diff options
Diffstat (limited to 'modules/mono/glue/Managed/Files')
-rw-r--r-- | modules/mono/glue/Managed/Files/Array.cs | 10 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Color.cs | 16 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Dictionary.cs | 10 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/DynamicObject.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/GD.cs | 15 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Mathf.cs | 53 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/MathfEx.cs | 14 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Object.base.cs | 10 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Plane.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Quat.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/RID.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector2.cs | 31 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector3.cs | 28 |
13 files changed, 144 insertions, 51 deletions
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs index 2277c7bf18..0e7b0362e0 100644 --- a/modules/mono/glue/Managed/Files/Array.cs +++ b/modules/mono/glue/Managed/Files/Array.cs @@ -143,6 +143,11 @@ namespace Godot.Collections } } + public override string ToString() + { + return godot_icall_Array_ToString(GetPtr()); + } + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Array_Ctor(); @@ -190,6 +195,9 @@ namespace Godot.Collections [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static string godot_icall_Array_ToString(IntPtr ptr); } public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T> @@ -353,5 +361,7 @@ namespace Godot.Collections { return GetEnumerator(); } + + public override string ToString() => objectArray.ToString(); } } diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs index 88fa3323c2..84ff19fc54 100644 --- a/modules/mono/glue/Managed/Files/Color.cs +++ b/modules/mono/glue/Managed/Files/Color.cs @@ -168,7 +168,7 @@ namespace Godot int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8)); int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8)); - float delta = max - min; + int delta = max - min; if (delta == 0) { @@ -591,11 +591,11 @@ namespace Godot public static bool operator <(Color left, Color right) { - if (left.r == right.r) + if (Mathf.IsEqualApprox(left.r, right.r)) { - if (left.g == right.g) + if (Mathf.IsEqualApprox(left.g, right.g)) { - if (left.b == right.b) + if (Mathf.IsEqualApprox(left.b, right.b)) return left.a < right.a; return left.b < right.b; } @@ -608,11 +608,11 @@ namespace Godot public static bool operator >(Color left, Color right) { - if (left.r == right.r) + if (Mathf.IsEqualApprox(left.r, right.r)) { - if (left.g == right.g) + if (Mathf.IsEqualApprox(left.g, right.g)) { - if (left.b == right.b) + if (Mathf.IsEqualApprox(left.b, right.b)) return left.a > right.a; return left.b > right.b; } @@ -635,7 +635,7 @@ namespace Godot public bool Equals(Color other) { - return r == other.r && g == other.g && b == other.b && a == other.a; + return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a); } public override int GetHashCode() diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/Managed/Files/Dictionary.cs index af1782b79a..6ab8549a01 100644 --- a/modules/mono/glue/Managed/Files/Dictionary.cs +++ b/modules/mono/glue/Managed/Files/Dictionary.cs @@ -193,6 +193,11 @@ namespace Godot.Collections } } + public override string ToString() + { + return godot_icall_Dictionary_ToString(GetPtr()); + } + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Dictionary_Ctor(); @@ -243,6 +248,9 @@ namespace Godot.Collections [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr); } public class Dictionary<TKey, TValue> : @@ -442,5 +450,7 @@ namespace Godot.Collections { return GetEnumerator(); } + + public override string ToString() => objectDict.ToString(); } } diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs index 9504415664..9860feafdd 100644 --- a/modules/mono/glue/Managed/Files/DynamicObject.cs +++ b/modules/mono/glue/Managed/Files/DynamicObject.cs @@ -26,7 +26,7 @@ namespace Godot /// dynamic sprite = GetNode("Sprite").DynamicGodotObject; /// sprite.add_child(this); /// - /// if ((sprite.hframes * sprite.vframes) > 0) + /// if ((sprite.hframes * sprite.vframes) > 0) /// sprite.frame = 0; /// </code> /// </example> diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs index d968f8a78f..2068099ac6 100644 --- a/modules/mono/glue/Managed/Files/GD.cs +++ b/modules/mono/glue/Managed/Files/GD.cs @@ -83,7 +83,7 @@ namespace Godot public static void Print(params object[] what) { - godot_icall_GD_print(what); + godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString())); } public static void PrintStack() @@ -93,25 +93,25 @@ namespace Godot public static void PrintErr(params object[] what) { - godot_icall_GD_printerr(what); + godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString())); } public static void PrintRaw(params object[] what) { - godot_icall_GD_printraw(what); + godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString())); } public static void PrintS(params object[] what) { - godot_icall_GD_prints(what); + godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString())); } public static void PrintT(params object[] what) { - godot_icall_GD_printt(what); + godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString())); } - public static double Randf() + public static float Randf() { return godot_icall_GD_randf(); } @@ -224,7 +224,7 @@ namespace Godot internal extern static void godot_icall_GD_printt(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static double godot_icall_GD_randf(); + internal extern static float godot_icall_GD_randf(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static uint godot_icall_GD_randi(); @@ -232,6 +232,7 @@ namespace Godot [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_randomize(); + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static double godot_icall_GD_rand_range(double from, double to); diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index 5f5de12959..ff26c7fddf 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -79,14 +79,27 @@ namespace Godot return (real_t)Math.Cosh(s); } - public static int Decimals(real_t step) - { - return Decimals((decimal)step); - } - - public static int Decimals(decimal step) - { - return BitConverter.GetBytes(decimal.GetBits(step)[3])[2]; + public static int StepDecimals(real_t step) + { + double[] sd = new double[] { + 0.9999, + 0.09999, + 0.009999, + 0.0009999, + 0.00009999, + 0.000009999, + 0.0000009999, + 0.00000009999, + 0.000000009999, + }; + double abs = Mathf.Abs(step); + double decs = abs - (int)abs; // Strip away integer part + for (int i = 0; i < sd.Length; i++) { + if (decs >= sd[i]) { + return i; + } + } + return 0; } public static real_t Deg2Rad(real_t deg) @@ -143,6 +156,15 @@ namespace Godot return (weight - from) / (to - from); } + public static bool IsEqualApprox(real_t a, real_t b) + { + real_t tolerance = Epsilon * Abs(a); + if (tolerance < Epsilon) { + tolerance = Epsilon; + } + return Abs(a - b) < tolerance; + } + public static bool IsInf(real_t s) { return real_t.IsInfinity(s); @@ -153,6 +175,11 @@ namespace Godot return real_t.IsNaN(s); } + public static bool IsZeroApprox(real_t s) + { + return Abs(s) < Epsilon; + } + public static real_t Lerp(real_t from, real_t to, real_t weight) { return from + (to - from) * weight; @@ -261,6 +288,16 @@ namespace Godot return (real_t)Math.Sinh(s); } + public static real_t SmoothStep(real_t from, real_t to, real_t weight) + { + if (IsEqualApprox(from, to)) + { + return from; + } + real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0); + return x * x * (3 - 2 * x); + } + public static real_t Sqrt(real_t s) { return (real_t)Math.Sqrt(s); diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index 414762f7b1..b96f01bc2e 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -21,6 +21,16 @@ namespace Godot public const real_t Epsilon = 1e-06f; #endif + public static int DecimalCount(real_t s) + { + return DecimalCount((decimal)s); + } + + public static int DecimalCount(decimal s) + { + return BitConverter.GetBytes(decimal.GetBits(s)[3])[2]; + } + public static int CeilToInt(real_t s) { return (int)Math.Ceiling(s); @@ -36,9 +46,9 @@ namespace Godot return (int)Math.Round(s); } - public static bool IsEqualApprox(real_t a, real_t b, real_t ratio = Mathf.Epsilon) + public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) { - return Abs(a - b) < ratio; + return Abs(a - b) < tolerance; } } }
\ No newline at end of file diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs index e152d56871..de80f7fddc 100644 --- a/modules/mono/glue/Managed/Files/Object.base.cs +++ b/modules/mono/glue/Managed/Files/Object.base.cs @@ -73,6 +73,11 @@ namespace Godot disposed = true; } + public override string ToString() + { + return godot_icall_Object_ToString(GetPtr(this)); + } + /// <summary> /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance /// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter. @@ -88,7 +93,7 @@ namespace Godot /// <code> /// public override void _Ready() /// { - /// for (int i = 0; i < 100; i++) + /// for (int i = 0; i < 100; i++) /// { /// await ToSignal(GetTree(), "idle_frame"); /// GD.Print($"Frame {i}"); @@ -115,6 +120,9 @@ namespace Godot [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer); + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static string godot_icall_Object_ToString(IntPtr ptr); + // Used by the generated API [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method); diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs index f11cd490a9..e16d4315be 100644 --- a/modules/mono/glue/Managed/Files/Plane.cs +++ b/modules/mono/glue/Managed/Files/Plane.cs @@ -200,7 +200,7 @@ namespace Godot public bool Equals(Plane other) { - return _normal == other._normal && D == other.D; + return _normal == other._normal && Mathf.IsEqualApprox(D, other.D); } public override int GetHashCode() diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs index d0c15146a5..0d4349084a 100644 --- a/modules/mono/glue/Managed/Files/Quat.cs +++ b/modules/mono/glue/Managed/Files/Quat.cs @@ -358,7 +358,7 @@ namespace Godot public bool Equals(Quat other) { - return x == other.x && y == other.y && z == other.z && w == other.w; + return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } public override int GetHashCode() diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/Managed/Files/RID.cs index f1268c8518..12064beca2 100644 --- a/modules/mono/glue/Managed/Files/RID.cs +++ b/modules/mono/glue/Managed/Files/RID.cs @@ -70,6 +70,8 @@ namespace Godot return godot_icall_RID_get_id(RID.GetPtr(this)); } + public override string ToString() => "[RID]"; + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from); diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index 73a3252fdb..bb1950e1a8 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -52,11 +52,15 @@ namespace Godot internal void Normalize() { - real_t length = x * x + y * y; + real_t lengthsq = LengthSquared(); - if (length != 0f) + if (lengthsq == 0) { - length = Mathf.Sqrt(length); + x = y = 0f; + } + else + { + real_t length = Mathf.Sqrt(lengthsq); x /= length; y /= length; } @@ -132,6 +136,11 @@ namespace Godot (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } + public Vector2 DirectionTo(Vector2 b) + { + return new Vector2(b.x - x, b.y - y).Normalized(); + } + public real_t DistanceSquaredTo(Vector2 to) { return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y); @@ -179,9 +188,9 @@ namespace Godot public Vector2 Normalized() { - var result = this; - result.Normalize(); - return result; + var v = this; + v.Normalize(); + return v; } public Vector2 Project(Vector2 onNormal) @@ -338,7 +347,7 @@ namespace Godot public static bool operator <(Vector2 left, Vector2 right) { - if (left.x.Equals(right.x)) + if (Mathf.IsEqualApprox(left.x, right.x)) { return left.y < right.y; } @@ -348,7 +357,7 @@ namespace Godot public static bool operator >(Vector2 left, Vector2 right) { - if (left.x.Equals(right.x)) + if (Mathf.IsEqualApprox(left.x, right.x)) { return left.y > right.y; } @@ -358,7 +367,7 @@ namespace Godot public static bool operator <=(Vector2 left, Vector2 right) { - if (left.x.Equals(right.x)) + if (Mathf.IsEqualApprox(left.x, right.x)) { return left.y <= right.y; } @@ -368,7 +377,7 @@ namespace Godot public static bool operator >=(Vector2 left, Vector2 right) { - if (left.x.Equals(right.x)) + if (Mathf.IsEqualApprox(left.x, right.x)) { return left.y >= right.y; } @@ -388,7 +397,7 @@ namespace Godot public bool Equals(Vector2 other) { - return x == other.x && y == other.y; + return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); } public override int GetHashCode() diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index f6ff27989d..283cb6341a 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -65,14 +65,15 @@ namespace Godot internal void Normalize() { - real_t length = Length(); + real_t lengthsq = LengthSquared(); - if (length == 0f) + if (lengthsq == 0) { x = y = z = 0f; } else { + real_t length = Mathf.Sqrt(lengthsq); x /= length; y /= length; z /= length; @@ -126,6 +127,11 @@ namespace Godot ); } + public Vector3 DirectionTo(Vector3 b) + { + return new Vector3(b.x - x, b.y - y, b.z - z).Normalized(); + } + public real_t DistanceSquaredTo(Vector3 b) { return (b - this).LengthSquared(); @@ -392,9 +398,9 @@ namespace Godot public static bool operator <(Vector3 left, Vector3 right) { - if (left.x == right.x) + if (Mathf.IsEqualApprox(left.x, right.x)) { - if (left.y == right.y) + if (Mathf.IsEqualApprox(left.y, right.y)) return left.z < right.z; return left.y < right.y; } @@ -404,9 +410,9 @@ namespace Godot public static bool operator >(Vector3 left, Vector3 right) { - if (left.x == right.x) + if (Mathf.IsEqualApprox(left.x, right.x)) { - if (left.y == right.y) + if (Mathf.IsEqualApprox(left.y, right.y)) return left.z > right.z; return left.y > right.y; } @@ -416,9 +422,9 @@ namespace Godot public static bool operator <=(Vector3 left, Vector3 right) { - if (left.x == right.x) + if (Mathf.IsEqualApprox(left.x, right.x)) { - if (left.y == right.y) + if (Mathf.IsEqualApprox(left.y, right.y)) return left.z <= right.z; return left.y < right.y; } @@ -428,9 +434,9 @@ namespace Godot public static bool operator >=(Vector3 left, Vector3 right) { - if (left.x == right.x) + if (Mathf.IsEqualApprox(left.x, right.x)) { - if (left.y == right.y) + if (Mathf.IsEqualApprox(left.y, right.y)) return left.z >= right.z; return left.y > right.y; } @@ -450,7 +456,7 @@ namespace Godot public bool Equals(Vector3 other) { - return x == other.x && y == other.y && z == other.z; + return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z); } public override int GetHashCode() |