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-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs256
1 files changed, 256 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
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+++ b/modules/mono/glue/Managed/Files/Rect2.cs
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+using System;
+using System.Runtime.InteropServices;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+namespace Godot
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Rect2 : IEquatable<Rect2>
+ {
+ private Vector2 _position;
+ private Vector2 _size;
+
+ public Vector2 Position
+ {
+ get { return _position; }
+ set { _position = value; }
+ }
+
+ public Vector2 Size
+ {
+ get { return _size; }
+ set { _size = value; }
+ }
+
+ public Vector2 End
+ {
+ get { return _position + _size; }
+ set { _size = value - _position; }
+ }
+
+ public real_t Area
+ {
+ get { return GetArea(); }
+ }
+
+ public Rect2 Abs()
+ {
+ Vector2 end = End;
+ Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
+ return new Rect2(topLeft, _size.Abs());
+ }
+
+ public Rect2 Clip(Rect2 b)
+ {
+ var newRect = b;
+
+ if (!Intersects(newRect))
+ return new Rect2();
+
+ newRect._position.x = Mathf.Max(b._position.x, _position.x);
+ newRect._position.y = Mathf.Max(b._position.y, _position.y);
+
+ Vector2 bEnd = b._position + b._size;
+ Vector2 end = _position + _size;
+
+ newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
+ newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
+
+ return newRect;
+ }
+
+ public bool Encloses(Rect2 b)
+ {
+ return b._position.x >= _position.x && b._position.y >= _position.y &&
+ b._position.x + b._size.x < _position.x + _size.x &&
+ b._position.y + b._size.y < _position.y + _size.y;
+ }
+
+ public Rect2 Expand(Vector2 to)
+ {
+ var expanded = this;
+
+ Vector2 begin = expanded._position;
+ Vector2 end = expanded._position + expanded._size;
+
+ if (to.x < begin.x)
+ begin.x = to.x;
+ if (to.y < begin.y)
+ begin.y = to.y;
+
+ if (to.x > end.x)
+ end.x = to.x;
+ if (to.y > end.y)
+ end.y = to.y;
+
+ expanded._position = begin;
+ expanded._size = end - begin;
+
+ return expanded;
+ }
+
+ public real_t GetArea()
+ {
+ return _size.x * _size.y;
+ }
+
+ public Rect2 Grow(real_t by)
+ {
+ var g = this;
+
+ g._position.x -= by;
+ g._position.y -= by;
+ g._size.x += by * 2;
+ g._size.y += by * 2;
+
+ return g;
+ }
+
+ public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
+ {
+ var g = this;
+
+ g._position.x -= left;
+ g._position.y -= top;
+ g._size.x += left + right;
+ g._size.y += top + bottom;
+
+ return g;
+ }
+
+ public Rect2 GrowMargin(Margin margin, real_t by)
+ {
+ var g = this;
+
+ g.GrowIndividual(Margin.Left == margin ? by : 0,
+ Margin.Top == margin ? by : 0,
+ Margin.Right == margin ? by : 0,
+ Margin.Bottom == margin ? by : 0);
+
+ return g;
+ }
+
+ public bool HasNoArea()
+ {
+ return _size.x <= 0 || _size.y <= 0;
+ }
+
+ public bool HasPoint(Vector2 point)
+ {
+ if (point.x < _position.x)
+ return false;
+ if (point.y < _position.y)
+ return false;
+
+ if (point.x >= _position.x + _size.x)
+ return false;
+ if (point.y >= _position.y + _size.y)
+ return false;
+
+ return true;
+ }
+
+ public bool Intersects(Rect2 b)
+ {
+ if (_position.x > b._position.x + b._size.x)
+ return false;
+ if (_position.x + _size.x < b._position.x)
+ return false;
+ if (_position.y > b._position.y + b._size.y)
+ return false;
+ if (_position.y + _size.y < b._position.y)
+ return false;
+
+ return true;
+ }
+
+ public Rect2 Merge(Rect2 b)
+ {
+ Rect2 newRect;
+
+ newRect._position.x = Mathf.Min(b._position.x, _position.x);
+ newRect._position.y = Mathf.Min(b._position.y, _position.y);
+
+ newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
+ newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
+
+ newRect._size = newRect._size - newRect._position; // Make relative again
+
+ return newRect;
+ }
+
+ // Constructors
+ public Rect2(Vector2 position, Vector2 size)
+ {
+ _position = position;
+ _size = size;
+ }
+ public Rect2(Vector2 position, real_t width, real_t height)
+ {
+ _position = position;
+ _size = new Vector2(width, height);
+ }
+ public Rect2(real_t x, real_t y, Vector2 size)
+ {
+ _position = new Vector2(x, y);
+ _size = size;
+ }
+ public Rect2(real_t x, real_t y, real_t width, real_t height)
+ {
+ _position = new Vector2(x, y);
+ _size = new Vector2(width, height);
+ }
+
+ public static bool operator ==(Rect2 left, Rect2 right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Rect2 left, Rect2 right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Rect2)
+ {
+ return Equals((Rect2)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Rect2 other)
+ {
+ return _position.Equals(other._position) && _size.Equals(other._size);
+ }
+
+ public override int GetHashCode()
+ {
+ return _position.GetHashCode() ^ _size.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ _position.ToString(),
+ _size.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ _position.ToString(format),
+ _size.ToString(format)
+ });
+ }
+ }
+}