diff options
Diffstat (limited to 'modules/mono/glue/Managed/Files/GD.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/GD.cs | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs deleted file mode 100644 index 19962d418a..0000000000 --- a/modules/mono/glue/Managed/Files/GD.cs +++ /dev/null @@ -1,266 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Runtime.CompilerServices; -#if REAL_T_IS_DOUBLE -using real_t = System.Double; -#else -using real_t = System.Single; -#endif - -// TODO: Add comments describing what this class does. It is not obvious. - -namespace Godot -{ - public static partial class GD - { - public static object Bytes2Var(byte[] bytes, bool allow_objects = false) - { - return godot_icall_GD_bytes2var(bytes, allow_objects); - } - - public static object Convert(object what, Variant.Type type) - { - return godot_icall_GD_convert(what, type); - } - - public static real_t Db2Linear(real_t db) - { - return (real_t)Math.Exp(db * 0.11512925464970228420089957273422); - } - - public static real_t DecTime(real_t value, real_t amount, real_t step) - { - real_t sgn = Mathf.Sign(value); - real_t val = Mathf.Abs(value); - val -= amount * step; - if (val < 0) - val = 0; - return val * sgn; - } - - public static FuncRef FuncRef(Object instance, string funcname) - { - var ret = new FuncRef(); - ret.SetInstance(instance); - ret.SetFunction(funcname); - return ret; - } - - public static int Hash(object var) - { - return godot_icall_GD_hash(var); - } - - public static Object InstanceFromId(ulong instanceId) - { - return godot_icall_GD_instance_from_id(instanceId); - } - - public static real_t Linear2Db(real_t linear) - { - return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321); - } - - public static Resource Load(string path) - { - return ResourceLoader.Load(path); - } - - public static T Load<T>(string path) where T : class - { - return ResourceLoader.Load<T>(path); - } - - public static void PushError(string message) - { - godot_icall_GD_pusherror(message); - } - - public static void PushWarning(string message) - { - godot_icall_GD_pushwarning(message); - } - - public static void Print(params object[] what) - { - godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString())); - } - - public static void PrintStack() - { - Print(System.Environment.StackTrace); - } - - public static void PrintErr(params object[] what) - { - godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString())); - } - - public static void PrintRaw(params object[] what) - { - godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString())); - } - - public static void PrintS(params object[] what) - { - godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString())); - } - - public static void PrintT(params object[] what) - { - godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString())); - } - - public static float Randf() - { - return godot_icall_GD_randf(); - } - - public static uint Randi() - { - return godot_icall_GD_randi(); - } - - public static void Randomize() - { - godot_icall_GD_randomize(); - } - - public static double RandRange(double from, double to) - { - return godot_icall_GD_rand_range(from, to); - } - - public static uint RandSeed(ulong seed, out ulong newSeed) - { - return godot_icall_GD_rand_seed(seed, out newSeed); - } - - public static IEnumerable<int> Range(int end) - { - return Range(0, end, 1); - } - - public static IEnumerable<int> Range(int start, int end) - { - return Range(start, end, 1); - } - - public static IEnumerable<int> Range(int start, int end, int step) - { - if (end < start && step > 0) - yield break; - - if (end > start && step < 0) - yield break; - - if (step > 0) - { - for (int i = start; i < end; i += step) - yield return i; - } - else - { - for (int i = start; i > end; i += step) - yield return i; - } - } - - public static void Seed(ulong seed) - { - godot_icall_GD_seed(seed); - } - - public static string Str(params object[] what) - { - return godot_icall_GD_str(what); - } - - public static object Str2Var(string str) - { - return godot_icall_GD_str2var(str); - } - - public static bool TypeExists(string type) - { - return godot_icall_GD_type_exists(type); - } - - public static byte[] Var2Bytes(object var, bool full_objects = false) - { - return godot_icall_GD_var2bytes(var, full_objects); - } - - public static string Var2Str(object var) - { - return godot_icall_GD_var2str(var); - } - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_convert(object what, Variant.Type type); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_GD_hash(object var); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_print(object[] what); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_printerr(object[] what); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_printraw(object[] what); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_prints(object[] what); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_printt(object[] what); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static float godot_icall_GD_randf(); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static uint godot_icall_GD_randi(); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_randomize(); - - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static double godot_icall_GD_rand_range(double from, double to); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_seed(ulong seed); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_GD_str(object[] what); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static object godot_icall_GD_str2var(string str); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static bool godot_icall_GD_type_exists(string type); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_GD_var2str(object var); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_pusherror(string type); - - [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_GD_pushwarning(string type); - } -} |