diff options
Diffstat (limited to 'modules/mono/glue/Managed/Files/GD.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/GD.cs | 128 |
1 files changed, 68 insertions, 60 deletions
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs index 75a35a9eea..2068099ac6 100644 --- a/modules/mono/glue/Managed/Files/GD.cs +++ b/modules/mono/glue/Managed/Files/GD.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.Runtime.CompilerServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; @@ -12,12 +13,12 @@ namespace Godot { public static partial class GD { - public static object Bytes2Var(byte[] bytes) + public static object Bytes2Var(byte[] bytes, bool allow_objects = false) { - return godot_icall_GD_bytes2var(bytes); + return godot_icall_GD_bytes2var(bytes, allow_objects); } - public static object Convert(object what, int type) + public static object Convert(object what, Variant.Type type) { return godot_icall_GD_convert(what, type); } @@ -50,7 +51,7 @@ namespace Godot return godot_icall_GD_hash(var); } - public static Object InstanceFromId(int instanceId) + public static Object InstanceFromId(ulong instanceId) { return godot_icall_GD_instance_from_id(instanceId); } @@ -82,7 +83,7 @@ namespace Godot public static void Print(params object[] what) { - godot_icall_GD_print(what); + godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString())); } public static void PrintStack() @@ -92,89 +93,80 @@ namespace Godot public static void PrintErr(params object[] what) { - godot_icall_GD_printerr(what); + godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString())); } public static void PrintRaw(params object[] what) { - godot_icall_GD_printraw(what); + godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString())); } public static void PrintS(params object[] what) { - godot_icall_GD_prints(what); + godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString())); } public static void PrintT(params object[] what) { - godot_icall_GD_printt(what); + godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString())); } - public static int[] Range(int length) + public static float Randf() { - var ret = new int[length]; - - for (int i = 0; i < length; i++) - { - ret[i] = i; - } - - return ret; + return godot_icall_GD_randf(); } - public static int[] Range(int from, int to) + public static uint Randi() { - if (to < from) - return new int[0]; + return godot_icall_GD_randi(); + } - var ret = new int[to - from]; + public static void Randomize() + { + godot_icall_GD_randomize(); + } - for (int i = from; i < to; i++) - { - ret[i - from] = i; - } + public static double RandRange(double from, double to) + { + return godot_icall_GD_rand_range(from, to); + } - return ret; + public static uint RandSeed(ulong seed, out ulong newSeed) + { + return godot_icall_GD_rand_seed(seed, out newSeed); } - public static int[] Range(int from, int to, int increment) + public static IEnumerable<int> Range(int end) { - if (to < from && increment > 0) - return new int[0]; - if (to > from && increment < 0) - return new int[0]; + return Range(0, end, 1); + } - // Calculate count - int count; + public static IEnumerable<int> Range(int start, int end) + { + return Range(start, end, 1); + } - if (increment > 0) - count = (to - from - 1) / increment + 1; - else - count = (from - to - 1) / -increment + 1; + public static IEnumerable<int> Range(int start, int end, int step) + { + if (end < start && step > 0) + yield break; - var ret = new int[count]; + if (end > start && step < 0) + yield break; - if (increment > 0) + if (step > 0) { - int idx = 0; - for (int i = from; i < to; i += increment) - { - ret[idx++] = i; - } + for (int i = start; i < end; i += step) + yield return i; } else { - int idx = 0; - for (int i = from; i > to; i += increment) - { - ret[idx++] = i; - } + for (int i = start; i > end; i += step) + yield return i; } - - return ret; } - public static void Seed(int seed) + public static void Seed(ulong seed) { godot_icall_GD_seed(seed); } @@ -194,9 +186,9 @@ namespace Godot return godot_icall_GD_type_exists(type); } - public static byte[] Var2Bytes(object var) + public static byte[] Var2Bytes(object var, bool full_objects = false) { - return godot_icall_GD_var2bytes(var); + return godot_icall_GD_var2bytes(var, full_objects); } public static string Var2Str(object var) @@ -205,16 +197,16 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_bytes2var(byte[] bytes); + internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_convert(object what, int type); + internal extern static object godot_icall_GD_convert(object what, Variant.Type type); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_GD_hash(object var); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static Object godot_icall_GD_instance_from_id(int instance_id); + internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_print(object[] what); @@ -232,7 +224,23 @@ namespace Godot internal extern static void godot_icall_GD_printt(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_seed(int seed); + internal extern static float godot_icall_GD_randf(); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static uint godot_icall_GD_randi(); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static void godot_icall_GD_randomize(); + + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static double godot_icall_GD_rand_range(double from, double to); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static void godot_icall_GD_seed(ulong seed); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_GD_str(object[] what); @@ -244,7 +252,7 @@ namespace Godot internal extern static bool godot_icall_GD_type_exists(string type); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static byte[] godot_icall_GD_var2bytes(object what); + internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_GD_var2str(object var); |