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-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs489
-rw-r--r--modules/mono/glue/Managed/Files/Array.cs367
-rw-r--r--modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs17
-rw-r--r--modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs17
-rw-r--r--modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs28
-rw-r--r--modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs9
-rw-r--r--modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs7
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs687
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs687
-rw-r--r--modules/mono/glue/Managed/Files/Colors.cs305
-rw-r--r--modules/mono/glue/Managed/Files/DebuggingUtils.cs89
-rw-r--r--modules/mono/glue/Managed/Files/Dictionary.cs456
-rw-r--r--modules/mono/glue/Managed/Files/Dispatcher.cs13
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs213
-rw-r--r--modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs45
-rw-r--r--modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs21
-rw-r--r--modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs10
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs266
-rw-r--r--modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs24
-rw-r--r--modules/mono/glue/Managed/Files/GodotTaskScheduler.cs91
-rw-r--r--modules/mono/glue/Managed/Files/GodotTraceListener.cs37
-rw-r--r--modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs12
-rw-r--r--modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs18
-rw-r--r--modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs8
-rw-r--r--modules/mono/glue/Managed/Files/MarshalUtils.cs212
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs359
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs60
-rw-r--r--modules/mono/glue/Managed/Files/NodePath.cs153
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs130
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs238
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs389
-rw-r--r--modules/mono/glue/Managed/Files/RID.cs84
-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs262
-rw-r--r--modules/mono/glue/Managed/Files/SignalAwaiter.cs60
-rw-r--r--modules/mono/glue/Managed/Files/StringExtensions.cs1042
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs216
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs390
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs489
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs549
39 files changed, 0 insertions, 8549 deletions
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
deleted file mode 100644
index 6a4f785551..0000000000
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ /dev/null
@@ -1,489 +0,0 @@
-// file: core/math/aabb.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/aabb.cpp
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct AABB : IEquatable<AABB>
- {
- private Vector3 _position;
- private Vector3 _size;
-
- public Vector3 Position
- {
- get { return _position; }
- set { _position = value; }
- }
-
- public Vector3 Size
- {
- get { return _size; }
- set { _size = value; }
- }
-
- public Vector3 End
- {
- get { return _position + _size; }
- set { _size = value - _position; }
- }
-
- public bool Encloses(AABB with)
- {
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
-
- return src_min.x <= dst_min.x &&
- src_max.x > dst_max.x &&
- src_min.y <= dst_min.y &&
- src_max.y > dst_max.y &&
- src_min.z <= dst_min.z &&
- src_max.z > dst_max.z;
- }
-
- public AABB Expand(Vector3 point)
- {
- Vector3 begin = _position;
- Vector3 end = _position + _size;
-
- if (point.x < begin.x)
- begin.x = point.x;
- if (point.y < begin.y)
- begin.y = point.y;
- if (point.z < begin.z)
- begin.z = point.z;
-
- if (point.x > end.x)
- end.x = point.x;
- if (point.y > end.y)
- end.y = point.y;
- if (point.z > end.z)
- end.z = point.z;
-
- return new AABB(begin, end - begin);
- }
-
- public real_t GetArea()
- {
- return _size.x * _size.y * _size.z;
- }
-
- public Vector3 GetEndpoint(int idx)
- {
- switch (idx)
- {
- case 0:
- return new Vector3(_position.x, _position.y, _position.z);
- case 1:
- return new Vector3(_position.x, _position.y, _position.z + _size.z);
- case 2:
- return new Vector3(_position.x, _position.y + _size.y, _position.z);
- case 3:
- return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
- case 4:
- return new Vector3(_position.x + _size.x, _position.y, _position.z);
- case 5:
- return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
- case 6:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
- case 7:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
- default:
- throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
- }
- }
-
- public Vector3 GetLongestAxis()
- {
- var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
-
- if (_size.y > max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
- }
-
- if (_size.z > max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- }
-
- return axis;
- }
-
- public Vector3.Axis GetLongestAxisIndex()
- {
- var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
-
- if (_size.y > max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = _size.y;
- }
-
- if (_size.z > max_size)
- {
- axis = Vector3.Axis.Z;
- }
-
- return axis;
- }
-
- public real_t GetLongestAxisSize()
- {
- real_t max_size = _size.x;
-
- if (_size.y > max_size)
- max_size = _size.y;
-
- if (_size.z > max_size)
- max_size = _size.z;
-
- return max_size;
- }
-
- public Vector3 GetShortestAxis()
- {
- var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
-
- if (_size.y < max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
- }
-
- if (_size.z < max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- }
-
- return axis;
- }
-
- public Vector3.Axis GetShortestAxisIndex()
- {
- var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
-
- if (_size.y < max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = _size.y;
- }
-
- if (_size.z < max_size)
- {
- axis = Vector3.Axis.Z;
- }
-
- return axis;
- }
-
- public real_t GetShortestAxisSize()
- {
- real_t max_size = _size.x;
-
- if (_size.y < max_size)
- max_size = _size.y;
-
- if (_size.z < max_size)
- max_size = _size.z;
-
- return max_size;
- }
-
- public Vector3 GetSupport(Vector3 dir)
- {
- Vector3 half_extents = _size * 0.5f;
- Vector3 ofs = _position + half_extents;
-
- return ofs + new Vector3(
- dir.x > 0f ? -half_extents.x : half_extents.x,
- dir.y > 0f ? -half_extents.y : half_extents.y,
- dir.z > 0f ? -half_extents.z : half_extents.z);
- }
-
- public AABB Grow(real_t by)
- {
- var res = this;
-
- res._position.x -= by;
- res._position.y -= by;
- res._position.z -= by;
- res._size.x += 2.0f * by;
- res._size.y += 2.0f * by;
- res._size.z += 2.0f * by;
-
- return res;
- }
-
- public bool HasNoArea()
- {
- return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
- }
-
- public bool HasNoSurface()
- {
- return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
- }
-
- public bool HasPoint(Vector3 point)
- {
- if (point.x < _position.x)
- return false;
- if (point.y < _position.y)
- return false;
- if (point.z < _position.z)
- return false;
- if (point.x > _position.x + _size.x)
- return false;
- if (point.y > _position.y + _size.y)
- return false;
- if (point.z > _position.z + _size.z)
- return false;
-
- return true;
- }
-
- public AABB Intersection(AABB with)
- {
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
-
- Vector3 min, max;
-
- if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- {
- return new AABB();
- }
-
- min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
- max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
-
- if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- {
- return new AABB();
- }
-
- min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
- max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
-
- if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- {
- return new AABB();
- }
-
- min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
- max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
-
- return new AABB(min, max - min);
- }
-
- public bool Intersects(AABB with)
- {
- if (_position.x >= with._position.x + with._size.x)
- return false;
- if (_position.x + _size.x <= with._position.x)
- return false;
- if (_position.y >= with._position.y + with._size.y)
- return false;
- if (_position.y + _size.y <= with._position.y)
- return false;
- if (_position.z >= with._position.z + with._size.z)
- return false;
- if (_position.z + _size.z <= with._position.z)
- return false;
-
- return true;
- }
-
- public bool IntersectsPlane(Plane plane)
- {
- Vector3[] points =
- {
- new Vector3(_position.x, _position.y, _position.z),
- new Vector3(_position.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
- };
-
- bool over = false;
- bool under = false;
-
- for (int i = 0; i < 8; i++)
- {
- if (plane.DistanceTo(points[i]) > 0)
- over = true;
- else
- under = true;
- }
-
- return under && over;
- }
-
- public bool IntersectsSegment(Vector3 from, Vector3 to)
- {
- real_t min = 0f;
- real_t max = 1f;
-
- for (int i = 0; i < 3; i++)
- {
- real_t segFrom = from[i];
- real_t segTo = to[i];
- real_t boxBegin = _position[i];
- real_t boxEnd = boxBegin + _size[i];
- real_t cmin, cmax;
-
- if (segFrom < segTo)
- {
- if (segFrom > boxEnd || segTo < boxBegin)
- return false;
-
- real_t length = segTo - segFrom;
- cmin = segFrom < boxBegin ? (boxBegin - segFrom) / length : 0f;
- cmax = segTo > boxEnd ? (boxEnd - segFrom) / length : 1f;
- }
- else
- {
- if (segTo > boxEnd || segFrom < boxBegin)
- return false;
-
- real_t length = segTo - segFrom;
- cmin = segFrom > boxEnd ? (boxEnd - segFrom) / length : 0f;
- cmax = segTo < boxBegin ? (boxBegin - segFrom) / length : 1f;
- }
-
- if (cmin > min)
- {
- min = cmin;
- }
-
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
- return true;
- }
-
- public AABB Merge(AABB with)
- {
- Vector3 beg1 = _position;
- Vector3 beg2 = with._position;
- var end1 = new Vector3(_size.x, _size.y, _size.z) + beg1;
- var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2;
-
- var min = new Vector3(
- beg1.x < beg2.x ? beg1.x : beg2.x,
- beg1.y < beg2.y ? beg1.y : beg2.y,
- beg1.z < beg2.z ? beg1.z : beg2.z
- );
-
- var max = new Vector3(
- end1.x > end2.x ? end1.x : end2.x,
- end1.y > end2.y ? end1.y : end2.y,
- end1.z > end2.z ? end1.z : end2.z
- );
-
- return new AABB(min, max - min);
- }
-
- // Constructors
- public AABB(Vector3 position, Vector3 size)
- {
- _position = position;
- _size = size;
- }
- public AABB(Vector3 position, real_t width, real_t height, real_t depth)
- {
- _position = position;
- _size = new Vector3(width, height, depth);
- }
- public AABB(real_t x, real_t y, real_t z, Vector3 size)
- {
- _position = new Vector3(x, y, z);
- _size = size;
- }
- public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth)
- {
- _position = new Vector3(x, y, z);
- _size = new Vector3(width, height, depth);
- }
-
- public static bool operator ==(AABB left, AABB right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(AABB left, AABB right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is AABB)
- {
- return Equals((AABB)obj);
- }
-
- return false;
- }
-
- public bool Equals(AABB other)
- {
- return _position == other._position && _size == other._size;
- }
-
- public bool IsEqualApprox(AABB other)
- {
- return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
- }
-
- public override int GetHashCode()
- {
- return _position.GetHashCode() ^ _size.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0} - {1}", new object[]
- {
- _position.ToString(),
- _size.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0} - {1}", new object[]
- {
- _position.ToString(format),
- _size.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
deleted file mode 100644
index 0e7b0362e0..0000000000
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ /dev/null
@@ -1,367 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Collections;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Godot.Collections
-{
- class ArraySafeHandle : SafeHandle
- {
- public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
- {
- this.handle = handle;
- }
-
- public override bool IsInvalid
- {
- get
- {
- return handle == IntPtr.Zero;
- }
- }
-
- protected override bool ReleaseHandle()
- {
- Array.godot_icall_Array_Dtor(handle);
- return true;
- }
- }
-
- public class Array : IList, IDisposable
- {
- ArraySafeHandle safeHandle;
- bool disposed = false;
-
- public Array()
- {
- safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor());
- }
-
- public Array(IEnumerable collection) : this()
- {
- if (collection == null)
- throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
-
- MarshalUtils.EnumerableToArray(collection, GetPtr());
- }
-
- internal Array(ArraySafeHandle handle)
- {
- safeHandle = handle;
- }
-
- internal Array(IntPtr handle)
- {
- safeHandle = new ArraySafeHandle(handle);
- }
-
- internal IntPtr GetPtr()
- {
- if (disposed)
- throw new ObjectDisposedException(GetType().FullName);
-
- return safeHandle.DangerousGetHandle();
- }
-
- public Error Resize(int newSize)
- {
- return godot_icall_Array_Resize(GetPtr(), newSize);
- }
-
- // IDisposable
-
- public void Dispose()
- {
- if (disposed)
- return;
-
- if (safeHandle != null)
- {
- safeHandle.Dispose();
- safeHandle = null;
- }
-
- disposed = true;
- }
-
- // IList
-
- public bool IsReadOnly => false;
-
- public bool IsFixedSize => false;
-
- public object this[int index]
- {
- get => godot_icall_Array_At(GetPtr(), index);
- set => godot_icall_Array_SetAt(GetPtr(), index, value);
- }
-
- public int Add(object value) => godot_icall_Array_Add(GetPtr(), value);
-
- public bool Contains(object value) => godot_icall_Array_Contains(GetPtr(), value);
-
- public void Clear() => godot_icall_Array_Clear(GetPtr());
-
- public int IndexOf(object value) => godot_icall_Array_IndexOf(GetPtr(), value);
-
- public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value);
-
- public void Remove(object value) => godot_icall_Array_Remove(GetPtr(), value);
-
- public void RemoveAt(int index) => godot_icall_Array_RemoveAt(GetPtr(), index);
-
- // ICollection
-
- public int Count => godot_icall_Array_Count(GetPtr());
-
- public object SyncRoot => this;
-
- public bool IsSynchronized => false;
-
- public void CopyTo(System.Array array, int index)
- {
- if (array == null)
- throw new ArgumentNullException(nameof(array), "Value cannot be null.");
-
- if (index < 0)
- throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
-
- // Internal call may throw ArgumentException
- godot_icall_Array_CopyTo(GetPtr(), array, index);
- }
-
- // IEnumerable
-
- public IEnumerator GetEnumerator()
- {
- int count = Count;
-
- for (int i = 0; i < count; i++)
- {
- yield return this[i];
- }
- }
-
- public override string ToString()
- {
- return godot_icall_Array_ToString(GetPtr());
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Array_Ctor();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Dtor(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_Count(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_Add(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Clear(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_Array_ToString(IntPtr ptr);
- }
-
- public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
- {
- Array objectArray;
-
- internal static int elemTypeEncoding;
- internal static IntPtr elemTypeClass;
-
- static Array()
- {
- Array.godot_icall_Array_Generic_GetElementTypeInfo(typeof(T), out elemTypeEncoding, out elemTypeClass);
- }
-
- public Array()
- {
- objectArray = new Array();
- }
-
- public Array(IEnumerable<T> collection)
- {
- if (collection == null)
- throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
-
- objectArray = new Array(collection);
- }
-
- public Array(Array array)
- {
- objectArray = array;
- }
-
- internal Array(IntPtr handle)
- {
- objectArray = new Array(handle);
- }
-
- internal Array(ArraySafeHandle handle)
- {
- objectArray = new Array(handle);
- }
-
- internal IntPtr GetPtr()
- {
- return objectArray.GetPtr();
- }
-
- public static explicit operator Array(Array<T> from)
- {
- return from.objectArray;
- }
-
- public Error Resize(int newSize)
- {
- return objectArray.Resize(newSize);
- }
-
- // IList<T>
-
- public T this[int index]
- {
- get
- {
- return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass);
- }
- set
- {
- objectArray[index] = value;
- }
- }
-
- public int IndexOf(T item)
- {
- return objectArray.IndexOf(item);
- }
-
- public void Insert(int index, T item)
- {
- objectArray.Insert(index, item);
- }
-
- public void RemoveAt(int index)
- {
- objectArray.RemoveAt(index);
- }
-
- // ICollection<T>
-
- public int Count
- {
- get
- {
- return objectArray.Count;
- }
- }
-
- public bool IsReadOnly
- {
- get
- {
- return objectArray.IsReadOnly;
- }
- }
-
- public void Add(T item)
- {
- objectArray.Add(item);
- }
-
- public void Clear()
- {
- objectArray.Clear();
- }
-
- public bool Contains(T item)
- {
- return objectArray.Contains(item);
- }
-
- public void CopyTo(T[] array, int arrayIndex)
- {
- if (array == null)
- throw new ArgumentNullException(nameof(array), "Value cannot be null.");
-
- if (arrayIndex < 0)
- throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
-
- // TODO This may be quite slow because every element access is an internal call.
- // It could be moved entirely to an internal call if we find out how to do the cast there.
-
- int count = objectArray.Count;
-
- if (array.Length < (arrayIndex + count))
- throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
-
- for (int i = 0; i < count; i++)
- {
- array[arrayIndex] = (T)this[i];
- arrayIndex++;
- }
- }
-
- public bool Remove(T item)
- {
- return Array.godot_icall_Array_Remove(GetPtr(), item);
- }
-
- // IEnumerable<T>
-
- public IEnumerator<T> GetEnumerator()
- {
- int count = objectArray.Count;
-
- for (int i = 0; i < count; i++)
- {
- yield return (T)this[i];
- }
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
-
- public override string ToString() => objectArray.ToString();
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs b/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs
deleted file mode 100644
index 6adf044886..0000000000
--- a/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
- public class ExportAttribute : Attribute
- {
- private PropertyHint hint;
- private string hintString;
-
- public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
- {
- this.hint = hint;
- this.hintString = hintString;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs b/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs
deleted file mode 100644
index 55848769d5..0000000000
--- a/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Method)]
- internal class GodotMethodAttribute : Attribute
- {
- private string methodName;
-
- public string MethodName { get { return methodName; } }
-
- public GodotMethodAttribute(string methodName)
- {
- this.methodName = methodName;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs b/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs
deleted file mode 100644
index 1bf6d5199a..0000000000
--- a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class RemoteAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class SyncAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class MasterAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class PuppetAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class SlaveAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class RemoteSyncAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class MasterSyncAttribute : Attribute {}
-
- [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)]
- public class PuppetSyncAttribute : Attribute {}
-}
diff --git a/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs b/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs
deleted file mode 100644
index 3957387be9..0000000000
--- a/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Delegate)]
- public class SignalAttribute : Attribute
- {
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs b/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs
deleted file mode 100644
index d0437409af..0000000000
--- a/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Class)]
- public class ToolAttribute : Attribute {}
-}
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
deleted file mode 100644
index c5e62b77c8..0000000000
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ /dev/null
@@ -1,687 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Basis : IEquatable<Basis>
- {
- // NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
-
- /// <summary>
- /// Returns the basis matrix’s x vector.
- /// This is equivalent to <see cref="Column0"/>.
- /// </summary>
- public Vector3 x
- {
- get => Column0;
- set => Column0 = value;
- }
-
- /// <summary>
- /// Returns the basis matrix’s y vector.
- /// This is equivalent to <see cref="Column1"/>.
- /// </summary>
- public Vector3 y
- {
- get => Column1;
- set => Column1 = value;
- }
-
- /// <summary>
- /// Returns the basis matrix’s z vector.
- /// This is equivalent to <see cref="Column2"/>.
- /// </summary>
- public Vector3 z
- {
- get => Column2;
- set => Column2 = value;
- }
-
- public Vector3 Row0;
- public Vector3 Row1;
- public Vector3 Row2;
-
- public Vector3 Column0
- {
- get => new Vector3(Row0.x, Row1.x, Row2.x);
- set
- {
- this.Row0.x = value.x;
- this.Row1.x = value.y;
- this.Row2.x = value.z;
- }
- }
- public Vector3 Column1
- {
- get => new Vector3(Row0.y, Row1.y, Row2.y);
- set
- {
- this.Row0.y = value.x;
- this.Row1.y = value.y;
- this.Row2.y = value.z;
- }
- }
- public Vector3 Column2
- {
- get => new Vector3(Row0.z, Row1.z, Row2.z);
- set
- {
- this.Row0.z = value.x;
- this.Row1.z = value.y;
- this.Row2.z = value.z;
- }
- }
-
- public Vector3 Scale
- {
- get
- {
- real_t detSign = Mathf.Sign(Determinant());
- return detSign * new Vector3
- (
- new Vector3(this.Row0[0], this.Row1[0], this.Row2[0]).Length(),
- new Vector3(this.Row0[1], this.Row1[1], this.Row2[1]).Length(),
- new Vector3(this.Row0[2], this.Row1[2], this.Row2[2]).Length()
- );
- }
- }
-
- public Vector3 this[int columnIndex]
- {
- get
- {
- switch (columnIndex)
- {
- case 0:
- return Column0;
- case 1:
- return Column1;
- case 2:
- return Column2;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (columnIndex)
- {
- case 0:
- Column0 = value;
- return;
- case 1:
- Column1 = value;
- return;
- case 2:
- Column2 = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public real_t this[int columnIndex, int rowIndex]
- {
- get
- {
- switch (columnIndex)
- {
- case 0:
- return Column0[rowIndex];
- case 1:
- return Column1[rowIndex];
- case 2:
- return Column2[rowIndex];
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (columnIndex)
- {
- case 0:
- {
- var column0 = Column0;
- column0[rowIndex] = value;
- Column0 = column0;
- return;
- }
- case 1:
- {
- var column1 = Column1;
- column1[rowIndex] = value;
- Column1 = column1;
- return;
- }
- case 2:
- {
- var column2 = Column2;
- column2[rowIndex] = value;
- Column2 = column2;
- return;
- }
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- internal Quat RotationQuat()
- {
- Basis orthonormalizedBasis = Orthonormalized();
- real_t det = orthonormalizedBasis.Determinant();
- if (det < 0)
- {
- // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
- orthonormalizedBasis = orthonormalizedBasis.Scaled(Vector3.NegOne);
- }
-
- return orthonormalizedBasis.Quat();
- }
-
- internal void SetQuatScale(Quat quat, Vector3 scale)
- {
- SetDiagonal(scale);
- Rotate(quat);
- }
-
- private void Rotate(Quat quat)
- {
- this *= new Basis(quat);
- }
-
- private void SetDiagonal(Vector3 diagonal)
- {
- Row0 = new Vector3(diagonal.x, 0, 0);
- Row1 = new Vector3(0, diagonal.y, 0);
- Row2 = new Vector3(0, 0, diagonal.z);
- }
-
- public real_t Determinant()
- {
- real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
- real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
- real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
-
- return Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
- }
-
- public Vector3 GetEuler()
- {
- Basis m = Orthonormalized();
-
- Vector3 euler;
- euler.z = 0.0f;
-
- real_t mzy = m.Row1[2];
-
- if (mzy < 1.0f)
- {
- if (mzy > -1.0f)
- {
- euler.x = Mathf.Asin(-mzy);
- euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
- euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
- }
- else
- {
- euler.x = Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
- }
- }
- else
- {
- euler.x = -Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
- }
-
- return euler;
- }
-
- public Vector3 GetRow(int index)
- {
- switch (index)
- {
- case 0:
- return Row0;
- case 1:
- return Row1;
- case 2:
- return Row2;
- default:
- throw new IndexOutOfRangeException();
- }
- }
-
- public void SetRow(int index, Vector3 value)
- {
- switch (index)
- {
- case 0:
- Row0 = value;
- return;
- case 1:
- Row1 = value;
- return;
- case 2:
- Row2 = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
-
- public Vector3 GetColumn(int index)
- {
- return this[index];
- }
-
- public void SetColumn(int index, Vector3 value)
- {
- this[index] = value;
- }
-
- [Obsolete("GetAxis is deprecated. Use GetColumn instead.")]
- public Vector3 GetAxis(int axis)
- {
- return new Vector3(this.Row0[axis], this.Row1[axis], this.Row2[axis]);
- }
-
- public int GetOrthogonalIndex()
- {
- var orth = this;
-
- for (int i = 0; i < 3; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- var row = orth.GetRow(i);
-
- real_t v = row[j];
-
- if (v > 0.5f)
- v = 1.0f;
- else if (v < -0.5f)
- v = -1.0f;
- else
- v = 0f;
-
- row[j] = v;
-
- orth.SetRow(i, row);
- }
- }
-
- for (int i = 0; i < 24; i++)
- {
- if (orth == _orthoBases[i])
- return i;
- }
-
- return 0;
- }
-
- public Basis Inverse()
- {
- real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1];
- real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2];
- real_t cofac20 = Row1[0] * Row2[1] - Row1[1] * Row2[0];
-
- real_t det = Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20;
-
- if (det == 0)
- throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
-
- real_t detInv = 1.0f / det;
-
- real_t cofac01 = Row0[2] * Row2[1] - Row0[1] * Row2[2];
- real_t cofac02 = Row0[1] * Row1[2] - Row0[2] * Row1[1];
- real_t cofac11 = Row0[0] * Row2[2] - Row0[2] * Row2[0];
- real_t cofac12 = Row0[2] * Row1[0] - Row0[0] * Row1[2];
- real_t cofac21 = Row0[1] * Row2[0] - Row0[0] * Row2[1];
- real_t cofac22 = Row0[0] * Row1[1] - Row0[1] * Row1[0];
-
- return new Basis
- (
- cofac00 * detInv, cofac01 * detInv, cofac02 * detInv,
- cofac10 * detInv, cofac11 * detInv, cofac12 * detInv,
- cofac20 * detInv, cofac21 * detInv, cofac22 * detInv
- );
- }
-
- public Basis Orthonormalized()
- {
- Vector3 column0 = GetColumn(0);
- Vector3 column1 = GetColumn(1);
- Vector3 column2 = GetColumn(2);
-
- column0.Normalize();
- column1 = column1 - column0 * column0.Dot(column1);
- column1.Normalize();
- column2 = column2 - column0 * column0.Dot(column2) - column1 * column1.Dot(column2);
- column2.Normalize();
-
- return new Basis(column0, column1, column2);
- }
-
- public Basis Rotated(Vector3 axis, real_t phi)
- {
- return new Basis(axis, phi) * this;
- }
-
- public Basis Scaled(Vector3 scale)
- {
- var b = this;
- b.Row0 *= scale.x;
- b.Row1 *= scale.y;
- b.Row2 *= scale.z;
- return b;
- }
-
- public real_t Tdotx(Vector3 with)
- {
- return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2];
- }
-
- public real_t Tdoty(Vector3 with)
- {
- return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2];
- }
-
- public real_t Tdotz(Vector3 with)
- {
- return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2];
- }
-
- public Basis Transposed()
- {
- var tr = this;
-
- real_t temp = tr.Row0[1];
- tr.Row0[1] = tr.Row1[0];
- tr.Row1[0] = temp;
-
- temp = tr.Row0[2];
- tr.Row0[2] = tr.Row2[0];
- tr.Row2[0] = temp;
-
- temp = tr.Row1[2];
- tr.Row1[2] = tr.Row2[1];
- tr.Row2[1] = temp;
-
- return tr;
- }
-
- public Vector3 Xform(Vector3 v)
- {
- return new Vector3
- (
- this.Row0.Dot(v),
- this.Row1.Dot(v),
- this.Row2.Dot(v)
- );
- }
-
- public Vector3 XformInv(Vector3 v)
- {
- return new Vector3
- (
- this.Row0[0] * v.x + this.Row1[0] * v.y + this.Row2[0] * v.z,
- this.Row0[1] * v.x + this.Row1[1] * v.y + this.Row2[1] * v.z,
- this.Row0[2] * v.x + this.Row1[2] * v.y + this.Row2[2] * v.z
- );
- }
-
- public Quat Quat()
- {
- real_t trace = Row0[0] + Row1[1] + Row2[2];
-
- if (trace > 0.0f)
- {
- real_t s = Mathf.Sqrt(trace + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (Row2[1] - Row1[2]) * inv_s,
- (Row0[2] - Row2[0]) * inv_s,
- (Row1[0] - Row0[1]) * inv_s,
- s * 0.25f
- );
- }
-
- if (Row0[0] > Row1[1] && Row0[0] > Row2[2])
- {
- real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- s * 0.25f,
- (Row0[1] + Row1[0]) * inv_s,
- (Row0[2] + Row2[0]) * inv_s,
- (Row2[1] - Row1[2]) * inv_s
- );
- }
-
- if (Row1[1] > Row2[2])
- {
- real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (Row0[1] + Row1[0]) * inv_s,
- s * 0.25f,
- (Row1[2] + Row2[1]) * inv_s,
- (Row0[2] - Row2[0]) * inv_s
- );
- }
- else
- {
- real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f;
- real_t inv_s = 1f / s;
- return new Quat(
- (Row0[2] + Row2[0]) * inv_s,
- (Row1[2] + Row2[1]) * inv_s,
- s * 0.25f,
- (Row1[0] - Row0[1]) * inv_s
- );
- }
- }
-
- private static readonly Basis[] _orthoBases = {
- new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
- new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
- new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
- new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
- new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
- new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
- new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
- new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
- new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
- };
-
- private static readonly Basis _identity = new Basis(1, 0, 0, 0, 1, 0, 0, 0, 1);
- private static readonly Basis _flipX = new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
- private static readonly Basis _flipY = new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
- private static readonly Basis _flipZ = new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
-
- public static Basis Identity { get { return _identity; } }
- public static Basis FlipX { get { return _flipX; } }
- public static Basis FlipY { get { return _flipY; } }
- public static Basis FlipZ { get { return _flipZ; } }
-
- public Basis(Quat quat)
- {
- real_t s = 2.0f / quat.LengthSquared;
-
- real_t xs = quat.x * s;
- real_t ys = quat.y * s;
- real_t zs = quat.z * s;
- real_t wx = quat.w * xs;
- real_t wy = quat.w * ys;
- real_t wz = quat.w * zs;
- real_t xx = quat.x * xs;
- real_t xy = quat.x * ys;
- real_t xz = quat.x * zs;
- real_t yy = quat.y * ys;
- real_t yz = quat.y * zs;
- real_t zz = quat.z * zs;
-
- Row0 = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy);
- Row1 = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx);
- Row2 = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy));
- }
-
- public Basis(Vector3 euler)
- {
- real_t c;
- real_t s;
-
- c = Mathf.Cos(euler.x);
- s = Mathf.Sin(euler.x);
- var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c);
-
- c = Mathf.Cos(euler.y);
- s = Mathf.Sin(euler.y);
- var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c);
-
- c = Mathf.Cos(euler.z);
- s = Mathf.Sin(euler.z);
- var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1);
-
- this = ymat * xmat * zmat;
- }
-
- public Basis(Vector3 axis, real_t phi)
- {
- Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos(phi);
- Row0.x = axisSq.x + cosine * (1.0f - axisSq.x);
- Row1.y = axisSq.y + cosine * (1.0f - axisSq.y);
- Row2.z = axisSq.z + cosine * (1.0f - axisSq.z);
-
- real_t sine = Mathf.Sin(phi);
- real_t t = 1.0f - cosine;
-
- real_t xyzt = axis.x * axis.y * t;
- real_t zyxs = axis.z * sine;
- Row0.y = xyzt - zyxs;
- Row1.x = xyzt + zyxs;
-
- xyzt = axis.x * axis.z * t;
- zyxs = axis.y * sine;
- Row0.z = xyzt + zyxs;
- Row2.x = xyzt - zyxs;
-
- xyzt = axis.y * axis.z * t;
- zyxs = axis.x * sine;
- Row1.z = xyzt - zyxs;
- Row2.y = xyzt + zyxs;
- }
-
- public Basis(Vector3 column0, Vector3 column1, Vector3 column2)
- {
- Row0 = new Vector3(column0.x, column1.x, column2.x);
- Row1 = new Vector3(column0.y, column1.y, column2.y);
- Row2 = new Vector3(column0.z, column1.z, column2.z);
- // Same as:
- // Column0 = column0;
- // Column1 = column1;
- // Column2 = column2;
- // We need to assign the struct fields here first so we can't do it that way...
- }
-
- // Arguments are named such that xy is equal to calling x.y
- internal Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
- {
- Row0 = new Vector3(xx, yx, zx);
- Row1 = new Vector3(xy, yy, zy);
- Row2 = new Vector3(xz, yz, zz);
- }
-
- public static Basis operator *(Basis left, Basis right)
- {
- return new Basis
- (
- right.Tdotx(left.Row0), right.Tdoty(left.Row0), right.Tdotz(left.Row0),
- right.Tdotx(left.Row1), right.Tdoty(left.Row1), right.Tdotz(left.Row1),
- right.Tdotx(left.Row2), right.Tdoty(left.Row2), right.Tdotz(left.Row2)
- );
- }
-
- public static bool operator ==(Basis left, Basis right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Basis left, Basis right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Basis)
- {
- return Equals((Basis)obj);
- }
-
- return false;
- }
-
- public bool Equals(Basis other)
- {
- return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
- }
-
- public bool IsEqualApprox(Basis other)
- {
- return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2);
- }
-
- public override int GetHashCode()
- {
- return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(),
- Row1.ToString(),
- Row2.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1}, {2})", new object[]
- {
- Row0.ToString(format),
- Row1.ToString(format),
- Row2.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
deleted file mode 100644
index df817e47e9..0000000000
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ /dev/null
@@ -1,687 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Color : IEquatable<Color>
- {
- public float r;
- public float g;
- public float b;
- public float a;
-
- public int r8
- {
- get
- {
- return (int)Math.Round(r * 255.0f);
- }
- set
- {
- r = value / 255.0f;
- }
- }
-
- public int g8
- {
- get
- {
- return (int)Math.Round(g * 255.0f);
- }
- set
- {
- g = value / 255.0f;
- }
- }
-
- public int b8
- {
- get
- {
- return (int)Math.Round(b * 255.0f);
- }
- set
- {
- b = value / 255.0f;
- }
- }
-
- public int a8
- {
- get
- {
- return (int)Math.Round(a * 255.0f);
- }
- set
- {
- a = value / 255.0f;
- }
- }
-
- public float h
- {
- get
- {
- float max = Math.Max(r, Math.Max(g, b));
- float min = Math.Min(r, Math.Min(g, b));
-
- float delta = max - min;
-
- if (delta == 0)
- return 0;
-
- float h;
-
- if (r == max)
- h = (g - b) / delta; // Between yellow & magenta
- else if (g == max)
- h = 2 + (b - r) / delta; // Between cyan & yellow
- else
- h = 4 + (r - g) / delta; // Between magenta & cyan
-
- h /= 6.0f;
-
- if (h < 0)
- h += 1.0f;
-
- return h;
- }
- set
- {
- this = FromHsv(value, s, v, a);
- }
- }
-
- public float s
- {
- get
- {
- float max = Math.Max(r, Math.Max(g, b));
- float min = Math.Min(r, Math.Min(g, b));
-
- float delta = max - min;
-
- return max != 0 ? delta / max : 0;
- }
- set
- {
- this = FromHsv(h, value, v, a);
- }
- }
-
- public float v
- {
- get
- {
- return Math.Max(r, Math.Max(g, b));
- }
- set
- {
- this = FromHsv(h, s, value, a);
- }
- }
-
- public static Color ColorN(string name, float alpha = 1f)
- {
- name = name.Replace(" ", String.Empty);
- name = name.Replace("-", String.Empty);
- name = name.Replace("_", String.Empty);
- name = name.Replace("'", String.Empty);
- name = name.Replace(".", String.Empty);
- name = name.ToLower();
-
- if (!Colors.namedColors.ContainsKey(name))
- {
- throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
- }
-
- Color color = Colors.namedColors[name];
- color.a = alpha;
- return color;
- }
-
- public float this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- case 3:
- return a;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- r = value;
- return;
- case 1:
- g = value;
- return;
- case 2:
- b = value;
- return;
- case 3:
- a = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public void ToHsv(out float hue, out float saturation, out float value)
- {
- float max = (float)Mathf.Max(r, Mathf.Max(g, b));
- float min = (float)Mathf.Min(r, Mathf.Min(g, b));
-
- float delta = max - min;
-
- if (delta == 0)
- {
- hue = 0;
- }
- else
- {
- if (r == max)
- hue = (g - b) / delta; // Between yellow & magenta
- else if (g == max)
- hue = 2 + (b - r) / delta; // Between cyan & yellow
- else
- hue = 4 + (r - g) / delta; // Between magenta & cyan
-
- hue /= 6.0f;
-
- if (hue < 0)
- hue += 1.0f;
- }
-
- saturation = max == 0 ? 0 : 1f - 1f * min / max;
- value = max;
- }
-
- public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
- {
- if (saturation == 0)
- {
- // acp_hromatic (grey)
- return new Color(value, value, value, alpha);
- }
-
- int i;
- float f, p, q, t;
-
- hue *= 6.0f;
- hue %= 6f;
- i = (int)hue;
-
- f = hue - i;
- p = value * (1 - saturation);
- q = value * (1 - saturation * f);
- t = value * (1 - saturation * (1 - f));
-
- switch (i)
- {
- case 0: // Red is the dominant color
- return new Color(value, t, p, alpha);
- case 1: // Green is the dominant color
- return new Color(q, value, p, alpha);
- case 2:
- return new Color(p, value, t, alpha);
- case 3: // Blue is the dominant color
- return new Color(p, q, value, alpha);
- case 4:
- return new Color(t, p, value, alpha);
- default: // (5) Red is the dominant color
- return new Color(value, p, q, alpha);
- }
- }
-
- public Color Blend(Color over)
- {
- Color res;
-
- float sa = 1.0f - over.a;
- res.a = a * sa + over.a;
-
- if (res.a == 0)
- {
- return new Color(0, 0, 0, 0);
- }
-
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
-
- return res;
- }
-
- public Color Contrasted()
- {
- return new Color(
- (r + 0.5f) % 1.0f,
- (g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f,
- a
- );
- }
-
- public Color Darkened(float amount)
- {
- Color res = this;
- res.r = res.r * (1.0f - amount);
- res.g = res.g * (1.0f - amount);
- res.b = res.b * (1.0f - amount);
- return res;
- }
-
- public Color Inverted()
- {
- return new Color(
- 1.0f - r,
- 1.0f - g,
- 1.0f - b,
- a
- );
- }
-
- public Color Lightened(float amount)
- {
- Color res = this;
- res.r = res.r + (1.0f - res.r) * amount;
- res.g = res.g + (1.0f - res.g) * amount;
- res.b = res.b + (1.0f - res.b) * amount;
- return res;
- }
-
- public Color LinearInterpolate(Color c, float t)
- {
- var res = this;
-
- res.r += t * (c.r - r);
- res.g += t * (c.g - g);
- res.b += t * (c.b - b);
- res.a += t * (c.a - a);
-
- return res;
- }
-
- public int ToAbgr32()
- {
- int c = (byte)Math.Round(a * 255);
- c <<= 8;
- c |= (byte)Math.Round(b * 255);
- c <<= 8;
- c |= (byte)Math.Round(g * 255);
- c <<= 8;
- c |= (byte)Math.Round(r * 255);
-
- return c;
- }
-
- public long ToAbgr64()
- {
- long c = (ushort)Math.Round(a * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(b * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(g * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(r * 65535);
-
- return c;
- }
-
- public int ToArgb32()
- {
- int c = (byte)Math.Round(a * 255);
- c <<= 8;
- c |= (byte)Math.Round(r * 255);
- c <<= 8;
- c |= (byte)Math.Round(g * 255);
- c <<= 8;
- c |= (byte)Math.Round(b * 255);
-
- return c;
- }
-
- public long ToArgb64()
- {
- long c = (ushort)Math.Round(a * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(r * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(g * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(b * 65535);
-
- return c;
- }
-
- public int ToRgba32()
- {
- int c = (byte)Math.Round(r * 255);
- c <<= 8;
- c |= (byte)Math.Round(g * 255);
- c <<= 8;
- c |= (byte)Math.Round(b * 255);
- c <<= 8;
- c |= (byte)Math.Round(a * 255);
-
- return c;
- }
-
- public long ToRgba64()
- {
- long c = (ushort)Math.Round(r * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(g * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(b * 65535);
- c <<= 16;
- c |= (ushort)Math.Round(a * 65535);
-
- return c;
- }
-
- public string ToHtml(bool includeAlpha = true)
- {
- var txt = string.Empty;
-
- txt += ToHex32(r);
- txt += ToHex32(g);
- txt += ToHex32(b);
-
- if (includeAlpha)
- txt = ToHex32(a) + txt;
-
- return txt;
- }
-
- // Constructors
- public Color(float r, float g, float b, float a = 1.0f)
- {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
-
- public Color(int rgba)
- {
- a = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- b = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- g = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- r = (rgba & 0xFF) / 255.0f;
- }
-
- public Color(long rgba)
- {
- a = (rgba & 0xFFFF) / 65535.0f;
- rgba >>= 16;
- b = (rgba & 0xFFFF) / 65535.0f;
- rgba >>= 16;
- g = (rgba & 0xFFFF) / 65535.0f;
- rgba >>= 16;
- r = (rgba & 0xFFFF) / 65535.0f;
- }
-
- private static int ParseCol8(string str, int ofs)
- {
- int ig = 0;
-
- for (int i = 0; i < 2; i++)
- {
- int c = str[i + ofs];
- int v;
-
- if (c >= '0' && c <= '9')
- {
- v = c - '0';
- }
- else if (c >= 'a' && c <= 'f')
- {
- v = c - 'a';
- v += 10;
- }
- else if (c >= 'A' && c <= 'F')
- {
- v = c - 'A';
- v += 10;
- }
- else
- {
- return -1;
- }
-
- if (i == 0)
- ig += v * 16;
- else
- ig += v;
- }
-
- return ig;
- }
-
- private String ToHex32(float val)
- {
- int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255));
-
- var ret = string.Empty;
-
- for (int i = 0; i < 2; i++)
- {
- char c;
- int lv = v & 0xF;
-
- if (lv < 10)
- c = (char)('0' + lv);
- else
- c = (char)('a' + lv - 10);
-
- v >>= 4;
- ret = c + ret;
- }
-
- return ret;
- }
-
- internal static bool HtmlIsValid(string color)
- {
- if (color.Length == 0)
- return false;
-
- if (color[0] == '#')
- color = color.Substring(1, color.Length - 1);
-
- bool alpha;
-
- switch (color.Length)
- {
- case 8:
- alpha = true;
- break;
- case 6:
- alpha = false;
- break;
- default:
- return false;
- }
-
- if (alpha)
- {
- if (ParseCol8(color, 0) < 0)
- return false;
- }
-
- int from = alpha ? 2 : 0;
-
- if (ParseCol8(color, from + 0) < 0)
- return false;
- if (ParseCol8(color, from + 2) < 0)
- return false;
- if (ParseCol8(color, from + 4) < 0)
- return false;
-
- return true;
- }
-
- public static Color Color8(byte r8, byte g8, byte b8, byte a8)
- {
- return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f);
- }
-
- public Color(string rgba)
- {
- if (rgba.Length == 0)
- {
- r = 0f;
- g = 0f;
- b = 0f;
- a = 1.0f;
- return;
- }
-
- if (rgba[0] == '#')
- rgba = rgba.Substring(1);
-
- bool alpha;
-
- if (rgba.Length == 8)
- {
- alpha = true;
- }
- else if (rgba.Length == 6)
- {
- alpha = false;
- }
- else
- {
- throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
- }
-
- if (alpha)
- {
- a = ParseCol8(rgba, 0) / 255f;
-
- if (a < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
- }
- else
- {
- a = 1.0f;
- }
-
- int from = alpha ? 2 : 0;
-
- r = ParseCol8(rgba, from + 0) / 255f;
-
- if (r < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
-
- g = ParseCol8(rgba, from + 2) / 255f;
-
- if (g < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
-
- b = ParseCol8(rgba, from + 4) / 255f;
-
- if (b < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
- }
-
- public static bool operator ==(Color left, Color right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Color left, Color right)
- {
- return !left.Equals(right);
- }
-
- public static bool operator <(Color left, Color right)
- {
- if (Mathf.IsEqualApprox(left.r, right.r))
- {
- if (Mathf.IsEqualApprox(left.g, right.g))
- {
- if (Mathf.IsEqualApprox(left.b, right.b))
- return left.a < right.a;
- return left.b < right.b;
- }
-
- return left.g < right.g;
- }
-
- return left.r < right.r;
- }
-
- public static bool operator >(Color left, Color right)
- {
- if (Mathf.IsEqualApprox(left.r, right.r))
- {
- if (Mathf.IsEqualApprox(left.g, right.g))
- {
- if (Mathf.IsEqualApprox(left.b, right.b))
- return left.a > right.a;
- return left.b > right.b;
- }
-
- return left.g > right.g;
- }
-
- return left.r > right.r;
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Color)
- {
- return Equals((Color)obj);
- }
-
- return false;
- }
-
- public bool Equals(Color other)
- {
- return r == other.r && g == other.g && b == other.b && a == other.a;
- }
-
- public bool IsEqualApprox(Color other)
- {
- return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
- }
-
- public override int GetHashCode()
- {
- return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString());
- }
-
- public string ToString(string format)
- {
- return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format));
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs
deleted file mode 100644
index f41f5e9fc8..0000000000
--- a/modules/mono/glue/Managed/Files/Colors.cs
+++ /dev/null
@@ -1,305 +0,0 @@
-using System;
-using System.Collections.Generic;
-
-namespace Godot
-{
- public static class Colors
- {
- // Color names and values are derived from core/color_names.inc
- internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
- {"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
- {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
- {"aqua", new Color(0.00f, 1.00f, 1.00f)},
- {"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
- {"azure", new Color(0.94f, 1.00f, 1.00f)},
- {"beige", new Color(0.96f, 0.96f, 0.86f)},
- {"bisque", new Color(1.00f, 0.89f, 0.77f)},
- {"black", new Color(0.00f, 0.00f, 0.00f)},
- {"blanchedalmond", new Color(1.00f, 0.92f, 0.80f)},
- {"blue", new Color(0.00f, 0.00f, 1.00f)},
- {"blueviolet", new Color(0.54f, 0.17f, 0.89f)},
- {"brown", new Color(0.65f, 0.16f, 0.16f)},
- {"burlywood", new Color(0.87f, 0.72f, 0.53f)},
- {"cadetblue", new Color(0.37f, 0.62f, 0.63f)},
- {"chartreuse", new Color(0.50f, 1.00f, 0.00f)},
- {"chocolate", new Color(0.82f, 0.41f, 0.12f)},
- {"coral", new Color(1.00f, 0.50f, 0.31f)},
- {"cornflower", new Color(0.39f, 0.58f, 0.93f)},
- {"cornsilk", new Color(1.00f, 0.97f, 0.86f)},
- {"crimson", new Color(0.86f, 0.08f, 0.24f)},
- {"cyan", new Color(0.00f, 1.00f, 1.00f)},
- {"darkblue", new Color(0.00f, 0.00f, 0.55f)},
- {"darkcyan", new Color(0.00f, 0.55f, 0.55f)},
- {"darkgoldenrod", new Color(0.72f, 0.53f, 0.04f)},
- {"darkgray", new Color(0.66f, 0.66f, 0.66f)},
- {"darkgreen", new Color(0.00f, 0.39f, 0.00f)},
- {"darkkhaki", new Color(0.74f, 0.72f, 0.42f)},
- {"darkmagenta", new Color(0.55f, 0.00f, 0.55f)},
- {"darkolivegreen", new Color(0.33f, 0.42f, 0.18f)},
- {"darkorange", new Color(1.00f, 0.55f, 0.00f)},
- {"darkorchid", new Color(0.60f, 0.20f, 0.80f)},
- {"darkred", new Color(0.55f, 0.00f, 0.00f)},
- {"darksalmon", new Color(0.91f, 0.59f, 0.48f)},
- {"darkseagreen", new Color(0.56f, 0.74f, 0.56f)},
- {"darkslateblue", new Color(0.28f, 0.24f, 0.55f)},
- {"darkslategray", new Color(0.18f, 0.31f, 0.31f)},
- {"darkturquoise", new Color(0.00f, 0.81f, 0.82f)},
- {"darkviolet", new Color(0.58f, 0.00f, 0.83f)},
- {"deeppink", new Color(1.00f, 0.08f, 0.58f)},
- {"deepskyblue", new Color(0.00f, 0.75f, 1.00f)},
- {"dimgray", new Color(0.41f, 0.41f, 0.41f)},
- {"dodgerblue", new Color(0.12f, 0.56f, 1.00f)},
- {"firebrick", new Color(0.70f, 0.13f, 0.13f)},
- {"floralwhite", new Color(1.00f, 0.98f, 0.94f)},
- {"forestgreen", new Color(0.13f, 0.55f, 0.13f)},
- {"fuchsia", new Color(1.00f, 0.00f, 1.00f)},
- {"gainsboro", new Color(0.86f, 0.86f, 0.86f)},
- {"ghostwhite", new Color(0.97f, 0.97f, 1.00f)},
- {"gold", new Color(1.00f, 0.84f, 0.00f)},
- {"goldenrod", new Color(0.85f, 0.65f, 0.13f)},
- {"gray", new Color(0.75f, 0.75f, 0.75f)},
- {"green", new Color(0.00f, 1.00f, 0.00f)},
- {"greenyellow", new Color(0.68f, 1.00f, 0.18f)},
- {"honeydew", new Color(0.94f, 1.00f, 0.94f)},
- {"hotpink", new Color(1.00f, 0.41f, 0.71f)},
- {"indianred", new Color(0.80f, 0.36f, 0.36f)},
- {"indigo", new Color(0.29f, 0.00f, 0.51f)},
- {"ivory", new Color(1.00f, 1.00f, 0.94f)},
- {"khaki", new Color(0.94f, 0.90f, 0.55f)},
- {"lavender", new Color(0.90f, 0.90f, 0.98f)},
- {"lavenderblush", new Color(1.00f, 0.94f, 0.96f)},
- {"lawngreen", new Color(0.49f, 0.99f, 0.00f)},
- {"lemonchiffon", new Color(1.00f, 0.98f, 0.80f)},
- {"lightblue", new Color(0.68f, 0.85f, 0.90f)},
- {"lightcoral", new Color(0.94f, 0.50f, 0.50f)},
- {"lightcyan", new Color(0.88f, 1.00f, 1.00f)},
- {"lightgoldenrod", new Color(0.98f, 0.98f, 0.82f)},
- {"lightgray", new Color(0.83f, 0.83f, 0.83f)},
- {"lightgreen", new Color(0.56f, 0.93f, 0.56f)},
- {"lightpink", new Color(1.00f, 0.71f, 0.76f)},
- {"lightsalmon", new Color(1.00f, 0.63f, 0.48f)},
- {"lightseagreen", new Color(0.13f, 0.70f, 0.67f)},
- {"lightskyblue", new Color(0.53f, 0.81f, 0.98f)},
- {"lightslategray", new Color(0.47f, 0.53f, 0.60f)},
- {"lightsteelblue", new Color(0.69f, 0.77f, 0.87f)},
- {"lightyellow", new Color(1.00f, 1.00f, 0.88f)},
- {"lime", new Color(0.00f, 1.00f, 0.00f)},
- {"limegreen", new Color(0.20f, 0.80f, 0.20f)},
- {"linen", new Color(0.98f, 0.94f, 0.90f)},
- {"magenta", new Color(1.00f, 0.00f, 1.00f)},
- {"maroon", new Color(0.69f, 0.19f, 0.38f)},
- {"mediumaquamarine", new Color(0.40f, 0.80f, 0.67f)},
- {"mediumblue", new Color(0.00f, 0.00f, 0.80f)},
- {"mediumorchid", new Color(0.73f, 0.33f, 0.83f)},
- {"mediumpurple", new Color(0.58f, 0.44f, 0.86f)},
- {"mediumseagreen", new Color(0.24f, 0.70f, 0.44f)},
- {"mediumslateblue", new Color(0.48f, 0.41f, 0.93f)},
- {"mediumspringgreen", new Color(0.00f, 0.98f, 0.60f)},
- {"mediumturquoise", new Color(0.28f, 0.82f, 0.80f)},
- {"mediumvioletred", new Color(0.78f, 0.08f, 0.52f)},
- {"midnightblue", new Color(0.10f, 0.10f, 0.44f)},
- {"mintcream", new Color(0.96f, 1.00f, 0.98f)},
- {"mistyrose", new Color(1.00f, 0.89f, 0.88f)},
- {"moccasin", new Color(1.00f, 0.89f, 0.71f)},
- {"navajowhite", new Color(1.00f, 0.87f, 0.68f)},
- {"navyblue", new Color(0.00f, 0.00f, 0.50f)},
- {"oldlace", new Color(0.99f, 0.96f, 0.90f)},
- {"olive", new Color(0.50f, 0.50f, 0.00f)},
- {"olivedrab", new Color(0.42f, 0.56f, 0.14f)},
- {"orange", new Color(1.00f, 0.65f, 0.00f)},
- {"orangered", new Color(1.00f, 0.27f, 0.00f)},
- {"orchid", new Color(0.85f, 0.44f, 0.84f)},
- {"palegoldenrod", new Color(0.93f, 0.91f, 0.67f)},
- {"palegreen", new Color(0.60f, 0.98f, 0.60f)},
- {"paleturquoise", new Color(0.69f, 0.93f, 0.93f)},
- {"palevioletred", new Color(0.86f, 0.44f, 0.58f)},
- {"papayawhip", new Color(1.00f, 0.94f, 0.84f)},
- {"peachpuff", new Color(1.00f, 0.85f, 0.73f)},
- {"peru", new Color(0.80f, 0.52f, 0.25f)},
- {"pink", new Color(1.00f, 0.75f, 0.80f)},
- {"plum", new Color(0.87f, 0.63f, 0.87f)},
- {"powderblue", new Color(0.69f, 0.88f, 0.90f)},
- {"purple", new Color(0.63f, 0.13f, 0.94f)},
- {"rebeccapurple", new Color(0.40f, 0.20f, 0.60f)},
- {"red", new Color(1.00f, 0.00f, 0.00f)},
- {"rosybrown", new Color(0.74f, 0.56f, 0.56f)},
- {"royalblue", new Color(0.25f, 0.41f, 0.88f)},
- {"saddlebrown", new Color(0.55f, 0.27f, 0.07f)},
- {"salmon", new Color(0.98f, 0.50f, 0.45f)},
- {"sandybrown", new Color(0.96f, 0.64f, 0.38f)},
- {"seagreen", new Color(0.18f, 0.55f, 0.34f)},
- {"seashell", new Color(1.00f, 0.96f, 0.93f)},
- {"sienna", new Color(0.63f, 0.32f, 0.18f)},
- {"silver", new Color(0.75f, 0.75f, 0.75f)},
- {"skyblue", new Color(0.53f, 0.81f, 0.92f)},
- {"slateblue", new Color(0.42f, 0.35f, 0.80f)},
- {"slategray", new Color(0.44f, 0.50f, 0.56f)},
- {"snow", new Color(1.00f, 0.98f, 0.98f)},
- {"springgreen", new Color(0.00f, 1.00f, 0.50f)},
- {"steelblue", new Color(0.27f, 0.51f, 0.71f)},
- {"tan", new Color(0.82f, 0.71f, 0.55f)},
- {"teal", new Color(0.00f, 0.50f, 0.50f)},
- {"thistle", new Color(0.85f, 0.75f, 0.85f)},
- {"tomato", new Color(1.00f, 0.39f, 0.28f)},
- {"transparent", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
- {"turquoise", new Color(0.25f, 0.88f, 0.82f)},
- {"violet", new Color(0.93f, 0.51f, 0.93f)},
- {"webgreen", new Color(0.00f, 0.50f, 0.00f)},
- {"webgray", new Color(0.50f, 0.50f, 0.50f)},
- {"webmaroon", new Color(0.50f, 0.00f, 0.00f)},
- {"webpurple", new Color(0.50f, 0.00f, 0.50f)},
- {"wheat", new Color(0.96f, 0.87f, 0.70f)},
- {"white", new Color(1.00f, 1.00f, 1.00f)},
- {"whitesmoke", new Color(0.96f, 0.96f, 0.96f)},
- {"yellow", new Color(1.00f, 1.00f, 0.00f)},
- {"yellowgreen", new Color(0.60f, 0.80f, 0.20f)},
- };
-
- public static Color AliceBlue { get { return namedColors["aliceblue"]; } }
- public static Color AntiqueWhite { get { return namedColors["antiquewhite"]; } }
- public static Color Aqua { get { return namedColors["aqua"]; } }
- public static Color Aquamarine { get { return namedColors["aquamarine"]; } }
- public static Color Azure { get { return namedColors["azure"]; } }
- public static Color Beige { get { return namedColors["beige"]; } }
- public static Color Bisque { get { return namedColors["bisque"]; } }
- public static Color Black { get { return namedColors["black"]; } }
- public static Color BlanchedAlmond { get { return namedColors["blanchedalmond"]; } }
- public static Color Blue { get { return namedColors["blue"]; } }
- public static Color BlueViolet { get { return namedColors["blueviolet"]; } }
- public static Color Brown { get { return namedColors["brown"]; } }
- public static Color BurlyWood { get { return namedColors["burlywood"]; } }
- public static Color CadetBlue { get { return namedColors["cadetblue"]; } }
- public static Color Chartreuse { get { return namedColors["chartreuse"]; } }
- public static Color Chocolate { get { return namedColors["chocolate"]; } }
- public static Color Coral { get { return namedColors["coral"]; } }
- public static Color Cornflower { get { return namedColors["cornflower"]; } }
- public static Color Cornsilk { get { return namedColors["cornsilk"]; } }
- public static Color Crimson { get { return namedColors["crimson"]; } }
- public static Color Cyan { get { return namedColors["cyan"]; } }
- public static Color DarkBlue { get { return namedColors["darkblue"]; } }
- public static Color DarkCyan { get { return namedColors["darkcyan"]; } }
- public static Color DarkGoldenrod { get { return namedColors["darkgoldenrod"]; } }
- public static Color DarkGray { get { return namedColors["darkgray"]; } }
- public static Color DarkGreen { get { return namedColors["darkgreen"]; } }
- public static Color DarkKhaki { get { return namedColors["darkkhaki"]; } }
- public static Color DarkMagenta { get { return namedColors["darkmagenta"]; } }
- public static Color DarkOliveGreen { get { return namedColors["darkolivegreen"]; } }
- public static Color DarkOrange { get { return namedColors["darkorange"]; } }
- public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
- public static Color DarkRed { get { return namedColors["darkred"]; } }
- public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
- public static Color DarkSeaGreen { get { return namedColors["darkseagreen"]; } }
- public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
- public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
- public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
- public static Color DarkViolet { get { return namedColors["darkviolet"]; } }
- public static Color DeepPink { get { return namedColors["deeppink"]; } }
- public static Color DeepSkyBlue { get { return namedColors["deepskyblue"]; } }
- public static Color DimGray { get { return namedColors["dimgray"]; } }
- public static Color DodgerBlue { get { return namedColors["dodgerblue"]; } }
- public static Color Firebrick { get { return namedColors["firebrick"]; } }
- public static Color FloralWhite { get { return namedColors["floralwhite"]; } }
- public static Color ForestGreen { get { return namedColors["forestgreen"]; } }
- public static Color Fuchsia { get { return namedColors["fuchsia"]; } }
- public static Color Gainsboro { get { return namedColors["gainsboro"]; } }
- public static Color GhostWhite { get { return namedColors["ghostwhite"]; } }
- public static Color Gold { get { return namedColors["gold"]; } }
- public static Color Goldenrod { get { return namedColors["goldenrod"]; } }
- public static Color Gray { get { return namedColors["gray"]; } }
- public static Color Green { get { return namedColors["green"]; } }
- public static Color GreenYellow { get { return namedColors["greenyellow"]; } }
- public static Color Honeydew { get { return namedColors["honeydew"]; } }
- public static Color HotPink { get { return namedColors["hotpink"]; } }
- public static Color IndianRed { get { return namedColors["indianred"]; } }
- public static Color Indigo { get { return namedColors["indigo"]; } }
- public static Color Ivory { get { return namedColors["ivory"]; } }
- public static Color Khaki { get { return namedColors["khaki"]; } }
- public static Color Lavender { get { return namedColors["lavender"]; } }
- public static Color LavenderBlush { get { return namedColors["lavenderblush"]; } }
- public static Color LawnGreen { get { return namedColors["lawngreen"]; } }
- public static Color LemonChiffon { get { return namedColors["lemonchiffon"]; } }
- public static Color LightBlue { get { return namedColors["lightblue"]; } }
- public static Color LightCoral { get { return namedColors["lightcoral"]; } }
- public static Color LightCyan { get { return namedColors["lightcyan"]; } }
- public static Color LightGoldenrod { get { return namedColors["lightgoldenrod"]; } }
- public static Color LightGray { get { return namedColors["lightgray"]; } }
- public static Color LightGreen { get { return namedColors["lightgreen"]; } }
- public static Color LightPink { get { return namedColors["lightpink"]; } }
- public static Color LightSalmon { get { return namedColors["lightsalmon"]; } }
- public static Color LightSeaGreen { get { return namedColors["lightseagreen"]; } }
- public static Color LightSkyBlue { get { return namedColors["lightskyblue"]; } }
- public static Color LightSlateGray { get { return namedColors["lightslategray"]; } }
- public static Color LightSteelBlue { get { return namedColors["lightsteelblue"]; } }
- public static Color LightYellow { get { return namedColors["lightyellow"]; } }
- public static Color Lime { get { return namedColors["lime"]; } }
- public static Color Limegreen { get { return namedColors["limegreen"]; } }
- public static Color Linen { get { return namedColors["linen"]; } }
- public static Color Magenta { get { return namedColors["magenta"]; } }
- public static Color Maroon { get { return namedColors["maroon"]; } }
- public static Color MediumAquamarine { get { return namedColors["mediumaquamarine"]; } }
- public static Color MediumBlue { get { return namedColors["mediumblue"]; } }
- public static Color MediumOrchid { get { return namedColors["mediumorchid"]; } }
- public static Color MediumPurple { get { return namedColors["mediumpurple"]; } }
- public static Color MediumSeaGreen { get { return namedColors["mediumseagreen"]; } }
- public static Color MediumSlateBlue { get { return namedColors["mediumslateblue"]; } }
- public static Color MediumSpringGreen { get { return namedColors["mediumspringgreen"]; } }
- public static Color MediumTurquoise { get { return namedColors["mediumturquoise"]; } }
- public static Color MediumVioletRed { get { return namedColors["mediumvioletred"]; } }
- public static Color MidnightBlue { get { return namedColors["midnightblue"]; } }
- public static Color MintCream { get { return namedColors["mintcream"]; } }
- public static Color MistyRose { get { return namedColors["mistyrose"]; } }
- public static Color Moccasin { get { return namedColors["moccasin"]; } }
- public static Color NavajoWhite { get { return namedColors["navajowhite"]; } }
- public static Color NavyBlue { get { return namedColors["navyblue"]; } }
- public static Color OldLace { get { return namedColors["oldlace"]; } }
- public static Color Olive { get { return namedColors["olive"]; } }
- public static Color OliveDrab { get { return namedColors["olivedrab"]; } }
- public static Color Orange { get { return namedColors["orange"]; } }
- public static Color OrangeRed { get { return namedColors["orangered"]; } }
- public static Color Orchid { get { return namedColors["orchid"]; } }
- public static Color PaleGoldenrod { get { return namedColors["palegoldenrod"]; } }
- public static Color PaleGreen { get { return namedColors["palegreen"]; } }
- public static Color PaleTurquoise { get { return namedColors["paleturquoise"]; } }
- public static Color PaleVioletRed { get { return namedColors["palevioletred"]; } }
- public static Color PapayaWhip { get { return namedColors["papayawhip"]; } }
- public static Color PeachPuff { get { return namedColors["peachpuff"]; } }
- public static Color Peru { get { return namedColors["peru"]; } }
- public static Color Pink { get { return namedColors["pink"]; } }
- public static Color Plum { get { return namedColors["plum"]; } }
- public static Color PowderBlue { get { return namedColors["powderblue"]; } }
- public static Color Purple { get { return namedColors["purple"]; } }
- public static Color RebeccaPurple { get { return namedColors["rebeccapurple"]; } }
- public static Color Red { get { return namedColors["red"]; } }
- public static Color RosyBrown { get { return namedColors["rosybrown"]; } }
- public static Color RoyalBlue { get { return namedColors["royalblue"]; } }
- public static Color SaddleBrown { get { return namedColors["saddlebrown"]; } }
- public static Color Salmon { get { return namedColors["salmon"]; } }
- public static Color SandyBrown { get { return namedColors["sandybrown"]; } }
- public static Color SeaGreen { get { return namedColors["seagreen"]; } }
- public static Color SeaShell { get { return namedColors["seashell"]; } }
- public static Color Sienna { get { return namedColors["sienna"]; } }
- public static Color Silver { get { return namedColors["silver"]; } }
- public static Color SkyBlue { get { return namedColors["skyblue"]; } }
- public static Color SlateBlue { get { return namedColors["slateblue"]; } }
- public static Color SlateGray { get { return namedColors["slategray"]; } }
- public static Color Snow { get { return namedColors["snow"]; } }
- public static Color SpringGreen { get { return namedColors["springgreen"]; } }
- public static Color SteelBlue { get { return namedColors["steelblue"]; } }
- public static Color Tan { get { return namedColors["tan"]; } }
- public static Color Teal { get { return namedColors["teal"]; } }
- public static Color Thistle { get { return namedColors["thistle"]; } }
- public static Color Tomato { get { return namedColors["tomato"]; } }
- public static Color Transparent { get { return namedColors["transparent"]; } }
- public static Color Turquoise { get { return namedColors["turquoise"]; } }
- public static Color Violet { get { return namedColors["violet"]; } }
- public static Color WebGreen { get { return namedColors["webgreen"]; } }
- public static Color WebGray { get { return namedColors["webgray"]; } }
- public static Color WebMaroon { get { return namedColors["webmaroon"]; } }
- public static Color WebPurple { get { return namedColors["webpurple"]; } }
- public static Color Wheat { get { return namedColors["wheat"]; } }
- public static Color White { get { return namedColors["white"]; } }
- public static Color WhiteSmoke { get { return namedColors["whitesmoke"]; } }
- public static Color Yellow { get { return namedColors["yellow"]; } }
- public static Color YellowGreen { get { return namedColors["yellowgreen"]; } }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/DebuggingUtils.cs b/modules/mono/glue/Managed/Files/DebuggingUtils.cs
deleted file mode 100644
index edfe3464ec..0000000000
--- a/modules/mono/glue/Managed/Files/DebuggingUtils.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-using System;
-using System.Diagnostics;
-using System.Reflection;
-using System.Text;
-
-namespace Godot
-{
- internal static class DebuggingUtils
- {
- internal static void AppendTypeName(this StringBuilder sb, Type type)
- {
- if (type.IsPrimitive)
- sb.Append(type.Name);
- else if (type == typeof(void))
- sb.Append("void");
- else
- sb.Append(type);
-
- sb.Append(" ");
- }
-
- public static void InstallTraceListener()
- {
- Trace.Listeners.Clear();
- Trace.Listeners.Add(new GodotTraceListener());
- }
-
- public static void GetStackFrameInfo(StackFrame frame, out string fileName, out int fileLineNumber, out string methodDecl)
- {
- fileName = frame.GetFileName();
- fileLineNumber = frame.GetFileLineNumber();
-
- MethodBase methodBase = frame.GetMethod();
-
- if (methodBase == null)
- {
- methodDecl = string.Empty;
- return;
- }
-
- var sb = new StringBuilder();
-
- if (methodBase is MethodInfo)
- sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
-
- sb.Append(methodBase.DeclaringType.FullName);
- sb.Append(".");
- sb.Append(methodBase.Name);
-
- if (methodBase.IsGenericMethod)
- {
- Type[] genericParams = methodBase.GetGenericArguments();
-
- sb.Append("<");
-
- for (int j = 0; j < genericParams.Length; j++)
- {
- if (j > 0)
- sb.Append(", ");
-
- sb.AppendTypeName(genericParams[j]);
- }
-
- sb.Append(">");
- }
-
- sb.Append("(");
-
- bool varArgs = (methodBase.CallingConvention & CallingConventions.VarArgs) != 0;
-
- ParameterInfo[] parameter = methodBase.GetParameters();
-
- for (int i = 0; i < parameter.Length; i++)
- {
- if (i > 0)
- sb.Append(", ");
-
- if (i == parameter.Length - 1 && varArgs)
- sb.Append("params ");
-
- sb.AppendTypeName(parameter[i].ParameterType);
- }
-
- sb.Append(")");
-
- methodDecl = sb.ToString();
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/Managed/Files/Dictionary.cs
deleted file mode 100644
index 6ab8549a01..0000000000
--- a/modules/mono/glue/Managed/Files/Dictionary.cs
+++ /dev/null
@@ -1,456 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Collections;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Godot.Collections
-{
- class DictionarySafeHandle : SafeHandle
- {
- public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
- {
- this.handle = handle;
- }
-
- public override bool IsInvalid
- {
- get
- {
- return handle == IntPtr.Zero;
- }
- }
-
- protected override bool ReleaseHandle()
- {
- Dictionary.godot_icall_Dictionary_Dtor(handle);
- return true;
- }
- }
-
- public class Dictionary :
- IDictionary,
- IDisposable
- {
- DictionarySafeHandle safeHandle;
- bool disposed = false;
-
- public Dictionary()
- {
- safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor());
- }
-
- public Dictionary(IDictionary dictionary) : this()
- {
- if (dictionary == null)
- throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");
-
- MarshalUtils.IDictionaryToDictionary(dictionary, GetPtr());
- }
-
- internal Dictionary(DictionarySafeHandle handle)
- {
- safeHandle = handle;
- }
-
- internal Dictionary(IntPtr handle)
- {
- safeHandle = new DictionarySafeHandle(handle);
- }
-
- internal IntPtr GetPtr()
- {
- if (disposed)
- throw new ObjectDisposedException(GetType().FullName);
-
- return safeHandle.DangerousGetHandle();
- }
-
- public void Dispose()
- {
- if (disposed)
- return;
-
- if (safeHandle != null)
- {
- safeHandle.Dispose();
- safeHandle = null;
- }
-
- disposed = true;
- }
-
- // IDictionary
-
- public ICollection Keys
- {
- get
- {
- IntPtr handle = godot_icall_Dictionary_Keys(GetPtr());
- return new Array(new ArraySafeHandle(handle));
- }
- }
-
- public ICollection Values
- {
- get
- {
- IntPtr handle = godot_icall_Dictionary_Values(GetPtr());
- return new Array(new ArraySafeHandle(handle));
- }
- }
-
- public bool IsFixedSize => false;
-
- public bool IsReadOnly => false;
-
- public object this[object key]
- {
- get => godot_icall_Dictionary_GetValue(GetPtr(), key);
- set => godot_icall_Dictionary_SetValue(GetPtr(), key, value);
- }
-
- public void Add(object key, object value) => godot_icall_Dictionary_Add(GetPtr(), key, value);
-
- public void Clear() => godot_icall_Dictionary_Clear(GetPtr());
-
- public bool Contains(object key) => godot_icall_Dictionary_ContainsKey(GetPtr(), key);
-
- public IDictionaryEnumerator GetEnumerator() => new DictionaryEnumerator(this);
-
- public void Remove(object key) => godot_icall_Dictionary_RemoveKey(GetPtr(), key);
-
- // ICollection
-
- public object SyncRoot => this;
-
- public bool IsSynchronized => false;
-
- public int Count => godot_icall_Dictionary_Count(GetPtr());
-
- public void CopyTo(System.Array array, int index)
- {
- // TODO Can be done with single internal call
-
- if (array == null)
- throw new ArgumentNullException(nameof(array), "Value cannot be null.");
-
- if (index < 0)
- throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension.");
-
- Array keys = (Array)Keys;
- Array values = (Array)Values;
- int count = Count;
-
- if (array.Length < (index + count))
- throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
-
- for (int i = 0; i < count; i++)
- {
- array.SetValue(new DictionaryEntry(keys[i], values[i]), index);
- index++;
- }
- }
-
- // IEnumerable
-
- IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
-
- private class DictionaryEnumerator : IDictionaryEnumerator
- {
- Array keys;
- Array values;
- int count;
- int index = -1;
-
- public DictionaryEnumerator(Dictionary dictionary)
- {
- // TODO 3 internal calls, can reduce to 1
- keys = (Array)dictionary.Keys;
- values = (Array)dictionary.Values;
- count = dictionary.Count;
- }
-
- public object Current => Entry;
-
- public DictionaryEntry Entry =>
- // TODO 2 internal calls, can reduce to 1
- new DictionaryEntry(keys[index], values[index]);
-
- public object Key => Entry.Key;
-
- public object Value => Entry.Value;
-
- public bool MoveNext()
- {
- index++;
- return index < count;
- }
-
- public void Reset()
- {
- index = -1;
- }
- }
-
- public override string ToString()
- {
- return godot_icall_Dictionary_ToString(GetPtr());
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Ctor();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_Dictionary_GetValue_Generic(IntPtr ptr, object key, int valTypeEncoding, IntPtr valTypeClass);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_Dictionary_Count(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_Dictionary_TryGetValue_Generic(IntPtr ptr, object key, out object value, int valTypeEncoding, IntPtr valTypeClass);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
- }
-
- public class Dictionary<TKey, TValue> :
- IDictionary<TKey, TValue>
- {
- Dictionary objectDict;
-
- internal static int valTypeEncoding;
- internal static IntPtr valTypeClass;
-
- static Dictionary()
- {
- Dictionary.godot_icall_Dictionary_Generic_GetValueTypeInfo(typeof(TValue), out valTypeEncoding, out valTypeClass);
- }
-
- public Dictionary()
- {
- objectDict = new Dictionary();
- }
-
- public Dictionary(IDictionary<TKey, TValue> dictionary)
- {
- objectDict = new Dictionary();
-
- if (dictionary == null)
- throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");
-
- // TODO: Can be optimized
-
- IntPtr godotDictionaryPtr = GetPtr();
-
- foreach (KeyValuePair<TKey, TValue> entry in dictionary)
- {
- Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
- }
- }
-
- public Dictionary(Dictionary dictionary)
- {
- objectDict = dictionary;
- }
-
- internal Dictionary(IntPtr handle)
- {
- objectDict = new Dictionary(handle);
- }
-
- internal Dictionary(DictionarySafeHandle handle)
- {
- objectDict = new Dictionary(handle);
- }
-
- public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
- {
- return from.objectDict;
- }
-
- internal IntPtr GetPtr()
- {
- return objectDict.GetPtr();
- }
-
- // IDictionary<TKey, TValue>
-
- public TValue this[TKey key]
- {
- get
- {
- return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass);
- }
- set
- {
- objectDict[key] = value;
- }
- }
-
- public ICollection<TKey> Keys
- {
- get
- {
- IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr());
- return new Array<TKey>(new ArraySafeHandle(handle));
- }
- }
-
- public ICollection<TValue> Values
- {
- get
- {
- IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr());
- return new Array<TValue>(new ArraySafeHandle(handle));
- }
- }
-
- public void Add(TKey key, TValue value)
- {
- objectDict.Add(key, value);
- }
-
- public bool ContainsKey(TKey key)
- {
- return objectDict.Contains(key);
- }
-
- public bool Remove(TKey key)
- {
- return Dictionary.godot_icall_Dictionary_RemoveKey(GetPtr(), key);
- }
-
- public bool TryGetValue(TKey key, out TValue value)
- {
- object retValue;
- bool found = Dictionary.godot_icall_Dictionary_TryGetValue_Generic(GetPtr(), key, out retValue, valTypeEncoding, valTypeClass);
- value = found ? (TValue)retValue : default(TValue);
- return found;
- }
-
- // ICollection<KeyValuePair<TKey, TValue>>
-
- public int Count
- {
- get
- {
- return objectDict.Count;
- }
- }
-
- public bool IsReadOnly
- {
- get
- {
- return objectDict.IsReadOnly;
- }
- }
-
- public void Add(KeyValuePair<TKey, TValue> item)
- {
- objectDict.Add(item.Key, item.Value);
- }
-
- public void Clear()
- {
- objectDict.Clear();
- }
-
- public bool Contains(KeyValuePair<TKey, TValue> item)
- {
- return objectDict.Contains(new KeyValuePair<object, object>(item.Key, item.Value));
- }
-
- public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
- {
- if (array == null)
- throw new ArgumentNullException(nameof(array), "Value cannot be null.");
-
- if (arrayIndex < 0)
- throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension.");
-
- // TODO 3 internal calls, can reduce to 1
- Array<TKey> keys = (Array<TKey>)Keys;
- Array<TValue> values = (Array<TValue>)Values;
- int count = Count;
-
- if (array.Length < (arrayIndex + count))
- throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
-
- for (int i = 0; i < count; i++)
- {
- // TODO 2 internal calls, can reduce to 1
- array[arrayIndex] = new KeyValuePair<TKey, TValue>(keys[i], values[i]);
- arrayIndex++;
- }
- }
-
- public bool Remove(KeyValuePair<TKey, TValue> item)
- {
- return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); ;
- }
-
- // IEnumerable<KeyValuePair<TKey, TValue>>
-
- public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
- {
- // TODO 3 internal calls, can reduce to 1
- Array<TKey> keys = (Array<TKey>)Keys;
- Array<TValue> values = (Array<TValue>)Values;
- int count = Count;
-
- for (int i = 0; i < count; i++)
- {
- // TODO 2 internal calls, can reduce to 1
- yield return new KeyValuePair<TKey, TValue>(keys[i], values[i]);
- }
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
-
- public override string ToString() => objectDict.ToString();
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Dispatcher.cs b/modules/mono/glue/Managed/Files/Dispatcher.cs
deleted file mode 100644
index 072e0f20ff..0000000000
--- a/modules/mono/glue/Managed/Files/Dispatcher.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public static class Dispatcher
- {
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
-
- public static GodotSynchronizationContext SynchronizationContext =>
- godot_icall_DefaultGodotTaskScheduler().Context;
- }
-}
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
deleted file mode 100644
index a0f105d55e..0000000000
--- a/modules/mono/glue/Managed/Files/DynamicObject.cs
+++ /dev/null
@@ -1,213 +0,0 @@
-
-using System;
-using System.Collections.Generic;
-using System.Dynamic;
-using System.Linq.Expressions;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- /// <summary>
- /// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
- /// </summary>
- /// <remarks>
- /// <para>
- /// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
- /// members of a <see cref="Godot.Object"/> instance at runtime.
- /// </para>
- /// <para>
- /// This allows accessing the class members using their original names in the engine as well as the members from the
- /// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
- /// </para>
- /// </remarks>
- /// <example>
- /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
- /// <code>
- /// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
- /// sprite.add_child(this);
- ///
- /// if ((sprite.hframes * sprite.vframes) &gt; 0)
- /// sprite.frame = 0;
- /// </code>
- /// </example>
- /// <example>
- /// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
- /// <code>
- /// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
- ///
- /// if (childNode.print_allowed)
- /// {
- /// childNode.message = "Hello from C#";
- /// childNode.print_message(3);
- /// }
- /// </code>
- /// The <c>ChildNode</c> node has the following GDScript script attached:
- /// <code>
- /// // # ChildNode.gd
- /// // var print_allowed = true
- /// // var message = ""
- /// //
- /// // func print_message(times):
- /// // for i in times:
- /// // print(message)
- /// </code>
- /// </example>
- public class DynamicGodotObject : DynamicObject
- {
- /// <summary>
- /// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
- /// </summary>
- public Object Value { get; }
-
- /// <summary>
- /// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
- /// </summary>
- /// <param name="godotObject">
- /// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
- /// </param>
- /// <exception cref="System.ArgumentNullException">
- /// Thrown when the <paramref name="godotObject"/> parameter is null.
- /// </exception>
- public DynamicGodotObject(Object godotObject)
- {
- if (godotObject == null)
- throw new ArgumentNullException(nameof(godotObject));
-
- this.Value = godotObject;
- }
-
- public override IEnumerable<string> GetDynamicMemberNames()
- {
- return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
- }
-
- public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
- {
- switch (binder.Operation)
- {
- case ExpressionType.Equal:
- case ExpressionType.NotEqual:
- if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
- {
- if (arg == null)
- {
- bool boolResult = Object.IsInstanceValid(Value);
-
- if (binder.Operation == ExpressionType.Equal)
- boolResult = !boolResult;
-
- result = boolResult;
- return true;
- }
-
- if (arg is Object other)
- {
- bool boolResult = (Value == other);
-
- if (binder.Operation == ExpressionType.NotEqual)
- boolResult = !boolResult;
-
- result = boolResult;
- return true;
- }
- }
-
- break;
- default:
- // We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
- // These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
- break;
- }
-
- return base.TryBinaryOperation(binder, arg, out result);
- }
-
- public override bool TryConvert(ConvertBinder binder, out object result)
- {
- if (binder.Type == typeof(Object))
- {
- result = Value;
- return true;
- }
-
- if (typeof(Object).IsAssignableFrom(binder.Type))
- {
- // Throws InvalidCastException when the cast fails
- result = Convert.ChangeType(Value, binder.Type);
- return true;
- }
-
- return base.TryConvert(binder, out result);
- }
-
- public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
- {
- if (indexes.Length == 1)
- {
- if (indexes[0] is string name)
- {
- return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result);
- }
- }
-
- return base.TryGetIndex(binder, indexes, out result);
- }
-
- public override bool TryGetMember(GetMemberBinder binder, out object result)
- {
- return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
- }
-
- public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
- {
- return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
- }
-
- public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
- {
- if (indexes.Length == 1)
- {
- if (indexes[0] is string name)
- {
- return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value);
- }
- }
-
- return base.TrySetIndex(binder, indexes, value);
- }
-
- public override bool TrySetMember(SetMemberBinder binder, object value)
- {
- return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
-
- #region We don't override these methods
-
- // Looks like this is not usable from C#
- //public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
-
- // Object members cannot be deleted
- //public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
- //public override bool TryDeleteMember(DeleteMemberBinder binder);
-
- // Invocation on the object itself, e.g.: obj(param)
- //public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
-
- // No unnary operations to handle
- //public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
-
- #endregion
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs b/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
deleted file mode 100644
index 5023725f17..0000000000
--- a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-namespace Godot
-{
- public partial class Node
- {
- public T GetNode<T>(NodePath path) where T : class
- {
- return (T)(object)GetNode(path);
- }
-
- public T GetNodeOrNull<T>(NodePath path) where T : class
- {
- return GetNode(path) as T;
- }
-
- public T GetChild<T>(int idx) where T : class
- {
- return (T)(object)GetChild(idx);
- }
-
- public T GetChildOrNull<T>(int idx) where T : class
- {
- return GetChild(idx) as T;
- }
-
- public T GetOwner<T>() where T : class
- {
- return (T)(object)Owner;
- }
-
- public T GetOwnerOrNull<T>() where T : class
- {
- return Owner as T;
- }
-
- public T GetParent<T>() where T : class
- {
- return (T)(object)GetParent();
- }
-
- public T GetParentOrNull<T>() where T : class
- {
- return GetParent() as T;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs b/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs
deleted file mode 100644
index 9ef0959750..0000000000
--- a/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public partial class Object
- {
- public static bool IsInstanceValid(Object instance)
- {
- return instance != null && instance.NativeInstance != IntPtr.Zero;
- }
-
- public static WeakRef WeakRef(Object obj)
- {
- return godot_icall_Object_weakref(Object.GetPtr(obj));
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs
deleted file mode 100644
index 684d160b57..0000000000
--- a/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace Godot
-{
- public static partial class ResourceLoader
- {
- public static T Load<T>(string path) where T : class
- {
- return (T)(object)Load(path);
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
deleted file mode 100644
index 2068099ac6..0000000000
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ /dev/null
@@ -1,266 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-// TODO: Add comments describing what this class does. It is not obvious.
-
-namespace Godot
-{
- public static partial class GD
- {
- public static object Bytes2Var(byte[] bytes, bool allow_objects = false)
- {
- return godot_icall_GD_bytes2var(bytes, allow_objects);
- }
-
- public static object Convert(object what, Variant.Type type)
- {
- return godot_icall_GD_convert(what, type);
- }
-
- public static real_t Db2Linear(real_t db)
- {
- return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
- }
-
- public static real_t DecTime(real_t value, real_t amount, real_t step)
- {
- real_t sgn = Mathf.Sign(value);
- real_t val = Mathf.Abs(value);
- val -= amount * step;
- if (val < 0)
- val = 0;
- return val * sgn;
- }
-
- public static FuncRef FuncRef(Object instance, string funcname)
- {
- var ret = new FuncRef();
- ret.SetInstance(instance);
- ret.SetFunction(funcname);
- return ret;
- }
-
- public static int Hash(object var)
- {
- return godot_icall_GD_hash(var);
- }
-
- public static Object InstanceFromId(ulong instanceId)
- {
- return godot_icall_GD_instance_from_id(instanceId);
- }
-
- public static real_t Linear2Db(real_t linear)
- {
- return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
- }
-
- public static Resource Load(string path)
- {
- return ResourceLoader.Load(path);
- }
-
- public static T Load<T>(string path) where T : class
- {
- return ResourceLoader.Load<T>(path);
- }
-
- public static void PushError(string message)
- {
- godot_icall_GD_pusherror(message);
- }
-
- public static void PushWarning(string message)
- {
- godot_icall_GD_pushwarning(message);
- }
-
- public static void Print(params object[] what)
- {
- godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
- }
-
- public static void PrintStack()
- {
- Print(System.Environment.StackTrace);
- }
-
- public static void PrintErr(params object[] what)
- {
- godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
- }
-
- public static void PrintRaw(params object[] what)
- {
- godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
- }
-
- public static void PrintS(params object[] what)
- {
- godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
- }
-
- public static void PrintT(params object[] what)
- {
- godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
- }
-
- public static float Randf()
- {
- return godot_icall_GD_randf();
- }
-
- public static uint Randi()
- {
- return godot_icall_GD_randi();
- }
-
- public static void Randomize()
- {
- godot_icall_GD_randomize();
- }
-
- public static double RandRange(double from, double to)
- {
- return godot_icall_GD_rand_range(from, to);
- }
-
- public static uint RandSeed(ulong seed, out ulong newSeed)
- {
- return godot_icall_GD_rand_seed(seed, out newSeed);
- }
-
- public static IEnumerable<int> Range(int end)
- {
- return Range(0, end, 1);
- }
-
- public static IEnumerable<int> Range(int start, int end)
- {
- return Range(start, end, 1);
- }
-
- public static IEnumerable<int> Range(int start, int end, int step)
- {
- if (end < start && step > 0)
- yield break;
-
- if (end > start && step < 0)
- yield break;
-
- if (step > 0)
- {
- for (int i = start; i < end; i += step)
- yield return i;
- }
- else
- {
- for (int i = start; i > end; i += step)
- yield return i;
- }
- }
-
- public static void Seed(ulong seed)
- {
- godot_icall_GD_seed(seed);
- }
-
- public static string Str(params object[] what)
- {
- return godot_icall_GD_str(what);
- }
-
- public static object Str2Var(string str)
- {
- return godot_icall_GD_str2var(str);
- }
-
- public static bool TypeExists(string type)
- {
- return godot_icall_GD_type_exists(type);
- }
-
- public static byte[] Var2Bytes(object var, bool full_objects = false)
- {
- return godot_icall_GD_var2bytes(var, full_objects);
- }
-
- public static string Var2Str(object var)
- {
- return godot_icall_GD_var2str(var);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_convert(object what, Variant.Type type);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_GD_hash(object var);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_print(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printerr(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printraw(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_prints(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_printt(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static float godot_icall_GD_randf();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static uint godot_icall_GD_randi();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_randomize();
-
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static double godot_icall_GD_rand_range(double from, double to);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_seed(ulong seed);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_GD_str(object[] what);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static object godot_icall_GD_str2var(string str);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_GD_type_exists(string type);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_GD_var2str(object var);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_pusherror(string type);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_GD_pushwarning(string type);
- }
-}
diff --git a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs b/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
deleted file mode 100644
index 4b5e3f8761..0000000000
--- a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using System.Collections.Concurrent;
-using System.Collections.Generic;
-using System.Threading;
-
-namespace Godot
-{
- public class GodotSynchronizationContext : SynchronizationContext
- {
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
-
- public override void Post(SendOrPostCallback d, object state)
- {
- _queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
- }
-
- public void ExecutePendingContinuations()
- {
- while (_queue.TryTake(out var workItem))
- {
- workItem.Key(workItem.Value);
- }
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs b/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
deleted file mode 100644
index 8eaeea50dc..0000000000
--- a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading;
-using System.Threading.Tasks;
-
-namespace Godot
-{
- public class GodotTaskScheduler : TaskScheduler
- {
- internal GodotSynchronizationContext Context { get; }
- private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
-
- public GodotTaskScheduler()
- {
- Context = new GodotSynchronizationContext();
- SynchronizationContext.SetSynchronizationContext(Context);
- }
-
- protected sealed override void QueueTask(Task task)
- {
- lock (_tasks)
- {
- _tasks.AddLast(task);
- }
- }
-
- protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
- {
- if (SynchronizationContext.Current != Context)
- return false;
-
- if (taskWasPreviouslyQueued)
- TryDequeue(task);
-
- return TryExecuteTask(task);
- }
-
- protected sealed override bool TryDequeue(Task task)
- {
- lock (_tasks)
- {
- return _tasks.Remove(task);
- }
- }
-
- protected sealed override IEnumerable<Task> GetScheduledTasks()
- {
- lock (_tasks)
- {
- foreach (Task task in _tasks)
- yield return task;
- }
- }
-
- public void Activate()
- {
- ExecuteQueuedTasks();
- Context.ExecutePendingContinuations();
- }
-
- private void ExecuteQueuedTasks()
- {
- while (true)
- {
- Task task;
-
- lock (_tasks)
- {
- if (_tasks.Any())
- {
- task = _tasks.First.Value;
- _tasks.RemoveFirst();
- }
- else
- {
- break;
- }
- }
-
- if (task != null)
- {
- if (!TryExecuteTask(task))
- {
- throw new InvalidOperationException();
- }
- }
- }
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/GodotTraceListener.cs b/modules/mono/glue/Managed/Files/GodotTraceListener.cs
deleted file mode 100644
index f1a00ae0fa..0000000000
--- a/modules/mono/glue/Managed/Files/GodotTraceListener.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System;
-using System.Diagnostics;
-
-namespace Godot
-{
- internal class GodotTraceListener : TraceListener
- {
- public override void Write(string message)
- {
- GD.PrintRaw(message);
- }
-
- public override void WriteLine(string message)
- {
- GD.Print(message);
- }
-
- public override void Fail(string message, string detailMessage)
- {
- GD.PrintErr("Assertion failed: ", message);
- if (detailMessage != null)
- {
- GD.PrintErr(" Details: ", detailMessage);
- }
-
- try
- {
- var stackTrace = new StackTrace(true).ToString();
- GD.PrintErr(stackTrace);
- }
- catch
- {
- // ignored
- }
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs b/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs
deleted file mode 100644
index 0397957d00..0000000000
--- a/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-namespace Godot
-{
- public interface IAwaitable
- {
- IAwaiter GetAwaiter();
- }
-
- public interface IAwaitable<out TResult>
- {
- IAwaiter<TResult> GetAwaiter();
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs b/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs
deleted file mode 100644
index d3be9d781c..0000000000
--- a/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public interface IAwaiter : INotifyCompletion
- {
- bool IsCompleted { get; }
-
- void GetResult();
- }
-
- public interface IAwaiter<out TResult> : INotifyCompletion
- {
- bool IsCompleted { get; }
-
- TResult GetResult();
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs b/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs
deleted file mode 100644
index c3fa2f3e82..0000000000
--- a/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-namespace Godot
-{
- public interface ISerializationListener
- {
- void OnBeforeSerialize();
- void OnAfterDeserialize();
- }
-}
diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/Managed/Files/MarshalUtils.cs
deleted file mode 100644
index a1d63a62ef..0000000000
--- a/modules/mono/glue/Managed/Files/MarshalUtils.cs
+++ /dev/null
@@ -1,212 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-
-namespace Godot
-{
- using Array = Godot.Collections.Array;
- using Dictionary = Godot.Collections.Dictionary;
-
- static class MarshalUtils
- {
- /// <summary>
- /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
- /// is <see cref="Godot.Collections.Array{T}"/>; otherwise returns <see langword="false"/>.
- /// </summary>
- /// <exception cref="System.InvalidOperationException">
- /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
- /// </exception>
- static bool TypeIsGenericArray(Type type)
- {
- return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
- }
-
- /// <summary>
- /// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
- /// is <see cref="Godot.Collections.Dictionary{TKey, TValue}"/>; otherwise returns <see langword="false"/>.
- /// </summary>
- /// <exception cref="System.InvalidOperationException">
- /// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
- /// </exception>
- static bool TypeIsGenericDictionary(Type type)
- {
- return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
- }
-
- static void ArrayGetElementType(Type arrayType, out Type elementType)
- {
- elementType = arrayType.GetGenericArguments()[0];
- }
-
- static void DictionaryGetKeyValueTypes(Type dictionaryType, out Type keyType, out Type valueType)
- {
- var genericArgs = dictionaryType.GetGenericArguments();
- keyType = genericArgs[0];
- valueType = genericArgs[1];
- }
-
- static bool GenericIEnumerableIsAssignableFromType(Type type)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- return true;
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- return true;
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- return false;
-
- return GenericIEnumerableIsAssignableFromType(baseType);
- }
-
- static bool GenericIDictionaryIsAssignableFromType(Type type)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- return true;
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- return true;
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- return false;
-
- return GenericIDictionaryIsAssignableFromType(baseType);
- }
-
- static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- {
- elementType = type.GetGenericArguments()[0];
- return true;
- }
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- {
- elementType = interfaceType.GetGenericArguments()[0];
- return true;
- }
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- {
- elementType = null;
- return false;
- }
-
- return GenericIEnumerableIsAssignableFromType(baseType, out elementType);
- }
-
- static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- {
- var genericArgs = type.GetGenericArguments();
- keyType = genericArgs[0];
- valueType = genericArgs[1];
- return true;
- }
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- {
- var genericArgs = interfaceType.GetGenericArguments();
- keyType = genericArgs[0];
- valueType = genericArgs[1];
- return true;
- }
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- {
- keyType = null;
- valueType = null;
- return false;
- }
-
- return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType);
- }
-
- static Type MakeGenericArrayType(Type elemType)
- {
- return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
- }
-
- static Type MakeGenericDictionaryType(Type keyType, Type valueType)
- {
- return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
- }
-
- // TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
- // TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
-
- internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)
- {
- if (enumerable is ICollection collection)
- {
- int count = collection.Count;
-
- object[] tempArray = new object[count];
- collection.CopyTo(tempArray, 0);
-
- for (int i = 0; i < count; i++)
- {
- Array.godot_icall_Array_Add(godotArrayPtr, tempArray[i]);
- }
- }
- else
- {
- foreach (object element in enumerable)
- {
- Array.godot_icall_Array_Add(godotArrayPtr, element);
- }
- }
- }
-
- internal static void IDictionaryToDictionary(IDictionary dictionary, IntPtr godotDictionaryPtr)
- {
- foreach (DictionaryEntry entry in dictionary)
- {
- Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
- }
- }
-
- internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr)
- {
-#if DEBUG
- if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType()))
- throw new InvalidOperationException("The type does not implement IDictionary<,>");
-#endif
-
- // TODO: Can we optimize this?
-
- var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator();
- var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator();
-
- while (keys.MoveNext() && values.MoveNext())
- {
- object key = keys.Current;
- object value = values.Current;
-
- Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value);
- }
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
deleted file mode 100644
index 54821fe790..0000000000
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ /dev/null
@@ -1,359 +0,0 @@
-using System;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- public static partial class Mathf
- {
- // Define constants with Decimal precision and cast down to double or float.
-
- public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
- public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
- public const real_t Inf = real_t.PositiveInfinity;
- public const real_t NaN = real_t.NaN;
-
- private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
- private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
-
- public static int Abs(int s)
- {
- return Math.Abs(s);
- }
-
- public static real_t Abs(real_t s)
- {
- return Math.Abs(s);
- }
-
- public static real_t Acos(real_t s)
- {
- return (real_t)Math.Acos(s);
- }
-
- public static real_t Asin(real_t s)
- {
- return (real_t)Math.Asin(s);
- }
-
- public static real_t Atan(real_t s)
- {
- return (real_t)Math.Atan(s);
- }
-
- public static real_t Atan2(real_t y, real_t x)
- {
- return (real_t)Math.Atan2(y, x);
- }
-
- public static Vector2 Cartesian2Polar(real_t x, real_t y)
- {
- return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
- }
-
- public static real_t Ceil(real_t s)
- {
- return (real_t)Math.Ceiling(s);
- }
-
- public static int Clamp(int value, int min, int max)
- {
- return value < min ? min : value > max ? max : value;
- }
-
- public static real_t Clamp(real_t value, real_t min, real_t max)
- {
- return value < min ? min : value > max ? max : value;
- }
-
- public static real_t Cos(real_t s)
- {
- return (real_t)Math.Cos(s);
- }
-
- public static real_t Cosh(real_t s)
- {
- return (real_t)Math.Cosh(s);
- }
-
- public static real_t Deg2Rad(real_t deg)
- {
- return deg * Deg2RadConst;
- }
-
- public static real_t Ease(real_t s, real_t curve)
- {
- if (s < 0f)
- {
- s = 0f;
- }
- else if (s > 1.0f)
- {
- s = 1.0f;
- }
-
- if (curve > 0f)
- {
- if (curve < 1.0f)
- {
- return 1.0f - Pow(1.0f - s, 1.0f / curve);
- }
-
- return Pow(s, curve);
- }
-
- if (curve < 0f)
- {
- if (s < 0.5f)
- {
- return Pow(s * 2.0f, -curve) * 0.5f;
- }
-
- return (1.0f - Pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f;
- }
-
- return 0f;
- }
-
- public static real_t Exp(real_t s)
- {
- return (real_t)Math.Exp(s);
- }
-
- public static real_t Floor(real_t s)
- {
- return (real_t)Math.Floor(s);
- }
-
- public static real_t InverseLerp(real_t from, real_t to, real_t weight)
- {
- return (weight - from) / (to - from);
- }
-
- public static bool IsEqualApprox(real_t a, real_t b)
- {
- // Check for exact equality first, required to handle "infinity" values.
- if (a == b)
- {
- return true;
- }
- // Then check for approximate equality.
- real_t tolerance = Epsilon * Abs(a);
- if (tolerance < Epsilon)
- {
- tolerance = Epsilon;
- }
- return Abs(a - b) < tolerance;
- }
-
- public static bool IsInf(real_t s)
- {
- return real_t.IsInfinity(s);
- }
-
- public static bool IsNaN(real_t s)
- {
- return real_t.IsNaN(s);
- }
-
- public static bool IsZeroApprox(real_t s)
- {
- return Abs(s) < Epsilon;
- }
-
- public static real_t Lerp(real_t from, real_t to, real_t weight)
- {
- return from + (to - from) * weight;
- }
-
- public static real_t LerpAngle(real_t from, real_t to, real_t weight)
- {
- real_t difference = (to - from) % Mathf.Tau;
- real_t distance = ((2 * difference) % Mathf.Tau) - difference;
- return from + distance * weight;
- }
-
- public static real_t Log(real_t s)
- {
- return (real_t)Math.Log(s);
- }
-
- public static int Max(int a, int b)
- {
- return a > b ? a : b;
- }
-
- public static real_t Max(real_t a, real_t b)
- {
- return a > b ? a : b;
- }
-
- public static int Min(int a, int b)
- {
- return a < b ? a : b;
- }
-
- public static real_t Min(real_t a, real_t b)
- {
- return a < b ? a : b;
- }
-
- public static real_t MoveToward(real_t from, real_t to, real_t delta)
- {
- return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta;
- }
-
- public static int NearestPo2(int value)
- {
- value--;
- value |= value >> 1;
- value |= value >> 2;
- value |= value >> 4;
- value |= value >> 8;
- value |= value >> 16;
- value++;
- return value;
- }
-
- public static Vector2 Polar2Cartesian(real_t r, real_t th)
- {
- return new Vector2(r * Cos(th), r * Sin(th));
- }
-
- /// <summary>
- /// Performs a canonical Modulus operation, where the output is on the range [0, b).
- /// </summary>
- public static int PosMod(int a, int b)
- {
- int c = a % b;
- if ((c < 0 && b > 0) || (c > 0 && b < 0))
- {
- c += b;
- }
- return c;
- }
-
- /// <summary>
- /// Performs a canonical Modulus operation, where the output is on the range [0, b).
- /// </summary>
- public static real_t PosMod(real_t a, real_t b)
- {
- real_t c = a % b;
- if ((c < 0 && b > 0) || (c > 0 && b < 0))
- {
- c += b;
- }
- return c;
- }
-
- public static real_t Pow(real_t x, real_t y)
- {
- return (real_t)Math.Pow(x, y);
- }
-
- public static real_t Rad2Deg(real_t rad)
- {
- return rad * Rad2DegConst;
- }
-
- public static real_t Round(real_t s)
- {
- return (real_t)Math.Round(s);
- }
-
- public static int Sign(int s)
- {
- return s < 0 ? -1 : 1;
- }
-
- public static real_t Sign(real_t s)
- {
- return s < 0f ? -1f : 1f;
- }
-
- public static real_t Sin(real_t s)
- {
- return (real_t)Math.Sin(s);
- }
-
- public static real_t Sinh(real_t s)
- {
- return (real_t)Math.Sinh(s);
- }
-
- public static real_t SmoothStep(real_t from, real_t to, real_t weight)
- {
- if (IsEqualApprox(from, to))
- {
- return from;
- }
- real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0);
- return x * x * (3 - 2 * x);
- }
-
- public static real_t Sqrt(real_t s)
- {
- return (real_t)Math.Sqrt(s);
- }
-
- public static int StepDecimals(real_t step)
- {
- double[] sd = new double[] {
- 0.9999,
- 0.09999,
- 0.009999,
- 0.0009999,
- 0.00009999,
- 0.000009999,
- 0.0000009999,
- 0.00000009999,
- 0.000000009999,
- };
- double abs = Mathf.Abs(step);
- double decs = abs - (int)abs; // Strip away integer part
- for (int i = 0; i < sd.Length; i++)
- {
- if (decs >= sd[i])
- {
- return i;
- }
- }
- return 0;
- }
-
- public static real_t Stepify(real_t s, real_t step)
- {
- if (step != 0f)
- {
- s = Floor(s / step + 0.5f) * step;
- }
-
- return s;
- }
-
- public static real_t Tan(real_t s)
- {
- return (real_t)Math.Tan(s);
- }
-
- public static real_t Tanh(real_t s)
- {
- return (real_t)Math.Tanh(s);
- }
-
- public static int Wrap(int value, int min, int max)
- {
- int range = max - min;
- return range == 0 ? min : min + ((value - min) % range + range) % range;
- }
-
- public static real_t Wrap(real_t value, real_t min, real_t max)
- {
- real_t range = max - min;
- return IsZeroApprox(range) ? min : min + ((value - min) % range + range) % range;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
deleted file mode 100644
index 1b7fd4906f..0000000000
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-using System;
-
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- public static partial class Mathf
- {
- // Define constants with Decimal precision and cast down to double or float.
-
- public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
- public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
-
-#if REAL_T_IS_DOUBLE
- public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
-#else
- public const real_t Epsilon = 1e-06f;
-#endif
-
- public static int DecimalCount(real_t s)
- {
- return DecimalCount((decimal)s);
- }
-
- public static int DecimalCount(decimal s)
- {
- return BitConverter.GetBytes(decimal.GetBits(s)[3])[2];
- }
-
- public static int CeilToInt(real_t s)
- {
- return (int)Math.Ceiling(s);
- }
-
- public static int FloorToInt(real_t s)
- {
- return (int)Math.Floor(s);
- }
-
- public static int RoundToInt(real_t s)
- {
- return (int)Math.Round(s);
- }
-
- public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
- {
- // Check for exact equality first, required to handle "infinity" values.
- if (a == b)
- {
- return true;
- }
- // Then check for approximate equality.
- return Abs(a - b) < tolerance;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/Managed/Files/NodePath.cs
deleted file mode 100644
index 8c5872ba5a..0000000000
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ /dev/null
@@ -1,153 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public sealed partial class NodePath : IDisposable
- {
- private bool disposed = false;
-
- internal IntPtr ptr;
-
- internal static IntPtr GetPtr(NodePath instance)
- {
- if (instance == null)
- throw new NullReferenceException($"The instance of type {nameof(NodePath)} is null.");
-
- if (instance.disposed)
- throw new ObjectDisposedException(instance.GetType().FullName);
-
- return instance.ptr;
- }
-
- ~NodePath()
- {
- Dispose(false);
- }
-
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
-
- private void Dispose(bool disposing)
- {
- if (disposed)
- return;
-
- if (ptr != IntPtr.Zero)
- {
- godot_icall_NodePath_Dtor(ptr);
- ptr = IntPtr.Zero;
- }
-
- disposed = true;
- }
-
- internal NodePath(IntPtr ptr)
- {
- this.ptr = ptr;
- }
-
- public IntPtr NativeInstance
- {
- get { return ptr; }
- }
-
- public NodePath() : this(string.Empty) {}
-
- public NodePath(string path)
- {
- this.ptr = godot_icall_NodePath_Ctor(path);
- }
-
- public static implicit operator NodePath(string from)
- {
- return new NodePath(from);
- }
-
- public static implicit operator string(NodePath from)
- {
- return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
- }
-
- public override string ToString()
- {
- return (string)this;
- }
-
- public NodePath GetAsPropertyPath()
- {
- return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
- }
-
- public string GetConcatenatedSubnames()
- {
- return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
- }
-
- public string GetName(int idx)
- {
- return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
- }
-
- public int GetNameCount()
- {
- return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
- }
-
- public string GetSubname(int idx)
- {
- return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
- }
-
- public int GetSubnameCount()
- {
- return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
- }
-
- public bool IsAbsolute()
- {
- return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
- }
-
- public bool IsEmpty()
- {
- return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
deleted file mode 100644
index de80f7fddc..0000000000
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ /dev/null
@@ -1,130 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public partial class Object : IDisposable
- {
- private bool disposed = false;
-
- private const string nativeName = "Object";
-
- internal IntPtr ptr;
- internal bool memoryOwn;
-
- public Object() : this(false)
- {
- if (ptr == IntPtr.Zero)
- ptr = godot_icall_Object_Ctor(this);
- }
-
- internal Object(bool memoryOwn)
- {
- this.memoryOwn = memoryOwn;
- }
-
- public IntPtr NativeInstance
- {
- get { return ptr; }
- }
-
- internal static IntPtr GetPtr(Object instance)
- {
- if (instance == null)
- return IntPtr.Zero;
-
- if (instance.disposed)
- throw new ObjectDisposedException(instance.GetType().FullName);
-
- return instance.ptr;
- }
-
- ~Object()
- {
- Dispose(false);
- }
-
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposed)
- return;
-
- if (ptr != IntPtr.Zero)
- {
- if (memoryOwn)
- {
- memoryOwn = false;
- godot_icall_Reference_Disposed(this, ptr, !disposing);
- }
- else
- {
- godot_icall_Object_Disposed(this, ptr);
- }
-
- this.ptr = IntPtr.Zero;
- }
-
- disposed = true;
- }
-
- public override string ToString()
- {
- return godot_icall_Object_ToString(GetPtr(this));
- }
-
- /// <summary>
- /// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
- /// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
- /// </summary>
- /// <param name="source">
- /// The instance the awaiter will be listening to.
- /// </param>
- /// <param name="signal">
- /// The signal the awaiter will be waiting for.
- /// </param>
- /// <example>
- /// This sample prints a message once every frame up to 100 times.
- /// <code>
- /// public override void _Ready()
- /// {
- /// for (int i = 0; i &lt; 100; i++)
- /// {
- /// await ToSignal(GetTree(), "idle_frame");
- /// GD.Print($"Frame {i}");
- /// }
- /// }
- /// </code>
- /// </example>
- public SignalAwaiter ToSignal(Object source, string signal)
- {
- return new SignalAwaiter(source, signal, this);
- }
-
- /// <summary>
- /// Gets a new <see cref="Godot.DynamicGodotObject"/> associated with this instance.
- /// </summary>
- public dynamic DynamicObject => new DynamicGodotObject(this);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_Object_ToString(IntPtr ptr);
-
- // Used by the generated API
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
deleted file mode 100644
index 885845e3a4..0000000000
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ /dev/null
@@ -1,238 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Plane : IEquatable<Plane>
- {
- private Vector3 _normal;
-
- public Vector3 Normal
- {
- get { return _normal; }
- set { _normal = value; }
- }
-
- public real_t x
- {
- get
- {
- return _normal.x;
- }
- set
- {
- _normal.x = value;
- }
- }
-
- public real_t y
- {
- get
- {
- return _normal.y;
- }
- set
- {
- _normal.y = value;
- }
- }
-
- public real_t z
- {
- get
- {
- return _normal.z;
- }
- set
- {
- _normal.z = value;
- }
- }
-
- public real_t D { get; set; }
-
- public Vector3 Center
- {
- get
- {
- return _normal * D;
- }
- }
-
- public real_t DistanceTo(Vector3 point)
- {
- return _normal.Dot(point) - D;
- }
-
- public Vector3 GetAnyPoint()
- {
- return _normal * D;
- }
-
- public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
- {
- real_t dist = _normal.Dot(point) - D;
- return Mathf.Abs(dist) <= epsilon;
- }
-
- public Vector3? Intersect3(Plane b, Plane c)
- {
- real_t denom = _normal.Cross(b._normal).Dot(c._normal);
-
- if (Mathf.IsZeroApprox(denom))
- return null;
-
- Vector3 result = b._normal.Cross(c._normal) * D +
- c._normal.Cross(_normal) * b.D +
- _normal.Cross(b._normal) * c.D;
-
- return result / denom;
- }
-
- public Vector3? IntersectRay(Vector3 from, Vector3 dir)
- {
- real_t den = _normal.Dot(dir);
-
- if (Mathf.IsZeroApprox(den))
- return null;
-
- real_t dist = (_normal.Dot(from) - D) / den;
-
- // This is a ray, before the emitting pos (from) does not exist
- if (dist > Mathf.Epsilon)
- return null;
-
- return from + dir * -dist;
- }
-
- public Vector3? IntersectSegment(Vector3 begin, Vector3 end)
- {
- Vector3 segment = begin - end;
- real_t den = _normal.Dot(segment);
-
- if (Mathf.IsZeroApprox(den))
- return null;
-
- real_t dist = (_normal.Dot(begin) - D) / den;
-
- // Only allow dist to be in the range of 0 to 1, with tolerance.
- if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
- return null;
-
- return begin + segment * -dist;
- }
-
- public bool IsPointOver(Vector3 point)
- {
- return _normal.Dot(point) > D;
- }
-
- public Plane Normalized()
- {
- real_t len = _normal.Length();
-
- if (len == 0)
- return new Plane(0, 0, 0, 0);
-
- return new Plane(_normal / len, D / len);
- }
-
- public Vector3 Project(Vector3 point)
- {
- return point - _normal * DistanceTo(point);
- }
-
- // Constants
- private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0);
- private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0);
- private static readonly Plane _planeXY = new Plane(0, 0, 1, 0);
-
- public static Plane PlaneYZ { get { return _planeYZ; } }
- public static Plane PlaneXZ { get { return _planeXZ; } }
- public static Plane PlaneXY { get { return _planeXY; } }
-
- // Constructors
- public Plane(real_t a, real_t b, real_t c, real_t d)
- {
- _normal = new Vector3(a, b, c);
- this.D = d;
- }
- public Plane(Vector3 normal, real_t d)
- {
- this._normal = normal;
- this.D = d;
- }
-
- public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
- {
- _normal = (v1 - v3).Cross(v1 - v2);
- _normal.Normalize();
- D = _normal.Dot(v1);
- }
-
- public static Plane operator -(Plane plane)
- {
- return new Plane(-plane._normal, -plane.D);
- }
-
- public static bool operator ==(Plane left, Plane right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Plane left, Plane right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Plane)
- {
- return Equals((Plane)obj);
- }
-
- return false;
- }
-
- public bool Equals(Plane other)
- {
- return _normal == other._normal && D == other.D;
- }
-
- public bool IsEqualApprox(Plane other)
- {
- return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
- }
-
- public override int GetHashCode()
- {
- return _normal.GetHashCode() ^ D.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1})", new object[]
- {
- _normal.ToString(),
- D.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1})", new object[]
- {
- _normal.ToString(format),
- D.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
deleted file mode 100644
index 8f60867ac3..0000000000
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ /dev/null
@@ -1,389 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Quat : IEquatable<Quat>
- {
- public real_t x;
- public real_t y;
- public real_t z;
- public real_t w;
-
- public real_t this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- case 3:
- return w;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- x = value;
- break;
- case 1:
- y = value;
- break;
- case 2:
- z = value;
- break;
- case 3:
- w = value;
- break;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public real_t Length
- {
- get { return Mathf.Sqrt(LengthSquared); }
- }
-
- public real_t LengthSquared
- {
- get { return Dot(this); }
- }
-
- public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t)
- {
- real_t t2 = (1.0f - t) * t * 2f;
- Quat sp = Slerp(b, t);
- Quat sq = preA.Slerpni(postB, t);
- return sp.Slerpni(sq, t2);
- }
-
- public real_t Dot(Quat b)
- {
- return x * b.x + y * b.y + z * b.z + w * b.w;
- }
-
- public Vector3 GetEuler()
- {
- var basis = new Basis(this);
- return basis.GetEuler();
- }
-
- public Quat Inverse()
- {
- return new Quat(-x, -y, -z, w);
- }
-
- public Quat Normalized()
- {
- return this / Length;
- }
-
- [Obsolete("Set is deprecated. Use the Quat(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
- public void Set(real_t x, real_t y, real_t z, real_t w)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- [Obsolete("Set is deprecated. Use the Quat(" + nameof(Quat) + ") constructor instead.", error: true)]
- public void Set(Quat q)
- {
- this = q;
- }
-
- [Obsolete("SetAxisAngle is deprecated. Use the Quat(" + nameof(Vector3) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
- public void SetAxisAngle(Vector3 axis, real_t angle)
- {
- this = new Quat(axis, angle);
- }
-
- [Obsolete("SetEuler is deprecated. Use the Quat(" + nameof(Vector3) + ") constructor instead.", error: true)]
- public void SetEuler(Vector3 eulerYXZ)
- {
- this = new Quat(eulerYXZ);
- }
-
- public Quat Slerp(Quat b, real_t t)
- {
- // Calculate cosine
- real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w;
-
- var to1 = new Quat();
-
- // Adjust signs if necessary
- if (cosom < 0.0)
- {
- cosom = -cosom;
- to1.x = -b.x;
- to1.y = -b.y;
- to1.z = -b.z;
- to1.w = -b.w;
- }
- else
- {
- to1.x = b.x;
- to1.y = b.y;
- to1.z = b.z;
- to1.w = b.w;
- }
-
- real_t sinom, scale0, scale1;
-
- // Calculate coefficients
- if (1.0 - cosom > Mathf.Epsilon)
- {
- // Standard case (Slerp)
- real_t omega = Mathf.Acos(cosom);
- sinom = Mathf.Sin(omega);
- scale0 = Mathf.Sin((1.0f - t) * omega) / sinom;
- scale1 = Mathf.Sin(t * omega) / sinom;
- }
- else
- {
- // Quaternions are very close so we can do a linear interpolation
- scale0 = 1.0f - t;
- scale1 = t;
- }
-
- // Calculate final values
- return new Quat
- (
- scale0 * x + scale1 * to1.x,
- scale0 * y + scale1 * to1.y,
- scale0 * z + scale1 * to1.z,
- scale0 * w + scale1 * to1.w
- );
- }
-
- public Quat Slerpni(Quat b, real_t t)
- {
- real_t dot = Dot(b);
-
- if (Mathf.Abs(dot) > 0.9999f)
- {
- return this;
- }
-
- real_t theta = Mathf.Acos(dot);
- real_t sinT = 1.0f / Mathf.Sin(theta);
- real_t newFactor = Mathf.Sin(t * theta) * sinT;
- real_t invFactor = Mathf.Sin((1.0f - t) * theta) * sinT;
-
- return new Quat
- (
- invFactor * x + newFactor * b.x,
- invFactor * y + newFactor * b.y,
- invFactor * z + newFactor * b.z,
- invFactor * w + newFactor * b.w
- );
- }
-
- public Vector3 Xform(Vector3 v)
- {
- Quat q = this * v;
- q *= Inverse();
- return new Vector3(q.x, q.y, q.z);
- }
-
- // Static Readonly Properties
- public static Quat Identity { get; } = new Quat(0f, 0f, 0f, 1f);
-
- // Constructors
- public Quat(real_t x, real_t y, real_t z, real_t w)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- }
-
- public bool IsNormalized()
- {
- return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon;
- }
-
- public Quat(Quat q)
- {
- this = q;
- }
-
- public Quat(Basis basis)
- {
- this = basis.Quat();
- }
-
- public Quat(Vector3 eulerYXZ)
- {
- real_t half_a1 = eulerYXZ.y * 0.5f;
- real_t half_a2 = eulerYXZ.x * 0.5f;
- real_t half_a3 = eulerYXZ.z * 0.5f;
-
- // R = Y(a1).X(a2).Z(a3) convention for Euler angles.
- // Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
- // a3 is the angle of the first rotation, following the notation in this reference.
-
- real_t cos_a1 = Mathf.Cos(half_a1);
- real_t sin_a1 = Mathf.Sin(half_a1);
- real_t cos_a2 = Mathf.Cos(half_a2);
- real_t sin_a2 = Mathf.Sin(half_a2);
- real_t cos_a3 = Mathf.Cos(half_a3);
- real_t sin_a3 = Mathf.Sin(half_a3);
-
- x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
- y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
- z = cos_a1 * cos_a2 * sin_a3 - sin_a1 * sin_a2 * cos_a3;
- w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
- }
-
- public Quat(Vector3 axis, real_t angle)
- {
- real_t d = axis.Length();
- real_t angle_t = angle;
-
- if (d == 0f)
- {
- x = 0f;
- y = 0f;
- z = 0f;
- w = 0f;
- }
- else
- {
- real_t s = Mathf.Sin(angle_t * 0.5f) / d;
-
- x = axis.x * s;
- y = axis.y * s;
- z = axis.z * s;
- w = Mathf.Cos(angle_t * 0.5f);
- }
- }
-
- public static Quat operator *(Quat left, Quat right)
- {
- return new Quat
- (
- left.w * right.x + left.x * right.w + left.y * right.z - left.z * right.y,
- left.w * right.y + left.y * right.w + left.z * right.x - left.x * right.z,
- left.w * right.z + left.z * right.w + left.x * right.y - left.y * right.x,
- left.w * right.w - left.x * right.x - left.y * right.y - left.z * right.z
- );
- }
-
- public static Quat operator +(Quat left, Quat right)
- {
- return new Quat(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
- }
-
- public static Quat operator -(Quat left, Quat right)
- {
- return new Quat(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
- }
-
- public static Quat operator -(Quat left)
- {
- return new Quat(-left.x, -left.y, -left.z, -left.w);
- }
-
- public static Quat operator *(Quat left, Vector3 right)
- {
- return new Quat
- (
- left.w * right.x + left.y * right.z - left.z * right.y,
- left.w * right.y + left.z * right.x - left.x * right.z,
- left.w * right.z + left.x * right.y - left.y * right.x,
- -left.x * right.x - left.y * right.y - left.z * right.z
- );
- }
-
- public static Quat operator *(Vector3 left, Quat right)
- {
- return new Quat
- (
- right.w * left.x + right.y * left.z - right.z * left.y,
- right.w * left.y + right.z * left.x - right.x * left.z,
- right.w * left.z + right.x * left.y - right.y * left.x,
- -right.x * left.x - right.y * left.y - right.z * left.z
- );
- }
-
- public static Quat operator *(Quat left, real_t right)
- {
- return new Quat(left.x * right, left.y * right, left.z * right, left.w * right);
- }
-
- public static Quat operator *(real_t left, Quat right)
- {
- return new Quat(right.x * left, right.y * left, right.z * left, right.w * left);
- }
-
- public static Quat operator /(Quat left, real_t right)
- {
- return left * (1.0f / right);
- }
-
- public static bool operator ==(Quat left, Quat right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Quat left, Quat right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Quat)
- {
- return Equals((Quat)obj);
- }
-
- return false;
- }
-
- public bool Equals(Quat other)
- {
- return x == other.x && y == other.y && z == other.z && w == other.w;
- }
-
- public bool IsEqualApprox(Quat other)
- {
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
- }
-
- public override int GetHashCode()
- {
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1}, {2}, {3})", x.ToString(), y.ToString(), z.ToString(), w.ToString());
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1}, {2}, {3})", x.ToString(format), y.ToString(format), z.ToString(format), w.ToString(format));
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/Managed/Files/RID.cs
deleted file mode 100644
index 94761531b1..0000000000
--- a/modules/mono/glue/Managed/Files/RID.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public sealed partial class RID : IDisposable
- {
- private bool disposed = false;
-
- internal IntPtr ptr;
-
- internal static IntPtr GetPtr(RID instance)
- {
- if (instance == null)
- throw new NullReferenceException($"The instance of type {nameof(RID)} is null.");
-
- if (instance.disposed)
- throw new ObjectDisposedException(instance.GetType().FullName);
-
- return instance.ptr;
- }
-
- ~RID()
- {
- Dispose(false);
- }
-
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
-
- private void Dispose(bool disposing)
- {
- if (disposed)
- return;
-
- if (ptr != IntPtr.Zero)
- {
- godot_icall_RID_Dtor(ptr);
- ptr = IntPtr.Zero;
- }
-
- disposed = true;
- }
-
- internal RID(IntPtr ptr)
- {
- this.ptr = ptr;
- }
-
- public IntPtr NativeInstance
- {
- get { return ptr; }
- }
-
- internal RID()
- {
- this.ptr = IntPtr.Zero;
- }
-
- public RID(Object from)
- {
- this.ptr = godot_icall_RID_Ctor(Object.GetPtr(from));
- }
-
- public int GetId()
- {
- return godot_icall_RID_get_id(RID.GetPtr(this));
- }
-
- public override string ToString() => "[RID]";
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_RID_Dtor(IntPtr ptr);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_RID_get_id(IntPtr ptr);
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
deleted file mode 100644
index 91e614dc7b..0000000000
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ /dev/null
@@ -1,262 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Rect2 : IEquatable<Rect2>
- {
- private Vector2 _position;
- private Vector2 _size;
-
- public Vector2 Position
- {
- get { return _position; }
- set { _position = value; }
- }
-
- public Vector2 Size
- {
- get { return _size; }
- set { _size = value; }
- }
-
- public Vector2 End
- {
- get { return _position + _size; }
- set { _size = value - _position; }
- }
-
- public real_t Area
- {
- get { return GetArea(); }
- }
-
- public Rect2 Abs()
- {
- Vector2 end = End;
- Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
- return new Rect2(topLeft, _size.Abs());
- }
-
- public Rect2 Clip(Rect2 b)
- {
- var newRect = b;
-
- if (!Intersects(newRect))
- return new Rect2();
-
- newRect._position.x = Mathf.Max(b._position.x, _position.x);
- newRect._position.y = Mathf.Max(b._position.y, _position.y);
-
- Vector2 bEnd = b._position + b._size;
- Vector2 end = _position + _size;
-
- newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
- newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
-
- return newRect;
- }
-
- public bool Encloses(Rect2 b)
- {
- return b._position.x >= _position.x && b._position.y >= _position.y &&
- b._position.x + b._size.x < _position.x + _size.x &&
- b._position.y + b._size.y < _position.y + _size.y;
- }
-
- public Rect2 Expand(Vector2 to)
- {
- var expanded = this;
-
- Vector2 begin = expanded._position;
- Vector2 end = expanded._position + expanded._size;
-
- if (to.x < begin.x)
- begin.x = to.x;
- if (to.y < begin.y)
- begin.y = to.y;
-
- if (to.x > end.x)
- end.x = to.x;
- if (to.y > end.y)
- end.y = to.y;
-
- expanded._position = begin;
- expanded._size = end - begin;
-
- return expanded;
- }
-
- public real_t GetArea()
- {
- return _size.x * _size.y;
- }
-
- public Rect2 Grow(real_t by)
- {
- var g = this;
-
- g._position.x -= by;
- g._position.y -= by;
- g._size.x += by * 2;
- g._size.y += by * 2;
-
- return g;
- }
-
- public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
- {
- var g = this;
-
- g._position.x -= left;
- g._position.y -= top;
- g._size.x += left + right;
- g._size.y += top + bottom;
-
- return g;
- }
-
- public Rect2 GrowMargin(Margin margin, real_t by)
- {
- var g = this;
-
- g.GrowIndividual(Margin.Left == margin ? by : 0,
- Margin.Top == margin ? by : 0,
- Margin.Right == margin ? by : 0,
- Margin.Bottom == margin ? by : 0);
-
- return g;
- }
-
- public bool HasNoArea()
- {
- return _size.x <= 0 || _size.y <= 0;
- }
-
- public bool HasPoint(Vector2 point)
- {
- if (point.x < _position.x)
- return false;
- if (point.y < _position.y)
- return false;
-
- if (point.x >= _position.x + _size.x)
- return false;
- if (point.y >= _position.y + _size.y)
- return false;
-
- return true;
- }
-
- public bool Intersects(Rect2 b)
- {
- if (_position.x >= b._position.x + b._size.x)
- return false;
- if (_position.x + _size.x <= b._position.x)
- return false;
- if (_position.y >= b._position.y + b._size.y)
- return false;
- if (_position.y + _size.y <= b._position.y)
- return false;
-
- return true;
- }
-
- public Rect2 Merge(Rect2 b)
- {
- Rect2 newRect;
-
- newRect._position.x = Mathf.Min(b._position.x, _position.x);
- newRect._position.y = Mathf.Min(b._position.y, _position.y);
-
- newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
- newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
-
- newRect._size = newRect._size - newRect._position; // Make relative again
-
- return newRect;
- }
-
- // Constructors
- public Rect2(Vector2 position, Vector2 size)
- {
- _position = position;
- _size = size;
- }
- public Rect2(Vector2 position, real_t width, real_t height)
- {
- _position = position;
- _size = new Vector2(width, height);
- }
- public Rect2(real_t x, real_t y, Vector2 size)
- {
- _position = new Vector2(x, y);
- _size = size;
- }
- public Rect2(real_t x, real_t y, real_t width, real_t height)
- {
- _position = new Vector2(x, y);
- _size = new Vector2(width, height);
- }
-
- public static bool operator ==(Rect2 left, Rect2 right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Rect2 left, Rect2 right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Rect2)
- {
- return Equals((Rect2)obj);
- }
-
- return false;
- }
-
- public bool Equals(Rect2 other)
- {
- return _position.Equals(other._position) && _size.Equals(other._size);
- }
-
- public bool IsEqualApprox(Rect2 other)
- {
- return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size);
- }
-
- public override int GetHashCode()
- {
- return _position.GetHashCode() ^ _size.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1})", new object[]
- {
- _position.ToString(),
- _size.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1})", new object[]
- {
- _position.ToString(format),
- _size.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/SignalAwaiter.cs b/modules/mono/glue/Managed/Files/SignalAwaiter.cs
deleted file mode 100644
index 9483b6ffb4..0000000000
--- a/modules/mono/glue/Managed/Files/SignalAwaiter.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
- {
- private bool completed;
- private object[] result;
- private Action action;
-
- public SignalAwaiter(Object source, string signal, Object target)
- {
- godot_icall_SignalAwaiter_connect(Object.GetPtr(source), signal, Object.GetPtr(target), this);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter);
-
- public bool IsCompleted
- {
- get
- {
- return completed;
- }
- }
-
- public void OnCompleted(Action action)
- {
- this.action = action;
- }
-
- public object[] GetResult()
- {
- return result;
- }
-
- public IAwaiter<object[]> GetAwaiter()
- {
- return this;
- }
-
- internal void SignalCallback(object[] args)
- {
- completed = true;
- result = args;
-
- if (action != null)
- {
- action();
- }
- }
-
- internal void FailureCallback()
- {
- action = null;
- completed = true;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs
deleted file mode 100644
index 6045c83e95..0000000000
--- a/modules/mono/glue/Managed/Files/StringExtensions.cs
+++ /dev/null
@@ -1,1042 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Globalization;
-using System.Runtime.CompilerServices;
-using System.Security;
-using System.Text;
-using System.Text.RegularExpressions;
-
-namespace Godot
-{
- public static class StringExtensions
- {
- private static int GetSliceCount(this string instance, string splitter)
- {
- if (instance.Empty() || splitter.Empty())
- return 0;
-
- int pos = 0;
- int slices = 1;
-
- while ((pos = instance.Find(splitter, pos)) >= 0)
- {
- slices++;
- pos += splitter.Length;
- }
-
- return slices;
- }
-
- private static string GetSliceCharacter(this string instance, char splitter, int slice)
- {
- if (!instance.Empty() && slice >= 0)
- {
- int i = 0;
- int prev = 0;
- int count = 0;
-
- while (true)
- {
- bool end = instance.Length <= i;
-
- if (end || instance[i] == splitter)
- {
- if (slice == count)
- {
- return instance.Substring(prev, i - prev);
- }
- else if (end)
- {
- return string.Empty;
- }
-
- count++;
- prev = i + 1;
- }
-
- i++;
- }
- }
-
- return string.Empty;
- }
-
- // <summary>
- // If the string is a path to a file, return the path to the file without the extension.
- // </summary>
- public static string BaseName(this string instance)
- {
- int index = instance.LastIndexOf('.');
-
- if (index > 0)
- return instance.Substring(0, index);
-
- return instance;
- }
-
- // <summary>
- // Return true if the strings begins with the given string.
- // </summary>
- public static bool BeginsWith(this string instance, string text)
- {
- return instance.StartsWith(text);
- }
-
- // <summary>
- // Return the bigrams (pairs of consecutive letters) of this string.
- // </summary>
- public static string[] Bigrams(this string instance)
- {
- var b = new string[instance.Length - 1];
-
- for (int i = 0; i < b.Length; i++)
- {
- b[i] = instance.Substring(i, 2);
- }
-
- return b;
- }
-
- // <summary>
- // Return the amount of substrings in string.
- // </summary>
- public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
- {
- if (what.Length == 0)
- {
- return 0;
- }
-
- int len = instance.Length;
- int slen = what.Length;
-
- if (len < slen)
- {
- return 0;
- }
-
- string str;
-
- if (from >= 0 && to >= 0)
- {
- if (to == 0)
- {
- to = len;
- }
- else if (from >= to)
- {
- return 0;
- }
- if (from == 0 && to == len)
- {
- str = instance;
- }
- else
- {
- str = instance.Substring(from, to - from);
- }
- }
- else
- {
- return 0;
- }
-
- int c = 0;
- int idx;
-
- do
- {
- idx = str.IndexOf(what, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
- if (idx != -1)
- {
- str = str.Substring(idx + slen);
- ++c;
- }
- } while (idx != -1);
-
- return c;
- }
-
- // <summary>
- // Return a copy of the string with special characters escaped using the C language standard.
- // </summary>
- public static string CEscape(this string instance)
- {
- var sb = new StringBuilder(string.Copy(instance));
-
- sb.Replace("\\", "\\\\");
- sb.Replace("\a", "\\a");
- sb.Replace("\b", "\\b");
- sb.Replace("\f", "\\f");
- sb.Replace("\n", "\\n");
- sb.Replace("\r", "\\r");
- sb.Replace("\t", "\\t");
- sb.Replace("\v", "\\v");
- sb.Replace("\'", "\\'");
- sb.Replace("\"", "\\\"");
- sb.Replace("?", "\\?");
-
- return sb.ToString();
- }
-
- // <summary>
- // Return a copy of the string with escaped characters replaced by their meanings according to the C language standard.
- // </summary>
- public static string CUnescape(this string instance)
- {
- var sb = new StringBuilder(string.Copy(instance));
-
- sb.Replace("\\a", "\a");
- sb.Replace("\\b", "\b");
- sb.Replace("\\f", "\f");
- sb.Replace("\\n", "\n");
- sb.Replace("\\r", "\r");
- sb.Replace("\\t", "\t");
- sb.Replace("\\v", "\v");
- sb.Replace("\\'", "\'");
- sb.Replace("\\\"", "\"");
- sb.Replace("\\?", "?");
- sb.Replace("\\\\", "\\");
-
- return sb.ToString();
- }
-
- // <summary>
- // Change the case of some letters. Replace underscores with spaces, convert all letters to lowercase then capitalize first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code] it will return [code]Capitalize Camelcase Mixed With Underscores[/code].
- // </summary>
- public static string Capitalize(this string instance)
- {
- string aux = instance.Replace("_", " ").ToLower();
- var cap = string.Empty;
-
- for (int i = 0; i < aux.GetSliceCount(" "); i++)
- {
- string slice = aux.GetSliceCharacter(' ', i);
- if (slice.Length > 0)
- {
- slice = char.ToUpper(slice[0]) + slice.Substring(1);
- if (i > 0)
- cap += " ";
- cap += slice;
- }
- }
-
- return cap;
- }
-
- // <summary>
- // Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
- // </summary>
- public static int CasecmpTo(this string instance, string to)
- {
- return instance.CompareTo(to, true);
- }
-
- // <summary>
- // Perform a comparison to another string, return -1 if less, 0 if equal and +1 if greater.
- // </summary>
- public static int CompareTo(this string instance, string to, bool caseSensitive = true)
- {
- if (instance.Empty())
- return to.Empty() ? 0 : -1;
-
- if (to.Empty())
- return 1;
-
- int instanceIndex = 0;
- int toIndex = 0;
-
- if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication.
- {
- while (true)
- {
- if (to[toIndex] == 0 && instance[instanceIndex] == 0)
- return 0; // We're equal
- if (instance[instanceIndex] == 0)
- return -1; // If this is empty, and the other one is not, then we're less... I think?
- if (to[toIndex] == 0)
- return 1; // Otherwise the other one is smaller...
- if (instance[instanceIndex] < to[toIndex]) // More than
- return -1;
- if (instance[instanceIndex] > to[toIndex]) // Less than
- return 1;
-
- instanceIndex++;
- toIndex++;
- }
- } else
- {
- while (true)
- {
- if (to[toIndex] == 0 && instance[instanceIndex] == 0)
- return 0; // We're equal
- if (instance[instanceIndex] == 0)
- return -1; // If this is empty, and the other one is not, then we're less... I think?
- if (to[toIndex] == 0)
- return 1; // Otherwise the other one is smaller..
- if (char.ToUpper(instance[instanceIndex]) < char.ToUpper(to[toIndex])) // More than
- return -1;
- if (char.ToUpper(instance[instanceIndex]) > char.ToUpper(to[toIndex])) // Less than
- return 1;
-
- instanceIndex++;
- toIndex++;
- }
- }
- }
-
- // <summary>
- // Return true if the string is empty.
- // </summary>
- public static bool Empty(this string instance)
- {
- return string.IsNullOrEmpty(instance);
- }
-
- // <summary>
- // Return true if the strings ends with the given string.
- // </summary>
- public static bool EndsWith(this string instance, string text)
- {
- return instance.EndsWith(text);
- }
-
- // <summary>
- // Erase [code]chars[/code] characters from the string starting from [code]pos[/code].
- // </summary>
- public static void Erase(this StringBuilder instance, int pos, int chars)
- {
- instance.Remove(pos, chars);
- }
-
- // <summary>
- // If the string is a path to a file, return the extension.
- // </summary>
- public static string Extension(this string instance)
- {
- int pos = instance.FindLast(".");
-
- if (pos < 0)
- return instance;
-
- return instance.Substring(pos + 1);
- }
-
- // <summary>
- // Find the first occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
- // </summary>
- public static int Find(this string instance, string what, int from = 0)
- {
- return instance.IndexOf(what, StringComparison.OrdinalIgnoreCase);
- }
-
- // <summary>
- // Find the last occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
- // </summary>
- public static int FindLast(this string instance, string what)
- {
- return instance.LastIndexOf(what, StringComparison.OrdinalIgnoreCase);
- }
-
- // <summary>
- // Find the first occurrence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
- // </summary>
- public static int FindN(this string instance, string what, int from = 0)
- {
- return instance.IndexOf(what, StringComparison.Ordinal);
- }
-
- // <summary>
- // If the string is a path to a file, return the base directory.
- // </summary>
- public static string GetBaseDir(this string instance)
- {
- int basepos = instance.Find("://");
-
- string rs;
- var @base = string.Empty;
-
- if (basepos != -1)
- {
- var end = basepos + 3;
- rs = instance.Substring(end);
- @base = instance.Substring(0, end);
- }
- else
- {
- if (instance.BeginsWith("/"))
- {
- rs = instance.Substring(1);
- @base = "/";
- }
- else
- {
- rs = instance;
- }
- }
-
- int sep = Mathf.Max(rs.FindLast("/"), rs.FindLast("\\"));
-
- if (sep == -1)
- return @base;
-
- return @base + rs.Substr(0, sep);
- }
-
- // <summary>
- // If the string is a path to a file, return the file and ignore the base directory.
- // </summary>
- public static string GetFile(this string instance)
- {
- int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\"));
-
- if (sep == -1)
- return instance;
-
- return instance.Substring(sep + 1);
- }
-
- // <summary>
- // Hash the string and return a 32 bits integer.
- // </summary>
- public static int Hash(this string instance)
- {
- int index = 0;
- int hashv = 5381;
- int c;
-
- while ((c = instance[index++]) != 0)
- hashv = (hashv << 5) + hashv + c; // hash * 33 + c
-
- return hashv;
- }
-
- // <summary>
- // Convert a string containing an hexadecimal number into an int.
- // </summary>
- public static int HexToInt(this string instance)
- {
- int sign = 1;
-
- if (instance[0] == '-')
- {
- sign = -1;
- instance = instance.Substring(1);
- }
-
- if (!instance.StartsWith("0x"))
- return 0;
-
- return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber);
- }
-
- // <summary>
- // Insert a substring at a given position.
- // </summary>
- public static string Insert(this string instance, int pos, string what)
- {
- return instance.Insert(pos, what);
- }
-
- // <summary>
- // If the string is a path to a file or directory, return true if the path is absolute.
- // </summary>
- public static bool IsAbsPath(this string instance)
- {
- return System.IO.Path.IsPathRooted(instance);
- }
-
- // <summary>
- // If the string is a path to a file or directory, return true if the path is relative.
- // </summary>
- public static bool IsRelPath(this string instance)
- {
- return !System.IO.Path.IsPathRooted(instance);
- }
-
- // <summary>
- // Check whether this string is a subsequence of the given string.
- // </summary>
- public static bool IsSubsequenceOf(this string instance, string text, bool caseSensitive = true)
- {
- int len = instance.Length;
-
- if (len == 0)
- return true; // Technically an empty string is subsequence of any string
-
- if (len > text.Length)
- return false;
-
- int source = 0;
- int target = 0;
-
- while (instance[source] != 0 && text[target] != 0)
- {
- bool match;
-
- if (!caseSensitive)
- {
- char sourcec = char.ToLower(instance[source]);
- char targetc = char.ToLower(text[target]);
- match = sourcec == targetc;
- }
- else
- {
- match = instance[source] == text[target];
- }
- if (match)
- {
- source++;
- if (instance[source] == 0)
- return true;
- }
-
- target++;
- }
-
- return false;
- }
-
- // <summary>
- // Check whether this string is a subsequence of the given string, ignoring case differences.
- // </summary>
- public static bool IsSubsequenceOfI(this string instance, string text)
- {
- return instance.IsSubsequenceOf(text, false);
- }
-
- // <summary>
- // Check whether the string contains a valid float.
- // </summary>
- public static bool IsValidFloat(this string instance)
- {
- float f;
- return float.TryParse(instance, out f);
- }
-
- // <summary>
- // Check whether the string contains a valid color in HTML notation.
- // </summary>
- public static bool IsValidHtmlColor(this string instance)
- {
- return Color.HtmlIsValid(instance);
- }
-
- // <summary>
- // Check whether the string is a valid identifier. As is common in programming languages, a valid identifier may contain only letters, digits and underscores (_) and the first character may not be a digit.
- // </summary>
- public static bool IsValidIdentifier(this string instance)
- {
- int len = instance.Length;
-
- if (len == 0)
- return false;
-
- for (int i = 0; i < len; i++)
- {
- if (i == 0)
- {
- if (instance[0] >= '0' && instance[0] <= '9')
- return false; // Don't start with number plz
- }
-
- bool validChar = instance[i] >= '0' &&
- instance[i] <= '9' || instance[i] >= 'a' &&
- instance[i] <= 'z' || instance[i] >= 'A' &&
- instance[i] <= 'Z' || instance[i] == '_';
-
- if (!validChar)
- return false;
- }
-
- return true;
- }
-
- // <summary>
- // Check whether the string contains a valid integer.
- // </summary>
- public static bool IsValidInteger(this string instance)
- {
- int f;
- return int.TryParse(instance, out f);
- }
-
- // <summary>
- // Check whether the string contains a valid IP address.
- // </summary>
- public static bool IsValidIPAddress(this string instance)
- {
- // TODO: Support IPv6 addresses
- string[] ip = instance.Split(".");
-
- if (ip.Length != 4)
- return false;
-
- for (int i = 0; i < ip.Length; i++)
- {
- string n = ip[i];
- if (!n.IsValidInteger())
- return false;
-
- int val = n.ToInt();
- if (val < 0 || val > 255)
- return false;
- }
-
- return true;
- }
-
- // <summary>
- // Return a copy of the string with special characters escaped using the JSON standard.
- // </summary>
- public static string JSONEscape(this string instance)
- {
- var sb = new StringBuilder(string.Copy(instance));
-
- sb.Replace("\\", "\\\\");
- sb.Replace("\b", "\\b");
- sb.Replace("\f", "\\f");
- sb.Replace("\n", "\\n");
- sb.Replace("\r", "\\r");
- sb.Replace("\t", "\\t");
- sb.Replace("\v", "\\v");
- sb.Replace("\"", "\\\"");
-
- return sb.ToString();
- }
-
- // <summary>
- // Return an amount of characters from the left of the string.
- // </summary>
- public static string Left(this string instance, int pos)
- {
- if (pos <= 0)
- return string.Empty;
-
- if (pos >= instance.Length)
- return instance;
-
- return instance.Substring(0, pos);
- }
-
- /// <summary>
- /// Return the length of the string in characters.
- /// </summary>
- public static int Length(this string instance)
- {
- return instance.Length;
- }
-
- // <summary>
- // Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
- // </summary>
- public static bool ExprMatch(this string instance, string expr, bool caseSensitive)
- {
- if (expr.Length == 0 || instance.Length == 0)
- return false;
-
- switch (expr[0])
- {
- case '\0':
- return instance[0] == 0;
- case '*':
- return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive);
- case '?':
- return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
- default:
- return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) &&
- ExprMatch(expr + 1, instance + 1, caseSensitive);
- }
- }
-
- // <summary>
- // Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
- // </summary>
- public static bool Match(this string instance, string expr, bool caseSensitive = true)
- {
- return instance.ExprMatch(expr, caseSensitive);
- }
-
- // <summary>
- // Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]).
- // </summary>
- public static bool MatchN(this string instance, string expr)
- {
- return instance.ExprMatch(expr, false);
- }
-
- // <summary>
- // Return the MD5 hash of the string as an array of bytes.
- // </summary>
- public static byte[] MD5Buffer(this string instance)
- {
- return godot_icall_String_md5_buffer(instance);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_String_md5_buffer(string str);
-
- // <summary>
- // Return the MD5 hash of the string as a string.
- // </summary>
- public static string MD5Text(this string instance)
- {
- return godot_icall_String_md5_text(instance);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_String_md5_text(string str);
-
- // <summary>
- // Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
- // </summary>
- public static int NocasecmpTo(this string instance, string to)
- {
- return instance.CompareTo(to, false);
- }
-
- // <summary>
- // Return the character code at position [code]at[/code].
- // </summary>
- public static int OrdAt(this string instance, int at)
- {
- return instance[at];
- }
-
- // <summary>
- // Format a number to have an exact number of [code]digits[/code] after the decimal point.
- // </summary>
- public static string PadDecimals(this string instance, int digits)
- {
- int c = instance.Find(".");
-
- if (c == -1)
- {
- if (digits <= 0)
- return instance;
-
- instance += ".";
- c = instance.Length - 1;
- }
- else
- {
- if (digits <= 0)
- return instance.Substring(0, c);
- }
-
- if (instance.Length - (c + 1) > digits)
- {
- instance = instance.Substring(0, c + digits + 1);
- }
- else
- {
- while (instance.Length - (c + 1) < digits)
- {
- instance += "0";
- }
- }
-
- return instance;
- }
-
- // <summary>
- // Format a number to have an exact number of [code]digits[/code] before the decimal point.
- // </summary>
- public static string PadZeros(this string instance, int digits)
- {
- string s = instance;
- int end = s.Find(".");
-
- if (end == -1)
- end = s.Length;
-
- if (end == 0)
- return s;
-
- int begin = 0;
-
- while (begin < end && (s[begin] < '0' || s[begin] > '9'))
- {
- begin++;
- }
-
- if (begin >= end)
- return s;
-
- while (end - begin < digits)
- {
- s = s.Insert(begin, "0");
- end++;
- }
-
- return s;
- }
-
- // <summary>
- // Decode a percent-encoded string. See [method percent_encode].
- // </summary>
- public static string PercentDecode(this string instance)
- {
- return Uri.UnescapeDataString(instance);
- }
-
- // <summary>
- // Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request.
- // </summary>
- public static string PercentEncode(this string instance)
- {
- return Uri.EscapeDataString(instance);
- }
-
- // <summary>
- // If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
- // </summary>
- public static string PlusFile(this string instance, string file)
- {
- if (instance.Length > 0 && instance[instance.Length - 1] == '/')
- return instance + file;
- return instance + "/" + file;
- }
-
- // <summary>
- // Replace occurrences of a substring for different ones inside the string.
- // </summary>
- public static string Replace(this string instance, string what, string forwhat)
- {
- return instance.Replace(what, forwhat);
- }
-
- // <summary>
- // Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
- // </summary>
- public static string ReplaceN(this string instance, string what, string forwhat)
- {
- return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
- }
-
- // <summary>
- // Perform a search for a substring, but start from the end of the string instead of the beginning.
- // </summary>
- public static int RFind(this string instance, string what, int from = -1)
- {
- return godot_icall_String_rfind(instance, what, from);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_String_rfind(string str, string what, int from);
-
- // <summary>
- // Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
- // </summary>
- public static int RFindN(this string instance, string what, int from = -1)
- {
- return godot_icall_String_rfindn(instance, what, from);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static int godot_icall_String_rfindn(string str, string what, int from);
-
- // <summary>
- // Return the right side of the string from a given position.
- // </summary>
- public static string Right(this string instance, int pos)
- {
- if (pos >= instance.Length)
- return instance;
-
- if (pos < 0)
- return string.Empty;
-
- return instance.Substring(pos, instance.Length - pos);
- }
-
- public static byte[] SHA256Buffer(this string instance)
- {
- return godot_icall_String_sha256_buffer(instance);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static byte[] godot_icall_String_sha256_buffer(string str);
-
- // <summary>
- // Return the SHA-256 hash of the string as a string.
- // </summary>
- public static string SHA256Text(this string instance)
- {
- return godot_icall_String_sha256_text(instance);
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_String_sha256_text(string str);
-
- // <summary>
- // Return the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
- // </summary>
- public static float Similarity(this string instance, string text)
- {
- if (instance == text)
- {
- // Equal strings are totally similar
- return 1.0f;
- }
- if (instance.Length < 2 || text.Length < 2)
- {
- // No way to calculate similarity without a single bigram
- return 0.0f;
- }
-
- string[] sourceBigrams = instance.Bigrams();
- string[] targetBigrams = text.Bigrams();
-
- int sourceSize = sourceBigrams.Length;
- int targetSize = targetBigrams.Length;
-
- float sum = sourceSize + targetSize;
- float inter = 0;
-
- for (int i = 0; i < sourceSize; i++)
- {
- for (int j = 0; j < targetSize; j++)
- {
- if (sourceBigrams[i] == targetBigrams[j])
- {
- inter++;
- break;
- }
- }
- }
-
- return 2.0f * inter / sum;
- }
-
- // <summary>
- // Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
- // </summary>
- public static string[] Split(this string instance, string divisor, bool allowEmpty = true)
- {
- return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries);
- }
-
- // <summary>
- // Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",".
- // </summary>
- public static float[] SplitFloats(this string instance, string divisor, bool allowEmpty = true)
- {
- var ret = new List<float>();
- int from = 0;
- int len = instance.Length;
-
- while (true)
- {
- int end = instance.Find(divisor, from);
- if (end < 0)
- end = len;
- if (allowEmpty || end > from)
- ret.Add(float.Parse(instance.Substring(from)));
- if (end == len)
- break;
-
- from = end + divisor.Length;
- }
-
- return ret.ToArray();
- }
-
- private static readonly char[] _nonPrintable = {
- (char)00, (char)01, (char)02, (char)03, (char)04, (char)05,
- (char)06, (char)07, (char)08, (char)09, (char)10, (char)11,
- (char)12, (char)13, (char)14, (char)15, (char)16, (char)17,
- (char)18, (char)19, (char)20, (char)21, (char)22, (char)23,
- (char)24, (char)25, (char)26, (char)27, (char)28, (char)29,
- (char)30, (char)31, (char)32
- };
-
- // <summary>
- // Return a copy of the string stripped of any non-printable character at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
- // </summary>
- public static string StripEdges(this string instance, bool left = true, bool right = true)
- {
- if (left)
- {
- if (right)
- return instance.Trim(_nonPrintable);
- return instance.TrimStart(_nonPrintable);
- }
-
- return instance.TrimEnd(_nonPrintable);
- }
-
- // <summary>
- // Return part of the string from the position [code]from[/code], with length [code]len[/code].
- // </summary>
- public static string Substr(this string instance, int from, int len)
- {
- int max = instance.Length - from;
- return instance.Substring(from, len > max ? max : len);
- }
-
- // <summary>
- // Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters.
- // </summary>
- public static byte[] ToAscii(this string instance)
- {
- return Encoding.ASCII.GetBytes(instance);
- }
-
- // <summary>
- // Convert a string, containing a decimal number, into a [code]float[/code].
- // </summary>
- public static float ToFloat(this string instance)
- {
- return float.Parse(instance);
- }
-
- // <summary>
- // Convert a string, containing an integer number, into an [code]int[/code].
- // </summary>
- public static int ToInt(this string instance)
- {
- return int.Parse(instance);
- }
-
- // <summary>
- // Return the string converted to lowercase.
- // </summary>
- public static string ToLower(this string instance)
- {
- return instance.ToLower();
- }
-
- // <summary>
- // Return the string converted to uppercase.
- // </summary>
- public static string ToUpper(this string instance)
- {
- return instance.ToUpper();
- }
-
- // <summary>
- // Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
- // </summary>
- public static byte[] ToUTF8(this string instance)
- {
- return Encoding.UTF8.GetBytes(instance);
- }
-
- // <summary>
- // Return a copy of the string with special characters escaped using the XML standard.
- // </summary>
- public static string XMLEscape(this string instance)
- {
- return SecurityElement.Escape(instance);
- }
-
- // <summary>
- // Return a copy of the string with escaped characters replaced by their meanings according to the XML standard.
- // </summary>
- public static string XMLUnescape(this string instance)
- {
- return SecurityElement.FromString(instance).Text;
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
deleted file mode 100644
index 0b84050f07..0000000000
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ /dev/null
@@ -1,216 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Transform : IEquatable<Transform>
- {
- public Basis basis;
- public Vector3 origin;
-
- public Transform AffineInverse()
- {
- Basis basisInv = basis.Inverse();
- return new Transform(basisInv, basisInv.Xform(-origin));
- }
-
- public Transform InterpolateWith(Transform transform, real_t c)
- {
- /* not sure if very "efficient" but good enough? */
-
- Vector3 sourceScale = basis.Scale;
- Quat sourceRotation = basis.RotationQuat();
- Vector3 sourceLocation = origin;
-
- Vector3 destinationScale = transform.basis.Scale;
- Quat destinationRotation = transform.basis.RotationQuat();
- Vector3 destinationLocation = transform.origin;
-
- var interpolated = new Transform();
- interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
- interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
-
- return interpolated;
- }
-
- public Transform Inverse()
- {
- Basis basisTr = basis.Transposed();
- return new Transform(basisTr, basisTr.Xform(-origin));
- }
-
- public Transform LookingAt(Vector3 target, Vector3 up)
- {
- var t = this;
- t.SetLookAt(origin, target, up);
- return t;
- }
-
- public Transform Orthonormalized()
- {
- return new Transform(basis.Orthonormalized(), origin);
- }
-
- public Transform Rotated(Vector3 axis, real_t phi)
- {
- return new Transform(new Basis(axis, phi), new Vector3()) * this;
- }
-
- public Transform Scaled(Vector3 scale)
- {
- return new Transform(basis.Scaled(scale), origin * scale);
- }
-
- public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
- {
- // Make rotation matrix
- // Z vector
- Vector3 column2 = eye - target;
-
- column2.Normalize();
-
- Vector3 column1 = up;
-
- Vector3 column0 = column1.Cross(column2);
-
- // Recompute Y = Z cross X
- column1 = column2.Cross(column0);
-
- column0.Normalize();
- column1.Normalize();
-
- basis = new Basis(column0, column1, column2);
-
- origin = eye;
- }
-
- public Transform Translated(Vector3 ofs)
- {
- return new Transform(basis, new Vector3
- (
- origin[0] += basis.Row0.Dot(ofs),
- origin[1] += basis.Row1.Dot(ofs),
- origin[2] += basis.Row2.Dot(ofs)
- ));
- }
-
- public Vector3 Xform(Vector3 v)
- {
- return new Vector3
- (
- basis.Row0.Dot(v) + origin.x,
- basis.Row1.Dot(v) + origin.y,
- basis.Row2.Dot(v) + origin.z
- );
- }
-
- public Vector3 XformInv(Vector3 v)
- {
- Vector3 vInv = v - origin;
-
- return new Vector3
- (
- basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z,
- basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z,
- basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z
- );
- }
-
- // Constants
- private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
-
- public static Transform Identity { get { return _identity; } }
- public static Transform FlipX { get { return _flipX; } }
- public static Transform FlipY { get { return _flipY; } }
- public static Transform FlipZ { get { return _flipZ; } }
-
- // Constructors
- public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin)
- {
- basis = new Basis(column0, column1, column2);
- this.origin = origin;
- }
-
- public Transform(Quat quat, Vector3 origin)
- {
- basis = new Basis(quat);
- this.origin = origin;
- }
-
- public Transform(Basis basis, Vector3 origin)
- {
- this.basis = basis;
- this.origin = origin;
- }
-
- public static Transform operator *(Transform left, Transform right)
- {
- left.origin = left.Xform(right.origin);
- left.basis *= right.basis;
- return left;
- }
-
- public static bool operator ==(Transform left, Transform right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Transform left, Transform right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Transform)
- {
- return Equals((Transform)obj);
- }
-
- return false;
- }
-
- public bool Equals(Transform other)
- {
- return basis.Equals(other.basis) && origin.Equals(other.origin);
- }
-
- public bool IsEqualApprox(Transform other)
- {
- return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
- }
-
- public override int GetHashCode()
- {
- return basis.GetHashCode() ^ origin.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(),
- origin.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0} - {1}", new object[]
- {
- basis.ToString(format),
- origin.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
deleted file mode 100644
index 77ea3e5830..0000000000
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ /dev/null
@@ -1,390 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Transform2D : IEquatable<Transform2D>
- {
- public Vector2 x;
- public Vector2 y;
- public Vector2 origin;
-
- public real_t Rotation
- {
- get
- {
- real_t det = BasisDeterminant();
- Transform2D t = Orthonormalized();
- if (det < 0)
- {
- t.ScaleBasis(new Vector2(1, -1));
- }
- return Mathf.Atan2(t.x.y, t.x.x);
- }
- set
- {
- Vector2 scale = Scale;
- x.x = y.y = Mathf.Cos(value);
- x.y = y.x = Mathf.Sin(value);
- y.x *= -1;
- Scale = scale;
- }
- }
-
- public Vector2 Scale
- {
- get
- {
- real_t detSign = Mathf.Sign(BasisDeterminant());
- return new Vector2(x.Length(), detSign * y.Length());
- }
- set
- {
- x = x.Normalized();
- y = y.Normalized();
- x *= value.x;
- y *= value.y;
- }
- }
-
- public Vector2 this[int rowIndex]
- {
- get
- {
- switch (rowIndex)
- {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return origin;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (rowIndex)
- {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- case 2:
- origin = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public real_t this[int rowIndex, int columnIndex]
- {
- get
- {
- switch (rowIndex)
- {
- case 0:
- return x[columnIndex];
- case 1:
- return y[columnIndex];
- case 2:
- return origin[columnIndex];
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (rowIndex)
- {
- case 0:
- x[columnIndex] = value;
- return;
- case 1:
- y[columnIndex] = value;
- return;
- case 2:
- origin[columnIndex] = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public Transform2D AffineInverse()
- {
- real_t det = BasisDeterminant();
-
- if (det == 0)
- throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted.");
-
- var inv = this;
-
- real_t temp = inv[0, 0];
- inv[0, 0] = inv[1, 1];
- inv[1, 1] = temp;
-
- real_t detInv = 1.0f / det;
-
- inv[0] *= new Vector2(detInv, -detInv);
- inv[1] *= new Vector2(-detInv, detInv);
-
- inv[2] = inv.BasisXform(-inv[2]);
-
- return inv;
- }
-
- private real_t BasisDeterminant()
- {
- return x.x * y.y - x.y * y.x;
- }
-
- public Vector2 BasisXform(Vector2 v)
- {
- return new Vector2(Tdotx(v), Tdoty(v));
- }
-
- public Vector2 BasisXformInv(Vector2 v)
- {
- return new Vector2(x.Dot(v), y.Dot(v));
- }
-
- public Transform2D InterpolateWith(Transform2D m, real_t c)
- {
- real_t r1 = Rotation;
- real_t r2 = m.Rotation;
-
- Vector2 s1 = Scale;
- Vector2 s2 = m.Scale;
-
- // Slerp rotation
- var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
- var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
-
- real_t dot = v1.Dot(v2);
-
- // Clamp dot to [-1, 1]
- dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot);
-
- Vector2 v;
-
- if (dot > 0.9995f)
- {
- // Linearly interpolate to avoid numerical precision issues
- v = v1.LinearInterpolate(v2, c).Normalized();
- }
- else
- {
- real_t angle = c * Mathf.Acos(dot);
- Vector2 v3 = (v2 - v1 * dot).Normalized();
- v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle);
- }
-
- // Extract parameters
- Vector2 p1 = origin;
- Vector2 p2 = m.origin;
-
- // Construct matrix
- var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
- Vector2 scale = s1.LinearInterpolate(s2, c);
- res.x *= scale;
- res.y *= scale;
-
- return res;
- }
-
- public Transform2D Inverse()
- {
- var inv = this;
-
- // Swap
- real_t temp = inv.x.y;
- inv.x.y = inv.y.x;
- inv.y.x = temp;
-
- inv.origin = inv.BasisXform(-inv.origin);
-
- return inv;
- }
-
- public Transform2D Orthonormalized()
- {
- var on = this;
-
- Vector2 onX = on.x;
- Vector2 onY = on.y;
-
- onX.Normalize();
- onY = onY - onX * onX.Dot(onY);
- onY.Normalize();
-
- on.x = onX;
- on.y = onY;
-
- return on;
- }
-
- public Transform2D Rotated(real_t phi)
- {
- return this * new Transform2D(phi, new Vector2());
- }
-
- public Transform2D Scaled(Vector2 scale)
- {
- var copy = this;
- copy.x *= scale;
- copy.y *= scale;
- copy.origin *= scale;
- return copy;
- }
-
- private void ScaleBasis(Vector2 scale)
- {
- x.x *= scale.x;
- x.y *= scale.y;
- y.x *= scale.x;
- y.y *= scale.y;
- }
-
- private real_t Tdotx(Vector2 with)
- {
- return this[0, 0] * with[0] + this[1, 0] * with[1];
- }
-
- private real_t Tdoty(Vector2 with)
- {
- return this[0, 1] * with[0] + this[1, 1] * with[1];
- }
-
- public Transform2D Translated(Vector2 offset)
- {
- var copy = this;
- copy.origin += copy.BasisXform(offset);
- return copy;
- }
-
- public Vector2 Xform(Vector2 v)
- {
- return new Vector2(Tdotx(v), Tdoty(v)) + origin;
- }
-
- public Vector2 XformInv(Vector2 v)
- {
- Vector2 vInv = v - origin;
- return new Vector2(x.Dot(vInv), y.Dot(vInv));
- }
-
- // Constants
- private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
- private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
- private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
-
- public static Transform2D Identity => _identity;
- public static Transform2D FlipX => _flipX;
- public static Transform2D FlipY => _flipY;
-
- // Constructors
- public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
- {
- x = xAxis;
- y = yAxis;
- origin = originPos;
- }
-
- // Arguments are named such that xy is equal to calling x.y
- public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
- {
- x = new Vector2(xx, xy);
- y = new Vector2(yx, yy);
- origin = new Vector2(ox, oy);
- }
-
- public Transform2D(real_t rot, Vector2 pos)
- {
- x.x = y.y = Mathf.Cos(rot);
- x.y = y.x = Mathf.Sin(rot);
- y.x *= -1;
- origin = pos;
- }
-
- public static Transform2D operator *(Transform2D left, Transform2D right)
- {
- left.origin = left.Xform(right.origin);
-
- real_t x0 = left.Tdotx(right.x);
- real_t x1 = left.Tdoty(right.x);
- real_t y0 = left.Tdotx(right.y);
- real_t y1 = left.Tdoty(right.y);
-
- left.x.x = x0;
- left.x.y = x1;
- left.y.x = y0;
- left.y.y = y1;
-
- return left;
- }
-
- public static bool operator ==(Transform2D left, Transform2D right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Transform2D left, Transform2D right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- return obj is Transform2D transform2D && Equals(transform2D);
- }
-
- public bool Equals(Transform2D other)
- {
- return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
- }
-
- public bool IsEqualApprox(Transform2D other)
- {
- return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin);
- }
-
- public override int GetHashCode()
- {
- return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(),
- y.ToString(),
- origin.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(format),
- y.ToString(format),
- origin.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
deleted file mode 100644
index f92453f546..0000000000
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ /dev/null
@@ -1,489 +0,0 @@
-// file: core/math/math_2d.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/math_2d.cpp
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- /// <summary>
- /// 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
- /// </summary>
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector2 : IEquatable<Vector2>
- {
- public enum Axis
- {
- X = 0,
- Y
- }
-
- public real_t x;
- public real_t y;
-
- public real_t this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return x;
- case 1:
- return y;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- internal void Normalize()
- {
- real_t lengthsq = LengthSquared();
-
- if (lengthsq == 0)
- {
- x = y = 0f;
- }
- else
- {
- real_t length = Mathf.Sqrt(lengthsq);
- x /= length;
- y /= length;
- }
- }
-
- public real_t Cross(Vector2 b)
- {
- return x * b.y - y * b.x;
- }
-
- public Vector2 Abs()
- {
- return new Vector2(Mathf.Abs(x), Mathf.Abs(y));
- }
-
- public real_t Angle()
- {
- return Mathf.Atan2(y, x);
- }
-
- public real_t AngleTo(Vector2 to)
- {
- return Mathf.Atan2(Cross(to), Dot(to));
- }
-
- public real_t AngleToPoint(Vector2 to)
- {
- return Mathf.Atan2(y - to.y, x - to.x);
- }
-
- public real_t Aspect()
- {
- return x / y;
- }
-
- public Vector2 Bounce(Vector2 n)
- {
- return -Reflect(n);
- }
-
- public Vector2 Ceil()
- {
- return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
- }
-
- public Vector2 Clamped(real_t length)
- {
- var v = this;
- real_t l = Length();
-
- if (l > 0 && length < l)
- {
- v /= l;
- v *= length;
- }
-
- return v;
- }
-
- public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t)
- {
- var p0 = preA;
- var p1 = this;
- var p2 = b;
- var p3 = postB;
-
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return 0.5f * (p1 * 2.0f +
- (-p0 + p2) * t +
- (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
- }
-
- public Vector2 DirectionTo(Vector2 b)
- {
- return new Vector2(b.x - x, b.y - y).Normalized();
- }
-
- public real_t DistanceSquaredTo(Vector2 to)
- {
- return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
- }
-
- public real_t DistanceTo(Vector2 to)
- {
- return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
- }
-
- public real_t Dot(Vector2 with)
- {
- return x * with.x + y * with.y;
- }
-
- public Vector2 Floor()
- {
- return new Vector2(Mathf.Floor(x), Mathf.Floor(y));
- }
-
- public bool IsNormalized()
- {
- return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
- }
-
- public real_t Length()
- {
- return Mathf.Sqrt(x * x + y * y);
- }
-
- public real_t LengthSquared()
- {
- return x * x + y * y;
- }
-
- public Vector2 LinearInterpolate(Vector2 b, real_t t)
- {
- var res = this;
-
- res.x += t * (b.x - x);
- res.y += t * (b.y - y);
-
- return res;
- }
-
- public Vector2 MoveToward(Vector2 to, real_t delta)
- {
- var v = this;
- var vd = to - v;
- var len = vd.Length();
- return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
- }
-
- public Vector2 Normalized()
- {
- var v = this;
- v.Normalize();
- return v;
- }
-
- public Vector2 PosMod(real_t mod)
- {
- Vector2 v;
- v.x = Mathf.PosMod(x, mod);
- v.y = Mathf.PosMod(y, mod);
- return v;
- }
-
- public Vector2 PosMod(Vector2 modv)
- {
- Vector2 v;
- v.x = Mathf.PosMod(x, modv.x);
- v.y = Mathf.PosMod(y, modv.y);
- return v;
- }
-
- public Vector2 Project(Vector2 onNormal)
- {
- return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
- }
-
- public Vector2 Reflect(Vector2 n)
- {
- return 2.0f * n * Dot(n) - this;
- }
-
- public Vector2 Rotated(real_t phi)
- {
- real_t rads = Angle() + phi;
- return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
- }
-
- public Vector2 Round()
- {
- return new Vector2(Mathf.Round(x), Mathf.Round(y));
- }
-
- [Obsolete("Set is deprecated. Use the Vector2(" + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
- public void Set(real_t x, real_t y)
- {
- this.x = x;
- this.y = y;
- }
- [Obsolete("Set is deprecated. Use the Vector2(" + nameof(Vector2) + ") constructor instead.", error: true)]
- public void Set(Vector2 v)
- {
- x = v.x;
- y = v.y;
- }
-
- public Vector2 Sign()
- {
- Vector2 v;
- v.x = Mathf.Sign(x);
- v.y = Mathf.Sign(y);
- return v;
- }
-
- public Vector2 Slerp(Vector2 b, real_t t)
- {
- real_t theta = AngleTo(b);
- return Rotated(theta * t);
- }
-
- public Vector2 Slide(Vector2 n)
- {
- return this - n * Dot(n);
- }
-
- public Vector2 Snapped(Vector2 by)
- {
- return new Vector2(Mathf.Stepify(x, by.x), Mathf.Stepify(y, by.y));
- }
-
- public Vector2 Tangent()
- {
- return new Vector2(y, -x);
- }
-
- // Constants
- private static readonly Vector2 _zero = new Vector2(0, 0);
- private static readonly Vector2 _one = new Vector2(1, 1);
- private static readonly Vector2 _negOne = new Vector2(-1, -1);
- private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf);
-
- private static readonly Vector2 _up = new Vector2(0, -1);
- private static readonly Vector2 _down = new Vector2(0, 1);
- private static readonly Vector2 _right = new Vector2(1, 0);
- private static readonly Vector2 _left = new Vector2(-1, 0);
-
- public static Vector2 Zero { get { return _zero; } }
- public static Vector2 NegOne { get { return _negOne; } }
- public static Vector2 One { get { return _one; } }
- public static Vector2 Inf { get { return _inf; } }
-
- public static Vector2 Up { get { return _up; } }
- public static Vector2 Down { get { return _down; } }
- public static Vector2 Right { get { return _right; } }
- public static Vector2 Left { get { return _left; } }
-
- // Constructors
- public Vector2(real_t x, real_t y)
- {
- this.x = x;
- this.y = y;
- }
- public Vector2(Vector2 v)
- {
- x = v.x;
- y = v.y;
- }
-
- public static Vector2 operator +(Vector2 left, Vector2 right)
- {
- left.x += right.x;
- left.y += right.y;
- return left;
- }
-
- public static Vector2 operator -(Vector2 left, Vector2 right)
- {
- left.x -= right.x;
- left.y -= right.y;
- return left;
- }
-
- public static Vector2 operator -(Vector2 vec)
- {
- vec.x = -vec.x;
- vec.y = -vec.y;
- return vec;
- }
-
- public static Vector2 operator *(Vector2 vec, real_t scale)
- {
- vec.x *= scale;
- vec.y *= scale;
- return vec;
- }
-
- public static Vector2 operator *(real_t scale, Vector2 vec)
- {
- vec.x *= scale;
- vec.y *= scale;
- return vec;
- }
-
- public static Vector2 operator *(Vector2 left, Vector2 right)
- {
- left.x *= right.x;
- left.y *= right.y;
- return left;
- }
-
- public static Vector2 operator /(Vector2 vec, real_t scale)
- {
- vec.x /= scale;
- vec.y /= scale;
- return vec;
- }
-
- public static Vector2 operator /(Vector2 left, Vector2 right)
- {
- left.x /= right.x;
- left.y /= right.y;
- return left;
- }
-
- public static Vector2 operator %(Vector2 vec, real_t divisor)
- {
- vec.x %= divisor;
- vec.y %= divisor;
- return vec;
- }
-
- public static Vector2 operator %(Vector2 vec, Vector2 divisorv)
- {
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
- return vec;
- }
-
- public static bool operator ==(Vector2 left, Vector2 right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Vector2 left, Vector2 right)
- {
- return !left.Equals(right);
- }
-
- public static bool operator <(Vector2 left, Vector2 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- return left.y < right.y;
- }
-
- return left.x < right.x;
- }
-
- public static bool operator >(Vector2 left, Vector2 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- return left.y > right.y;
- }
-
- return left.x > right.x;
- }
-
- public static bool operator <=(Vector2 left, Vector2 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- return left.y <= right.y;
- }
-
- return left.x <= right.x;
- }
-
- public static bool operator >=(Vector2 left, Vector2 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- return left.y >= right.y;
- }
-
- return left.x >= right.x;
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Vector2)
- {
- return Equals((Vector2)obj);
- }
-
- return false;
- }
-
- public bool Equals(Vector2 other)
- {
- return x == other.x && y == other.y;
- }
-
- public bool IsEqualApprox(Vector2 other)
- {
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
- }
-
- public override int GetHashCode()
- {
- return y.GetHashCode() ^ x.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1})", new object[]
- {
- x.ToString(),
- y.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1})", new object[]
- {
- x.ToString(format),
- y.ToString(format)
- });
- }
- }
-}
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
deleted file mode 100644
index 025b09199f..0000000000
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ /dev/null
@@ -1,549 +0,0 @@
-// file: core/math/vector3.h
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/math/vector3.cpp
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- /// <summary>
- /// 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
- /// </summary>
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector3 : IEquatable<Vector3>
- {
- public enum Axis
- {
- X = 0,
- Y,
- Z
- }
-
- public real_t x;
- public real_t y;
- public real_t z;
-
- public real_t this[int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- case 2:
- z = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- internal void Normalize()
- {
- real_t lengthsq = LengthSquared();
-
- if (lengthsq == 0)
- {
- x = y = z = 0f;
- }
- else
- {
- real_t length = Mathf.Sqrt(lengthsq);
- x /= length;
- y /= length;
- z /= length;
- }
- }
-
- public Vector3 Abs()
- {
- return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
- }
-
- public real_t AngleTo(Vector3 to)
- {
- return Mathf.Atan2(Cross(to).Length(), Dot(to));
- }
-
- public Vector3 Bounce(Vector3 n)
- {
- return -Reflect(n);
- }
-
- public Vector3 Ceil()
- {
- return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z));
- }
-
- public Vector3 Cross(Vector3 b)
- {
- return new Vector3
- (
- y * b.z - z * b.y,
- z * b.x - x * b.z,
- x * b.y - y * b.x
- );
- }
-
- public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t)
- {
- var p0 = preA;
- var p1 = this;
- var p2 = b;
- var p3 = postB;
-
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return 0.5f * (
- p1 * 2.0f + (-p0 + p2) * t +
- (2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
- );
- }
-
- public Vector3 DirectionTo(Vector3 b)
- {
- return new Vector3(b.x - x, b.y - y, b.z - z).Normalized();
- }
-
- public real_t DistanceSquaredTo(Vector3 b)
- {
- return (b - this).LengthSquared();
- }
-
- public real_t DistanceTo(Vector3 b)
- {
- return (b - this).Length();
- }
-
- public real_t Dot(Vector3 b)
- {
- return x * b.x + y * b.y + z * b.z;
- }
-
- public Vector3 Floor()
- {
- return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z));
- }
-
- public Vector3 Inverse()
- {
- return new Vector3(1.0f / x, 1.0f / y, 1.0f / z);
- }
-
- public bool IsNormalized()
- {
- return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
- }
-
- public real_t Length()
- {
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
-
- return Mathf.Sqrt(x2 + y2 + z2);
- }
-
- public real_t LengthSquared()
- {
- real_t x2 = x * x;
- real_t y2 = y * y;
- real_t z2 = z * z;
-
- return x2 + y2 + z2;
- }
-
- public Vector3 LinearInterpolate(Vector3 b, real_t t)
- {
- return new Vector3
- (
- x + t * (b.x - x),
- y + t * (b.y - y),
- z + t * (b.z - z)
- );
- }
-
- public Vector3 MoveToward(Vector3 to, real_t delta)
- {
- var v = this;
- var vd = to - v;
- var len = vd.Length();
- return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta;
- }
-
- public Axis MaxAxis()
- {
- return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
- }
-
- public Axis MinAxis()
- {
- return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
- }
-
- public Vector3 Normalized()
- {
- var v = this;
- v.Normalize();
- return v;
- }
-
- public Basis Outer(Vector3 b)
- {
- return new Basis(
- x * b.x, x * b.y, x * b.z,
- y * b.x, y * b.y, y * b.z,
- z * b.x, z * b.y, z * b.z
- );
- }
-
- public Vector3 PosMod(real_t mod)
- {
- Vector3 v;
- v.x = Mathf.PosMod(x, mod);
- v.y = Mathf.PosMod(y, mod);
- v.z = Mathf.PosMod(z, mod);
- return v;
- }
-
- public Vector3 PosMod(Vector3 modv)
- {
- Vector3 v;
- v.x = Mathf.PosMod(x, modv.x);
- v.y = Mathf.PosMod(y, modv.y);
- v.z = Mathf.PosMod(z, modv.z);
- return v;
- }
-
- public Vector3 Project(Vector3 onNormal)
- {
- return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
- }
-
- public Vector3 Reflect(Vector3 n)
- {
-#if DEBUG
- if (!n.IsNormalized())
- throw new ArgumentException(String.Format("{0} is not normalized", n), nameof(n));
-#endif
- return 2.0f * n * Dot(n) - this;
- }
-
- public Vector3 Round()
- {
- return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
- }
-
- public Vector3 Rotated(Vector3 axis, real_t phi)
- {
- return new Basis(axis, phi).Xform(this);
- }
-
- [Obsolete("Set is deprecated. Use the Vector3(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
- public void Set(real_t x, real_t y, real_t z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- [Obsolete("Set is deprecated. Use the Vector3(" + nameof(Vector3) + ") constructor instead.", error: true)]
- public void Set(Vector3 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- }
-
- public Vector3 Sign()
- {
- Vector3 v;
- v.x = Mathf.Sign(x);
- v.y = Mathf.Sign(y);
- v.z = Mathf.Sign(z);
- return v;
- }
-
- public Vector3 Slerp(Vector3 b, real_t t)
- {
- real_t theta = AngleTo(b);
- return Rotated(Cross(b), theta * t);
- }
-
- public Vector3 Slide(Vector3 n)
- {
- return this - n * Dot(n);
- }
-
- public Vector3 Snapped(Vector3 by)
- {
- return new Vector3
- (
- Mathf.Stepify(x, by.x),
- Mathf.Stepify(y, by.y),
- Mathf.Stepify(z, by.z)
- );
- }
-
- public Basis ToDiagonalMatrix()
- {
- return new Basis(
- x, 0f, 0f,
- 0f, y, 0f,
- 0f, 0f, z
- );
- }
-
- // Constants
- private static readonly Vector3 _zero = new Vector3(0, 0, 0);
- private static readonly Vector3 _one = new Vector3(1, 1, 1);
- private static readonly Vector3 _negOne = new Vector3(-1, -1, -1);
- private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf);
-
- private static readonly Vector3 _up = new Vector3(0, 1, 0);
- private static readonly Vector3 _down = new Vector3(0, -1, 0);
- private static readonly Vector3 _right = new Vector3(1, 0, 0);
- private static readonly Vector3 _left = new Vector3(-1, 0, 0);
- private static readonly Vector3 _forward = new Vector3(0, 0, -1);
- private static readonly Vector3 _back = new Vector3(0, 0, 1);
-
- public static Vector3 Zero { get { return _zero; } }
- public static Vector3 One { get { return _one; } }
- public static Vector3 NegOne { get { return _negOne; } }
- public static Vector3 Inf { get { return _inf; } }
-
- public static Vector3 Up { get { return _up; } }
- public static Vector3 Down { get { return _down; } }
- public static Vector3 Right { get { return _right; } }
- public static Vector3 Left { get { return _left; } }
- public static Vector3 Forward { get { return _forward; } }
- public static Vector3 Back { get { return _back; } }
-
- // Constructors
- public Vector3(real_t x, real_t y, real_t z)
- {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- public Vector3(Vector3 v)
- {
- x = v.x;
- y = v.y;
- z = v.z;
- }
-
- public static Vector3 operator +(Vector3 left, Vector3 right)
- {
- left.x += right.x;
- left.y += right.y;
- left.z += right.z;
- return left;
- }
-
- public static Vector3 operator -(Vector3 left, Vector3 right)
- {
- left.x -= right.x;
- left.y -= right.y;
- left.z -= right.z;
- return left;
- }
-
- public static Vector3 operator -(Vector3 vec)
- {
- vec.x = -vec.x;
- vec.y = -vec.y;
- vec.z = -vec.z;
- return vec;
- }
-
- public static Vector3 operator *(Vector3 vec, real_t scale)
- {
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
- return vec;
- }
-
- public static Vector3 operator *(real_t scale, Vector3 vec)
- {
- vec.x *= scale;
- vec.y *= scale;
- vec.z *= scale;
- return vec;
- }
-
- public static Vector3 operator *(Vector3 left, Vector3 right)
- {
- left.x *= right.x;
- left.y *= right.y;
- left.z *= right.z;
- return left;
- }
-
- public static Vector3 operator /(Vector3 vec, real_t scale)
- {
- vec.x /= scale;
- vec.y /= scale;
- vec.z /= scale;
- return vec;
- }
-
- public static Vector3 operator /(Vector3 left, Vector3 right)
- {
- left.x /= right.x;
- left.y /= right.y;
- left.z /= right.z;
- return left;
- }
-
- public static Vector3 operator %(Vector3 vec, real_t divisor)
- {
- vec.x %= divisor;
- vec.y %= divisor;
- vec.z %= divisor;
- return vec;
- }
-
- public static Vector3 operator %(Vector3 vec, Vector3 divisorv)
- {
- vec.x %= divisorv.x;
- vec.y %= divisorv.y;
- vec.z %= divisorv.z;
- return vec;
- }
-
- public static bool operator ==(Vector3 left, Vector3 right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Vector3 left, Vector3 right)
- {
- return !left.Equals(right);
- }
-
- public static bool operator <(Vector3 left, Vector3 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- if (Mathf.IsEqualApprox(left.y, right.y))
- return left.z < right.z;
- return left.y < right.y;
- }
-
- return left.x < right.x;
- }
-
- public static bool operator >(Vector3 left, Vector3 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- if (Mathf.IsEqualApprox(left.y, right.y))
- return left.z > right.z;
- return left.y > right.y;
- }
-
- return left.x > right.x;
- }
-
- public static bool operator <=(Vector3 left, Vector3 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- if (Mathf.IsEqualApprox(left.y, right.y))
- return left.z <= right.z;
- return left.y < right.y;
- }
-
- return left.x < right.x;
- }
-
- public static bool operator >=(Vector3 left, Vector3 right)
- {
- if (Mathf.IsEqualApprox(left.x, right.x))
- {
- if (Mathf.IsEqualApprox(left.y, right.y))
- return left.z >= right.z;
- return left.y > right.y;
- }
-
- return left.x > right.x;
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Vector3)
- {
- return Equals((Vector3)obj);
- }
-
- return false;
- }
-
- public bool Equals(Vector3 other)
- {
- return x == other.x && y == other.y && z == other.z;
- }
-
- public bool IsEqualApprox(Vector3 other)
- {
- return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
- }
-
- public override int GetHashCode()
- {
- return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(),
- y.ToString(),
- z.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1}, {2})", new object[]
- {
- x.ToString(format),
- y.ToString(format),
- z.ToString(format)
- });
- }
- }
-}