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Diffstat (limited to 'modules/mono/glue/Managed/Files/SignalAwaiter.cs')
-rw-r--r--modules/mono/glue/Managed/Files/SignalAwaiter.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/SignalAwaiter.cs b/modules/mono/glue/Managed/Files/SignalAwaiter.cs
new file mode 100644
index 0000000000..9483b6ffb4
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/SignalAwaiter.cs
@@ -0,0 +1,60 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]>
+ {
+ private bool completed;
+ private object[] result;
+ private Action action;
+
+ public SignalAwaiter(Object source, string signal, Object target)
+ {
+ godot_icall_SignalAwaiter_connect(Object.GetPtr(source), signal, Object.GetPtr(target), this);
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static Error godot_icall_SignalAwaiter_connect(IntPtr source, string signal, IntPtr target, SignalAwaiter awaiter);
+
+ public bool IsCompleted
+ {
+ get
+ {
+ return completed;
+ }
+ }
+
+ public void OnCompleted(Action action)
+ {
+ this.action = action;
+ }
+
+ public object[] GetResult()
+ {
+ return result;
+ }
+
+ public IAwaiter<object[]> GetAwaiter()
+ {
+ return this;
+ }
+
+ internal void SignalCallback(object[] args)
+ {
+ completed = true;
+ result = args;
+
+ if (action != null)
+ {
+ action();
+ }
+ }
+
+ internal void FailureCallback()
+ {
+ action = null;
+ completed = true;
+ }
+ }
+}