- if (include_alpha)
+ if (includeAlpha)
txt = ToHex32(a) + txt;
return txt;
@@ -465,13 +468,13 @@ namespace Godot
for (int i = 0; i < 2; i++)
{
- char[] c = { (char)0, (char)0 };
+ char c;
int lv = v & 0xF;
if (lv < 10)
- c[0] = (char)('0' + lv);
+ c = (char)('0' + lv);
else
- c[0] = (char)('a' + lv - 10);
+ c = (char)('a' + lv - 10);
v >>= 4;
ret = c + ret;
@@ -490,12 +493,17 @@ namespace Godot
bool alpha;
- if (color.Length == 8)
- alpha = true;
- else if (color.Length == 6)
- alpha = false;
- else
- return false;
+ switch (color.Length)
+ {
+ case 8:
+ alpha = true;
+ break;
+ case 6:
+ alpha = false;
+ break;
+ default:
+ return false;
+ }
if (alpha)
{
diff --git a/modules/mono/glue/Managed/Files/Dispatcher.cs b/modules/mono/glue/Managed/Files/Dispatcher.cs
new file mode 100644
index 0000000000..072e0f20ff
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/Dispatcher.cs
@@ -0,0 +1,13 @@
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public static class Dispatcher
+ {
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
+
+ public static GodotSynchronizationContext SynchronizationContext =>
+ godot_icall_DefaultGodotTaskScheduler().Context;
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs b/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
index e727781d63..4b5e3f8761 100644
--- a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
@@ -6,17 +6,16 @@ namespace Godot
{
public class GodotSynchronizationContext : SynchronizationContext
{
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
+ private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
public override void Post(SendOrPostCallback d, object state)
{
- queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
+ _queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
public void ExecutePendingContinuations()
{
- KeyValuePair<SendOrPostCallback, object> workItem;
- while (queue.TryTake(out workItem))
+ while (_queue.TryTake(out var workItem))
{
workItem.Key(workItem.Value);
}
diff --git a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs b/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
index 9a40fef5a9..8eaeea50dc 100644
--- a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
+++ b/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
@@ -8,7 +8,7 @@ namespace Godot
{
public class GodotTaskScheduler : TaskScheduler
{
- private GodotSynchronizationContext Context { get; set; }
+ internal GodotSynchronizationContext Context { get; }
private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
public GodotTaskScheduler()
@@ -28,14 +28,10 @@ namespace Godot
protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
{
if (SynchronizationContext.Current != Context)
- {
return false;
- }
if (taskWasPreviouslyQueued)
- {
TryDequeue(task);
- }
return TryExecuteTask(task);
}
@@ -52,7 +48,8 @@ namespace Godot
{
lock (_tasks)
{
- return _tasks.ToArray();
+ foreach (Task task in _tasks)
+ yield return task;
}
}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index 6c1a51fcf9..15adf0a13b 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -336,14 +336,14 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
- int rng = max - min;
- return rng != 0 ? min + ((value - min) % rng + rng) % rng : min;
+ int range = max - min;
+ return range == 0 ? min : min + ((value - min) % range + range) % range;
}
public static real_t Wrap(real_t value, real_t min, real_t max)
{
- real_t rng = max - min;
- return !IsEqualApprox(rng, default(real_t)) ? min + ((value - min) % rng + rng) % rng : min;
+ real_t range = max - min;
+ return IsZeroApprox(range) ? min : min + ((value - min) % range + range) % range;
}
}
}
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index e16d4315be..a13161d2e6 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -7,6 +8,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct Plane : IEquatable<Plane>
{
private Vector3 _normal;
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index f1d97b9b5c..845c7c730e 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Quat : IEquatable<Quat>
{
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
index 888f300347..f3dc9d8490 100644
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ b/modules/mono/glue/Managed/Files/Rect2.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index de70ccbe98..cc4d26158d 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Transform : IEquatable<Transform>
{
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 12a3811230..814332dc07 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Transform2D : IEquatable<Transform2D>
{
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index 3fb40d8a61..0daa94057e 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -14,9 +14,19 @@ using real_t = System.Single;
namespace Godot
{
+ /// <summary>
+ /// 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
+ /// </summary>
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Vector2 : IEquatable<Vector2>
{
+ public enum Axis
+ {
+ X = 0,
+ Y
+ }
+
public real_t x;
public real_t y;
@@ -201,6 +211,22 @@ namespace Godot
return v;
}
+ public Vector2 PosMod(real_t mod)
+ {
+ Vector2 v;
+ v.x = Mathf.PosMod(x, mod);
+ v.y = Mathf.PosMod(y, mod);
+ return v;
+ }
+
+ public Vector2 PosMod(Vector2 modv)
+ {
+ Vector2 v;
+ v.x = Mathf.PosMod(x, modv.x);
+ v.y = Mathf.PosMod(y, modv.y);
+ return v;
+ }
+
public Vector2 Project(Vector2 onNormal)
{
return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
@@ -235,6 +261,14 @@ namespace Godot
y = v.y;
}
+ public Vector2 Sign()
+ {
+ Vector2 v;
+ v.x = Mathf.Sign(x);
+ v.y = Mathf.Sign(y);
+ return v;
+ }
+
public Vector2 Slerp(Vector2 b, real_t t)
{
real_t theta = AngleTo(b);
@@ -264,7 +298,7 @@ namespace Godot
private static readonly Vector2 _up = new Vector2(0, -1);
private static readonly Vector2 _down = new Vector2(0, 1);
- private static readonly Vector2 _right = new Vector2(1, 0);
+ private static readonly Vector2 _right = new Vector2(1, 0);
private static readonly Vector2 _left = new Vector2(-1, 0);
public static Vector2 Zero { get { return _zero; } }
@@ -345,6 +379,20 @@ namespace Godot
return left;
}
+ public static Vector2 operator %(Vector2 vec, real_t divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ return vec;
+ }
+
+ public static Vector2 operator %(Vector2 vec, Vector2 divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ return vec;
+ }
+
public static bool operator ==(Vector2 left, Vector2 right)
{
return left.Equals(right);
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 68601da1e7..9076dbd3b0 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -14,6 +14,10 @@ using real_t = System.Single;
namespace Godot
{
+ /// <summary>
+ /// 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
+ /// </summary>
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Vector3 : IEquatable<Vector3>
{
@@ -224,6 +228,24 @@ namespace Godot
);
}
+ public Vector3 PosMod(real_t mod)
+ {
+ Vector3 v;
+ v.x = Mathf.PosMod(x, mod);
+ v.y = Mathf.PosMod(y, mod);
+ v.z = Mathf.PosMod(z, mod);
+ return v;
+ }
+
+ public Vector3 PosMod(Vector3 modv)
+ {
+ Vector3 v;
+ v.x = Mathf.PosMod(x, modv.x);
+ v.y = Mathf.PosMod(y, modv.y);
+ v.z = Mathf.PosMod(z, modv.z);
+ return v;
+ }
+
public Vector3 Project(Vector3 onNormal)
{
return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
@@ -263,6 +285,15 @@ namespace Godot
z = v.z;
}
+ public Vector3 Sign()
+ {
+ Vector3 v;
+ v.x = Mathf.Sign(x);
+ v.y = Mathf.Sign(y);
+ v.z = Mathf.Sign(z);
+ return v;
+ }
+
public Vector3 Slerp(Vector3 b, real_t t)
{
real_t theta = AngleTo(b);
@@ -396,6 +427,22 @@ namespace Godot
return left;
}
+ public static Vector3 operator %(Vector3 vec, real_t divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ vec.z %= divisor;
+ return vec;
+ }
+
+ public static Vector3 operator %(Vector3 vec, Vector3 divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ vec.z %= divisorv.z;
+ return vec;
+ }
+
public static bool operator ==(Vector3 left, Vector3 right)
{
return left.Equals(right);