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-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs301
1 files changed, 301 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
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+++ b/modules/mono/glue/Managed/Files/Mathf.cs
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+using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
+
+namespace Godot
+{
+ public static partial class Mathf
+ {
+ // Define constants with Decimal precision and cast down to double or float.
+
+ public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
+ public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
+ public const real_t Inf = real_t.PositiveInfinity;
+ public const real_t NaN = real_t.NaN;
+
+ private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
+ private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
+
+ public static real_t Abs(real_t s)
+ {
+ return Math.Abs(s);
+ }
+
+ public static int Abs(int s)
+ {
+ return Math.Abs(s);
+ }
+
+ public static real_t Acos(real_t s)
+ {
+ return (real_t)Math.Acos(s);
+ }
+
+ public static real_t Asin(real_t s)
+ {
+ return (real_t)Math.Asin(s);
+ }
+
+ public static real_t Atan(real_t s)
+ {
+ return (real_t)Math.Atan(s);
+ }
+
+ public static real_t Atan2(real_t x, real_t y)
+ {
+ return (real_t)Math.Atan2(x, y);
+ }
+
+ public static Vector2 Cartesian2Polar(real_t x, real_t y)
+ {
+ return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
+ }
+
+ public static real_t Ceil(real_t s)
+ {
+ return (real_t)Math.Ceiling(s);
+ }
+
+ public static int Clamp(int value, int min, int max)
+ {
+ return value < min ? min : value > max ? max : value;
+ }
+
+ public static real_t Clamp(real_t value, real_t min, real_t max)
+ {
+ return value < min ? min : value > max ? max : value;
+ }
+
+ public static real_t Cos(real_t s)
+ {
+ return (real_t)Math.Cos(s);
+ }
+
+ public static real_t Cosh(real_t s)
+ {
+ return (real_t)Math.Cosh(s);
+ }
+
+ public static int Decimals(real_t step)
+ {
+ return Decimals((decimal)step);
+ }
+
+ public static int Decimals(decimal step)
+ {
+ return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
+ }
+
+ public static real_t Deg2Rad(real_t deg)
+ {
+ return deg * Deg2RadConst;
+ }
+
+ public static real_t Ease(real_t s, real_t curve)
+ {
+ if (s < 0f)
+ {
+ s = 0f;
+ }
+ else if (s > 1.0f)
+ {
+ s = 1.0f;
+ }
+
+ if (curve > 0f)
+ {
+ if (curve < 1.0f)
+ {
+ return 1.0f - Pow(1.0f - s, 1.0f / curve);
+ }
+
+ return Pow(s, curve);
+ }
+
+ if (curve < 0f)
+ {
+ if (s < 0.5f)
+ {
+ return Pow(s * 2.0f, -curve) * 0.5f;
+ }
+
+ return (1.0f - Pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f;
+ }
+
+ return 0f;
+ }
+
+ public static real_t Exp(real_t s)
+ {
+ return (real_t)Math.Exp(s);
+ }
+
+ public static real_t Floor(real_t s)
+ {
+ return (real_t)Math.Floor(s);
+ }
+
+ public static real_t InverseLerp(real_t from, real_t to, real_t weight)
+ {
+ return (weight - from) / (to - from);
+ }
+
+ public static bool IsInf(real_t s)
+ {
+ return real_t.IsInfinity(s);
+ }
+
+ public static bool IsNaN(real_t s)
+ {
+ return real_t.IsNaN(s);
+ }
+
+ public static real_t Lerp(real_t from, real_t to, real_t weight)
+ {
+ return from + (to - from) * weight;
+ }
+
+ public static real_t Log(real_t s)
+ {
+ return (real_t)Math.Log(s);
+ }
+
+ public static int Max(int a, int b)
+ {
+ return a > b ? a : b;
+ }
+
+ public static real_t Max(real_t a, real_t b)
+ {
+ return a > b ? a : b;
+ }
+
+ public static int Min(int a, int b)
+ {
+ return a < b ? a : b;
+ }
+
+ public static real_t Min(real_t a, real_t b)
+ {
+ return a < b ? a : b;
+ }
+
+ public static int NearestPo2(int value)
+ {
+ value--;
+ value |= value >> 1;
+ value |= value >> 2;
+ value |= value >> 4;
+ value |= value >> 8;
+ value |= value >> 16;
+ value++;
+ return value;
+ }
+
+ public static Vector2 Polar2Cartesian(real_t r, real_t th)
+ {
+ return new Vector2(r * Cos(th), r * Sin(th));
+ }
+
+ /// <summary>
+ /// Performs a canonical Modulus operation, where the output is on the range [0, b).
+ /// </summary>
+ public static real_t PosMod(real_t a, real_t b)
+ {
+ real_t c = a % b;
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ {
+ c += b;
+ }
+ return c;
+ }
+
+ /// <summary>
+ /// Performs a canonical Modulus operation, where the output is on the range [0, b).
+ /// </summary>
+ public static int PosMod(int a, int b)
+ {
+ int c = a % b;
+ if ((c < 0 && b > 0) || (c > 0 && b < 0))
+ {
+ c += b;
+ }
+ return c;
+ }
+
+ public static real_t Pow(real_t x, real_t y)
+ {
+ return (real_t)Math.Pow(x, y);
+ }
+
+ public static real_t Rad2Deg(real_t rad)
+ {
+ return rad * Rad2DegConst;
+ }
+
+ public static real_t Round(real_t s)
+ {
+ return (real_t)Math.Round(s);
+ }
+
+ public static int Sign(int s)
+ {
+ return s < 0 ? -1 : 1;
+ }
+
+ public static real_t Sign(real_t s)
+ {
+ return s < 0f ? -1f : 1f;
+ }
+
+ public static real_t Sin(real_t s)
+ {
+ return (real_t)Math.Sin(s);
+ }
+
+ public static real_t Sinh(real_t s)
+ {
+ return (real_t)Math.Sinh(s);
+ }
+
+ public static real_t Sqrt(real_t s)
+ {
+ return (real_t)Math.Sqrt(s);
+ }
+
+ public static real_t Stepify(real_t s, real_t step)
+ {
+ if (step != 0f)
+ {
+ s = Floor(s / step + 0.5f) * step;
+ }
+
+ return s;
+ }
+
+ public static real_t Tan(real_t s)
+ {
+ return (real_t)Math.Tan(s);
+ }
+
+ public static real_t Tanh(real_t s)
+ {
+ return (real_t)Math.Tanh(s);
+ }
+
+ public static int Wrap(int value, int min, int max)
+ {
+ int rng = max - min;
+ return min + ((value - min) % rng + rng) % rng;
+ }
+
+ public static real_t Wrap(real_t value, real_t min, real_t max)
+ {
+ real_t rng = max - min;
+ return min + ((value - min) % rng + rng) % rng;
+ }
+ }
+}