diff options
Diffstat (limited to 'modules/mono/glue/Managed/Files/MathfEx.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/MathfEx.cs | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs deleted file mode 100644 index 1b7fd4906f..0000000000 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System; - -#if REAL_T_IS_DOUBLE -using real_t = System.Double; -#else -using real_t = System.Single; -#endif - -namespace Godot -{ - public static partial class Mathf - { - // Define constants with Decimal precision and cast down to double or float. - - public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045 - public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095 - -#if REAL_T_IS_DOUBLE - public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used. -#else - public const real_t Epsilon = 1e-06f; -#endif - - public static int DecimalCount(real_t s) - { - return DecimalCount((decimal)s); - } - - public static int DecimalCount(decimal s) - { - return BitConverter.GetBytes(decimal.GetBits(s)[3])[2]; - } - - public static int CeilToInt(real_t s) - { - return (int)Math.Ceiling(s); - } - - public static int FloorToInt(real_t s) - { - return (int)Math.Floor(s); - } - - public static int RoundToInt(real_t s) - { - return (int)Math.Round(s); - } - - public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) - { - // Check for exact equality first, required to handle "infinity" values. - if (a == b) - { - return true; - } - // Then check for approximate equality. - return Abs(a - b) < tolerance; - } - } -} |