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path: root/modules/mono/glue/Managed/Files/Array.cs
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Diffstat (limited to 'modules/mono/glue/Managed/Files/Array.cs')
-rw-r--r--modules/mono/glue/Managed/Files/Array.cs22
1 files changed, 18 insertions, 4 deletions
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
index c80cb7cc83..d5a35d7ae0 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/Managed/Files/Array.cs
@@ -128,7 +128,7 @@ namespace Godot.Collections
for (int i = 0; i < count; i++)
{
- yield return godot_icall_Array_At(GetPtr(), i);
+ yield return this[i];
}
}
@@ -167,6 +167,9 @@ namespace Godot.Collections
internal extern static object godot_icall_Array_At(IntPtr ptr, int index);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -195,12 +198,23 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
{
Array objectArray;
+ internal static int elemTypeEncoding;
+ internal static IntPtr elemTypeClass;
+
+ static Array()
+ {
+ Array.godot_icall_Array_Generic_GetElementTypeInfo(typeof(T), out elemTypeEncoding, out elemTypeClass);
+ }
+
public Array()
{
objectArray = new Array();
@@ -230,7 +244,7 @@ namespace Godot.Collections
{
get
{
- return (T)objectArray[index];
+ return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass);
}
set
{
@@ -287,7 +301,7 @@ namespace Godot.Collections
for (int i = 0; i < count; i++)
{
- array[arrayIndex] = (T)objectArray[i];
+ array[arrayIndex] = (T)this[i];
arrayIndex++;
}
}
@@ -298,7 +312,7 @@ namespace Godot.Collections
for (int i = 0; i < count; i++)
{
- yield return (T)objectArray[i];
+ yield return (T)this[i];
}
}